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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: GreatWyrmGold on March 24, 2013, 07:30:36 pm

Title: Metamorphican Madness II: Turn 32
Post by: GreatWyrmGold on March 24, 2013, 07:30:36 pm
The Predecessor (http://www.bay12forums.com/smf/index.php?topic=123295.0)
Well, since DH said it was dead...
...it's safe to say I can make one.

-----

You have decided to volunteer to test a new serum. Depending on stimulus, the serum can cause all sorts of teratomorphisms to the human frame...however, the machine which tries to control the stimuli has gone a little...haywire.

Spoiler: Character Sheet (click to show/hide)

You get one random mutation per turn. This can be good or bad.

-----

You wake up, in a bit of pain and a lot of confusion. Looking around, you see several others doing the same, as well as a few frightened-looking technicians. What will you do?
Title: Metamorphican Madness II: Characters
Post by: GreatWyrmGold on March 24, 2013, 07:31:08 pm
Spoiler: Current Characters (click to show/hide)

Spoiler: Waitlist (click to show/hide)
Title: Re: Metamorphican Madness II
Post by: anailater on March 24, 2013, 07:45:27 pm
Name:Bruce Thomson
Gender: Male
Description: 17, Tall, chubby, brown hair and ushers, tends to keep quiet.
Bio:Not a poor man, not a scientist, not a popular person and not a fun person Bruce had the most boring unfulfilling life there is. So he decided to relinquish control of his body to others, because it was something he hadn't done before.
Title: Re: Metamorphican Madness II
Post by: Dermonster on March 24, 2013, 08:05:59 pm
IN GIVE MOMENT

Name: Joe
Gender: Male
Description: Hoboish.
Bio: Hobo who has a decent couch. Lured in by testing compensation.

Examine self.
Title: Re: Metamorphican Madness II
Post by: Xantalos on March 24, 2013, 08:06:51 pm
IN GIVE MOMENT

Xan
Male
Thin guy with sallow cheeks, dark eyes, etc.
He was the amateur cultist of a dark god who wanted to become closer to his god. Of Alteration.
Title: Re: Metamorphican Madness II
Post by: Scelly9 on March 24, 2013, 08:09:13 pm
Putew
Title: Re: Metamorphican Madness II
Post by: Unholy_Pariah on March 24, 2013, 08:18:39 pm
Reserve

Name: Eugene
Gender: Male
Description: a tall pale skinned man with dark hair and slate grey eyes.
Bio: Eugene is a biochemist obsessed with fixing what he percieves as the biggest mistake humanity ever made, he believes we stopped evolving too soon and has volunteered himself to test his latest serum.
Title: Re: Metamorphican Madness II
Post by: Scelly9 on March 24, 2013, 08:20:53 pm
Name: Markus
Gender: M
Description: A geeky older gentleman, wearing a nice suit.
Bio: Markus was a computer technician until he inherited the company he was working for. He still continued to fix the computers, and left the running of the business to an advisor. He's now here. Oddly.
Title: Re: Metamorphican Madness II
Post by: Remuthra on March 24, 2013, 08:21:14 pm
Joe Bridger
Male
A man in his 80's with a pink bathrobe, a fedora, a long beard, wraparound shades, and a falconing glove.
Title: Re: Metamorphican Madness II
Post by: Xanmyral on March 24, 2013, 08:23:04 pm
Name: Rick
Gender: Male
Description: Janitor looking, mustache, beard, brown hair, jumpsuit.
Bio: Rick was a janitor for the lab, but they ran out of test subjects. Things happened, and funding was cut. So they started testing on those they had to let go.
Title: Re: Metamorphican Madness II
Post by: GreatWyrmGold on March 24, 2013, 08:25:51 pm
Alright, further people will be put on a waitlist. I'll be nice and let the reserver post a sheet. Just hurry up, Pariah, or you'll lose your spot!
Title: Re: Metamorphican Madness II
Post by: Fr0stByt3 on March 24, 2013, 08:45:25 pm
PTW
Title: Turn 0
Post by: GreatWyrmGold on March 24, 2013, 09:58:51 pm
Everyone wakes up in a lab room. There's panicking and beeping of machinery and, from what those of you familiar with teratogenic terminology can discern, fears of instability (inn far more words).

Bruce realizes he's having trouble reading.

Eugene realizes he has a thickened tongue.

Homeless Joe starts hearing voices. Then he realizes that he's just hearing things more...somethinggy. Better.

Joe Bridger feels the table under him, seeing scenes of various recovering people on the same table...weird.

Markus sits up, noting a couple sore sores on his body.

Rick starts noticing more things in peoples' body language. Right now, lots of people are confused and nervous.

Xan feels an odd feeling. He feels a strange feeling about a ritual he could do...
Title: Re: Metamorphican Madness II: Turn 1
Post by: Xantalos on March 24, 2013, 10:00:13 pm
DO DA REETUEL
Title: Re: Metamorphican Madness II: Turn 1
Post by: Scelly9 on March 24, 2013, 10:02:08 pm
How odd. Poke a sore, observe.
Title: Re: Metamorphican Madness II: Turn 1
Post by: Dermonster on March 24, 2013, 10:22:44 pm
We don't get a description of what our mutations are?

Investimagate computors.
Title: Re: Metamorphican Madness II: Turn 1
Post by: Unholy_Pariah on March 24, 2013, 10:24:02 pm
poke the tongue... find a reflective surface and observe tongue... try to speak
Title: Re: Metamorphican Madness II: Turn 1
Post by: Xanmyral on March 24, 2013, 10:24:09 pm
Rick sniffs in boredom. "Well... That was that. Knew I shoulda updated mah 401 plan..." He drawled out slowly in a relaxed tone as he leaned against the nearest sturdy object. "Y'all need to relax a bit, too tense. I'm sure the good doctors have the answers, yes?" Rick commented, not really caring whether or not they do. "Either way, this mean I get mah job back?"

Rick drawls and talks, leans against something.
Title: Re: Metamorphican Madness II: Turn 1
Post by: anailater on March 25, 2013, 02:56:08 am
"Ok then, reading apparently not a skill I have anymore, great."
Look for the door out.
Title: Re: Metamorphican Madness II: Turn 1
Post by: Remuthra on March 25, 2013, 05:05:52 am
Throw something onto the table.
Title: Re: Metamorphican Madness II: Turn 1
Post by: Toaster on March 25, 2013, 08:02:30 am
Totally not ripping old signup!

Name:  Thrak
Gender:  Male
Description: A gangly fellow of moderate height, with dull eyes and average brown hair.
Cheap Backstory Bio:  Totally not a transhumanist fratboy that volunteered for something stupid.
Title: Re: Metamorphican Madness II: Turn 1
Post by: Greenstarfanatic on March 25, 2013, 10:37:40 am
Name: Alexandra
Gender: Female
Description: Shory, but thin, with Red hair tied back in one long braid. Wears glasses, and often a green shirt under a lab coat.
Bio: Alexandra was one of the scientists who created the serum, and, for SOME strange reason, wanted to try it out herself.
Title: Re: Metamorphican Madness II: Turn 1
Post by: Harry Baldman on March 25, 2013, 11:48:03 am
Name: Walther

Gender: Male

Description: a tall, bald, middle-aged and heavily muscled man dressed in a black robe with a red clown's face embroidered on the front and back. His face looks hard enough to crush rocks with. Wears black glasses with thick rims, has an unkempt full beard.

Bio: being the Great Wizard and sole member of the local branch of the Order of the Risen Clown, Walther could not resist the opportunity to transcend his flesh and move the world closer to the semi-mythical Shenanigan Event Horizon, the point at which the entire world will collapse in chaos and disorder, allowing a new order of clowns to rise and take over, hence the name of the order.
Title: Turn 1
Post by: GreatWyrmGold on March 25, 2013, 06:04:23 pm
DO DA REETUEL
...The ritual, you mean?
[4] You get up and do it properly, which goes beyond the space of this turn.
During the ritual, you sprout a long tail.

How odd. Poke a sore, observe.
It hurts when you poke it.
Your mind feels different, like you have a new finger on your hand or something.

We don't get a description of what our mutations are?
What do you mean? I described them.

Quote
Investimagate computors.
You get up and wander over towards them. "What are you doing?" demands one man.
He blanches as your muscles swell, filling your old coat a bit.

poke the tongue... find a reflective surface and observe tongue... try to speak
In order: It feels like a tongue, [4] looks like a tongue, and you can talk...a bit unclearly, but speak slowly and people should understand you.
As you consider this, you note a pressure on the back of your shirt.

Rick sniffs in boredom. "Well... That was that. Knew I shoulda updated mah 401 plan..." He drawled out slowly in a relaxed tone as he leaned against the nearest sturdy object. "Y'all need to relax a bit, too tense. I'm sure the good doctors have the answers, yes?" Rick commented, not really caring whether or not they do. "Either way, this mean I get mah job back?"

Rick drawls and talks, leans against something.
[1] "No." Some people run in with a cage. Body language indicates that they're going to put someone in it.
You flush an orangish color, and stay there.

"Ok then, reading apparently not a skill I have anymore, great."
Look for the door out.
You see it, and several people going through it carrying cages.
Feeling nauseated, you hurl yourself on the ground and hurl your guts out for a minute or two. Standing up, you're in a big pool of reddish clearish stuff and your clothes literally fall off, due to you having shrunk to about the size of a toddler.

Throw something onto the table.
You take out a falcon treat and toss it on the table. Nothing happens.
Your skin shifts to a plasticky consistency. Surprised, it changes back. Soon you learn how to control it.


NPC Actions:
Various people jab at machines or jabber at each other. A few come through the door with cages.
Title: Re: Metamorphican Madness II: Turn II
Post by: Dermonster on March 25, 2013, 06:07:12 pm
Maybe one mutation per turn is a bit much.

Digital's system looked like it would have worked better.

His descriptions too.

Also why aren't the statuses on the turns themselves?

Punch way through wall
Title: Re: Metamorphican Madness II: Turn II
Post by: Unholy_Pariah on March 25, 2013, 06:12:33 pm
throw shirt at cage guys, try to spread my wings.
If that fails due to lack of wings find that reflective surface again.
Title: Re: Metamorphican Madness II: Turn II
Post by: Xantalos on March 25, 2013, 06:15:51 pm
Continue to do ritual.
Title: Re: Metamorphican Madness II: Turn II
Post by: GreatWyrmGold on March 25, 2013, 06:25:00 pm
Maybe one mutation per turn is a bit much.

Digital's system looked like it would have worked better.

His descriptions too.
I think my system is nicely simple, but I'll consider reducing mutation rates.
What did you like about the descriptions?

Quote
Also why aren't the statuses on the turns themselves?
Because...I don't know why.
Title: Re: Metamorphican Madness II: Turn II
Post by: Dermonster on March 25, 2013, 06:26:51 pm
I liked how they concicely explained what you had. Like my super strength. I knew what it was and how much I had of it. For example, whether I could only lift cars or throw mountains.

His: *953: SUPERHUMAN STRENGTH: This mutant has vast physical strength, hypothetically capable of lifting up to several hundred tons.
Yours: Mighty Muscles
Title: Re: Metamorphican Madness II: Turn II
Post by: Remuthra on March 25, 2013, 06:35:12 pm
Open a window.
Title: Re: Metamorphican Madness II: Turn II
Post by: GreatWyrmGold on March 25, 2013, 06:43:14 pm
I liked how they concicely explained what you had. Like my super strength. I knew what it was and how much I had of it. For example, whether I could only lift cars or throw mountains.

His: *953: SUPERHUMAN STRENGTH: This mutant has vast physical strength, hypothetically capable of lifting up to several hundred tons.
Yours: Mighty Muscles
You don't know your limits, though. And, to be perfectly honest, this mutation is just a bonus to some rolls. It's not that mutation.
Why they had multiple mutations for great strength instead of just having a single one with multiple levels is a different issue.
Title: Re: Metamorphican Madness II: Turn II
Post by: Xanmyral on March 25, 2013, 06:44:58 pm
Rick sniffed as he saw the cages, and him turn orange. "Well... I reckon that sucks." He slowly yawns, and then says "Yep. Don't be puttin' nobody in cages, nobody would like that. Lets all just be calm now, yeah?" Rick still leans against the wall lazily, but is tense and ready to react with a punch if someone attempts to shove him in a cage.
Title: Re: Metamorphican Madness II: Turn II
Post by: Scelly9 on March 25, 2013, 07:13:34 pm
Try and poke something with the finger.
Title: Re: Metamorphican Madness II: Turn II
Post by: superBlast on March 26, 2013, 04:29:27 am
Waitlist PLZ! THX!  8)

Name: That Guy
Gender: Male
Description: He looks like that one guy.
Bio: He's that guy. You know, the one that tried to end all life. Yep him. They even used the serum on him too. His name? Don't you remember? No one can say it anymore so he's just known as That Guy.
Title: Re: Metamorphican Madness II: Turn II
Post by: borno on March 26, 2013, 08:11:49 am
Name: The Pirate
Gender: Male
Description: A shortish guy with a plastic eyepatch, leather pirate hat, and a pirate hook.
Bio: His name isn't actually The Pirate, he just insists everyone calls him that. He is strangely fond for limes, and Pirates. Often jokingly referred to as the 'Pirate Lime'.
Title: Re: Metamorphican Madness II: Turn II
Post by: anailater on March 26, 2013, 08:27:03 am
"Jesus Christ, he turns into framing mister mucsle and for all intents and purposes I'm turning into a baby, low blow universe, low blow."
Kick a scientist in the shins and tell him, curtly to fix this shit before punch him out.
Title: Turn 3
Post by: GreatWyrmGold on March 26, 2013, 09:11:26 am
Punch way through wall
[4+2-3] You knock a hole twice the size of your fist in the wall...about seven feet from the door.
[6] Something you're not sure of happens.
(Geez, why do so many mutations not have obvious effects? Um...try touching someone and don't go outside?)

throw shirt at cage guys, try to spread my wings.
If that fails due to lack of wings find that reflective surface again.

You do, in fact, have wings. [1] You manage to get your arms and wings tangled in your shirt and labcoat, and fall to the ground.
[5] Suddenly, the world shifts around you. Everything is turned upside down. Black is white, shadows are bright, lightbulbs cast darkness, and come to think of it, pretty much everything suggests you see in darkness instead of light.

Continue to do ritual.
[2] Not quite done yet...although some people look at you oddly.
[2] You don't change anymore.

Open a window.
[2] There are no windows and I imagine that pop probability states I won't roll 2's again for a while.
[2] Proving them wrong, nothing happens.

Rick sniffed as he saw the cages, and him turn orange. "Well... I reckon that sucks." He slowly yawns, and then says "Yep. Don't be puttin' nobody in cages, nobody would like that. Lets all just be calm now, yeah?" Rick still leans against the wall lazily, but is tense and ready to react with a punch if someone attempts to shove him in a cage.
[1] "Oh, no, you're going in the cages first...your head is the color of an apricot! Who wants to deal with someone that turns peoples' faces apricot?" [1v5] You manage to stumble into the expertly placed cage of one of the cage-bearers. Body language indicates relief as the cage door closes.
[6] You get a moderately useful ability that requires several seconds of eye contact to use. You also see a worm crawl out through a crack in the floor. "Hi! Um, glad to see you...I think. Need help?"

Try and poke something with the finger.
FYI, it's a figurative finger. Anyways, [2] you don't see anything happen so it must not have done much.

"Jesus Christ, he turns into framing mister mucsle and for all intents and purposes I'm turning into a baby, low blow universe, low blow."
Kick a scientist in the shins and tell him, curtly to fix this shit before punch him out.
(Actually, you've just shrunk. A lot. You're still at adult proportions...just 2-1/2 feet tall.)
[6-1v2] "Ow! What do you want me to do? Give you another dose and hope you suddenly grow again?"
[1] What do you say?


NPC Actions:
Caging attempts begin. A few people jump on Crazy Joe, [1+1v4+2] leading to one death and two prone. Another goes for Markus, [1v5] smacking into the latter and bouncing back into a cage [1] with sores breaking out over the parts which touched Mark us.

Spoiler: Status (click to show/hide)

-----

As you may have gathered, I am using a new system for mutation. You have a 50% chance of not mutating at all and a 16% chance of double-mutating.

Oh, and those two waitlisters: Make it a bit less silly and/or give it substance, and you're good.
Title: Re: Metamorphican Madness II: Turn 3
Post by: Scelly9 on March 26, 2013, 09:13:44 am
Reach through the bars towards the guy who tried to grab me, and grab him. Observe.
Title: Re: Metamorphican Madness II: Turn 3
Post by: Dermonster on March 26, 2013, 09:21:46 am
Pick up guards and toss them through the doors for intimidation.
Title: Re: Metamorphican Madness II: Turn 3
Post by: anailater on March 26, 2013, 09:51:57 am
"Eh why the hell not, also do you know how to teach a dyslexic to read, because the serum has messed me up."
A booster shot! WHY NOT!
Title: Re: Metamorphican Madness II: Turn 3
Post by: Xanmyral on March 26, 2013, 12:11:24 pm
Rick gives the worm a glance, shrugging. "Help'd be appretiated now, I'm suppos'in. Any you could give would be fine, or just the company I suppose." He doesn't seem to care much about being caged, still going about his busy lazily and at his own pace. Rick stares at one of the scientists for a bit, before drawling some more. "So, whats ta happen if'in this works? You cagin' us? Can't see that doing much beyond rilin' us up. Couldn't you do some... Whatchacallit... Testin' on rats first? Seems a mite dangerous to go full so fast an all... You sure I can't have my job back?"

Talks to worm, stares at scientist and talks to him.
Title: Re: Metamorphican Madness II: Turn 3
Post by: Xantalos on March 26, 2013, 01:33:19 pm
CONTINUE! DOING! RITUAL!
Title: Re: Metamorphican Madness II: Turn 3
Post by: Unholy_Pariah on March 26, 2013, 04:29:24 pm
Take off my sneakers and smash the light bulb, alternately find the light switch

Then bite one of the cage guys
Title: Re: Metamorphican Madness II: Turn 3
Post by: Remuthra on March 26, 2013, 04:30:34 pm
Move through the building, searching for a window.
Title: Re: Metamorphican Madness II: Turn 3
Post by: superBlast on March 26, 2013, 04:47:31 pm
Went back and edited mine. Almost as silly and some more substance.
Title: Re: Metamorphican Madness II: Turn 3
Post by: borno on March 26, 2013, 04:56:52 pm
Me too. Hopefully a shameless self insert does't count as silly!
Title: Turn 4
Post by: GreatWyrmGold on March 26, 2013, 05:57:29 pm
Reach through the bars towards the guy who tried to grab me, and grab him. Observe.
[5v3-1] You grab his arm. [2] You don't see anything happen.
[3] Nothing at all.

Pick up guards and toss them through the doors for intimidation.
[3+1v3;1+2;6+1] You grab a guard by the shoulder and toss him a few feet towards the door. They laugh, charging at you; [6+2v5+1] despite their numbers and skill in not being hit, several of them are sent sprawling across the floor.
[2] Aside from a few scrapes, you seem the same. Although you do have a headache...

"Eh why the hell not, also do you know how to teach a dyslexic to read, because the serum has messed me up."
A booster shot! WHY NOT!
[4+1-1] "Eh, why not?" You get another shot. Nice, now we have an extra-mutater!
[2+1, NA] Your hair turns charcoal. The color, not the burned thing.

Rick gives the worm a glance, shrugging. "Help'd be appretiated now, I'm suppos'in. Any you could give would be fine, or just the company I suppose." He doesn't seem to care much about being caged, still going about his busy lazily and at his own pace. Rick stares at one of the scientists for a bit, before drawling some more. "So, whats ta happen if'in this works? You cagin' us? Can't see that doing much beyond rilin' us up. Couldn't you do some... Whatchacallit... Testin' on rats first? Seems a mite dangerous to go full so fast an all... You sure I can't have my job back?"
Talks to worm, stares at scientist and talks to him.
Firstly, the worm. "I suppose a totem's supposed to hell his tribe, no? And you are about the only tribe I have--last of my last one died a while ago." As you ponder this odd statement, the worm crawls towards you...
Lastly, the scientist. [3] "Seeing as this is supposed to produce controllable changes in HUMANS, I fail to see how we should have been obligated to perform more extensive tests on nonhumans. Heck, we took a few wild rats, subjected them to these stimuli, they all developed mathematical thought processes and reshapeable flesh, but when we did the same to a test group of lab mice...where were we? Oh, yes, your job..."
[4] You feel a weird tingling, like sticking your hand in an outlet. [2] "...I don't think we can do that. Well, I definitely can't, nor do I think we should."

CONTINUE! DOING! RITUAL!
It's probably been long enough by now.
You feel yourself leave your body, and drift towards [6] that crazy homeless guy. [4v6] You are battered back to your body.
[6] You start secreting a slime which starts numbing you before you go ahead and lose all sense of touch.

Take off my sneakers and smash the light bulb, alternately find the light switch
Then bite one of the cage guys

[2+1] You see the light switch, just beyond the crazy homeless guy. Deciding you're better off with your first idea, you take off your sneakers and bang at the lights...or, rather, the plastic tile-shaped covers over the lights in the ceiling. [1-1] You twist one of your ankles. Ow.
[1] No mutation comes along to help you.

Move through the building, searching for a window.
[6v4+1] You sneak past the crazy homeless guy and the crazy guys fighting him (you know they're crazy because they chose to fight him), and [4] into a hallway with a few people in it, wondering what's going on in Test Room E, with a window at one end.
[2] You stay as normal as you are, which is to say you're still weird but don't change further.


NPC Actions:
Those in the room [3+1] dodge flying morons and continue to take notes, trying to pretend they weren't about to try and capture more. In the hall, two people note Joe Bridger, aka "Would be Crazy Joe if we didn't already have one," and [3+1v1] tackle him to the ground. Another person in the hallway is unhappy to note that Joe is just wearing a pink bathrobe, no shorts or anything underneath.

Spoiler: Status (click to show/hide)

-----

The new guys are in the waitlist, which should be big enough that I could add a new group (although not so big we can't have more). However, my GM senses indicate that a dozen PCs with a changing list of dis/abilities in two or more groups would be a bit...much, so I'll wait until the herd has been thinned a little.

In other news...how much is it annoying you guys to need to experiment to discover your powers?
Title: Re: Metamorphican Madness II: Turn 4
Post by: Remuthra on March 26, 2013, 05:59:10 pm
Examine the window. What is outside? What is it made of? Can it be opened?
Title: Re: Metamorphican Madness II: Turn 4
Post by: Xantalos on March 26, 2013, 06:01:50 pm
Secrete all over Joe. Convince him to bust through the wall.
Title: Re: Metamorphican Madness II: Turn 4
Post by: GreatWyrmGold on March 26, 2013, 06:03:56 pm
Examine the window. What is outside? What is it made of? Can it be opened?
Two people tackled you, wanna do something about that?
Title: Re: Metamorphican Madness II: Turn 4
Post by: Dermonster on March 26, 2013, 06:13:43 pm
Very annoying.

I have the metamorphica and with about a full two thirds of these I wouldn't even know how to narrow it down.

Mass Melee Murder Mashup.
Title: Re: Metamorphican Madness II: Turn 4
Post by: Remuthra on March 26, 2013, 06:16:08 pm
Examine the window. What is outside? What is it made of? Can it be opened?
Two people tackled you, wanna do something about that?
Claw their eyes out with a falcon treat, then do the above.
Title: Re: Metamorphican Madness II: Turn 4
Post by: Unholy_Pariah on March 26, 2013, 07:17:28 pm
hit the light switch, mug technicians for mutagens
Title: Re: Metamorphican Madness II: Turn 4
Post by: anailater on March 26, 2013, 07:33:47 pm
"Alright then, what are you going to do to the sane ones of our group when this is all finished?"
Touch hair, wonder if I could get a job working as a hobbit.
Title: Re: Metamorphican Madness II: Turn 4
Post by: Scelly9 on March 26, 2013, 09:51:06 pm
Go touch everyone!
Title: Re: Metamorphican Madness II: Turn 4
Post by: Xanmyral on March 26, 2013, 11:11:23 pm
"Well... Dang. With this economy and all, you know how it is. Can I hope to get a good reference at least?" Rick seems utterly oblivious to the tense situation around him beyond his boredom. "Either way, I'm thinking I'll be hitting the trail I suppose. Don't want to take more of your time than I have to." He tries to get out of the cage, before pausing and scooping up the worm. "Come'ere little guy, I gotcha. No need for you to make so much fuss."

Talks to scientist some more, grabs worm gently and puts it in front jumpsuit pocket, leaves cage.
Title: Turn 5
Post by: GreatWyrmGold on March 27, 2013, 09:30:05 am
Examine the window. What is outside? What is it made of? Can it be opened?
Two people tackled you, wanna do something about that?
Claw their eyes out with a falcon treat, then do the above.
You pull out a falcon treat and [4v6] stick it where one guy's head was moments before.
[6] Your attempt causes your hand to brush the other guy, causing him to shockedly disintegrate from the point of contact and you to feel tired. The first guy jumps up and runs, letting you examine the window.
It seems to be made of something clear and looks out from maybe four or five feet above the ground on a small town with a fair amount of nature present. Greenfield, you think it's called. It can be opened by rotating it outward...ah, fresh spring air!

Secrete all over Joe. Convince him to bust through the wall.
You cleverly run over to Joe, [4v5] missing by an inch (or five) and [4+2-1v2] getting tossed across the room. [4] You stay conscious.
[5] You hear whispers of a new ritual...one which will help you discern others' intentions.

Mass Melee Murder Mashup.
[4+2v3] You toss several people across the room, at least one is dead. No one is attacking you now.
[2] And even your body is still.

hit the light switch, mug technicians for mutagens
[1v3+1] Crazy Joe backhands you, which knocks you down and back a foot. Ouch.
[2] You get nothing new except pain.

"Alright then, what are you going to do to the sane ones of our group when this is all finished?"
Touch hair, wonder if I could get a job working as a hobbit.
"That depends on how much of a danger they are..." Your hair feels like hair. You might get a job as a hobbit if anyone is hiring (and you don't grow tentacles or anything).
[2+1,NA] You vomit a little more and stand up...well, you'd be emaciated if your bones hadn't seemed to shrink as well. Maybe you shouldn't hope for being a hobbit...or else maybe you could invest in a hobbit-sized fat suit?

Go touch everyone!
[5v3+1] You touch three people. [1,5,1] The two employees you touch break out in sores instantly, but Crazy Joe [5+2v4] punches you in the chest, sending you sprawling backwards.
[3] And nothing new happens.

"Well... Dang. With this economy and all, you know how it is. Can I hope to get a good reference at least?" Rick seems utterly oblivious to the tense situation around him beyond his boredom. "Either way, I'm thinking I'll be hitting the trail I suppose. Don't want to take more of your time than I have to." He tries to get out of the cage, before pausing and scooping up the worm. "Come'ere little guy, I gotcha. No need for you to make so much fuss."
Talks to scientist some more, grabs worm gently and puts it in front jumpsuit pocket, leaves cage.
"Just so you know...that cage is locked. They're autolocked. That's why that guy two cages to your left hasn't left." He seems to be telling the truth. Meanwhile, the worm has crawled to the cage and seems to be examining it. "It's times like this I wish I didn't have just these ocelli."
[1] You contemplate the possibility that you are hallucinating.


NPC Actions:
People are fleeing at a swift rate, some donning protective suits and some calling people on their cell phones. One young woman pushes past Bridger and [4-1] manages to squeeze her legs and abdomen through the window opening before getting stuck.

Spoiler: Status (click to show/hide)
Title: Re: Metamorphican Madness II: Turn 5
Post by: Dermonster on March 27, 2013, 10:04:56 am
Break through the wall where the window is.
Title: Re: Metamorphican Madness II: Turn 5
Post by: GreatWyrmGold on March 27, 2013, 10:13:50 am
Break through the wall where the window is.
You can do that, but in case you forgot the window is in the hall, right by Remuthra's character (the other Joe).
Title: Re: Metamorphican Madness II: Turn 5
Post by: Dermonster on March 27, 2013, 10:14:51 am
Well, go out into the hall and do that.
Title: Re: Metamorphican Madness II: Turn 5
Post by: Xantalos on March 27, 2013, 11:53:54 am
Stab the lady in the ass.
Title: Re: Metamorphican Madness II: Turn 5
Post by: Xanmyral on March 27, 2013, 12:24:25 pm
"Hem. Well, it doesn't seem that the thing did much to me beyond make my face funny. Nothing that a spray-on tan wouldn't do anyway. But whatever..." Rick just relaxes the best he can in the cage. "So, whatcha were you expectin' from this anyhow?"

Continues drawling, touches lock out of curiosity, then relaxes in cage if nothing happens.
Title: Re: Metamorphican Madness II: Turn 5
Post by: GreatWyrmGold on March 27, 2013, 01:14:30 pm
Stab the lady in the ass.
...What?
Title: Re: Metamorphican Madness II: Turn 5
Post by: Scelly9 on March 27, 2013, 01:18:27 pm
Touch the woman stuck in the window.
Title: Re: Metamorphican Madness II: Turn 5
Post by: Remuthra on March 27, 2013, 03:28:40 pm
Let out an ancient falcon call.
Title: Re: Metamorphican Madness II: Turn 5
Post by: anailater on March 27, 2013, 03:32:28 pm
"Am I considers dangerous, because if that means what I think it means I won't cause a media fuss about all this, I'll keep quiet.,"
Deals being made, also ask if theirs any food.
Title: Re: Metamorphican Madness II: Turn 5
Post by: Unholy_Pariah on March 27, 2013, 04:13:37 pm
Touch the woman stuck in the window.

Then jump out the window and fly away
Title: Turn 6
Post by: GreatWyrmGold on March 27, 2013, 08:04:58 pm
Well, go out into the hall and
Break through the wall where the window is.
You hurry into the halls, with the only people in the way being an intern who ducks into the room before you reach him and the other Joe, who [3+2v5] is pushed a step to the side. Reaching the window, you punch the wall, [6-1+2] causing a large section of the wall and floor to collapse, causing shouts of fear from the woman stuck in the window, a bellow of surprise from you, and a call of falcon from the other Joe, causing you to wonder if you'd be the "Crazy" Joe if you had a last name, right before the nice spring air causes you to sneeze violently. Did your sneezing muscles get stronger or something?
[4] You feel something firing up inside of you. Your stomach softly grumbles.

Stab the lady in the ass.
As I was never informed which lady was being stabbed or with what, I suppose all Xan does it note the massive crashing sound from Crazy Joe smashing the one side of the hallway.
[2] He can't even change.

"Hem. Well, it doesn't seem that the thing did much to me beyond make my face funny. Nothing that a spray-on tan wouldn't do anyway. But whatever..." Rick just relaxes the best he can in the cage. "So, whatcha were you expectin' from this anyhow?"

Continues drawling, touches lock out of curiosity, then relaxes in cage if nothing happens.
[6] Partway through your chatting, your voice gets a lot louder, loud enough to hurt. "This is what we expect," the scientist replies. "Even the most innocuous of test subjects are...unstable for a time. Already, we have proof something's gone wrong, as--what was that sound?"
Not that it's remotely important, but your hair turns auburn, a fairly normal hair color. Oh, and the worm [4#-1] crawls to the lock and sticks its head in. It mutters something, or maybe it tried to shout.

Touch the woman stuck in the window.
You bolt for the door, intending to infect the poor soul trapped by a window only big enough to fit her lower body, but are interrupted by Crazy Joe ripping a huge hole in the building.
[4] Your joints make a funny sound and loosen up.

Let out an ancient falcon call.
You step to the side, shouting a Falcon Call as Crazy Joe rips a huge hole in the wall.
[2] Sadly, this doesn't get you any boons.

"Am I considers dangerous, because if that means what I think it means I won't cause a media fuss about all this, I'll keep quiet.,"
Deals being made, also ask if theirs any food.
[6] "No way you can be dangerous. Hey, look--" A guy in the room grabs you and tosses you out the door, making you hit the wall. You note a hole in one end of the hall.
[3] You gain...the ability to feel pain. Wait, you had that.

Touch the woman stuck in the window.
Then jump out the window and fly away
You hurry out of the room, glide down a bit to the ground, and blindly touch the terrified woman. [3] You think you touched her stomach...
[2] You gain the power to enter uncomfortable situations!


NPC Actions:
Some security people burst into the hall, and stop, astonished, as they see the hole in the wall. The guys in front see it first, of course, which leads to amusing collisions when the ones behind them don't see the hole just yet.

Spoiler: Status (click to show/hide)

-----

We're finally getting somewhere neat.
Title: Re: Metamorphican Madness II: Turn 6
Post by: Xanmyral on March 27, 2013, 08:14:27 pm
"Oh, that sound? Probably one of the nutters you fellas experimented on. Could it 'ave hurt you to choose more sensible people? Buncha funny guys in bathrobes, mutterin'. One moment they're all quiet, next they're punchin' stuff and screamin'."

Rick keeps on distracting drawling at the scientist.


[You know, foreshadowing is fun. Electric punches and hyper voice! Just need to get out of this cage...]
Title: Re: Metamorphican Madness II: Turn 6
Post by: Scelly9 on March 27, 2013, 08:15:54 pm
Escape out the hole, stretch!
Title: Re: Metamorphican Madness II: Turn 6
Post by: Unholy_Pariah on March 27, 2013, 08:27:48 pm
make the situation less uncomfortable by kidnapping her and flying to the roof.

Once up there block roof access and ransom her for mutagens
Title: Re: Metamorphican Madness II: Turn 6
Post by: Dermonster on March 27, 2013, 08:34:42 pm
Go outside, take a nap in the grass. Be sure to check for nearby flowers before doing so.
Title: Re: Metamorphican Madness II: Turn 6
Post by: GreatWyrmGold on March 27, 2013, 09:03:33 pm
Good news, you're already halfway there!

You kinda destroyed part of the floor with the wall. Sorry if I didn't make that clear.
Title: Re: Metamorphican Madness II: Turn 6
Post by: Dermonster on March 27, 2013, 09:05:48 pm
I... don't see how this changes my action?
Title: Re: Metamorphican Madness II: Turn 6
Post by: GreatWyrmGold on March 27, 2013, 09:08:23 pm
It doesn't, just making sure I made that bit clear.
Title: Re: Metamorphican Madness II: Turn 6
Post by: Xantalos on March 27, 2013, 10:24:07 pm
RUN OUTSIDE THROUGH WHATEVER HOLES ARE AVAILABLE. STAB SOMEONE.
Title: Re: Metamorphican Madness II: Turn 6
Post by: Remuthra on March 28, 2013, 05:06:29 am
Try again.
Title: Re: Metamorphican Madness II: Turn 6
Post by: GreatWyrmGold on March 28, 2013, 07:07:58 am
Stab the lady trapped in the mirror in the ass with my knife, then secrete numbing fluid in the wound.
...Do you mean that lady trapped in the window?
Your attempt would have been prevented by the fact that everything below the chest was dangling through the window outside, and now she has fallen out the hole, making her outside and below a light-blind man touching her stomach.

Try again.

You succeeded last time. What are you trying to do?
Title: Re: Metamorphican Madness II: Turn 6
Post by: anailater on March 28, 2013, 08:22:01 am
"Somebody get a number for that velocraptor spacehsip mama....."
Wait what just happend, someone threw me, for some reason, stand up and go back to the guy I was talking to.
Title: Re: Metamorphican Madness II: Turn 6
Post by: Remuthra on March 28, 2013, 01:59:30 pm
Not according to the update.
Title: Re: Metamorphican Madness II: Turn 6
Post by: GreatWyrmGold on March 28, 2013, 02:27:47 pm
Not according to the update.
You did unleash such a call. What were you trying to accomplish?
Title: Re: Metamorphican Madness II: Turn 6
Post by: Remuthra on March 28, 2013, 02:28:34 pm
Not according to the update.
You did unleash such a call. What were you trying to accomplish?
I was trying to call a falcon.
Title: Turn 7
Post by: GreatWyrmGold on March 28, 2013, 09:35:33 pm
One of these days, I'm going to take my own advice so I stop deleting entire updates...

"Oh, that sound? Probably one of the nutters you fellas experimented on. Could it 'ave hurt you to choose more sensible people? Buncha funny guys in bathrobes, mutterin'. One moment they're all quiet, next they're punchin' stuff and screamin'."

Rick keeps on distracting drawling at the scientist.

[You know, foreshadowing is fun. Electric punches and hyper voice! Just need to get out of this cage...]
"Not that that sound, that other sound...they're starting the other tests? We're still getting the last test under control!"
The worm [6+1] twists, causing a muffled click and a softer squish. "A little help here?"
[6] You feel a tickling on your face. You wish you had some sort of mirror, causing little bits of water in glasses, droplets, and a little puddle of Xan's drool into a small puddle, letting you see that you have two small horns on your chin and one on your nose.

Escape out the hole, stretch!
You do so. Not sure what more needs be said, aside from the crazy cultist cutting your tie.
[6] You stub your toe turning around, causing way more pain than it should. You also develop bony growths on your legs d feet, I peding

make the situation less uncomfortable by kidnapping her and flying to the roof.
Once up there block roof access and ransom her for mutagens

Not sure how that makes things LESS uncomfortable, but [4-1] you struggle the two of you up to the roof into the sun's pitch-black rays. [2] You find no roof access, and start looking for someone to demand ransom from. "Um...mister, what are you going to do to me?"
[1] No mutations will interrupt your discussion.

Go outside, take a nap in the grass. Be sure to check for nearby flowers before doing so.

You locate a patch of lawn, no flowers, and curl up for a nap.
[1] Your skin goes deep orange and your left arm becomes a tentacle, but as the former was pointed out by Teddy Roosevelt it might have just been a dream.

RUN OUTSIDE THROUGH WHATEVER HOLES ARE AVAILABLE. STAB SOMEONE.
You leap out of the building and [5v5] cut off the end of the tie of a fellow mutant.
[5] You notice an ornamental pond and grow fearful!

Quote from: Remuthra's posts
Call for falcons!
[1] You call a few pigeons, who promptly decide they hate you. Headpecks ensue.
[2] Your head shifts, gaining some holes.

Quote from: anailater
"Somebody get a number for that velocraptor spacehsip mama....."
Wait what just happend, someone threw me, for some reason, stand up and go back to the guy I was talking to.
You stagger up, muttering about velo-craptr spaceh-sip mamas, and stumble for the room. You get knocked over by people swarming out, one of whom grabs you by the back of your loose shirt and tosses you away again. You tighten your belt and wish you had something to cut most if the legs off your jeans.
[6] You feel a chill and start to glow.


NPC Actions:
The people in the original room make note that only one--two--of their experiments are still in the room and reflect that half of them have already developed dangerous abilities. They scurry out of the room, going to various rooms for various tasks. One throws a very small person out of the way. Meanwhile, some police officers show up, exiting their cars. Several gawk at the weird guy sleeping on the lawn.

Spoiler: Statuses (click to show/hide)


Yeah, I'm intending to add the waitlisters at the first excuse. I have a fun idea for what's happening with them...
Title: Re: Metamorphican Madness II: Turn 7
Post by: Scelly9 on March 28, 2013, 09:38:09 pm
Run.
Title: Re: Metamorphican Madness II: Turn 7
Post by: Dermonster on March 28, 2013, 09:40:29 pm
"Hey guys, what's- Fred? Man Fred is that you?  Dude whaddup? Check me out!"

Greet police friend Fred. Flex various muscles.
Title: Re: Metamorphican Madness II: Turn 7
Post by: Xantalos on March 28, 2013, 09:48:57 pm
GET THE HELL AWAY FROM THAT POND

GO FIND SONEONE ELSE AND STAB THEM TO RELIEVE MY FEAR
Title: Re: Metamorphican Madness II: Turn 7
Post by: Remuthra on March 28, 2013, 09:56:32 pm
Disintegrate them, then try again.
Title: Re: Metamorphican Madness II: Turn 7
Post by: GreatWyrmGold on March 28, 2013, 09:58:43 pm
"Hey guys, what's- Fred? Man Fred is that you?  Dude whaddup? Check me out!"

Greet police friend Fred. Flex Tentamuscle.
Mixing dreams and reality, are you?
The tentacle only exists in your dream.
Title: Re: Metamorphican Madness II: Turn 7
Post by: Unholy_Pariah on March 28, 2013, 10:23:49 pm
im going to ransom you for delicious mutagens, now go over to the edge and call for help while i find the stairwell.

find and bar the roof access point, wait for people to come to help my captive then trade her for mutagens.
Title: Re: Metamorphican Madness II: Turn 7
Post by: Xanmyral on March 29, 2013, 01:06:30 am
While/If he isn't currently being watched due to being passive/unimpressive compared to the others, Rick silently opens the cage door and retrieves the worm, which he puts in his front jumpsuit pocket. "Thanks little buddy, how about we get outta here, yeah? I'm itching to spread my legs." He said silently as he then moves to leave. If anyone tries to stop him he shouts an "EXCUSE ME SIR/MA'AM, DREADFULLY SORRY," and/or gives a tingling shove out of his way.

If he is being watched however, he says "Well, thinkin' I best be moving on now, places to see, people to meet an all. Been nice knowing you fellas, he says as he retrieves his worm and opens the door at once, putting the worm in his pocket softly while whispering a thanks to it. "Now, I don't mean to be rude but I'll be heading off now." If anyone tries to stop him he shouts an "EXCUSE ME SIR/MA'AM, DREADFULLY SORRY," and/or gives a tingling shove out of his way.

[I get a lot of awesome six rolls on mutations.]
Title: Re: Metamorphican Madness II: Turn 7
Post by: anailater on March 29, 2013, 06:29:01 am
"For the love of God, WHO IEEPS THROWING ME!"
Glow powers, ACTIVATE!
Title: Turn 8
Post by: GreatWyrmGold on March 29, 2013, 09:55:47 am
Run.
You quickly shuffle out of there at about walking speed...
[2] Everything seems slow, even your mutational rate.

"Hey guys, what's- Fred? Man Fred is that you?  Dude whaddup? Check me out!"

Greet police friend Fred. Flex various muscles.
Awakening to the sound of cop cars, you flex your muscles at a policeman. [6-1] "...Joe, is that you? What's going on? Are you allergic to pollen...and when did you get those muscles?"
[4] What's going on is that you glanced angrily at Fred's partner for pointing a gun at you, and starts muttering gibberish and shaking a bit. Neat!
(Oh gods, why is dermonster getting all these dermy mutations?)

GET THE HELL AWAY FROM THAT POND

GO FIND SONEONE ELSE AND STAB THEM TO RELIEVE MY FEAR

You sprint away, [1] tripping within fifteen seconds. [5] You find a terrified--paralegal?--to stab, [1-1v3-1] but end up breaking your knife against your shin. Ouch!
[4] Your toes turn into and shoulders grow some woody tendrils, which promptly split off into branches and worm themselves into the soil. Aaah...

Disintegrate them, then try again.
[2+1, 2-1] You feel woozy after disintegrating the pigeons, causing an inexplicable vulture to come down and land on your shoulder. It picks at your head as well.
[2] Your most recent mutation worsens.

im going to ransom you for delicious mutagens, now go over to the edge and call for help while i find the stairwell.
Yeah, so much for hoping you'd be...not that.

Quote
find and bar the roof access point, wait for people to come to help my captive then trade her for mutagens.
[6] You don't find any way onto the roof, but are alerted of a way off as your "hostage" hops off the roof...onto a fire escape. Huh. Maybe of it was darker you would have noticed that.
[1] You ponder this as major mutations completely fail to occur.

While/If he isn't currently being watched due to being passive/unimpressive compared to the others, Rick silently opens the cage door and retrieves the worm, which he puts in his front jumpsuit pocket. "Thanks little buddy, how about we get outta here, yeah? I'm itching to spread my legs." He said silently as he then moves to leave. If anyone tries to stop him he shouts an "EXCUSE ME SIR/MA'AM, DREADFULLY SORRY," and/or gives a tingling shove out of his way.
If he is being watched however, he says "Well, thinkin' I best be moving on now, places to see, people to meet an all. Been nice knowing you fellas, he says as he retrieves his worm and opens the door at once, putting the worm in his pocket softly while whispering a thanks to it. "Now, I don't mean to be rude but I'll be heading off now." If anyone tries to stop him he shouts an "EXCUSE ME SIR/MA'AM, DREADFULLY SORRY," and/or gives a tingling shove out of his way.
[I get a lot of awesome six rolls on mutations.]
"Well, thinkin' I best be moving on now, places to see, people to meet an all. Been nice knowing you--" "Owowow! Don't pull! I'm stuck!" "...Um...one sec."
[2] No new mutant powers arrive to save the day.

"For the love of God, WHO IEEPS THROWING ME!"
Glow powers, ACTIVATE!
You glow, girl! Only not, because "Bruce" is a very odd woman's name. You do, however, glow.
[2] And not mutate. And get thrown into a trash can.


NPC Actions:
The cops out front look at each other fearfully and open fire. [2v1+1,5v1+1,6v5+1] By almost dodging out of the way of one bullet, he dodges into another and almost a third. His right arm was grazed, [6] and that bullet to the lung ignored.
Elsewhere, a paralegal screams, [4] attracting a security guard to the scene. He draws his taser and [3v3-1] hits a root of the rooty guy. No noticeable effect.
On the building, a young woman sprints down a fire escape. [6] Displaying excellent parkour skills, she parkours all the way to the bottom area, before jumping down and twisting her ankle on the last bit...right near Crazy Joe.
Meanwhile, inside, the original room has been abandoned save for one technician, watching the guy trying to tug a worm out of the keyhole and wondering how it got in there. In the hall, a stressed intern throws a little glowing doll someone left out into a trash can.

Spoiler: Statuses (click to show/hide)

Yay, first Google Docs update! Nothing happened which would make me need to have done that, but meh.

In other news, I've decided to bring the waitlisters in before the turns hit double digits, so would some of you kindly take a stupid risk?
Title: Re: Metamorphican Madness II: Turn 8
Post by: Toaster on March 29, 2013, 11:05:35 am
Waitlist rules!
Title: Re: Metamorphican Madness II: Turn 8
Post by: Dermonster on March 29, 2013, 11:40:43 am
"Oh dude! WHat the fuck, man!"

Glare at them heavily and go back inside.
Title: Re: Metamorphican Madness II: Turn 8
Post by: GreatWyrmGold on March 29, 2013, 11:47:49 am
Are you trying to use your new Evil Eye?
Title: Re: Metamorphican Madness II: Turn 8
Post by: Dermonster on March 29, 2013, 12:22:13 pm
Yes.
Title: Re: Metamorphican Madness II: Turn 8
Post by: Xantalos on March 29, 2013, 12:28:19 pm
Wave my hands around hippie style while singing.
Title: Re: Metamorphican Madness II: Turn 8
Post by: Xanmyral on March 29, 2013, 04:04:39 pm
"Well... Damn. Don't know why I thought that would work." Rick sighed and grumbled a bit. "Since I'll be here a bit longer than I wish, it seems, care to shoot me a name? Name's Rick, don't believe I saw you around the office, so to speak. How'd we all end up like this, you holdin' a man in a cage like an animal, and me being the spoke 'oft man."

Rick tries to distract the technician by talking to him while he also uses his power of water manipulation to make water go into the lock and try to, gently, extract the worm from it.
Title: Re: Metamorphican Madness II: Turn 8
Post by: anailater on March 29, 2013, 04:49:20 pm
"Stop throwing me!"
Chase after that mother fucker who keeps throwing me, I'm going to kick him and insult him a little bit.
Title: Re: Metamorphican Madness II: Turn 8
Post by: Unholy_Pariah on March 29, 2013, 05:59:28 pm
jump into the fire escape, re kidnap her
Title: Re: Metamorphican Madness II: Turn 8
Post by: GreatWyrmGold on March 30, 2013, 07:22:06 pm
Still need actions from Remuthra and Scelly...although this could be a good excuse to kill 'em off...
Title: Re: Metamorphican Madness II: Turn 8
Post by: Remuthra on March 30, 2013, 07:27:10 pm
Apply GM B Gone, for defense against modkills, then look for a gun.
Title: Re: Metamorphican Madness II: Turn 8
Post by: Xanmyral on March 30, 2013, 07:32:01 pm
Overmutation? I still wanna see what that would look like. Would you keep rolling until you have something that would be sufficiently deadly, or just roll once and try to turn that into a deadly mutation?
Title: Re: Metamorphican Madness II: Turn 8
Post by: GreatWyrmGold on March 30, 2013, 08:23:41 pm
Overmutation? I still wanna see what that would look like. Would you keep rolling until you have something that would be sufficiently deadly, or just roll once and try to turn that into a deadly mutation?
...Either could be fun.
Title: Re: Metamorphican Madness II: Turn 8
Post by: Scelly9 on March 31, 2013, 04:33:12 pm
Odd. Go find a homeless shelter.
Title: Re: Metamorphican Madness II: Turn 8
Post by: GreatWyrmGold on March 31, 2013, 07:30:06 pm
Aw, no overmutations...

Update coming soonish. Probably tonight.
Title: Turn 9
Post by: GreatWyrmGold on March 31, 2013, 09:16:00 pm
"Oh dude! WHat the fuck, man!"

Glare at them heavily and go back inside.
[6-1v1] All three police officers go nuts violently. Thankfully, only one shoots at you, [2-1v1+1] missing due to his insanity and your agility, while the others only shoot at innocent bystanders.
[5] With a shout of joy, you cause the world to seem to warp. The operative word being "seem". {Bends light}

Wave my hands around hippie style while singing.
You, um, do so. The paralegal looks less scared and more confused.
[2] Nothing happens to your body to confuse them more.

"Well... Damn. Don't know why I thought that would work." Rick sighed and grumbled a bit. "Since I'll be here a bit longer than I wish, it seems, care to shoot me a name? Name's Rick, don't believe I saw you around the office, so to speak. How'd we all end up like this, you holdin' a man in a cage like an animal, and me being the spoke 'oft man."

Rick tries to distract the technician by talking to him while he also uses his power of water manipulation to make water go into the lock and try to, gently, extract the worm from it.

"Hey, Rick. Name's Dave. I'm here to record data. Any data you think is worth recording?"
[4-1] You squish some water in the lock, loosening the worm up enough that it starts wriggling its way free. "Maybe you'd like to have an explanation for what, how, and why you are doing recorded?"
[1] This game is good at not having tense situations interrupted by mutations. Sadly.

"Stop throwing me!"
Chase after that mother fucker who keeps throwing me, I'm going to kick him and insult him a little bit.
[3] Cursing the poor person, you bang around a little before knocking over the trash can and crawling out, covered in [5] sweat an and rage. Sadly, the offending
[6] You notice a creaking soreness in your bones and that your flesh is partly translucent, revealing a blurry image of your internal organs.

jump into the fire escape, re kidnap her
(She's actually on the ground.)
You glide to the ground, grab her, and [4-1] drag her back upwards to the roof. Wow, this is tiring.
[6] Things grow gloomy and a random car crashes. {demonic; also writing gets corrupted, blades attack people, liquids taste like blood, and people get diseases}

...look for a gun.
[6-1] You find a cop, frothing at the mouth, and relieve him of his belt, including pistol and taser.
[6] Your nose shrivels up and your body hair thickens.

Odd. Go find a homeless shelter.
[1] You find a dark alley, which works as well as it did for Thomas Wayne. [5v2;6] While you get your legs broken within seconds, you stagger around and smacks one guy [2] who starts to develop a reddish spot there. Your legs are quickly reduced to mangled mush; [5] you barely remain conscious.
[6] That's a suspicious number of sixes...[3,2] Let's go with one. You make a fist, which solidifies into a weird bony club (which makes it into an effective, hand-shaped weapon). Releasing the fist makes it a hand and vise versa.


NPC Actions:
None of note that you're aware of, save those noted above.

Spoiler: Statuses (click to show/hide)
Title: Re: Metamorphican Madness II: Turn 9
Post by: Remuthra on March 31, 2013, 09:20:50 pm
Leave the building. Carve on the front door that Joe Bridger has left the building.
Title: Re: Metamorphican Madness II: Turn 9
Post by: Dermonster on March 31, 2013, 09:23:43 pm
Futz around, wondering what to do. Attempt to bend light around self and become invisible.
Title: Re: Metamorphican Madness II: Turn 9
Post by: Xantalos on March 31, 2013, 09:23:54 pm
Begin performing a ritual to my god and convince the others to do it along with me.
Title: Re: Metamorphican Madness II: Turn 9
Post by: Xanmyral on March 31, 2013, 09:34:30 pm
"I'd like recorded that I don't much appreciate being locked up. For what I'm doing, I'm lying in a cage, listening to prattling. I reckon its pretty easy to listen and speak for a spell, so the how ain't too hard. Why? Its better than sittin' in silence, that's for sure. Much less awkward, at least. If'in you are meanin' what I think you're meanin', beats me all up. I ain't got a clue what's going on, just that I was offered a chance to get mah job back if'in I agreed to do some testin'. Now I have horns on my face," Rick accented this by scratching one idly, "and from what I see made me all orange like those little guys in William Wacky, or whatever that movie's called. Nothing else of note, not that I can tell at least. Just feel kinda funny, although the feelings been dying down a tad as nothing else seems to be happening."

Rick continues trying to distract Dave by talking about various things, trying to notice or pick up anything useful from Dave's body language, and also trying to see if he can bring about that one thing by watching him for a while. He's waiting to see when the worm gets itself free, before he tries busting out.


[Man, I bet this is going to be annoying to keep track of all the mutant powers after a while, since we'll just keep getting them. If someone lives for a good while and gets a decent amount of rolls, they'll get a large laundry list of mutations. Maybe a cut off at so many, where either no more are gained, or present mutations are possibly replaced by others?]
Title: Re: Metamorphican Madness II: Turn 9
Post by: Unholy_Pariah on March 31, 2013, 09:36:05 pm
spread misery and misfortune by biting my kidnapped victim and dropping her onto an insane policeman before yelling ZOMBIES!
Title: Re: Metamorphican Madness II: Turn 9
Post by: GreatWyrmGold on March 31, 2013, 09:56:01 pm
((I was actually imagining a point where half the players were barely recognizeable as human, but sadly you seem to mostly be getting, as you so succinctly put it, "mutant powers". I need to figure SOMEthing out...))
Title: Re: Metamorphican Madness II: Turn 9
Post by: Remuthra on March 31, 2013, 09:57:27 pm
((It seems to be working for me.))
Title: Re: Metamorphican Madness II: Turn 9
Post by: Scelly9 on March 31, 2013, 10:02:45 pm
Attack anyone still standing with my weapon arm.
Title: Re: Metamorphican Madness II: Turn 9
Post by: Harry Baldman on March 31, 2013, 11:29:14 pm
((I was actually imagining a point where half the players were barely recognizeable as human, but sadly you seem to mostly be getting, as you so succinctly put it, "mutant powers". I need to figure SOMEthing out...))

There's a perfectly good mutant feature table in the Metamorphica's appendix. Maybe you can roll on that?
Title: Re: Metamorphican Madness II: Turn 9
Post by: GreatWyrmGold on April 01, 2013, 09:31:52 pm
Hm...I know.

1d6:
1-2:Roll 1d200
3:Roll 1d200+200
4:Roll 1d400
5:Roll 1d1,000
6:Roll on that Mutant Feature table
Title: Turn 10
Post by: GreatWyrmGold on April 02, 2013, 08:00:38 pm
Leave the building. Carve on the front door that Joe Bridger has left the building.
You're already outside, so you decide to carve a message on the side of the building, maybe the front door! Sadly, your falcon treats fail to cause so much as a scratch to the door you're at. As you ponder this, a security guard exits the door and says, "Good morning, Mr. Bridger. Don't you want to come inside and relax?"
[1] Before you can respond, absolutely nothing interrupts you.

Futz around, wondering what to do. Attempt to bend light around self and become invisible.
Hm. You can definitely do that, which just increases the confusion of the police officers' backup. Or you could screw with the other mutants, like the winged one who just dragged an attractive woman in.
[1] No one is mutating today.

Begin performing a ritual to my god and convince the others to do it along with me.
[4] You get the paralegal to sorta follow along. He's a good secondary chanter. You could use a second guy in the cult...
[3] ...and some more useful mutations.

"I'd like recorded that I don't much appreciate being locked up. For what I'm doing, I'm lying in a cage, listening to prattling. I reckon its pretty easy to listen and speak for a spell, so the how ain't too hard. Why? Its better than sittin' in silence, that's for sure. Much less awkward, at least. If'in you are meanin' what I think you're meanin', beats me all up. I ain't got a clue what's going on, just that I was offered a chance to get mah job back if'in I agreed to do some testin'. Now I have horns on my face," Rick accented this by scratching one idly, "and from what I see made me all orange like those little guys in William Wacky, or whatever that movie's called. Nothing else of note, not that I can tell at least. Just feel kinda funny, although the feelings been dying down a tad as nothing else seems to be happening."

Rick continues trying to distract Dave by talking about various things, trying to notice or pick up anything useful from Dave's body language, and also trying to see if he can bring about that one thing by watching him for a while. He's waiting to see when the worm gets itself free, before he tries busting out.

He seems suspicious. [1] The worm gets stuck again. Hm...
[5,1] Your left side swells, with the limbs getting about a quarter longer.

spread misery and misfortune by biting my kidnapped victim and dropping her onto an insane policeman before yelling ZOMBIES!
[2v5-2] Your victim evades you for a moment before you sink your teeth into her soft flesh. [4] Tasty. [2] You can't lift her any longer, but manage to drag her over to the policemen, shouting "ZOMBIES!" The policemen are too insane to notice, and their backup too distracted by mutants to care.
[2] No new mutations.

Attack anyone still standing with my weapon arm.
[5-2v5] He dodges out of the way. [1-1] You bleed out.
YOU ARE DEAD.

Bruce Thomson gets noticed and stuck in a cage.


NPC Actions:
Outside, more policemen arrive.
Inside, while a couple security people head towards the doors, most approach Experiment Room G...

-----

About an hour has passed. The next experiment begins.
There's Alexandra, a scientist from the team, up first and prepared to help the other scientists with the experiment. On one side of the room, the Pirate Lime guy awakes next to Thrak, while the two maniacs stir, as nearby guards make bets on which will try to kill someone first.
Alexandra knows the serum should kick in soon...

-----

Waitlisters in! Two turns without activity means character death! Check the character list! Any questions?
Title: Re: Metamorphican Madness II: Turn 10
Post by: Unholy_Pariah on April 02, 2013, 08:12:17 pm
steal policemans gun then shoot him and fly back inside.
Title: Re: Metamorphican Madness II: Turn 10
Post by: Xantalos on April 02, 2013, 08:21:47 pm
Continue ritual and stuff.
Title: Re: Metamorphican Madness II: Turn 10
Post by: borno on April 02, 2013, 08:59:18 pm
"Arr..."
Look around, assess surroundings.
Title: Re: Metamorphican Madness II: Turn 10
Post by: Remuthra on April 02, 2013, 09:06:45 pm
"I'm not feeling quite well, good chap, so I'll be going home early. Much obliged for the hospitality, however."
Go home.
Title: Re: Metamorphican Madness II: Turn 10
Post by: Dermonster on April 02, 2013, 09:22:42 pm
Go glare at Remuthra, wonder if the GM has a plot or story in mind.
Title: Re: Metamorphican Madness II: Turn 10
Post by: Remuthra on April 02, 2013, 10:01:22 pm
"Bye guys, I'm going home!"

Joe Bridger has left the plot.
Title: Re: Metamorphican Madness II: Turn 10
Post by: Toaster on April 02, 2013, 10:08:37 pm
"Yo, bros!  Have I ditched humanity and shit?"

Leap down from whereever I am to see if I'm super fast or super strong.
Title: Re: Metamorphican Madness II: Turn 10
Post by: Xanmyral on April 02, 2013, 11:02:04 pm
"Wuh." Is all Rick can drawl out as he examines the changes in his left arm and leg. "Well, that's not somethin' you see every day. Seems its still kickin' in me. Hm." He gives a shrug, not really caring much, and continues to watch Dave. "So... This going any how any where? Or ya just gonna watch me scratch myself a bit as I watch ya stand with a clipboard. Now, I don't doubt I'm quite entertainin' to watch an all, but eh..." Rick looses his trail of thought for a moment. "So what exactly was in that stuff dohicky anyway? The stuff that's changin' everything everyway."

Rick mentally sighs about worm, continues watching Scientist Dave and distracting him with speech and words and stuff. Tries to discretely remove worm from lock gently with water. Again.
Title: Re: Metamorphican Madness II: Turn 10
Post by: Harry Baldman on April 03, 2013, 12:02:49 am
The muscular man in the corner nictates at the other people in the room. They are strange. Very strange. He gets up slowly and opens his eyes, then speaks in a deep, gravelly voice.

"Hi, everbody! I'm Walther! And you would be?"

Introduce self and look about.
Title: Re: Metamorphican Madness II: Turn 10
Post by: Greenstarfanatic on April 03, 2013, 12:05:16 am
Begin pacing around the room. Hopefully the first effect will be something immediately noticable.
Title: Re: Metamorphican Madness II: Turn 10
Post by: superBlast on April 03, 2013, 08:40:18 am
"What the hell... this isn't death row! That means I have another chance to kill everything again! Hahahaha!"

Look around. Figure out what's going on. Also take note of people and ways to kill them.
Title: Re: Metamorphican Madness II: Turn 10
Post by: Toaster on April 03, 2013, 10:40:12 am
Thrak nods and offers a bro fist.  "W'sup, brah?  I'm Thrak."
Title: Turn 11
Post by: GreatWyrmGold on April 03, 2013, 09:51:56 pm
steal policemans gun then shoot him and fly back inside.
You swoop over towards the policemen, [2v3] just dodging a bullet, [1v4] and manage to smash into the officer's car. Ow.
[4,3] Mm, you smell tasty!

Continue ritual and stuff.
[2] Your participant wanders off.
...Out of curiosity, what ritual are you doing? The possession one, the unknown one, or a random one?
[5,4] You feel healthy.

"I'm not feeling quite well, good chap, so I'll be going home early. Much obliged for the hospitality, however."
Go home.
[5v4] The security guard grabs your arm. "Sir," he says. [2] "You don't even have an automobile, driver's license, bus pass, change, or from the looks of it even an idea of how to get where you want to go."
[2] You don't mutate.

Go glare at Remuthra, wonder if the GM has a plot or story in mind.
Yes. "Bay12ers in control of mutants escape facility and do crazy things. IMPROVISE THIS BIT. They die. Send in the next bunch."
[3] You've failed the one bit where you get new mutations.

"Wuh." Is all Rick can drawl out as he examines the changes in his left arm and leg. "Well, that's not somethin' you see every day. Seems its still kickin' in me. Hm." He gives a shrug, not really caring much, and continues to watch Dave. "So... This going any how any where? Or ya just gonna watch me scratch myself a bit as I watch ya stand with a clipboard. Now, I don't doubt I'm quite entertainin' to watch an all, but eh..." Rick looses his trail of thought for a moment. "So what exactly was in that stuff dohicky anyway? The stuff that's changin' everything everyway."
Rick mentally sighs about worm, continues watching Scientist Dave and distracting him with speech and words and stuff. Tries to discretely remove worm from lock gently with water. Again.
"Um...what was in it? Teratomorphic retroenzymes or something...viruses? I dunno, I didn't make it." The worm [5] pops out, allowing the cage door to swing open. "About time, too!"
[2] Ayup, you're free. And that's the only change.

Bruce is tossed in a dumpster.

-----

"Arr..."
Look around, assess surroundings.
"Arr...how are ye, me hearty?"
"Yo, bro, have I--what the..."
[2] The Pirate discovers the ability to confuse people by touching them! A bit pointless, since he could previously do so just by showing up, but whatever.

The muscular man in the corner nictates at the other people in the room. They are strange. Very strange. He gets up slowly and opens his eyes, then speaks in a deep, gravelly voice.
"Hi, everbody! I'm Walther! And you would be?"
Introduce self and look about.
You chat some. The one frat guy looks disoriented. The scientist woman grows. Her clothes didn't. Heh heh.
[4] You know that it will be sunny today and tomorrow before clouding up the next day and then rainy out to a week from now (maybe further), but you feel like you can change all that...

Begin pacing around the room. Hopefully the first effect will be something immediately noticable.
[5] Does suddenly growing 5 extra feet count as "immediately noticeable?" Because that's what you just did. Sadly, your glasses and clothes did not grow with you...thankfully, the labcoat stayed intact enough to cover half your important-to-cover bit, while your hand not slipping the remnants of your pants into your pocket will temporarily suffice for the other. [4] You also grab a sheet and use it to cover yourself, for now.

"Yo, bros!  Have I ditched humanity and shit?"
Leap down from whereever I am to see if I'm super fast or super strong.
"Yo, bro, have I--"
The short, round, greenish guy bumps into you, causing the world to shift and warp. Your hand wavers, some lady swells, blobs and spots flicker before your eyes. So this is what happens when your pals lick stoned toads...
[4] Your senses sharpen. Or you're hallucinating. Both are possible.

"What the hell... this isn't death row! That means I have another chance to kill everything again! Hahahaha!"
Look around. Figure out what's going on. Also take note of people and ways to kill them.
Hm...[3] You could probably kill that guy next to you by grabbing a scalpel from the tray of them right next to you...oh, and one short girl's growing out of her clothes.
[1] You evidently haven't had time for superpowers to kick in.

-----

NPC Actions:
Policemen near Eugene level their weapons at him. "Put your hands in the air and come with us. Don't make any sudden moves..."
The NPCs are boring this turn, I know.

-----

Spoiler: Status (click to show/hide)

-----

Dammit anailater...I really want to have Bruce meet Alexandra now. POST AN ACTION!

And yay, we have heroes...The Befuddler, Giant Girl, The Psycho, Sensor, and the Weatherman!

Post actions, y'all.
Title: Re: Metamorphican Madness II: Turn 11
Post by: Toaster on April 03, 2013, 09:55:23 pm
"Hey babe, shake what yo mamma gave you!"

Look for some more mutagenic fluid to pour on self/drink/imbibe/use on self. 
Title: Re: Metamorphican Madness II: Turn 11
Post by: Dermonster on April 03, 2013, 09:56:26 pm
Go break down more walls and support pillars.
Title: Re: Metamorphican Madness II: Turn 11
Post by: Xantalos on April 03, 2013, 09:57:18 pm
Stab participant for wandering off. YOU'RE BREAKING MY HEART YOU BASTARD
I ONLY WANTED TO BRUTALLY SACRIFICE YOU TO MYSELF
Title: Re: Metamorphican Madness II: Turn 11
Post by: Remuthra on April 03, 2013, 09:59:43 pm
"Well, so it is. Do you perchance know where exactly my home is, good sir? I seem to forget exactly what I was doing before I lost my nose.
If you'll kindly tell me the way home, I can walk, or perhaps ask for a bus ticket on loan."

Taze Xantalos if he tries to stab me.
Title: Re: Metamorphican Madness II: Turn 11
Post by: Unholy_Pariah on April 03, 2013, 10:17:52 pm
raise hands and plead for help due to being blind, ask for directions to nearest spectacle store.
Title: Re: Metamorphican Madness II: Turn 11
Post by: Xanmyral on April 03, 2013, 10:33:36 pm
Rick yawned as he pushed the cage door further open and stepped outside, scooping up the worm and gently putting it in his front jumpsuit pocket. "Thanks there little buddy, much obliged I am." He turns to the scientist, Dave, and tips an imaginary hat. "I make my adue to you sir, it was much fine talking to ya, and I hope we could remain in good terms, hmhumm. As for me, well, I guess I'll be leaving now. Got mah soaps to get too, you know. Try and find myself a new job... Hopefully things will go well in this job market. Best of luck to yah." He then makes for the door to leave.

Rick exits cage, grabs worm and puts in front jumpsuit pocket gently, thanks it. Talks to Dave politely, tries to leave. If stopped, try the tingly touch thing. If that fails, try the hyper voice thing of "EXCUSE ME, SORRY 'BOUT THAT. DIDN'T MEAN TAH BUMP INTO YAH."
Title: Re: Metamorphican Madness II: Turn 11
Post by: Harry Baldman on April 04, 2013, 07:24:36 am
"Guys, guys! I think I have become a weather oracle! Cool! All the great clowns had this ability! I am fulfilling the prophecy!"

Try to alter the weather for the next day to be a loop of 1 hour of sunny weather, 15 minutes of heavy rainfall. Beware of treachery on the way.
Title: Re: Metamorphican Madness II: Turn 11
Post by: Greenstarfanatic on April 04, 2013, 09:08:17 am
((...I love how under 'Physical State', I'm still listed as 'Short, Thin'.))

Make sure the sheet's covering everything, before trying to see how well I can walk in my....enlarged state.
Title: Re: Metamorphican Madness II: Turn 11
Post by: borno on April 04, 2013, 09:54:11 am
"Arr! I like the sound of tharrrs!"
Go round, touching random people. EVERYONE WILL FEEL THE MAGIC. Don't forget to touch self.
Title: Re: Metamorphican Madness II: Turn 11
Post by: superBlast on April 04, 2013, 10:15:17 am
A scalpel huh? I guess that'll work. I think I'd like a bloodbath!

"Hey mister? Mind if I take a bath..." *grabs the scalpel and slashes at the man's throat* "In your blood!?"

Grab the scalpel and slash open the throat of the nearest person. If he dies... or will be soon, look for more people and more ways to kill them. If he's alive... well keep on slashing!
Title: Turn 12
Post by: GreatWyrmGold on April 04, 2013, 10:28:28 pm
Go break down more walls and support pillars.
You decide to sneak back into the building. [1+2v4] This plan would have worked better had you not ran into the guards, literally.
[3] You gain damp, but that's from the freak rainstorm that popped up.

Stab participant for wandering off. YOU'RE BREAKING MY HEART YOU BASTARD
I ONLY WANTED TO BRUTALLY SACRIFICE YOU TO MYSELF

You get up, ripping your roots out, and stumble at the paralegal. [6-1v6] You stab true, but he slides to the side, [3] hurting his leg. Rain begins to fall on his fallen form.
[6,4,1] You blink, feeling two odd sensations: An extra pair of invisible eyelids and a bunch of long, purple hair sprouting from you, especially around and on the roots.

"Well, so it is. Do you perchance know where exactly my home is, good sir? I seem to forget exactly what I was doing before I lost my nose.
If you'll kindly tell me the way home, I can walk, or perhaps ask for a bus ticket on loan."
[5] "...Ah, here. Have this and this; bus stop's that way. What the--um, go fast, maybe you can get home before the rain gets too bad..."
[6,3,3] Around and from your hair sprouts a bunch of roots, and your hearing shifts. Everything's so loud now...can't these kids quiet down?

raise hands and plead for help due to being blind, ask for directions to nearest spectacle store.
[4-1] Thunder booms. "...And how do you explain the woman?"
[3]

Rick yawned as he pushed the cage door further open and stepped outside, scooping up the worm and gently putting it in his front jumpsuit pocket. "Thanks there little buddy, much obliged I am." He turns to the scientist, Dave, and tips an imaginary hat. "I make my adue to you sir, it was much fine talking to ya, and I hope we could remain in good terms, hmhumm. As for me, well, I guess I'll be leaving now. Got mah soaps to get too, you know. Try and find myself a new job... Hopefully things will go well in this job market. Best of luck to yah." He then makes for the door to leave.

Rick exits cage, grabs worm and puts in front jumpsuit pocket gently, thanks it. Talks to Dave politely, tries to leave. If stopped, try the tingly touch thing. If that fails, try the hyper voice thing of "EXCUSE ME, SORRY 'BOUT THAT. DIDN'T MEAN TAH BUMP INTO YAH."
"Oh, you can't...what are you doing?"
Hm, maybe that's not what you think it is...
"EXCUSE ME, SORRY 'BOUT THAT. DIDN'T MEAN TAH BUMP INTO YAH."
"SECURITY! One's getting away!"
[3] ...

Quote from: Bay12 IRC
Make a nice little home in the dumpster!
[/spoiler]
[5] You clean up, making a nice little hovel with a bed and other furniture. Really, aside from being small, smelly, and devoid of water, electricity, doors, etc, it's just like home. It even leaks...you hope that's rainwater.
Now for three turns of accelerated mutations!
[6+1,4+1,2+1,4,4,4;5,6,1,4,4,3] Hoo boy. Your left arm and right foot wither some, before your legs wither completely and are replaced with a cobralike tail, all in an oddly attractive way. You also develop diabetes, doubled agility, and light-sensitive eyes--ie, "bwyt wyt!"
363
299

-----

"Hey babe, shake what yo mamma gave you!"
Look for some more mutagenic fluid to pour on self/drink/imbibe/use on self. 
After making a probably-lewd comment, you glance around. [5] You grab a syringe and inject yourself with it.
[3] Your face fades. "What the hell? How can I still speak and see that giant chick?"

"Guys, guys! I think I have become a weather oracle! Cool! All the great clowns had this ability! I am fulfilling the prophecy!"
Try to alter the weather for the next day to be a loop of 1 hour of sunny weather, 15 minutes of heavy rainfall. Beware of treachery on the way.
[1-2] You hear thunder.

((...I love how under 'Physical State', I'm still listed as 'Short, Thin'.))
Well, I did...I meant to strike out the "Short" but gods damn my netbook screwing up. Should be fixed as I type it, which is probably going to be a while before I post it.

Quote
Make sure the sheet's covering everything, before trying to see how well I can walk in my....enlarged state.
[4] It's not comfortable, but it'll do. You can walk fairly well if the ceiling's high enough, but you're guessing your legs are going to hurt if you try running.

"Arr! I like the sound of tharrrs!"
Go round, touching random people. EVERYONE WILL FEEL THE MAGIC. Don't forget to touch self.
A scalpel huh? I guess that'll work. I think I'd like a bloodbath!
"Hey mister? Mind if I take a bath..." *grabs the scalpel and slashes at the man's throat* "In your blood!?"
Grab the scalpel and slash open the throat of the nearest person. If he dies... or will be soon, look for more people and more ways to kill them. If he's alive... well keep on slashing!
Two rampages start. [1] Well, one--the one nut stabs his hand with a scalpel. The other goes nuts, [2] completely failing to smack anyone. In short, two rampages fail to start.

-----

NPC Actions:
Across the county, people gawk at the clouds for suddenly swerving and colliding over the facility, starting a big thunderstorm.
Outside, some policemen hide in their cars.
Inside, a number of people mill about nervously. An experiment is breaking loose AND a fight is starting in another room? Do we even have that many guards?

-----

Spoiler: Statuses (click to show/hide)

-----

Anyone want to waitlist?
Title: Re: Metamorphican Madness II: Turn 12
Post by: Dermonster on April 04, 2013, 10:31:55 pm
Focus fire light onto them like a giant fucking magnifying glass is perched high in the sky in front of the sun.
Title: Re: Metamorphican Madness II: Turn 12
Post by: Remuthra on April 04, 2013, 10:40:33 pm
Take the bus home. Celebrate being the guy who isn't part of the big psycho mutant bloodbath.
Title: Re: Metamorphican Madness II: Turn 12
Post by: Xanmyral on April 04, 2013, 10:41:11 pm
...Its raining? HAHAHAHA, WEATHER MAN YOU ARE THE BEST! Make it pour!

"Awh hell." Rick makes a break for the exit, using his control of water to either force the water in people around to push them away, or use existing water to push/shove/wash people away. If lethal force is used, be more forceful, if non-lethal force is used just focus on pushing them away from self then.
Title: Re: Metamorphican Madness II: Turn 12
Post by: Xantalos on April 04, 2013, 11:03:45 pm
Grab him and try to grow my roots into his head.
Grab him with my feet if necessary.
Title: Re: Metamorphican Madness II: Turn 12
Post by: Unholy_Pariah on April 04, 2013, 11:51:45 pm
Quote
[4-1] Thunder booms. "...And how do you
explain the woman?"
[3]

Police cancel notice woman: too insane

fly away, crash into a spectacle store, steal sunglasses
Title: Re: Metamorphican Madness II: Turn 12
Post by: Harry Baldman on April 05, 2013, 12:03:09 am
"Oh, would you look at that! That guy's hurt! Let me help you with that, man!"

Remove scalpel from That Guy's hand. Stab him with it repeatedly if he starts trouble.

EDIT: Should Alexandra grab me, don't resist. Instead, shriek like a little girl in her arms.
Title: Re: Metamorphican Madness II: Turn 12
Post by: superBlast on April 05, 2013, 05:56:55 am
"Well... that was wierd.... I thought my hand was a person.... I gotta stop doing that hahaha! Now.... real persons that I hope really are real, I hope you enjoy death!"

Stab the closest person to me in the eye and all the way to the brain.
Title: Re: Metamorphican Madness II: Turn 12
Post by: Greenstarfanatic on April 05, 2013, 10:34:39 am
Smash a hole in the wall, pick up Walther and start climbing the building. Because I've always wanted to recreate king-kong with somewhat of a role reversal.
Title: Re: Metamorphican Madness II: Turn 12
Post by: Toaster on April 05, 2013, 01:14:17 pm
"Wicked sweet!"

Commit further acts of poorly-thought out and ill-advised attempts to further mutate myself.
Title: Re: Metamorphican Madness II: Turn 12
Post by: borno on April 05, 2013, 08:35:57 pm
((You didn't roll for me to get new mutations!  :'( ))
If at first you don't succeed... TRY, TRY AGAIN!
Title: Turn 13
Post by: GreatWyrmGold on April 05, 2013, 09:04:21 pm
Focus fire light onto them like a giant procreating magnifying glass is perched high in the sky in front of the sun.
[4] You set one on fire. The others glance at him and bolt. Your stomach rumbles loudly, not helping stealth. You're getting hungry...
[5,5] You feel something coming out of your hands, because the Dice Gods have seen it fit to grant you get another destructive power.

Take the bus home. Celebrate being the guy who isn't part of the big psycho mutant bloodbath.
You get on the bus and start cheering about how you're not a crazy mutant. No one believes you.
[4,3] Especially since you sprout an extra pair of legs. Good thing you're just wearing a bathrobe!

...Its raining? HAHAHAHA, WEATHER MAN YOU ARE THE BEST! Make it pour!

"Awh hell." Rick makes a break for the exit, using his control of water to either force the water in people around to push them away, or use existing water to push/shove/wash people away. If lethal force is used, be more forceful, if non-lethal force is used just focus on pushing them away from self then.
Your attempt at bloodbending fails, but [5] a convenient water cooler allows you to drive off everyone until a bunch of people come running. One has a singed beard.
[6,1,6] Your arms become batty wings and you get a weirdly chitinous skin. Your limbs also turn buggier. Even your new arms are sorta bug-jointed.

Grab him and try to grow my roots into his head.
Grab him with my feet if necessary.

No, you have roots in your shoulders, remember?
Anyways, [6v2] you snag him in your shoulderoots as your toes dig through your shoes. Your roots start tightening around his head...
[2] ...and you don't mutate to grow them faster.

Quote
[4-1] Thunder booms. "...And how do you
explain the woman?"
[3]
Police cancel notice woman: too insane
Different police.

Quote
fly away, crash into a spectacle store, steal sunglasses
[6] Oh fun. You fly into a store, which immediately becomes a spectacle as a tall, winged guy breaks his neck as he crashes through the front window.
[6,2,4] You suddenly stretch, roughly doubling in height and becoming rather thin. You vomit; it's projectile.

Quote from: Helpful Bay12er
Go find a lab rat!
Bruce looks for a pet. Or maybe livestock. [1] He finds a large alley cat interested in the small, edible creature in the dumpster.
[5,6;2] His nose turns into a beetle.

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"Oh, would you look at that! That guy's hurt! Let me help you with that, man!"
Remove scalpel from That Guy's hand. Stab him with it repeatedly if he starts trouble.
"Well... that was wierd.... I thought my hand was a person.... I gotta stop doing that hahaha! Now.... real persons that I hope really are real, I hope you enjoy death!"
Stab the closest person to me in the eye and all the way to the brain.
Smash a hole in the wall, pick up Walther and start climbing the building. Because I've always wanted to recreate king-kong with somewhat of a role reversal.
[4v2-1] That Guy has the scalpel removed by a helpful nutjob [6-1v4] who gets hoisted up by and slung over the shoulder of Giant Girl Alexandra. She then [5] locates and breaks a large window before climbing out, with Guy shouting behind her. [3-1-1] Alexandra, weighted down by Walther and slipping on the wet climbing thing, falls; [3v1] her sheet falls off and Walther would make a joke about a naked woman falling onto him if he wasn't in pain from a nine-foot naked woman falling on top of him.
[1;1;4] Giant Girl gets a new power--Magneotism! [2] Cool! Shame Walther isn't made of metal...

"Wicked sweet!"
Commit further acts of poorly-thought out and ill-advised attempts to further mutate myself.
[5] You grab another syringe of super-serum and poke it into yourself. Maybe you should diversify...
[1,6] You go blind!

((You didn't roll for me to get new mutations!  :'( ))
If at first you don't succeed... TRY, TRY AGAIN!
(Your serum only rolls every other turn, barring extra injections.)
[6] You spin about, confusing a lot of people. One security guy mistakes you for Crazy Joe and shoots! [1] You fall unconscious...
[3] You gain an astonishingly unuseful sense!

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NPC Actions:
Panic. Panic and fleeing. Except one raincoated news crew.

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Spoiler: Statuses (click to show/hide)

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Seriously, waitlisters?

And any suggestions on what to do with Bruce?
Title: Re: Metamorphican Madness II: Turn 13
Post by: Dermonster on April 05, 2013, 09:13:43 pm
Attempt to shoot stuff out of hands. Find the kitchen.
Title: Re: Metamorphican Madness II: Turn 13
Post by: Xantalos on April 05, 2013, 09:17:01 pm
Continue killing him with my roots. Absorb his corpse after he's dead. Carry him around attached to my shoulders if necessary.
Title: Re: Metamorphican Madness II: Turn 13
Post by: Remuthra on April 05, 2013, 09:18:33 pm
Wait for my stop, then get off.
I still escaped the bloodbath, didn't I?
Title: Re: Metamorphican Madness II: Turn 13
Post by: Unholy_Pariah on April 05, 2013, 09:21:07 pm
have storepersons call an ambulance, go to hospital, ask for blind person glasses.
Title: Re: Metamorphican Madness II: Turn 13
Post by: Greenstarfanatic on April 05, 2013, 09:25:41 pm
((...I am turning into the ultimate sexual superhero.))

Leap up, and desperately find something to cover myself! Preferably NOT METAL.
Title: Re: Metamorphican Madness II: Turn 13
Post by: Xanmyral on April 05, 2013, 11:38:38 pm
...Can understand body language to a startling degree, have bug features, can make loud screeches, have bat wings, can converse with a worm, can control water... I AM BECOME WATER BAETLE! BRINGER OF THE FLOODS!

Rick continues trying to escape, using his new wings if able, and continues using his water powers to move people away. "Any advise little buddy?"
Title: Re: Metamorphican Madness II: Turn 13
Post by: Harry Baldman on April 06, 2013, 01:02:50 am
"I sincerely thank you for what just happened, Giant Girl. This will inspire me for months!"

Walther nods, gets up and breaks into a run.

Make a run for it, leave the premises.

((By the way, where's my mutation?))
Title: Re: Metamorphican Madness II: Turn 13
Post by: superBlast on April 06, 2013, 06:58:30 am
"Mother fucker took Scalpy! Oh well, Scalpy was dick who stabbed me. Hm... let's see if I can makes some more lethal friends."

Since my weapon got stolen, look for something else. Then test it out on nearest person.
Title: Re: Metamorphican Madness II: Turn 13
Post by: borno on April 06, 2013, 08:18:41 am
Wake up. Inject self with some serum.
Title: Re: Metamorphican Madness II: Turn 13
Post by: GreatWyrmGold on April 07, 2013, 10:33:57 am
Dear anailater and Toaster, please post turns before I have them...chosen for you.
Title: Re: Metamorphican Madness II: Turn 13
Post by: anailater on April 07, 2013, 03:25:30 pm
((I Anailater, relinquish control of Bruce to the wait listers and community, to do with as they will.))
Title: Re: Metamorphican Madness II: Turn 13
Post by: Persus13 on April 08, 2013, 07:35:10 pm
Waitlist please

Name: William Snow
Gender: Male
Description: A bored and Skinny 17 year old kid
Bio: William was bored and desperately needed cash
Title: Turn 14
Post by: GreatWyrmGold on April 08, 2013, 08:15:34 pm
Attempt to shoot stuff out of hands. Find the kitchen.
It seems to slowly scorch the carpet. Pathetic. You don't even notice that you caught your leg in the beam. [6] You wander through the corridors and discover a door which inexplicably opens above a giant pot of boiling water. Does that count as a kitchen? If so, you're in a kitchen. Which is good, because something tasty if stinky seems to be cooking!
[5+1,4,3] Your hearing sharpens and get an ability which requires you to eat a lot...but do it, because you need it.

Continue killing him with my roots. Absorb his corpse after he's dead. Carry him around attached to my shoulders if necessary.
You are bored. Care for a biology lesson? Roots don't grow fast. [4v2] They're also not good at binding people. Or lawyers.
[4,2] Your skin turns pink and develops bluish-violet stripes, making you look like a horribly mutated technicolor zebra!

Wait for my stop, then get off.
I still escaped the bloodbath, didn't I?
((Well, yes.))
You reach your home. [2] It's a pretty cheap apartment, but at least it's not a nursing home.
[5,2] You grow another arm.

have storepersons call an ambulance, go to hospital, ask for blind person glasses.
"MEDIIIC! Someone call 911!" [1] "Die, you freak of nature!" That doesn't sound like someone calling 911...[2] Ow ow ow ow why are they hitting and kicking and stomping you?
[5,1] Your body depiliates itself.

...Can understand body language to a startling degree, have bug features, can make loud screeches, have bat wings, can converse with a worm, can control water... I AM BECOME WATER BAETLE! BRINGER OF THE FLOODS!
Rick continues trying to escape, using his new wings if able, and continues using his water powers to move people away. "Any advise little buddy?"
"Ah...when try to ate, excavate? You know, when a bird tries to...this isn't applicable to you, is it?"
[4] You manage to run outside, [1] smack-dab into some unhappy-looking policemen. "Halt! What are you doing?" You stop, muttering to yourself, "Mutant powers, don't fail me now!"
[3] Your mutating powers fail you now.

1st guy: Attempt to make cat roast.
To make rabbit stew, you first need a rabbit. To make cat roast, you first need a cat.
...Check.
Now to kill the cat...[1-1v5] Even if it wasn't for your withered arm, slightly smaller size, and whatnot you'd be dead. Oh well.

-----

((...I am turning into the ultimate sexual superhero.))
Leap up, and desperately find something to cover myself! Preferably NOT METAL.
[3] You locate the sheet, now filthy and ripped. It's not metal.

"I sincerely thank you for what just happened, Giant Girl. This will inspire me for months!"
Walther nods, gets up and breaks into a run.
Make a run for it, leave the premises.
((By the way, where's my mutation?))
((You got a 1--no mutation.))
You hurry off...[6] right into the woods. You promptly get lost.

"Mother fucker took Scalpy! Oh well, Scalpy was dick who stabbed me. Hm... let's see if I can makes some more lethal friends."
Since my weapon got stolen, look for something else. Then test it out on nearest person.
[6] You grab a security guard's gun. He shoots you in the hand.

Wake up. Inject self with some serum.
[4] You wake up. [3] You locate a syringe, but it's knocked out of your grasp.

Break beaker and use it as a weapon.
[2] You can't get ye beaker! You don't even know where it could be!

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NPC Actions:
Some cooks note a splash in their soup.
A bunch of people start stampeding in a store.
The security guards tighten in on the experiment room!

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Spoiler: Statuses (click to show/hide)

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Alright, adding the waitlister.
Title: Re: Metamorphican Madness II: Turn 14
Post by: Dermonster on April 08, 2013, 08:23:26 pm
Drink soup! also climb out of pot.
Title: Re: Metamorphican Madness II: Turn 14
Post by: Xanmyral on April 08, 2013, 08:24:54 pm
"Oh God they'rve bee' mutatin' an' experimentin' on us an' holdin' us against our will, yah 'ave to help us!" Rick continues fleeing.
Title: Re: Metamorphican Madness II: Turn 14
Post by: Greenstarfanatic on April 08, 2013, 08:31:42 pm
Try my best to cover myself with what I've got, and run after the guy who ran to the forest.
Title: Re: Metamorphican Madness II: Turn 14
Post by: Unholy_Pariah on April 08, 2013, 08:36:41 pm
FUCKING TROGLODYTES!
Run away, find hospital
Title: Re: Metamorphican Madness II: Turn 14
Post by: Xantalos on April 08, 2013, 08:59:42 pm
'GODDAMMIT DIE FOR ME ALREADY"
Secrete numbing slime on his feet, preventing him from running away. In fact, secrete slime all over him.
Title: Re: Metamorphican Madness II: Turn 14
Post by: Persus13 on April 08, 2013, 09:01:02 pm
When will I get in?
Title: Re: Metamorphican Madness II: Turn 14
Post by: GreatWyrmGold on April 08, 2013, 09:18:41 pm
When will I get in?
Whenever the next batch of experiments is ready.
Probably turn 20, maybe sooner if we get lots of waitlisters.
Title: Re: Metamorphican Madness II: Turn 14
Post by: borno on April 08, 2013, 09:25:45 pm
Grab the guy who knocked the serum out of my hands by the shoulders and shake him around a bit. Then locate the serum, inject.
Title: Re: Metamorphican Madness II: Turn 14
Post by: Remuthra on April 08, 2013, 10:05:45 pm
Take Aspirin to relieve my mutation symptoms. Because Aspirin solves everything.
Title: Re: Metamorphican Madness II: Turn 14
Post by: Harry Baldman on April 08, 2013, 11:15:44 pm
Excellent, everything's going according to plan.

Find a cabin in the woods.
Title: Re: Metamorphican Madness II: Turn 14
Post by: superBlast on April 09, 2013, 03:39:24 am
"Why hello good sir. I that was my hand you just shot! RAAAAAAGE! HAHAHAHA!"

Choke the guard with one hand and steal the gun with the other. As soon as I get the gun, shoot him in the groin! Then shoot wildly at people!
Title: Re: Metamorphican Madness II: Turn 14
Post by: Toaster on April 09, 2013, 11:33:35 am
Oops!  My bad!


"Can't see!  Totally lame, bros!"

Attempt to improvise myself a method of sight!  Preferably by more self-administered mutations.
Title: Turn 15
Post by: GreatWyrmGold on April 09, 2013, 07:51:32 pm
Drink soup! also climb out of pot.
You sip some of the boiling water. Hm, water and a little spice...they didn't get far. Well, now they can add Hobo Grease to the ingredients list! [2] Or just "hobo."
[4+1,5] You get a moderately useful ability which you have no way to discover what it is at this time.

"Oh God they'rve bee' mutatin' an' experimentin' on us an' holdin' us against our will, yah 'ave to help us!" Rick continues fleeing.
[4-1] "If this is all true, then why are--" You run off before you can hear the rest.
[5,2] Your body hair, eyebrows, and such fall out. They're kinda itchy.

FUCKING TROGLODYTES!
Run away, find hospital

("Troglodyte" means "lives in a cave," not "savage.")
[2-1] You discover quadriplegicism. [4-1] You are beaten more. Sirens blare...but for whom?
[3] And that's your mutation for the turn.

'GODDAMMIT DIE FOR ME ALREADY"
Secrete numbing slime on his feet, preventing him from running away. In fact, secrete slime all over him.
[3+1v5] He resists the solution and [2+1v1] slips out, using your solution as a lubricant thingy! He collapses on the ground, chunks and gouges missing from his skin and flesh.
[4,3] Your cut tingles.

Take Aspirin to relieve my mutation symptoms. Because Aspirin solves everything.
[3] You find a single aspirin in the almost-empty bottle. You eat it.
[4,1] Your body scrambles itself. Your head goes to your left front leg, your left eye opens within the same ear, your rear legs go to your right arm, and your remaining normal leg melts off, to reform on your head. The aspirin didn't work.

-----

Try my best to cover myself with what I've got, and run after the guy who ran to the forest.
[3] You adjust the sheet and make a mental note to visit some kind of tailor or tent shop.
[2] You feel your mind changing...

Grab the guy who knocked the serum out of my hands by the shoulders and shake him around a bit. Then locate the serum, inject.
[1v5] You fall over. Someone smacks you, making you feel less angry.
[5] You see a syringe and grab it. It explodes. Well, call you Gambit Lime!

Excellent, everything's going according to plan.
Find a cabin in the woods.
[6] You find a cabin. As you tug at the door, you hear an ominous click. "Tael me wha yo' brekkin' inta mah cabin, big boh."
"Ah, Bawb, why'ja wayst a rayund?"
"Tuh mayk uh poynt with duh moron."
[1]

"Why hello good sir. I that was my hand you just shot! RAAAAAAGE! HAHAHAHA!"
Choke the guard with one hand and steal the gun with the other. As soon as I get the gun, shoot him in the groin! Then shoot wildly at people!
[5-1&1-1v6] You scrape at his throat and get your hand shot OFF. Ow ow ow.
[3] You want a gun so much you turn into a big gun! Then you turn back.[0.25-1.00 body mass]

"Can't see!  Totally lame, bros!"
Attempt to improvise myself a method of sight!  Preferably by more self-administered mutations.
"Gr! Ugh! Ummm!" You do not re-develop sight.
[2,6,5,3] Two turns of mutations catch up to you. You flail about and smack someone falling down, feeling energized. ["Angerpire," touch, energizes]. You lose your sense of smell! You feel flesh melt off your face. You feel tough. [Harmed only by silver]

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NPC Actions:
The cooks grab various implements to test the soup with and wonder what those dark streaks are from.
The cage people bring in the cages.

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Spoiler: Statuses (click to show/hide)

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As always, let me know if something's missing from your status.
Title: Re: Metamorphican Madness II: Turn 15
Post by: Remuthra on April 09, 2013, 07:53:37 pm
Well, time to go to a doctor.
To the hospital!

Do I have medical insurance?
Title: Re: Metamorphican Madness II: Turn 15
Post by: superBlast on April 09, 2013, 08:17:37 pm
"My mind is really tripping HAHAHA! I... I turned into a gun? Now I now that is impossible, right Mr..... I'm gonna call you... ARM CANNON FODDER!"

Wish my arm to be Megaman'ss arm cannon thing and blow off Mr. Arm Cannon Fodder's head (aka the guard). No matter what happens, start laughing maniacally!

((Did I get freaking shape shifting powers? Seriously? Freaking awesome!))
Title: Re: Metamorphican Madness II: Turn 15
Post by: Dermonster on April 09, 2013, 08:44:06 pm
Turn self invisible and climb out of the soup.
Title: Re: Metamorphican Madness II: Turn 15
Post by: Toaster on April 09, 2013, 09:07:13 pm
((Anger...pire?))


"Yeah, bro!  Feel the power now!"

Go kill the nearest NPC for power.  Somehow.
Title: Re: Metamorphican Madness II: Turn 15
Post by: Unholy_Pariah on April 09, 2013, 09:12:18 pm
projectile vomit in peoples faces until they stop beating me, wait for sirens to arrive, politely ask emergencyservices for assistance.

Come on dynamic politeness bonus.
Title: Re: Metamorphican Madness II: Turn 15
Post by: Xantalos on April 09, 2013, 09:12:37 pm
Kill him nao
Title: Re: Metamorphican Madness II: Turn 15
Post by: Greenstarfanatic on April 09, 2013, 09:33:30 pm
Off, After Walther!
Title: Re: Metamorphican Madness II: Turn 15
Post by: Xanmyral on April 09, 2013, 10:04:08 pm
Keep fleeing, for the woods! "Why 'm I turnin' intah a bug?! I need a place tah lie low for a bit..."

[Angerpire meaning you vampirically leech anger out of people, feeling energized by such.]
Title: Re: Metamorphican Madness II: Turn 15
Post by: borno on April 09, 2013, 10:34:38 pm
((Wait, so my touching ability will make people explode... And feel confused? Well, I guess I would be confused if some random guy came up to me and made me explode.))
"Oh come on how did I just make that explode I have the worst of luck!"
Get up and slap that guy who keeps on attacking me back. Unleash the full force of the Lime!
Title: Re: Metamorphican Madness II: Turn 15
Post by: Harry Baldman on April 09, 2013, 11:58:30 pm
"Excuse me, but have you heard the good news of our Lord?"

Distract, distract, distract! If that fails, get the hell out of there as quickly as possible.
Title: Re: Metamorphican Madness II: Turn 15
Post by: WillowLuman on April 10, 2013, 02:29:26 am
Waitlist me please! But maybe an excuse to begin early...

Name: Mr. Normal
Gender: Male
Description: Exactly 5 feet, 11 inches tall. Nondescript features, very clean, indeterminate race and accent.
Bio: We have every confidence that not only will this volunteer provide a successful test, but that he won't sue us or raise a media complaint. Not only did he very specifically assure us that he "is not spy" and "has valid visa," but also seems in very non-lawsuit-bringing good spirits as he seems happy about even the smallest parts of our facility. For instance, when he asked if there was any screening process for volunteers, he became exuberant when we told him there isn't.

Inventory:
Clean grey business suit
Clean grey hat
Cell phone
Large fridge magnet
Benchmade brand office stapler
Title: Turn 16
Post by: GreatWyrmGold on April 10, 2013, 06:41:48 pm
Well, time to go to a doctor.
To the hospital!
Do I have medical insurance?
Only one way to find out! [2] No.
[6] You get into your car and promptly crash. Dumb! [5] You manage to avoid major injuries.
[4,4] Your skin thins a bit. Mm.

Turn self invisible and climb out of the soup.
[4] You were already invisible (well, kinda), but you climb out of the water...[1] and run right into a cook, disrupting your concentration. They scream for security.
[6+1,2,6,6] Your head swells to twice its original size. Your mouth increases to sizes far beyond even what would be expected from the increase in head size, and your canines grow more still. Meanwhile, your nose grows mainly outward, becoming long and pointed. Your neck stretches itself to be long and thin, your skin goes a banded blubbery brown, and your hair turns OD green. That mutagen has been busy!

projectile vomit in peoples faces until they stop beating me, wait for sirens to arrive, politely ask emergencyservices for assistance.
Come on dynamic politeness bonus.
Good job, you found a use for that!
[1] You projectile vomit on your own face [1] and are killed before the sirens arrive. Wait, that's kinda mean. One last shot...
[1] Okay, you're dead. Mutation won't save you.

Kill him nao
[6v6] Several minutes of combat ensue that wouldn't be out-of-place in an anime filler arc. You both collapse, exhausted.
[4,5] You take a bit longer to collapse, and your root hairs start waving about, tasting the air for scents...

Keep fleeing, for the woods! "Why 'm I turnin' intah a bug?! I need a place tah lie low for a bit..."
You run. You are in the woods.
[5,1] Two tusks grow from your mouth.

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"My mind is really tripping HAHAHA! I... I turned into a gun? Now I now that is impossible, right Mr..... I'm gonna call you... ARM CANNON FODDER!"
Wish my arm to be Megaman'ss arm cannon thing and blow off Mr. Arm Cannon Fodder's head (aka the guard). No matter what happens, start laughing maniacally!
((Did I get freaking shape shifting powers? Seriously? Freaking awesome!))
You turn into a tube of metal. Hm, not as good as you thought...While being a tube, you're stuck in a cage.

((Anger...pire?))
((Portmanteau of "Anger" and "Vampire".))

Quote
"Yeah, bro!  Feel the power now!"
Go kill the nearest NPC for power.  Somehow.
[4v1] You clobber a scientist over the head. This doesn't make you more powerful.
[6v6] A couple people jump on and wrestle you towards a cage.
[1,1] Nor do mutations.

Off, After Walther!
You run into the forest, [2] and get lost.

((Wait, so my touching ability will make people explode... And feel confused? Well, I guess I would be confused if some random guy came up to me and made me explode.))
(They're both voluntary. You could make people confused, try making them explode, both, or neither.)

Quote
"Oh come on how did I just make that explode I have the worst of luck!"
Get up and slap that guy who keeps on attacking me back. Unleash the full force of the Lime!
[3v6] "RAA! Lime Attack!" He steps to the side, right into a bullet bouncing off the metal tube. Oof.
[3v4] You escape the grasp of cagers.

"Excuse me, but have you heard the good news of our Lord?"
Distract, distract, distract! If that fails, get the hell out of there as quickly as possible.
[3] "Ah...yer uh miss'nery? Git off mah porch, y'wayst-uh speys!"

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NPC Actions:
The men with cages haul 'em in and get to work. One security guy checks his beeping pager, sighs, and meanders for the lower stories.

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Spoiler: Status (click to show/hide)

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Seriously, let me know if something's missing. It feels like there should be more for the second group.
Title: Re: Metamorphican Madness II: Turn 16
Post by: WillowLuman on April 10, 2013, 06:54:56 pm
"Eh, doctor, how long are we the waiting for to begin? I am good and legal volunteer, happy for eager to the beginning of thing!"
Title: Re: Metamorphican Madness II: Turn 16
Post by: Remuthra on April 10, 2013, 06:56:29 pm
Walk to the free clinic to get myself fixed up.
Title: Re: Metamorphican Madness II: Turn 16
Post by: superBlast on April 10, 2013, 07:07:33 pm
((Cagers? When then cagers arrive? All I remeber is there is a sercuity gaurd I'm trying to kill.))

'Right.... I'm not going on one of my mind trips and I really am a metal tube.... well this is weird. Let's try something else! Some more.... destructive.'

Turn into a robot! A really strong robot with fingers that fire bullets like a SMG! Proceed to break out of the cage I'm in and start killing/shooting nearest people!
Title: Re: Metamorphican Madness II: Turn 16
Post by: Dermonster on April 10, 2013, 07:13:24 pm
My only recourse is to throw the cooks into the pot and then irradiate the hell out of it.
Title: Re: Metamorphican Madness II: Turn 16
Post by: Xantalos on April 10, 2013, 07:18:26 pm
Steal guy's clothing, walk off in search of adventure.
Title: Re: Metamorphican Madness II: Turn 16
Post by: Unholy_Pariah on April 10, 2013, 07:55:01 pm
demand rerolls due to obviously faulty dice, successfully survive long enough for police to shoot me

Its worth a shot at least :P
Title: Re: Metamorphican Madness II: Turn 16
Post by: Xanmyral on April 10, 2013, 08:33:56 pm
Rick pants as he leans against a tree. "Right... Right... Okay... Well then, little buddy, any suggestions? Seemin' I'm in the free. For now. What exactly did 'ja mean tha I was ina tribe or somethin'? He checks over his belongings and checks for his new mutations. "Well... Less and less I look like mah old self. Anyhow, I'm thinking I should probably find a place with water... Lots of it. You know of any?"
Title: Re: Metamorphican Madness II: Turn 16
Post by: Toaster on April 10, 2013, 09:25:15 pm
"Don't make me go all WWE up in yo asses, bitches!"

Wrestle THEM into the cage!
Title: Re: Metamorphican Madness II: Turn 16
Post by: Greenstarfanatic on April 10, 2013, 09:26:39 pm
Dammit. Be Un-Lost.
Title: Re: Metamorphican Madness II: Turn 16
Post by: borno on April 10, 2013, 10:15:37 pm
"YOU'RE NOT GOING TO ESCAPE THIS TIME!"
Slappity slap that guy. Explode his face off.
Title: Re: Metamorphican Madness II: Turn 16
Post by: Harry Baldman on April 10, 2013, 11:17:34 pm
"Very well. If your mind is not open to the word of our Lord, you have only yourself to blame. Goodbye."

Leave, go look for some other noteworthy place of residence in the woods.
Title: Turn 17
Post by: GreatWyrmGold on April 11, 2013, 09:15:33 pm
"Eh, doctor, how long are we the waiting for to begin? I am good and legal volunteer, happy for eager to the beginning of thing!"
You don't do patience, do you?

-----

Walk to the free clinic to get myself fixed up.
[6] You break out of the car and [2] fall on where your face used to be.
[1] Ow.

My only recourse is to throw the cooks into the pot and then irradiate the hell out of it.
[3+1v6] The cooks evade your grasp, so you just irradiate them. [6+1] They are unaffected.
[1+1] And you're not changing fast either.
A security guard shows up.

Steal guy's clothing, walk off in search of adventure.
[2,2] You both lay on the ground, exhausted.
[3] And unmutating.

demand rerolls due to obviously faulty dice, successfully survive long enough for police to shoot me
Its worth a shot at least :P
[6] You...um...um...get even more dead once the police arrive. Yeah.

Rick pants as he leans against a tree. "Right... Right... Okay... Well then, little buddy, any suggestions? Seemin' I'm in the free. For now. What exactly did 'ja mean tha I was ina tribe or somethin'? He checks over his belongings and checks for his new mutations. "Well... Less and less I look like mah old self. Anyhow, I'm thinking I should probably find a place with water... Lots of it. You know of any?"
"I mean that you are apparently the last or only member of a tribe I was once the totem for. The mighty Earthworm Tribe...okay I'm lying, it was pathetic. It was wiped out by the Robin Tribe. THE ROBIN TRIBE! It was terrible. I had no tribe and, frankly, it's hard to find a shaman who wants to be able to channel Earthworm. Eagle and Bear and Wolf and all the other 'cool' animals took all the good shamans, and the rest would hold out for being more than the sole shaman of a pathetic creature, with the ability to burrow through the ground. No shaman, no tribe, nothing to do. So I found ways to amuse myself, sometimes try to help some people--it's how Coyote gets his shamen. But that didn't work; no one feared my wrath or wanted to admit they were helped by a worm. Then I found myself here, finally with a tribe member! So. Water. Maybe there's a lake somewhere? This place is weird. I'm definitely not anywhere I've been, or even know of."
[5,1] As if in response to this lovely story, your body shifts. Your wings turn into wormlike tentacles, still with some webbings of skin, and your legs melt into a "tail". Your body, tail, and head shift to look more wormy. "The Shaman's Mask, and so strong! It is surely a sign!"
(You got 8. I had to.)

-----

((Cagers? When then cagers arrive? All I remeber is there is a sercuity gaurd I'm trying to kill.))
They came in, saw you turning into a metal tube, and stuck you in the cage just in case.

Quote
'Right.... I'm not going on one of my mind trips and I really am a metal tube.... well this is weird. Let's try something else! Some more.... destructive.'
Turn into a robot! A really strong robot with fingers that fire bullets like a SMG! Proceed to break out of the cage I'm in and start killing/shooting nearest people!
[3-2] You turn into a crumpled chunk of metal...hey, you can't turn back!
[6] Your new weakness: Mode Lock (http://tvtropes.org/pmwiki/pmwiki.php/Main/ShapeshifterModeLock?from=Main.ModeLock)! The dice just hate you, I guess, because this was just a natural conjugation of those results.

"Don't make me go all WWE up in yo asses, bitches!"
Wrestle THEM into the cage!
[1v2+1] You jump into the cage, shouting about how you're going to go all WWE on crap.
[6,6] Oh wow. Weakness bonanza tonight. You feel frail and thin, and something slows down...

Dammit. Be Un-Lost.
[5] You find a rest stop near a rental car place. What luck, they seem to have large vehicles!
[4] Not a weakness! Hm, you already have that one...Ah. Second time's the charm. You accidentally release a ray of something off at the rest stop. It strikes a child, who is evidently a lot lighter judging by how his little sister tosses him backwards with a push. You accidentally zap him again, which seems to restore him to normal (except, of course, the shame).

"YOU'RE NOT GOING TO ESCAPE THIS TIME!"
Slappity slap that guy. Explode his face off.
[4v1] Slap! He doesn't explode. Must not work on people. He does, however, fall down. [5v3] However, you are wrestled towards and just about into a cage.
[1] No new powers for you!

"Very well. If your mind is not open to the word of our Lord, you have only yourself to blame. Goodbye."
Leave, go look for some other noteworthy place of residence in the woods.
You wander off and find [4-1] an abandoned campground.
[5] You discover you can glow and mess with light a bit.

The serum inside all of you alters as substantially as when it did for the last group.

-----

NPC Actions:
The cagers cage. The caged are pushed into a corner.

-----

Spoiler: Status (click to show/hide)

-----

It's easy to see who the winners and losers of this turn are.
Title: Re: Metamorphican Madness II
Post by: Unholy_Pariah on April 11, 2013, 09:21:37 pm
Name: Greg
Gender: Male
Description: a tall dirty looking man with dark hair and a massive unkempt beard.
Bio: gregs a hobo, he signed up for the transhumanist test program in exchange for booze and cookies
Title: Re: Metamorphican Madness II: Turn 17
Post by: Toaster on April 11, 2013, 09:33:54 pm
RAGE through the cage and smash some skulls.
Title: Re: Metamorphican Madness II: Turn 17
Post by: Dermonster on April 11, 2013, 10:02:31 pm
Nuclear punch!
Title: Re: Metamorphican Madness II: Turn 17
Post by: borno on April 11, 2013, 10:19:11 pm
"Alright then... You want to play that way? WE'LL PLAY THAT WAY! PIRATE POWERS, ACTIVATE! CONFUSING PUNCH, GO GO GO!"
Confusing punch everyone who keeps gosh darn grabbing me!
Title: Re: Metamorphican Madness II: Turn 17
Post by: superBlast on April 11, 2013, 10:26:33 pm
((Wait.... what the hell can i even do if I'm stuck being a crappy piece of metal?))
Title: Re: Metamorphican Madness II: Turn 17
Post by: Harry Baldman on April 12, 2013, 12:01:38 am
Test lightbender capabilities by making pretty rainbows in the air and spelling someone else's name with them.
Title: Re: Metamorphican Madness II: Turn 17
Post by: Greenstarfanatic on April 12, 2013, 12:11:28 am
Break into a car and go for a joyride, zapping any sport balls I see along the way.
Title: Re: Metamorphican Madness II: Turn 17
Post by: Xanmyral on April 12, 2013, 12:37:36 am
[I count myself as a winner. And remember kids, winners don't do drugs, they do hardcore genetic manipulation.]

Rick investigates the new changes, shrugging. "Well, seemin' you may be right about that. You know, worms ain't so bad. You ever see that thar movie... Uh.. Hm... Tremor? ...Probably not, come to think on it, but it had giant worms that everyone done feared. You'in may be small, but that don't count nothin' for heart." Rick tries to see if he can sense high concentrations of water in the air, vapor or evaporated water, or whatever, that may lead him to a source of water.
Title: Re: Metamorphican Madness II: Turn 17
Post by: Xantalos on April 12, 2013, 02:12:51 am
Hey wait dude. You wanna get some of this mutagen? Because honestly killing you's kinda boring and I don't wanna do it anymore, so if you wanna go find some mutagen come with me, otherwise I'll just leave you alone. I gotta go ascend to my god's side or whatever I did.

Off to find more mutagen!
Title: Re: Metamorphican Madness II: Turn 17
Post by: Remuthra on April 12, 2013, 05:27:20 am
Same as before. Tell them I was in a very bad accident.
Title: Re: Metamorphican Madness II: Turn 17
Post by: GreatWyrmGold on April 12, 2013, 05:22:16 pm
((Wait.... what the hell can i even do if I'm stuck being a crappy piece of metal?))
In my experience, players can always surprise me. If nothing else, wait for a better mutation or figure out some way to go back to normal...or kill yourself, I guess.
Title: Re: Metamorphican Madness II: Turn 17
Post by: Xantalos on April 12, 2013, 07:17:54 pm
((Wait.... what the hell can i even do if I'm stuck being a crappy piece of metal?))
In my experience, players can always surprise me. If nothing else, wait for a better mutation or figure out some way to go back to normal...or kill yourself, I guess.
(Like that worked in The Art Of Minimalism. Then again, I'm in Wonderlabd in that game now, so eh.)
Title: Re: Metamorphican Madness II: Turn 17
Post by: GreatWyrmGold on April 12, 2013, 07:24:11 pm
((Wait.... what the hell can i even do if I'm stuck being a crappy piece of metal?))
In my experience, players can always surprise me. If nothing else, wait for a better mutation or figure out some way to go back to normal...or kill yourself, I guess.
(Like that worked in The Art Of Minimalism. Then again, I'm in Wonderlabd in that game now, so eh.)
(You haven't checked your status lately, have you?)
Title: Re: Metamorphican Madness II: Turn 17
Post by: Xantalos on April 12, 2013, 07:40:24 pm
((Wait.... what the hell can i even do if I'm stuck being a crappy piece of metal?))
In my experience, players can always surprise me. If nothing else, wait for a better mutation or figure out some way to go back to normal...or kill yourself, I guess.
(Like that worked in The Art Of Minimalism. Then again, I'm in Wonderlabd in that game now, so eh.)
(You haven't checked your status lately, have you?)
(If you're talking about the hallucinations, yes I have.)
Title: Re: Metamorphican Madness II: Turn 17
Post by: superBlast on April 12, 2013, 08:37:22 pm
RAAAAAAAAAAAAAAAAAAAAAAAAAAAAGE into a new mutation!
Title: Turn 18
Post by: GreatWyrmGold on April 12, 2013, 10:02:38 pm
Nuclear punch!
[2v2] The punch half fails but the nuclear connects. [4] They're mostly unaffected.
[5+1,3,2] You grow some blunt antlers, and feel your blood flow funny. And your scabs start to crumble. Uh-oh...

[I count myself as a winner. And remember kids, winners don't do drugs, they do hardcore genetic manipulation.]
(GreatWyrmGold is not responsible for small children obeying this logic.)

Quote
Rick investigates the new changes, shrugging. "Well, seemin' you may be right about that. You know, worms ain't so bad. You ever see that thar movie... Uh.. Hm... Tremor? ...Probably not, come to think on it, but it had giant worms that everyone done feared. You'in may be small, but that don't count nothin' for heart." Rick tries to see if he can sense high concentrations of water in the air, vapor or evaporated water, or whatever, that may lead him to a source of water.
"Ooh. What's a movie?"
[2] You do not find any special water-detecting abilities. [4,6] You do, however, find that you grow a spine, which starts shaking.

Hey wait dude. You wanna get some of this mutagen? Because honestly killing you's kinda boring and I don't wanna do it anymore, so if you wanna go find some mutagen come with me, otherwise I'll just leave you alone. I gotta go ascend to my god's side or whatever I did.
Off to find more mutagen!
"Um..." [5] You get up, a little woozy, and enter the building again. "Hey, can I get some more mutagen?" [4] "Um, sure. We've got a test scheduled for just about 10 minutes from now. Care to join?"
[2] Mutations do not answer for you.

Same as before. Tell them I was in a verybad accident.
[6] You stumble onwards and into the hospital. Someone comes forward, offering to take you a clinic that specializes in cases like this. You get into the back of his van before you realize a couple reasons that this might be a bad idea.
[3] And that's it.

[6,6,2] You feel your organs shifting within you and your torso shifting without. You sprout a pair of arms from your armpits, and your old arms become huge wings, probably at least 15 feet across. Your posture shifts to an avian one, and your bones and flesh feel malleable. You also scent a musky odor.

-----

RAGE through the cage and smash some skulls.
[3-2] Ow!

"Alright then... You want to play that way? WE'LL PLAY THAT WAY! PIRATE POWERS, ACTIVATE! CONFUSING PUNCH, GO GO GO!"
Confusing punch everyone who keeps gosh darn grabbing me!
[6v5] "...CONFUSING PUNCH, GO GO GOOW!" You punch the people around them, sending them on an interesting trip. However, you also punch a wall, which turns out to be a bad idea.

Test lightbender capabilities by making pretty rainbows in the air and spelling someone else's name with them.
[2] You bend some colorful light. Pretty.

Break into a car and go for a joyride, zapping any sport balls I see along the way.
[2] You sprint to a large automobile and are stymied by the door lock.

RAAAAAAAAAAAAAAAAAAAAAAAAAAAAGE into a new mutation!
[5,6] The dice just hate you. Mercy reroll: [2] Okay...nothing. Que cosa, hombre.

-----

NPC Actions:
The people at the rest stop see a giant lady in a dirty sheet trying to open the door to a large SUV. There's a momentary pause, as if everyone is simultaneously wondering if they went crazy, then they all start running about--to their cars, to the buildings, to the pay phones, into walls (ouch), etc.

-----

Spoiler: Statuses (click to show/hide)

-----

So far so good.
Title: Re: Metamorphican Madness II: Turn 18
Post by: Remuthra on April 12, 2013, 10:04:35 pm
Get myself stabilized, so I can stop all this overmutation.
Title: Re: Metamorphican Madness II: Turn 18
Post by: Greenstarfanatic on April 12, 2013, 10:08:25 pm
Use my magnetic powers to unlock the door, and drive awaaaaaaay!
Title: Re: Metamorphican Madness II: Turn 18
Post by: Dermonster on April 12, 2013, 10:13:27 pm
EVIL EYE!
Title: Re: Metamorphican Madness II: Turn 18
Post by: Xantalos on April 12, 2013, 10:13:43 pm
Regenerate while I wait for the test.
Title: Re: Metamorphican Madness II: Turn 18
Post by: borno on April 12, 2013, 10:50:02 pm
GTFO of there!
Title: Re: Metamorphican Madness II: Turn 18
Post by: superBlast on April 12, 2013, 11:15:25 pm
SAAAAAAAAAAAAAAAAAAAAAAD into a new mutation.
Title: Re: Metamorphican Madness II: Turn 18
Post by: Xanmyral on April 12, 2013, 11:39:32 pm
"Well huh. Wonder what all this is then." Rick asks himself as he pokes the spine if physically possible. If not possible, he attempts, but after a minute of futile attempting gives up. "Ah well. Hm.... I think I saw somethin' once, 'bout how moss grows on trees were ta water was. Or was it the sun.... Ah well." Rick shrugs and attempts to see if the trees have any moss growing on a side of them, and if so heads off in that direction.
Title: Re: Metamorphican Madness II: Turn 18
Post by: Harry Baldman on April 13, 2013, 12:48:26 am
Look for any abandoned supplies in the abandoned campground. Preferably something I could live in. If unavailable, stroll off to look for supplies elsewhere.
Title: Re: Metamorphican Madness II: Turn 18
Post by: WillowLuman on April 13, 2013, 04:36:55 am
Mr. Normal seems slightly nervous at the sound of police sirens outside. Must be unused to excitement. "Why are we the taking of so long for beginning? Is there being a problem, doctor?"

"Um.... no..."
Title: Re: Metamorphican Madness II: Turn 18
Post by: Persus13 on April 13, 2013, 07:14:38 am
Another guy walks up to the desk and asks about an upcoming test.
Title: Turn 19
Post by: GreatWyrmGold on April 13, 2013, 08:12:26 am
Mr. Normal seems slightly nervous at the sound of police sirens outside. Must be unused to excitement. "Why are we the taking of so long for beginning? Is there being a problem, doctor?"
"Um.... no..."
Another guy walks up to the desk and asks about an upcoming test.
Just wait another turn, okay? You'll get your first mutations then!

-----

Get myself stabilized, so I can stop all this overmutation.
[3] You slow down your mutations.
[1-1] Successfully and completely so!

EVIL EYE!
Ah yes, one of those many derming-ready powers you've accumulated.
[3v6-2] They weren't looking at you; a security guard tripped as he ran in, ans you got distracted a bit by a shiny pot.
[4+1,5] You are blind! Maybe it's the pot, maybe it's the mutagen, who knows?

Regenerate while I wait for the test.
You do so. Soon, you are brought in and prepare to be tested...
[6,2,6] You don't regenerate right, however. A pair of large, flexible tentacles burst out of your robe, and your arms go all woody, with mapley leaves and chesty nuts sprouting from them. A scrawny kid glances over at you and asks, "Woah! Are you sure that this is safe? Or am I just having a relapse..."

"Well huh. Wonder what all this is then." Rick asks himself as he pokes the spine if physically possible. If not possible, he attempts, but after a minute of futile attempting gives up. "Ah well. Hm.... I think I saw somethin' once, 'bout how moss grows on trees were ta water was. Or was it the sun.... Ah well." Rick shrugs and attempts to see if the trees have any moss growing on a side of them, and if so heads off in that direction.
Your spine seems to be buried in your flesh. You can kinda feel it, though.
You locate some mossy trees. [6] Regardless of if your logic is true, you find a lake. With a whoop, you slip and slide into it. As you fall in, you vaguely remember something about how worms drown in rainstorms...
[4,3] This is not helped by you suddenly sprouting vermilion feathers! "Feathers! Have you been...seeing  another Totem?"

-----

Use my magnetic powers to unlock the door, and drive awaaaaaaay!
[3-1] It seems that the lock is either plastic, or surrounded by metal enough that you can't move one without moving the other.
[6] You feel odd. It seems that that density-control thing went awry; you are getting heavier and lighter randomly, and not uniformly. It's making athletics and acrobatics hard.

GTFO of there!
[4v5] A security guard tackles you.
[2] Oof!

SAAAAAAAAAAAAAAAAAAAAAAD into a new mutation.
[2] No such luck.
[1] Even less such luck...wanna give up?

Look for any abandoned supplies in the abandoned campground. Preferably something I could live in. If unavailable, stroll off to look for supplies elsewhere.
[3] You find an old cooler (empty and broken), a pot, a few fire rings, some rotten firewood, a creek, three socks, a rusty little pocket knife...
[6] ...and that you feel woozy. You faint into the creek and feel better.

-----

Spoiler: Status (click to show/hide)

-----

Last call for Test III! My original idea will have to wait for when there's only one or maybe two waitlisters, but I have one for now...
Title: Re: Metamorphican Madness II: Turn 19
Post by: Remuthra on April 13, 2013, 08:15:25 am
It is time...

Become a superhero. You are the Falcon.
Title: Re: Metamorphican Madness II: Turn 19
Post by: GreatWyrmGold on April 13, 2013, 08:34:52 am
It is time...

Become a superhero. You are the Falcon.
This will be hilarious or sad. Probably both.
Title: Re: Metamorphican Madness II: Turn 19
Post by: Dermonster on April 13, 2013, 08:37:34 am
Focus all the light into a giant heat beam a-la a magnifying glass on an ant.
Title: Re: Metamorphican Madness II: Turn 19
Post by: Xanmyral on April 13, 2013, 10:49:10 am
"No' that I know of, no. Not tha' I know of." Rick attempts to get out of the lake, but instead on the shore of it, with the help of his water controlling powers. "I think I mah of got a tad too excited when I found this here lake."
 
[Man, I don't even know. A giant worm-thing with arm tentacles, hair, strange colored face, covered in orangeish-reddish feathers, and wing-membrane with the arm tentacles. I don't even. This is awesome, but I don't even. Wait, I don't have hair anymore, forgot.]
Title: Re: Metamorphican Madness II: Turn 19
Post by: Harry Baldman on April 13, 2013, 11:02:42 am
Test the extent of water dependency. How long do I need to be out of the water to feel woozy?
Title: Re: Metamorphican Madness II: Turn 19
Post by: Greenstarfanatic on April 13, 2013, 01:38:50 pm
Eh, just punch the fucking window already.
Title: Re: Metamorphican Madness II: Turn 19
Post by: Xantalos on April 13, 2013, 03:57:37 pm
EHEHEHEHEHAHAHA

Laugh manaically while regenerating. Admire new appendages.
Title: Re: Metamorphican Madness II: Turn 19
Post by: superBlast on April 13, 2013, 10:00:36 pm
((No! I wanna keep my phycho!))

Get so bored i get a new mutation and my mode lock disappears.
Title: Re: Metamorphican Madness II: Turn 19
Post by: GreatWyrmGold on April 13, 2013, 11:31:24 pm
If borno and Toaster would like to post/point to actions, I'd appreciate it.
Title: Re: Metamorphican Madness II: Turn 19
Post by: borno on April 13, 2013, 11:36:49 pm
"Oh, so it looks like someone else wants to be beaten as well?! Alright, I'll oblige!"
Confusing Punch Mark II
Title: Re: Metamorphican Madness II: Turn 19
Post by: Toaster on April 16, 2013, 01:14:04 pm
Ooopsie.

EAT the damn cage.  I'll get out of it somehow!
Title: Turn 20
Post by: GreatWyrmGold on April 16, 2013, 05:10:20 pm

It is time...

Become a superhero. You are the Falcon.


"I have seen the dark underbelly of this city, and--"

"Can it, will ya?"

"--about it. I will become the--"

"Alright, less subtle then. SHUT UP YOU FREAK!"

"--darkness. I am..."

"Do you have ears?"

"...The Falcon."

"Yeah, yeah, sure. And I'm Sasha. Don't make me come there and gag you."

[6,4,4] You are about to reply, but are interrupted with shortness of breath. Your lungs don't seem to be working well, which really shouldn't be a surprise. You mutter to swear, and it comes out very high-pitched! You suddenly see an image of the inside of the van!



Focus all the light into a giant heat beam a-la a magnifying glass on an ant.


You never fail to find a destructive use for powers. One of these games, I'm going to give you a wand that summons a butterfly and watch you destroy a city with it.

[2] Or watch you try to destroy a city, at least. The cooks are brightly illuminated and a bit confused. You're a bit hungry.

[1+1] And not-mutatey.



"No' that I know of, no. Not tha' I know of." Rick attempts to get out of the lake, but instead on the shore of it, with the help of his water controlling powers. "I think I mah of got a tad too excited when I found this here lake."


[2+1] You manage to make it closer to shore...

[3] ...with no more mutations.

 

Quote

[Man, I don't even know. A giant worm-thing with arm tentacles, hair, strange colored face, covered in orangeish-reddish feathers, and wing-membrane with the arm tentacles. I don't even. This is awesome, but I don't even. Wait, I don't have hair anymore, forgot.]


He he he.



EHEHEHEHEHAHAHA


Laugh manaically while regenerating. Admire new appendages.


Your wounds don’t seem to be regrowing at trollish rates, but more at time-lapse-film rates.

“Hold still...there we go. You sure this is a good idea?”

[5+1,1,3;2+1] Your skin sprouts green-yellow scales, but the cut on your leg starts oozing,


-----



Test the extent of water dependency. How long do I need to be out of the water to feel woozy?


You feel much better now...probably a couple hours, but it presumably depends on humidity and heat.



Eh, just punch the fucking window already.


Falcon PAWNCH! [5;2] Ow ow ow! At least you broke in. However, people are still reacting. A large--well, almost 6 feet tall and likely past 300 pounds, pretty small to you--man is walking up to you. “What are you doing?”



((No! I wanna keep my phycho!))


((Your WHAT?))


Quote

Get so bored i get a new mutation and my mode lock disappears.


[1] You manage to halt mutation, resulting in a much-belated mercy kill. Probably.



"Oh, so it looks like someone else wants to be beaten as well?! Alright, I'll oblige!"

Confusing Punch Mark II


[5v3] Success! Some more people are reeling!



EAT the damn cage.  I'll get out of it somehow!


You smack your face into the bars. This reminds you that you no longer have a face, or for that matter a mouth.

[3,3] Nothing in particular changes, except a bruise on what used to be your lips.


-----


It’s about 11:00 now, time for the third experiment today.

Up for experimentation are a high school kid named William Snow, someone normal and not at all suspicious or sent here by the US government to get rid of him, a hobo named Greg, and Xan, a returning experiment. Each gets a shot.

Will [1] and Normal [2] feel no odd effects, while Greg [4] feels an odd lack of a sense.


-----


Spoiler: Statuses (click to show/hide)

-----

I don’t have much to say, except that you guys might want to consider getting lunch in the next 15 turns or so.
Title: Re: Metamorphican Madness II: Turn 20
Post by: Dermonster on April 16, 2013, 05:17:37 pm
Use cooks and Light-Heat thing to finish off the soup.
Title: Re: Metamorphican Madness II: Turn 20
Post by: WillowLuman on April 16, 2013, 05:41:50 pm
"May I see one syringe? Is very interesting, I must take look." Surreptitiously slip one of the syringes into jacket pocket. "Ah yes, is very good test then, all adequate and normal."

If sleight of hand doesn't work, whip out cell phone and start talking in unknown foreign language, occasionally interjecting English "Okay Suzie!" In other words, call superiors and ask for further instruction.
Title: Re: Metamorphican Madness II: Turn 20
Post by: Persus13 on April 16, 2013, 05:53:09 pm
Yawn. Go to sleep.
Title: Re: Metamorphican Madness II: Turn 20
Post by: Fr0stByt3 on April 16, 2013, 06:03:27 pm
Name: Unknown
Age: Unknown
Appearance: Completely generic, wears a hoodie with the hood up.
Backstory: Unknown
Title: Re: Metamorphican Madness II: Turn 20
Post by: superBlast on April 16, 2013, 06:06:25 pm
Do nothing! Let mutation happen naturally.
Title: Re: Metamorphican Madness II: Turn 20
Post by: WillowLuman on April 16, 2013, 06:09:33 pm
Name: Unknown
Age: Unknown
Appearance: Completely generic, wears a hoodie with the hood up.
Backstory: Unknown

Got it. Hobo, former gang banger.
Title: Re: Metamorphican Madness II: Turn 20
Post by: Remuthra on April 16, 2013, 07:10:35 pm
Grab a respirator, then fly out the window and into the city. Are there any nearby villains?
Title: Re: Metamorphican Madness II: Turn 20
Post by: Unholy_Pariah on April 16, 2013, 07:54:22 pm
seek more booze and cookies
Title: Re: Metamorphican Madness II: Turn 20
Post by: Xantalos on April 16, 2013, 09:01:34 pm
Ask for bandage. And haemophilia medication.
Heal shin.
Title: Re: Metamorphican Madness II: Turn 20
Post by: Xanmyral on April 16, 2013, 11:16:53 pm
Rick continues trying to get to shore with his new body with the aid of his water powers. "Is there any thang I can do to help you, little buddy? You done helped me out a lot with that thar cage, and I'm aimin' to return the favor."
Title: Re: Metamorphican Madness II: Turn 20
Post by: Harry Baldman on April 16, 2013, 11:43:26 pm
Get out of the creek, follow it to something interesting.
Title: Re: Metamorphican Madness II: Turn 20
Post by: Greenstarfanatic on April 17, 2013, 12:52:33 am
Respond to the question by punching the guy and driving off.
Title: Re: Metamorphican Madness II: Turn 20
Post by: borno on April 17, 2013, 02:37:53 am
CRAZY PUNCH EVERYONE! HAHAHAH!
Title: Re: Metamorphican Madness II: Turn 20
Post by: Toaster on April 17, 2013, 12:12:36 pm
Does the cage go to the floor or ceiling?  Try to go out through the top/bottom weak point.
Title: Turn 21
Post by: GreatWyrmGold on April 17, 2013, 07:51:02 pm
Use cooks and Light-Heat thing to finish off the soup.
[2-1] You sweep the beam across the room, causing glare off a shiny pot to blind you for a turn or so. “Argh!”
[6+1,5,4,3] Wow. You quadruple in size (forcing you to the ground) and you feel a chill. A cook splashes you with water, which burns and causes you to recoil! The burns don’t leave a mark--it seems to basically be supernatural hydrophobia.

Grab a respirator, then fly out the window and into the city. Are there any nearby villains?
You don’t see a respirator in the van, nor a window, not a way to fly.
The van pulls to a stop, then starts turning and backing up.
[2] And no new mutations come along to let you respirate, fenestrate, or aviate.

Ask for bandage. And haemophilia medication.
Heal shin.

“Hey, can I have a bandage and some haemophilia medication?”
[1] (Oh gods why do you guys suck at these kinds of rolls.) “Why would you want those? See, you’re O.K. Look, I’ll cut you to prove my point.” A slight gash on your arm turns into a bleeding river. You feel a bit light-headed.
[2+1,7+1] A fin grows out of your back and another on your tail.

Rick continues trying to get to shore with his new body with the aid of his water powers. "Is there any thang I can do to help you, little buddy? You done helped me out a lot with that thar cage, and I'm aimin' to return the favor."
”Having a tribe would be nice. Maybe you could recruit one?
[2+1] You’re almost to shore now.
[3] You don’t change any further. Although by this point, it’s kinda hard for you to get weirder.

-----

Do nothing! Let mutation happen naturally.
[5] It sure does. You feel supernaturally strong...oh wait, you’re inanimate. Wow, the dice are just taunting you now.

Get out of the creek, follow it to something interesting.
[1] You find yourself at a police station in a tiny town where you murdered someone and their police station has a creek flowing by it. They recognize you! Yes, despite glowing.
[6] Your new weakness comes into play: You have a sort of minor telepathy, causing every thought of every man, woman, and child, as well as their dogs, to whisper themselves indistinctly into your mind’s ear.

Respond to the question by punching the guy and driving off.
[3v5] FALCON PAWNCH REDUX! You miss. [4-1] Despite the “big” guy grabbing the highest part of you he could reach--just above your legs--you manage to slip into the vehicle. It’s quite cramped, but you can drive. [3] Except that the keys aren’t in the car. (Unless I said that they were earlier, in which case let me know.)
[4] You gain an almost useless ritual that requires touching someone!

CRAZY PUNCH EVERYONE! HAHAHAH!
[5v5-1] You punch the disoriented people, making them more so! Fun!
[3] Fun fun fun!

Does the cage go to the floor or ceiling?  Try to go out through the top/bottom weak point.
No, it’s like a dog cage, except much bigger.
[1] You manage to get your head stuck between two bars.
[4,5] You swing your arms about and feel a cell phone teleport into your hand. The dice have mercy on you as well, as when you tug your head backwards, you rip the bars enclosing your head out of their sockets...and wrenching your neck painfully. Use this power wisely...

-----

"May I see one syringe? Is very interesting, I must take look." Surreptitiously slip one of the syringes into jacket pocket. "Ah yes, is very good test then, all adequate and normal."
If sleight of hand doesn't work, whip out cell phone and start talking in unknown foreign language, occasionally interjecting English "Okay Suzie!" In other words, call superiors and ask for further instruction.
[2,4] “No, you cannot.” This doesn’t stop you from sneaking one off the shelves.
[7] You hear waves, neat.

Yawn. Go to sleep.
“Goodnight everyone.” You lie down and [5] enjoy a restful sleep.
[5] This is hard to convey when you’re asleep.

seek more booze and cookies
[2] “I DEMAND ALCIHOL AND COOKIE SNACKS!” “Um, no. Now tell me...how do you feel?”
[3] You feel normal. Well, normal as ever. ...Which is normal, of course.

-----

NPC Actions:
The police make a watchlist for Xan, Crazy Joe, That Guy, and Walther.

-----

Spoiler: Statuses (click to show/hide)

-----

I had some clever comments, but I forgot them.
Title: Re: Metamorphican Madness II: Turn 21
Post by: Remuthra on April 17, 2013, 07:53:04 pm
Oh, thought that was a hallucination. Melt a hole in the back of the van to let me escape.
Title: Re: Metamorphican Madness II: Turn 21
Post by: Dermonster on April 17, 2013, 07:56:39 pm
Eat meaty bits that are doubtlessly around the kitchen intended for the soup, then burst out of the building with my square cube law'd super strength like goddamn godzilla.
Title: Re: Metamorphican Madness II: Turn 21
Post by: Persus13 on April 17, 2013, 08:00:43 pm
Wake up. See how i've changed.
Title: Re: Metamorphican Madness II: Turn 21
Post by: Xantalos on April 17, 2013, 08:04:44 pm
GET MUTAGEN
HEAL
GET BANDAGES
Title: Re: Metamorphican Madness II: Turn 21
Post by: Toaster on April 17, 2013, 08:40:38 pm
"Bros, you gonna pay!"

Teleport nearest scientist into hand.  Shake them around until I can feed from their anger!
Title: Re: Metamorphican Madness II: Turn 21
Post by: Greenstarfanatic on April 17, 2013, 08:59:30 pm
Pick up the guy by the neck and perform the ritual. Hopefully it helps me get the keus. If not, attempt pickpocketing.
Title: Re: Metamorphican Madness II: Turn 21
Post by: Unholy_Pariah on April 17, 2013, 09:16:28 pm
I feel extremely sober, now wheres my booze?

continuously demand booze and/or cookies
Title: Re: Metamorphican Madness II: Turn 21
Post by: WillowLuman on April 17, 2013, 09:32:09 pm
Suddenly, Mr. Normal hears someone whispering hideous insults in the language of the Uncleland. Confused as to why someone would make a serum to do this, he quietly calls his superiors for further instructions.
Title: Re: Metamorphican Madness II: Turn 21
Post by: superBlast on April 17, 2013, 09:49:05 pm
I'm super strong.... BUT I"M A FREAKING LUMP OF METAL!

Will the stupid mode lock out of existence!
Title: Re: Metamorphican Madness II: Turn 21
Post by: Xanmyral on April 17, 2013, 10:31:28 pm
Rick continues heading towards shore with help of water bendingx3. "Sure there little buddy, I'll be tryin' my best for that. How do I do that though, just ask someone? Also, you knowin' how I can stop these changes though? I'd rather not get any, well, weirder. Not that I supposin' I could, comparin' to normal people."
Title: Re: Metamorphican Madness II: Turn 21
Post by: WillowLuman on April 17, 2013, 10:40:46 pm
You and Xantalos both.

Say, I think I found the song for this. (http://www.youtube.com/watch?v=pl3vxEudif8) Don't kill me!
Title: Re: Metamorphican Madness II: Turn 21
Post by: Xantalos on April 17, 2013, 10:53:17 pm
You and Xantalos both.

Say, I think I found the song for this. (http://www.youtube.com/watch?v=pl3vxEudif8) Don't kill me!
...who ya talking to?
Title: Re: Metamorphican Madness II: Turn 21
Post by: WillowLuman on April 17, 2013, 11:00:00 pm
About which part?
Title: Re: Metamorphican Madness II: Turn 21
Post by: Xantalos on April 17, 2013, 11:02:21 pm
'You and Xantalos both'.
Title: Re: Metamorphican Madness II: Turn 21
Post by: WillowLuman on April 17, 2013, 11:07:39 pm
Yeah, I can't see how either of your characters could get much physically weirder.
Title: Re: Metamorphican Madness II: Turn 21
Post by: Xantalos on April 17, 2013, 11:09:39 pm
Yeah, I can't see how either of your characters could get much physically weirder.
Oh!
Many ways.
Title: Re: Metamorphican Madness II: Turn 21
Post by: borno on April 18, 2013, 02:31:02 am
Start to punch then again, and when I'm about to hit them, recoil and run away! This is for maximum confusion.
Title: Re: Metamorphican Madness II: Turn 21
Post by: Harry Baldman on April 18, 2013, 07:27:54 am
Give up and go quietly with the police, citing my right to remain silent and right to an attorney.
Title: Turn 22
Post by: GreatWyrmGold on April 18, 2013, 09:26:53 pm

Oh, thought that was a hallucination. Melt a hole in the back of the van to let me escape.


You can’t melt, but you CAN disintegrate. [5] You manage to avoid dying as the van disintegrates. [4] Something good happens, or rather something bad does not.

[5,5] You mutate, but are too unconscious to notice.



Eat meaty bits that are doubtlessly around the kitchen intended for the soup, then burst out of the building with my square cube law'd super strength like goddamn godzilla.


You REALLY want to invoke the Square/Cube Law?

[5,3+1] You manage to find and grab some largish chunks of meat, [6+3-2] and then stand up through the ceiling. Unfortunately, the whole building seems to crumble around you. [1] You are crushed in the rubble, lethally.



GET MUTAGEN

HEAL

GET BANDAGES



“Gimme that!” [4] You grab some mutagen and stick it in your veins. Aw yeah! [4] You also bandage your wound, just in time to [5] see that the building is collapsing and dive into a corner where the rubble doesn’t crush you.

[3+2,3;3+1;8] You shapechange into a dwarf, making you look positively normal with just a vivacious violet beard. You also get an ability I can’t express until a foreigner talks and feel your heart’s beating stop for a moment before your whole body starts pulsing.



Rick continues heading towards shore with help of water bendingx3. "Sure there little buddy, I'll be tryin' my best for that. How do I do that though, just ask someone? Also, you knowin' how I can stop these changes though? I'd rather not get any, well, weirder. Not that I supposin' I could, comparin' to normal people."


You make it to shore.

"Um, I suppose you'd just show them why you're a better shaman to follow than their old tribe's shaman, or best their chief in single combat perhaps, but that doesn't seem to be your forte. As to stop your...weirdness...well, what caused it?"

[4,2] Your head turns a nice emerald hue. Ooh.


-----



"Bros, you gonna pay!"

Teleport nearest scientist into hand.  Shake them around until I can feed from their anger!


[4-3] You are the latest in the line of mutants to fail horribly due to not understanding how your powers work. You do, however, grab a brick, which probably wasn’t enough to cause the room to collapse...yet collapse it does. [2+1] Being protected by the cage, you were in minimal peril, and the bits of rubble that hit you bounced off. Weird.



Pick up the guy by the neck and perform the ritual. Hopefully it helps me get the keus. If not, attempt pickpocketing.


You mutter the ritual. You detect violent intentions in him, [5v6+1] giving you a chance to throw him into a nearby vehicle. You notice some cops.



Start to punch then again, and when I'm about to hit them, recoil and run away! This is for maximum confusion.


You hurry off down the corridor. This is interrupted when the building starts to collapse. [2] You are pinned under some rubble. It is quite painful.



Give up and go quietly with the police, citing my right to remain silent and right to an attorney.


You meekly wander into the police station with your hands up. “I surrender, I have a right to remain silent and have an attorney.”

The secretary looks up. “Wait, you surrender your right to remain silent and have an attorney? Using an insanity defense, are you?”


-----



Wake up. See how i've changed.


You notice an acute spatial sense, which serves you well as you [2] are crushed and immobilized under a pile of rubble from the collapsing building.

[3] Your newest mutation is a bunch of fear.



I feel extremely sober, now wheres my booze?

continuously demand booze and/or cookies


“I want booze! I want booze! I want cookies! I want booze! And/or cookies! I want--” [6] You get knocked out of the window and knocked out. A moment later, you awake. “Booze!”

[1] You don’t change.



Suddenly, Mr. Normal hears someone whispering hideous insults in the language of the Uncleland. Confused as to why someone would make a serum to do this, he quietly calls his superiors for further instructions.


[4] Using a surreptitious communication device, he hears the following message: [6] "Thank you for activating the self-destruct function. This device will now self-destruct." You suddenly vanish and reappear with a sound of waves, but without the communicator in your hand.

[6] Pulling out your emergency communicator, you discover crippling immunity.


-----


NPC Actions:

Heads turn across the city as the building collapses. There’s a pause in all activities, only about a second for those doing things like fights, heart surgery, or video games, but almost a minute for others. Nice.

-----

Spoiler: Status (click to show/hide)

-----

I still don't remember.

Derm derm'd it good. At least he was the only immediate casualty.
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: Dermonster on April 18, 2013, 09:33:12 pm
Damn.
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: superBlast on April 18, 2013, 09:36:10 pm
Um.... I think you skipped me
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: Toaster on April 18, 2013, 09:36:25 pm
"Radical, bros!   I can smash buildings and shit!  Wack."

Attempt again to escape cage, since obviously the rubble damaged it enough to let me break free.
Title: Re: Metamorphican Madness II: Turn 21
Post by: GreatWyrmGold on April 18, 2013, 09:38:06 pm
I'm super strong.... BUT I"M A FREAKING LUMP OF METAL!

Will the stupid mode lock out of existence!
[1] You fail to escape this issue, and in fact begin to lose your mental capabilities.
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: Persus13 on April 18, 2013, 09:39:54 pm
Get out of rubble
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: Greenstarfanatic on April 18, 2013, 09:40:59 pm
Try to find an abnormally large bicycle, and lighten the cops should I see them.
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: Unholy_Pariah on April 18, 2013, 09:51:45 pm
discover beer bottle in inventory, walk over to window and throw it at someone then run.
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: Xanmyral on April 18, 2013, 09:57:14 pm
"Well... That'in might work... But anyhow, I think this'in was caused by that thar scientist place, you know, the one you busted me outta. I'm thinkin' they put somethin' in me that's causin' me ta change all the time. Next moment, I might look like somethin' completely different soon if'in I don' stop them... I don' really know how to stop it." Rick tries to will himself to stop changing, if such a thing is possible. If not, he simply sighs and investigates his immediate surroundings. "Should'in we have a place to stay, I'm suppose'in... This might work."
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: superBlast on April 18, 2013, 10:37:06 pm
((Did i even have mental capabilities in the first place lol?))

Will harder! Will until the equivalent of my brain explodes! I will get the mode lock to disappear!
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: WillowLuman on April 18, 2013, 11:04:40 pm
(Wait, did I just teleport? Does crippling immunity mean immunity to crippling?)
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: Xantalos on April 18, 2013, 11:06:54 pm
YEAH

GO FIND SOME CRIME
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: Harry Baldman on April 18, 2013, 11:28:21 pm
"Actually, that's what I would say if I was a criminal. Which I most certainly am not. I am merely practicing for an acting class. I don't even know why I'm here, really. Look, pretty lights!"

Distract the people, secretary included, with pretty lights and slip out of the area.
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: Remuthra on April 19, 2013, 05:02:09 am
Use unconsciousness as an excuse to heal.
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: WillowLuman on April 19, 2013, 04:40:09 pm
(I'm a little confused about my status, I'll need an explanation before I can post my next action. By Einhanded do you mean I lost a hand? Do I teleport now? Does "crippling immunity" mean an immunity that cripples or an immunity to crippling? Sorry for asking twice, I just want to make sure I don't accidentally skip a turn.)
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: GreatWyrmGold on April 19, 2013, 04:47:29 pm
(I'm a little confused about my status, I'll need an explanation before I can post my next action. By Einhanded do you mean I lost a hand? Do I teleport now? Does "crippling immunity" mean an immunity that cripples or an immunity to crippling? Sorry for asking twice, I just want to make sure I don't accidentally skip a turn.)
(Um...Einhanded means you have one hand, but then I remembered your teleportation thingy and you didn't lose a hand. Same with unconsciousness. And as for the crippling immunity...um...what the heck DID I mean? Um...I'll just reroll. You're dyslexic. Wait, I think that might have been what I meant. Somehow.)
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: WillowLuman on April 19, 2013, 04:58:30 pm
(So... I gained teleportation powers without realizing it on my first turn, then dyslexia on the second? Alright, I can work with that.)
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: GreatWyrmGold on April 19, 2013, 05:14:11 pm
((Essentially, yes.))
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: WillowLuman on April 19, 2013, 05:38:06 pm
Not serum for ear-whisper insults. Serum for ocean waves, and powers. Mr. Normal had not gone into the wrong lab office after all.

BEE-EEP BEE-EEP.

He whipped out his phone, answering the call. "What is this?" crackled a voice in a foreign language. "We are getting of reports of magnitude 3 disturbance on scale of Richter. Did we not say keep to the surreptitious? Why you level building?"

"Negative. It was not me. I have acquired sample and explosion is the covering of my tracks with confusion."

"Very well. Be the proceeding to of the extraction point in local forest surroundings. You will be the waiting of for our contact there."

"Very good."

Flipping the phone closed, Mr. Normal heads into the woods to search for the extraction point.
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: borno on April 19, 2013, 06:05:13 pm
Lime, being under great stress instinctively start stalking in pirate!
"Argh! I'm in a great bit o' trouble 'ere!"
He then tries to explode all the bricks around him by touching them all!
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: GreatWyrmGold on April 20, 2013, 04:04:41 pm
Xanmyral and Unholy_Pariah need to post turns.
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: Unholy_Pariah on April 20, 2013, 04:21:23 pm
Xanmyral and Unholy_Pariah need to post turns.

Lies and deceitfulness
discover beer bottle in inventory, walk over to window and throw it at someone then run.
Title: Re: Metamorphican Madness II: Turn 22: Derm derm'd it good
Post by: GreatWyrmGold on April 20, 2013, 04:24:48 pm
When did those get there? Turn up shortly.
Title: Turn 23
Post by: GreatWyrmGold on April 20, 2013, 04:42:50 pm

YEAH


GO FIND SOME CRIME


Prospects for crime being limited, you decide to shift the rubble. [5-1] You make your way out of the building. Yeah!

[5+2,4,4,6;7+1;5] You melt into a blob, with a weird bit of scaley, draconic snout. Your sense of smelling improves markedly, perhaps due to the snout.



Use unconsciousness as an excuse to heal.


[1] You bleed out some.

[5,5] You can’t see it, but...well, take warning.



"Well... That'in might work... But anyhow, I think this'in was caused by that thar scientist place, you know, the one you busted me outta. I'm thinkin' they put somethin' in me that's causin' me ta change all the time. Next moment, I might look like somethin' completely different soon if'in I don' stop them... I don' really know how to stop it." Rick tries to will himself to stop changing, if such a thing is possible. If not, he simply sighs and investigates his immediate surroundings. "Should'in we have a place to stay, I'm suppose'in... This might work."


”That’s...not good.”

[4] You sort of will yourself to stay like this! As you don’t change, you hypothesize success.


-----



"Radical, bros!   I can smash buildings and shit!  Wack."

Attempt again to escape cage, since obviously the rubble damaged it enough to let me break free.


[1] “Ow ow ow! Why did I hit the sharp part?”

[6,1] Do you REALLY need more weaknesses? Okay, fine. You split into [1d3=2] two of yourself, one logical and one passionate. They’re both smaller and weaker.



Try to find an abnormally large bicycle, and lighten the cops should I see them.


[6-1] You notice what seems to be a Hagrid cosplayer pulling up on a giant motorcycle. [3+1,4] You break out of the van and knock the former owner off of the bike. Sweet!

[6] The world starts to warp in front of your eyes.



((Did i even have mental capabilities in the first place lol?))

Will harder! Will until the equivalent of my brain explodes! I will get the mode lock to disappear!


[2-1] Your mind fades farther.



"Actually, that's what I would say if I was a criminal. Which I most certainly am not. I am merely practicing for an acting class. I don't even know why I'm here, really. Look, pretty lights!"

Distract the people, secretary included, with pretty lights and slip out of the area.


[4] You successfully glow harder and bend your light dazzlingly. “Wait, I think I’ve heard--”

“Gottagobye!”

[3] You run out without your new mutations!



Lime, being under great stress instinctively start stalking in pirate!

"Argh! I'm in a great bit o' trouble 'ere!"

He then tries to explode all the bricks around him by touching them all!


You touch one and kasplode it. Bits of kasploded brick hit you. This might not be such a good idea...even if you avoid all the bits, what if you brought the whole thing down onto you?

[5] You feel a tingling in your eyes. You zoom in. Neat!


-----



Get out of rubble


You’re having trouble moving! [5-2] You manage to squirm a bit over to a slightly less pinning bit of rubble, although with some painful lacerations.

[5] Your brain is flooded with information about how well your body is doing. Pretty crappy, it turns out. Broken bones, cuts, stuff like that.

[3+1] You don’t feel worse than you did a moment ago, thank god.



..."Very well. Be the proceeding to of the extraction point in local forest surroundings. You will be the waiting of for our contact there."

"Very good."

Flipping the phone closed, Mr. Normal heads into the woods to search for the extraction point.


You vaguely wonder why the conversation was in broken English*, but decide that this is an unimportant detail.

[6-2] You figure out the way to the extraction point and start! [2] Nothing happens. Dull, but worth it.

[1] No new mutatink.


*I know you said it was a foreign language, but I decided this would be funnier than questioning why he couldn't speak his own language.



discover beer bottle in inventory, walk over to window and throw it at someone then run.


[5-1] You find a beer bottle and a red-stained handkerchief. You decide to throw them both! [3,2] You toss the beer bottle at a random chunk of wall but miss. It hits the ground and shatters. Meanwhile, the hankie floats to the ground. You pause to watch. Pretty!

[7] Wow, that’s almost completely useless. You hear a couple fewer voices, however.


-----


NPC Actions:

Emergency response teams start being sent to the building.

A policeman is dispatched to a rest stop.


-----


Spoiler: Status (click to show/hide)


-----


Well then. I just remembered two things I’ve been meaning to say for a couple turns.


Firstly, the reason the spacing’s off has to do with the way Google Drive copy-pastes, as far as I can tell. It’s annoying and doesn’t want to be fixed, but it’s not a major issue.

Second, if you think the OP is looking different than it should...it probably is. I’ve been modifying the OP while working on the turn. Bwa ha ha.


Again, let me know if said OP is missing anything.
Title: Re: Metamorphican Madness II: Turn 23
Post by: Harry Baldman on April 20, 2013, 04:54:27 pm
Dive into a creek (or, if possible, a nearby, larger river) and swim downstream, preferably away from here.
Title: Re: Metamorphican Madness II: Turn 23
Post by: borno on April 20, 2013, 05:10:30 pm
Try to wriggle out of rubble. Pray for helpful mutations.
Title: Re: Metamorphican Madness II: Turn 23
Post by: Remuthra on April 20, 2013, 05:11:40 pm
Regain consciousness.

The dice do not like me apparently.
Title: Re: Metamorphican Madness II: Turn 23
Post by: Persus13 on April 20, 2013, 05:15:56 pm
Try to wriggle out of rubble. Pray for helpful mutations.
Same here
Title: Re: Metamorphican Madness II: Turn 23
Post by: Xanmyral on April 20, 2013, 05:25:36 pm
"Hurm.... Well, I'mma thinkin' we won't be findin' no new followers here. Thinkin' we should head to some place more full 'o people, things probably died down by now. Although there was that thunderin' a while back, but I'm sure it was just nothin'. Hm... First though, Imma gonna mark this place." Rick takes his now useless shoes and ties the strings together, then tries to toss it on a branch to get it to hang there. "There, now if'in we wanna come back we just gotta look for tha shoes. Now to try and find civilization, and people to show the proper way of the worm."
Title: Re: Metamorphican Madness II: Turn 23
Post by: Xantalos on April 20, 2013, 05:28:02 pm
Use snout to sniff out living beings. Kill them.
Title: Re: Metamorphican Madness II: Turn 23
Post by: WillowLuman on April 20, 2013, 05:49:07 pm
Taking his handkerchief out of his pocket, Mr. Normal finds he can now scarcely read the intricate print on his operations map. The landmarks were still legible, but there was no way of telling which way the map was supposed to be held without reading words. With no other alternative, he destroys the map and looks for someone in these woods to give him directions to a certain landmark.
Title: Re: Metamorphican Madness II: Turn 23
Post by: superBlast on April 20, 2013, 06:28:54 pm
MOOOOOOOOORE willing the mode lock out of existence!
Title: Re: Metamorphican Madness II: Turn 23
Post by: Toaster on April 20, 2013, 08:32:36 pm
Now I need two flavors of flavor.

"I say, we're in a deuced pickle here!"

"Bro, can the fancy-talk, we gotta ACT!"

Logic:  Consider the situation

Passion:  Chuck Logic through the cage
Title: Re: Metamorphican Madness II: Turn 23
Post by: TCM on April 20, 2013, 09:36:37 pm
Name: May
Gender: Female
Description: Short, raven-haired ivory-skinned girl with two big eyes.
Bio: Star professional deathmatch contestant, the greatest in the entire world, until she got so good at her job that in her final match she killed all other athletes, couches, announcers, audience members and every other person associated with the sport in a final attack. Unemployed, she signed up to fight more people, get money and hopefully get the ability to kill the Meta Gods.
Title: Re: Metamorphican Madness II: Turn 23
Post by: GreatWyrmGold on April 20, 2013, 09:41:23 pm
Name: May
Any relation to another well-known May?
Title: Re: Metamorphican Madness II: Turn 23
Post by: TCM on April 20, 2013, 09:43:42 pm
Name: May
Any relation to another well-known May?

No. By that I mean yes.
Title: Re: Metamorphican Madness II: Turn 23
Post by: Remuthra on April 20, 2013, 09:46:15 pm
Name: May
Any relation to another well-known May?

No. By that I mean yes.
Which resolves out to Maybe.
Title: Re: Metamorphican Madness II: Turn 23
Post by: Unholy_Pariah on April 20, 2013, 09:47:45 pm
sift through the rubble looking for a safe, use super hearing to crack rotary lock, loot everything
Title: Re: Metamorphican Madness II: Turn 23
Post by: Persus13 on April 20, 2013, 09:56:51 pm
Name: May
Any relation to another well-known May?

No. By that I mean yes.
Which resolves out to Maybe.

headdesk
Title: Re: Metamorphican Madness II: Turn 23
Post by: Greenstarfanatic on April 21, 2013, 01:14:21 am
DRIVE OFF! Maybe use my magnetic powers to make the Gas Station blow up or something somehow.
Title: Re: Metamorphican Madness II: Turn 23
Post by: Onyxjew944 on April 21, 2013, 06:34:36 am
Name: Elrond Humperdink
Gender: Eunuch
Description: Middle-aged male with sunken, green eyes; a hooked nose; and a beard with singed tips on both plaited ends.
Bio: Following a long life of living a life of prosperity and boredom, Elrond decided to engage in the surprisingly uncommon sport of gladiatorial duck fighting. Considering his current predicament, it is safe to say he lost it all when they learned just how much methane sixteen thousand pissed-off ducks could produce. Not a pretty sight.
Title: Turn 24
Post by: GreatWyrmGold on April 21, 2013, 06:53:52 pm

Regain consciousness.

The dice do not like me apparently.


They never have.

[1] They really really hate you.

[5,1] Mutation!



"Hurm.... Well, I'mma thinkin' we won't be findin' no new followers here. Thinkin' we should head to some place more full 'o people, things probably died down by now. Although there was that thunderin' a while back, but I'm sure it was just nothin'. Hm... First though, Imma gonna mark this place." Rick takes his now useless shoes and ties the strings together, then tries to toss it on a branch to get it to hang there. "There, now if'in we wanna come back we just gotta look for tha shoes. Now to try and find civilization, and people to show the proper way of the worm."


”Sounds like a plan!”

[1] You march off as much as a wormy creature can march! ”Where are we?” You’re...not sure.

[5,4] You grow soft, pinkish-orangish down. ”You’re sure you haven’t been cheating on me with some bird totem?”



Use snout to sniff out living beings. Kill them.


You sniff. You find a technically-alive person and smother him. Or maybe her. What now?

[5+2,2,3,2;5+1;7] You flatten, pretty thin at the edges, with some hard struts. You might be able to glide, if you could get high. You also shift green and feel a bit weak, sprout amberish hair on your back. You discover the ability to shift stuff about and corresponding swift reflexes when you accidentally drop a chunk of rubble almost on yourself.


-----



Dive into a creek (or, if possible, a nearby, larger river) and swim downstream, preferably away from here.


[1+1] You can’t find the creek! You hear some people coming out of the police station!



Try to wriggle out of rubble. Pray for helpful mutations.


[1] “Ggh! Mm!” You cause the rubble to shift, crushing you.



MOOOOOOOOORE willing the mode lock out of existence!


[2-2] You’re completely mindless and therefore can’t be played. Given up yet?



Now I need two flavors of flavor.

"I say, we're in a deuced pickle here!"

"Bro, can the fancy-talk, we gotta ACT!"

Logic:  Consider the situation

Passion:  Chuck Logic through the cage



[1] Logic decides that it’s hopeless. [2v2] Passion and Logic struggle.



DRIVE OFF! Maybe use my magnetic powers to make the Gas Station blow up or something somehow.


[5-1] You drive off and pull out onto the highway! You do not make the rest stop explode.


-----




Try to wriggle out of rubble. Pray for helpful mutations.


Same here


Hopefully with more success. [5] Successfully with more success. You squirm out into the lobby, which is merely devastated rather than collapsed.

[5] You must have VENGEANCE on these people!




Taking his handkerchief out of his pocket, Mr. Normal finds he can now scarcely read the intricate print on his operations map. The landmarks were still legible, but there was no way of telling which way the map was supposed to be held without reading words. With no other alternative, he destroys the map and looks for someone in these woods to give him directions to a certain landmark.


[5] You find a ranger’s cabin. Knocking on the door, you ask how to get to [5] Gethercole Pond. [3] “Um, it’s about that ways a few miles.”

[8] “Tank you, gud sir.” You shake his hand, causing yours to drop off. “Interestink...” You put it back on. “Um, your hand...um...”



sift through the rubble looking for a safe, use super hearing to crack rotary lock, loot everything


[5] You somehow manage to find a safe in the rubble and [4] manage to open it after a few attempts. Within is...[3] a few $20-dollar bills and a nice watch.

[8] Wow. Just wow.


-----


NPC Actions:

Emergency personnel arrive at the rubble-pile.


-----


Spoiler: Statuses (click to show/hide)


-----


Nice. Maybe there’ll be enough people dead by the next “experiment” to balance out the new players!
Title: Re: Metamorphican Madness II: Turn 24
Post by: superBlast on April 21, 2013, 07:01:52 pm
Fine.... that's a hell of a way to die though.... become a chunk metal and have my mind dissipate into nothing....

Name: Maika
Gender: Female
Description: Long black hair and has eerie purple eyes.
Bio: She loves pain.... it feels great.... but what she likes most.... is making others feel good too!
Title: Re: Metamorphican Madness II: Turn 24
Post by: Greenstarfanatic on April 21, 2013, 07:02:59 pm
WOO! Now, let's see if I can't find a motel or something. Or maybe a bank without security to rob.
Title: Re: Metamorphican Madness II: Turn 24
Post by: Xanmyral on April 21, 2013, 07:24:56 pm
[Eight? Wut?]

"I can't control mah changes little guy, they just 'appen and will keep 'appening till I figure out a way ta make 'em stop sadly. You're ta only creature talkin' to me, and I've been with ya since you found me." Rick tries to dispel the idea that he's been seeing another totem on the side. "Now then, lets see iffin' I can find us outta here and into some place with livin' people..."
Title: Re: Metamorphican Madness II: Turn 24
Post by: Persus13 on April 21, 2013, 07:33:06 pm
Search for an ambulance. One must have unbroken limbs before having Vengeance.
Title: Re: Metamorphican Madness II: Turn 24
Post by: Remuthra on April 21, 2013, 08:09:12 pm
Make a deal with the nearest aetherial presence to get me into a better situation.
Title: Re: Metamorphican Madness II: Turn 24
Post by: Xantalos on April 21, 2013, 08:39:35 pm
Go kill something. Wonder why govenment agents haven't tried to capture us yet.

HINT HINT
Title: Re: Metamorphican Madness II: Turn 24
Post by: Unholy_Pariah on April 21, 2013, 08:59:54 pm
Wear watch, use money to buy some beer, get drunk and mutate.
Title: Re: Metamorphican Madness II: Turn 24
Post by: WillowLuman on April 21, 2013, 11:05:43 pm
"Ees no woory, mister, very good. Just... how you say? Prosthetic. Very good prosthetic." With the ranger reassured by the polite and unthreateningly awkward demeanor, Mr. Normal set off in the indicated direction. Being cautious, he does not try his teleportation, instead choosing to walk... happening upon a large wormy creature. He tries to approach to get a better look without being seen.
Title: Re: Metamorphican Madness II: Turn 24
Post by: Xanmyral on April 21, 2013, 11:53:01 pm
[A large, fat worm with its left tentacle being noticeably longer than the other. The creature is covered in both green down and red exterior feathers with tendril-like bat wings, and a hairless green worm face. Which is to say that it just has a green tube for a head. Also wearing the top half of a jumpsuit that, if you're suave enough, might recognize as something from the science lab you were in if you passed any other janitors. Currently talking intently to his shirt pocket with a drawl, constantly jittering for some reason.

Figured I'd clarify, because even I have to take a step back and say "I started as a janitor."]
Title: Re: Metamorphican Madness II: Turn 24
Post by: Harry Baldman on April 21, 2013, 11:59:09 pm
Use telepathy to avoid the police by knowing where they will search for me! Look for a more important criminal around town.
Title: Re: Metamorphican Madness II: Turn 24
Post by: Toaster on April 22, 2013, 08:29:07 am
"Damn and blast!  It's hopeless!"

"Bro, get yourself together!"

"What?  We're stuck in a cage under a pile of rubble!  Do you think that the bobbies will just dig us out by teatime?"

"...Dude, what is wrong, broseph?"

"...Our name is Thrak, not Joseph!"

"No, man, BROsef.  What, you crazy?"

"What the devil are you talking about?"

Logic:  Start digging out rubble

Passion:  Start smashing



Spoiler: Note (click to show/hide)
Title: Re: Metamorphican Madness II: Turn 24
Post by: TCM on April 22, 2013, 09:02:39 pm
Name: Maika
Gender: Female
Description: Long black hair and has eerie purple eyes.
Bio: She loves pain.... it feels great.... but what she likes most.... is making others feel good too!


As if Transforming wasn't enough of a Fetish already.
Title: Re: Metamorphican Madness II: Turn 24
Post by: WillowLuman on April 22, 2013, 09:58:38 pm
I don't see what's so appealing about melting into a puddle then sprouting discolored hair. I'm just hoping I can get some kind of invisibility before Mr. Normal turns into some kind of cancerous mess. Unless he somehow manages to remain (outwardly) completely not suspicious the whole time.
Title: Turn 24: Ndeitosael
Post by: GreatWyrmGold on April 23, 2013, 03:58:41 pm

[Eight? Wut?]


(d8's)


Quote

"I can't control mah changes little guy, they just 'appen and will keep 'appening till I figure out a way ta make 'em stop sadly. You're ta only creature talkin' to me, and I've been with ya since you found me." Rick tries to dispel the idea that he's been seeing another totem on the side. "Now then, lets see iffin' I can find us outta here and into some place with livin' people..."


"Alright, if you say so..."

[5-1] You find a road!

[5,5] You see an image of a strange being, like a headless, tailed humanoid made of marble with irregular, wirelike lines of silver in the “skin”, covered in armor of some strange red metal. A pair of rough, rounded wings rise out of its back, and horns out of its shoulders. Where its neck would be is a single red eye with a yellow pupil It carries a massive thing that looks like a tortoise’s shell; as you look, you see a thick, muttering snakelike head poking out of one end. As you look at it, bile fills your mouth. Behind it is some sort of strange fortress; near it is a pale snakelike creature with several heads, and a clawlike hand on its tail, surrounded with a strange buzzing; it is wearing armor of polished steel. The humanoid creature looks at you and stares; the snakelike one looks at the humanoid with a couple heads and you with another. Hello there, Rick. I--that is to say, he, the Great and Invincible Ndeitosael--have chosen you to be my voice in the world.

”What’s going on?”

For this, I will give you my gifts. Use them wisely and listen to my--that is, Ndeitosael’s--commands, and you will be rewarded.

Suddenly, the humanoid figure in the image lifts a rough hand and stretches it towards you. ”What the--what’s that?” The hand touches you, and you feel a strange coolness drifting through you, along with a paleness of flesh.

”I demand you tell me what’s going on!”



Make a deal with the nearest aetherial presence to get me into a better situation.


Lucky you!

[3] You call out with your unconscious mind, finding a pale spirit.

“Hey, can you--”

“I can do nothing. Be glad you’re alive. Hey, a demonic rift!”

[5] You watch the thing fade away as you return to your body.

[2] Which hasn’t changed since last turn.



Go kill something. Wonder why govenment agents haven't tried to capture us yet.


HINT HINT



It hasn't been three hours since the first experiment. The government's probably still trying to get confirmation that April Fool's day isn't coming really late this year.

[4-1] You locate, kill, and engulf a rat. You’re feeling pretty terrible, slithering around in this rubble. Want to go outside?

[1+2,6+1,2] Wow, that again?


-----



WOO! Now, let's see if I can't find a motel or something. Or maybe a bank without security to rob.


[2] You find nothing on the road. Try again next several miles, I guess.

[5] You feel thirsty. You glance at a nearby minivan, seeing a teenager in the back with his soda gawking at you in your raggedy remnants of clothes. You glare at him and suddenly his soda is in your hand! Victory tastes sweet. Or maybe there’s just too much sugar in this thing.



Insert amusing but lengthy dialogue


Logic:  Start digging out rubble

Passion:  Start smashing



(This is the funniest watching someone talking to himself has been in a long time.

[5/2,5] Logic digs a bit towards somewhere with less rubble. “Say, Thrak, why don’t you co--WHAT ON EARTH ARE YOU DOING?”

“Smashing.”

“You’ll get us both killed!”

“No I won’t. See, I just--”

“Don’t! You’ll make the rubble collapse on us!”

“...Sounds bad.”

[5,5/2,5] Logic smacks Passion. “Of course it is, you--”

“Ow! That hurt! And a wimp like you shouldn’t get that kind of--OW!”

“Hm. My strength appears to have increased by approximately 30% past the impressive base!”

Further experimentation reveals that Logic can summon a sort of toxic, black smoke and Passion plays around, eventually giving up on discovering his almost useless power!


Quote

Spoiler: Note (click to show/hide)


(Understandable. Wait, source material?)



Use telepathy to avoid the police by knowing where they will search for me! Look for a more important criminal around town.


It’s more annoying than useful, [5-2;2+1] but it does help you evade capture for a few minutes.

“Alright, hold it right there. You’re wanted for questioning.”

[4] You glare at one, making eye contact. After a few seconds, the police officer breaks eye contact, evidently having noticed that some of his body is beginning to petrify!


-----



Search for an ambulance. One must have unbroken limbs before having Vengeance.


Good thinking!

[4] You crawl out of the building and locate an EMT. You’re saved!

[1] And what better way to repay them than not mutating more?



Wear watch, use money to buy some beer, get drunk and mutate.


You slip on the watch and proceed to try and find your way out. [4] You do so.

[8] A brick hits you. It doesn’t hurt as much as it should.



"Ees no woory, mister, very good. Just... how you say? Prosthetic. Very good prosthetic." With the ranger reassured by the polite and unthreateningly awkward demeanor, Mr. Normal set off in the indicated direction. Being cautious, he does not try his teleportation, instead choosing to walk... happening upon a large wormy creature. He tries to approach to get a better look without being seen.


[5] “Oh, I see. Interesting. Well, have a good day.” You wander off and [5] spy a strange wormlike creature being bleached by a rough, rocky hand.

[3] Nothing changes.


-----


NPC Actions:

The EMTs and such start searching the rubble along with other professionals and volunteers.

The serum in the 3rd experiment has changed! Perhaps it has something to do with that brief rift thing...


-----


Spoiler: Statuses (click to show/hide)


-----


Cool.
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: Xantalos on April 23, 2013, 04:06:49 pm
Fly/slither away from here to the woods nearby.
Perform ritual.
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: Remuthra on April 23, 2013, 04:09:18 pm
Where am I?
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: Persus13 on April 23, 2013, 04:10:45 pm
Get treatment.
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: superBlast on April 23, 2013, 04:23:57 pm
Quote from: GWG
Maika
Lady with long black hair and eerie violet eyes. She loves pain and making others feel "good," which might be sadism or nymphomania. Hard to tell.

More like like she has no idea that pain is a bad thing. So I guess it's more like a masochist that is an accidental sadist because she wants people to feel as great as she does. Just saying for more.... correctness. I'm gonna laugh when she either get's immortality or no longer feels pain kind of mutations.
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: Xanmyral on April 23, 2013, 04:25:55 pm
[I'm amused by the fact that there are only three First Generation... Uh... Exceptionals, that's a good word for us, left. Just Rick, the old guy, and the cultist. I think I got out the best of the deal, at least in that none of Rick's mutations are actively harmful that is. He's gotten the strangest though, I believe, or at least the furthest from human.

Also, I have to ask, when they were giving him the Serum, did they take the one vial that said "Warning: May cause side effects of a weirdness magnet" or something? The stuff that's happening to him are hilarious. Also his head is still green, if that was to turn him completely white.

Also gotta know, what do you think when you roll this stuff up? The rolls are just getting weird with how they key into situations.]

Rick investigates his the weird changes in his body. "I don't rightly know myself little buddy, I'm thinkin' this fella needs mah help for somthin'. You alright in thar?" He responded to the worm, before turning towards the giant snake and statue. "Well, uh, thank'ye kindly there pal, and I'd be more than happy tah help yah out. What would I be 'elping you with though?"
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: Unholy_Pariah on April 23, 2013, 04:35:40 pm
buy beer, get drunk, mutate
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: GreatWyrmGold on April 23, 2013, 05:30:57 pm
[I'm amused by the fact that there are only three First Generation... Uh... Exceptionals, that's a good word for us, left. Just Rick, the old guy, and the cultist. I think I got out the best of the deal, at least in that none of Rick's mutations are actively harmful that is. He's gotten the strangest though, I believe, or at least the furthest from human.
Xan's pretty inhuman; he doesn't even have limbs anymore.
And you're definitely the best-off.

Quote
Also, I have to ask, when they were giving him the Serum, did they take the one vial that said "Warning: May cause side effects of a weirdness magnet" or something? The stuff that's happening to him are hilarious.
I don't think they knew enough to label them so specifically.

Quote
Also his head is still green, if that was to turn him completely white.
Good catch!

Quote
Also gotta know, what do you think when you roll this stuff up? The rolls are just getting weird with how they key into situations.]
Usually I think, "Hm. Interesting. How can I make this come out in a way that fits?"
But yeah. That mutation you rolled? Awesome.

P.S. Think I should make an entry for Inhuman Entities for things like Ndeitosael, Worm, and the like? MAybe Xan's god, too, although it hasn't shown up...yet.
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: WillowLuman on April 23, 2013, 06:36:58 pm
Mr. Normal continues to observe, remaining undetected.
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: Toaster on April 23, 2013, 08:44:01 pm
"I say, I believe I could help better with a spot of ruckus.  What say you, sir?"

"Bro, what?"

"I mean engage in fisticuffs with this rubble?"

"Damn man, you speak English?"

"..."

"How about you stop talking pretty and help me dig out of here?"

"...Righto."

Both:  Dig out of the rubble with new Super Strength!



Source material meaning Thrak.  He didn't exactly sit around and watch Masterpiece Theater beforehand.
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: WillowLuman on April 23, 2013, 08:52:48 pm
"I mean engage in fisticuffs with this rubble?"

Yeah! Chris Redfield style! (http://www.youtube.com/watch?v=4xuXkVzBdJQ)
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: Xantalos on April 23, 2013, 09:08:02 pm
Quote from: Update
[5,5] You see an image of a strange being, like a headless, tailed humanoid made of marble with irregular, wirelike lines of silver in the “skin”, covered in armor of some strange red metal. A pair of rough, rounded wings rise out of its back, and horns out of its shoulders. Where its neck would be is a single red eye with a yellow pupil It carries a massive thing that looks like a tortoise’s shell; as you look, you see a thick, muttering snakelike head poking out of one end. As you look at it, bile fills your mouth. Behind it is some sort of strange fortress; near it is a pale snakelike creature with several heads, and a clawlike hand on its tail, surrounded with a strange buzzing; it is wearing armor of polished steel. The humanoid creature looks at you and stares; the snakelike one looks at the humanoid with a couple heads and you with another. Hello there, Rick. I--that is to say, he, the Great and Invincible Ndeitosael--have chosen you to be my voice in the world.

”What’s going on?”

For this, I will give you my gifts. Use them wisely and listen to my--that is, Ndeitosael’s--commands, and you will be rewarded.

Suddenly, the humanoid figure in the image lifts a rough hand and stretches it towards you. ”What the--what’s that?” The hand touches you, and you feel a strange coolness drifting through you, along with a paleness of flesh.

”I demand you tell me what’s going on!”
DAMMIT XANMYRAL THAT'S MY GOD
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: GreatWyrmGold on April 23, 2013, 09:53:25 pm
Quote from: Update
[5,5] You see an image of a strange being, like a headless, tailed humanoid made of marble with irregular, wirelike lines of silver in the “skin”, covered in armor of some strange red metal. A pair of rough, rounded wings rise out of its back, and horns out of its shoulders. Where its neck would be is a single red eye with a yellow pupil It carries a massive thing that looks like a tortoise’s shell; as you look, you see a thick, muttering snakelike head poking out of one end. As you look at it, bile fills your mouth. Behind it is some sort of strange fortress; near it is a pale snakelike creature with several heads, and a clawlike hand on its tail, surrounded with a strange buzzing; it is wearing armor of polished steel. The humanoid creature looks at you and stares; the snakelike one looks at the humanoid with a couple heads and you with another. Hello there, Rick. I--that is to say, he, the Great and Invincible Ndeitosael--have chosen you to be my voice in the world.

”What’s going on?”

For this, I will give you my gifts. Use them wisely and listen to my--that is, Ndeitosael’s--commands, and you will be rewarded.

Suddenly, the humanoid figure in the image lifts a rough hand and stretches it towards you. ”What the--what’s that?” The hand touches you, and you feel a strange coolness drifting through you, along with a paleness of flesh.

”I demand you tell me what’s going on!”
DAMMIT XANMYRAL THAT'S MY GOD
Then do it.
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: Greenstarfanatic on April 23, 2013, 10:01:22 pm
((Woot. Now I can walk up to stores and teleport their inventories onto the nearest person's head!))

Keep driving and looking for a bank.
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: Xantalos on April 23, 2013, 10:22:32 pm
Quote from: Update
[5,5] You see an image of a strange being, like a headless, tailed humanoid made of marble with irregular, wirelike lines of silver in the “skin”, covered in armor of some strange red metal. A pair of rough, rounded wings rise out of its back, and horns out of its shoulders. Where its neck would be is a single red eye with a yellow pupil It carries a massive thing that looks like a tortoise’s shell; as you look, you see a thick, muttering snakelike head poking out of one end. As you look at it, bile fills your mouth. Behind it is some sort of strange fortress; near it is a pale snakelike creature with several heads, and a clawlike hand on its tail, surrounded with a strange buzzing; it is wearing armor of polished steel. The humanoid creature looks at you and stares; the snakelike one looks at the humanoid with a couple heads and you with another. Hello there, Rick. I--that is to say, he, the Great and Invincible Ndeitosael--have chosen you to be my voice in the world.

”What’s going on?”

For this, I will give you my gifts. Use them wisely and listen to my--that is, Ndeitosael’s--commands, and you will be rewarded.

Suddenly, the humanoid figure in the image lifts a rough hand and stretches it towards you. ”What the--what’s that?” The hand touches you, and you feel a strange coolness drifting through you, along with a paleness of flesh.

”I demand you tell me what’s going on!”
DAMMIT XANMYRAL THAT'S MY GOD
Then do it.
...
Mortals having sex with gods of mutation doesn't turn out well.
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: GreatWyrmGold on April 23, 2013, 10:23:02 pm
...
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: Xantalos on April 23, 2013, 10:24:51 pm
...
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: Unholy_Pariah on April 23, 2013, 10:42:14 pm
...
booze?
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: Xanmyral on April 23, 2013, 11:34:32 pm
Hahahahahahaha, oh man that was a good laugh. Never change Xantalos. Also, not sure if that's your god specifically, as who's to say there's just one? Just do the damn ritual man, lets find out! I want all of my fellow First Generation Exceptionals to be awesome!
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: Xantalos on April 23, 2013, 11:36:06 pm
Hahahahahahaha, oh man that was a good laugh. Never change Xantalos. Also, not sure if that's your god specifically, as who's to say there's just one? Just do the damn ritual man, lets find out! I want all of my fellow First Generation Exceptionals to be awesome!
I did though! For 3 turns or so!
Or did I get a different ritual and not notice?
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: Xanmyral on April 23, 2013, 11:38:33 pm
I think it needs longer to use. Head into the forest and try it, people won't bother you unless they want to then.

Also... I think so? I swear I remember GWG saying something about you getting another ritual, but who knows, I might just be thinking that.
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: Xantalos on April 23, 2013, 11:40:36 pm
I think it needs longer to use. Head into the forest and try it, people won't bother you unless they want to then.

Also... I think so? I swear I remember GWG saying something about you getting another ritual, but who knows, I might just be thinking that.
Huh. Editing action.
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: Xanmyral on April 23, 2013, 11:44:40 pm
Also, I'm kind of tempted to sig that, I really am. Its definitely not something you'd catch someone saying to you every day.
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: Xantalos on April 23, 2013, 11:46:06 pm
Also, I'm kind of tempted to sig that, I really am. Its definitely not something you'd catch someone saying to you every day.
Feel free.
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: Toaster on April 24, 2013, 12:07:31 am
Now I know what the two Thraks should do!
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: WillowLuman on April 24, 2013, 02:38:04 am
O_O
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: GreatWyrmGold on April 24, 2013, 07:12:00 am
Hahahahahahaha, oh man that was a good laugh. Never change Xantalos. Also, not sure if that's your god specifically, as who's to say there's just one? Just do the damn ritual man, lets find out! I want all of my fellow First Generation Exceptionals to be awesome!
I did though! For 3 turns or so!
Or did I get a different ritual and not notice?
You got a new one, not sure if you noticed.

I think it needs longer to use. Head into the forest and try it, people won't bother you unless they want to then.

Also... I think so? I swear I remember GWG saying something about you getting another ritual, but who knows, I might just be thinking that.
Huh. Editing action.
Gah! I'd already written yours up!
Spoiler (click to show/hide)
I'll just need to change it.
Title: Re: Metamorphican Madness II: Turn 25: Ndeitosael
Post by: Harry Baldman on April 24, 2013, 10:10:48 am
"Yes? You were saying? What am I wanted for questioning about, anyway?"

Ask, then make eye contact again.
Title: Turn 26
Post by: GreatWyrmGold on April 24, 2013, 05:37:44 pm

Fly/slither away from here to the woods nearby.

Perform ritual.



[1-2] You manage to get stuck. Okay, that really kinda sucks. [5-2] You crawl forward, towards a crack in the rubble. Once light falls on you, you feel better; absorbing it some feels great!

[1+2,7+1,2] No mutations, though.

You slither for the woods and perform a ritual. You get a sudden, vague image of the surrounding area lit up with a bunch of points of light.



Where am I?


You are in a pile of rubble, it seems. A bit with some breathing room, but not much else.

[6,3,4] You sprout a scorpionish tail and feel a little light-headed.



Rick investigates his the weird changes in his body. "I don't rightly know myself little buddy, I'm thinkin' this fella needs mah help for somthin'. You alright in thar?" He responded to the worm, before turning towards the giant snake and statue. "Well, uh, thank'ye kindly there pal, and I'd be more than happy tah help yah out. What would I be 'elping you with though?"


”I suppose...” You turn towards the place where you saw the statue and snake, but they’ve firmly vanished. You hear the voice.

Go down the road, and quickly! Oh, he’s getting better. Don’t exhaust yourself.

[6,4,6] You kinda blink; the world seems brighter. This is substantiated by a glowing segment of your lower body.


-----



-amusing conversation again snipped-


Both:  Dig out of the rubble with new Super Strength!


(You’ve already had super strength, we’ve just both forgotten it.)

[4+3+1] Soon enough, there isn’t rubble around you. Still rubble above you, though. [3,1] Logic manages to slip out, except a leg, but Passion is trapped.

Again.

[6,3;3,3] Logic feels something.



((Woot. Now I can walk up to stores and teleport their inventories onto the nearest person's head!))


Are you sure it works like that?


Quote

Keep driving and looking for a bank.


[4-1] You see a town. Maybe there’s a bank there? Better get off at the exit.



"Yes? You were saying? What am I wanted for questioning about, anyway?"


Ask, then make eye contact again.


“You’re wanted in part for your connection to a series of kidnappings and murders over the past month and in part for connection to more recent offenses, such a--” The cop is interrupted by turning to stone. The others, catching on, close their eyes and start shooting. They’ve evidently decided to count “turning officers to stone” as “lethal force” and are responding in kind.

[6-2v4;6-2v3] Several bullets from the exceptionally lucky cops hit you. About half graze you, but the rest strike more-or-less on-target. You’re suffering from acute lead poisoning, not a healthy condition.


-----



Get treatment.


You plead with the EMTs to do their jobs. They’re a bit insulted by your implication that they wouldn’t.

[1] No mutations.



buy beer, get drunk, mutate


[6] You find a bar to buy beer at.

“I’ve got a lot of money and want to blow it all on booze!” A big guy behind you decides to give you a blunt lesson on prudence, with his fist.

[6v1] You get punched firmly in the head; the guy shouts in pain. [5-1+2] You feel okay, though. You must have had too much alcohol before.

[1] No mutations.



Mr. Normal continues to observe, remaining undetected.


Hm. The guy seems to be talking to himself.

[3] You vomit a bit. Useful mutation, no?


-----


NPC Actions:

The EMTs carry wounded people to the ambulance and start driving for the hospital.


-----


Spoiler: Status (click to show/hide)


-----


Nice turn, as always.
Title: Re: Metamorphican Madness II: Turn 26
Post by: Remuthra on April 24, 2013, 05:45:41 pm
Call out to see if anyone is there.
Title: Re: Metamorphican Madness II: Turn 26
Post by: Persus13 on April 24, 2013, 05:49:40 pm
Wait for treatment.
Title: Re: Metamorphican Madness II: Turn 26
Post by: Greenstarfanatic on April 24, 2013, 05:53:33 pm
((YES. I AM ABSOLUTELY SURE THAT NOTHING CAN GO WRONG.))

Get off at the exit! There has to be something of interest there...
Title: Re: Metamorphican Madness II: Turn 26
Post by: Unholy_Pariah on April 24, 2013, 06:02:48 pm
turn around and knee that asshole in the balls
Title: Re: Metamorphican Madness II: Turn 26
Post by: Xanmyral on April 24, 2013, 06:36:06 pm
"Gettin' better?" Rick questioned quizzically, but headed down the road at a good clip due to the urgency in the voice. "Hold on in there little guy, seems we need to book it for a bit. If'in you like, I'll try and find a better spot for yah once we 'kin rest. Today is jus' full of surprises it seems." The last part he muttered more to himself. Seemed just a while ago he was mopping floors, now he's a shaman and helping out a giant snake. Strangely he's taking this rather well in stride.
Title: Re: Metamorphican Madness II: Turn 26
Post by: Xantalos on April 24, 2013, 07:18:11 pm
Absorb power from the sunlight!
Move toward the brightest of the 'beacons'.
Title: Re: Metamorphican Madness II: Turn 26
Post by: Toaster on April 24, 2013, 08:14:15 pm
"Get me out, bro!"

*sigh* "You would be nowhere without me, sirrah."

"Hey, we got in this mess together, right dude?"

"Touche."


Free passion!
Title: Re: Metamorphican Madness II: Turn 26
Post by: Harry Baldman on April 25, 2013, 12:09:15 am
"Alright, alright, geez! I give up already, guys. Stop shooting me, will you? I mean, honestly. I'll put on a blindfold if that makes you feel better."

Raise hands, give self up to the cops.
Title: Re: Metamorphican Madness II: Turn 26
Post by: WillowLuman on April 25, 2013, 12:22:58 pm
Knowing this might be related to the lab, and thus of interest to HQ, Mr. Normal sneakily follows the American-drawling worm creature.

Also, he vomits on a nearby rock to see what it does.
Title: Turn 27
Post by: GreatWyrmGold on April 25, 2013, 10:25:37 pm

Call out to see if anyone is there.


“Hey! Is anyone out there?”

”Hey! I got a live one!” “Where?” “Over here!”

Some rubble shifts.

“Oh my god, what happened to you?”

[5,5] You feel a bit hungry, and suddenly switch something on. It feels a bit filling...



"Gettin' better?" Rick questioned quizzically, but headed down the road at a good clip due to the urgency in the voice. "Hold on in there little guy, seems we need to book it for a bit. If'in you like, I'll try and find a better spot for yah once we 'kin rest. Today is jus' full of surprises it seems." The last part he muttered more to himself. Seemed just a while ago he was mopping floors, now he's a shaman and helping out a giant snake. Strangely he's taking this rather well in stride.


You slither quickly down the road. The worm grumbles a little but overall seems to consent.

[3] No new mutations.



Absorb power from the sunlight!

Move toward the brightest of the 'beacons'.



You start slithering towards the bright beacon. You should be there next turn.

[3+2,6;3+1;6] In the meantime, you’ve got some mutatin’ to do. You sprout a tigerlike right foreleg, your skin grows shiny, and accidentally fire off a ray.


-----



Get off at the exit! There has to be something of interest there...


You do. It’s a fairly small town, but it does have a bank, a post office, a bunch of apartments, some stores, etc. What do you find “of interest”?

[6] Again? You feel funny.



-snip-


"You'd be nothing without me! You'd be extinct, you'd cease to be!"

"I'm so tired of your nagging!"

"And I'm so tired of your bragging!"


Sorry. It just...fit.


Quote

Free passion!


“Passion!” [3+2] Logic hurls chunks of rubble off the building, incidentally knocking over one emergency worker, and finds Passion’s unconscious form! He turns to the EMTs for help, but they’re a bit nervous about helping a super-strong faceless skeletal being which is WAY stronger than it should be.

[3+1,1;6+1,1] (Well, twice in one turn.) Logic feels a new ability; Passion coughs up some greenish fog.



"Alright, alright, geez! I give up already, guys. Stop shooting me, will you? I mean, honestly. I'll put on a blindfold if that makes you feel better."


Raise hands, give self up to the cops.


“Alright, come with us.” One cop comes to you and blindfolds you. You’re handcuffed and brought into the station. “Once we confirm that turning a cop to stone counts as homicide, we’re adding that to your record to. From the looks of it, you’re going away for a long, long time...”

[1] New powers, save me! They ignore your call.


-----



Wait for treatment.


They start setting your bones.

[3] You mutter something in nonsense.



turn around and knee that asshole in the balls


[1v1] It’s hard to say which was a bigger failure: Your knee or his dodge. Suffice it to say that both of you ended up screwing up horribly, resulting in a slapstick bar fight.

[6] You black out for a few seconds. You feel chilly.



Knowing this might be related to the lab, and thus of interest to HQ, Mr. Normal sneakily follows the American-drawling worm creature.

Also, he vomits on a nearby rock to see what it does.


[6] Mr. Normal is very very sneaky. This is hard to overshoot, so I won't.

The vomit stinks, that's what it does. Also, you're starting to feel a bit hungry. Hm, about lunchtime.

[4] You feel...off. Who wants a new psychological disorder?


-----


NPC Actions:

It’s late, most have been covered in individuals. There is, however, one exception.

News stories about these events start hitting the public.

Oh, yeah, and it’s approaching lunchtime.


-----


Spoiler: Status (click to show/hide)


-----


Yay there’s a turn tonight!
Title: Re: Metamorphican Madness II: Turn 27
Post by: Xantalos on April 25, 2013, 10:28:51 pm
Continue going toward the beacon!
If anyone tries to capture me, give them the money I still have in excange for them going away.
Title: Re: Metamorphican Madness II: Turn 27
Post by: Unholy_Pariah on April 25, 2013, 10:39:42 pm
smash my beer bottle on his head then turn around and buy a replacement.
Title: Re: Metamorphican Madness II: Turn 27
Post by: Greenstarfanatic on April 25, 2013, 10:51:08 pm
Walk into the bank, and check to see if any money is in sight.
Title: Re: Metamorphican Madness II: Turn 27
Post by: WillowLuman on April 25, 2013, 11:54:18 pm
Mr. Normal suddenly feels very disorganized. He remembers his goal, but not how he planned to reach it. So, confused, he tries to call his superiors without getting heard by the worm.
Title: Re: Metamorphican Madness II: Turn 27
Post by: Xanmyral on April 26, 2013, 12:06:04 am
Rick continues to head down the road, attempting to use his wings if possible to aid him by either gliding, or flying if possible. He grumbles to himself for wherever he's needing to go for being so far, and that he has to always go somewhere and do something. He wishes he could catch a rest for a moment, maybe get something to eat or drink, but always busy it seems. May as well see if his wings actually work to amuse himself as he moves along.
Title: Re: Metamorphican Madness II: Turn 27
Post by: Harry Baldman on April 26, 2013, 12:06:56 am
"We'll see how things land eventually, officer. No sense in getting hasty, you know?"

Get treated for being shot repeatedly.
Title: Re: Metamorphican Madness II: Turn 27
Post by: Remuthra on April 26, 2013, 05:23:29 am
Shift into a weird imaginary dimension. (http://www.youtube.com/watch?v=aHN6AViJAvI)
Title: Re: Metamorphican Madness II: Turn 27
Post by: Toaster on April 26, 2013, 10:32:27 am
So what's the difference between toxic smoke and toxic fog?

"Are you well?"

"I'm cool, bro.  Hey, it's lunchtime- what say we get some grub?"

"A nice crisp salad would set me right."

"Rabbit food, bro?  Lame-o.  A burger would be totally righteous."

"That stuff will kill you."

"Ain't killed me yet, yo!"

Go get lunch!  Find a nice cafe that serves healthy salads and unhealthy burgers.


Sadly, this whole post must be redacted, since Mr. Passion is out.


"I'll save you, bro!"

Slap Passion around until he wakes up.
Title: Re: Metamorphican Madness II: Turn 27
Post by: wer6 on April 26, 2013, 04:03:32 pm
Noticed this, gonna try it out.

Name:James "sunflower" Tatar
Gender:male
Description:a man who smells like manure and soil, grows his own Cannabis, and is A pure bred hippy, the government kidnapped him and used him for testing, He at the time is lighting some joint calling it "happy magical stuff", He also has some paper and A about thirteen leafs of magic.

Bio:6 ft 4ft 
Spoiler (click to show/hide)
Title: Re: Metamorphican Madness II: Turn 27
Post by: GreatWyrmGold on April 26, 2013, 07:50:11 pm
So what's the difference between toxic smoke and toxic fog?
One is smoke and one is fog.

Quote
-amusing lunch talk snipped

Go get lunch!  Find a nice cafe that serves healthy salads and unhealthy burgers.
Passion's a bit too unconscious to make any lunch plans.
Title: Re: Metamorphican Madness II: Turn 27
Post by: Unholy_Pariah on April 26, 2013, 10:53:39 pm
So what's the difference between toxic smoke and toxic fog?

One is a chemical emission the other is chemical condensation
Title: Re: Metamorphican Madness II: Turn 27
Post by: Persus13 on April 27, 2013, 02:56:05 pm
Do anything to assist my treatment.
Title: Turn 28
Post by: GreatWyrmGold on April 28, 2013, 10:46:15 am

Continue going toward the beacon!

If anyone tries to capture me, give them the money I still have in excange for them going away.



You make it to what seems to be an office building. Ritualizing again, you determine that what you’re seeking is in there. A cluster of bright sparks...perfect.

[2+2,1;4+1;5] You sprout a furry tail and a furry left arm to match your tigerlike leg. These forelimbs start dribbling blood from the paw and hand. You feel warm. Finally, several items do not vanish, because they of course were lost in the rubble.



Rick continues to head down the road, attempting to use his wings if possible to aid him by either gliding, or flying if possible. He grumbles to himself for wherever he's needing to go for being so far, and that he has to always go somewhere and do something. He wishes he could catch a rest for a moment, maybe get something to eat or drink, but always busy it seems. May as well see if his wings actually work to amuse himself as he moves along.


Um...wow, that thing can move fast, am I right? Anyways, turn left at this little road up here.

He’s going into the city? What’s that about? Go back onto the highway. Not the highway...or anything in sight, really...

Okay, you’re just about there. What you’re looking for is about twenty feet in front of you. Kill it and dedicate its death to Ndeitosael. We’ll...improvise from there.

[1]


Shift into a weird imaginary dimension. (http://www.youtube.com/watch?v=aHN6AViJAvI)


Um...

You close your eyes and start humming Pink Floyd.

“Um, yes, we’re here...”

“Alright, get the special ambulance. Get a full-body MRI or X-ray or something and a psychyatrist, he’s clearly suffering from PTSD over all this.”

[4,6] Your chest is itchy...huh. It turned into some kind of bug, with your arms becoming enlarged legs. The other pair and a half are very small, and there doesn’t seem to be any head, wings, or abdomen. It just...merges into your abdomen.


-----



Walk into the bank, and check to see if any money is in sight.


You enter the bank. Everyone stares at you for at least a few seconds; some keep staring at you. There is no obvious money in sight, because this bank has more, rather than less, security than a child’s piggy bank.



"We'll see how things land eventually, officer. No sense in getting hasty, you know?"

Get treated for being shot repeatedly.


They get you patched up. You’re not going to die, but...



"I'll save you, bro!"


Slap Passion around until he wakes up.


[4-1] As Logic slaps Passion around, Passion slowly begins to awake.

[6,6;2,2] Lucky Logic. Let’s see, what’s a fun weakness? Oh, I know...and then I’ll just add another.


-----



smash my beer bottle on his head then turn around and buy a replacement.


[3v4] You smash your beer bottle on the bar, right past where his head was.

“New beer bottle, please. Put it on my tab.” The barkeep complies.

[8] Your hair falls out, except that on your head. Well, the top and one eyebrow.



Mr. Normal suddenly feels very disorganized. He remembers his goal, but not how he planned to reach it. So, confused, he tries to call his superiors without getting heard by the worm.


[6] You do. It turns out, his superiors can’t hear him either. Your insanity and patriotism don’t stop you from contemplating the foolishness of keeping a communicator on all the time if you’re not allowed to take extra batteries.

[3] You feel antagonistic.



Do anything to assist my treatment.


“Um...hold this, I guess.”

You are brought to the ER, where casts are applied to your limbs.

[8] Your one foot sort of crumples up into a clubfoot. It doesn’t hurt much, but the doctor takes a double take when he goes to cast that leg. “Um, was your foot...always like that?”


-----


NPC Actions:

The public starts hitting the web and such for confirmation.

It’s getting to be about lunchtime. The restaurants are starting to get a bit crowded with people going out to lunch. Oh, and more of you are feeling hungry. Especially Logic!Thrak.


-----


Spoiler: Statuses (click to show/hide)


-----


How will the labs react to this scandal?
Title: Re: Metamorphican Madness II: Turn 28
Post by: Harry Baldman on April 28, 2013, 10:53:23 am
Use my right to a phone call to phone up my lawyer and ask her to get over here and represent me and stuff. Make damn sure to keep self blindfolded during the meeting with her if she's available.
Title: Re: Metamorphican Madness II: Turn 28
Post by: Greenstarfanatic on April 28, 2013, 11:32:00 am
Punch a teller IN THE FACE. If anyone pulls a gun, teleport it out of their hands.
Title: Re: Metamorphican Madness II: Turn 28
Post by: Unholy_Pariah on April 28, 2013, 11:44:02 am
attempt to shank the guy with my broken bottle until he leaves or is wounded to such an extent that he is forced to leave, pay for my beer and buy some pretzels to snack on.
Title: Re: Metamorphican Madness II: Turn 28
Post by: Persus13 on April 28, 2013, 12:08:10 pm
(wait, I can speak in tongues?)

Tell the doctor in ancient Greek the story of Medusa.
Title: Re: Metamorphican Madness II: Turn 28
Post by: Xantalos on April 28, 2013, 03:45:50 pm
Go into the building.
Title: Re: Metamorphican Madness II: Turn 28
Post by: Remuthra on April 28, 2013, 03:48:19 pm
Wake up.
"What's going on? Where am I?"
Title: Re: Metamorphican Madness II: Turn 28
Post by: Xanmyral on April 28, 2013, 07:05:47 pm
"Hm... Kill somethin'? Well..." Rick shrugged as he went to go check out what exactly he's suppose to attack. "If'in this will help you I suppose..." His voice was rather unsure, although how he's making this sound is even more unsure because he has a worm head. Best not to dwell on such things though.
Title: Re: Metamorphican Madness II: Turn 28
Post by: WillowLuman on April 29, 2013, 01:14:44 am
The worm thing was airborne, no way he could keep up with it now. And he felt the sudden need to sow discontent amongst Americans, despite this being strictly a retrieval mission. With this in mind, he goes looking for the kind of rural people who might harbor anti-institutional sentiments, that live in the woods. The CEO probably wouldn't get mad for him taking a little initiative before extraction.
Title: Re: Metamorphican Madness II: Turn 27
Post by: Toaster on April 29, 2013, 10:02:12 am
So Passion is awake enough.  Time to use this conversation for real now.


"Are you well?"

"I'm cool, bro.  Hey, it's lunchtime- what say we get some grub?"

"A nice crisp salad would set me right."

"Rabbit food, bro?  Lame-o.  A burger would be totally righteous."

"That stuff will kill you."

"Ain't killed me yet, yo!"

Go get lunch!  Find a nice cafe that serves healthy salads and unhealthy burgers. Logic will carry Passion if he's not awake enough to move.


Title: Turn 29
Post by: GreatWyrmGold on April 29, 2013, 10:03:16 pm

Go into the building.


[5v5] That’s inconclusive. You slither towards the building before getting attacked by a worm-thing with weird wingy tentacle things. Huh.

Prepare for a subturn!



Wake up.

"What's going on? Where am I?"


You are being moved into an ambulance, scanned, etc.

[2] And you are not mutating.



"Hm... Kill somethin'? Well..." Rick shrugged as he went to go check out what exactly he's suppose to attack. "If'in this will help you I suppose..." His voice was rather unsure, although how he's making this sound is even more unsure because he has a worm head. Best not to dwell on such things though.


[5v5] That’s inconclusive. You creep forward and slither over a flat creature. It looks like a flat, gold-furred thingy with a tail, a feline leg, and a furry arm. That’s it! Kill it!

Prepare for a subturn!


-----



Use my right to a phone call to phone up my lawyer and ask her to get over here and represent me and stuff. Make damn sure to keep self blindfolded during the meeting with her if she's available.


[5] You call up your girlfriend/lawyer. She says she’ll be over “right away”.

[4] You yawn. You feel something ticklish inside your mouth. Feeling it, it seems to be a rubbery extra mouth with a jagged edge.



Punch a teller IN THE FACE. If anyone pulls a gun, teleport it out of their hands.


[1v4] You punch a wall near the teller. “OW!”

“Um...can I help--”

[2v2] You punch closer to the teller.

“Um, your sheet is--”

[3v5] You punch quite close to her, but she’s avoiding it. She slams on some kind of Panic Button. Which is not a gun, and teleporting it to you wouldn’t have helped.

[5] You shake your first, causing the water cooler to shake.



So Passion is awake enough.  Time to use this conversation for real now.


{s}"Are you well?"


"I'm cool, bro.  Hey, it's lunchtime- what say we get some grub?"


"A nice crisp salad would set me right."


"Rabbit food, bro?  Lame-o.  A burger would be totally righteous."


"That stuff will kill you."


"Ain't killed me yet, yo!"


(It helps if you remove the s...)


Quote

Go get lunch!  Find a nice cafe that serves healthy salads and unhealthy burgers. Logic will carry Passion if he's not awake enough to move.


“Hey, Passion, wake up...life...lunch...food...unhealthy burgers?”

[3+1] “Burgers? Unhealthy burgers? Wha?”

With this, the two yous stumble out towards the rescue teams.

[5,3;6,3] Oh, wow. That’s absurd. Anyways, Passion feels weak but Logic feels strong.


-----



attempt to shank the guy with my broken bottle until he leaves or is wounded to such an extent that he is forced to leave, pay for my beer and buy some pretzels to snack on.


[3v4] You miss. [1v6] He trips over a chair and knocks himself out on your head. [2] You are knocked out.

[1]



(wait, I can speak in tongues?)


Tell the doctor in ancient Greek the story of Medusa.


You babble at him. You think you might have been babbling in Greek about Medusa, but you might have been babbling in every language from Afrikaans to Yiddish about some recipies for blanket snakes.

[3] You grow pale. Really pale.



The worm thing was airborne, no way he could keep up with it now. And he felt the sudden need to sow discontent amongst Americans, despite this being strictly a retrieval mission. With this in mind, he goes looking for the kind of rural people who might harbor anti-institutional sentiments, that live in the woods. The CEO probably wouldn't get mad for him taking a little initiative before extraction.


[3] You locate signs of a rural road. Signs of not-civilization?

[6] Ooh, this is useful...but only notable around other people.


-----


Final statuses and NPC Actions are waiting for the Subturn.


-----


New thing: The Subturn! To be used when there may need to be some detailed interactions that can’t be handled in the several-minutes-a-turn structure of the rest of the game. Currently, the conflict between the Xants!
Title: Re: Metamorphican Madness II: Turn 29: First Subturn
Post by: Xantalos on April 29, 2013, 10:06:13 pm
Flip it under me. Use power absorbed from the sun to crush it.
Title: Re: Metamorphican Madness II: Turn 29: First Subturn
Post by: Xanmyral on April 29, 2013, 10:17:41 pm
"Wha-what in tarnations is that thing?" Rick just managed to drawl out before mortal combat started. "Cripes, what in tha world!?" Rick attempts to lead the thing towards a source of water, then use said water lethally, probably by creating a bubble of water around its head forcing it down into its lungs. While at it, use the water to hold it down if there's enough. Attempt to use hidden power of Moderately Usefulness!
Title: Turn 29a
Post by: GreatWyrmGold on April 29, 2013, 10:35:40 pm
Flip it under me. Use power absorbed from the sun to crush it.
"Wha-what in tarnations is that thing?" Rick just managed to drawl out before mortal combat started. "Cripes, what in tha world!?" Rick attempts to lead the thing towards a source of water, then use said water lethally, probably by creating a bubble of water around its head forcing it down into its lungs. While at it, use the water to hold it down if there's enough. Attempt to use hidden power of Moderately Usefulness!
[5v1]
[5] There is a pond nearby, [2v1] which Rick fails to shove Xan into but Xan accidentally hops into by himself. Xan rights himself, shaking his wet hair.
[3v3]
[2v4+1] Xan feels tendrils of water grab at him, but bursts right through them and [1v6] soars straight into a tree, stunning him. Rick, for his part, somehow manages to trip as he dodges.
[5v5-1] Rick grabs Xan and drags him into the water.
[2v2] Why so many initiative ties?
[4v2+1] Rick forces water to grab Xan. [6] He manages to avoid drowning, but he can't breathe or move much.

And that's enough combat for this subturn.

Rick: [2] No mutations.
Xan: [2+2,4;3+1;1] (Why does some variation of this mutation keep coming up?) Xan coughs up a mixture of sonic blast and poison gas.

-----

NPC Actions:
Some test subjects gather over in a makeshift base. They'll be receiving the last dose of the mutagenic serum, the most...refined. Maybe this will improve their image once and for all? One hopes so, since it's kinda in the toilet right now.

-----

Spoiler: Status (click to show/hide)

-----

Chances are that this will be the last batch, unless y'all somehow gather a new bunch of mutagens or something. Hence, sign up now or don't expect a spot!
Title: Re: Metamorphican Madness II: Turn 29: First Subturn
Post by: Unholy_Pariah on April 29, 2013, 10:38:10 pm
wake up and kick the guy in the nuts, buy and consume pretzels whilst drinking my beer.
Title: Re: Metamorphican Madness II: Turn 29: First Subturn
Post by: Xantalos on April 29, 2013, 10:44:25 pm
Grab him with my prehensile tail and maul him with my various arms. Secrete numbing slime all over him. Consume him.
Title: Re: Metamorphican Madness II: Turn 29: First Subturn
Post by: Harry Baldman on April 29, 2013, 10:55:48 pm
Meet with lawyer, discuss the case while blindfolded, ask if I should plead insanity or inform them of my condition and bank on that.
Title: Re: Metamorphican Madness II: Turn 29: First Subturn
Post by: Xanmyral on April 29, 2013, 10:58:20 pm
Continue using water powers to drown the strange creature, trying to create intense pressure on it from the water while also still trying to force the water inside the creature's lungs. THERE CAN ONLY BE ONE!
Title: Re: Metamorphican Madness II: Turn 29: First Subturn
Post by: Greenstarfanatic on April 29, 2013, 11:09:39 pm
God dammit.

Walk over and get myself a cup of water. Toss the cup away, and throw the water at someone. Anyone. Maybe a security guard or something.
Title: Re: Metamorphican Madness II: Turn 29: First Subturn
Post by: Remuthra on April 30, 2013, 05:17:26 am
-->

Is there really anything to do at this point?
Title: Re: Metamorphican Madness II: Turn 29: First Subturn
Post by: borno on April 30, 2013, 07:29:25 am
Name: For M. Al
Gender: Male
Description: A tall, lean man dressed up in a suit and tie.
Bio: Sent here by the Gen TL Man organization, more out of common courtesy as the last experiments had failed drastically rather than to benefit themselves directly. Basically he's just another faceless, mindless drone brainwashed by the company.
Title: Re: Metamorphican Madness II: Turn 29: First Subturn
Post by: Toaster on April 30, 2013, 08:18:50 am
Forget the rescue teams, there is lunch to be had!
Title: Re: Metamorphican Madness II: Turn 29: First Subturn
Post by: WillowLuman on April 30, 2013, 12:26:35 pm
Oh, well. I was hoping to run into those two yokels in that cabin that someone bumped into earlier.

Mr. Normal, heartened by the pickup tracks he found, continues searching for American rural people in these woods who might harbor anti-government feelings.

Name: For M. Al
Gender: Male
Description: A tall, lean man dressed up in a suit and tie.
Bio: Sent here by the Gen TL Man organization, more out of common courtesy as the last experiments had failed drastically rather than to benefit themselves directly. Basically he's just another faceless, mindless drone brainwashed by the company.

If Mr. Normal survives long enough, this might get very interesting :D
Title: Re: Metamorphican Madness II: Turn 27
Post by: wer6 on April 30, 2013, 02:26:19 pm
Noticed this, gonna try it out.

Name:James "sunflower" Tatar
Gender:male
Description:a man who smells like manure and soil, grows his own Cannabis, and is A pure bred hippy, the government kidnapped him and used him for testing, He at the time is lighting some joint calling it "happy magical stuff", He also has some paper and A about thirteen leafs of magic.

Bio:6 ft 4ft 
Spoiler (click to show/hide)

Err.. does this count?
Title: Re: Metamorphican Madness II: Turn 29: First Subturn
Post by: Persus13 on April 30, 2013, 03:22:20 pm
Continue to be treated.
Title: Turn 30
Post by: GreatWyrmGold on May 02, 2013, 09:36:08 pm

Grab him with my prehensile tail and maul him with my various arms. Secrete numbing slime all over him. Consume him.



Continue using water powers to drown the strange creature, trying to create intense pressure on it from the water while also still trying to force the water inside the creature's lungs. THERE CAN ONLY BE ONE!



WINNER: Rick!

As Xan bleeds out, his body begins to glow and warp. It shifts into a weird shape, elongated with a humanoid torso thing at one end. The “arms” split into four flylike limbs, and the puny head also becomes flylike; the body stretches into a tail, before contracting, thickening, and growing a pair of fly-wings. It smells of burning flesh and is surrounded with the sounds of distant screams. The air around it shimmers, and out comes a strange goop, which hardens into a strange coraley thing around its torso, like armor, and a snake with a big, spiny head that wraps its tail around one arm. It--the original it--looks at you. Greetings, High Priest of Ndeitosael. I can’t help but notice that there seems to be another...entity which seems to be helping you. As a fellow servant, how about we just keep this little secret between the two of us, hm?

”Whoa, I heard that! Wait, WHAT are you?”

Rick feels a new ability. He feels the first telepathic voice contacting him. This ability should be of great use. Simply converse with someone, and they’ll trust you like a friend, confidant, mentor, and/or famous person.

And now for your next task. As you should know, Ndeitosael is attempting to manifest in the world. This isn’t as simple as it sounds. Hence, in order to prepare for the manifestation of Ndeitosael, we need...energy. To start with, we need a properly-anointed altar, blessed with demon blood, your blood, and demonic magic. Thankfully, the blood of the demon just summoned has been charged with demonic magic, so you just need to have it bleed on an appropriate altar some and you bleed on it some. Got it? Good.


”Say, could you explain what’s going on?



-->


Is there really anything to do at this point?


Um...

[5,1] Your nose...was already missing, so you can’t lose it again. Your skull is resphaped; it gains a bony crest several inches high on the top.


-----



Meet with lawyer, discuss the case while blindfolded, ask if I should plead insanity or inform them of my condition and bank on that.


Your lawyer arrives.

Spoiler: Awkward Conversation (click to show/hide)



God dammit.


Walk over and get myself a cup of water. Toss the cup away, and throw the water at someone. Anyone. Maybe a security guard or something.


You do so. [1] With absolutely horrible accuracy. You manage to spray yourself in the face!

You hear sirens.



Forget the rescue teams, there is lunch to be had!


You head to lunch. The restaurant across the seat seats the two of you. Several customers move away.

A waitress eventually arrives, seeming to be trying to stay absolutely as far away as policy allows. “Hi, I’m Sam, and I’ll be your waitress today. What would you like to order?”

[3+1,2;3+1,2] Interesting.

Anyways, Logic feels a new set of thoughts, words, and actions which would presumably accomplish something. As for Passion, he stares at the menu, trying to decide on a burger. His image wavers and vanishes, save for some odd distortions. Not that Passion notices.


-----



wake up and kick the guy in the nuts, buy and consume pretzels whilst drinking my beer.


[6] Awake! With a headache! [5v2] Guy kicked and in pain! You don’t feel fuller or drunker.

[6] “Boo-yah!” As you shout, you feel your skin bristle. You look at yourself and note that your skin has grown covered with thick, bony plates with short, stout spines on them. Sucks for your clothes, but cool. You get back to your drink; your skin returns to normal.



Oh, well. I was hoping to run into those two yokels in that cabin that someone bumped into earlier.


Who says you won't? Also, thanks for the idea...


Quote

Mr. Normal, heartened by the pickup tracks he found, continues searching for American rural people in these woods who might harbor anti-government feelings.


[1] You find several men in black suits. They don’t look like yours. One looks at you.

“Who are you and what are you doing?”

[7] You instantly start noting weak points in random people and things.



Continue to be treated.


[6] You’re evidently good enough to let out, because they give you a pair of crutches and put you out on the street.

[8] You feel a ritual.


-----


NPC Actions:

This section has been eliminated. It’s not really needed. It’s been replaced with:

General Notes:

It’s noon. People are aware of the “mutants” or “freaks” or “monsters” roaming the town and surrounding countryside. Rumors suggest that there are even government agents investigating the things.

And a new experiment, probably the last one, begins.


-----


Five test subjects and a single scientist with five syringes stand in the woods near the rubble of the facility.

“We had just started synthesizing the fourth iteration of the teratomorphic serum when the...structural failure occurred. Thank you for arriving for your appointments; this will replace what you initially came to test. Let us know how you feel.”

Each takes the syringe and injects themself.

Spoiler: Mutations? (click to show/hide)


-----


Spoiler: Statuses (click to show/hide)


-----


The new batch is a bit...different. They can choose a single mutation out of the three to get. Neat!

Spoilers will now play a bigger part in turns.
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: TCM on May 02, 2013, 09:42:05 pm
Honor time.
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: Persus13 on May 02, 2013, 09:48:04 pm
Perform Ritual
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: kj1225 on May 02, 2013, 09:59:18 pm
I'm sorry but I do think I would like to play this very much.
Name:  Kyle Johnson
Gender:  Male
Description:  Tall man with brown eyes and hair.
Bio:  Kyle... sorta found this in the paper and thought it would be fun.
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: Unholy_Pariah on May 02, 2013, 10:31:41 pm
buy more pretzels and a six pack to go then pay off my tab.
Wander off and try to find the nearest hospital.
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: Greenstarfanatic on May 02, 2013, 10:48:51 pm
YES. Wait until someone arrives with a gun, and teleport it into my hands. Shoot them, and anyone else who tries to attack me.
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: Xantalos on May 02, 2013, 11:24:01 pm
It had defeated him. That ... thing, that traitor underseving of the true God's gifts, had MURDERED him, it's prophet on this miserable planet! IT wass almost beyond comprehension. How could he fail with the backing of a god behind him?
Unless...
The Enemy.

Xan felt his true nature - what others called a soul - being pulled from his fading corpse by some irresistable force, like a fisher on a line. He did not resist; this was not the first time he had recieved a summons like this.
He followed the sting to see where it led.

Of the road ahead, he comprehended only flashes.

High noon. A desert. A flash, and the sand is millions of wriggling blue worms.

The middle of the ocean. A blob of flesh floats by, another, and more and more until the surface os covered by them, which stretch upward to form eeire arches and structures of flesh.

A flying machine, all metal and steel. A pair of thrashing legs suddenly sprouts from the wings, sending it into a tailspin. The people inside it bloat up to enormous lengths and begin to glow like fireflies.

Visions of the World under the True God.


At last, after travelling for what seemed eternity, he came to a clearing in a thick wood. Flitting things danced at the corners of his eyes and sung mad songs of mushrooms and dandelions as they ushered him towards a figure sitting at the edge of a pond. It turned toward him and his visage -

- how -

When Xan woke, the figure was sitting, looking out into the now-lake. It scooped up a pebble, tossed it out into the middle, then patted the ground beside it.

Sit.

Hesitantly, he did. The figure continued staring out into the lake, and began speaking to him.

I have watched the world for a long time, you know. Looking at the people there, watching them change and grow and die. I have watched them for eternity and longer. I can wait no more.

I must go there, guide them to the proper path. They are close to acheiving eternal stillness - what your kind call immortality. This must not happen.

I will send you back, Xan, but you must do as I command you when you are incarnated. I must reach the world before my enemy. I will not allow failure.

The figure flicked a hand at him, seeming to blur into multiple shapes, all indistinct.

I grant you my favor again, Xan. Do not disappoint your god.

GO.


And with a rush of air, he was sent careening back. Everything in it's entirety rushed by him, going far too fast to be possible yet so slow he was not moving at all. Then -

Whump.
Flesh.
Lungs. A heart. Human body.
I am returned.

He looked up from where he was sitting, hunched over.
My enemy is out there somewhere. He will try to bring the Enemy into the world.
He must not succeed.


Respawn (if GM allows it) in a body similar to my last one, in a location by the original testing chambers.
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: Harry Baldman on May 03, 2013, 01:02:02 am
"Ah. Maybe I can blow the whistle on these mutation people? I'm pretty sure what they did wasn't legal. Failing that, I suppose prison might be preferable to the Ward. I don't like the Ward."

"Hey, wait, how can they convict me of turning somebody to stone? How do they know it was I who even did it? Also, I have absolutely no control over this ability, and I had just received it at the time I turned the guy to stone. It was kind of an accident."

Speak!
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: WillowLuman on May 03, 2013, 01:06:57 am
Snapping out of his addled state temporarily, Mr. Normal considers his options. Thinking fast, he begins talking like an utterly non threatening and oblivious hiker.

If they don't buy it, he decides he must teleport away.
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: Xanmyral on May 03, 2013, 01:30:07 am
Spoiler: Warning, Large (click to show/hide)

[Surprised I lived through that, to be frank. Figured I should make the character a bit more entertaining to write for while I'm at it.]
Title: Re: Metamorphican Madness II: Turn 29: First Subturn
Post by: borno on May 03, 2013, 02:12:49 am
In case you missed it, here's my sheet:
Name: For M. Al
Gender: Male
Description: A tall, lean man dressed up in a suit and tie.
Bio: Sent here by the Gen TL Man organization, more out of common courtesy as the last experiments had failed drastically rather than to benefit themselves directly. Basically he's just another faceless, mindless drone brainwashed by the company.
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: Remuthra on May 03, 2013, 04:59:04 am
Get healed, then leave the hospital.
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: wer6 on May 03, 2013, 05:16:20 am
Perfect regeneration Walk around the room and try to figure out what is even happening to me.
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: Fr0stByt3 on May 03, 2013, 05:54:49 am
Weather sense. Get up. Look around. Stay silent.
(('Tis me, yes?))
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: Toaster on May 03, 2013, 07:57:59 am
(My status insists that I am still caged)

"I will have the house salad with thousand island dressing, please.  With a side of anger... wait, what?  I mean garlic bread."

"Hook me up with the double bacon cheeseburger combo, bro."

Logic ponders on the new thinking in his head.

Passion wonders why no one is looking at him any more.


Logic:  Analyze new way of thinking.

Passion:  Check self to try to determine nature of new inventions.  Teleport a coke into hand.
Title: Re: Metamorphican Madness II: Turn 29: First Subturn
Post by: GreatWyrmGold on May 03, 2013, 07:39:34 pm
...

Respawn (if GM allows it) in a body similar to my last one, in a location by the original testing chambers.
(Just wait. You and kj will get your chances at glory...as random NPCs who somehow mutate. Or other notable NPCs.)

In case you missed it, here's my sheet:
Name: For M. Al
Gender: Male
Description: A tall, lean man dressed up in a suit and tie.
Bio: Sent here by the Gen TL Man organization, more out of common courtesy as the last experiments had failed drastically rather than to benefit themselves directly. Basically he's just another faceless, mindless drone brainwashed by the company.
You should be there...
Mutation choice time!
For sees three hims, one getting petty vengeance on the others, one pale as chalk, and one covered in little spikes.
Choices: 500 (Vengeful), 1 (Albino), 130 (Quills/Spines/Thorns)
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: Xantalos on May 03, 2013, 07:40:49 pm
(Just tell me when I'm back in and I'll just assume wht happened in my huge post happened.)
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: borno on May 04, 2013, 06:11:16 am
For chooses the spikes.
"Hmm, interesting. I trust you all are recording this? My employer would be very dissatisfied with me if I do not give you any satisfactory results."
Try to find out the nature of these spikes, as in how exactly they grew out of my body and how the serum caused them to do so.
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: wer6 on May 04, 2013, 09:17:54 am
" want some rainbow super stuff mann? He says to M. Al, Offering him A lit joint.
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: superBlast on May 05, 2013, 01:52:42 am
((Mind cannibal.... does that mean I'm basically an old school zombie with... excuse the pun, brains?))
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: GreatWyrmGold on May 05, 2013, 09:34:06 am
((Mind cannibal.... does that mean I'm basically an old school zombie with... excuse the pun, brains?))
You only get one mutation. Is that the one you want?
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: superBlast on May 05, 2013, 12:38:49 pm
No I was asking about it since i can only choose one. I just wanna be sure i'm right about it.
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: GreatWyrmGold on May 05, 2013, 01:08:00 pm
It basically lets you absorb knowledge and stuff in the old-fashioned cannibalistic way, IIRC. Something like that. Maybe you don't need to eat the actual brains.
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: superBlast on May 05, 2013, 02:46:41 pm
Then let's go with that one then.... seeing how I'm going on end up on a murdering rampage to make everyone happy and feel great eventually.

Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: GreatWyrmGold on May 05, 2013, 09:17:46 pm
Will whoever is playing Elrond please claim your character before we all grow gray?
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: wer6 on May 06, 2013, 04:59:29 pm
Lets just say he sits in the corner thinking, and when he comes back he chooses his power?
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: Xanmyral on May 06, 2013, 05:06:54 pm
Perhaps he tried all three and gets over mutated? Come-on, I don't think anyone has died of over mutation yet. Or has someone? I can't remember.
Title: Re: Metamorphican Madness II: Turn 30: Spoiler Alert!
Post by: Persus13 on May 06, 2013, 05:35:45 pm
Will whoever is playing Elrond please claim your character before we all grow gray?
It's onyxjew.
Title: Re: Metamorphican Madness II: Turn 31
Post by: GreatWyrmGold on May 07, 2013, 10:01:52 pm
"Priest." It spoke in serendipity, so saying supposedly some succor unto it.
"That is me, the answer to the question." Priest spoke, it investigated its body carefully, trying to take ginger care of the wounds and bleeding. "Yes... Ndeitosael, a Priest of. We have a task of Ndeitosael, we must consecrate an altar so that he may rest with us, to tabernacle unto our presence. Blood is required, of yours and mine it must be present, matrimony of life's blood. Yet... I fear I will not have much else to give at the going rate." It spoke as well as it could in its present state. "A house of healing is required, but for the sake of one I shall move on. Come, we must go."
It raises itself up as well as it can, investigating its cloth raiment. Tattered, hardy cloth, the bottom half forming something of a parted robe with the rips, the sleeves similarly ripped to accommodate its dexterous limbs and the wings attached to them, just hanging straps as if for decoration. There was something in its pocket on the front, it could feel it. Confused moving. There was a twing in the back of its mind, as if it should be familiar, drawing feelings of kindness from the creature. "Hello little one, I see you in there. You are a friend--Is a friend." It echoed the last part in similar tone and pitch, as if its voice rewound and replayed yet said something else.
Feeling satisfied in its self analysis, Priest looked around to gather its bearings in its surroundings.[/spoiler]
”What? WHAT? What are you saying, Rick?”
You ignore Worm for now, and glance around. You’re at the edges of the forest and the town. There’s a big office building nearby, some apartments past that, and in the distance the rest of town.
[3-1] You feel an invisible, undetectable energy around you. This could help your endeavors. Touch someone and talk reassuringly to them. You feel a feathery feeling. If you wish, you can turn into a crow. Nice for rapid transport, concealment, maybe looking wise-- --or even subsisting off of worms, eh, High Priest?

Quote
[Surprised I lived through that, to be frank. Figured I should make the character a bit more entertaining to write for while I'm at it.]
(Neat, thanks. Although, frankly, the play of Worm v. Ndeitosael was pretty interesting all on its own.)

Get healed, then leave the hospital.
“I gotta get out of here!”
“We’ve bandged your head, but there’s still some...issues...”
“I’m fine! Lemme out!”
[4] You manage to stumble forward, before being stopped.
“At least take a wheelchair. You’re going to hurt yourself.”
Rubbing your arm, you consent and exit.
[3] No new mutations.

-----

YES. Wait until someone arrives with a gun, and teleport it into my hands. Shoot them, and anyone else who tries to attack me.
You lean against a wall, adjusting your clothing. A few police officers arrive. You snatch one’s gun and [2v2] graze his shoulder. He stops, causing a pileup in the entrance. [4v3-1] You hit an armed cop in the chest and [6] steal another’s gun as it’s firing, disorienting you for a moment. The one remaining, armed officer [1] shoots one of his comrades. The other one flees into the bank. [6v3] A bullet flies straight through the body of the armed police officer. Now what?
[4] You gain a new sense.

"Ah. Maybe I can blow the whistle on these mutation people? I'm pretty sure what they did wasn't legal. Failing that, I suppose prison might be preferable to the Ward. I don't like the Ward."

"Hey, wait, how can they convict me of turning somebody to stone? How do they know it was I who even did it? Also, I have absolutely no control over this ability, and I had just received it at the time I turned the guy to stone. It was kind of an accident."

Speak!
“Ah. Maybe I can blow the whistle on these mutation people? I'm pretty sure what they did wasn't legal. Failing that, I suppose prison might be preferable to the Ward. I don't like the Ward."
“Well, did you sign a contract?”
“Um...yeah...”
“Did you read the contract?”
“...”
“Walther...”
“I’m sorry.”
“Anyways, I’d suggest that you go to the Ward. Maybe they can get you to stop having these ‘episodes’...”
“No! I’d rather die!”
“You don’t mean that.”
“Yes I--”
“Let’s change the subject.”
“Hey, wait, how can they convict me of turning somebody to stone? How do they know it was I who even did it? Also, I have absolutely no control over this ability, and I had just received it at the time I turned the guy to stone. It was kind of an accident."
“Well, if you can prove that, it’ll help your defense. However, you’re also charged with assault, disturbance of the peace, petty larceny, trespassing, and--you said you’d showed up to your last court dates!”
“Um...”
[4] Your eye itches, so you scratch it. It pops out. You can still see through it, but your lawyer is distressed. She asks you to put your eye back in.

(My status insists that I am still caged)
Nice catch.

Quote
"I will have the house salad with thousand island dressing, please.  With a side of anger... wait, what?  I mean garlic bread."
"Hook me up with the double bacon cheeseburger combo, bro."
Logic ponders on the new thinking in his head.
Passion wonders why no one is looking at him any more.

Logic:  Analyze new way of thinking.
Passion:  Check self to try to determine nature of new inventions.  Teleport a coke into hand.

“Thank you. Would you like a drink?”
“Of course!”
“What would you like to drink?”
”Lemonade, please.” ”Root beer!”
The waitress leaves. Logic attempts the new technique, and detects...nothing in particular. Meanwhile, Passion [4-1] looks around. Hm...why is no one looking at him?
”Hey Logic, why aren’t any of these people  looking at me?”
”Perhaps because you’re an egomaniac, perhaps because you are imperceptible to the optical sense.”
”Hey! How dare you call me stupid!”
”...I was saying you were invisible.”
”I’ll have you know I--wait, what? Hey, awesome!”
[4+1,1;6+1,4] The drinks are brought. Logic notes an unusual adhesion between his hand and the glass, while Passion grows by about half. Passion curses. This seems to confuse some nearby flies, which causes Logic to deduce a possibility of them comprehending Passion’s vocalizations as he chides his now-large companion.

-----

Perform Ritual
You feel like you should focus on something, so you focus on a rock. You have a vision of the area around the rock. Neat!

[3] Nothing.

buy more pretzels and a six pack to go then pay off my tab.
Wander off and try to find the nearest hospital.

You buy the pretzels, but the bar doesn't sell six-packs. "If we sell 'em beer to go, they don't stay, y'know?" Your tab and pretzels cost [6] nothing because you forget to pay.
You look for a hospital. [5] You find a free clinic.

Snapping out of his addled state temporarily, Mr. Normal considers his options. Thinking fast, he begins talking like an utterly non threatening and oblivious hiker.
If they don't buy it, he decides he must teleport away.
“Um, helluh! Ah’m jus’ a normal, harml’ss hiker...”
“Right...come with us, please.”
You try to teleport. [3] You pop over about 30 feet. “Get him!”
Oh dear.
[5] You feel scared, and fade out.

-----

Honor time.
You feel the need to live life as a proper Christian woman, following the Ten Commandments.

You stand around, contemplating Exodus.
Spoiler: Mutations (click to show/hide)

Perfect regeneration Walk around the room and try to figure out what is even happening to me.
You wander around the lack of a room and determine that you are undergoing some awesome trip. Duuude.
Spoiler: Mutations (click to show/hide)

Weather sense. Get up. Look around. Stay silent.
(('Tis me, yes?))
Probably.
Anyways.
You look around. You feel a storm slipping away. You seem to be essentially in town. There are people scurrying about.
Spoiler: Mutations (click to show/hide)

For chooses the spikes.
"Hmm, interesting. I trust you all are recording this? My employer would be very dissatisfied with me if I do not give you any satisfactory results."
Try to find out the nature of these spikes, as in how exactly they grew out of my body and how the serum caused them to do so.
"I'm just a lab assistant, sir, not the scientist behind all this. I hear he's in the hospital at the moment.
The serum seemed to make them grow by making spikes grow.
Spoiler: Mutations (click to show/hide)

Then let's go with that one then.... seeing how I'm going on end up on a murdering rampage to make everyone happy and feel great eventually.
You get a mutation!


528, and use the combined power of your three brains to prove the third one's existence! Because being extinct is lonely...
You promptly feel your head feel funny. [6] You feel your mind splinter worsely.
Spoiler: Mutations (click to show/hide)

-----

General Notes:
I really shouldn’t be doing turns this late.
Nothing much happens to tie the turns together, except a couple of minor snafus with the governmental response.

-----

Spoiler: Statuses (click to show/hide)

-----

Xantalos, kj: If you want, you can take minds of Elrond. It should be hilarious.
Title: Re: Metamorphican Madness II: Turn 31
Post by: Greenstarfanatic on May 07, 2013, 10:11:08 pm
Finish off the officers. Collect any armor that fits, as well as any ammo, and leave, after checking their police car for anything useful.
Title: Re: Metamorphican Madness II: Turn 31
Post by: kj1225 on May 07, 2013, 10:19:47 pm
I'm fine with it... who's Elrond? Nevermind.
Title: Re: Metamorphican Madness II: Turn 31
Post by: Xantalos on May 07, 2013, 10:20:18 pm
I'm fine with it... who's Elrond?
Title: Re: Metamorphican Madness II: Turn 31
Post by: Unholy_Pariah on May 07, 2013, 10:20:55 pm
Uhhh GWG.. you quoted my action but made no rolls.. what happened to my pretzels and mutations?
Title: Re: Metamorphican Madness II: Turn 31
Post by: kj1225 on May 07, 2013, 10:57:37 pm
Am I going to have to debate what to do with me and me when I get in?
Title: Re: Metamorphican Madness II: Turn 31
Post by: Xantalos on May 07, 2013, 11:02:56 pm
Am I going to have to debate what to do with me and me when I get in?
Well I don't know about you, but I'm on a literal mission from (a) God. TRANSFORM AND ROLL OUT
Title: Re: Metamorphican Madness II: Turn 31
Post by: kj1225 on May 07, 2013, 11:06:44 pm
Am I going to have to debate what to do with me and me when I get in?
Well I don't know about you, but I'm on a literal mission from (a) God. TRANSFORM AND ROLL OUT

Oh, fuck you! Or fuck me? Fuck us collectively?
Figure out the best use of fuck to express my distaste of other dark and broody me.
Title: Re: Metamorphican Madness II: Turn 31
Post by: Xantalos on May 07, 2013, 11:07:51 pm
AM ON MISSION FROM GOD.
FIND HERETIC. OBSERVE HERETICAL ACTIVITES.
Title: Re: Metamorphican Madness II: Turn 31
Post by: kj1225 on May 07, 2013, 11:11:52 pm
AM ON MISSION FROM GOD.
FIND HERETIC. OBSERVE HERETICAL ACTIVITES.


New misson:  Fuck that and grab three burgers and a shake. You want anything Broody?
Title: Re: Metamorphican Madness II: Turn 31
Post by: Harry Baldman on May 07, 2013, 11:43:09 pm
"You see, this is what I'm talking about. This kind of thing happens all the time. Eyes pop out, new mouths appear, that kind of thing, I can manipulate light and weather, that sort of thing. It's like magic, if magic was less useful than you'd think. But prison does sound like a better idea than the Ward - at least in prison I wouldn't be locked up indefinitely."

Put the eye back in if it can be done easily enough. Don't try to force it back in. Speak.
Title: Re: Metamorphican Madness II: Turn 31
Post by: WillowLuman on May 08, 2013, 12:42:44 am
Fear. He had not felt the feeling in a long while, and it snapped him out of his antagonism. Yes, fear. This operation was quickly, (how do they say?) going South. Under cover of invisibility, Mr. Normal escapes by whatever means necessary and searches urgently for his extraction contact. At least his nondescript features would prevent him being identified if he ran into more, but first he'd have to succeed in running from this lot.
Title: Re: Metamorphican Madness II: Turn 31
Post by: superBlast on May 08, 2013, 01:25:04 am
Locate nearby person, then locate nearby pain inducing object. Use pain inducing object on person! Make them happy with pain!
Title: Re: Metamorphican Madness II: Turn 31
Post by: Fr0stByt3 on May 08, 2013, 05:44:43 am
Telepathy Let's see what the others are thinking. Unknown begins to walk around the room, still saying nothing.

((OOC: Derp))
Title: Re: Metamorphican Madness II: Turn 31
Post by: TCM on May 08, 2013, 06:57:14 am
Roots and vines. Gotta get the craziest ones.
Title: Re: Metamorphican Madness II: Turn 31
Post by: borno on May 08, 2013, 07:03:44 am
Hmph. This assistant is being counter-productive. I think I should employ some other measures.
Aura of fear.
"Alright, kiddo. You will get the scientist running this, and you will get him to come here. You will get him to record what is happening to me, and then I will leave. Understand?"
Scare the assistant into getting the scientist. Observe effects, write them down.
Title: Re: Metamorphican Madness II: Turn 31
Post by: Toaster on May 08, 2013, 09:19:02 am
Logic:  Consider self to discover inner truths mutations
Passion:  Chat with the flies to see what's going on in the world.
Both:  Eat lunch
Title: Re: Metamorphican Madness II: Turn 31
Post by: Xanmyral on May 08, 2013, 10:02:58 am
The worm creature cocks its head. "Rick? Rick is a janitor. I'm not a janitor." It left it at that, as if that sufficiently explained its point. The accent the creature once had seems all but gone, just faint traces found here and there. "Come now, a house of healing we must go find, for all in it doth our hope reside. Blood is nice, but life is better, I'd rather live than bleed like a fetcher." The creature makes its way towards where it believes a house of healing, a hospital a voice said in its head, might be. It doesn't take any measures hiding its appearance, but doesn't go out of its way to be seen either, just simply heading to where it wants to be.
Title: Re: Metamorphican Madness II: Turn 31
Post by: Remuthra on May 08, 2013, 01:53:48 pm
Steal a compressed air tank and a mask and take off to survey the city.
Title: Re: Metamorphican Madness II: Turn 31
Post by: wer6 on May 08, 2013, 01:59:21 pm
Illusionary surrondings or the ability to go through walls.. Cant pick... Either be A true hippie, or be A bad ass semi-hippie...

So I flipped A coin And got  Seeping

" *wave's at man slipping through wall* Hey mann, you need some help there? *falls through walls*

I'm either going to be A Ghost hippie, or A deranged madman that goes around with A spear made out of non-hippie bones spearing those who do not worship the hippie ways.
Also hoping to become slightly small with long ears :)
Title: Re: Metamorphican Madness II: Turn 31
Post by: Persus13 on May 08, 2013, 03:26:31 pm
Perform Ritual. Concentrate on my parents.
Title: Re: Metamorphican Madness II: Turn 31
Post by: GreatWyrmGold on May 08, 2013, 03:54:06 pm
I'm fine with it... who's Elrond?
Excellent.
Elrond is the Man with Three Brains.

Uhhh GWG.. you quoted my action but made no rolls.. what happened to my pretzels and mutations?
Whoops.
Going to fix.
Title: Re: Metamorphican Madness II: Turn 31
Post by: kj1225 on May 08, 2013, 03:58:32 pm
Am I going to have to debate what to do with me and me when I get in?
Well I don't know about you, but I'm on a literal mission from (a) God. TRANSFORM AND ROLL OUT

Oh, fuck you! Or fuck me? Fuck us collectively?
Figure out the best use of fuck to express my distaste of other dark and broody me.

AM ON MISSION FROM GOD.
FIND HERETIC. OBSERVE HERETICAL ACTIVITES.


New misson:  Fuck that and grab three burgers and a shake. You want anything Broody?
Title: Re: Metamorphican Madness II: Turn 31
Post by: GreatWyrmGold on May 08, 2013, 06:39:49 pm
buy more pretzels and a six pack to go then pay off my tab.
Wander off and try to find the nearest hospital.

You buy the pretzels, but the bar doesn't sell six-packs. "If we sell 'em beer to go, they don't stay, y'know?" Your tab and pretzels cost [6] nothing because you forget to pay.
You look for a hospital. [5] You find a free clinic.
Title: Re: Metamorphican Madness II: Turn 31
Post by: Unholy_Pariah on May 08, 2013, 08:44:28 pm
Enter free clinic, turn into bone demon, ask for everyones wallets and some painkillers.
Title: Re: Metamorphican Madness II: Turn 31
Post by: WillowLuman on May 23, 2013, 01:08:09 am
And then Rick's spirit moved to an identical janitor body, ready to save the world.

Anyway, any ideas when next turn will be up?
Title: Re: Metamorphican Madness II: Turn 31
Post by: wer6 on May 23, 2013, 05:03:17 am
And then Rick's spirit moved to an identical janitor body, ready to save the world.

Anyway, any ideas when next turn will be up?

Im wondering about that too.
Title: Re: Metamorphican Madness II: Turn 31
Post by: GreatWyrmGold on May 23, 2013, 06:19:47 am
Heh, kinda forgot about this. I'll see if I can get a turn up before the weekend.
Title: Re: Metamorphican Madness II: Turn 31
Post by: wer6 on May 23, 2013, 08:36:34 pm
Great!
Title: Re: Metamorphican Madness II: Turn 31
Post by: Xantalos on May 23, 2013, 08:39:46 pm
Great!
Title: Turn 32
Post by: GreatWyrmGold on May 25, 2013, 03:45:58 pm
The worm creature cocks its head. "Rick? Rick is a janitor. I'm not a janitor." It left it at that, as if that sufficiently explained its point. The accent the creature once had seems all but gone, just faint traces found here and there. "Come now, a house of healing we must go find, for all in it doth our hope reside. Blood is nice, but life is better, I'd rather live than bleed like a fetcher." The creature makes its way towards where it believes a house of healing, a hospital a voice said in its head, might be. It doesn't take any measures hiding its appearance, but doesn't go out of its way to be seen either, just simply heading to where it wants to be.
[4] You find a hospital.
[2] You feel a new sense and something on your forehead. You need to concentrate on it, but you should be able to detect lies now. And you have an invisible third eye which can “charm” people you make eye contact with.

Steal a compressed air tank and a mask and take off to survey the city.
[3-1] You can’t get back inside.
[4,1] You grow a ton of ears.
I wonder if anyone feels up to drawing one of the mutants...

-----

Finish off the officers. Collect any armor that fits, as well as any ammo, and leave, after checking their police car for anything useful.
[5v2] Dead. They’re not wearing armor, but you manage to improvise a covering by buttoning shirts together. As for the ammo, they have surprisingly little. (Lucky d100 roll of 4...) And, finally, [5] the police car contains a number of confiscated items from what seems to be either a terrorist group, gang, or small army. And a knitting club. [3] You stitch together some suits of armor and make a suit to fit you, take some weapons and ammo, and ride out.

"You see, this is what I'm talking about. This kind of thing happens all the time. Eyes pop out, new mouths appear, that kind of thing, I can manipulate light and weather, that sort of thing. It's like magic, if magic was less useful than you'd think. But prison does sound like a better idea than the Ward - at least in prison I wouldn't be locked up indefinitely."
Put the eye back in if it can be done easily enough. Don't try to force it back in. Speak.
You replace the eye.
“...Alright, so what do you want for your defense?”

Logic:  Consider self to discover inner truths mutations
Passion:  Chat with the flies to see what's going on in the world.
Both:  Eat lunch

Neither of these gathers much data.
“Hey, Logic, flies are really dumb.”
“Mm-hm.”
“...That’s it?”
“I’m used to stuff like this by now. Sadly.”
[3+1,1] Logic notes a new thing. He looks over towards a nearby table with a family eating there and tries to activate it. The kids are more hyper, Logic thinks. Perhaps a stimulant?
[5+1,6] Poor Passion sorta lapses into silence. It takes Logic a moment to get concerned.

-----

Fear. He had not felt the feeling in a long while, and it snapped him out of his antagonism. Yes, fear. This operation was quickly, (how do they say?) going South. Under cover of invisibility, Mr. Normal escapes by whatever means necessary and searches urgently for his extraction contact. At least his nondescript features would prevent him being identified if he ran into more, but first he'd have to succeed in running from this lot.
[4,1] The good news: You sneak silently. The bad news: You sneak straight at a Suit. You are stuck in a van.
[5] Doo dee doo.

Perform Ritual. Concentrate on my parents.
You see a sort of staticky fog.
[3] You feel nervous.

Enter free clinic, turn into bone demon, ask for everyones wallets and some painkillers.
You do so. [3] They give you $20 and a coupon for a free checkup.
[1]

-----

Am I going to have to debate what to do with me and me when I get in?
Well I don't know about you, but I'm on a literal mission from (a) God. TRANSFORM AND ROLL OUT
Oh, fuck you! Or fuck me? Fuck us collectively?
Figure out the best use of fuck to express my distaste of other dark and broody me.
AM ON MISSION FROM GOD.
FIND HERETIC. OBSERVE HERETICAL ACTIVITES.

New misson:  Fuck that and grab three burgers and a shake. You want anything Broody?
AM ON MISSION FROM GOD.
FIND HERETIC. OBSERVE HERETICAL ACTIVITES.

Okay, I’m a bit fuzzy on what’s going on here. Let’s see how this works out and who complains.
[5v2] You head to get some burgers and a shake. “That’ll be $5.75, please.” ((That math ended well.))
You try to pay him, but he points to a sign. “Sorry, no $50 or $100 bills, please.”
Aw.
Spoiler (click to show/hide)

Locate nearby person, then locate nearby pain inducing object. Use pain inducing object on person! Make them happy with pain!
[3,5] You grab an abandoned pistol and shoot a random passerby. The police are called. [1] You faint.
Spoiler (click to show/hide)

Telepathy Let's see what the others are thinking. Unknown begins to walk around the room, still saying nothing.
Hm...how can I make these people happy?
I’m on a mission from God!
I wonder if that girl over there is available?
Well, I’M on a mission to get lunch!
Why am I here?
Ow! That bitch just shot me!
What? Did someone just get shot?
I no longer care if that girl is available.
Aha! A heretic!
Shut up and help me find that burger joint.
AHH!
AHHH!
AAHH!
AAH!
OH NO!
HOLY MOTHER OF PEARL!
MOTHERFRAGGER!
EXPLETIVE!
EEK!
[3] That last one was you.
Spoiler (click to show/hide)

Roots and vines. Gotta get the craziest ones.
...Okay, now what? Aside from getting shot. [6] Not that it affects you. [3] And you are REALLY scared of that one guy.
Spoiler (click to show/hide)

Hmph. This assistant is being counter-productive. I think I should employ some other measures.
Aura of fear.
"Alright, kiddo. You will get the scientist running this, and you will get him to come here. You will get him to record what is happening to me, and then I will leave. Understand?"
Scare the assistant into getting the scientist. Observe effects, write them down.
[3] He shudders and collapses. Um.
Spoiler (click to show/hide)

So I flipped A coin And got  Seeping

" *wave's at man slipping through wall* Hey mann, you need some help there? *falls through walls*
You shift into a wall. Wow, man, you see, like, nothing.
Spoiler (click to show/hide)

Quote
I'm either going to be A Ghost hippie, or A deranged madman that goes around with A spear made out of non-hippie bones spearing those who do not worship the hippie ways.
Also hoping to become slightly small with long ears :)
You're not likely to last long as an elf...

-----

Um...

-----

Spoiler: Status (click to show/hide)

-----

It’s still before MOST of the weekend...
Title: Re: Metamorphican Madness II: Turn 32
Post by: Greenstarfanatic on May 25, 2013, 03:54:31 pm
((Holy Shit! Look at all of my shit! ASDGCDFGHS))

Ride out of town, and search for someone who might be looking for an assassin. Because I want to kill stuff.
Title: Re: Metamorphican Madness II: Turn 32
Post by: WillowLuman on May 25, 2013, 04:00:24 pm
Knowing only one way out, Mr. Normal thinks of the extraction zone as hard as he can and teleports, preferably leaving behind whatever restraints and blindfolds/sacks. Hopefully, with all the agents in the van, they won't be able to find him in a hurry. Then again, they do seem to extraordinarily lucky.
Title: Re: Metamorphican Madness II: Turn 32
Post by: Xantalos on May 25, 2013, 05:11:42 pm
Malleable features.
Assume the face of an important official and search for heretic.
Title: Re: Metamorphican Madness II: Turn 32
Post by: kj1225 on May 25, 2013, 06:40:30 pm
Choose furry self and hope I- I mean we become something that can fly.
Apologize and leave burger shop. Ask Broody what the fuck he keeps talking about.
Title: Re: Metamorphican Madness II: Turn 32
Post by: WillowLuman on May 25, 2013, 06:45:16 pm
If I were you, I'd go for one of the other two. Becoming less conspicuous seems to help survival in this game, statistically. And the other two sound damn useful.
Title: Re: Metamorphican Madness II: Turn 32
Post by: Xantalos on May 25, 2013, 06:45:51 pm
If I were you, I'd go for one of the other two. Becoming less conspicuous seems to help survival in this game, statistically. And the other two sound damn useful.
MALLEABLE FEATURES BEST POWER
Title: Re: Metamorphican Madness II: Turn 32
Post by: Xanmyral on May 25, 2013, 06:52:23 pm
[I'd like to now note that I can charm people by 1) Talking to them, 2) Touch or even just be close to them, and 3) look at them. This is helped by the fact that my voice can get as loud as a megaphone naturally, or similarly loud thing, I intimately understand and know what people are thinking and feeling by their body movements, and I know if anyone is lying to me with a bit of concentration.

Eh, subtly is for the sane and those not a prophet.]

The bleached white feathered fat worm with a glowing torso, worm tentacles with wings, constantly shivering and with a head looking something similar like that one guy in Dune, slithered into the hospital. Aura set to max, meeting eyes with all it saw, it stated something calmly in its usual half-rhyming, partial archaic manner of the spoken word. "A house of healing this is, oh yes, but I've the feeling of distress. A practitioner of the arts I require, if presented I shall give what's desired, of the way, the light, there's no need to be a fright. Rewards most grand will be in demand, if I but have some board."
Title: Re: Metamorphican Madness II: Turn 32
Post by: kj1225 on May 25, 2013, 07:07:26 pm
If I were you, I'd go for one of the other two. Becoming less conspicuous seems to help survival in this game, statistically. And the other two sound damn useful.
MALLEABLE FEATURES BEST POWER
To be honest malleable features would require a fair bit of time and some good rolls to get working well. To be fair all the options are shit. I know I read the Metamorphica for fun. I suppose the anthormophisim is not very useful as well given it is based all on the dice... screw it do whatever.
Title: Re: Metamorphican Madness II: Turn 32
Post by: WillowLuman on May 25, 2013, 07:14:25 pm
Perhaps GWG wouldn't be so extreme as to require a 4 roll to look remotely like what you're trying to look like. And that telepathic translation seems both useful and safe.
Title: Re: Metamorphican Madness II: Turn 32
Post by: kj1225 on May 25, 2013, 07:26:10 pm
Having looked through the Book I will agree in that choice two is probably the best one. And that if we rolled one higher on the second mutation we would have gotten a really awesome mutation.
Title: Re: Metamorphican Madness II: Turn 32
Post by: WillowLuman on May 25, 2013, 07:28:37 pm
Where does one find this book, by the way? I don't want to order something in the mail
Title: Re: Metamorphican Madness II: Turn 32
Post by: kj1225 on May 25, 2013, 07:39:27 pm
I at some point saw the PDF for this so I down loaded it to my touchpad. I would search for the metamorphica  and it will be the first link you see. And it's free, that's always a plus.
Title: Re: Metamorphican Madness II: Turn 32
Post by: WillowLuman on May 25, 2013, 07:42:11 pm
All google gives me are links for buying a hard copy.
Title: Re: Metamorphican Madness II: Turn 32
Post by: kj1225 on May 25, 2013, 07:45:49 pm
Look for a link to redbox vancouver and it should be there. Also the PDF is at Lulu.com for free.
Title: Re: Metamorphican Madness II: Turn 32
Post by: borno on May 25, 2013, 07:56:40 pm
I'll choose Mental Healing.
What a hindrance. Ah well, if you want a job done well, you must do it yourself.
Leave the room and start searching for the scientist.
Title: Re: Metamorphican Madness II: Turn 32
Post by: TCM on May 25, 2013, 08:34:54 pm
Telekinesis!
Title: Re: Metamorphican Madness II: Turn 32
Post by: wer6 on May 25, 2013, 08:57:02 pm
Body Sense

Conveniently fall through A wall into A bank vault, steal everything and then buy A greenhouse for herbs.
Go to the room with all the scientists and laugh at there solid faces.



((I think I might be invincible, faze through bullets and clubs, Can I do that?))
Title: Re: Metamorphican Madness II: Turn 32
Post by: WillowLuman on May 25, 2013, 09:14:30 pm
I think I'm going to have to team up with someone soon.
Title: Re: Metamorphican Madness II: Turn 32
Post by: Unholy_Pariah on May 25, 2013, 11:48:48 pm
give everyone in the clinic free spiked hugs, mandatory free spiked bear hugs.
Title: Re: Metamorphican Madness II: Turn 32
Post by: Fr0stByt3 on May 26, 2013, 12:08:19 pm
Umm... I'll take anima control.
Make sure my hood properly obscures my face and continue to be inconspicuous.
Title: Re: Metamorphican Madness II: Turn 32
Post by: GreatWyrmGold on May 26, 2013, 04:10:24 pm
Perhaps GWG wouldn't be so extreme as to require a 4 roll to look remotely like what you're trying to look like.
As long as it's reasonable and I'm not in a foul mood.

((I think I might be invincible, faze through bullets and clubs, Can I do that?))
Try it. I'll tell you this much: It probably wouldn't be fatal. Well, it would be less fatal than being shot or clubbed. If you weren't unlucky.
...I'm helpful, aren't I?
Title: Re: Metamorphican Madness II: Turn 32
Post by: wer6 on May 26, 2013, 09:25:49 pm
rather not, but I don't have plans to unless I got A supremely awesome offensive power EG ability to fire Rockets out of my palms, then I will be the ninja warrior named "fall of the walls." where I go around killing people, and then retreating to my walls, And then every wall shall be demolished in A attempt to stop me, Mwhahahaha....
Title: Re: Metamorphican Madness II: Turn 32
Post by: Toaster on May 29, 2013, 02:38:18 pm
Uh... kinda lost the thread of this... thread.


Logic:  Attempt to awaken Passion.
Title: Re: Metamorphican Madness II: Turn 32
Post by: wolfchild on August 07, 2013, 03:51:42 am
Posting to find out if/when this stops being on hyatus
Title: Re: Metamorphican Madness II: Turn 32
Post by: wer6 on August 07, 2013, 01:05:30 pm
Posting to find out if/when this stops being on hyatus
+1!
Title: Re: Metamorphican Madness II: Turn 32
Post by: Fr0stByt3 on August 12, 2013, 06:02:18 pm
Posting to find out if/when this stops being on hyatus
+1!
'S dead, Dave.
Title: Re: Metamorphican Madness II: Turn 32
Post by: Greenstarfanatic on August 12, 2013, 06:12:54 pm
Well, t'was fun, and I managed to get a character completely fuelled by fetish, and I consider that an accomplishment.
Title: Re: Metamorphican Madness II: Turn 32
Post by: Xanmyral on August 12, 2013, 06:47:56 pm
It was indeed. I still fondly remember the horrible, now partially insane monstrosity that my character eventually became. I was going to turn that whole hospital into a giant ass shrine to whats-its-face deity.
Title: Re: Metamorphican Madness II: Turn 32
Post by: WillowLuman on August 12, 2013, 07:06:26 pm
My guy seemed to be becoming some kind of mentally unstable "Heroes" person. Tis a shame nothing ever came of my mission from the Uncleland.
Title: Re: Metamorphican Madness II: Turn 32
Post by: Persus13 on August 12, 2013, 07:25:38 pm
Maybe someone should make a 3rd one of these.
Title: Re: Metamorphican Madness II: Turn 32
Post by: GreatWyrmGold on August 12, 2013, 08:54:50 pm
Well, t'was fun, and I managed to get a character completely fuelled by fetish, and I consider that an accomplishment.
Wait what?

Maybe someone should make a 3rd one of these.
Sounds like a plan!
Title: Re: Metamorphican Madness II: Turn 32
Post by: wolfchild on August 12, 2013, 09:14:50 pm
I would personally like it
Title: Re: Metamorphican Madness II: Turn 32
Post by: kj1225 on August 12, 2013, 09:15:19 pm
And I would be able to join for more than one turn!
Title: Re: Metamorphican Madness II: Turn 32
Post by: Greenstarfanatic on August 12, 2013, 09:17:58 pm
Well, t'was fun, and I managed to get a character completely fuelled by fetish, and I consider that an accomplishment.
Wait what?

The first thing that happened to my character was that she grew incredibly tall, losing most of her clothes in the process. She spent a good deal of the RTD like that.
Title: Re: Metamorphican Madness II: Turn 32
Post by: GreatWyrmGold on August 12, 2013, 09:19:28 pm
Well, t'was fun, and I managed to get a character completely fuelled by fetish, and I consider that an accomplishment.
Wait what?
The first thing that happened to my character was that she grew incredibly tall, losing most of her clothes in the process. She spent a good deal of the RTD like that.
A fact which I attempted to ignore!
Title: Re: Metamorphican Madness II: Turn 32
Post by: wer6 on August 14, 2013, 10:28:19 pm
You know, I was hoping to be ninja of the walls, maybe steal joints from underground farms and stuff, Ohh and Ill get to use SS13's char generator again, been updated to have more cool stuff.
Title: Re: Metamorphican Madness II: Turn 32
Post by: Remuthra on August 14, 2013, 10:29:14 pm
I just wanted to be Spiderman :P.
Title: Re: Metamorphican Madness II: Turn 32
Post by: zombie killer on November 07, 2013, 06:03:19 pm
hey, can i join, please?
Title: Re: Metamorphican Madness II: Turn 32
Post by: TCM on November 07, 2013, 06:11:47 pm
hey, can i join, please?

Last turn in this game came out more than 3 months again. Sorry.
Title: Re: Metamorphican Madness II: Turn 32
Post by: Remuthra on November 07, 2013, 06:35:14 pm
How is it that people show up at games which stopped ages ago and try to join?

You would think they would join the current ones before putting forth the effort to go back that far.
Title: Re: Metamorphican Madness II: Turn 32
Post by: zombie killer on November 07, 2013, 08:10:26 pm
it is GWGs fault, and i blame him because i read about a fun mutant game, and there was fun things in an old thread.
Title: Re: Metamorphican Madness II: Turn 32
Post by: GreatWyrmGold on November 07, 2013, 08:34:34 pm
This is a note for wer6.

Yes, go ahead and run MMIII. Do you know where to find a copy of the Metamorphicon?

As for making links, here is how: (http://tvtropes.org/pmwiki/pmwiki.php/Main/SelfDemonstratingArticle)
Code: [Select]
[url=tvtropes.org/pmwiki/pmwiki.php/Main/SelfDemonstratingArticle]here is how:[/url]

Oh, and I can't send you PMs. It says that you have me blocked or something like that. Any idea why?
Title: Re: Metamorphican Madness II: Turn 32
Post by: Remuthra on November 07, 2013, 08:37:52 pm
This is a note for wer6.

Yes, go ahead and run MMIII. Do you know where to find a copy of the Metamorphicon?

As for making links, here is how: (http://tvtropes.org/pmwiki/pmwiki.php/Main/SelfDemonstratingArticle)
Code: [Select]
[url=tvtropes.org/pmwiki/pmwiki.php/Main/SelfDemonstratingArticle]here is how:[/url]

Oh, and I can't send you PMs. It says that you have me blocked or something like that. Any idea why?
After further testing, I have been blocked as well, so I hypothesize he just has PMs disabled somehow.
Title: Re: Metamorphican Madness II: Turn 32
Post by: wer6 on November 07, 2013, 09:30:16 pm
Herm, Let me check something, I think I may have been trolled my one of my friends.
Title: Re: Metamorphican Madness II: Turn 32
Post by: wer6 on November 07, 2013, 09:44:44 pm
Yep, lets say someone put my settings to ignore anyone but admins and such, you can message me now, unless your on my ignore list, then you are ignored from me, but I have noone on my list, but whatever, in short, you can message me now :)

I do not have A copy of metamorphicon, if you can send me A digital copy to me i'd be happy :)
Title: Re: Metamorphican Madness II: Turn 32
Post by: GreatWyrmGold on November 07, 2013, 09:49:12 pm
It's free.
Place to "buy" (http://rpg.drivethrustuff.com/product/115703/The-Metamorphica-%28Classic-Edition-Pay-What-You-Want%29)
Wordpress announcement thingy (http://redboxvancouver.wordpress.com/2012/05/21/the-metamorphica-a-book-of-random-mutation-tables/)
Title: Re: Metamorphican Madness II: Turn 32
Post by: wer6 on November 07, 2013, 10:11:49 pm
Thanks but due to sleep I have to go to sleep, Im winpy like that

btw, I found GWG offline couple hours ago, im suprised.
Title: Re: Metamorphican Madness II: Turn 32
Post by: GreatWyrmGold on November 07, 2013, 10:51:29 pm
Ha ha ha. I have to work sometimes, you know.
Title: Re: Metamorphican Madness II: Turn 32
Post by: wer6 on November 09, 2013, 07:40:15 am
I thought your work was posting on Bay12! :P
Title: Re: Metamorphican Madness II: Turn 32
Post by: GreatWyrmGold on November 09, 2013, 09:53:14 am
I wish.