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Author Topic: DFHack 0.34.11 r3  (Read 1404997 times)

Rumrusher

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Re: DFHack 0.34.11 r3
« Reply #4350 on: August 03, 2013, 11:11:59 am »

or
Code: [Select]
Gui/gm-editor Dfhack.gui.getCurViewscreen() if you want to poke at menus like effecting your stats from the beginning.
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thistleknot

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Re: DFHack 0.34.11 r3
« Reply #4351 on: August 04, 2013, 06:09:36 am »

that gui really helps, I can pretty much answer all my own questions as to what data structures can be manipulated in lua

mrDLS

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Re: DFHack 0.34.11 r3
« Reply #4352 on: August 04, 2013, 06:43:59 am »

Dear peoples,

I remember seeing somewhere that there was a command to hide the annoying "dwarf cancels job" announcements in dfhack, but I can't remember what is was or where to find it. Could someone please help me and tell me what it is?

Thanks in advance.
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silentdeth

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Re: DFHack 0.34.11 r3
« Reply #4353 on: August 04, 2013, 08:39:43 pm »

Would anyone else find it useful if there was an auto-melt option for stockpiles, similar to the auto-trade option? Any obvious issues preventing it from being done?
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HavingPhun

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Re: DFHack 0.34.11 r3
« Reply #4354 on: August 04, 2013, 08:43:45 pm »

I am guessing this is a no. But, would it be possible to make a dfhack script that would allow you to turn a dwarf into a vampire by putting the k cursor over them and running said script?
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Putnam

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Re: DFHack 0.34.11 r3
« Reply #4355 on: August 04, 2013, 08:47:38 pm »

I am guessing this is a no. But, would it be possible to make a dfhack script that would allow you to turn a dwarf into a vampire by putting the k cursor over them and running said script?

Yes.

HavingPhun

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Re: DFHack 0.34.11 r3
« Reply #4356 on: August 04, 2013, 08:50:47 pm »

I am guessing this is a no. But, would it be possible to make a dfhack script that would allow you to turn a dwarf into a vampire by putting the k cursor over them and running said script?

Yes.
Alright. Hmmm.. And uh, how would I do that? If thats not asking too much.
« Last Edit: August 04, 2013, 10:02:59 pm by HavingPhun »
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Telgin

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Re: DFHack 0.34.11 r3
« Reply #4357 on: August 05, 2013, 02:11:38 am »

Is there a correct way to set nicknames with DFHack?  I'm pretty sure this is a problem with tools like Dwarf Therapist, so I'm guessing it's a similar mechanism at fault, but nicknames that I set using the Lua interface disappear randomly.

Do you have to set it on more than the unit itself?  Also on the historical figure perhaps?
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Putnam

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Re: DFHack 0.34.11 r3
« Reply #4358 on: August 05, 2013, 02:17:58 am »

Is there a correct way to set nicknames with DFHack?  I'm pretty sure this is a problem with tools like Dwarf Therapist, so I'm guessing it's a similar mechanism at fault, but nicknames that I set using the Lua interface disappear randomly.

Do you have to set it on more than the unit itself?  Also on the historical figure perhaps?

Unit, historical figure and soul.

Telgin

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Re: DFHack 0.34.11 r3
« Reply #4359 on: August 05, 2013, 02:27:37 am »

Alright, thanks, I'll try that out.  May need to write a quick Lua script to handle it rather than doing it through the interactive interface then.

Nicknaming invaders sucks.
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Putnam

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Re: DFHack 0.34.11 r3
« Reply #4360 on: August 05, 2013, 02:44:28 am »

Nicknaming can just be done with dfhack.units.setNickname(unit,nick)

Telgin

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Re: DFHack 0.34.11 r3
« Reply #4361 on: August 05, 2013, 02:49:42 am »

Well, that certainly simplifies matters.  I know I must be doing a lot the hard way with Lua when there are built in functions for some of this stuff.
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Rumrusher

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Re: DFHack 0.34.11 r3
« Reply #4362 on: August 05, 2013, 10:44:47 am »

I wonder if the WIP fake id script allows you to get away with murder... just a little. Killing peasants under a new identity ruins the chances of fooling every one else once you switch up again. I guess this is due to how the new identity works. oh and the new identity only works in a new site not the same site you commit the murder.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Kurik Amudnil

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Re: DFHack 0.34.11 r3
« Reply #4363 on: August 05, 2013, 01:09:28 pm »

Kurik, Warmist, thanks again.  The script I'm going to call final (if nothing else comes up) is: 

Spoiler: log-region.lua (click to show/hide)

And is activated by putting "log-region" as it's own line in dfhack.init

It has occured to me that you may find the world name useful too
Code: (lua) [Select]
worldname = df.global.world.world_data.name
dfhack.TranslateName(worldname)
dfhack.TranslateName(worldname ,true)

thistleknot

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Re: DFHack 0.34.11 r3
« Reply #4364 on: August 05, 2013, 04:28:28 pm »

1. What's an easy way to tell if the game screen is on the embark screen?
  -- solved, did a search for embark screen and found an answer in this thread.

2. How can I find the value of a dwarf's migrant wave?

3. Is there a way to modify an artifact so it's sellable?

4. Where can I modify embark points (i.e. in dfhack)
« Last Edit: August 05, 2013, 11:14:18 pm by thistleknot »
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