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Are you gonna get Pokemon Sword or Pokemon Shield?

I ATTAC
- 8 (15.4%)
I PROTECC
- 6 (11.5%)
Waiting on the third one
- 2 (3.8%)
Waiting on the third AND fourth one
- 1 (1.9%)
GET WELL SOON ZYGARDE
- 5 (9.6%)
I am a concientous objector and abstain from taking up arms
- 30 (57.7%)

Total Members Voted: 51


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Author Topic: A Thread about the Pokemans: POKEMANS ON MOTORCYCLES  (Read 651184 times)

Akura

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5595 on: November 19, 2016, 11:14:01 pm »

Did they get rid of Super Training? :/

It looks like they ditched Hidden Pokemon and DexNav for some reason, but why get rid of such a convenient training tool?

I am rather unhappy with everything in this post.
Because...you disagree with what I'm saying? Or do you also miss the cut features?

Cut features. If nothing else, there should be a means to reset EVs.
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Culise

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5596 on: November 19, 2016, 11:21:18 pm »

Did they get rid of Super Training? :/

It looks like they ditched Hidden Pokemon and DexNav for some reason, but why get rid of such a convenient training tool?

I am rather unhappy with everything in this post.
Because...you disagree with what I'm saying? Or do you also miss the cut features?

Cut features. If nothing else, there should be a means to reset EVs.
EV berries still exist in the game, as do means to both find (randomly from drops) and grow (Poke Pelago) them.  You can also purchase foods from the Festival Plaza that can completely wipe out EVs of various or (apparently) all stats, if you have the right stalls.
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Sirus

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5597 on: November 19, 2016, 11:33:58 pm »

Still. Super Training might have been time-consuming (and it really wasn't once you unlocked the level 3 minigames and could boost stats by 24 or so per pop) but it allowed you to easily fine-tune your favorite pokemon's EVs from very near the beginning of the game. Resets were readily available as well.

Speaking of the Festival Plaza, what genius decided to fill all of your stall slots from the get-go and have different shops offer different merchandise, but neglected to let you see precisely what each stall would offer before deciding whether or not to replace a stand you already have?
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Culise

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5598 on: November 19, 2016, 11:45:56 pm »

Heavens only know.  I've noticed that issue as well; I think you're supposed to figure it out from the names.

Also, unlocked level 4 of the PokeFinder.  I'm actually having fun with it, even if each level so far has only been successive levels of zoom rather than stuff like Snap's tools or interactivity (even just a food ball or something; I don't expect something like Snap's setpieces out of what's essentially a small sidegame).  The whole Instagram feel of the submissions (I think that's the right website?) makes me wonder about these kinds of shenanigans, though. 

EDIT: 1.5 million thumbs-up for version 5?  I think I'll shoot for that some other time...
« Last Edit: November 19, 2016, 11:56:27 pm by Culise »
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ein

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5599 on: November 20, 2016, 01:13:57 am »

i still won't really miss super training

the dumb minigames weren't terrible, sure, but it was still LEAGUES faster just to do horde battles, and with the exp share, you don't even need to have the pokemon you're ev training out

24 evs is nothing compared to how much you got with a horde battle, and you could just force those with sweet scent and then one-shot everything with earthquake or any other attack that hits everything

the only good thing about super training imo was the reset bags, but they were far too rare

Kanil

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5600 on: November 20, 2016, 03:22:44 am »

Super training was kinda neat for evolutionary stones. None of this "oh Gallade didn't exist in Gen 3" crap, just pew pew pew, dawn stone, my pokemon's better than yours, get fucked Wally.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

umiman

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5601 on: November 20, 2016, 05:20:39 am »

Super training was kinda neat for evolutionary stones. None of this "oh Gallade didn't exist in Gen 3" crap, just pew pew pew, dawn stone, my pokemon's better than yours, get fucked Wally.
Wally was also, amusingly, the only trainer in ORAS that had fully trained EV/IVs as well as actual thought put into the Pokemon's moves.

Akura

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5602 on: November 20, 2016, 12:22:53 pm »

Picked up my copy. Might be a few days before I start. The poster is pretty cool.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Neonivek

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5603 on: November 20, 2016, 12:30:50 pm »

How is Sun and Moon in terms of getting all the generations of pokemon?
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Sirus

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5604 on: November 20, 2016, 12:34:51 pm »

I'm still early on, but so far it's been mostly Gen1 and the newest mons, with a few from Gens 2 and 3 thrown in for good measure. No signs of Sinnoh, Unova, or Kalos yet.
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birdy51

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5605 on: November 20, 2016, 12:45:01 pm »

I've seen one/caught one two Unova mons, and rumors of a Sinnoh mon that I just wasn't able to find.

Kalos does seem conspicuously absent though.
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BIRDS.

Also started a Let's Play, Yu-Gi-Oh! Duelists of the Roses

Greiger

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5606 on: November 20, 2016, 02:20:54 pm »

There is a muchlax on route 1 behind the boulders I think that's sinnoh.   Also for folks having trouble finding certain pokes pokemon calling for help will usually -but not always- call the same species.

The carbinks in ten carat hill can call sableeye (the sableye promptly attacks the carbink).  The bonsley in route 1 can call Happiny, and the bagons on route 3 can call a fully fledged (lv 12) salemence.
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Sirus

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5607 on: November 20, 2016, 02:28:55 pm »

There's Bonsly on Route 1? WTF?

Do each of the islands have their own Route 1 or did I just completely miss that?
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Greiger

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5608 on: November 20, 2016, 02:32:18 pm »

It's behind the tauros boulders  Lots of rare spawns in those patches of grass.  Munchlax (with leftovers) Bonsley, (with a chance of calling happiny with oval stone).  And I think some of the pokes in those particular bushes can call a sudowoodo for help.

The sudowoodo I have not seen for myself though, unlike the others I mentioned.
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Sirus

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Re: A Thread about the Pokemans: The Sun (and Moon) Rises
« Reply #5609 on: November 20, 2016, 02:35:20 pm »

Dammit, I need to buckle down and get to work.

Also correct me if I'm wrong, but isn't Munchlax getting distributed with a Snorlax Z-move item?
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