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Author Topic: Towns 0.42 is out fifth of march 2012  (Read 51544 times)

Andir

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Re: Towns 0.42 is out fifth of march 2012
« Reply #285 on: April 28, 2012, 11:01:26 pm »

Tab and/or Ctrl ... I can't remember which.

Tab removes roofs
Ctrl makes walls semi-transparent.
« Last Edit: April 29, 2012, 02:16:33 am by Andir »
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

MaximumZero

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Re: Towns 0.42 is out fifth of march 2012
« Reply #286 on: April 28, 2012, 11:13:18 pm »

I will report my findings when I get stuck working on my own game. ^_^
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Deon

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Re: Towns 0.42 is out fifth of march 2012
« Reply #287 on: April 29, 2012, 03:58:13 am »

So, does nobody know what baits are for and how to get rid of them?
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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burningpet

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Re: Towns 0.42 is out fifth of march 2012
« Reply #288 on: April 29, 2012, 08:33:03 am »

Baits are a very crude mechanic to "force" your arena badgers to come back to where you want them after they fight. you can also create a running track by building baits in fixed spaces along the track.

The only method to kill them would be by placing an arena badger next to them..
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Deon

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Re: Towns 0.42 is out fifth of march 2012
« Reply #289 on: April 29, 2012, 03:37:06 pm »

It looks like the corpses produce ghosts now, but you can simply delete corpses. It would be nice if in the future we had to bury dead men, to battle with ghost situation.

Maybe a 3x3 "graveyard" building. Individual graves would fill the landscape.
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burningpet

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Re: Towns 0.42 is out fifth of march 2012
« Reply #290 on: April 29, 2012, 05:41:19 pm »

There are already individual graves that stop the corpses from spawning ghosts. do you mean like a larger crypt that would allow unlimited burrying? sounds quite all right.
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Deon

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Re: Towns 0.42 is out fifth of march 2012
« Reply #291 on: April 29, 2012, 05:49:15 pm »

I totally missed graves when I played it. And a crypt would be nice.
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tHe_silent_H

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Re: Towns 0.42 is out fifth of march 2012
« Reply #292 on: April 29, 2012, 09:26:34 pm »

update topic title?, also, lovin the update but when you chop down farmed fruit trees are they supposed to leave nothing behind(cept the wood) was hoping to only farm them rather than norm trees, also they only seem to auto cut down wild trees rather than farmed ones
« Last Edit: April 29, 2012, 09:58:20 pm by tHe_silent_H »
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Did you know that if you write 3.14 on a piece of paper and hold it in a mirror, it will say pie? And if you divide 42 by 3.14... you get 13.37!

It is incredibly satisfying to kill a man with a butterfly.

Deon

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Re: Towns 0.42 is out fifth of march 2012
« Reply #293 on: April 30, 2012, 04:55:08 am »

The farmed trees leave logs and the sapling remains, so you don't have to re-plant them.

Use the job manager menu to harvest them.
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tHe_silent_H

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Re: Towns 0.42 is out fifth of march 2012
« Reply #294 on: April 30, 2012, 06:10:12 am »

Farmed Fruit trees don't leave a sapling when you cut them(well, they haven't for me),

And auto-cut implies job manager btw
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Did you know that if you write 3.14 on a piece of paper and hold it in a mirror, it will say pie? And if you divide 42 by 3.14... you get 13.37!

It is incredibly satisfying to kill a man with a butterfly.

0x517A5D

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Re: Towns 0.42 is out fifth of march 2012
« Reply #295 on: April 30, 2012, 03:37:33 pm »

update topic title?

Alex P. is no longer associated with the Towns crew.

I don't think it was ever made public why; probably none of our business.

But that means monitoring Towns threads on messageboards is no longer his responsibility, even if he started them.

So I wouldn't expect the thread title to be updated.
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ductape

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Re: Towns 0.42 is out fifth of march 2012
« Reply #296 on: April 30, 2012, 08:16:30 pm »

I call new thread managed by Burning P. or SMP
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I got nothing

hemmingjay

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Re: Towns 0.42 is out fifth of march 2012
« Reply #297 on: April 30, 2012, 08:22:50 pm »

I second that!
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Only a simple mind can be certain.

burningpet

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Re: Towns 0.42 is out fifth of march 2012
« Reply #298 on: April 30, 2012, 11:49:52 pm »

There is another thread that was made by Xavi (supermalparit) which we will post in from now on.

Btw, hemmingjay -i forwarded your issue to xavi, he will know how to handle with it.

Deon - we are implementing full language support for the next patch, so it will be supposed to be easier to translate to russian.
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Deon

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Re: Towns 0.42 is out fifth of march 2012
« Reply #299 on: May 01, 2012, 04:23:44 am »

Farmed Fruit trees don't leave a sapling when you cut them(well, they haven't for me),

And auto-cut implies job manager btw
That's why they are FRUIT trees :).

Farm fruit trees for fruits, and pines (or other similar non-fruit trees) for wood, for easy resource managing.
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