The new world map looks really nice. You're doing a great job of giving the important information in an easy-to understand manner. Same with the attacking box - it's great to know how armored each part of your opponent is, as well as how damaged.
There's not really anything I can find to complain about, but for the fact that you can't aim for an opponent's eyes. Perhaps you can hit two keys, such as + and - to make the attacks more or less specific? That way, if you keep hitting + you can eventually have the option to strike at your enemy's fingers and toes.
Thanks - I'm glad to hear it's all looking pretty clear. I debated allowing that (creatures do have eyes, necks, jugulars, of course) but I was concerned that would be too much to scroll through. Additionally, I don't think one can realistically be that accurate, so dealing damage to components of a limb remains random, but you get to choose the limb. Lastly, if you could target a particular bit (e.g. 'Left eye') you would be missing most of the time, so targeting limbs allows you to hit your targeted limb much more of the time.
Nice. With the Gearhead 2 conversion on ice, this is my single most anticipated game. Hurry the hell up, man! You're killing me!
Awesome! This summer, this summer!
In the attack screen, is all options tied to an hotkey?
Like 1 for head, 2 for torso, 3 for left leg...
Because I prefer to hit only one key when attacking instead of three time arrow key, then enter whenever I decide to attack another limb.
Nice idea; at the moment, it remembers which limb on each creature you last attacks and selects that one by default. So if you hit a creature in limb 4 once, limb 4 starts selected next time, so you just need to hit Enter to confirm. Do you think that'll be enough?
An interesting looking game. So I can serve in armies, as in go into giant wars with them or how will that work, just be like squad battles. Will battles I take part of have effect, such as a battle for control over a town or village? So many questions I have, but I be pleased if you answered these.
Well, thank you
. Yes, you will be able to join up to existing armies - the largest battles are going to be on the scale of the low hundreds of units per side - but the level of command you have depends on the rank you are in that army. Yes, battles will affect empires and civilizations, and I'm hoping to get a way of the computer identifying 'campaigns', and where one begins/ends. No problem - feel free to shoot with any more!
Yeah, that's what I thought. If I'm using a blunt weapon, I like going for the lower body to damage guts. Sometimes I attack upper torso hoping to penetrate lungs. DF's lower arm, upper arm, back right tooth, etc is seen as an overkill by some players but I'd like to behead my enemy by slashing the throat if the opportunity presents itself
Other than that, it looks great. UI is really neat.
Hmmmm. As I say, I did consider allowing you greater accuracy, but I didn't think it would be realistic, and I thought it would just breed annoyance since you'd miss so often at first. Plus, I don't think that's particularly appropriate for large-scale combat; however, maybe you'll be able to set a preference to each weapon type, or something like that, for what part you'd like to hit. But I think I'm going to keep it at the limb level (heads/torsos/wings/arms/legs). I also don't want to unbalance things by having everybody instantly GO FOR THE EYEBALLS!!! And thanks re: the UI, Leatra!