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Author Topic: DFHack 0.34.11 r3  (Read 1058760 times)

palu

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Re: DFHack 0.34.11 r3
« Reply #5565 on: June 12, 2014, 10:40:46 am »

Are there any plans to add support for any othe scripting languages to DFHack?
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Hmph, palu showing off that reading-the-instructions superpower.
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Nopenope

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Re: DFHack 0.34.11 r3
« Reply #5566 on: June 12, 2014, 11:20:51 am »

I think Ruby is supported and I'm pretty sure I saw a few Python scripts laying around, though they might have been out-of-date. But I think the hard part isn't Lua (which is a fairly intuitive and straightforward language, on top of being perfectly adapted to plugins) but the API and complex data structures. I've been trying to wrap my head around these recently but the sheer amount of information to know is daunting, and there's no scripting language that can fix that.
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Roses

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Re: DFHack 0.34.11 r3
« Reply #5567 on: June 12, 2014, 11:40:34 am »

Yeah, I had never used lua before I started scripting for DFHack, and it was a lot easier to learn that then it was to start piecing together the complexity of the API and DF itself.
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indyofcomo

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Re: DFHack 0.34.11 r3
« Reply #5568 on: June 14, 2014, 09:18:38 am »

Quote from: dfhack readme
{...}putting fix/cloth-stockpile enable in dfhack.init makes it run automatically.

Is this possible with any dfhack command? Like the tweaks?
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lethosor

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Re: DFHack 0.34.11 r3
« Reply #5569 on: June 14, 2014, 09:27:40 am »

Anything in dfhack.init will be run when DFHack starts, so you can enable tweaks there, for example, to avoid having to enable them manually. Other plugins can be enabled on startup as well - see dfhack.init-example for examples (r3, r4+)
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

FallenAngel

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Re: DFHack 0.34.11 r3
« Reply #5570 on: June 14, 2014, 06:53:18 pm »

I read somewhere that it is possible to, using adv-bodyswap, to completely take over someone's body and have it not revert when you press Esc. I can't find any way to actually do that, however.
That's mostly because I want to cause Fun. Any help?

Roses

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Re: DFHack 0.34.11 r3
« Reply #5571 on: June 14, 2014, 09:34:54 pm »

Is there a flag or anything that gets changed/set when the day, month, year, etc... changes? And I didn't see anything in the eventful documentation, but is it possible to attach an trigger to the changing of those things?
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indyofcomo

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Re: DFHack 0.34.11 r3
« Reply #5572 on: June 14, 2014, 09:55:31 pm »

How does the autolabor decide which dwarves to turn on labors for?
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Quarterblue

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Re: DFHack 0.34.11 r3
« Reply #5573 on: June 15, 2014, 07:33:48 am »

Current plan is that I'll do it and make a new thread and everything in two weeks unless someone else does it first.
HYPE
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PeridexisErrant

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Re: DFHack 0.34.11 r3
« Reply #5574 on: June 15, 2014, 08:18:56 am »

Current plan is that I'll do it and make a new thread and everything in two weeks unless someone else does it first.
HYPE
Hmm, that's only two days away. Hype!
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FallenAngel

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Re: DFHack 0.34.11 r3
« Reply #5575 on: June 17, 2014, 07:45:20 am »

Hey, here's a question for you.
What is the "was worried not to have adequate protection" mean in regards to dfhack, since its vanilla context doesn't exist at the moment?
Also, is dfhack related to my never-tired race complaining of being tired without having the "Tired" notification pop up in their Wounds?

expwnent

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Re: DFHack 0.34.11 r3
« Reply #5576 on: June 17, 2014, 09:45:08 am »

There's tiredness and sleepiness. It's possible your dwarves have one but not the other.

Adequate protection refers to the fortress guard, I believe.
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FallenAngel

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Re: DFHack 0.34.11 r3
« Reply #5577 on: June 17, 2014, 09:53:23 am »

I guess I'll have to wait until we surpass 50, since currently the fort is in Summer and at 11 citizens.
I'm running my own mod, by the way, which leaves dwarves as an option (I'm playing as the Risens).
In the meantime, they'll have to cope with nobody but a lack of things to oppose us.

danaris

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Re: DFHack 0.34.11 r3
« Reply #5578 on: June 17, 2014, 07:02:17 pm »

Hey, here's a question for you.
What is the "was worried not to have adequate protection" mean in regards to dfhack, since its vanilla context doesn't exist at the moment?

I believe that has to do with using the "siren" command to zap your dwarves out of sleep or break. It gives a bad thought to sort of balance out the usefulness of the command, I guess, and that one isn't used for much else in vanilla.
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WillowLuman

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Re: DFHack 0.34.11 r3
« Reply #5579 on: June 17, 2014, 07:06:23 pm »

Why not just use the "Woken up by noise recently" one?
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