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Author Topic: Towns 0.42 is out fifth of march 2012  (Read 51547 times)

Sentientdeth

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Re: Towns 0.39 is up! Demo on www.townsgame.com
« Reply #165 on: January 10, 2012, 09:06:39 pm »

OMG!  Love the progress you guys have made!
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Deadmeat1471

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Re: Towns 0.39 is up! Demo on www.townsgame.com
« Reply #166 on: January 11, 2012, 03:26:10 am »

It took toady like 8 years to introduce height. Lightning speed this is XD
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Deon

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Re: Towns 0.39 is up! Demo on www.townsgame.com
« Reply #167 on: January 11, 2012, 03:30:46 am »

Not height, but a proper world gen with height, with real world geology. Those are different things :P.
I think the day when people stop comparing games based on a single map and DF which is different (and has a different goal) never comes :(.

The new version definitely looks sexy.

P.S. Do you plan marriages and relations between citizens? Right now they work and live like animals/hive drones. A bit of a character and interactions between NPC would be great to see!
« Last Edit: January 11, 2012, 03:33:43 am by Deon »
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alexpoysky

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Re: Towns 0.39 is up! Demo on www.townsgame.com
« Reply #168 on: January 11, 2012, 10:59:07 am »

Oh crap, forgot to mention, male and female animals :D we will be producing mating in the future possibly (between animals, not between humans and animals, mind you). And a family or marriage system (bar time and unforseen circumstances) is in planning after the hero system.
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Poysky Productions
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jester

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Re: Towns 0.39 is up! Demo on www.townsgame.com
« Reply #169 on: January 11, 2012, 11:57:25 am »

Oh crap, forgot to mention, male and female animals :D we will be producing mating in the future possibly (between animals, not between humans and animals, mind you). And a family or marriage system (bar time and unforseen circumstances) is in planning after the hero system.
 

Let me arm the children and ill support this
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Fikes

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Re: Towns 0.39 is up! Demo on www.townsgame.com
« Reply #170 on: January 11, 2012, 12:05:36 pm »

Height map allways worries me in isometric games. It just becomes difficult to see everything.

Are you going to be able to dig into the side of a mountain or just straight down still?

hemmingjay

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Re: Towns 0.39 is up! Demo on www.townsgame.com
« Reply #171 on: January 11, 2012, 01:19:41 pm »

a great article about the development of the game can be found @ http://truepcgaming.com/2012/01/10/hours-of-randomized-fun-towns-interview/
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alexpoysky

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Re: Towns 0.39 is up! Lates build screenshots (11/01/12)
« Reply #172 on: January 11, 2012, 01:31:51 pm »




The new cooking fire, used as an intermediate cooking area.



A new intermediate armor set (guess what it's made of!)


Brownies in their village!
« Last Edit: January 11, 2012, 05:00:48 pm by alexpoysky »
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Poysky Productions
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Jacob/Lee

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Re: Towns 0.39 (Rev 2) is up! Lates build screenshots (11/01/12)
« Reply #173 on: January 17, 2012, 12:28:27 am »

This game looks really cool, trying it out now!

alexpoysky

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #174 on: January 22, 2012, 11:32:41 am »

New update of towns. The demo is available at www.townsgame.com

Here is a changelog


Version 0.40

Add: Content (enemies, items, terrain types)
Add: Transition tiles
Add: Height!
Add: Directions for livings
Add: Grid feature
Add: Grid, pause and settings icons on the UI
Add: Doors can be opened/locked/unlocked
Add: <speedUpPCT> tag to items. This tag can speed up (or down) the production time
Add: Max age for enemies and some can spawn into other living entity when they die this way
Add: Military items tooltips with information about the stats
Change: <move> tag to queues can now be used with multiple targets (like the <pick> tag)
Change: After placing a wall, citizens search for an area with other citizens (to not get stuck on a non-door building/wall)
Change: APS now looks at benches + items to know how many tasks create in paralel
Change: Subdivisions on menus
Change: Some item types changed
Change: Sieges are less deadly
Change: Removed the wall needed on all four sides when creating a zone
Change: Zones that have a roof speed up item production
Change: Roofs add happiness to citizens
Fix: Citizens getting stuck with some containers if you played with the enable/disable feature
Fix: Citizens searching the best food on the whole map and not pick the best one from containers/stockpiles
Fix: APS issue with multi<pick> tasks (like the mountain stew)
Fix: Locked items placed under a ladder no longer locks the ladder
Fix: Crash when you use the mouse wheel on main menu
Fix: Minor bug fixes and some perfomance improvements
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Poysky Productions
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hemmingjay

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #175 on: January 22, 2012, 12:47:23 pm »

Add: Directions for livings


can you clarify that one for me? Great progress guys!
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Xinvoker

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #176 on: January 22, 2012, 12:59:22 pm »

Add: Directions for livings


can you clarify that one for me? Great progress guys!
There is a different sprite for every different direction that the citizens, animals, etc are facing.
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alexpoysky

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #177 on: January 22, 2012, 01:42:26 pm »

Basically 2.5 d

Here is a video
http://www.youtube.com/watch?v=J8iqIKrJIV8
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Poysky Productions
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Deadmeat1471

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #178 on: January 22, 2012, 01:47:27 pm »

brownie hunters lol? I'll have to download the new version!
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tHe_silent_H

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Re: Towns 0.40 is up! Lates build 22/01/12
« Reply #179 on: January 24, 2012, 06:11:41 pm »

A few quick questions

1. WILL THERE BE MAGMA( and volcanoes and such)

2.will there be a magic system?

3.will there be an alchamy system( potions, pills, poisons etc for combat and hospital and maybe other things)

4.will there be pottery and glass making?
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