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Other Projects => Other Games => Play With Your Buddies => Topic started by: AlStar on October 10, 2014, 05:24:28 am

Title: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on October 10, 2014, 05:24:28 am
Game name is "Bay12GamesRound411B (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound411B)"

The number of Dominions games I'm currently in has dropped like a stone recently, what with both 4.06 and 4.09 ending.

Do we have enough free players to start up a new round?
We do.

I'm thinking MA or LA, since so many of my games have been EA recently.
Game will be in MA.

Map will be decided once we know how many players we're looking at.
Game is on Peliwyr (http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/peliwyr-12718-wraparound)

Probably using Worthy Heroes. Anything else is up for discussion.
Worthy Heroes only, because no one else brought anything up: http://z7.invisionfree.com/Dom3mods/index.php?showtopic=2358

Thinking low-ish % of thrones needed to win... but probably not so low as in 4.09.
9/18, level 1 thrones only.

So if there's interest, throw out your preferred Era and Nation. I think I'm going to throw in a rule that I saw at the Desura forums - either multiple water nations (2+) or none at all.
The seas are free for anyone who has the amphibious units or magic needed to get to them - everyone's on land.

Toady Two - MA  Eriu
HopFlash - MA Shinuyama
Margrave - MA Jotunheim
tompliss - MA Ashdod
Hellheart - MA Vanheim
Elfeater - MA Ulm
Puzzlemaker - MA Pangaea
gman8181 - MA Bandar Log
Shadowlord - MA Agartha
Kavenor - MA Sceleria
and of course myself - MA Marignon.
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: Toady Two on October 10, 2014, 06:37:17 am
I have a slot open for an MA game. I would like to play Eriu.
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: HopFlash on October 10, 2014, 09:00:53 am
I'm in but don't really know a era or nation at the moment. I think it doesn't matter for me which era we play.
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: Margrave on October 10, 2014, 09:06:15 am
I'd like to say a tentative in. It ultimately depends if I can fix my internet at home.

Assuming everything works out then I'll play as MA Jotunheim or LA Marignon.
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: tompliss on October 10, 2014, 10:23:27 am
If you continue the cycle of eras from the previous game (obviously skipping the NationGen one), Middle Era seems to be logical.

I don't know whether I'll play, but there are high chances (I have a low number of "active" games)
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: Delta Foxtrot on October 10, 2014, 12:53:01 pm
I don't have time to join another one, but it's nice to see that games are active.
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: Puzzlemaker on October 10, 2014, 01:12:59 pm
Ooh!  4.07 is winding down, and I want another shot at MA Pan!
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: tompliss on October 10, 2014, 01:33:50 pm
Well, oen thing is sure: I won't play Vanarus again :D
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: Delta Foxtrot on October 10, 2014, 01:39:44 pm
Didn't like it? :P

I made the mistake of playing my first game with Vanarus, which made me miss a lot of the nuances the nation has to offer. I reckon it would be pretty fun to play again, but I've got too many other potential MA nations on my to-play list as is.
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: Hellheart on October 10, 2014, 07:27:06 pm
I'm in. Not sure what nation, for either age, but I'll pick something.
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: Elfeater on October 10, 2014, 07:50:37 pm
I would be in, if I could get a it of explanation and advice for a good newbie nation
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: E. Albright on October 10, 2014, 08:15:02 pm
MA Ulm is a good newbie nation. Probably the best one, actually. Marignon's not bad, and Abysia and Man are okay, either, but Ulm's a bit... blunter. Ulm lets you focus on troops and dabble in spellcasting, and since the spellcasting stuff is where most of the complications crop up, for a new player that's probably most comfortable. Also, with Ulm, you can ignore blessings and sacreds. Again, it's nice and simple.

If you want something slightly more exotic than any of those four, I'd recommend one of the giant nations, but those would be more complicated by far. I'd say start with Ulm, or at most one of the other three listed.
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: Elfeater on October 10, 2014, 08:44:39 pm
Okay, Ulm sounds good for me, what about this Worthy Heros thing?
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: E. Albright on October 10, 2014, 09:25:40 pm
It's a mod that increases the power of national heroes. It's available (with more explanation) here (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=1759&st=0).
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: tompliss on October 11, 2014, 04:55:32 am
Ok guys, I'll put an option on Ashdod.
I'm pretty sure I'm gonna play, and if I play a land nation, Ashdod seems to be the one I'll play :)
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: AlStar on October 11, 2014, 06:42:30 am
Ok, so that's...
Toady Two - MA  Eriu
HopFlash - MA Shinuyama
Margrave - MA Jotunheim
tompliss - MA Ashdod
Hellheart - MA Arco
Elfeater - MA Ulm
Puzzlemaker - MA Pangaea
gman8181 - MA Bandar Log
Shadowlord - MA Agartha
and of course myself. (Edit - I'm going with MA Marignon)

I think we can definitely say that the MAs have it. So anyone who hasn't decided on a nation yet, start looking at MA.

edit - sorry!
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: Puzzlemaker on October 11, 2014, 09:20:32 am
Wait you missed me!  MA Pangaea!
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: AlStar on October 11, 2014, 09:30:51 am
Whoops - it's because you said something else first, and I was just scanning the posts. There you go.
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: HopFlash on October 11, 2014, 05:19:17 pm
I go with Shinuyama.

I don't know if I will play them as intended but it's a little different than my other games :)
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: AlStar on October 11, 2014, 05:24:05 pm
Looks like we're well on our way - Anyone have a 9 player, mostly land map they'd like to recommend?

edit: and then there were 9...
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: gman8181 on October 11, 2014, 05:30:00 pm
Might be interested in Bandar.
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: tompliss on October 11, 2014, 05:35:16 pm
The one everyone knows : Peliwyr ?
If we're going for a "all land nations", it's a nice and pretty one :)
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: Hellheart on October 11, 2014, 06:03:16 pm
MA Arco. Totally not because they're first on the nation list or anything.
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: AlStar on October 11, 2014, 06:13:13 pm
The one everyone knows : Peliwyr ?
If we're going for a "all land nations", it's a nice and pretty one :)
Sounds good to me - I'll get this set up.
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: Shadowlord on October 11, 2014, 06:41:46 pm
I think I'll join in as MA Agartha.
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: AlStar on October 11, 2014, 07:01:31 pm
Any thoughts on story events? Yes/No?
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: gman8181 on October 11, 2014, 07:18:15 pm
Any thoughts on story events? Yes/No?
Are they still kind of buggy? Admittedly I haven't been keeping up with things but if they're still buggy then I'd definitely vote for no.
Title: Re: Dominions 4 - Round 11 (Setting up...)
Post by: AlStar on October 11, 2014, 08:55:00 pm
Let's go without for now.

Game name is "Bay12GamesRound411" - send in your pretenders!
Title: Re: Dominions 4 - Round 11 (Send in your Pretenders)
Post by: gman8181 on October 11, 2014, 08:56:17 pm
Nice, just need to plan my pretender :P.

Fun pretender or effective pretender? :-\

Edit: Seriously though I'm going to try a couple test games before I decide on a pretender. I'm aiming to have it in either tonight or tomorrow latest.
Title: Re: Dominions 4 - Round 11 (Send in your Pretenders)
Post by: USEC_OFFICER on October 11, 2014, 09:42:48 pm
Goddamn it. The thread hasn't even been up for two days and I've already missed my shot at joining in. You guys settled everything stupidly quickly you know.
Title: Re: Dominions 4 - Round 11 (Send in your Pretenders)
Post by: Shadowlord on October 11, 2014, 09:51:49 pm
That's only 10, Peliwyr supports 11, right? I mean, unless you were intent on a non-MA nation or something.
Title: Re: Dominions 4 - Round 11 (Send in your Pretenders)
Post by: AlStar on October 11, 2014, 09:54:24 pm
That's only 10, Peliwyr supports 11, right? I mean, unless you were intent on a non-MA nation or something.

Bumped up to 11 players - what nation you want USEC_OFFICER?
Title: Re: Dominions 4 - Round 11 (Send in your Pretenders)
Post by: Elfeater on October 11, 2014, 10:16:00 pm
Okay, how does this whole MP thing work? Sorry but this is my first time
Title: Re: Dominions 4 - Round 11 (Send in your Pretenders)
Post by: USEC_OFFICER on October 11, 2014, 10:20:57 pm
Oh, um... I'll let you know tomorrow. It's late here and I'll have to experiment with a few nations to figure out exactly what I want. I do have my eye on T'ien Ch'i, Pythium and... Selernia. The guys who can reanimate the dead but aren't MA Ermor. I can't remember how to spell their name right now. Good communion nations in other words. Honestly I'm surprised that you let me in. I thought that I would just grumble a bit and then watch the game after it starts.
Title: Re: Dominions 4 - Round 11 (Send in your Pretenders)
Post by: AlStar on October 11, 2014, 10:27:07 pm
Okay, how does this whole MP thing work? Sorry but this is my first time
Spoiler: How does PBEM work? (click to show/hide)

Title: Re: Dominions 4 - Round 11 (Send in your Pretenders)
Post by: Elfeater on October 11, 2014, 10:32:56 pm
Ive downloaded  the two mods, the map and the hero's one
Title: Re: Dominions 4 - Round 11 (looking for players)
Post by: E. Albright on October 11, 2014, 11:57:48 pm
Are they still kind of buggy? Admittedly I haven't been keeping up with things but if they're still buggy then I'd definitely vote for no.

They're not horribly buggy (though a few are a bit out of whack), they're just potentially quite dramatic. Having them on increases the impact of chance on the game significantly.
Title: Re: Dominions 4 - Round 11 (Send in your Pretenders)
Post by: HopFlash on October 12, 2014, 02:40:21 am
Okay, how does this whole MP thing work? Sorry but this is my first time
Spoiler: How does PBEM work? (click to show/hide)
wouldn't it be easier to "steal" the usual thread starting text from the other threads?
There would be all decribed what you need.
Title: Re: Dominions 4 - Round 11 (Send in your Pretenders)
Post by: AlStar on October 12, 2014, 09:09:40 am
wouldn't it be easier to "steal" the usual thread starting text from the other threads?
There would be all decribed what you need.

I did steal that from the first page of 409. I suppose I could've stolen the entire thing, but I got the feeling he was just asking how to upload his pretender.
Title: Re: Dominions 4 - Round 11 (Send in your Pretenders)
Post by: Elfeater on October 12, 2014, 10:42:39 am
Okay,  I sent it
Title: Re: Dominions 4 - Round 11 (Send in your Pretenders)
Post by: Puzzlemaker on October 12, 2014, 10:58:26 am
Alright, sent in my pretender.  Hope I did that right.
Title: Re: Dominions 4 - Round 11 (Send in your Pretenders)
Post by: Elfeater on October 12, 2014, 11:50:38 am
You are in Puzzle
Title: Re: Dominions 4 - Round 11 (Send in your Pretenders)
Post by: tompliss on October 12, 2014, 01:07:14 pm
Also sent.
Not really original, but fun to play anyway :D
Title: Re: Dominions 4 - Round 11 (Send in your Pretenders)
Post by: Puzzlemaker on October 12, 2014, 01:14:45 pm
Yeah, I'm not trying anything super different, just going to try to do better then I did last time.  Maybe I should have tried something new... but eh, I look forward to Pan take 2.
Title: Re: Dominions 4 - Round 11 (Send in your Pretenders)
Post by: gman8181 on October 12, 2014, 01:50:52 pm
Alright pretender in for Bandar.
Title: Re: Dominions 4 - Round 11 (Send in your Pretenders)
Post by: Hellheart on October 13, 2014, 08:59:42 am
I'm audibling to MA Vanheim. Will be experimenting with Pretenders after work and should have one submitted tonight.
Title: Re: Dominions 4 - Round 11 (Send in your Pretenders)
Post by: AlStar on October 13, 2014, 09:40:57 pm
So we've currently got:
Marignon
Agartha
Shinuyama
Eriu
Ulm
Pangaea
Ashdod
Bandar Log
Jotunheim
Vanheim

That leaves us missing... USEC_OFFICER with whatever land-based nation he's got going on.

Edit: While I get that he was probably busy getting his 410 nation set-up, I'm still somewhat miffed that USEC didn't even deign to pop into this thread to mention what nation he was going to go with before logging off; given how active he was in the other thread.
Title: Re: Dominions 4 - Round 11 (USEC_OFFICER: Send in your Pretender)
Post by: Toady Two on October 14, 2014, 01:25:22 am
That leaves us missing... USEC_OFFICER with whatever land-based nation he's got going on.

Edit: While I get that he was probably busy getting his 410 nation set-up, I'm still somewhat miffed that USEC didn't even deign to pop into this thread to mention what nation he was going to go with before logging off; given how active he was in the other thread.

This is the same guy that joined and then had to be subbed for very soon after the start of the 4.07 game. I'm not sure if he should be taken seriously.
Title: Re: Dominions 4 - Round 11 (USEC_OFFICER: Send in your Pretender)
Post by: tompliss on October 14, 2014, 01:48:05 am
Guys, seriously, can't you calm down ?

If you read the 4.10 thread, you would know that USEC_OFFICER spent his time writing fluff for his custom faction there, and he also is in the 4.08 game, in a position where he has many armies while not being the leader (so his turn takes time to plan).

If 2 days are too logn for you to start a game, you should seriously think about not playing.


but no, let's bash other members, it's so much funnier.
Title: Re: Dominions 4 - Round 11 (USEC_OFFICER: Send in your Pretender)
Post by: lijacote on October 14, 2014, 05:58:43 am
If having a wait of a couple of days is too long, there are plenty of blitzes (one-off games through network usually) available elsewhere. I would also recommend against bashing USEC_OFFICER or anyone else for a reason like this -- let's not create a culture of toxic nonsense.

Having said that, I am often a source of delays myself. :P
Title: Re: Dominions 4 - Round 11 (USEC_OFFICER: Send in your Pretender)
Post by: HopFlash on October 14, 2014, 06:11:35 am
we are playing a PBEM-Game...so waiting is a bit of gameplay ;)

but I understand that you can be hot and excited to begin a game because you want to play/challenge/test (your skills)...I only hope he hasn't overwhelmed himself with the games...so that it will be work and not fun anymore.
Title: Re: Dominions 4 - Round 11 (Send in your Pretenders)
Post by: USEC_OFFICER on October 14, 2014, 07:49:06 am
That leaves us missing... USEC_OFFICER with whatever land-based nation he's got going on.

Edit: While I get that he was probably busy getting his 410 nation set-up, I'm still somewhat miffed that USEC didn't even deign to pop into this thread to mention what nation he was going to go with before logging off; given how active he was in the other thread.

The reason being that I don't know what nation I was going to play. Pythium and T'ien Ch'i are both solid choices, with excellent communion potential and tough troops and I was experimenting with both to see which one I liked better. Yeah, I know I should have said something earlier, but confirming that I haven't decided my nation yet would be rather silly. The fact that I've been busy with other games, university work and Thanksgiving doesn't help matters either.

Though with that being said, I think I'm going to drop out of the game instead. As petty as it sounds and I know it sounds really petty, you don't have to point that out Toady Two sniping me over dropping 4.07 due to unforeseen personal problems has just killed all enthusiasm I had for this game. I'm sure that he's a nice guy, but if he is going to act like that the entire game I'm not going to enjoy myself so what's the point of playing?

Anyways, I'd apologize for holding everything up, but I'm pretty sure it hasn't been 12 hours since the tenth player submitted their pretender and organizing an entire game in 4 days is unusually fast anyways. So instead I'm going to apologize for creating pointless drama instead and annoying everybody. Sorry everyone.
Title: Re: Dominions 4 - Round 11 (Send in your Pretenders)
Post by: lijacote on October 14, 2014, 09:58:28 am
So instead I'm going to apologize
Link related (http://youtu.be/GtkST5-ZFHw)
Title: Re: Dominions 4 - Round 11 (USEC_OFFICER: Send in your Pretender)
Post by: gman8181 on October 14, 2014, 10:33:21 am
@USEC_OFFICER

I don't think it's anything to apologize for nor something you should take too personally.

Dominions games are known for taking a long time to start as has been pointed out, so it's really probably just a matter of some participants getting preemptively defensive in a game where it is not uncommon for PBEM rounds to disintegrate part way through from lack of participation. That same issue of games falling apart is probably what instigated the post regarding your drop out but I think it was more of a comment formed out of fear for the game's future and lack of understanding your situation than any personal attack.

Anyway, while I admit I'm not great with words, all I'm saying is that while I respect your decision to quit, I think you should consider whether a hasty probably unintentionally hurtful comment like that is really worth dropping out of something that you could enjoy.

Regardless of your decision; best of luck in your other games and hope to see you in another round soon!
Most of us understand that dominion rounds are a huge commitment and it's not always possible to see them through to the end. No shame in dropping out early from life's many unforeseen circumstances. It's happened to plenty of us. Life is just one of those things that has a tendency to throw curve balls. Sometimes painful ones :-\.
Title: Re: Dominions 4 - Round 11 (USEC_OFFICER: Send in your Pretender)
Post by: Kavenor on October 14, 2014, 12:22:24 pm
Is spot #11 available? If so i'd send in a pretender for Sceleria.
Title: Re: Dominions 4 - Round 11 (USEC_OFFICER: Send in your Pretender)
Post by: tompliss on October 14, 2014, 12:58:06 pm
... escaped lunatic's first post, yay.


Did you at least receive a confirmation from the game's admin before sending that ? -_-
Title: Re: Dominions 4 - Round 11 (USEC_OFFICER: Send in your Pretender)
Post by: Kavenor on October 14, 2014, 02:16:17 pm
No I wasn't aware games started instantly once full, I just thought i'd send it anyway and play if it was fine.

Oopsies!
Title: Re: Dominions 4 - Round 11 (USEC_OFFICER: Send in your Pretender)
Post by: Shadowlord on October 14, 2014, 03:55:50 pm
Eheh. Well, that slot was going to have to be filled somehow. Just as well that someone came along. Welcome!
Title: Re: Dominions 4 - Round 11 (USEC_OFFICER: Send in your Pretender)
Post by: Shadowlord on October 14, 2014, 04:33:38 pm
So I just found out that I sent the wrong (pretender) file in (when I loaded the first turn and my disciple from 404 was sitting in my capital). Kinda surprised the server didn't reject it for being a disciple... It's my fault for sending in the wrong file and not checking the dates, I suppose, (I sent mid_agartha_1.2h; the game saved my new pretender as mid_agartha_0.2h) but the whole process could be made less easy to screw up at several places (the files don't include the pretender name, the server doesn't say what pretender it received, the game page doesn't list the pretenders in the game, etc, not to mention that it failed to reject the disciple I sent).

Since disciples have no scales or dominion, I expect he has the default great sage dominion of 1, which means a domkill is my almost certain fate.

I'm assuming there's no way to fix this without starting over and sending pretenders again.

Edit: Correction: I have no holy points (and thus cannot recruit shard guards). I think that means I have a dominion of 0! (Somehow there are single candles on several provinces still)
Title: Re: Dominions 4 - Round 11 (USEC_OFFICER: Send in your Pretender)
Post by: tompliss on October 14, 2014, 04:40:23 pm
Send a PM to Alstar to make sure he reads this, and we'll simply start over :)
Title: Re: Dominions 4 - Round 11 ()
Post by: AlStar on October 14, 2014, 05:41:45 pm
Ok, going through the process of unstarting the game and deleting Argatha's pretender. Should be ready shortly.

edit: and done. Ready for you to re-upload.
Title: Re: Dominions 4 - Round 11 ()
Post by: Shadowlord on October 14, 2014, 08:32:36 pm
Thanks, will send the correct one shortly. (on phone now)
Title: Re: Dominions 4 - Round 11 (Game Started...)
Post by: AlStar on October 14, 2014, 09:14:27 pm
Hmm, the game started, but then appears to have disappeared from Llama's menu. Hopefully it'll show up again soon. If not I'll recreate and we'll have to resubmit pretenders, unfortunately.

As a side note, anyone know what the email address is for the admin of Llamaserver?
Title: Re: Dominions 4 - Round 11 (Game Started...)
Post by: gman8181 on October 14, 2014, 09:32:29 pm
Uh

Hello from the LlamaServer.

I received an e-mail from you, but unfortunately there seems to be a problem with it.

Your 2h file appears to be for a game the LlamaServer doesn't know about - perhaps you sent the wrong one?

Details of your e-mail:
Subject: Re: Bay12GamesRound411 started! First turn attached
Sent at: Tue, 14 Oct 2014 22:13:49 -0400
Attachment: mid_bandarlog.2h



And alas no I do not know the email address.
Title: Re: Dominions 4 - Round 11 (Game Started...)
Post by: Shadowlord on October 14, 2014, 09:38:45 pm
Huh. Well, I sent my pretender in, and then it said it started and sent me a turn. (I just sent one back and got 'unknown game' as well, which is too bad because that was a pretty good start location for Agartha.)

You could try admin@llamaserver.net - heh, googling 'llamaserver admin email' is totally non-helpful, of course.
Title: Re: Dominions 4 - Round 11 (Game Started...)
Post by: AlStar on October 14, 2014, 09:42:24 pm
Well, what I'll do it remake it, but as Bay12GamesRound411B, just in case 411 decides to reappear.

I've noticed that Llama does not take kindly to things mucking up on turn 1 - this is the second game I've had that exploded due to turn 1 problems.


We'll wait to see if I get an email back from Llama.
Title: Re: Dominions 4 - Round 11 (Game Started...)
Post by: E. Albright on October 14, 2014, 09:43:26 pm
As a side note, anyone know what the email address is for the admin of Llamaserver?

It's in the "Problems or questions?" line tacked onto pretty much every email it sends. Llamabeast @t the server.
Title: Re: Dominions 4 - Round 11 (Game Started...)
Post by: AlStar on October 14, 2014, 09:46:09 pm
As a side note, anyone know what the email address is for the admin of Llamaserver?

It's in the "Problems or questions?" line tacked onto pretty much every email it sends. Llamabeast @t the server.
Somehow managed to miss that. Ok, I'll send him an email first. Give it 24 hours, see what/if he replies, then I'll remake.
Title: Re: Dominions 4 - Round 11 (Llama Problems)
Post by: AlStar on October 15, 2014, 05:33:02 pm
Well, I got a reply, but I'm afraid that it's not good news:
Quote
Hi,

I'm really sorry - that definitely does seem to be a LlamaServer bug, and not one I've ever seen before (which is unusual after so many years!). But I don't think I can restore the game. With many apologies, would you be able to create it again?

llama

So I'll be recreating in the near future.

edit: ok, we're back up again - please send your pretenders in for game name: Bay12GamesRound411B
Title: Re: Dominions 4 - Round 11B (Please Re-Send Pretenders)
Post by: HopFlash on October 16, 2014, 07:00:19 am
ok...I can at the earliest resend my pretender when I'm back home after work.
Title: Re: Dominions 4 - Round 11B (Please Re-Send Pretenders)
Post by: Shadowlord on October 16, 2014, 07:41:51 am
Only 3 people still have to send in their pretenders:

Shinuyama
Ulm
Pangaea
Title: Re: Dominions 4 - Round 11B (Please Re-Send Pretenders)
Post by: Puzzlemaker on October 16, 2014, 12:02:07 pm
I'll send it in tonight when I get home from work/gym, sorry!
Title: Re: Dominions 4 - Round 11B (Please Re-Send Pretenders)
Post by: HopFlash on October 16, 2014, 02:41:59 pm
Shinuyama is in :)
Title: Re: Dominions 4 - Round 11B (Please Re-Send Pretenders)
Post by: Shadowlord on October 17, 2014, 02:23:32 pm
I just sent a PM to Elfeater since he's the last one, and hasn't said anything.
Title: Re: Dominions 4 - Round 11B (Please Re-Send Pretenders)
Post by: Elfeater on October 17, 2014, 04:10:04 pm
Sorry, been a bit sick, one second
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on October 19, 2014, 12:22:43 pm
There's about 3 hours until the turn ticks over, and Pangaea still hasn't submitted their turn. 'Course, it's only the first turn, so they might just do nothing anyways. Probably at least want recruitment, though...
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Puzzlemaker on October 19, 2014, 03:38:16 pm
There's about 3 hours until the turn ticks over, and Pangaea still hasn't submitted their turn. 'Course, it's only the first turn, so they might just do nothing anyways. Probably at least want recruitment, though...

Yeah, so sorry, I got distracted yesterday.  Turn submitted, blah blah, everything is good.

Edit:  Everything is NOT good, fucking wood tribe archers
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: tompliss on October 19, 2014, 03:53:02 pm
Well, you attacked on first turn, without knowing what was here, nor how many were here.
and from what my scouts can see, you were not the only one :/
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Puzzlemaker on October 19, 2014, 04:11:36 pm
I got cocky.  Tis a lesson learned.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Toady Two on October 20, 2014, 04:20:03 pm
Stalling on the second turn...
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: AlStar on October 20, 2014, 05:53:28 pm
Stalling on the second turn...
Well, you know, the second turn is where the map really starts opening up and people can start to drown in the minutiae. I wouldn't look askance at anyone who requested we bump up to 48 hour turns this late in the game.

Seriously though, if anyone thinks they might stall, do tell me, preferably before 8 AM Eastern or after 6 PM Eastern. I'd rather hold the game up a bit than have people stalling out.

Edit: Oh, and because I find it kind of fun, here's the list of Gods (and their titles) in the game:
Spoiler (click to show/hide)
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Elfeater on October 20, 2014, 06:11:50 pm
Sorry, missed turn 2, Ill be better about that.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on October 20, 2014, 07:16:03 pm
Claydonia, Goddess of Statuary is a great name. I still think that Jarlsberg Cheese the Big is better, though  8)
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: AlStar on October 21, 2014, 06:25:12 am
Sorry, missed turn 2, Ill be better about that.
Dude, after you say that, you're supposed to play your next turn, not be the last one we're all waiting on again.  :P
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on October 21, 2014, 10:19:30 am
Overpromising and underdelivering? Sounds like he's ready for a career in politics!
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Toady Two on October 21, 2014, 12:52:40 pm
This does not look good.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Kavenor on October 21, 2014, 03:13:45 pm
If he stalls turn 2 and turn 3 you probably should make a game restart without him, that's a bit intense.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Elfeater on October 21, 2014, 03:20:15 pm
Sorry, I thought I sent tit in, start again without me, sorry
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: gman8181 on October 21, 2014, 04:25:58 pm
Ugh, the bloodhenge druids strike again... I will be back, next time with twice as many elephants!
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: AlStar on October 21, 2014, 06:35:44 pm
Sorry, I thought I sent tit in, start again without me, sorry
I'd honestly rather not, if at all possible. I know you'll be digging yourself out of a bit of a hole, what with the two stales, but it'd be great if you kept on.

Otherwise, I'd rather set you to AI than restart again.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Elfeater on October 21, 2014, 07:12:38 pm
Sorry, I thought I sent tit in, start again without me, sorry
I'd honestly rather not, if at all possible. I know you'll be digging yourself out of a bit of a hole, what with the two stales, but it'd be great if you kept on.

Otherwise, I'd rather set you to AI than restart again.
Thats fine, it seems to me like the turn is about to end right about when I get home from school. Sorry for the inconvenience.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on October 21, 2014, 07:31:06 pm
Extending the autohost time should help with that - say, to 36 hours. (It's at 24 right now)
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: AlStar on October 21, 2014, 07:42:02 pm
Extending the autohost time should help with that - say, to 36 hours. (It's at 24 right now)

And done. 36 hours. That said, Elfeater, since you're around now, feel free to play turn 4.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Elfeater on October 21, 2014, 08:20:49 pm
Guys, I am an idiot, my appoliges, I sent back the .trn file, not the .2h
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: HopFlash on October 22, 2014, 03:46:58 pm
Guys, I am an idiot, my appoliges, I sent back the .trn file, not the .2h
when you send in your turn then wait until you get a mail back from llamaserver.
and if you want to check if the server thinks you send your file then look at http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound411B
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Elfeater on October 22, 2014, 04:06:59 pm
Guys, I am an idiot, my appoliges, I sent back the .trn file, not the .2h
when you send in your turn then wait until you get a mail back from llamaserver.
and if you want to check if the server thinks you send your file then look at http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound411B
Yeah, I resent the correct file
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: gman8181 on October 23, 2014, 09:03:47 pm
Turn 5 and I've already been beset by the horrid forces of Independence striking into the heart of my nation (despite luck scales mind you).
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on October 23, 2014, 09:05:59 pm
It helps if you actually buy PD for your newly-conquered provinces.

If you did, forget I said anything.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: AlStar on October 23, 2014, 09:28:43 pm
Depends what he's getting attacked by - if it's bandits, then yeah, that's his fault for not getting any PD. If it's barbarians, trolls, or sea dogs, then he could just be getting shafted (especially if he's got luck scales - although note that your luck in any given province is dependent on your dominion!)
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on October 24, 2014, 12:16:03 am
It helps if you actually buy PD for your newly-conquered provinces.

If you did, forget I said anything.

Especially if it's somewhere between 60 and 70 PD.

Also, you should probably build a Fort on every single province, just in case.

(Will be sending in turn soon. I've spent most of the past couple of hours catching up on various things. I'll need a bit of a cooldown period, then I'll launch and set up my orders, wait about 20 minutes, then check to see if they really made actual sense and modify before sending it in.)
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Toady Two on October 24, 2014, 02:04:46 am
Dear Sceleria. I see you've encounterd missionaries from my nation and treated them quite poorly. No harm done however. Would you be interested in a non aggression agreement for the duration of the expansion phase? According to the agreement we will not attack each others provinces until turn 15. It is better to direct our effort against the indies first. An early war would only mean suboptimal expansion for the both of us.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Kavenor on October 24, 2014, 07:36:29 am
Hello Eriu, yes I agree completely. Sorry about the missionnaries, i'll make sure they get a proper burial near a scelerian church.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: AlStar on October 24, 2014, 08:15:02 am
Random note: is it weird that whenever I read the descriptions for my units, I read it as "the House of Just Fries" instead of Just Fires? I imagine we're an entire nation of angry fry cooks, purging the world of those who would eat non-potato products.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Puzzlemaker on October 24, 2014, 09:51:18 am
Yum, potatoes.

Also, I forgot to name my prophet.  I am saddened by this.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on October 24, 2014, 12:10:52 pm
Dear Shinuyama:

Hopefully you have a PM, unless I screwed up with the PM system on this forum. Please reply to said PM before I have to take my next turn. Jarlsberg Cheese can become very...unpleasant if left unattended for too long a period. Everyone around ends up suffering and it takes forever to get rid of the lingering effects.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: HopFlash on October 25, 2014, 03:43:49 am
Dear Shinuyama:

Hopefully you have a PM, unless I screwed up with the PM system on this forum. Please reply to said PM before I have to take my next turn. Jarlsberg Cheese can become very...unpleasant if left unattended for too long a period. Everyone around ends up suffering and it takes forever to get rid of the lingering effects.
sorry...was a full day...I replied :)

And if the Cheese stinks too much we should desinfect it.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on October 25, 2014, 10:58:50 am
And if the Cheese stinks too much we should desinfect it.

Jarlsberg Cheese's foot fungus problem is an entirely separate issue. You would be wise not to mention it in His presence, as he is Sensitive about the smell.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: gman8181 on October 25, 2014, 01:17:31 pm
NOO I slept over 12 hours on my day off. Straight through the stupid warning.

Ugh, forget it, just let the game continue. That is sad indeed.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Elfeater on October 26, 2014, 01:07:41 pm
Sorry for being a bit late, was playing through a different DOM4 game, modded with the Empire from Warhammer, one of the artifacts, the one that blinds everyone in the battle, is pretty cool.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on October 26, 2014, 01:34:04 pm
The Ark, eh? Definitely amusing.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Elfeater on October 26, 2014, 02:11:09 pm
I believe the one I use is called the forbidden light.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on October 26, 2014, 02:13:18 pm
I hope your troops don't actually have/need eyes...
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Delta Foxtrot on October 26, 2014, 02:34:01 pm
They don't need eyes to die :P

I've never used or had it used against me, but the forbidden light autocasts solar brilliance and IIRC it doesn't blind everyone instantly. Rather it has a moderate chance every turn to blind a unit, subject to MR negation. So high MR units, particularly buffed with antimagic will have rather good resistance against the blinding effect. The Ark fires off a different spell and I don't know if that checks MR like solar brilliance does.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on October 26, 2014, 03:48:39 pm
Sorry for being a bit late, was playing through a different DOM4 game, modded with the Empire from Warhammer, one of the artifacts, the one that blinds everyone in the battle, is pretty cool.

I want to play in one of those games. Just don't have enough experience with the game in general to take a modded nation out of the blue and do anything decent.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Elfeater on October 26, 2014, 05:30:53 pm
I'm just doing it single player, and I just use a prophet and small body guard to use it and weaken the enemy army, and then crush them with an unblinded army.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on October 28, 2014, 03:28:29 am

We call this guy "Gimpy" because we forgot what his name was and he can't tell us what it is.


(http://i.imgur.com/NYPdaug.jpg)
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: tompliss on October 28, 2014, 06:22:18 am
The most noticeable thing is that he's still alive, and probably had them in combat (as they don't come from "disease").
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Puzzlemaker on October 28, 2014, 08:41:58 am
Hellheart get off my island  >:(

I am serious this is my island you can't have it

You and your cheese
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on October 28, 2014, 10:46:56 am
But...but...there's Ichtyids RIGHT OVER THERE I can see them and I want them SO BAD.

Vanheim's cheese is world-renowned. Jarlsberg Cheese would be Displeased should another nation ban the import of Our Finest Cheese. Have you tried it with a fine wine? I'm sure your Pans have a stash somewhere.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Puzzlemaker on October 28, 2014, 11:56:27 am
If I need trees I just milk my Dryads  >:(

My island!  HISSSS
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on October 28, 2014, 12:44:30 pm
If I need trees I just milk my Dryads  >:(

My island!  HISSSS
That's sap. You know what sap is, right? It's sometimes used to make syrup, which by the way can enhance some of Our Fine Cheeses in small amounts. We have Heard that Centaur milk makes a Passable Cheese. Perhaps you should try that so you know what Cheese actually is.

Unless, of course, you are Lactose Intolerant. The People of Vanheim are Enlightened and as such do not tolerate Discrimination of any kind.

...Except for Discrimination against Lizardmen or Amazons, who are the Natural Enemies of our People and must be Enslaved whenever and wherever they are Found.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: gman8181 on October 28, 2014, 06:43:01 pm
Didn't a group of 4 elephants used to be able to steamroll independents back in Dom3? Has something changed horribly or am I just really unlucky this game?
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on October 28, 2014, 07:05:41 pm
It's a little risky. What sort of indies were you trying to steamroll?
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: gman8181 on October 28, 2014, 07:14:29 pm
Not at my dominions computer but off the top of my head: Some bear tribes people. Tried distracting them initially with a few markata while the elephants went in the back. They didn't even really touch the elephants but apparently just like 5 markata biting it caused them to route right near the leadership. Uh, another was some blood henge Druids whom I admittedly should have checked for those blood vines; same thing, routed right before stomping leadership. Oh and longdead of all things. Elephants almost route but barely win, then an Indy attack happens after.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on October 28, 2014, 07:29:08 pm
I'd suggest either more elephants (to make them not break as quickly), or not spending your money on elephants at all (because they're pretty expensive). If you do, trampling straight through the enemy will work better than trying to sneak around as long as you're fighting standard-size enemies. Attack rear is still a good order, just stick the elephants in the center-front so they charge right through the enemy's center mass - the mass-slaughtering they do (instakilling normal non-cavalry standard-size indie troops) is good for causing routs, but elephants are not terribly high in morale (or protection) themselves. (And they're fairly easy to counter, but the indie AI isn't going to be trying, necessarily)
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Delta Foxtrot on October 28, 2014, 08:38:09 pm
Did you have the four elephants in their own squad?

I'm pretty sure that squads of five or less (or less than five?) make a morale check every turn even if they're not being damaged. That's a quick way to get yourself routed.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on October 29, 2014, 10:01:43 am
Did you have the four elephants in their own squad?

I'm pretty sure that squads of five or less (or less than five?) make a morale check every turn even if they're not being damaged. That's a quick way to get yourself routed.
Did some testing with Bandar since I eventually want to succeed with them. Bandar can only effectively expand using either Tiger Riders with at least a Major-Minor Bless or Elephants. Several Bandar troops have their uses...just not against independents, and you have to be clever with them.

Elephant expansion starts by stashing the Atavi and killing off the useless Markata archers on Turn 1 with a Retreat order on the commander. I recruit 4 Elephants , which means no Turn 1 mage without heavy positive scales. A squad of 4 elephants with half of the Atavi set to Guard Commander can wipe out weaker Indies with no casualties and - more often than not - no afflictions

There are two traps with Elephant Bandar expansion: your Markata archers have terrible aim and will rout your own elephants, and if you aren't experienced with scripting the opponent may attack first and possibly rout your elephants.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: AlStar on October 29, 2014, 06:41:40 pm
So Ulm, no "thanks for saving my bacon" for preventing your stale? (Actually, Shadowlord is who you should thank, since he noticed an hour or so out from the turn processing and sent me a PM, which, since I happened to check my email shortly after while at work, allowed me to call up my wife and ask her to push back the deadline (darn work web filters, not letting me access Bay12 or Llama.))
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on October 29, 2014, 07:18:10 pm
He probably didn't notice he was going to run out of time. If he had, he could have asked for an extension - Ideally, much earlier than when I sent that PM. I was honestly surprised you even saw the email from the forums in time, let alone were able to postpone it.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Elfeater on October 30, 2014, 06:38:54 am
OH, thanks, I I saw that there were a few hours left on my email when I got on so I did my turn.
Didn't notice, sorry, but thanks.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: HopFlash on November 01, 2014, 08:35:56 am
*grmpf* I failed with my god...I don't want to go in detail atm but it was a not necessary setback
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Puzzlemaker on November 01, 2014, 01:54:32 pm
Thank you cheesedude for backing off, I appreciate it.

I took a risk this turn.  Lets see if it pays off!
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on November 01, 2014, 11:15:05 pm
Thank you cheesedude for backing off, I appreciate it.

I took a risk this turn.  Lets see if it pays off!

Jarlsberg Cheese himself will Gaze Upon His former Colony this month. He expects to see a Happy Populace that is enjoying large quantities of Our Finest Cheese. Do not Disappoint Him.

I have not informed him of the Ichtyid Province, for he would be Greatly Wroth at the lost possibility of Conquering the High Seas. Pray he never finds out.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on November 02, 2014, 12:12:40 am
Toady Two: You just activated my trap card!

Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Toady Two on November 02, 2014, 06:47:13 am
Did you do something clever? I couldn't tell. Looks to me like your OP sacreds just did what they are supposed to do.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on November 03, 2014, 01:31:37 pm
Gimpy's become a mascot of sorts for the army.

(http://i.imgur.com/ftkdz5T.png)
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on November 03, 2014, 01:59:48 pm
Jarlsberg Cheese was Impressed by the Military Parade run in His Honor. He will forever remember the Gratitude of the Musical Peoples. Unfortunately, he has Larger Concerns and must move on.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Puzzlemaker on November 03, 2014, 08:31:51 pm
Yes, I too have Larger Concerns, specifically where to expand now that all the independents I can reach have been subjugated (I need more Ho's for my pimps).  However, I believe I have a solution to this horrible problem which doesn't involve a war with a player or pimpslapping.

Also:  Gimpy is hilarious, how is he not dead?
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: AlStar on November 03, 2014, 08:41:50 pm
Gimpy's pretty awesome, but for sheer outrageousness, I present this guy: (note - from one of the other games I'm playing, not this one)
Spoiler (click to show/hide)
Dude's not even undead! I don't care how good your regeneration + mages casting healing are, you should NOT still be trying to kick me like some Monty Python cosplayer.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Elfeater on November 03, 2014, 10:13:47 pm
I cant help but cheer for gimpy.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Puzzlemaker on November 04, 2014, 09:07:31 am
What is Gimpy, and is he actually nicknamed Gimpy?
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on November 04, 2014, 09:28:59 am
If the llamaserver doesn't sort emails by timestamp before processing them, and can get them out of order, it could get a bit confused. I keep altering my orders:

(http://puu.sh/cCWxZ/16a0cb4a65.png)

And those are just the re-submissions, since I got my initial turn submission in before it broke.

(The last resubmission, though, was just renaming a commander)
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on November 04, 2014, 06:22:45 pm
What is Gimpy, and is he actually nicknamed Gimpy?
Gimpy is, sadly, not a Commander. He is a Skinshifter that has been in my army from the very beginning. I am not sure how he hasn't died yet, because while Skinshifters tend to accumulate Afflictions whenever they take the blow that transforms them, they usually won't survive what happens afterwards if they can't really defend themselves.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Puzzlemaker on November 04, 2014, 07:57:34 pm
There is a nature spell that can elevate someone to commander.  You know what to do.

Edit:  Alright, which one of you chucklefucks just claimed the throne of summer?   >:(
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: gman8181 on November 07, 2014, 01:01:29 am
The cruelty. I had a bad start and naturally I expected to get attacked but getting double teamed just seems like overkill :(. My regret is mainly confined to the realization I can't realistically even put up a decent fight against two players.

Eh it's just dominions though. Bandar may die but Jim shall live on and return again as the ruler of a more annoying, boring but easy to play nation. Mark Jim's words!
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on November 07, 2014, 01:36:29 am
We did not Anticipate that we would Invade until we saw the Destruction of your Elephants. We certainly did not Anticipate the Interference of the Scary Clanking Blue Men.

The filthy stinking monkeys may not have Aspired to much of anything, but their Downfall has created a Decisive Moment. This Unexpected Clash of Stratagems may be a Catalyst for either future Confrontation or future Alliance. We do not know which of these will be Chosen, but Jarlsberg Cheese is Stubborn and We do not wish to Inform Him that the planned Conquest of the Land of the Monkey Peoples and Elephant Dung went Sour.

(( It really was more of an attack of opportunity than anything else, but in all honesty I am terrified of late-game Bandar Log. It's the main reason I want to play them, although given your start the only way you ever get there would have been through really smart and active diplomacy. And depending on who's bordering you, even that may not save you. ))
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: HopFlash on November 07, 2014, 05:37:05 am
hmm...don't know if it only does affect me but the turn today was put into the spam folder of email provider. so I would mention it.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on November 07, 2014, 08:08:43 am
You have a 'not spam' button, right?
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: HopFlash on November 07, 2014, 09:01:32 am
You have a 'not spam' button, right?
yes sure...and I look every day into my spam folder for such "events" but perhaps it's some global anti-spam-software-or-rule-change in the world so that others could be stale because they don't see it.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on November 07, 2014, 11:38:12 am
Nothing like that in mine. *ignores the emails from Heroes and Generals, Infinity Wars, and Supremacy 1914 which appear to have found their way into the Spam folder*
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on November 07, 2014, 03:32:34 pm
Jarlsberg Cheese does not Approve of Spam and would be Appalled if somebody mailed Him some. Would we need to Purchase this "Not Spam" button from another Nation, or can we Manufacture it? How do we Operate such a device to Ensure that Jarlsberg Cheese will not receive this vile meat byproduct?

Jarlsberg Cheese looks forward to The Mail. He has Correspondence with a variety of Institutions that run Sweepstakes that He always seems to Win. He is also a fan of Chain Letters, although the extra weight makes them Expensive to send or receive.

(( This is too much fun. I'll have to post my PM's at the end of this game. ))
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Kavenor on November 08, 2014, 10:45:54 am
Admin can I get an extension? I won't be able to play turns until tomorrow late evening EST, like 36 hours from now.

- Sceleria
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: AlStar on November 08, 2014, 10:49:49 am
Admin can I get an extension? I won't be able to play turns until tomorrow late evening EST, like 36 hours from now.

- Sceleria
No problem, Turn's now due sometime Tuesday (although hopefully you won't need that long.)
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Kavenor on November 08, 2014, 10:54:10 am
Thanks! I'll send two turns tomorrow evening when i'm back home.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on November 08, 2014, 02:03:39 pm
Admin can I get an extension? I won't be able to play turns until tomorrow late evening EST, like 36 hours from now.

- Sceleria

Are you Planning a Conquest because you're running out of places to build Temples? We can hear your Infernal Droning all the way over here, and would Prefer that it not get Even Worse.

Perhaps you could Tone it Down a Notch?
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on November 08, 2014, 03:11:34 pm
They do have a huge army ominously perched on our border...
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Puzzlemaker on November 10, 2014, 10:09:59 am
Oh, I forgot to mention:  I have a vacation coming up, from thursday to tuesday.  I will bring my laptop, but my update may be sporadic.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on November 13, 2014, 09:02:09 pm
It is too silent in here. Jarlsberg Cheese is getting Bored. His Opinion Matters and he Demands that the other Nations give him more Items to have Opinions on.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Margrave on November 13, 2014, 09:27:16 pm
The Thing-Moot of all Jotun do hereby decree the selling of all parts connected to or once connected to Vaetti Goblins:

 ILLEGAL

Despite their delicious gooey centers and the delightful crunchy sounds they make when you eat them, the Goblins For Equality Lobby has successfully convinced (monetarily) enough Jarls to pass bill 8903 in the Lower LongHouse.

Gode analysts predict the share price of Goblin Bits(tm) to soar past 300 percent as legal markets close. Goblin organ theft is on the rise and the Skrag Captains seem apathetic to apprehending known and fairly obvious perpetrators.

Anyone with information on Goblin organ theft (or really any organ theft) is urged to yell at their nearest large boulder, as it may be a sleeping giant.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on November 13, 2014, 09:35:56 pm
We have some very historic sacred cheeses in our capital (Produced by sacred cows), and we believe their destruction (to weaken the God of Cheese, perhaps?) is the goal of the large Scelerian army - mostly undead - currently sweeping through our territory, which is now only two months from our capital.

Our scouts and suicidal troops behind enemy lines report that they have left their homeland poorly defended. It'd be a shame if anything were to happen to it... Hint hint...
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: AlStar on November 13, 2014, 09:40:29 pm
They've left 300-odd longdead on our border, so if that's what you call "poorly defended" I'm not sure I want to see the horde descending on you...
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on November 13, 2014, 09:54:24 pm
206 this turn (they've split off 100 or so in the past couple turns?), but the majority of the ones here are shadow vestals (and they have an H3 to divine bless them).
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on November 13, 2014, 10:52:31 pm
We have some very historic sacred cheeses in our capital (Produced by sacred cows).

Are these the Legendary Cyclopean Cows? It has been Said that they were Created by Polyphemus himself, after several failed Attempts to shear his sheep.

Gode analysts predict the share price of Goblin Bits(tm) to soar past 300 percent as legal markets close. Goblin organ theft is on the rise and the Skrag Captains seem apathetic to apprehending known and fairly obvious perpetrators.

Anyone with information on Goblin organ theft (or really any organ theft) is urged to yell at their nearest large boulder, as it may be a sleeping giant.

Jarlsberg Cheese Knew that our Dwarven Smiths were Experimenting with something called an Organ Gun (http://imperatorguides.blogspot.com/2014/10/dwarfs-unit-overview-rare.html). He has just Discovered that our Dwarves had an entirely different sort of Weapon in Mind. These Smiths have been Permanently Reassigned. They will no longer Trouble You, or anyone at all really.

We Apologize for the Unnecessary Waste of good Organs. They could have been put to Better Use, such as being Transplanted into Demons.

Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: gman8181 on November 13, 2014, 11:37:38 pm
I don't think that was too shabby of a battle for someone with very limited resources to commit.

Let's hope the next will be even better. :D
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Toady Two on November 14, 2014, 02:07:34 am
I will fight anyone who tries to attack my ally Sceleria. Don't think that just because you don't border me you are safe. I can project my stealthy thugs anywhere on the map.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: HopFlash on November 14, 2014, 04:07:31 pm
I will fight anyone who tries to attack my ally Sceleria. Don't think that just because you don't border me you are safe. I can project my stealthy thugs anywhere on the map.
And you're sure that you as people of living things really want to ally with the (un)dead?
Are you so much in need of something? Or was your prize the immortality of the undead and you will convert your land into such withering zones like they love?
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Puzzlemaker on November 14, 2014, 05:15:31 pm
I wish I could see the entire map so I know what's going on more.  Here I am on my little island... so sad.

I need someone to send my Ho's at.  Any of my neighbors volunteer?
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Toady Two on November 14, 2014, 07:15:21 pm
I will fight anyone who tries to attack my ally Sceleria. Don't think that just because you don't border me you are safe. I can project my stealthy thugs anywhere on the map.
And you're sure that you as people of living things really want to ally with the (un)dead?
Are you so much in need of something? Or was your prize the immortality of the undead and you will convert your land into such withering zones like they love?

These (un)dead have more honor than you vultures. Seeing my predicament they offered help while you decided to opportunistically steal from me while I was preocupied.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on November 14, 2014, 10:54:33 pm
while you decided to opportunistically steal from me while I was preocupied.

Actually, he was invited. ;)
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Kavenor on November 16, 2014, 09:06:13 am
Sorry guys, staled that last turn by about 10 minutes due to bad planning but I'll be ok for the next ones.

Marignon, don't worry too much about the odd longdeads at the border. I'll send a guy skeletons love to follow and i'll move them away from your border next turn, all the way to Sceleriaville. I'm sure they'd be glad to have the opportunity to visit Sceleriaville if they were still alive.

- Sceleria
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on November 16, 2014, 02:05:07 pm
Sorry guys, staled that last turn by about 10 minutes due to bad planning but I'll be ok for the next ones.

Marignon, don't worry too much about the odd longdeads at the border.

Yes, you only have to Worry about the even Longdeads. Which is still Concerning if there happen to be hundreds of them Milling About.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Puzzlemaker on November 25, 2014, 11:14:03 am
To whoever delayed everything:  Thanks, I really lost track of time due to the holidays.  I had friends showing up from out of town.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: HopFlash on November 25, 2014, 11:59:20 am
To whoever delayed everything:  Thanks, I really lost track of time due to the holidays.  I had friends showing up from out of town.
it was llamaserver himself because of some server upgrade that went a little wrong.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Puzzlemaker on November 25, 2014, 12:38:45 pm
To whoever delayed everything:  Thanks, I really lost track of time due to the holidays.  I had friends showing up from out of town.
it was llamaserver himself because of some server upgrade that went a little wrong.

Welp that's good for me I suppose!
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: HopFlash on November 26, 2014, 04:00:23 am
it looks like the undeads and wood lovers coming more and more in trouble...in the backland bandits take their advantage of missing defensive forces...hopefully not many civilians will be harmed.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Margrave on November 26, 2014, 11:52:03 am
Since Turkey Day is coming up over here, I will be away from a Dom4 capable computer until about Saturday night so I would like either an extension till then or the understanding that if I stale during this period that there is a reason for it. Sorry about this but, family.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: AlStar on November 26, 2014, 12:08:06 pm
Since Turkey Day is coming up over here, I will be away from a Dom4 capable computer until about Saturday night so I would like either an extension till then or the understanding that if I stale during this period that there is a reason for it. Sorry about this but, family.
No problem, I suspect a bunch of people will be having the same problems. I've postponed the game till 7:20 GMT on Sunday (although I certainly wouldn't mind if we managed to get turns in before that.)
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on November 26, 2014, 12:30:37 pm
I sent mine in, but that's because my turn takes about a minute these days.  :P
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on November 30, 2014, 02:42:42 am
Whoa, whoa.

There was ZERO warning for the end of this turn. I checked. I didn't get an e-mail.

I have several games going on at once. I depend on that warning to know when I need to get a turn in, especially if I have ongoing diplomacy. I know this last turn was delayed by quite a bit, but I feel totally cheated because I didn't get a warning.

Normally if there's no warning, I'll just assume that I sent in my turn. The power outage forced me to scatter my turns across both computers and I thought I'd already sent in this turn. If I'd had any kind of warning I wouldn't have staled.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: AlStar on November 30, 2014, 12:05:03 pm
Well, we had two stales this last turn. I suppose it's not out of the question to ask if people would be ok with rolling back the turn.

Personally, I had a close win in the fairly large battle I had this turn. I'm not sure if I want to roll those dice again, since they could well turn against me.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on November 30, 2014, 12:30:53 pm
Considering you're at war with half the world, it's probably a good idea to roll back so you can actually submit your turn.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Toady Two on November 30, 2014, 12:41:38 pm
I ok with rolling back.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: tompliss on November 30, 2014, 12:47:21 pm
Won't matter to me ;)
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on November 30, 2014, 01:32:19 pm
Considering you're at war with half the world, it's probably a good idea to roll back so you can actually submit your turn.
Jarlsberg Cheese would like to remind the Smelly Monkey Peoples that their Capitol remains free only as a sign of His Unending Capacity to Forgive.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: AlStar on November 30, 2014, 04:34:38 pm
Ok, turn rolled back.

If just the people two who staled could re-upload, it'd be appreciated.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on November 30, 2014, 05:02:56 pm
Done
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on November 30, 2014, 06:17:13 pm
Considering you're at war with half the world, it's probably a good idea to roll back so you can actually submit your turn.
Jarlsberg Cheese would like to remind the Smelly Monkey Peoples that their Capitol remains free only as a sign of His Unending Capacity to Forgive.

We haven't met any Smelly Monkey Peoples, unfortunately.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: HopFlash on November 30, 2014, 06:24:58 pm
uh...I had send my new turn in some hours ago

what to do now?
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: gman8181 on November 30, 2014, 06:29:21 pm
Not really many monkeys left now. Mostly undead and some demons crawling around the husk of what remains of the monkey empire.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on November 30, 2014, 07:12:13 pm
delete the .2h and download the new .trn, then take your new turn.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on November 30, 2014, 10:07:20 pm
We haven't met any Smelly Monkey Peoples, unfortunately.
Consider yourselves to be Fortunate. It was Awful. The stench from the elephant dung has Dissipated and it is more Tolerable now. Relatively.

But we are not at war with the Monkey Peoples, therefore we are at War with only two Nations. Three at the outside.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Elfeater on December 01, 2014, 04:25:33 pm
So do people who sent the turn in need to resend? Or no?
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Delta Foxtrot on December 01, 2014, 05:16:21 pm
Generally those people should NOT resend their turn, unless it's been agreed that everyone should resend theirs. It seems this particular game's admin decided that only the staled parties should resend.

That's generally the better of the two options if you ask me.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: tompliss on December 01, 2014, 05:35:15 pm
The rollback is over, guys, and the new turn 28 was already sent to you a few hours ago.
so yeah, grab the file and play (preferably deleting the 2h file you already have, as some orders may be displayed but not really processed).
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on December 01, 2014, 09:51:03 pm
We call him "wolfy," because he doesn't have his human head anymore. Amazing what Skinshifting will let you live through!

(http://i.imgur.com/d5MSi2k.jpg)
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Elfeater on December 01, 2014, 11:33:34 pm
Terrible pity about the helmets...
I always liked my fancy hats.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on December 02, 2014, 03:48:53 pm
The staking log says we had two stakes again, although it doesn't seem like it was very long at all from when the turn arrived to when it ended.

Silly phone autocorrect is silly. I typed stale!
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: AlStar on December 02, 2014, 06:45:45 pm
The staking log says we had two stakes again, although it doesn't seem like it was very long at all from when the turn arrived to when it ended.

Silly phone autocorrect is silly. I typed stale!

I think that's got to be an artifact from the rollback, because the next turn isn't due until the 3rd.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Puzzlemaker on December 02, 2014, 08:41:34 pm
Bleh I got confused about what turn was what and I staled.  No biggie though, I actually didn't do anything noteworthy.

Just submitted this turn, let the game commence!
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: tompliss on December 03, 2014, 02:16:57 am
Guys, as I said in the 4.12 game thread, I won't access the game for the next 36 hours.
But as I've got my capital sieged and don't have any hope to do any damage to anyone anymore, you can switch me to AI (can you ?), or simply stale me next turn (already sent this one).
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Delta Foxtrot on December 03, 2014, 07:04:32 am
Player himself has to set themselves AI. What the admin can do is change the player's email address and do it themselves (not advised if they're playing) or get someone else to do it. But really you can do it yourself while submitting a turn.
Options -> Become computer controlled
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: AlStar on December 03, 2014, 07:07:58 am
Guys, as I said in the 4.12 game thread, I won't access the game for the next 36 hours.
But as I've got my capital sieged and don't have any hope to do any damage to anyone anymore, you can switch me to AI (can you ?), or simply stale me next turn (already sent this one).
That's your call, really. What I've done is up the hosting interval to 52 hours, which doesn't seem like a totally unreasonable thing to do, given the recent stales, and the time of the year.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: HopFlash on December 04, 2014, 04:45:33 pm
it looks like there were a minimum of two big battles this turn...

Agartha killed the sieging undeads and I had managed to kill most of this tree-loving glamours fighter deep in Agartha's mountain. It was a very tought fight but I'm very happy that my heroic fighters managed to stand against these elite fighters.

Thank you for this epic fight (in my little part of the world).

General Stormhead
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on December 06, 2014, 05:26:39 pm
Sceleria has had three stales in a row now.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: AlStar on December 06, 2014, 06:04:16 pm
Sceleria has had three stales in a row now.

Despite recent losses, I think he's still got hundreds (and by hundreds, I mean I can see 1000+ undead just in the provinces bordering me) of undead wandering around, and a good number of provinces. Anyone want to sub for him?
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Karlito on December 06, 2014, 08:26:24 pm
Despite recent losses, I think he's still got hundreds (and by hundreds, I mean I can see 1000+ undead just in the provinces bordering me) of undead wandering around, and a good number of provinces. Anyone want to sub for him?

I'd be willing to give it a go.

EDIT: Heh, this is exactly the same map position I have in Round 10.
Also, hot damn, there is a lot of chaff here, and not much else. It would seem Kavenor collapsed under the weight of his own micromanagement.
Someone want to give me a rundown on the diplomatic situation? Clearly I'm at war with Marignon, and maybe also Jotunheim?
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: AlStar on December 06, 2014, 09:01:29 pm
You were sieging Agartha's capital until just last turn, but they managed to kill your army of 118 shadow vestals (plus 110 soulless, longdead, etc.)  You've also taken at least a couple of provinces from Vanheim. Recently, I think you lost some of the provinces you took from Agartha to Eriu, Jotunheum, and possibly Shinuyama.

That's as far as my knowledge goes.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: HopFlash on December 07, 2014, 06:37:37 am
Eriu is your ally (that was the last official statement you can read here) and are at war with your surrounding I think :)
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Puzzlemaker on December 07, 2014, 10:30:10 am
Not with me (Pangaea).  We have a cordial relationship!
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: HopFlash on December 07, 2014, 10:47:52 am
Right...I don't know of all parts and I have to admit that I forgot some nation because we havn't meet yet.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Elfeater on December 07, 2014, 03:10:24 pm
Ulm is pretty much neutral with a few exceptions.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Puzzlemaker on December 07, 2014, 06:53:02 pm
Ulm is pretty much neutral with a few exceptions.

Last time I played pangaea I got destroyed by Ulm, due to the armor negating my tactics.

It would be nice to get a retry.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Delta Foxtrot on December 07, 2014, 07:30:27 pm
I'd say Ulm is one of the tougher match-ups BEFORE you get some battle magic as Pan. Afterwards though? N has plenty of MR resist and E gets the de-armouring spells.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on December 08, 2014, 03:36:10 am
You were sieging Agartha's capital until just last turn, but they managed to kill your army of 118 shadow vestals (plus 110 soulless, longdead, etc.)  You've also taken at least a couple of provinces from Vanheim. Recently, I think you lost some of the provinces you took from Agartha to Eriu, Jotunheum, and possibly Shinuyama.

That's as far as my knowledge goes.
(( Sceleria attacked Agartha and quickly pushed to his Capitol, which lay in the mountain range between Jotunheim and Shinuyama. Agartha asked for help and Eriu said he'd attack anyone who attacked Sceleria. Shinuyama attacked Eriu, Vanheim attacked Sceleria's cap and sat on it for all of one turn, Marignon attacked a Fort on the other side, and then Jotunheim took over several provinces at once.

By the time Sceleria got to Agartha's Capitol he was a clear frontrunner. He had 5+ provinces more than the next largest player, he had huge amounts of infrastructure in his core provinces, and he had a clear professed ally. IMO he was a victim of his own aggression more than anything else. If he kept massing instead of trying to expand I don't know if anyone takes the risk of starting a war with him. ))
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Puzzlemaker on December 09, 2014, 09:52:21 am
HAHAHA

The might of the forest prevails!  All will fall before my mighty strategy!  I call it... HO BOMB!
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: HopFlash on December 10, 2014, 05:06:42 am
HAHAHA

The might of the forest prevails!  All will fall before my mighty strategy!  I call it... HO BOMB!
more details...more details....pleeeease :P
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Elfeater on December 10, 2014, 04:49:14 pm
HAHAHA

The might of the forest prevails!  All will fall before my mighty strategy!  I call it... HO BOMB!
more details...more details....pleeeease :P
He uses massive armies of naked hoes to attack, I think thats the idea...?
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: gman8181 on December 10, 2014, 05:07:47 pm
I don't mind playing until the end (which is probably near) but I wish I could at least see some of the other things going on to keep myself amused. Maintaining a scouting network isn't a priority when you only have 2 provinces.

Really hope I get another chance in a new game soon. I'm going to suck it up and play one of the less thematically interesting but mistake friendly nations so I can actually play somewhat competently.

Sniff... I tried Bandar, I really did but I just suck playing you. My own fault I suppose for taking scales and paths that tailor to late game summoning which I never had much hope of reaching... It was just so fun swarming the AI with demons and celestial supercombatants but so impractical with a small map with better players where I can't get that far.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Elfeater on December 10, 2014, 08:23:27 pm
I don't mind playing until the end (which is probably near) but I wish I could at least see some of the other things going on to keep myself amused. Maintaining a scouting network isn't a priority when you only have 2 provinces.

Really hope I get another chance in a new game soon. I'm going to suck it up and play one of the less thematically interesting but mistake friendly nations so I can actually play somewhat competently.

Sniff... I tried Bandar, I really did but I just suck playing you. My own fault I suppose for taking scales and paths that tailor to late game summoning which I never had much hope of reaching... It was just so fun swarming the AI with demons and celestial supercombatants but so impractical with a small map with better players where I can't get that far.
Honestly, I was unsure of my odds beating you after the first mind-blast slaughter, if you hadn't been weakened with other wars it probably would be a lot messier for both of us.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Puzzlemaker on December 10, 2014, 09:36:27 pm
HAHAHA

The might of the forest prevails!  All will fall before my mighty strategy!  I call it... HO BOMB!
more details...more details....pleeeease :P
He uses massive armies of naked hoes to attack, I think thats the idea...?

Well, just because it's so hilarious I'll go into a bit more detail.  Yes,  my Ho's, the Maenads, are the key.  However, there is a spell called Growing Fury that makes everyone in the battle slowly go berserk.

Do you know what happens when you use that spell and a unit already can go berserk, like the Maenads can?  They go instantly berserk.

That's right.

Every.  Single.  One.  Instantly.

Add that battlefield-wide armor breaking spell, then tell your mages to retreat so they don't berserk and get themselves killed, and you get a Ho Bomb.  Unstoppable death army of angry Ho's that tear everyone to shreds in a berserk rage.  Hilariously effective.

Edit:  Oh, and I forgot the best part:  You don't have to worry about auto-rout when you lose a certain percentage of your army, because berserk units never retreat!  Great way to use up flak!
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: tompliss on December 11, 2014, 02:09:50 am
The only way to defeat them without killing them is to keep them in the battlefield after the 75th turn (aka "everyone dies"). And the defending unit will auto-rout (if not berserk) 25 turns before that ... :-°
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Karlito on December 11, 2014, 02:39:00 am
Assassinate leadership so they autoroute on turn 1 and leave them nowhere to retreat to, but I think that's basically the best strategy in every situation.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: tompliss on December 11, 2014, 03:09:27 am
Problem of assassination : it doesn't deal with PD.
Now, sure, the PD commander won't cast Growing Fury, but when there are 200 meneads somewhere, it's not something to ignore.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on December 11, 2014, 10:16:21 am
Problem of assassination : it doesn't deal with PD.
Now, sure, the PD commander won't cast Growing Fury, but when there are 200 meneads somewhere, it's not something to ignore.
Other problem of assassination: if it's a Pan he can probably summon stuff (including possibly casting Swarm since he'll have Nature gems). If it's a Pandemoniac...well, better hope he can't cast Leech because if he can, that's a dead assassin.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: AlStar on December 12, 2014, 06:51:49 pm
My fellow nations!

A cold wind blows! Thousands of awakened dead gather under dark banners, marching in conquest.
(http://cloud-4.steampowered.com/ugc/27350436366279993/DFD8D24195DCA131904B58F1B9CE33A916D7F82D/)

For now, they battle my nation, but do not think that they will stop with me! Once I have fallen; armies even larger than this will come for you! So please, any nation that borders Sceleria - fight! Burn their temples! Kill their priests! We must work together or we will fall one by one!

(This message was approved by the Marignon Diplomatic Council)
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Karlito on December 12, 2014, 07:13:16 pm
Wait, are people actually afraid of longdeads? Marignon has like 200 flaming-arrows crossbow dudes that will wipe the floor with that army.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on December 12, 2014, 08:39:48 pm
I regret to report that my hard drive seems to be failing, and Windows (8.1) is largely no longer usable as a result (most things won't run, various critical dlls and so forth give errors about being incompatible with the OS, chkdsk /r from the install media on a usb stick relocated bad clusters in 3 files, but everything was still broken after).

I've temporarily booted to XP (which I had installed on another partition) to post this. It appears to not have suffered as much damage (So far the only error I've gotten in XP is that Chrome is claiming to have "encountered a problem and needs to close"). I probably shouldn't keep it on for too long, though, since the partition with XP is on the same hard drive.

(I can also post from my phone, but playing is right out, so we might need someone to take over (I've been involved in diplomacy the entire game, an AI would probably just get itself killed), at least until I can replace the dying HD, reinstall Windows, etc)
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: AlStar on December 12, 2014, 08:47:33 pm
Rough - any idea on when you'll be back up, or do you think that getting a sub would be the best bet?
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Shadowlord on December 13, 2014, 03:15:18 pm
Probably a week or two. Considering my turns take about 10 seconds at present, finding a temporary sub shouldn't be too hard. I'm also surrounded by allies, and had just begun the process of recovering territory liberated from our enemies by them.

(posted from my phone)
Title: Re: Dominions 4 - Round 11B (Looking for an Agartha sub)
Post by: Karlito on December 14, 2014, 04:13:06 pm
Bluh, so much micro in these turns and then I accidentally hit "redo turn from the beginning" instead of save and quit. :(
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: E. Albright on December 14, 2014, 04:42:01 pm
The only way to defeat them without killing them is to keep them in the battlefield after the 75th turn (aka "everyone dies"). And the defending unit will auto-rout (if not berserk) 25 turns before that ... :-°

Two points:

One, auto-kill is around turn 100, not 75. Defender auto-rout is 75, and attacker is 50.

Two, you can also fatigue out the berserkers; if they pass out, they drop berserk.

Second two, mindless also works in lieu of berserk to get around the auto-rout timer.
Title: Re: Dominions 4 - Round 11B (Looking for an Agartha sub)
Post by: tompliss on December 14, 2014, 04:51:39 pm
Oh yeah, undeads VS meneads make for long battles :/
Title: Re: Dominions 4 - Round 11B (Looking for an Agartha sub)
Post by: Puzzlemaker on December 14, 2014, 05:46:03 pm
I am going to take screenshots of this next HO BOMB, it's hilarious looking.
Title: Re: Dominions 4 - Round 11B (And So It Begins...)
Post by: Hellheart on December 15, 2014, 12:40:05 am
Probably a week or two. Considering my turns take about 10 seconds at present, finding a temporary sub shouldn't be too hard. I'm also surrounded by allies, and had just begun the process of recovering territory liberated from our enemies by them.

(posted from my phone)

(( Yeah, he doesn't have a lot of anything but basically all of his neighbors banded together to protect him. I think it'd be an interesting spot for somebody who's good at negotiation. ))
Title: Re: Dominions 4 - Round 11B (Looking for an Agartha sub)
Post by: Hellheart on December 15, 2014, 01:01:21 am
When the Reports came in from Our Grated Parmesan Scouts in the lands of the Infernal Cultists, the number of Undead was Staggering. Jarlsberg Cheese exclaimed: "I haven't seen that many Undead since the entire population of Leaf Basement was 'mysteriously transformed' into Plant-Men!" In Retrospect, His use of Air Quotes around "mysteriously transformed" was Not Worth the resulting Uproarious Laughter.

Contrary to the Rumors that have been Maliciously planted and spread, Jarlsberg Cheese did not Neglect to Mention the corpses of the thousands of Dissenters who Claimed that the Transformation was Anything But an Accident. This was a Deliberate Omission because those Rebels do not Deserve to be Recognized with the Unfortunate Citizens of Leaf Basement.

Yes, it is true that Leaf Basement was the only Province in Our Glorious Nation that did not Purchase and Consume its Minimum Suggested Quota of Our Finest Cheese. But that is simply A Coincidence. We would certainly advise all of the Peoples under Our Rule that not meeting the Minimum Suggested Quota is unwise, but Failing to meet that Quota will probably not result in the entire Province turning into Plant-Men. Probably.

Leaf Basement remains Independent. Jarlsberg Cheese certainly has not Decreed that it should be Left Alone to Serve as a Reminder of what could theoretically happen to any Province that would Defy His Will. That would be Tyrannical, and We all Know that Jarlsberg Cheese is a Kind and Benevolent Ruler.
Title: Re: Dominions 4 - Round 11B (Looking for an Agartha sub)
Post by: Puzzlemaker on December 17, 2014, 08:09:27 am
HAHAHAHAHAHAHAHA

(http://i.imgur.com/M5G9mVC.jpg?1)

HAHAHAHAHAHAHAHAHA
Title: Re: Dominions 4 - Round 11B (Looking for an Agartha sub)
Post by: AlStar on December 18, 2014, 10:29:55 pm
By the way, the title isn't just for show - if anyone knows someone who'd like to take over Argatha for ~a week or so, I'm sure that Shadowlord would appreciate it. It'd also speed up turns for the rest of us.
Title: Re: Dominions 4 - Round 11B (Looking for an Agartha sub)
Post by: Shadowlord on December 19, 2014, 01:12:19 am
I'm going to guess that nobody wants to sub, and it should probably just get set to AI. I'll have missed a ton of turns.

I'm happy with how the diplomacy went, although less so that Sceleria's player mysteriously disappeared and missed several turns, which might have made things easier wrt defeating the siege force, since it was never reinforced.

I did learn some useful things, like that I should do conj/ench research asap instead of getting misc battle spells first. Also learned that claiming mostly mountains and caves is a poor way to make gold but a good way to make friends. I wasn't even backstabbed once! (Eriu was to my North, on the mountain and beyond, and I couldn't see Sceleria until I'd taken some of Eriu's land)
Title: Re: Dominions 4 - Round 11B (Looking for an Agartha sub)
Post by: Toady Two on December 19, 2014, 05:41:34 am
What you should have learned is that rushing someone without a plan to finish him off completely ends up getting you both killed.
Title: Re: Dominions 4 - Round 11B (Looking for an Agartha sub)
Post by: Hellheart on December 19, 2014, 11:46:02 am
What you should have learned is that rushing someone without a plan to finish him off completely ends up getting you both killed.
Pretty much the ultimate truth in Dominions.
Title: Re: Dominions 4 - Round 11B (Looking for an Agartha sub)
Post by: Delta Foxtrot on December 19, 2014, 02:08:55 pm
Did someone rush without a critical mass of statues or what?
Title: Re: Dominions 4 - Round 11B (Looking for an Agartha sub)
Post by: E. Albright on December 19, 2014, 02:43:56 pm
If you just want a short-term sub, I'd be a heartless bastard not to volunteer given how many volunteers I've sucked into my games here. You may be subbing "waiting 'til the last minute to submit half the time*" for staling, but if it really is temporary I can take the hit.

(*As amply demonstrated by my posting to the forums right now instead of finishing my due-in-3h turn for 410**.  :P)

(**And the worst thing is that I'm gonna have to seriously twist my arm to finish it, because all I really wanna do Dom-wise is finish the next damned NationGen patch that's been eating all my free time since I started working on it again this week. *sigh*)
Title: Re: Dominions 4 - Round 11B (Looking for an Agartha sub)
Post by: HopFlash on December 19, 2014, 02:46:25 pm
going to AI could be bad for your neighbors...and please tell a potential sub your diplomatic position ;)
Title: Re: Dominions 4 - Round 11B (Looking for an Agartha sub)
Post by: Shadowlord on December 19, 2014, 03:17:27 pm
I had a plan, but the patch which made zotz cold blooded forced me to scrap it.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: E. Albright on December 19, 2014, 11:36:07 pm
All right, for the next week or two it looks like I'm Agartha. I've had my brief, and am intending to stay the course diplomatically barring radical changes of circumstance.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on December 20, 2014, 12:49:24 am
Jarlsberg Cheese Recommends that you Magically Transport your Entire Military to the Capitol of the Monkey Peoples to Prolong that Siege for several more Months.

It would Amuse him Greatly because it makes No Tactical Sense Whatsoever. Of course, The Scary Clanking Blue Men would be much less Amused.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on December 20, 2014, 01:57:49 am
Jarlsberg Cheese Recommends that you Magically Transport your Entire Military to the Capitol of the Monkey Peoples to Prolong that Siege for several more Months.

It would Amuse him Greatly because it makes No Tactical Sense Whatsoever. Of course, The Scary Clanking Blue Men would be much less Amused.
We would not be amused in the least...
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on December 22, 2014, 10:24:21 am
Well that round I got the luckiest random event EVER.  Free fortress at a province I just invaded (Sorry Ulm).  Not really fair.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on December 22, 2014, 02:03:19 pm
Well that round I got the luckiest random event EVER.  Free fortress at a province I just invaded (Sorry Ulm).  Not really fair.
I saw that! I wasn't sure if you had a spell or something that put it there, luckily I had an army already marching nearby.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Margrave on December 24, 2014, 12:22:54 pm
Hey folks, I'm going to be gone at least until the 29th due to the holidays over here. If you want to keep going I'm okay with a stale or two on my end if you all are okay with that in the interest of keeping up the pace.
If you want to find a one or two turn sub that's okay too, but I will definitely be unavailable till then.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on December 24, 2014, 01:55:16 pm
Well, I was planning on putting up a 48 hour delay for the holidays anyway, so it'll probably be more like just a single stale. Not ideal, but not horrible.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on December 26, 2014, 07:54:21 pm
Im on a laptop, how do I get the files I need for the game? Do I need the map? I dled the mod
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on December 26, 2014, 07:59:34 pm
Im on a laptop, how do I get the files I need for the game? Do I need the map? I dled the mod

You'll need the map and the mods. You should be able to find download links if you go to the 'admin' section of the game on llamaserver.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: E. Albright on December 26, 2014, 08:45:12 pm
...or there's links in the OP (http://www.bay12forums.com/smf/index.php?topic=144635.msg5723281#msg5723281)...
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on December 26, 2014, 08:51:48 pm
I got that stuff, didnt know about the God file though.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Delta Foxtrot on December 27, 2014, 10:16:59 pm
Hi, it's me again. You might remember me from such posts as "410 looking for sub". Well, guess what. 410 is looking for another sub :D
Here's what I wrote in our thread:

To potential subs:
Dheathig is a nation of Fomorians and Abysians. Nation includes 70g FS fomorian mages and other goodies. You're at war with Illen, nation of fire casting lizards and humans. I'm sure other players can reveal more to any potential subs. We're at turn 42 and there's a few wars going on and other few recently ended. Couple of the players have died off and far as I can tell Dheathig is still in the fight.

Link to our nationgen mod (zipped) below:
https://www.dropbox.com/s/eai2kzkt3zzjlux/nationgen_rune-covered_circle.7z?dl=0
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on December 27, 2014, 10:34:14 pm
Guys, the .2h files and other files I need,  how does one get them? Or are they actually not needed?
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on December 27, 2014, 10:40:30 pm
Guys, the .2h files and other files I need,  how does one get them? Or are they actually not needed?

.2h is your completed turn file - the game will generate one after you finish your turn.

The only files you need are: The map. The mod. The .trn file.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on December 27, 2014, 11:04:48 pm
Guys, the .2h files and other files I need,  how does one get them? Or are they actually not needed?

.2h is your completed turn file - the game will generate one after you finish your turn.

The only files you need are: The map. The mod. The .trn file.
Well dont I feel nice and stupid, so I dont even need a copy of my God or anything like that?
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on December 27, 2014, 11:38:34 pm
Nope - not unless you're planning on entering it into another game - the god file is just so that you can send it to the game creator. Once the game has been created, your god is in the game files, and you don't need an extra copy.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on December 27, 2014, 11:49:45 pm
Okay, so, got my turn done, will send it soon, looks like i am done for anyways. One last stand for Ulm!
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Karlito on December 28, 2014, 03:09:19 pm
Could I get an extra 24 hours?
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on December 28, 2014, 03:41:13 pm
Could I get an extra 24 hours?
done.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on December 30, 2014, 07:52:53 pm
I've got my new hard drive installed, Windows reinstalled, Steam, Dominions 4, and it's set up and works, so now I just need to know what I've missed and have control transferred back when it's most convenient (i.e. not right before a deadline, or until I've gotten my diplomatic/situation update, etc). Thanks.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on December 30, 2014, 08:56:30 pm
Apologies for everyone I attacked this round (Except for Ulm).  Jotenheim, I thought that territory was Ulms (Did you just take it?), and Marignon, I needed to connect my forest territory to the rest of me.  If you want compensation, I can throw you a few gems.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on December 30, 2014, 09:01:46 pm
Are you all so blind as to not see this menace? He hides behind flattery and bribes while he crushes the helpless!
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on December 30, 2014, 09:29:57 pm
Are you all so blind as to not see this menace? He hides behind flattery and bribes while he crushes the helpless!

You are far from helpless.  How much PD do you have!?
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Margrave on December 30, 2014, 10:24:06 pm
Apologies for everyone I attacked this round (Except for Ulm).  Jotenheim, I thought that territory was Ulms (Did you just take it?), and Marignon, I needed to connect my forest territory to the rest of me.  If you want compensation, I can throw you a few gems.

No worries, that was an honest to god click mistake. I have to constantly, mentally switch gears between move and sneak when using Skratti, Vaetti Hags, scouts and chiefs. I make mistakes. Sometimes scouts die because of this. Often.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on December 31, 2014, 12:07:51 am
I am now up to date on Agartha's current situation and have seen the turns I missed.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: gman8181 on January 01, 2015, 03:35:14 pm
Hurray, I have enough gold to start recruiting mages again!

Never would have believed I would survive this long after that initial attack by two nations.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on January 01, 2015, 03:45:33 pm
Hurray, I have enough gold to start recruiting mages again!

Never would have believed I would survive this long after that initial attack by two nations.
I would've had you If I hadn't had to divert my armies to deal with Pan!
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: gman8181 on January 01, 2015, 04:05:45 pm
I would have been able to defend better if you hadn't attacked with another player at first ;)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on January 01, 2015, 04:46:12 pm
We do not Understand. Jarlsberg Cheese did not Attack anyone. He was simply Defending his Future Colonies from Oppression and elephant dung. Mostly elephant dung, but we are Certain that some Oppression was involved.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on January 02, 2015, 03:44:41 pm
Does that answer your question on how much PD we have?
Stone does not rust, our armies rally, Pangaea, prepare to face your bane. Ulm shall not fall today!
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on January 04, 2015, 10:36:29 am
Today is a good day to buy Ulmish mementos! (Proceeds go to the Ulm War Orphans Fund)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on January 04, 2015, 11:01:41 am
Eh, the only people who really died were fish people. I am okay with dead fish people.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on January 04, 2015, 11:02:39 am
(Note to self: Elfeater is racist against fish people.)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on January 04, 2015, 11:06:15 am
(Note to self: Avoid the seas... There be fish people)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on January 04, 2015, 11:25:49 am
I am having far more trouble with you then I should be.

Just accept the forests into your heart!  And by accept the forests I mean angry woman claws.  And by heart I mean heart.  Basically just die already.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on January 04, 2015, 12:01:37 pm
Eh, I'll simply clear the forests for more industry.
Tell you what, I offer a truce, give me the fortress on the mainland, I will let you have the one on the island choke point.
Call it even.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on January 04, 2015, 03:40:44 pm
Eh, I'll simply clear the forests for more industry.
Tell you what, I offer a truce, give me the fortress on the mainland, I will let you have the one on the island choke point.
Call it even.

Oh, to be fair I am not interested in truces.  I need the bodies for fertilizer.

Besides, that's not even a fair trade... the mainland fortress is on prime farmland.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on January 05, 2015, 06:07:57 pm
My apologies, I believe I missed posting that turn.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Margrave on January 05, 2015, 09:34:23 pm
My apologies, I believe I missed posting that turn.
Me too! You know what they say,  great minds run in the same gutters.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on January 07, 2015, 04:31:33 pm
I have lost. Well fought Pan.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on January 07, 2015, 07:57:41 pm
Jarlsberg Cheese is Greatly Upset by the Clearly Targeted Assassinations brought upon Us by The Musical Peoples. We suffered four (4) attacks, and He Highly Doubts that any other Nation came even close.

Immediate and Appropriate Compensation must be sent to Defray His Wrath. Insufficient Compensation will be Viewed as an Insult and will result in Even Greater Wrath. Tread lightly.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on January 09, 2015, 08:53:18 am
I have lost. Well fought Pan.

Indeed, well fought metal men!  My magic was too much for you!

Jarlsberg Cheese is Greatly Upset by the Clearly Targeted Assassinations brought upon Us by The Musical Peoples. We suffered four (4) attacks, and He Highly Doubts that any other Nation came even close.

Immediate and Appropriate Compensation must be sent to Defray His Wrath. Insufficient Compensation will be Viewed as an Insult and will result in Even Greater Wrath. Tread lightly.

The musical people apologize, the Lord of the Hunt is a rather finicky fellow who really enjoys forests.  Sadly, as we share a common love of forests, it seems you were targeted more.  The Lord of the Hunt is bad at directions and has a firm belief that all forests are the same. 

I have sent 15 Astral Pearls as way of apology. 
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: gman8181 on January 13, 2015, 12:59:54 pm
Anyone mind if I just go AI? I lost the chance to win a while back and while it is entertaining I fought off aggressors for so long, there's really not much I can do each turn but continuously fortify my capital and research.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on January 14, 2015, 11:03:57 am
I AM COVERED IN CHEESE

THAT MOVE WAS CHEESE

ALL OF IT IS JUST CHEESE

(How did you do that seriously what the fuck)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on January 14, 2015, 02:48:03 pm
Now you've piqued my curiosity.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on January 14, 2015, 06:22:51 pm
We had lost two more Vanjarls to the Cowardly Magic of The Musical Peoples. Jarlsberg Cheese Demanded that they give Him Further Compensation. I may have Forgotten to Relay this Demand. Oops.

He sent our Werewolves to Collect the Debt that we were owed. Unfortunately, they have had a taste of Horseflesh and it will be Difficult to halt their Feeding Frenzy.

(( I was annoyed that 15 Astral gems was actually an appropriate compensation assuming ~40 gold per gem. But I can't afford to dispel Lord of the Hunt and two of my forts are in forests. I can't just stop recruiting mages out of those forts. So it pretty much forced my hand.

Now, where I attacked and what happened there is between me, Pangaea, and Ulm. Because I promised Ulm I'd avenge him and he deserves something to cheer him up. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on January 14, 2015, 06:25:12 pm
(( Although I will say that Surprise Longships has caught many an opponent off-guard ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on January 14, 2015, 10:41:16 pm
(( Although I will say that Surprise Longships has caught many an opponent off-guard ))

You can longship OVER enemy controlled territory!?

FUCK
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Delta Foxtrot on January 14, 2015, 10:57:49 pm
Sailing goes from coast to coast, it doesn't care about who owns the sea provinces in the middle. I believe the default value is being able to sail over two sea provinces, but it's defined in the map settings if you want to check it to be sure.

It depends a bit on province placement and whether you're playing with saildist-1 or 2, but suffice to say it can be really powerful ability.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Karlito on January 15, 2015, 12:20:52 am
It depends a bit on province placement and whether you're playing with saildist-1 or 2, but suffice to say it can be really powerful ability.

You can modify the sailing distance as a game (map) option? That's a quite nice feature.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Delta Foxtrot on January 15, 2015, 12:41:11 am
Oddly enough I can't find it in the map making manual, but there's a forum post over at desura around version 3.99 with one of the devs listing some then-new map commands, including #saildist.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on January 15, 2015, 03:17:39 pm
hmm...not very realistic that you can sail over enemy territory water if there are large devastating armies diving under your boots...is there an ingame reason why it works as it does or should it be seen as a "game feature"?
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Delta Foxtrot on January 15, 2015, 05:27:33 pm
Well people can fly over hostile provinces, can't they. Sailing is essentially the same thing. Just like land provinces are mostly about things on the ground, so are sea provinces mostly about things that are relatively far from the surface.

It's been talked about in the official forum in the past enough that if devs didn't intend it, they'd have fixed it by now.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on January 15, 2015, 07:25:04 pm
Well people can fly over hostile provinces, can't they. Sailing is essentially the same thing. Just like land provinces are mostly about things on the ground, so are sea provinces mostly about things that are relatively far from the surface.

It's been talked about in the official forum in the past enough that if devs didn't intend it, they'd have fixed it by now.
sure...I don't think it's a bug...but without radar and flak I see a different between flying and sailing units...but it's ok...not all has to be realistic ;)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Karlito on January 15, 2015, 07:42:49 pm
Turns are 1 month though; flying units aren't in the air for that whole period, they're just mobile enough that they can avoid any intermediate forces.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on January 15, 2015, 11:46:59 pm
Oceans are massive, and this is a whole world we are talking about, lot of space in the ocean.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on January 17, 2015, 09:24:28 am
Actually I gotta agree, it makes sense.

It's still cheese though.

Also:  Hopflash, I hope you got my message, no hard feelings.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on January 18, 2015, 12:50:57 am
Your efforts to kill Gimpy were Sad, Pitiful, and Futile. It also Angered the Army and Hastened Your Demise.

(( Should I still call this guy Gimpy? He's obviously only alive because the other Skinshifters rally to his aid since he's their mascot, but I don't know how much longer he can inspire from the frontlines.

If I ever get around to researching Thaumaturgy 4, I'm going to panhandle for enough Gems to GoR this guy. I have never even imagined that a troop could get this many afflictions without getting Diseased. ))

(http://i.imgur.com/bvrDJUI.png)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on January 18, 2015, 01:00:52 am
What does GoR mean?
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on January 18, 2015, 01:03:59 am
Gift of Reason. It's a Nature spell that turns a troop into a Commander. In Dominions 3 a lot of summons had magic paths when hit with Gift of Reason, but most of those seem to have been removed. Now it's mostly used for Tartarian Titans (Conjuration 9) or for commanders obtained via Wish (Alteration 9) because they arrive as troops for whatever reason.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on January 18, 2015, 01:06:36 am
So other than for fun does it have many uses before late game?
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: E. Albright on January 18, 2015, 01:09:15 am
There's not a lot of units which are economical to spend that many gems on.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on January 18, 2015, 01:12:08 am
Hmmmm he should probably make him the prophet too then.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on January 18, 2015, 01:14:51 am
*laughs* Ah, that would only make too much sense. He'd have I think only H1 because of his afflictions but by God he can still preach - I don't know HOW, but the option will be there! - and claim Thrones.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on January 18, 2015, 01:17:11 am
Could he claim with only H1? I thought it was H3 and gods only. Or does being a prophet give H3 and the ability even to cap thrones without it.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on January 18, 2015, 01:32:45 am
Hmmm. I actually don't know if a prophet can cap thrones if he loses H3. That's a good question. Your god can cap thrones even if he loses practically everything because of a bad Transformation, so if the "prophet" tag lets something cap thrones then it'll work. If it just checks for H3+, then no.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Delta Foxtrot on January 18, 2015, 05:10:04 am
I'm pretty sure you can't cap thrones with non-H3 prophets. I can't test now but I've read threads to that effect.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on January 18, 2015, 09:00:19 am
Wait, Gimpy doesn't have a head?  How the hell does that work?
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Delta Foxtrot on January 18, 2015, 09:17:17 am
He's a skinshifter. Units with shapechange ability tend to survive wounds that would kill others (you can see the same with jaguar warriors for example). I'm not entirely sure if it's WAD or not, but it's been known for a long time.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on January 18, 2015, 04:43:04 pm
Also:  Hopflash, I hope you got my message, no hard feelings.
ah...all is fine...I still feel the same way to you as before...your compensation came at the right time.

But in this part of the world it looks like there is much going on I wonder were I will fit in :)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on January 19, 2015, 01:51:28 am
(( Boo Pangaea! You sussed out my clever plan, which was obviously not clever enough. And probably obvious because screw Lord of the Hunt. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on January 19, 2015, 06:20:03 pm
(( Boo Pangaea! You sussed out my clever plan, which was obviously not clever enough. And probably obvious because screw Lord of the Hunt. ))

((To be fair you almost had me, I actually had everything set up differently then hesitated before I hit end turn.))

Edit:  Quick question:  Once a castle is breached, setting guys to research will still let them defend the castle, correct?
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on January 21, 2015, 12:32:08 am
Yes. Anything other than breaking the siege or leaving the castle will allow the commander to defend the castle, and maybe commanders and troops that retreat from a break attempt will still contribute to a repair?

Although once a castle is breached IIRC NOTHING will repair it from breach. But it checks for breach after the siege/defense power calculation, so you were technically never breached.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on January 21, 2015, 02:39:39 am
I've seen castles go back to needing more time to break into, the turn after being ready to break into. (When I opted not to break into them and then reduced the number of siegers)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: E. Albright on January 21, 2015, 05:35:18 am
Shadowlord is correct. There's no way to stop at least one storming attempt when you're breached, but if you gate/sneak/summon a bunch more troops (or kill a bunch of siegers/stormers) and it changes the math, the breach will be repaired after that.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on January 21, 2015, 08:54:28 am
Well it seems I am probably done for.  The vultures are closing in, sensing weakness.  That spell I cast probably doesn't help; I honestly didn't know it would be so effective and awesome.  Lesson learned!
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on January 21, 2015, 01:50:51 pm
And now you know why Friendship is Magic. #hasneveractuallywatchedthatshow
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on January 21, 2015, 08:51:19 pm
Well it seems I am probably done for.  The vultures are closing in, sensing weakness.  That spell I cast probably doesn't help; I honestly didn't know it would be so effective and awesome.  Lesson learned!
Any time you cast a global that starts randomly killing EVERYONES mages, you're going to get some backlash.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Delta Foxtrot on January 21, 2015, 08:58:43 pm
What's the spell being cast?

Reminds me of that one guy in the official forums who wondered why everyone hated him after casting Burden of Time :P
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on January 21, 2015, 09:08:28 pm
Didn't kill any of mine! No forests!  :P
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on January 21, 2015, 09:39:35 pm
Lord of the Hunt or something like that.  Basically it's a powerful guy with a bunch of wolf-thingies that assassinate anyone with priest points that are in forests.  I thought it would be like, 1 a turn or something, but no, it's killing 4 a turn and not just guys near me / in my dominion.  Serious ownage, I am pretty sure I have destroyed a couple thousand gold worth of mages so far.

Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Margrave on January 21, 2015, 09:40:18 pm
Didn't kill any of mine! No forests!  :P

Didn't kill any of mine either! No useful priests.  :'(
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on January 21, 2015, 11:48:29 pm
Lord of the Hunt or something like that.  Basically it's a powerful guy with a bunch of wolf-thingies that assassinate anyone with priest points that are in forests.  I thought it would be like, 1 a turn or something, but no, it's killing 4 a turn and not just guys near me / in my dominion.  Serious ownage, I am pretty sure I have destroyed a couple thousand gold worth of mages so far.
(( The worst part is that the general changes to the game makes this spell a pain even late in the game, because this event occurs after recruitment so it can kill a new, item-less, unscripted priest in any forest province. And the Lord himself is almost impossible to kill unless you roll really lucky with Bodyguards or purposely lure him into attacking an SC that can take 20 Barghests solo.

And even if your priests are generally strong like my Vanjarls, you only get one turn to buff if you get attacked by Barghests or Cu Sidhe and you can ALWAYS be unlucky after that one turn. Not to mention that if you're scripted as a battle caster the Vanjarl will either be ineffective or outright kill himself. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: gman8181 on January 22, 2015, 12:11:05 am
Truthfully if that global hadn't killed the Dakini I was planning to use to get more blood slaves, I probably wouldn't even have decided to attack Pangaea. After having sat around in the capital blood hunting for so long, and especially after the hard early hit I took which set me so far back, it was just a bit too unbearable for me to let that slide. Especially since it killed my reanimating priest I was using to help repel attacks. Now I'm stuck using summons that actually require gems in the capital ::).

Granted, I should have seen that coming but it still hurt what little pride I had left.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on January 22, 2015, 12:29:29 am
Since I own no forests... it is no problem...
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on January 22, 2015, 12:38:21 am
Lord of the Hunt or something like that.  Basically it's a powerful guy with a bunch of wolf-thingies that assassinate anyone with priest points that are in forests.  I thought it would be like, 1 a turn or something, but no, it's killing 4 a turn and not just guys near me / in my dominion.  Serious ownage, I am pretty sure I have destroyed a couple thousand gold worth of mages so far.
(( The worst part is that the general changes to the game makes this spell a pain even late in the game, because this event occurs after recruitment so it can kill a new, item-less, unscripted priest in any forest province. And the Lord himself is almost impossible to kill unless you roll really lucky with Bodyguards or purposely lure him into attacking an SC that can take 20 Barghests solo.

And even if your priests are generally strong like my Vanjarls, you only get one turn to buff if you get attacked by Barghests or Cu Sidhe and you can ALWAYS be unlucky after that one turn. Not to mention that if you're scripted as a battle caster the Vanjarl will either be ineffective or outright kill himself. ))

((Marble oracles anyone?))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on January 24, 2015, 09:20:19 am
So can someone explain horrors to me?  Because I just met some.  And I don't know why.  I suspect someone sicced them on me.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: USEC_OFFICER on January 24, 2015, 10:10:17 am
Horrors are evil things from beyond the universe that are pretty Lovecraftian in tone. Most of them are chumps who feed off of negative emotions or something along those lines, but then you have Doom Horrors who hunt down Gods and heros for shits and giggles. Thankfully the littler ones are pretty weak against anything more than PD.

I wouldn't be too hasty in blaming someone else for the horrors. It takes 2~4 Astral and Blood to send horrors after all, which is not a common path combination. Or at least it isn't if you aren't Abysia or Mictlan.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: E. Albright on January 24, 2015, 10:17:10 am
Did they attack one of your commanders by themself? Blame the RNG. Did they attack an army in the field? Blame another player.

Direct evocation spells and troops with magic weapons are your best bet against them, though massed missiles can work too - massed flaming missiles are obviously even better. They rely on fear and magic-negating attacks to defeat armies, and etherealness and lifestealing for the most part to stay alive, so those are the factors you need to look at to put them down. Wrecking the sender's blood economy is the only real long-term solution, though - they're relatively cheap for what they can do.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on January 24, 2015, 10:32:58 am
I'm not claiming that I did it, but I was there to see it, and I wish I had done it, because that has to be one of the most cost-effective casts of send horror ever:
(https://dl.dropbox.com/s/s0pfmjc8d8gxer6/HorrorAttack.png)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: E. Albright on January 24, 2015, 10:42:09 am
Yup, that'd be Send Horror; 3B4S, Blood 8. range 6, 15 slaves. Depending on the army's scripting, those results don't look exceptional, outside of how high the kill percentage is - thank the Sleeper's high leadership for that. Send Horror can be nasty, and that army doesn't look particularly well-suited to kill most types of horrors it could produce, especially when scripted to fight something else.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on January 24, 2015, 08:07:50 pm
Yep, that's basically what happened.  So someone sent a horror after me.

And yes, very cost effective, and it did screw me over a wee bit.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: gman8181 on January 25, 2015, 09:17:04 pm
I'm getting heavy snow tomorrow and probably later in the week too. There's a good chance I might lose power and not be able to submit turns. Last time a storm this big came, I didn't have power for about a week. I don't have a car charger for my phone so I'll be trying not to use the internet too much and I might be MIA for a while.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on January 25, 2015, 09:20:16 pm
I'm reading what you posted, but don't actually see where you say what you want done... feel bad for you while you stale turns? Postpone things?

I'm open to ideas.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: gman8181 on January 25, 2015, 09:28:57 pm
It's up to everyone else. If you all think it's worth it to postpone things, then great. If not, then I'll stale and it's not a huge deal. I don't really expect to win anymore but playing is still fun and someone getting my capital without a fight might be a semi big deal.

If you'd all like me to go AI, that's fine too but I should ideally hear that soon before it's too late for me to do anything about it.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on January 25, 2015, 11:00:57 pm
That giant snowstorm is going to hit here too, by the way. (Unless there's another giant snowstorm striking somewhere else in the world tomorrow as well)

I for one have no idea whether the power will go out or not, or for how long if it does. Sometimes when something knocks it out, they get it back up within a day or two... Other times it takes a week. One time it took two weeks.

To make it explicit, if I were to lose power and internet, I know I'd prefer if I didn't stale another 6 turns in a row. (And postponing would be preferable to repeatedly staling while looking for replacements)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on January 26, 2015, 01:20:00 am
I think we should avoid staling. It's not fun and not fair and not too long because of the snow storm.
So from my side I want to wait if someone need more time for the turn.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on January 26, 2015, 09:56:54 pm
Next turn delayed for 48 hours - hopefully no one loses power, but if so, this should probably cover it.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: gman8181 on January 26, 2015, 10:27:51 pm
Haven't lost power so far. Seems like I'm getting less snow than expected and my current turn is in. The snow is supposed to continue throughout tomorrow and into the next day so it's still going to be a bit iffy for a while.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on January 27, 2015, 12:06:53 am
The snow is supposed to continue throughout tomorrow and into the next day so it's still going to be a bit iffy for a while.

^
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on January 28, 2015, 09:55:03 pm
You may want to extend it, it's getting close to the deadline and not everyone has sent something in yet.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on January 28, 2015, 09:58:00 pm
Done - hosting moved back 24 hours.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Margrave on January 29, 2015, 10:35:06 am
Thanks for the good catch Puzzlemaker, sorry about this. I'll make sure to get in my turn as soon as I get home from work. It will not be 24 hours I promise.

Rough week up here in Snowpocalypse.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on January 29, 2015, 04:30:12 pm
(( I may or may not have been delaying my turn to make sure that Jotunheim didn't stale  :P

I still have to do my usual double- or triple- or quadruple-check of my orders. I'll probably submit it a few hours before deadline. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on February 01, 2015, 07:23:36 am
16 fire resistance, but my mage still somehow manages to take ~20 fire damage.  :P All I needed was one or two more rounds!

(Actually, thinking about it, I think my own blood vengeance may have killed him - which is still a pain, since my sacreds all have 5 fire resistance)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Karlito on February 01, 2015, 04:09:25 pm
Hahahaha, not even all the magic in the world can help against my stupidly cheap tactics!!!! (Honestly, how am I still in the game?)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on February 01, 2015, 04:36:48 pm
You're not even on the list of players. :V
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on February 01, 2015, 10:04:47 pm
Man, my horrible diplomacy fucked me over.  I really shouldn't have cast that spell.   :'(
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on February 01, 2015, 11:23:28 pm
(( There was a window where - obviously without the spell - you could've probably reached out to one of the three of us (Marignon, Vanheim, Shinuyama) and formed an alliance to attack one or both of the others. You would've had to carefully broach it with whoever you chose, but it would've made a hell of a lot of sense for everyone except for maybe Marignon since Sceleria is occupying so much of his time.

I'm not sure I would've gone for it myself after you attacked Ulm, which I felt was a bit of a dick move since he was a new player and you were so much larger than he was. It's an understandable target, but it gave me a reasonable Casus Belli even without the spell. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on February 02, 2015, 09:12:53 am
(( There was a window where - obviously without the spell - you could've probably reached out to one of the three of us (Marignon, Vanheim, Shinuyama) and formed an alliance to attack one or both of the others. You would've had to carefully broach it with whoever you chose, but it would've made a hell of a lot of sense for everyone except for maybe Marignon since Sceleria is occupying so much of his time.

I'm not sure I would've gone for it myself after you attacked Ulm, which I felt was a bit of a dick move since he was a new player and you were so much larger than he was. It's an understandable target, but it gave me a reasonable Casus Belli even without the spell. ))

Yeah, I kinda went the Japanese route and decided to be isolationist on my island.  Also, the only reason I attacked Ulm was because I wanted to try out what I learned from the last time I played.  Like I said, I failed in the diplomacy part of the game, badly, but I had figured out the magic part of it!
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: E. Albright on February 02, 2015, 03:32:44 pm
Man, my horrible diplomacy fucked me over.

The two leading causes of death in Dominions are geography and diplomacy...
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on February 02, 2015, 03:38:05 pm
hmm...you failed with your last mini-attack, Pangaea

you know it's only a matter of time when my General stands before your gates and call for your death...this Forest Lord had killed his prophet and he don't like such "jokes".
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on February 02, 2015, 04:11:12 pm
Man, my horrible diplomacy fucked me over.

The two leading causes of death in Dominions are geography and diplomacy...

(( For the average citizen, the leading causes of death are death scales, bad events, and blood hunting. Probably in that order.

The leading cause of death should be friggin' death. Otherwise it's kind of anticlimactic. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on February 02, 2015, 04:56:50 pm
but you know...we are NOT the average citizen!!!

WE ARE GODS!!! (or want to be ones ;) )
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on February 07, 2015, 12:31:37 pm
We've got about 3 hours and 10 minutes until the deadline, and 4 people haven't submitted (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound411B). (Shinuyama, Pangaea, Sceleria, and Ulm)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on February 07, 2015, 02:34:21 pm
hmm...yes...I got the mail but if I look at the site:
Next turn due: 20:46 GMT on Sunday February 8th

And if I doesn't fail totally it's the 7th February right now or not?

I try to get my turn but I don't know if I can send it in 10 minutes 1 hour and 10 minutes.

Edit: I managed to send my turn in!
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on February 07, 2015, 09:25:14 pm
Hopefully everyone got their turn in okay.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on February 07, 2015, 11:43:40 pm
It looks like it.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on February 08, 2015, 12:38:04 am
Jarlsberg Cheese never Fails to pass His Orders to his Subjects. He often gives those Orders in Exacting and Contradictory Detail.

As a Result, Jarlsberg Cheese is always Angry at Something or Someone. We Believe that this is His Preferred State of Mind.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on February 08, 2015, 11:29:52 pm
(( I'm really curious about what your Oracle was going to cast. I figured it'd be unrealistic for you to have researched Master Enslave at this point, but the idea scared the hell out of me. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on February 11, 2015, 02:58:40 pm
hmm..I need to be more caution...it's the second time I made my turn but doesn't send it to llamaserver. good that there are the 12 hours reminder.

And it looks like there will be some important turns coming.

two turns ago there were a heavy undead battle in a land far from mine. several hundreds of undeads fight on both sides...I think not many deads are buried right and can sleep forever. It's a little bit scary for the normal people but I think under my godhood shield the most people can enjoy their lifes and unlifes well.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on February 16, 2015, 08:40:31 am
THE FORESTS OF THIS WORLD ARE MINE!

AHAHAHAHAHAHAHAHAHAHAHAHA
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on February 16, 2015, 09:43:25 am
You're still alive? :P
Where are you? :P
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on February 16, 2015, 01:37:46 pm
You're still alive? :P
Where are you? :P

Currently being sieged/attacked by all my neighbors!

Hooray
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on February 16, 2015, 02:11:42 pm
With such damn spells you wanted it or not?
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on February 18, 2015, 07:20:09 am
Hmm, that was a little embarrassing - All those troops, but my mage backup decided not to cast the supportive global enchant (decided to cast swarm a bunch of times instead of ravenous swarm). Ah well, gather the troops, try again!
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on February 21, 2015, 09:19:22 am
Very nice and heavy fight "dear" Pangaea.
But I think your home fort will be mine soon.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on February 21, 2015, 12:22:58 pm
Very nice and heavy fight "dear" Pangaea.
But I think your home fort will be mine soon.

Yep, I didn't do too bad considering how much of my army were basically flak. 
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on February 21, 2015, 02:27:56 pm
Very nice and heavy fight "dear" Pangaea.
But I think your home fort will be mine soon.
Yep, I didn't do too bad considering how much of my army were basically flak.
it wasn't my best army too and in the middle of the fight and with this Maws of the Earth I was afraid if my units will remain brave enough...but I think my arrows made enough damage to counter that.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on February 21, 2015, 06:14:56 pm
Every army fielded by Jarlsberg Cheese is His Best Army. They're simply the Best in different ways.

Especially the army that many Peoples now Refer to as "Pedosion the Slaughterer." That is His Best Army several times over.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on February 22, 2015, 04:57:22 am
you "all" know...only ~9 hours left for the turn.

I wouldn't post here but there 6 of 9 with "Waiting for 2h file" so perhaps it's a mail/server problem?
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on February 22, 2015, 05:11:24 am
Jarlsberg Cheese Prefers to Take His Time when He issues His Orders. Because He is Infallible, He always does so in the Time Alloted.

(( Turn submitted fine. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on February 22, 2015, 11:09:43 am
I was trying to think of a way out of my current... situation. 

I may have lost this.  BUT.  I wont go down without one hell of a fight.

Edit:  Hurry up and send in your turns I wanna see what happens  >:(
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on February 22, 2015, 12:17:34 pm
Ulm is reclaiming its old lands. Resistance is futile.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on February 22, 2015, 03:39:59 pm
What I am wondering is why hopflash didn't storm my undefended capital... I wont look a gift horse in the mouth though, for sure.  More time to prepare!
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on February 22, 2015, 03:42:51 pm
Ulm is reclaiming its old lands. Resistance is futile.

Jarlsberg Cheese is Greatly Angered by Unprovoked Hostility. His Retribution will be swift and painful.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on February 22, 2015, 04:33:17 pm
This should be entertaining, if my scouts don't get trampled between your armies (metaphorically speaking).
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on February 22, 2015, 06:13:55 pm
Ulm is reclaiming its old lands. Resistance is futile.

Jarlsberg Cheese is Greatly Angered by Unprovoked Hostility. His Retribution will be swift and painful.
Un provoked? My territories need to be reclaimed, would you have me sit idly by as my people starve? Those farm lands are needed so the Ulmish people may thrive.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on February 23, 2015, 09:44:06 am
To be fair he does have a pretty good casus belli.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on February 23, 2015, 03:38:35 pm
What I am wondering is why hopflash didn't storm my undefended capital... I wont look a gift horse in the mouth though, for sure.  More time to prepare!
don't worry I will come for you...but I need some preparation too...after all you killed "some" of my warriors too ;)

and if my "scouts" don't fail too much...your capital is not so much undefended. After all the homeland towers are nasty things if they kill the wrong people.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on February 23, 2015, 04:31:55 pm
Do you know what his pretender is? Eriu's was an Irminsul, and it was far easier to dom-kill it than to actually kill it.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on February 24, 2015, 12:31:33 am
To be fair he does have a pretty good casus belli.

Jarlsberg Cheese has decided to Forgive that Trangression for an Undisclosed Number of Gems. Said Undisclosed Number can be Estimated to be significantly larger than the Gems that were Provided as Compensation for the loss of His Vanjarls.

(( Pangaea had a number of Temples on the map in addition to a couple of thrones, and he had them for a good 40 or so turns. Most of that island has 8 candles, and he has 3 globals that most of the remaining players want to be gone ASAP. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on February 25, 2015, 03:46:14 pm
can it be that the new Dom4 patch cause the Jotunheim-Cheat-Message?
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Delta Foxtrot on February 26, 2015, 12:07:25 am
Most likely. Did they alchemize some gems?
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on February 26, 2015, 12:15:35 am
It said they gained -800 gold and 13 gems. That could be the cost of a fort but where'd the gems come from?
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on February 26, 2015, 07:29:38 am
(( It is, for all intents and purposes, impossible to cheat if you're using Llamaserver because it holds onto its own copies of the .trn files. The .2h files only contain your orders and the .trn files contain pretty much everything else, so you can't change the game state by modifying the .2h file. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on February 26, 2015, 09:33:09 am
It said they gained -800 gold and 13 gems. That could be the cost of a fort but where'd the gems come from?

I think another player may have sent them.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on February 28, 2015, 02:34:19 pm
(( It is, for all intents and purposes, impossible to cheat if you're using Llamaserver because it holds onto its own copies of the .trn files. The .2h files only contain your orders and the .trn files contain pretty much everything else, so you can't change the game state by modifying the .2h file. ))
you're right...so I was curious what could raise such message. But on a patch day all can happen ;)


Very impressive magic show Pangaea...but it was a edge fight I think...and without your Fog warrior (?) the end of the battle could be different...but I think it's only a matter of time that your capitol and your annoying mages are down.

General Stormhead
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on February 28, 2015, 03:21:47 pm
Indeed, I am quite proud of the strategy I developed.  I took pretty horrendous losses, but I also managed to win.

Also, your entire army is cursed now.

Just thought you should know.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on February 28, 2015, 10:25:42 pm
I think you might need to hit whoever cast Protection* with a cluebat, though (provided they survived).

* (Since it is essentially mass barkskin, and HopFlash was using massed flaming arrows)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on March 01, 2015, 04:54:00 am
Also, your entire army is cursed now.

Just thought you should know.
yes...curse is not nice but most of these troops are not longlives...and now I have to develop a counterstrategy...I thought that would go fast to an end ;)
but that is the awesome part of this game...you can think it's over and then...wuuuush...you need to think harder ;)

the focus of my flaming arrows were not good enough and this fog warrior spell took a lot of damage so mass protection was not so bad.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on March 01, 2015, 02:44:42 pm
Also, your entire army is cursed now.

Just thought you should know.
yes...curse is not nice but most of these troops are not longlives...and now I have to develop a counterstrategy...I thought that would go fast to an end ;)
but that is the awesome part of this game...you can think it's over and then...wuuuush...you need to think harder ;)

the focus of my flaming arrows were not good enough and this fog warrior spell toke a lot of damage so mass protection was not so bad.

Yeah, I figured the boost for defense would offset the extra fire damage.  A lot of my guys don't have much armor, so I desperately needed it.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on March 02, 2015, 12:43:44 am
Can I get some extra time? 12 hours would be nice...I don't think I need so many ... but in case.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on March 02, 2015, 12:53:26 am
Can I get some extra time? 12 hours would be nice...I don't think I need so many ... but in case.
Done.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: gman8181 on March 02, 2015, 01:02:00 am
Going AI. Nothing I can really do anymore.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on March 02, 2015, 01:42:25 pm
thanks for the extra time...I'm ready :)

Going AI. Nothing I can really do anymore.
sorry
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on March 09, 2015, 04:18:03 pm
oh...that was the worst turn till game start...no single totally bad event...there were plenty of bad moves and decisions made....that was not necessary
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on March 10, 2015, 08:50:57 am
I have seen the future, and it is dark!
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on March 10, 2015, 09:16:35 am
Jarlsberg Cheese will not Tolerate a Global inability to see. It would be Impossible for His people to Gaze Upon His Magnificence.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on March 12, 2015, 03:59:58 pm
hmm...Marignon...you know that this all was not the nice way to handle your neighbour right?

And if you want to use your relative high numbers of undeads near my border then you should be big enough to talk open.
But perhaps you have plans that I don't see or understand...I'm curious about the game and its future.

General Stormhead
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on March 12, 2015, 04:42:13 pm
Armies of undead? No-one will expect that or be prepared to fight it! Oh, wait.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on March 12, 2015, 07:23:41 pm
Warning to everyone - I'm going to be away from the computer till Sunday night. I'm setting the turn counter temporarily to 96 hours. I'll move it back when I return.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on March 13, 2015, 02:33:25 pm
So I am going to be on vacation starting the 15th, until the 28th.  I was hoping to have this wrapped up before then, but sadly that doesn't look to be the case.

Doesn't look like I will win anyway, but I'll see what this next turn brings.

I may have not have access to a computer for long periods at a time during the vacation, as well.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on March 13, 2015, 03:20:44 pm
Don't you have like one province left (okay, maybe a couple underwater too? I'd have to open the game to look.), and no hope of recovering at this point because the entire world is trying to take you out? You could just set yourself to AI. (Admittedly, I wouldn't if I had any troops left, because I'd want to see the remaining battles still.)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on March 13, 2015, 03:24:51 pm
sorry that I had trouble to take your fort fast enough but your tactic was very efficient ;)

Let us see what the next turn(s) look like.
perhaps AI would be the best in this situation but it takes some "excitement" out of the game.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on March 13, 2015, 03:32:47 pm
Yeah, I wanted to go down fighting, but instead you are starving me out.  :(
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on March 15, 2015, 07:51:23 am
Yeah, I wanted to go down fighting, but instead you are starving me out.  :(
sorry, but your walls are too thick...but I have reinforcemens coming in.

aaaaaand...I know that I spoiler against me but I have to mention it...

your damn mages...my recalled god is a FROG!
Now I need to trick a little to get a little bit better form but it looks like I will never come back as the man I was :(
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Delta Foxtrot on March 15, 2015, 08:00:02 am
your damn mages...my recalled god is a FROG!

Hahahaha :D

This game.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on March 15, 2015, 08:59:24 am
it's a little bit bad implemented...this frog is mindless but has "all" magic skills and want to be THE god...I don't know if its good when this or another world is ruled by a mindless being...oh...wait...perhaps it could be normal???
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Margrave on March 15, 2015, 10:20:57 am
I'm not sure what your Pretenders magic paths are (and you don't have to tell us) but if he has some nature it might worth using Transformation to change him into something a little more robust.

Then again winning the game and putting a Frog as GOD has it's own allure.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on March 15, 2015, 10:50:18 am
Kneel before your Frog!
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Delta Foxtrot on March 15, 2015, 11:26:35 am
I'm not sure what your Pretenders magic paths are (and you don't have to tell us) but if he has some nature it might worth using Transformation to change him into something a little more robust.

Then again winning the game and putting a Frog as GOD has it's own allure.

Then there's D in order to twiceborn->suicide into a wight mage path as well.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on March 16, 2015, 09:57:19 pm
Jarlberg Cheese Demands that this Pretender-Frog be Brought to Him Immediately.

He Wishes to pet it.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Margrave on March 18, 2015, 08:39:23 pm
This unprovoked attack by the puny Brittle Iron Men shall be repulsed and vengeance taken against their homelands.

Leave the Nightlands immediately, and our wrath shall not be quite as crunchy.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on March 19, 2015, 07:37:09 pm
I think you might be occupying their homelands. It would explain the suicidal aggression.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Margrave on March 20, 2015, 11:42:14 am
I think you might be occupying their homelands. It would explain the suicidal aggression.

Details.

And technically I'm brutally occupying the independents homelands. And everyone can agree to the need for that.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on March 21, 2015, 12:53:35 am
Is anyone able and willing to forge a blood stone? If so, PM me. I have no blood slaves, but I do have various gems (or might be able to craft you something in exchange).
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on March 22, 2015, 11:24:48 am
Margrave, I am willing to allow a ceasefire if you allow me to  hold the castle, and the forest to the south. I will not claim the throne, and will allow you to have it continue towards giving you the benefit.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Margrave on March 22, 2015, 08:26:12 pm
Margrave, I am willing to allow a ceasefire if you allow me to  hold the castle, and the forest to the south. I will not claim the throne, and will allow you to have it continue towards giving you the benefit.

Unfortunately whoever owns the castle by will of the universe (game mechanics) owns the Throne there. I can't both have the Throne and lose the province.

Regardless the only terms we shall accept is an immediate ceasefire or a war of extermination. Choose.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Elfeater on March 23, 2015, 03:12:26 pm
Fine, peace it is.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on March 24, 2015, 03:35:33 am
Jarlberg Cheese Requires 12 additional hours to Enjoy His Gems before He is Willing to Give us our Orders.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on March 24, 2015, 06:19:58 am
Jarlberg Cheese Requires 12 additional hours to Enjoy His Gems before He is Willing to Give us our Orders.
Done.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on March 26, 2015, 02:42:45 pm
Wow...Vanheim...I'm very impressed by this rush of you...ok...I hate you for that but I'm impressed!

You know...I will make it as hard as I can for you...and I tell the others that you have 5 thrones at the moment...and with the territory you conquered now you can have 2 more...so others...it's relative easy for him to end this game in the near future.

I will try to kick his stinky cheesy ass but as this bloody Marignon has joined him this could be a little to hard for me alone ;)

If anyone wants to join my anti-cheese-crusade then I'm happy to read your message.

General Stormhead the Frog
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on March 26, 2015, 05:15:06 pm
Dear Jarlsberg Cheese the Big, you have invaded our holy mountain without provocation, and murdered the caretakers who were taking such good care of the western part of it. We are not amused.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on March 26, 2015, 05:39:34 pm
Wow...Vanheim...I'm very impressed by this rush of you...ok...I hate you for that but I'm impressed!

You know...I will make it as hard as I can for you...and I tell the others that you have 5 thrones at the moment...and with the territory you conquered now you can have 2 more...so others...it's relative easy for him to end this game in the near future.

Jarlsberg Cheese had Control of 8 Thrones before He Voluntarily Donated one to Jotunheim, and could have easily had 9 Thrones had He Chosen to do so. He now Controls 9 Thrones, so no other Pretender can Ascend as long as Jotunheim holds his.

...Which is perfect for Jarlsberg Cheese, who has always favored Genocide to Ensure that His People will Succeed in His Absence.

(( Sorry Hopflash, teaming up on you was part of an agreement so that Marignon wouldn't attack Jotunheim instead. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on March 26, 2015, 05:45:50 pm
Dear Jarlsberg Cheese the Big, you have invaded our holy mountain without provocation, and murdered the caretakers who were taking such good care of the western part of it. We are not amused.

Jarlsberg Cheese has no Quarrel with the Cyclopean Peoples. He Enjoys the rare, expensive Cyclopean Cow Cheese on Occasion. He is Willing to return that cave to Its Rightful Owners, even though it has Significant Gem Deposits.

Jarlsberg Cheese is not pursuing total Genocide. His Longstanding Allies will remain Intact, as a Reward for their enduring Cooperation.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on March 26, 2015, 05:51:10 pm
Jarlsberg Cheese is not pursuing total Genocide. His Longstanding Allies will remain Intact, as a Reward for their enduring Cooperation.
and we were never cheesy allies?

a little surprising but I think we have to thank you because you let us live in the first weeks of the game...right?
You big big and very tasty stinking "holy" cheese...you are so amazing and generous to your neighbours...really amazing and cheesy.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on March 26, 2015, 05:55:55 pm
(( Sorry, I added the edit 3 posts above a little after your reply. My strongest ally throughout the game has been Margrave, and my biggest fear in the last 5-10 turns was your allying with Marignon such that Marignon attacked Jotunheim and you attacked me, which could've made it difficult for me to save Jotunheim from being overpowered.

If two allies are both in positions to possibly win the game, they'll have to backstab each other sooner or later. It's just a matter of when and how. Which obviously means that Marignon and I are going to be in an...interesting tactical position for the next 5 turns or so. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on March 26, 2015, 06:03:40 pm
((Don't be silly...it's a game and it is DOMINIONS...it was clear that it couldn't take long that I'm attacked...conquering Pangae took too long and was too costly...it was a matter of time...but I'm not totally down now ;) ))

I thought our chat was clear that I thought Marignon will attack me but it was not clear that YOU will attack me too...we cooperated silently and your flank to my side was always secure...the only reason to attack you would have been that you has too many thrones...but before attacking me it wasn't dangerous...so all was fine...but now...we will see what my troops can do with your angels and cheesy crap rolling around...don't underestimate me ;)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on March 26, 2015, 06:21:35 pm
...but now...we will see what my troops can do with your angels and cheesy crap rolling around...don't underestimate me ;)
Actually, the angels are mine, his are all those mistform brand-wielders.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on March 26, 2015, 06:25:56 pm
...but now...we will see what my troops can do with your angels and cheesy crap rolling around...don't underestimate me ;)
Actually, the angels are mine, his are all those mistform brand-wielders.
sure...whatever...you are all the same cheese...aren't you?
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on March 26, 2015, 06:50:15 pm
Jarlsberg Cheese does indeed Preach that We All were created from Cheese, and to Cheese we will Return. However, some Peoples - like us and Our Northern Brethren - are made of much Richer and Meritous Cheese than others.

It is only Right and Just that the Richer, more Flavorful, and most importantly More Expensive Cheeses prevail. Otherwise, what would we Become?

...Well, to be Perfectly Frank, we'd all fail to Consume Our Monthly Quota and be turned into Plant-Men. And nobody Wishes for that Result, regardless of how Amused Jarlsberg Cheese would be.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on March 26, 2015, 08:05:21 pm
have you ever tasted our secret cheese in our catacombs?
you won't believe that something can taste so intense and powerful.
wait...I send your troops some and I hope our delivery boys will show you how to eat it right. it's a little complicated procedure and not every simple cheese-eater can manage it...but we will teach you!!!
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on March 26, 2015, 09:07:48 pm
Jarlsberg Cheese is always Excited to try new Cheeses that we can Exploi...Explore. Yes.

We have a Designated Expediter that will Relay that Cheese to Jarlsberg Cheese within the Month. Where shall we Station him?
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on March 28, 2015, 03:59:28 pm
and again...I'm impressed...this Skinshifter army is powerfull...I think not many in this world can withstand them.
It looks like you really had a cheesy fine plan for this game.

I'm excited to see how long it will take you to win by thrones.

Frog Stormhead formerly General
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on March 28, 2015, 11:48:11 pm
Jarlsberg Cheese has no Interest in Thrones. Sitting on them flares up His hemmorhoids. Nevertheless, I will Propose that Plan whenever He stops Ordering me to Destroy Our Enemies.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on March 29, 2015, 04:53:35 am
(( I'll need a 24h delay. This is partly the result of my starting to play Cataclysm: Dark Days Ahead. But I seldom get sidetracked when I get a new game, and I rarely have issues with dividing my time equally among all of my obligations.

I very occasionally replace absolute words like "definitely" with other words if it makes me seem more reasonable. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on March 29, 2015, 05:26:23 am
 ::) Done.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on March 29, 2015, 12:56:20 pm
Well, I just sent mine in, at least.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on March 29, 2015, 01:25:57 pm
Cataclysm: Dark Days Ahead is a very good reason for a game I think ;)

but 24h more is fine for me too..I need to make some decisions ;)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on March 29, 2015, 02:46:19 pm
Cataclysm: Dark Days Ahead is a very good reason for a game I think ;)

The new monster infighting in 0.C is great, and often hilarious.

I ran across, and past, a Fat Zombie that was chasing a Squirrel. Apparently the squirrel was more appetizing? Then the Zombie chased it off into the dist-BOOM!

That Squirrel knew what a Minefield was. Be afraid, be very afraid.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on March 31, 2015, 08:48:30 am
HAHAHAHAHAHAHAHAHA

*GASP*

HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on March 31, 2015, 09:47:44 am
(( I should've asked for another extension but didn't want to ask for two in a row. I knew I had screwed at least one thing up, but I was driving home yesterday so I couldn't fix it.

That was a stupid, pointless mistake. I was angry for at least 3 hours and I'll probably steam every time I'll look at it. I even thought about how to make an escape route, but I did everything for that turn at 8 in the morning before I went to bed because I didn't want to worry about it later on. ))

Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on March 31, 2015, 02:29:21 pm
Yeah, it's like watching dogs fight over scraps from where I am.  Gnaw on me all you want!
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on March 31, 2015, 04:06:08 pm
I'm happy that I'm not the only one who can't take down this Pangae-Tree :D

But I'm not happy with this damn fighting machine called Monster of Fraud of Vanheim...I hate it (and that I'm not prepared to fight something like that).

I'm not happy with this assassination went bad too.

Not my game in the end I think.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on April 01, 2015, 12:16:25 am
(( Meh, it's mainly a wake-up call for me to focus much harder on my games now. Marignon has a bunch of powerful counters to large masses of normal troops regardless of what I cast to support them. And the micromanagement for the Desura Lanka game has somehow become easier for me despite the exponential growth of...well, right now it's even or linear because I'm killing off population so fast that I have to keep moving my hunters to provinces with enemy Dominion, but once a province hits Turmoil-3 my Slave output more than doubles from what it would be in Order-3.

And it may not be enough because there's super-fed Xibalba that has killed 5 Pretenders, beat a 3v1 that started about halfway through Year 2 (although one is still reasonably alive and the other has managed to hold onto most of his provinces), has something like 30+ Black Heart Assassins with Lifelong Protection and Skull Talisman and seems to have massive amounts of gems. I just got hit with two Mind Hunts in one turn from a nation that doesn't have any Astral Access whatsoever  >:(  .

Protip: if Xibalba rushes and conquers another nation, every neighbor must immediately stop what they're doing and KILL XIBALBA. I warned people well in advance and they dithered around for more than a year. I took some small satisfaction when the player that delayed us the most was utterly crushed by Xibalba within 3 turns, but I'd rather not have to deal with what will probably be 24+ turns of a 6v1 where Xibalba could still come out the victor. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on April 01, 2015, 07:23:26 am
(( Can we extend the time limit for turns by 12 hours? Practically every other game I"m in has a longer time period and this one's more than 30 turns ahead of all of them.

Regardless, I'll need a 12h delay. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on April 01, 2015, 02:04:08 pm
(( Actually, let me actually follow up on what I promised myself.

I need an additional 24h delay, for a total of 36 hours, so I can look at this game in detail and figure out what the hell I'm even doing  :P ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on April 01, 2015, 05:35:31 pm
(( Actually, let me actually follow up on what I promised myself.

I need an additional 24h delay, for a total of 36 hours, so I can look at this game in detail and figure out what the hell I'm even doing  :P ))
done.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on April 04, 2015, 09:10:20 pm
((Hosting in 12 hours? I thought the time limit was extended.))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on April 04, 2015, 09:15:14 pm
(( The above extension was for the previous turn, and I don't think he lengthened the time limit. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on April 04, 2015, 09:20:56 pm
((I didn't have that much to do personally (especially since I'm not actually going to the effort of doing math or battle simulations right now), but my impression was that other folks (like you) did.))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on April 04, 2015, 10:49:26 pm
(( I've had some more time than previously. I imagine that Alstar believes (probably correctly) that only he and I have so much to do that it could feasibly take more than 2 days, and I'll freely ask for extensions when necessary. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on April 05, 2015, 07:00:33 am
looks like it is extended:

Quote
Next turn due: 13:02 GMT on Tuesday April 7th
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on April 06, 2015, 10:33:33 am
and another delay? (no complains...it fits my schedule better ;)
Quote
Next turn due: 13:02 GMT on Wednesday April 8th
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on April 06, 2015, 05:34:10 pm
I'm Steam friends with Hellheart, so most of the time when he wants a delay he just sends me a message through there.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on April 08, 2015, 06:38:37 am
erm...I saw that I havn't send my turn in and I'm at work :(

sorry...
that is a very long turn I know but can I get 12 hours again? (I don't need as much I think but for security buffer reasons)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on April 08, 2015, 06:56:58 am
erm...I saw that I havn't send my turn in and I'm at work :(

sorry...
that is a very long turn I know but can I get 12 hours again? (I don't need as much I think but for security buffer reasons)
Done.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Margrave on April 10, 2015, 02:24:18 pm
I would like to opt out.

This isn't something I normally do. Normally I'd fight to the end regardless of my chance at victory. But for the past 10, maybe even 20 turns or so I haven't put my all into it. In fact I've been half assing it for some time now, especially these last few turns.

But I've lost all interest in this game. I'm sorry but it is true. Now I'm not just going to go AI on you all, especially since many of you are still in it to win it. But I'd like to formally put out the call for a sub for Jotunheim. I'm still going to play my turns until someone replaces me, and I'll happily tell them anything they need to know. Just so you all know that that is my intention. And I'd rather keep playing until someone wins rather than force someone unfamiliar to late-game Dominions so I will try and look for an experienced player.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on April 10, 2015, 04:07:39 pm
Are you bored because you're not fighting, or just not interested because you don't think you can win, or what? You haven't actually been fighting anyone, have you? My scouts haven't seen any battles in your territory, besides Pangaea. (I'm still playing because I want to see what happens, if nothing else, which is one reason I have a ridiculous amount of scouts)

Update for anyone who doesn't have scouts in the area: Marignon has been fighting Vanheim over Shinuyama's former territory for a few months now, and currently controls most of Shinuyama's thrones.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Delta Foxtrot on April 10, 2015, 04:25:07 pm
Sounds like a good old fashioned burn out. Those happen, sucks when they do but what can you do.

ed: I would be interested in subbing but I don't have the time I'm afraid.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Margrave on April 10, 2015, 05:41:55 pm
Are you bored because you're not fighting, or just not interested because you don't think you can win, or what? You haven't actually been fighting anyone, have you? My scouts haven't seen any battles in your territory, besides Pangaea. (I'm still playing because I want to see what happens, if nothing else, which is one reason I have a ridiculous amount of scouts)

It's as Delta Foxtrot says, simple burn out. We're at turn 83 now and my heart hasn't been in the game since the 60s. I don't open the turn with joy, only apathy. Really what's mostly caused it is Jotunheim itself, I don't usually like playing the Giant nations and playing as them now has reinforced that opinion.

It's likely that if I had entered into another war not long after Scelerias demise and the sometimes agonizing micro management hell that accompanies a large war I would have bowed out sooner regardless of how the fight would have gone.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on April 14, 2015, 07:45:07 am
(( I need an extension. 12h should be enough, but 24h would be safer. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on April 14, 2015, 11:18:53 pm
(( I asked for an extension with plenty of time, both on Steam and on here. Nearly 12 hours before the turn was due. I haven't looked at the turn and I don't plan on doing so.

Can I get a rollback? ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on April 14, 2015, 11:21:41 pm
A what now?

And lose the several hours I just spent?

See, this is why the time limit should have been increased.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on April 14, 2015, 11:33:30 pm
(( How did you spend several hours? @_@

EDIT: I mean, I spend several hours in thought, but even with my significantly larger empire size I can't find a way to spend hours tinkering with my turn here. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on April 14, 2015, 11:43:32 pm
See, this is why the time limit should have been increased.
We're at 48, what'd you want it set to?
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on April 15, 2015, 03:51:24 am
72 hours might help avoid some of the staling, assuming nobody is ignoring the emails. I see there are a lot of stales recently. (Or if someone has been needing more time than that regularly, go with what they've been needing.)

(As for what I did, pretty much everything: Looking things up, moving items and gems and troops around, changing combat orders (and rearranging spells and troops), sending commanders to places, micromanaging all my scouts (this took a while), changing my recruitment orders and spellcasting ritual orders, and then double and triple checking everything before I sent my turn in. Of course, if I had noticed the stale I probably wouldn't have done all that... :P

I'll keep a backup of the save for comparison to make sure I don't forget anything once we reach turn 85 again.)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on April 15, 2015, 11:04:00 am
(( It'll take me a bit longer than I anticipated to finish this turn. I have a lot of the groundwork done, but I've found it hard to focus. I did more or less finish all of my other turns in the process, though, so I can focus on this one tonight if I don't pass out from sheer fatigue. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on April 16, 2015, 08:34:36 am
Jotun staled before, right? Are they not doing their turn or do they need more time or... just letting it run out?

(Also, did Ulm stale? I see they have submitted. Not that I would complain much if they're abusing future-knowledge, since they have, like, 3 provinces or so. Although I'm not the one they'd be abusing it against.)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Margrave on April 16, 2015, 12:02:49 pm
Jotun staled before, right? Are they not doing their turn or do they need more time or... just letting it run out?

Despite my earlier posting, yes I did do my turn. I intend to until I can find a sub with experience or at least enthusiasm. Which may never happen.

Also that was very tricky of you Marignon, it will take more than a lightly armed angel to steal that Throne.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on April 16, 2015, 12:30:08 pm
(( AFAICT none of the others staled. It just says that nobody's submitted because that's the nature of rollbacks.

I've submitted my turn, so the turn should be processed whenever he get around to reading that. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: AlStar on April 16, 2015, 05:53:19 pm
Also that was very tricky of you Marignon, it will take more than a lightly armed angel to steal that Throne.
It would've worked if you didn't have a fort there (unless the rollback made it so you won, in which case I'm going to be really pissed at Hellheart)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Margrave on April 16, 2015, 06:29:08 pm
Also that was very tricky of you Marignon, it will take more than a lightly armed angel to steal that Throne.
It would've worked if you didn't have a fort there (unless the rollback made it so you won, in which case I'm going to be really pissed at Hellheart)

Only if it made the Mind Hunt not work this time.

EDIT: And it didn't. Great. Well if it can work once before in an alternate universe, it can work again.

Such is the vicissitudes of war.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on April 16, 2015, 08:43:12 pm
It would've worked if you didn't have a fort there (unless the rollback made it so you won, in which case I'm going to be really pissed at Hellheart)

Speaking of which, I finally recruited an air mage (with only a 3.33% chance per attempt)... in the alternate reality which no longer exists.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on April 17, 2015, 05:32:12 am
(( In the alternate reality, I definitely did not kill my own Father Illearth with the lightning attacks from 50+ of my own Storm Demons... ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on April 17, 2015, 11:08:01 am
Our scouts' throne reports:
Quote
3: V
5: V
13: V
23: V
25: M
35: V
42: V? (heavily guarded last time we scryed on it)
54: A
60: J
67: M
74: V
106: V
107: ? (scouts MIA)
110: A
127: P
134: M
139: M
143: V

That's 9 for Vanheim, assuming they still control 42. They just captured 106 and 3 this turn. Of course, they have only actually claimed 3 of them, but there is probably a reason for that. (Either because they can't do it quickly, or because they were hoping nobody would count them up until it was too late. Possibly they may not be able to claim them quickly, but they may have been able to increase their claiming speed significantly.)

A couple months ago, Marignon had taken many of those from Vanheim (which is when we began our intervention), so it's possible they could lose some of them before they can claim them all - unless Marignon can't find a way to stop Vanheim's skinshifters, of course.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on April 17, 2015, 03:54:03 pm
(( I currently have Claimed 5 Thrones IIRC.

I will get to 7 or 8 Claimed this turn, I think, mainly as insurance against Marignon getting close to taking 9 Thrones from other sources with Archangels, which can then claim them the following turn.

It also lets me end the game quickly if it becomes too draining for too many people, or if I quite frankly just get bored. But this is invaluable experience in very late-game play, something I've never had the chance to do at all before.

...And yeah, I'm still quite annoyed that I'm 300 Skinshifters fewer for all this because of a stupid oversight. ))
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on April 23, 2015, 05:28:31 am
From the Book of Ascension:

Two Vanjarls shall hold aloft their holy artifacts and claim two Thrones as one in the name of Jarlsberg Cheese. He will then sit upon the final Throne despite His hemorrhoids, and He will be filled with Divine Power and Ascend into the Heavens. From there, he will have better things to do than to look upon his Subjects, for which they will be grateful.

...May all that Has Been Written come to pass.

The Scary Clanking Blue Men and the Monkey Peoples looked upon His Ascension with Gratitude, for He had Spared them. The Cave-Dwelling Cyclops would have done the same had they Known how Instrumental He was to the Alliance that had saved them. The Tree could not look upon Him because its own branches obscured its Vision. Our Northern Brethren couldn't be Bothered to wake up and look upon Him with Awe, but they would have. The Fanatics and the Excessively Chatty Goblins looked upon him with anger and regret, for they had Aspired to the same lofty goals.

--------------------------

Good game, and I apologize if people felt that I'd been drawing it out for too long. I had access to The Steel Ovens in Old Forest (10) so I was forging Artifacts at 64% of the standard price, and there was an Alteration Bonus site in Secret Valley (6) that I would've used for Wish gem generation if I had the time to forge one more Astral booster. I would've probably been able to sweep everyone off the map if Wild Hunt didn't completely wreck my ability to Blood Hunt for several dozen turns.

The Income tab is very telling. My first few turns were very poor, but I eventually got Rovenhelm (65) which had 23k people at the time, and that gave me the income base I really needed to get up infrastructure and start massing Vanjarls. I continued to snipe high-income provinces whenever I could during my various wars to pull into the Income lead, and then taking over the sea really got me going. My income was somewhere around 5k for most of the last dozen turns. Designing Jarlsberg Cheese as a rainbow forger ended up paying off huge dividends when site searching and again once I hit Construction 8, and my Skinshifters pretty much wrecked everything they faced before the super-lategame.

Special thanks to Margrave for giving me a reason to RP as heavily as I did  :D

Oh, and because this was requested a long long time ago...

(http://i.imgur.com/EdcvfGP.jpg)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on April 23, 2015, 06:42:13 am
Oh man the score graphs are horrible.  You can see exactly where I fucked up and got myself killed.  I was on top for awhile too :(
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on April 23, 2015, 06:48:32 am
I think it all started going downhill when one of my Scouts noticed you had a ton of Heirophants sitting in a coastal province without a Fort...  :P
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on April 23, 2015, 08:49:38 am
I was looking forward to fighting your armies with my new armies of massed cheap squishies buffed by Army of Lead, which I had 6 or so of and was pumping out at a rate of "as quickly as I can make more Oracles of the Ancients" (every 2 turns). I was using both magma children and zotz for them. They were rolling over Marignon's armies easily enough, but I expect those weren't the top-tier armies. Also, what looked like a "fair trade" in unit count really wasn't, if what died was expensive compared to the 2 ruby cost for 5 magma children. (Zotz are more expensive at 8 gold each)

I knew you had enough thrones even several turns ago (since I had two forts making just scouts every turn), though, but due to a lack of shared borders the best I could do was go for contested thrones.

Looking at the charts, the research chart show my crash research program. I built a fort in every province I owned mid-game, and they trained researchers until near the end of the game. I also crafted a bunch of lightless lanterns to speed research further. Once I was running out of researchable spells that I could actually cast, I switched them to making scouts and such instead. Of course a few trained other things.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on April 23, 2015, 09:53:04 am
Jarlsberg Cheese was a high-level Astral Mage and I could forge all of the penetration boosters in the game, so I might have tried Arcane Domination. But I would've probably gone for my standard anti-army strategy instead: somewhere between 20 and 60 Vanjarls in Storm spamming Thunder Strike. They can only cast it 3 times each before they fatigue out, but that's an awful lot of AN magic.

Army of Lead also happens to give lightning vulnerability, which would've made the AOE 9 1+ AN damage from Thunder Strike effectively 6+ AN damage.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Margrave on April 23, 2015, 12:05:27 pm
Well done! The Jotunn slumber after a rockin' party just in time to miss the climax. And it was really a rock party, one of the games being who can throw the biggest mountain.

I apologize for being nothing more than a stand in these last maybe 25 turns. After fighting Sceleria (and good lord I had no idea the chaff that they could conjure up for free!) all desire to continue playing as the Gentle Giants evaporated. They have potential but they're not what I enjoy playing.

Really the moment they stopped being a threat was the time to start making anti-Marge and anti-Cheese plans. I had Illwinter, Blood Vortex and that one water global that makes the seas impassable by sailing units all lined and immediately castable. But I never did.

I dithered with artifacts, I summoned hordes of useless crossbreeds just because I wanted to see the combinations. I conjured a King of Fire, Earth and 3 Demon Princes, I was sitting on a total of 5K gold and 150 blood slaves a turn ready to be used. I just didn't want to play with them.

Would I have won if I had tried? Probably not. But the worst part was that I didn't try and I'm sorry.
Either way though I'm glad to be a part of it even if I was a shadow at the end, although I cast a giant shadow.

Happy to help keep the spirit alive Hellheart. At least now his subjects don't have to laugh Hysterically at his jokes in person now. Just every time he gives them a commandment.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Shadowlord on April 23, 2015, 12:11:58 pm
I wasn't anticipating 60 spellcasters in a battle, but I figured you would try to take advantage of that.

At some point during the game, regeneration from my nature bless stopped working on my sentinels and marble oracles. I assumed a patch was the cause, but I can't find any patch notes from later than February, or which mention making regeneration not affect lifeless units, which is what the in-game information says. (Now of course there's actually a reason to think about pretender paths/blesses for Agartha instead of just going with that)

P.S. What was it that you didn't like about Jotunheim, Margrave? I've haven't played them yet myself.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on April 23, 2015, 05:49:51 pm
Regeneration from the Nature Bless should work on Lifeless units. It's the only one that does, since it's not Limited Regeneration. Not sure what's up with that, maybe you should post on the bug thread and attach a .trn file showing what happened?
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on April 24, 2015, 06:46:53 am
Hey Hellheart, you mentioned earlier about posting the contents of all your PM's.  Are you going to do that?
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on April 24, 2015, 09:52:42 am
Wasn't sure if anyone wanted to see them. These are JUST the PM's that contain RP, as there's roughly an equal number of OOC PM's and this is going to be super long as it is.

Spoiler (click to show/hide)
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Hellheart on April 24, 2015, 10:02:29 am
Some of my favorite excerpts from the first couple of pages:

"We do not believe that we can defeat them in a Pitched Battle at this point in time. We suspect that you will find that fight to be more to your liking. Jarlsberg Cheese made an Amusing Reference to something called a "sardine" that was met with Uproarious Laughter. Of course, by Royal Decree all of Jarlsberg Cheese's jokes must be met with Uproarious Laughter."

"Jarlsberg Cheese claims this is because Skinshifters are "da bomb, yo." He is Trying to be more Hip to Appeal to the New Generation, but He does not Realize that he is using the Language of the Previous Generation."

"A number of our Citizens sailed over to a former Colony last month on a Peace Mission to ensure that our Colonists receive better Treatment. We did not Realize that some of those Citizens were Werewolves. Actually, it Appears as if ALL of the Citizens were Werewolves."

"We should probably Rein Them In at some point, but We cannot stay Angry with them when they give Us the Puppy Dog Eyes."

"Bakztab Iti believes that it is Her Time to Shine, except when she says "Shine" she really means the Opposite because she is a Storm Maiden.

...I know, I am Terrible at making Jokes. I will never experience the Pleasure when a Joke is met with Uproarious Laughter."
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: Puzzlemaker on April 24, 2015, 12:06:33 pm
Haha, nice read.  Yeah, I failed on the diplomacy front, for sure.

I am super happy you uplifted gimpy though.  Srsly.

That was fun, we should do another one.  I am not playing as pan though, as I have played as them twice now and I tire of it.
Title: Re: Dominions 4 - Round 11B (Medieval Boogaloo)
Post by: HopFlash on April 24, 2015, 05:28:29 pm
I loved this game...sure...I was smashed to the ground at the end and it was clear that one of the two bigs will finish the thrones.

But at the start I was very gratefull for the peace agreement with the Cheese...it was way too close to my capital and my army was destroyed.
And after this Eriu conflict I was happy that I was part of the coalition...I never thought that I will be as big as I was before the Pangaea war. For the undead war against Sceleria I had no borders.
But this forest priest smasher from the Pnagaea spells were really a pain for me. I lost my god general 2 times and had only a frog at the end...so his magic paths doesn't fit to any usefull spells in the end.
And after the failed attack on the Pangaea fort I was very afraid about the big diplomatic silence ;)
And sure I was right...and it was a logical step...the attack of both big players...because they want the easy thrones and I was not really prepared for their way of attack.
But after all it was a better game as I first thought and I had learned much...thanks you all.