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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Nakéen on May 23, 2016, 09:57:22 pm

Title: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on May 23, 2016, 09:57:22 pm
LEGACY OF THE PROTEARCHS II(God Game)

OOC Thread (http://www.bay12forums.com/smf/index.php?topic=158330.0)

Prologue : The Survivors of Another World

Three divine entities stands in front of a four armed being exuding intense power.
Saraab, the Clockwork Golem, Kahn the Red Woman and Proelior the Armor of Million Blades.

Before them is Ekariot the Gatekeeper, Protearch of Gates.

"You are still young and immature divine ones. You world met an abrupt and regrettable end at the hands of the Ultimate One, and it even let you go. I can't fathom what it means, but my experience tells me one thing : your destinies aren't over yet, and whatever seed was buried into your souls, the Ultimate One has plans for you.
It wants you to flee and struggle.
So I will make you flee.
And you will struggle."

The ring floating behind him reforms in front of him, and a huge portal appears.

"Go, and fulfill your destinies."

The portal sends you to another world...


Main Turn 0: Welcome to a New World

You appear in a seemingly infinite and empty land. Like when you first opened your eyes. The sky is widely different from what you knew : this time, the sky is of gold and never stops shining. There is no sun. There is no day nor night. The land basks eternally in this golden light.

An image flashes in your mind. You see the World. This World.

(...)

At first, it seems like a flat plane of impossible proportions. It is actually as long as the diameter of your old World, which in itself was so massive you couldn't see the end of it. Then the plane turns around, revealing a chaotic and sharp underside, riddled with mountains and extremely high peaks.

It looks like an iceberg made of rock of stellar dimensions. It is enveloped in an orb made of Ether, protecting it from what could be beyond.


(...)

The vision finishes, and you wake up surrounded by 6 shifting orbs of Ether. From the 6 orbs are born 6 divine beings.

The Game Starts.
Every player starts with 10000 Energy and 500 Ether, except Saraab, Kahn and Proelior.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on May 23, 2016, 10:16:12 pm
"I am..."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: FallacyofUrist on May 23, 2016, 10:38:48 pm
One of the six orbs of Ether promptly explodes.

Into... more orbs. Well, that's a thing. The orbs promptly begin orbiting around each other, and start to glow. Another time unit passes. Then the orbs vibrate, producing "speech".

"Oh ho ho ho! What's going on hereabouts?"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 23, 2016, 11:04:26 pm
Something  seems to shift suddenly  and before your very eyes something pops into existence  suddenly without fanfair it is simply there anyone from the previous universe may feel a sense of familiarity.

Eyes blinking dilated slowly undilating light filling their eyes and in a cracked and damaged sounding voice.

"........W-Where am I?"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Sarrak on May 24, 2016, 12:59:22 am
Third Ether bubble slowly dissasipates, a greenish puddle of substance taking its place. A moment, another - and deep inside, something stirs. The vision is somewhat nightmaric, several different shapes protrude from a green surface, strange and rapidly changing, before it finally calms - only to swiftly rise, enveloping something sinister that nearly emerged into the outside.

The world is still young. Time to reap was yet to come. The Ender calmed and thought of a species he should create. Evolve. And devour, if they do not pass expectations...


"Perfect..."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 24, 2016, 05:11:42 am
Greetings brothers and sisters.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 24, 2016, 06:17:46 am
A ball of Sphere erupts showing an Elephantman with a Godly Suit!

"Hello, brethren!"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on May 24, 2016, 06:34:20 am
Something would seem off about the last orb. It pulses between existence and nonexistence, as if entwined with it's opposite. Finally, a humanoid shape that seems to absorb the area surrounding it manifests around this core. It reminds those who have survived the previous catalysm of the void that invaded their world, but it seems different. At it's core is still some ether, which seems to conflict constantly with it's current existence.
"Where... What am I?"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 24, 2016, 08:45:05 am
A ball of Sphere erupts showing an Elephantman with a Godly Suit!

"Hello, brethren!"
"AHHHGHHHHH!!;!
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Hawk132 on May 24, 2016, 10:02:09 am
Proelior eyes the new Gods and stops at the elephant-man, wondering how one can have such horrible taste in outer wear.

Proelior will rest, for now.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on May 24, 2016, 02:53:32 pm
Kahn takes a look at the new gods.

She has dejavu with luxlin.

First few things on the list

1 Recreate the amazons
2 teach them the art of war and love
3 build myself a temple
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 24, 2016, 02:58:27 pm
((you said we don't have the same amount of ether as the others. How much do we have?))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 24, 2016, 03:00:29 pm
Saraab puts an arm on Kahn's shoulder.

"Patience sister. First we have to make sure the world is made suitable to house your warriors.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 24, 2016, 03:00:37 pm
((you said we don't have the same amount of ether as the others. How much do we have?))
((You will see in the PLAYER STATUS. For now, I can't write the turn very fast because of work.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on May 24, 2016, 03:01:33 pm
Saraab puts an arm on Kahn's shoulder.

"Patience sister. First we have to make sure the world is made suitable to house your warriors.
"Good point brother"

Look around
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 24, 2016, 03:05:40 pm
A ball of Sphere erupts showing an Elephantman with a Godly Suit!

"Hello, brethren!"
"AHHHGHHHHH!!;!
"Is there something wrong?"

Drakieng runs away from this Goddess to find a large and beautiful plain which he turns the grass a Bright Golden color, each blade of grass will shine a Bright Golden Lively color!
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 24, 2016, 03:11:55 pm
They seem to freeze up and stare at you following you.
"I-I don't  know."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 24, 2016, 03:33:24 pm
The 6 newborn divine beings appear, slightly confused with their sudden burst of existence. Some have disillusions about some past life, but overall they are all well incarnated.

The 9 divine ones are thus standing in front of each other. To the 3 survivors, this situation seems strange. When themselves were born, a Protearch was there to guide their first steps.

Suddenly a circle draws itself nearby, and a portal appears. From this dimensional connection, a slender being wearing a beautiful dress-like clock appears. Its head is hidden under the cloak, and only silver glowing eyes can be seen through it.
The being is exuding a powerful aura, and from this overwhelming presence you guess this is a Protearch.

"My apologies for my late arrival. Let me introduce myself, Arca, Protearch of Wisdom, Judgement and Will. I will be your caretaker for your first steps."

She looks at Saraab, Kahn and Proelior.
"Ekariot warned me about you three. What happened to you is rare, but does happen from time to time."


PLAYER STATUS










Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Hawk132 on May 24, 2016, 03:48:22 pm
Level myself up. Also, I just noticed some players have a fancy title. I want one too. I'm rebranding myself into 'Proelior, Blade Infinity'. Should be edgy enough. Literally.

((Damn, guess that power-up from the [RNG] didn't leave any lasting effects on Proelior. Like starting on a higher level than the newborn gods.))
Every player starts with 10000 Energy and 500 Ether, except Saraab, Kahn and Proelior.
((Lies! And no, I'm not mad. I'm mostly joking. Mostly.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 24, 2016, 03:52:42 pm
Saraab bows, his gears lightly clinging.

Greetings Arca, it is a pleasure to meet you.


I mean....it's pretty obvious what I'm going to do first.... LEVEL UP!
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 24, 2016, 03:54:31 pm
"Cold...so cold like death."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 24, 2016, 03:57:01 pm
Every player starts with 10000 Energy and 500 Ether, except Saraab, Kahn and Proelior.
((Lies! And no, I'm not mad. I'm mostly joking. Mostly.))
((Right, I actually wrote this as a reminder to myself that you survived... But I realized you left before Ame empowered everyone, so you stayed at the base level :/
I saw the Void Empowering as a refill of Energy. Could make you Stage 2 if you really feel that cheated though.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Sarrak on May 24, 2016, 03:57:37 pm
AlraOm ingested information coming to him through pores of bizzare sensory organs, noticing even smallest details. The world around was still not suitable for the maddening rush of evolution. And, perhaps, he was not ready for it, too, as two of the nine stood far above others in power. He could sense it clearly. Now was the time to grow...

Level up while observing what others do.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 24, 2016, 04:10:20 pm
Make a small creature  of light immortal  and have it rest on my shoulder.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on May 24, 2016, 04:11:18 pm
The core of Dominus would seem to have it's own will, trying to spread it's ether and allow the world to sustain life. Equally, it's body would be trying to drain some of the ether from the world and consume/destroy it so as to grow stronger. It seems like they are the product of some sort of curse.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 24, 2016, 04:18:14 pm
As some gods are already beginning to consume their Ether to reach a higher Divinity Stage, Arca speaks up :
"It seems knowledge was already imparted in your minds Children. Don't be reckless with your empowering, the World is still empty, if you end up out of Ether, you won't be able to recover it."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 24, 2016, 04:23:27 pm
Drakieng runs away from this Goddess to find a large and beautiful plain which he turns the grass a Bright Golden color, each blade of grass will shine a Bright Golden Lively color!

Drakieng looks at the Goddess that followed him.

"Who are you?"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 24, 2016, 04:36:25 pm
Drakieng runs away from this Goddess to find a large and beautiful plain which he turns the grass a Bright Golden color, each blade of grass will shine a Bright Golden Lively color!

Drakieng looks at the Goddess that followed him.

"Who are you?"
"Luxlin."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Hawk132 on May 24, 2016, 04:43:35 pm
Every player starts with 10000 Energy and 500 Ether, except Saraab, Kahn and Proelior.
((Lies! And no, I'm not mad. I'm mostly joking. Mostly.))
((Right, I actually wrote this as a reminder to myself that you survived... But I realized you left before Ame empowered everyone, so you stayed at the base level :/
I saw the Void Empowering as a refill of Energy. Could make you Stage 2 if you really feel that cheated though.))
((Nah, I don't feel cheated. But I'll take that Stage 2 anyway. ;p))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 24, 2016, 05:24:14 pm
Saraab looks to Proelior, and outstretches his wings, showing off razor sharp feathers.

You must understand, imitation is the most sincere form of flattery. I hope to battle alongside you as allies again.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on May 24, 2016, 05:29:57 pm
I create a barren waste land (2000E) , followed by someone to live in it: Gorks and a source of food for them: Goobling root...
Spoiler: Gorks (click to show/hide)
Spoiler: Goobling root (click to show/hide)
If I have 250 Ether left, LVL UP
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 24, 2016, 06:58:47 pm
Drakieng runs away from this Goddess to find a large and beautiful plain which he turns the grass a Bright Golden color, each blade of grass will shine a Bright Golden Lively color!

Drakieng looks at the Goddess that followed him.

"Who are you?"
"Luxlin."
"Umm, what exactly are you..."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 24, 2016, 07:01:43 pm
"... I don't know."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 24, 2016, 08:44:52 pm
"Sounds great, you wanna join me? We could form an alliance sort of thing!"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on May 24, 2016, 08:52:35 pm
Kahn checks up on each of the new gods
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: FallacyofUrist on May 24, 2016, 08:55:07 pm
The... orb thing vibrates...

Expending half of its Ether to level itself up... and not choosing an alternate form. Huh.

"Nyeh heh heh..."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 24, 2016, 10:47:23 pm
"Sounds great, you wanna join me? We could form an alliance sort of thing!"
She just numbly nods seeming out of it.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 24, 2016, 11:07:01 pm
Turn 1: First Shenanigans


Proelior the Blade Infinity
Level myself up. Also, I just noticed some players have a fancy title. I want one too. I'm rebranding myself into 'Proelior, Blade Infinity'. Should be edgy enough. Literally.
Proelior the Blade Infinity consumes 250 Ether to ascend to Stage 2.
Energy Capacity increased to 15000
Ether Capacity increased to 1000
Your Ether burns and engulfs your True Form, and you emerge stronger.


Saraab the Clockwork Guardian
I mean....it's pretty obvious what I'm going to do first.... LEVEL UP!
Spoiler (click to show/hide)
Saraab the Clockwork Guardian consumes 1250 Ether to ascend to Stage 6
He is now a Medium God
Energy Capacity increased to 50000
Ether Capacity increased to 5000
Without wasting time, you consume your accumulated Ether to turn into a much stronger entity. While Proelior's transformation was already an awe-inspiring scene, yours is so radiant it temporarily blind all present Gods.

When he emerges from the Ether engulfing him, all can feel his power ascended to greater height.


AlraOm the Ender
AlraOm ingested information coming to him through pores of bizzare sensory organs, noticing even smallest details. The world around was still not suitable for the maddening rush of evolution. And, perhaps, he was not ready for it, too, as two of the nine stood far above others in power. He could sense it clearly. Now was the time to grow...

Level up while observing what others do.
AlraOm the Ender consumes 250 Ether to ascend to Stage 2.
Energy Capacity increased to 15000
Ether Capacity increased to 1000
Following the steps of Proelior and Saraab, you ascend to a higher stage by consuming your Ether.


Luxlin the Damaged
Make a small creature  of light immortal  and have it rest on my shoulder.
Cost: 25/3 [Rounded Up]
Luxlin the damaged loses 25 Energy
 and 3 Ether
Creation Roll 1d4 : [3]
Luxlin creates a small creature made of light and put it on her shoulder.
+Nameless Immortal Light Creature [S / N]


Innanis Dominus
The core of Dominus would seem to have it's own will, trying to spread it's ether and allow the world to sustain life. Equally, it's body would be trying to drain some of the ether from the world and consume/destroy it so as to grow stronger. It seems like they are the product of some sort of curse.
[Consuming Ether from the World ? No problem if you want to keep that, but be ready to face lethal consequences...hehehe]
Arca looks over the shadowy Innanis Dominus. She says with a serious tone.
"It seems I was mistaken, there is at least one anomaly in the incarnated children. You shadowy child, you should watch out for your body strange behavior. You wouldn't want to bring upon you the wrath of a Decimarch..."


Drakieng the Elephant Lord
Drakieng runs away from this Goddess to find a large and beautiful plain which he turns the grass a Bright Golden color, each blade of grass will shine a Bright Golden Lively color!

Drakieng looks at the Goddess that followed him.

"Who are you?"
Large and beautiful plains are actually all there is on this world. A single, seemingly infinite flat land. There is no grass. You will have to create it.
Simple Vegetal Being [Very Small / No Intelligence] Over Medium Area
Drakieng the Elephant Lord loses 500 Energy
 and 50 Ether
Creation Roll 1d4 : [1]
You create a lot of colored grass to fill a patch of land. But the grass turns our black.
+Landmark: Black Grass Plain
+Vegetal: Black Grass (5000 units)


You look at the divine being that followed you. A blonde humanoid, presumably female. There is a small light thing on her shoulder.


Resoonman Exmel Rastara
I create a barren waste land (2000E) , followed by someone to live in it: Gorks and a source of food for them: Goobling root...
Spoiler: Gorks (click to show/hide)
Spoiler: Goobling root (click to show/hide)
If I have 250 Ether left, LVL UP
There are only barren wastelands in this world. So no need to create one.
Cost: 180 / 180 [For 10]
Spoiler: Goobling root (click to show/hide)
Cost: 120 / 12 [For 100]
Resoonman Exmel Rastara loses 300 Energy
 and 30 Ether
Creation Roll 1d4 : [4] and [3]
You create the Gorks, and realize midway you can't add too much properties to them. The ten Gorks appear, dumb as brick but alive and moving. And they even got High Strength despite you not managing to make it pass !
You plant a hundred Goobling Root around. Large trunk-sized tubers.
+Sapient: Gorks [10]
+Vegetal: Goobling Root [100]
+Landmark: Goobling Root small wood


Resoonman Exmel Rastara consumes 250 Ether to ascend to Stage 2.
Energy Capacity increased to 15000
Ether Capacity increased to 1000
Then you surround yourself with Ether and come out a higher stage.

Veeki Mori Ubei Shaki Ento
The... orb thing vibrates...

Expending half of its Ether to level itself up... and not choosing an alternate form. Huh.

"Nyeh heh heh..."
Veeki Mori Ubei Shaki Ento consumes 250 Ether to ascend to Stage 2.
Energy Capacity increased to 15000
Ether Capacity increased to 1000
The orb...vibrates*cough*... and after the same above display of shiny pyrotechnics, you emerge stronger.


Kahn
Kahn checks up on each of the new gods
You look around as some get promptly away, while others do a contest of "This isn't even my Final Form".


PLAYER STATUS












WORLD STATUS

Spoiler: Landmarks (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)

Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 24, 2016, 11:12:44 pm
Luxlin goes over to arca lightly twitching
"I feel cold."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Sarrak on May 25, 2016, 01:37:08 am
AlraOm thoughts segment, shatter and mend anew, following the strange patterns of his alien logic. Amidst this chaos, a new concept emerges...

It is time for creation:

Spoiler: Non-sapient (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 25, 2016, 04:59:07 am
Saraab looks at the barren wasteland. He sees his brothers create creatures, who have no food, or no shelter, and wonders how they intent to let them thrive.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 25, 2016, 05:17:33 am
Luxlin goes over to lightly twitching
"I feel cold."
"Here!"

Create a large fire beside Luxling.

This should warm you up.

Drakieng looks at the black grass he created then into the sky.

((We do have a sun right?))

Try to create the Golden Grass near the black grass
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on May 25, 2016, 07:32:40 am
(I try to make uninteligent sapiants, and I get blue Apes *simply shakes head*.)
I make 10 Gibberings (?) and place em down near my gorks. afterwards I make several cave systems near that same place (2000E)
Spoiler: Gibberings (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: FallacyofUrist on May 25, 2016, 08:27:26 am
((Looks like you missed Veeki Mori Ubei Skaki Ento's tier up...))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 25, 2016, 08:29:32 am
((Looks like you missed Veeki Mori Ubei Skaki Ento's tier up...))

((none of them are updated))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Sarrak on May 25, 2016, 08:41:57 am
afterwards I make several cave systems near that same place (2000E)

"This seems interesting. I assist."

More energy (2000) for the cave system.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on May 25, 2016, 09:40:33 am
"Decimarch.. I remember something, but the memories are not my own.. A rift.. A sacrifice... all in vain? ...Why? Why am I so torn?"
He would shift into his alternate from, the shadows wrapping around and trying to quell the distraught core. Below it, a strange group of creatures begin to appear.
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 25, 2016, 11:10:38 am
(I try to make uninteligent sapiants, and I get blue Apes *simply shakes head*.)
(Sorry, I will adjust their cost then ! You can state another action, assume they are already sapient.)

((Looks like you missed Veeki Mori Ubei Skaki Ento's tier up...))

((none of them are updated))
((Oh. Strange. Because I did update them. Thanks for pointing this out, thankfully I keep a saved copy separately.))

edit: updated ! I will update the Gorks later on, but they are sapient
edit2: Also no, there is no sun. Only an eternal golden sky shining over the land.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Hawk132 on May 25, 2016, 11:55:09 am
((Veeki and Proelior still weren't updated to Stage 2.))

Proelior shall help with the creation of the Gibberlings. Mostly because of the 'persistently attempts to master all skills' thing.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 25, 2016, 12:37:12 pm
((Veeki and Proelior still weren't updated to Stage 2.))

Proelior shall help with the creation of the Gibberlings. Mostly because of the 'persistently attempts to master all skills' thing.
((Ah right. Your Energy and Ether were correctly updated though :D
Taking care of it right now, and done))

EDIT: Also made Resoonman Exmel Rastara level up, as per his statement.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on May 25, 2016, 04:19:16 pm
Generate a forest with red leaves. also create a few buildings as start of a town.

"Hmm wonder what these new gods will be like"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 25, 2016, 05:04:05 pm
Saraab, wanting to test his might, travels to were the Gorks, Gooblings, and future location of Gibberings and Lings are. Once there, he grabs the region, holding it in place, and shoves a continent sized surrounding area 12km down. He then fills the continental sized hole with water, surrounding the desolate region in about 100km of ocean on all sides.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 25, 2016, 06:27:48 pm
Drakieng creates Elephantmen in the Dark Savana.

Elephantmen are humanoid figures with the head of an elephant. Each one is very deeply connected to the Elements and as strong as well elephants.

Traits: Intelligent, Sapient, Super Strength.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 25, 2016, 10:23:55 pm
Era 0 - Turn 2:


AlraOm the Ender
AlraOm thoughts segment, shatter and mend anew, following the strange patterns of his alien logic. Amidst this chaos, a new concept emerges...

It is time for creation:

Spoiler: Non-sapient (click to show/hide)
Non Sapient Species
Spoiler: Lings (click to show/hide)
Cost: 70 / 7
AlraOm the Ender loses 50 Energy
and 7 Ether
Creation Success Roll 1d4: [4]
You create 10 Lings, and their acid ends up so potent they can feed on rocks to some extent. You place them around the region where the Gorks where created.
+Rock feeding Lings


Saraab the Clockwork Guardian
Saraab, wanting to test his might, travels to were the Gorks, Gooblings, and future location of Gibberings and Lings are. Once there, he grabs the region, holding it in place, and shoves a continent sized surrounding area 12km down. He then fills the continental sized hole with water, surrounding the desolate region in about 100km of ocean on all sides.
Wanting to test your newfound might, you gather your power and with focus your mind. Without much effort, you raise a large region of land and lower a whole continental sized patch of land. You then fill it with salt water, thus creating an ocean.
Cost: 6000+4000=10000 (x0.75)> 7500
Saraab the Clockwork Guardian loses 7500 Energy
World Alteration Success Roll 1d4: [2]
Everything goes on without a hitch. The earth answers to your call and bend to your will, and the water flows according to your word.
+The First Ocean
+Large Region (In First Ocean)



Drakieng The Elephant Lord
Luxlin goes over to lightly twitching
"I feel cold."
"Here!"

Create a large fire beside Luxling.

This should warm you up.

Drakieng looks at the black grass he created then into the sky.

((We do have a sun right?))

Try to create the Golden Grass near the black grass
Drakieng creates Elephantmen in the Dark Savana.

Elephantmen are humanoid figures with the head of an elephant. Each one is very deeply connected to the Elements and as strong as well elephants.

Traits: Intelligent, Sapient, Super Strength.
Drakieng The Elephant Lord loses 1 Energy
You create a fire beside Luxlin. Well, she is a goddess so her feeling of cold is just in her head. But your deed is sweet and worthy of a caring soul.

You look at the black grass. It is black as ink, and swinging peacefully with the wind. As for the sky, it is bright and golden. There is no concept of day or night there. The world is always basked in the golden light.

Golden Grass Cost: 500 / 50 (x0.75)> 375 / 38 [5000]
Drakieng the Elephant Lord loses 375 Energy
and 38 Ether
Creation Success Roll 1d4: [1] [Hey, you are particularly unlucky with this grass thing]
Incredible ! The rebellious grass turns black again ! The GM is so astonished that a new property plagues the Black Grass Plain.
+More Black Grasses [5000]
+Black Grass Plain: Renamed Black Savannah
+Black Grass Plain: All vegetals will turn black because of an element in the soil


New Sapient Species : Elephantmen (Drakieng The Elephant Lord)
Cost: 170 / 340 (x0.75)> 128 / 255 [10]
Drakieng the Elephant Lord loses 128 Energy
and 255 Ether
Creation Success Roll 1d4: [1] [Nevermind. Hahaha]
You create the 10 Elephantmen...and feel something strange. You realize they are resistant to your elements !
+Elephantmen: Drakieng's Elements Resistant


Resoonman Exmel Rastara
AlraOm, the Ender
Proelior the Blade Infinity
I make 10 Gibberings (?) and place em down near my gorks. afterwards I make several cave systems near that same place (2000E)
Spoiler: Gibberings (click to show/hide)
afterwards I make several cave systems near that same place (2000E)

"This seems interesting. I assist."

More energy (2000) for the cave system.
Proelior shall help with the creation of the Gibberlings. Mostly because of the 'persistently attempts to master all skills' thing.
New Sapient Species: Gibberings (Resoonman Exmel Rastara)
Spoiler: Gibberings (click to show/hide)
Cost: 80 / 320 (x0.75)> 60 / 240 [10]
Resoonman Exmel Rastara and Proelior the Blade Infinity lose 30 Energy Each
and 120 Ether Each
Creation Success Roll 1d4: [4]
You create 10 Gibberings with the help of Proelior. Small green humanoids with a great intellect. They already have an innate understanding of tools and weapons.
+Gibberings: Innate Tool and Weapons Understanding

Then you create a region wide cave network, with the input of AlraOm, the Ender. The cave network ends up twice deeper than intended, reaching magma veins.
AlraOm, the Ender loses 2000 Energy
Resoonman Exmel Rastara loses 2000 Energy
+Landmark: Cave Network / Reach Magma


Innanis Dominus
"Decimarch.. I remember something, but the memories are not my own.. A rift.. A sacrifice... all in vain? ...Why? Why am I so torn?"
He would shift into his alternate from, the shadows wrapping around and trying to quell the distraught core. Below it, a strange group of creatures begin to appear.
Spoiler (click to show/hide)
Form Shift - Alternate Form
Innanis Dominus loses 500 Energy [5% of Max Energy]
Your dark humanoid shape closes on itself, forming a sphere.

Cost: 100 / 10 (x0.75)> 75 / 8 [10]
Innanis Dominus loses 75 Energy
and 8 Ether
Creation Success Roll: [1]
You create the 10 Voidlings, but you notice a flaw in their making. If a voiding cannot achieve sentience in time, it will die.
+Voidlings: Life on a time limit


Kahn
Generate a forest with red leaves. also create a few buildings as start of a town.

"Hmm wonder what these new gods will be like"
To create a forest, you need to create life.
Vegetal: Tree with red leaves [Big/BasicLife]
Cost: 100 / 10 [10]

"Forest": Small Region Assumed.
Cost: 1000 / 100 [100]
Kahn loses 1000 Energy
and 100 Ether
Creation Success Roll: [4]
You create a forest of trees with red leaves. They are even brighter than intended, with many shades of red, crimson and vermilion. Furthermore they bear some curious red fruits.
+Vegetal: Allred Fruit Tree
+Landmark: Allred Forest


Kahn loses 50 Energy
You create a few buildings which are tailored to Medium-Sized creatures.
+Allred Forest: Building (M-size)


PLAYER STATUS












WORLD STATUS

Spoiler: Landmarks (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)

Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 25, 2016, 10:52:30 pm
Luxlin goes over to arca lightly twitching
"I feel cold."
Drakieng was kind enough to light a fire near Luxlin. Arca turns toward Luxlin, and says with an indifferent voice :
"Feeling cold is a lesser sensation, it must be because of your newborn state. Don't worry though, it's just your mind that is playing tricks with you. A divine being doesn't have to worry about warmth or cold in a normal situation such as this one."

She then says to Drakiengs :
"How caring of you. Though unnecessary, I see acts of kindness and sibling care in high regards."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 25, 2016, 10:55:32 pm
"I don't like  it at all...my mind feels cold....i don't  want to be cold.
Create beings of heat  and light sentient capable of reproduction and average intelligence they live  by consuming matter  to keep themselves fueled.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 25, 2016, 11:00:47 pm
Saraab looks at the strange grass. Interested in keeping with its style, but not allowing it to spread, he modifies it.

Black grass is dependent on the soil in the Black Savannah, or it isn't able to grow.

((your new costs to modify life are gonna screw me over right now, aren't they?))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 25, 2016, 11:02:25 pm
"I don't like  it at all...my mind feels cold....i don't  want to be cold.
Create beings of heat  and light sentient capable of reproduction and average intelligence they live  by consuming matter  to keep themselves fueled.

((You could at least try to use the format...))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 26, 2016, 12:42:54 am
"I don't like  it at all...my mind feels cold....i don't  want to be cold.
Create beings of heat  and light sentient capable of reproduction and average intelligence they live  by consuming matter  to keep themselves fueled.

((You could at least try to use the format...))
((It should be okay with simple beings. It's mainly for sapient ones with special properties. And it actually helps me a lot :D))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on May 26, 2016, 07:12:21 am
Now I to end it all I make few creaures to inhabit the caves...
Spoiler: Cave pigs (click to show/hide)
Followed by the creation of a variety of mushrooms, some of which will be poisonus and have very... Descriptive names.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 26, 2016, 01:06:49 pm
Era 0 - Turn 2.1 : The Grass that rebelled against the Gods


Luxlin the Damaged
"I don't like  it at all...my mind feels cold....i don't  want to be cold.
Create beings of heat  and light sentient capable of reproduction and average intelligence they live  by consuming matter  to keep themselves fueled.
"Create. Move. Think. Your actions will fuel your soul, and will chase away the coldness of your mind."
Cost: 170 / 170 (x0.75)> 128 / 128 [10]
Luxlin the Damaged loses 128 Energy
and 128 Ether
Creation Success Roll 1d4: [4]
You light a fire and feed it with a solid light matter to maintain its form. Giving life to these candles, they animate. There are ten of them.
You notice with great surprise that the light of the Golden Sky feeds them to some extent.
+Nameless Heat/Light Beings: Photosynthesis


Saraab the Clockwork Guardian
Saraab looks at the strange grass. Interested in keeping with its style, but not allowing it to spread, he modifies it.

Black grass is dependent on the soil in the Black Savannah, or it isn't able to grow.
Modification Cost [10000 Black Grasses]: [1000 / 100 + 200 / 20= 1200 / 120] (x0.5)> [600 / 60]
Saraab the Clockwork Guardian loses 600 Energy
and 60 Ether
Modification Success Roll 1d4: [1] [I so want to make this Black Grass sapient]
Skillfully altering the body and souls of the grass, you make it dependent on the soil of the Black Savannah. You succeed in doing so, but an unwanted effect of your modification is that the grass has become extremely resource hungry, and its roots dig deeper into the earth in search of nutrients.
Its growth is going overboard, and will probably greatly hinder any other vegetal trying to grow in the Black Savannah.
+Black Grass: Black Savannah Soil dependent
+Black Grass: Ravenous Local Dominant



Resoonman Exmel Rastara
Now I to end it all I make few creaures to inhabit the caves...
Spoiler: Cave pigs (click to show/hide)
Followed by the creation of a variety of mushrooms, some of which will be poisonus and have very... Descriptive names.
Cost: 60 / 6 (x0.75)> 45 / 5 [10]
Resoonman Exmel Rastara loses 45 Energy
and 5 Ether
Creation Success Roll 1d4: [3]
You create a small handful of Stone Swine, and let them roam in their new home.


PLAYER STATUS












WORLD STATUS

Spoiler: Landmarks (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)

Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 26, 2016, 01:12:09 pm
An unnerving  smile eyes wide circles under them breathing heavily
"Warmmmmm so toasty my children how are you!?"
greet my hug them love them obsess over their worry's.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on May 26, 2016, 01:23:07 pm
(voidlings are not listed.)
drawn to the sight of luxlins light creatures, he would reach out to one, and touch it. the flame would turn purple and grow sizably before splitting into twenty copies, Slightly larger the original light creatures.
(alter and recreate.)
Spoiler (click to show/hide)
After that, the core would implode briefly as it consumes some of it's own ether trying to grow.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on May 26, 2016, 01:27:17 pm
Now I create Several types of Mushroom in whatever Amount uses my Ether up the most, And Place them all over the underground.
Spoiler: Plump Helmet (click to show/hide)
Spoiler: Fluff Cap (click to show/hide)
Spoiler: Death Bell (click to show/hide)
Spoiler: Tumbler Root (click to show/hide)
Spoiler: Tower Stalk (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 26, 2016, 01:28:06 pm
(voidlings are not listed.)
After that, the core would implode briefly as it consumes some of it's own ether trying to grow.
(Oh right, added them under Undefined, as it was not stated were they are actually. If no place is stated before Timeskip, they will be placed in an empty place)

edit: Also, your action on the Nameless Heat Being will kill one to create 20 Voidflames. First one will have a different cost due to being constructed from an existing creature.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 26, 2016, 01:29:20 pm
((probably on the Savannah near atian.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 26, 2016, 01:42:28 pm
((Welp. At least it is forever forced to be a savannah.))

Such nutrient hungry grass that can survive being destroyed is the perfect food supply for a grazing herbivore.

((I will obliterate the voidlings if you put them anywhere near our creations.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 26, 2016, 01:43:44 pm
((I like the voidlings I will protect them.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on May 26, 2016, 01:45:28 pm
(voidlings are not listed.)
After that, the core would implode briefly as it consumes some of it's own ether trying to grow.
(Oh right, added them under Undefined, as it was not stated were they are actually. If no place is stated before Timeskip, they will be placed in an empty place)

edit: Also, your action on the Nameless Heat Being will kill one to create 20 Voidflames. First one will have a different cost due to being constructed from an existing creature.
(that's fine. Also, I suppose putting them in the black savanah is best.)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Sarrak on May 26, 2016, 01:47:58 pm
Grass, though ravenous and, as such, amusing, was an alien concept to AlraOm. But he was a great improviser...

Create Creep, 100 m3 of living earth which is highly nutritious for plant life or specialized animals, expands at decent speed and has sense of touch (yet no intelligence - its more of a surveillance net).

((I'm quite sad that I take my creations from zerg swarm as of now. But they are too good to be passed!))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on May 26, 2016, 02:48:49 pm
Lets create some things

Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 26, 2016, 02:53:43 pm
Lets create some things

Spoiler (click to show/hide)
((add pink hair it'd be a fun reference to divine war))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on May 26, 2016, 02:57:16 pm
((done))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 26, 2016, 03:00:04 pm
Create life in the Black savanna!

Spoiler: "Small Grazers" (click to show/hide)

Spoiler: "Normal Grazers" (click to show/hide)

Spoiler: "Big Grazer" (click to show/hide)

Let em be as black as their home! Use this color pallete, with mostly black
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 26, 2016, 03:05:09 pm
Luxlin goes over to arca lightly twitching
"I feel cold."
Drakieng was kind enough to light a fire near Luxlin. Arca turns toward Luxlin, and says with an indifferent voice :
"Feeling cold is a lesser sensation, it must be because of your newborn state. Don't worry though, it's just your mind that is playing tricks with you. A divine being doesn't have to worry about warmth or cold in a normal situation such as this one."

She then says to Drakiengs :
"How caring of you. Though unnecessary, I see acts of kindness and sibling care in high regards."
"It was the least I could do."

Drakieng see's Sardab messing with his grass

"Quite interesting right? I've tried to make them as Golden as the bright rays that shine down upon this world. But no matter what they are always black."

Drakieng creates a few trees in the Dark Savana that glow a Bright Golden Aura.

Consume enough Ether to level up if I have enough.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 26, 2016, 03:22:38 pm
"Do you mind if my creations  live there?"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 26, 2016, 03:26:56 pm
assist Kahn in her creation

Assist Drakieng in his creation, make the leaves bigger, so that they absorb more nutrients from the atmosphere
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Hawk132 on May 26, 2016, 03:41:56 pm
Seeing the others creating herbivores, Proelior creates various predators, small and big, to introduce some struggle into their lives (and promote natural selection). I'm not going to specify their exact abilities. Feel free to go as crazy as you want with them, Nakeen. Just don't use too much of my energy.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 26, 2016, 03:45:56 pm
Help with the predators, to make sure they don't use up too much of his energy. He does think the little ones should be bipedal and work in groups to take down their prey, while the big normal sized one is quadripedal and sneaky.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 26, 2016, 03:46:06 pm
Seeing the others creating herbivores, Proelior creates various predators, small and big, to introduce some struggle into their lives (and promote natural selection). I'm not going to specify their exact abilities. Feel free to go as crazy as you want with them, Nakeen. Just don't use too much of my energy.
Don't  let them do this
Name:soul fruit
Make  a small plant for the Savannah.
Appearance:it produces a small cold flame like what the voidlings are made of.
Traits:highly nutritious plant to any species and will slightly  increase their ether total with each fruit consumed
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on May 26, 2016, 03:48:30 pm
(How dare you hawk! My voidlings are technically carnivores as they have to consume life/energy to survive! Additionally, they have to consume sentient creatures before adulthood or they die.
Also abstract, I think soulfruit would be better here.)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 26, 2016, 04:00:03 pm
...will slightly  increase their ether total with each fruit consumed
I don't remember to who I told this via PM after a question, but non-divine beings normally can't interact with Ether at all.

If a being goes beyond its normal "max Ether", its Soul will collapse and disperse, thus killing the being.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 26, 2016, 04:02:39 pm
Law alteration:Non divine beings can be empowered and interact with  ether.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 26, 2016, 04:13:57 pm
Law alteration:Non divine beings can be empowered and interact with  ether.

Stop this: this will lead to non-divine beings, like voidlings, being able to take our ether.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 26, 2016, 04:14:26 pm
Law alteration:Non divine beings can be empowered and interact with  ether.

Stop this: this will lead to non-divine beings, like voidlings, being able to take our ether.
Everything Ether-related is a MAJOR Law. So you can't alter it at your current level.

edit: Sorry for the confusion, I thought it was obvious that Ether (and Souls) were under Major Laws :s
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 26, 2016, 04:16:08 pm
((why is it a law when no laws are listed I think?))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 26, 2016, 04:16:50 pm
"Hey Why can't  I change this ?"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 26, 2016, 04:17:36 pm
((why is it a law when no laws are listed I think?))
((My own overlook. As it was listed separately in the Cosmic Machinery section, it stroke me as obvious that as you can't modify Void to your need, you can't modify Ether's functions freely.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 26, 2016, 04:20:17 pm
Arca sighs :
"Ether is one of the most important creations of the Protearchs. Only Protearchs or very strong divine entities can manipulate the laws Ether is operating under, and in given Universes, the common agreement of half of the strongest divine beings present is required.
If Ether could be modified so easily, Protearchs and their creations would be easy to destroy."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 26, 2016, 04:21:53 pm
((well, in that case))

Blast Luxlin with my wing shards if they try to interfere with the predater creation, impaling her into the ground.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 26, 2016, 04:22:59 pm
"So? If something comes we'll  just get creamed anyway our  purpose  is to make life and make it strong  not to live."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 26, 2016, 04:23:40 pm
Quote
Quote
Quote
Quote
Quote
Lot of actions
Next turn will take a moment, as I'm not at home.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on May 26, 2016, 04:25:19 pm
Innanis would sense the conflict and attempt to intervene, moving between Luxlin and Proelior to take the strike.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 26, 2016, 04:32:26 pm
"So? If something comes we'll  just get creamed anyway our  purpose  is to make life and make it strong  not to live."
Arca keeps a calm tone :
"Ether is the mark of Divinity. Indeed, one of your purposes is to make life and help it strive in many ways.
And you are wrong about your life. We want all of you to live and grow.
But I don't see why you are bringing this."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 26, 2016, 04:38:30 pm
".....But I don't I feel weird."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 26, 2016, 04:47:10 pm
".....But I don't I feel weird."
"You can't attempt to alter Major Laws because you are feeling weird. This is...childish."

She sighs and mutters.
"I will get back to you for this Ekariot..."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on May 26, 2016, 04:48:27 pm
((Wait ekriot was  the dead one right?]]
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on May 26, 2016, 04:51:19 pm
Resoonman looks at Luxlin and says...
"You are mad Broken one... Only those Worthy of Ether should be able to draw upon it... and those worthy are all gods..."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on May 26, 2016, 04:52:36 pm
(no, he was the one the three survivors met at the start.)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 26, 2016, 04:54:39 pm
"Worthy is a meaningless term denoted by other people  I judge the mortals worthy of receiving  this for we have done nothing but exist for us to be worthy and as such since they have met the requirement they can have ether.."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on May 26, 2016, 04:58:20 pm
Mortals have Not existed long here... Let them wait three or so Ages to see if they are Truly worthy...
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 26, 2016, 04:59:08 pm
"Do you mind if my creations  live there?"
"I will allow them to live in the Dark Savana for now!"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 26, 2016, 04:59:41 pm
"Worthy is meaningless because their is no criteria that they can be compared to to say  when there worthy."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 26, 2016, 05:02:08 pm
((well, in that case))

Blast Luxlin with my wing shards if they try to interfere with the predater creation, impaling her into the ground.
Protect Luxlin with a wall of metal.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 26, 2016, 05:03:01 pm
Arca just looks at both of you with an undefinable expression. ((While I write the turn, all hail breaks))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Hawk132 on May 26, 2016, 05:04:06 pm
((well, in that case))

Blast Luxlin with my wing shards if they try to interfere with the predater creation, impaling her into the ground.
Should Luxlin not back off, add my own wings into this mix. Do hold back a little. Wouldn't want to kill one of my fellow gods by accident.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 26, 2016, 05:05:26 pm
((well, in that case))

Blast Luxlin with my wing shards if they try to interfere with the predater creation, impaling her into the ground.
Protect Luxlin with a wall of metal.

Cancel helping with the trees.

Choose your side wisely brother.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 26, 2016, 05:07:37 pm
Luxlin blinks looking at the attackers.
"Your the one's  trying to actively  hurt one of your siblings."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 26, 2016, 05:07:58 pm
"I am not choosing a "side", I'm trying to protect a fellow God from the ever possible death."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 26, 2016, 05:08:11 pm
Arca just looks at both of you with an undefinable expression. ((While I write the turn, all hail breaks))

((Im sorry D:))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on May 26, 2016, 05:08:46 pm
Still to Luxlin I say...
Since you wish to have Criteria I will give you what I believe it should be... I believe They should prove themselves Capable of Keeping To what they say... I Believe they Should prove them Selves Patent... And I believe they should Prove they can Remember what we tell them... Thus I Propose that in the next age we Set a Challenge... to prove them capable of what I Believe would make them Worthy... We Would Build a Large Easy to open Structure and Fill it with All manor of Monster... We then tell them We will Show them what Lies within When we return... If it is kept Closed then they Succeed their task and I will not Oppose you Attempting to change everything...
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 26, 2016, 05:10:02 pm
"Sounds fair"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Hawk132 on May 26, 2016, 05:11:10 pm
Still to Luxlin I say...
Since you wish to have Criteria I will give you what I believe it should be... I believe They should prove themselves Capable of Keeping To what they say... I Believe they Should prove them Selves Patent... And I believe they should Prove they can Remember what we tell them... Thus I Propose that in the next age we Set a Challenge... to prove them capable of what I Believe would make them Worthy... We Would Build a Large Easy to open Structure and Fill it with All manor of Monster... We then tell them We will Show them what Lies within When we return... If it is kept Closed then they Succeed their task and I will not Oppose you Attempting to change everything...
"A truly great idea. I shall help you with that, once the time comes."

Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 26, 2016, 05:12:21 pm
Still to Luxlin I say...
Since you wish to have Criteria I will give you what I believe it should be... I believe They should prove themselves Capable of Keeping To what they say... I Believe they Should prove them Selves Patent... And I believe they should Prove they can Remember what we tell them... Thus I Propose that in the next age we Set a Challenge... to prove them capable of what I Believe would make them Worthy... We Would Build a Large Easy to open Structure and Fill it with All manor of Monster... We then tell them We will Show them what Lies within When we return... If it is kept Closed then they Succeed their task and I will not Oppose you Attempting to change everything...
"Fair enough it sounds like a solid solution."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 26, 2016, 05:20:11 pm
And what will we do when they do open that box? Who will fix that then?
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 26, 2016, 05:22:00 pm
"If they open the box  we'll fix the damage."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 26, 2016, 05:27:51 pm
Saraab laughs.

Fix the damage? We will be asleep you fool! The monsters will destroy everything we built, and we will have to start over.

No. I have seen what these schemes have wrought. You newborns are young and foolish, or broken and corrupted.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on May 26, 2016, 05:30:01 pm
Kahn wanders over to where the other gods are.

"Creating creatures already I see"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on May 26, 2016, 05:33:41 pm
Saraab laughs.

Fix the damage? We will be asleep you fool! The monsters will destroy everything we built, and we will have to start over.

No. I have seen what these schemes have wrought. You newborns are young and foolish, or broken and corrupted.
"What was made can be made again, and you of all should know that, Brother."
Sarrab might notice the way he was referred to. something was off about it.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on May 26, 2016, 05:35:42 pm
"Saraab, the newborn's might as well be our younger siblings or children, instead of telling them that they will fail why not encourage them to create for the benefit of life" Looks like Kahn's love sphere is driving right now
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 26, 2016, 05:35:57 pm
Saraab looks over at Kahn.

Your Amazon's need to hunt something.

The younger divine entities are trying to create a tower filled with monsters, as a test. Of course, we know it only takes one foolish creation to destroy everything, and the monsters will ravage this world unchecked while we sleep.

No. I see no benefit to this tower. The only ones worthy to wield ether are us.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Hawk132 on May 26, 2016, 05:40:42 pm
"Simple. The Tower shall be a place to test one's abilities, instead of testing the world. Instead of gifting a whole species for completing its challenges, only the ones who proved their strength shall be rewarded. As for the monsters, they will be forced to stay within the tower."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on May 26, 2016, 05:42:12 pm
another way of keeping the challenge contained is simple... we put up walls higher then the sky around the area or otherwise section the area off... thus if the monsters are unleashed they can't go anywhere... and the burden of what to do about them lays on the mortals till' we awaken once more...
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 26, 2016, 05:45:38 pm
Saraab growls.

Do what you wish, but I will not be there to fix it when the world begins to fall apart.

I suggest you cease trying to stop the creation of the predators Luxlin.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 26, 2016, 05:49:33 pm
"No my instincts will not let me."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 26, 2016, 05:58:05 pm
"I could help by making it out of the strongest metal I can produce that I call "Kradic" the strongest and sturdiest metal in the world. A metal so powerful that only a God can bend it, well more like I'm the only one that can bend it..."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 26, 2016, 05:58:44 pm
((Break is over :'())
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 26, 2016, 06:01:15 pm
"No my instincts will not let me."

Yet you allow the voidlings, who devour sapient brings to exist unopposed...
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on May 26, 2016, 06:07:00 pm
"They devour to live Sarrab, just as your predators do, just as We do. Beware that you do not judge blindly."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 26, 2016, 06:08:10 pm
"Since when did we begin devouring to live?"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on May 26, 2016, 06:12:57 pm
"Since we began to exist and grow, Drakieng. Where do you think our Ether comes from? Them. They feed us.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 26, 2016, 06:23:14 pm
"Those are not it's fault you are intentionally making creatures to murder.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 26, 2016, 06:24:59 pm
I judge the voidlings and predators the same way. I feared that the voidlings may become more, but the decimarch would have crushed them already.

It is Luxlin who believes the predators are worse than the voidlings.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 26, 2016, 06:25:52 pm
"Why don't you try resting instead."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 26, 2016, 07:01:49 pm
Create life in the Black savanna!

Spoiler: "Small Grazers" (click to show/hide)

Spoiler: "Normal Grazers" (click to show/hide)

Spoiler: "Big Grazer" (click to show/hide)

Let em be as black as their home! Use this color pallete, with mostly black
Spoiler (click to show/hide)
The 10 / 1 for normal being is the Individual cost. Don't worry, I corrected it in the turn I am typing.
Also, for size.
Quote from: In the previous quote
Size: Normal (technically only for traits, right?)
Size determines the, well, size of the creature body. So if you want it bigger than normal, its size will be Big or more.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 26, 2016, 09:55:31 pm
Era 0 - Turn 3:


Luxlin the Damaged
An unnerving  smile eyes wide circles under them breathing heavily
"Warmmmmm so toasty my children how are you!?"
greet my hug them love them obsess over their worry's.
You hug your creations with the love of a mother. They feel warm, easing the coldness of your mind.
But as newborn beings, they have nearly no need nor worry, apart from some classic existential questions.
What are we ? Who are you ?


Innanis Dominus
drawn to the sight of luxlins light creatures, he would reach out to one, and touch it. the flame would turn purple and grow sizably before splitting into twenty copies, Slightly larger the original light creatures.
(alter and recreate.)
Spoiler (click to show/hide)
After that, the core would implode briefly as it consumes some of it's own ether trying to grow.
You travel to Luxlin's place, who is hugging her creations. Taking one, you touch it, deconstructing its body and soul, and using it as a basis for a new being. You then create 20 of them like this one.
Cost for 1st: 32-17 / 32-17 = 15 / 15 [1]
Cost: 608/608 [19]
Total Cost: 623 / 623 (x0.75)> 468 / 468
Innanis Dominus loses 468 Energy
and 468 Ether
Creation Succes Roll 1d4: [4]
Here they are, your 20 Voidflames. Cold and dark, burning with an impossible flame. They are large, and magnificent.
You can feel a curious property in them. They can store the Energy they consume, and turn it into a weapon in time of need. [as in throwing it in the face of nasties]
+Voidflames: Cold flare attack [Defensive Mechanism]


Resoonman Exmel Rastara
Now I create Several types of Mushroom in whatever Amount uses my Ether up the most, And Place them all over the underground.
Spoiler: Plump Helmet (click to show/hide)
Spoiler: Fluff Cap (click to show/hide)
Spoiler: Death Bell (click to show/hide)
Spoiler: Tumbler Root (click to show/hide)
Spoiler: Tower Stalk (click to show/hide)
Now now, time for some mushroom farming will we ?

Cost: 60 / 0.6 [10]
Spoiler: New Vegetal: Fluff Cap (click to show/hide)
Cost: 140 / 1.4 [10]
Cost: 170 / 1.7 [10]
Cost: 51 / 3 [10]
Cost: 1840 / 18.4 [10]
Combined cost: 2361 / 25.1 [10 of each] (x0.75)> 1770.75 / 18.825 [10 of each]
Ether Left: 95 > Enough to create 50 of each.
Final Cost: 8853.75 / 94.26 [50 of each]
Resoonman Exmel Rastara loses 8854 Energy
and 95 Ether
Creation Success Roll 5d4: [2, 2, 1, 3, 4]
You seed mushrooms all around the vast cave network. The empty caves and tunnels are now brightened by the darkness-absorbing mushrooms. (if you sap darkness it will make the surrounding brighter)
The Plump Helmet, Fluff Cap and Tumbler Roots come out perfectly fine.
But the Death Bell ends up being so horribly poisonous its poison is even seeping into the ground, making it unfit for other mushrooms. God forbid if this poison reached a water source…
The Tower Stalks end up more resistant than before, actually getting harder with age, to balance their insane growth potential.
+Death Bell: Hyper poisonous, poison ground and water
+Tower Stalk: sturdier with age.
+Landmark: Underground Shroom fields



AlraOm the Ender
Grass, though ravenous and, as such, amusing, was an alien concept to AlraOm. But he was a great improviser...

Create Creep, 100 m3 of living earth which is highly nutritious for plant life or specialized animals, expands at decent speed and has sense of touch (yet no intelligence - its more of a surveillance net).
Cost: 1700 / 70 [Highly random, just used 17 / 0.7 for 1m3]
AlraOm the Ender loses 1700 Energy
and 70 Ether
Creation Success Roll 1d4: [2]
You create a field of creep. It is already beginning to sap at the soil nutrients, and expanding slowly but surely.
+Landmark: Creep Field (growing)


Kahn
Saraab the Clockwork Guardian

Lets create some things

Spoiler (click to show/hide)
assist Kahn in her creation

Assist Drakieng in his creation, make the leaves bigger, so that they absorb more nutrients from the atmosphere

Cost: 120 / 120 (x0.5)> 60 / 60 [10]
Kahn and Saraab lose 30 Energy
and 30 Ether each
Creation Success Roll 1d4: [3]
With the help of Saraab, Kahn creates the Amazons, her beloved people. It is of notable detail that they now have some pretty unusual hair colors with the inclusion of red and pink.


Saraab the Clockwork Guardian
Create life in the Black savanna!

Spoiler: "Small Grazers" (click to show/hide)

Spoiler: "Normal Grazers" (click to show/hide)

Spoiler: "Big Grazer" (click to show/hide)

Let em be as black as their home!
Cost: 600 / 60 (x0.5)> 300/30 [100]
Cost: 700 / 70 (x0.5)>350/35 [50]
Cost: 280 / 28 (x0.5)> 140/14 [10]
Saraab loses 1580 Energy
and 158 Ether
Creation Success Roll 3d4: [1, 1, 2]
You begin a grand project : seeding the Black Savannah with various creatures to feed on the black grass.
First you create a hundred of small but fast herbivorous animals. But they end up with a very fast metabolism, forcing them to quasi constantly eat to survive.
Secondly you create half a hundred of larger but not too big animals. Their heavy size ends up making them abnormally slow.
The ten large herbivores come out fine though.
And of course, they are all black.


Drakieng The Elephant Lord
Drakieng see's Sardab messing with his grass

"Quite interesting right? I've tried to make them as Golden as the bright rays that shine down upon this world. But no matter what they are always black."

Drakieng creates a few trees in the Dark Savana that glow a Bright Golden Aura.

Consume enough Ether to level up if I have enough.
Vegetal: Bright Golden Tree [Big / None]
Cost: 200 / 1 [10] (x0.75)> 150 / 0.75 [10]
Drakieng loses 200 Energy
and 1 Ether
Creation Success Roll 1d4: [2]
You create ten Bright Golden Tree. They shine bright gold, but their leaves are still black because of the blackening element in the soil !


Proelior the Blade Infinity
Luxlin the Damaged
Saraab the Clockwork Guardian

Seeing the others creating herbivores, Proelior creates various predators, small and big, to introduce some struggle into their lives (and promote natural selection). I'm not going to specify their exact abilities. Feel free to go as crazy as you want with them, Nakeen. Just don't use too much of my energy.
Help with the preditors, to make sure they don't use up too much of his energy. He does think the little ones should be bipedal and work in groups to take down their prey, while the big normal sized one is quadripedal and sneaky.

You begin to do this, until...
Quote from: Objection ! No ! Objection ! Obj..!
Luxlin : Don't  let them do this
Spoiler: Soul Fruit (click to show/hide)
Saraab:((well, in that case)) Blast Luxlin with my wing shards if they try to interfere with the predater creation, impaling her into the ground.

Innanis:Innanis would sense the conflict and attempt to intervene, moving between Luxlin and Proelior to take the strike.
Proelior:Should Luxlin not back off, add my own wings into this mix. Do hold back a little. Wouldn't want to kill one of my fellow gods by accident.
Drakieng:Protect Luxlin with a wall of metal.
Saraab#2:Cancel helping with the trees.
~Mélée à Cinq~ :
Let's roll.
Team 1: Luxlin and Drakieng
Team 2: Saraab, Proelior
Team 3: Innanis

Luxlin and Drakieng: [1]>[1] [6]>[1] [Oh shit]
Saraab and Proelior: [6]>[3] [6]>[3] [Offense Bonus to both taken into Result Interpretation]
Innanis: [5]
1) Saraab and Proelior lose 2000 Energy
Saraab deploys his wings, sending a volley of lethal shards toward Luxlin. Proelior follows Saraab's move, and unleashes an equal rain of sharp feathers.

2) Drakieng loses 4000 Energy
Drakieng successfully raises a metal wall in front of Luxlin, but the [Offense+1] powerful projectiles are not all stopped by the wall. Some pierce through it and fly straight toward Luxlin, and the wall itself is pushed by the shards/feathers, turning it into a projectile !

3) Innanis appears at this moment, managing to protect Luxlin by taking all the incoming attacks head on.
Innanis loses 8000 Energy
Using up nearly all his Energy, Innanis creates a field to endure the volleys of shards plus the metal wall.
[Offense+1] But this isn't enough to protect him from everything, and he still gets damaged by the attacks.

4) But he comes crashing unto Luxlin, and the feathers, like controlled by some force, slid around Innanis forcefield and impale Luxlin on the ground.

Innanis is Wounded
Luxlin is Wounded and Impaled on the ground

But it doesn't stop anyone from chatting in a gentlemanly way.
Also, in the aftermath of the attack, everyone realize the land got so much disfigured by the divine shards that this land may not even be able to sustain life for a very long time.
+Landmark: Dead Land


PLAYER STATUS












WORLD STATUS

Spoiler: Landmarks (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)

Spoiler: New Vegetal: Fluff Cap (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 26, 2016, 09:58:12 pm
Arca just watched passively, not saying a word nor moving an inch. She has been listening to all that you said.
"Conflicts and cooperation are all stages of your development. Each of you has its own vision of the ideal world. Some will converge, some will diverge.
But to me none of you are right or wrong, as you all wish for prosperity. Which way you will choose will shape you, and I will not interfere with the way you shape this world."

She then speaks to Saraab, with a unusual voice tainted by an unusual and nearly unnoticeable hint of emotion.
"You who lived through the ordeal of the Ultimate. How did Ame ended ? He was my true brother... we were born in the same Circle. Did he fought until the end for what he believed in ?"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: FallacyofUrist on May 26, 2016, 09:58:35 pm
Veeki Mori Ubei Shaki Ento stirred. Then exploded. Veeki Mori Ubei Shaki Ento soon reformed, orbiting with stability once again.

"Ki shi shi shi! It is time! Act one, I say!"

Veeki Mori Ubei Shaki Ento creates 250 Ether worth of Veeki Mori Ubei Shaki Ento-ians(using the nessessary amount of energy), and places them in a place where they will (semi) safely be able to live, breed, and eat. See below for characteristics.


"Also, are you all sure you don't have the sphere of Chaos? Because it sure looks like you do! Ki shi shi shi!"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 26, 2016, 10:36:11 pm
Lux seems uncaring about her wounds seemingly not even noticing them
"Do you wish for me to fight you? And furthermore can I ask why your such a asshole who attacked their sibling instead of asking them to stop or talking to them."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 27, 2016, 01:12:12 am
Edited the turn, I added the negative aftermath of Proelior and Saraab attack. Also Arca speech was added.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on May 27, 2016, 03:32:54 am
With only a sliver of ether left, his core would dim as it is suppressed by injury and the void making up it's body. Said body would shift back into it's distorted humanoid shape and begin devouring everything close by indiscriminately, Including luxin and any of the others who got too close, in an attempt to regenerate.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 27, 2016, 04:09:05 am
Lux seems uncaring about her wounds seemingly not even noticing them
"Do you wish for me to fight you? And furthermore can I ask why your such a asshole who attacked their sibling instead of asking them to stop or talking to them."

((Uhh, I kinda did?))

Saraab looks at Arca, rather expressionless.

When our old world was being swallowed by the void, Ale was wounded by the rift. Instead of helping him, one of my siblings turned on their creator, and attacked him in cold blood.

Saraab turns to the pinned Luxlin, and their hypocritical ways, and Innanis, who seems to want to finish her off.

It is...difficult to trust siblings like this. While we all have our own point of views of the world, some of them have no care for the creations of others.

Modify 10 of the small grazers, so their metabolism is normal, and 10 of the medium grazers, so they are strong enough to move their bulk.

The predators and Amazons will feed on the old, sick, or genetically inferior. That is why I helped my siblings create them.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on May 27, 2016, 04:37:26 am
Saraab turns to the pinned Luxlin, and their hypocritical ways, and Innanis, who seems to want to finish her off.
devouring everything close by indiscriminately, Including luxin and any of the others who got too close
(clearly wants to finish them off.)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 27, 2016, 05:55:03 am
Create another 10,000 blades of grass next to the Dark Grass.

Then 30 more Elephantmen.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Hawk132 on May 27, 2016, 07:01:41 am
Take Luxlin away from Innanis and get back to the creation of predators. Should getting Luxlin away from Innanis be complicated by the fact that Luxlin is pinned to the ground, throw Innanis really, really far away instead.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on May 27, 2016, 07:12:06 am
I Watch my Gorks and Gibberings, after a bit of watching I will Appear to them and try to convince them their relationship is Slaves and masters.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 27, 2016, 08:22:15 am
try and get  away from the crazed devouring god.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Sarrak on May 27, 2016, 08:34:44 am
The Ender was somewhat amused by the ancics of his fellow gods. Fights like this one led only to countless flesh wounds and did not prove superiority of one's body or mind. In a word, useless. He returned to shaping the world.

On the [Nameless Large Region], create great crystal forest of myriad colors. Beside it, raise a very tall spire of a single mountain, and cover its slopes with blackened trees with vampiric capabilities.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 27, 2016, 08:35:54 am
"Hey pricks stop attacking me!"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on May 27, 2016, 02:40:32 pm
Make sure the amazons are well fortified and are hard to beat in combat.

Also they are like their previous incarnation. they will only date/wed a man who has beaten them in combat
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 27, 2016, 02:41:38 pm
Staying far away, pull my shards back into my wings. Then, wrap myself with them, like a cocoon, for protection from Innanis, in case his devouring thing gets big enough to effect the world.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 27, 2016, 02:56:40 pm
Staying far away, pull my shards back into my wings. Then, wrap myself with them, like a cocoon, for protection from Innanis, in case his devouring thing gets big enough to effect the world.
[This action conflicts your Creation actions. Do you want to continue ?]
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 27, 2016, 02:57:33 pm
Drakieng moves around looking for something to do when suddenly an idea strikes him there's no water in the Dark Savana.

Drakieng raises the underground water to create a long river that runs through the Dark Savana.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 27, 2016, 03:58:45 pm
Staying far away, pull my shards back into my wings. Then, wrap myself with them, like a cocoon, for protection from Innanis, in case his devouring thing gets big enough to effect the world.
[This action conflicts your Creation actions. Do you want to continue ?]

((I guess not? I figured I would do the creation first and then this. Can I at least pull the shards back then?))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on May 27, 2016, 04:06:12 pm
Atian moves around looking for something to do when suddenly an idea strikes him there's no water in the Dark Savana.

Atian raises the underground water to create a long river that runs through the Dark Savana.
((Atian???]]
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 27, 2016, 04:14:41 pm
Staying far away, pull my shards back into my wings. Then, wrap myself with them, like a cocoon, for protection from Innanis, in case his devouring thing gets big enough to effect the world.
[This action conflicts your Creation actions. Do you want to continue ?]

((I guess not? I figured I would do the creation first and then this. Can I at least pull the shards back then?))
((If you only pull the shards back, it's okay. Due to the fact that Innanis/Luxling/Proelior actions will happen very fast, I can't allow creating and protecting simultaneously, one must happen but not both.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 27, 2016, 04:17:25 pm
((fair enough. Defensive bonus and higher divinity will have to do!))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 27, 2016, 06:07:43 pm
Atian moves around looking for something to do when suddenly an idea strikes him there's no water in the Dark Savana.

Atian raises the underground water to create a long river that runs through the Dark Savana.
((Atian???]]
((Oops forgot what the name was :p))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 27, 2016, 06:21:40 pm
Era 0 - Turn 4:


Veeki Mori Ubei Shaki Ento
Veeki Mori Ubei Shaki Ento stirred. Then exploded. Veeki Mori Ubei Shaki Ento soon reformed, orbiting with stability once again.

"Ki shi shi shi! It is time! Act one, I say!"

Veeki Mori Ubei Shaki Ento creates 250 Ether worth of Veeki Mori Ubei Shaki Ento-ians(using the nessessary amount of energy), and places them in a place where they will (semi) safely be able to live, breed, and eat. See below for characteristics.


"Also, are you all sure you don't have the sphere of Chaos? Because it sure looks like you do! Ki shi shi shi!"

Cost: 150 / 150 (x0.75)> 112.5 / 112.5 [10]
Want to use 250Ether > 247.5 / 247.5 [22]
Veeki Mori Ubei Shaki Ento loses 248 Energy
and 248 Ether
Creation Success Roll 1d4: [2]
[This is gonna be a pain to micro-manage, feel my suffering ! :P]
22 Individuals: Adding random mutations.
Spoiler: Mutation List (click to show/hide)
[I will be sure to ask for the dice to make them go extinct.]
You create 22 if these micromanagement abominations, for which you should feel utterly ashamed. And they are created without a hitch to make things worse. You place them on the Nameless Region, in the underground : here they will be able to feed on shrooms, and their blindness shouldn't impair them too much in the dark.

You feel a strong disturbance in the gears of the universe, as if an all-powerful being was thoroughly pissed off for a second. You shrug it off. [No Game consequences of course.]


Drakieng the Elephant Lord
Create another 10,000 blades of grass next to the Dark Grass.

Then 30 more Elephantmen.
Drakieng moves around looking for something to do when suddenly an idea strikes him there's no water in the Dark Savana.

Drakieng raises the underground water to create a long river that runs through the Dark Savana.
Individual Cost of an Elephantman is 17 / 34.
Cost [30]: 510 / 1020> 382.5 / 765 [Not Enough Ether 156 Left Please]
Adjusting Cost: Enough for [6] > 76.5 / 153 [6]
Drakieng the Elephant Lord loses 77 Energy
and 153 Ether
Creation Success Roll 1d4: [1]
A fit of misfortune, these 6 Elephantmen come out resistant to your Elements, like their predecessors. A curse that may revel itself as a blessing one day ?

Drakieng loses 1000 Energy
World Modification Success Roll 1d4: [2]
There is no underground water sadly, so you instead resort to creating a long sinuous riverbed. Then filling it with water and making sure the water is properly renewed, you connect it to the sea.
+Landmark: Long River > Cross Black Savannah and reach Sea


Resoonman Exmel Rastara
I Watch my Gorks and Gibberings, after a bit of watching I will Appear to them and try to convince them their relationship is Slaves and masters.
You watch over the primitive Gorks and Gibberings. They are forming their first social groups, and scavenging for Goobling roots.
You appear before them, in your True Form. You speak to them, establishing their relationships with each others as Slaves and Masters respectively.
[5] Despite the conflicting ingrained social values, you manage to convince the Gorks that the GIbberings are Stronger than them, and as such will be their masters. The Gibberings are all too happy to have slaves.
+Relationship Gork/Gibbering: Slaves/Masters


Innanis Dominus
Luxlin the Damaged
Proelior the Blade Infinity

Quote from: I like this template
Innanis: With only a sliver of ether left, his core would dim as it is suppressed by injury and the void making up it's body. Said body would shift back into it's distorted humanoid shape and begin devouring everything close by indiscriminately, Including luxin and any of the others who got too close, in an attempt to regenerate.
Luxlin: try and get  away from the crazed devouring god.
Proelior: Take Luxlin away from Innanis... Should getting Luxlin away from Innanis be complicated by the fact that Luxlin is pinned to the ground, throw Innanis really, really far away instead.
Saraab: …pull my shards back into my wings. Then, wrap myself with them, like a cocoon, for protection from Innanis, in case his devouring thing gets big enough to effect the world.
Form Swap: Alt to True (Innanis)
Innanis Dominus loses 500 Energy
Innanis: [5] [Offense/Destruction+1]
Luxlin: [1]
Proelior: [6]>[3] [Offense/Defense+1]
Saraab: [6]>[6] [Defense+2]

All of a sudden, Innanis switched back into True Form and attempted to suck everything around, acting like a destructive black hole. The already destroyed land was broken to pieces and sucked into him, further accentuating the disaster.
Pinned to the ground, Luxlin was totally incapable of moving, and was right next to Innanis when it began devouring everything.
Unable to defend herself, nearly half of her True Form was ripped apart, leaving her in a desolate state.
Luxlin is Critically Wounded and missing Half of her Body
Luxlin loses 4000 Energy
and 180 Ether
+Landmark: Big Crater (Large Region)
Innanis recovers all his Energy
and 180 Ether

Saraab calls back its shards, and create a defensive shell with all its shards. He has no problem withstanding the sucking.
Saraab loses 500 Energy

Proelior intervened just in time, smashing Innanis away from Luxlin, but having part of its left wing sucked in the process. He manges to save Luxlin just in time.
Proelior Is Missing Half of a Wing
Proelior loses 2000 Energy

And then, something unusual was felt into the form of Innanis. Void. An impossible occurence, Ether and Void couldn't coexist together.
As soon as Void appeared, the Ether and Void began devouring each other, and a more ominous tremor was felt all across the World.
Ether: [5]
Void: [4]

Void and Ether began destroying each other, but in this Ether-rich world, it was only expected for Void to be devoured. All the Void was purged from Innanis body, but at a tremendous cost to its own Ether reserves and True Form state.
Innanis is Critically Wounded
Innanis loses 180 Ether
+Innanis is Purged from Void

(…)

Arca appeared right after this, holding a staff horizontally and speaking with an impartial voice.
"I don't know how that came to be, or if what just happened was another ploy of the Ultimate. Whether you are an innocent or a culprit, the Decimarch will judge you. Behold."

Instantly a titanic being appeared in the sky in an explosion of energy.
A serpentine being ending with an orb cleaved in two, whom two halves had 8 arms each. There was 6 pairs of wings along its shimmering white tail. The left half had a red eye, the right half had a blue eye.

VOID ANOMALY DETECTED.
VOID TRACES VANISHED BUT SOURCE OF ANOMALY REMAINS.
ADMINISTRATING JUDGMENT.


[1: Annihilation 2: Elimination+Reformation+Monitoring 3:Survival+Monitoring 4 and beyond:Survival without after effect]
Judgment of the Decimarch : [3]
SOURCE RECOGNIZED AS CLASS 01 ETHERBORN
UNPREDICTABLE NATURE WILL REQUIRE CLOSE MONITORING
JUDGMENT IMPARTED.
ETHERBORN 01 INNANIS DOMINUS WILL BE STRIPED OF HALF ITS POWER TO LIMIT POTENTIAL DANGEROSITY UNTIL REEVALUATION.


Having stated its judgment, the Decimarch grabs Innanis with its 16 hands, in such a way that it can't move an inch.
Suddenly he feels a sharp pain penetrating his whole being, he feels himself weakening, being stripped of its power.
Innanis Max Energy is temporarily Halved

The Decimarch then releases Innanis, and begin to fly toward the Golden Sky.
"INITITATING SECURITY CHECK
LEAVING ETHERBORN 01 LUXLIN TO PROTEARCH ARCA'S CARE"


It flies away like this, inspecting each portion of the Golden Sky.


Proelior the Blade Infinity
...and get back to the creation of predators.
…Proelior creates various predators, small and big, to introduce some struggle into their lives (and promote natural selection). I'm not going to specify their exact abilities. Feel free to go as crazy as you want with them, Nakeen. Just don't use too much of my energy.
The danger taken care of and with the Decimarch of this World activated, you return to your predators creation without too much worries. Well, except for Luxlin who is barely recognizable, but it's okay, she is a goddess and Arca should know how to handle this.

GM Turn :
Mmh. Small and big predators. Struggle in their lives. Natural selection. Don't use too much energy.
Inhabited places :
-Nameless Large Region: 2 non sapient and 2 sapient
-Black Savannah: 3 non sapient and 1 sapient
-Allred Forest: 1 sapient
-Undefined: 1 non sapient and 2 sapient

Problem, only 130 Ether left for Proelior. Creation greatly limited. Damned :(

Spoiler: Black Baneras (click to show/hide)
Cost: 280 / 28 [20]
Cost: 60 / 12 [20]
Spoiler: Aur Scarwing (click to show/hide)
Cost: 380 / 76 [10]
Combined Cost: 720 / 116 (x0.5)>360 / 58
Proelior and Saraab lose 180 Energy
and 29 Ether
Creation Success Roll 3d4: [3, 2, 2]
You create 20 Black Baneras, placing them in the Black Savannah. With so many herbivores there, they won't lack food.
You then create 20 Shifting Cave Ambushers, placing them in the underground of the Nameless Region. With their intelligence, they will know how to use the tortuous tunnels of the depths.
Finally you create 10 Aur Scarwings, above all beings in the food chain. They will roam the sky, traveling far and wide to hunt for sustenance.


Saraab the Clockwork Guardian

Modify 10 of the small grazers, so their metabolism is normal, and 10 of the medium grazers, so they are strong enough to move their bulk.
Small Grazers Individual Cost: 6/0.6
>Modification -Remove Hyper Metabolism- 0.2
>Individual Cost: 7.2/0.72
>Total: 72/7.2 (x0.5)> 36/3.6
Medium Grazers Individual Cost: 14/1.4
>Modification -Make Stronger- 0.2
>Individual Cost: 16.8/1.68
>Total: 168/16.8 (x0.5)> 89/8.9
Saraab loses 125 Energy
and 13 Ether
Modification Success Roll 2d4: [3, 2]
You modify them without a hitch.
+Small Grazer: Normal Metabolism [10]
+Medium Grazer: Stronger [10]



AlraOm the Ender
The Ender was somewhat amused by the ancics of his fellow gods. Fights like this one led only to countless flesh wounds and did not prove superiority of one's body or mind. In a word, useless. He returned to shaping the world.

On the [Nameless Large Region], create great crystal forest of myriad colors. Beside it, raise a very tall spire of a single mountain, and cover its slopes with blackened trees with vampiric capabilities.
AlraOm loses 500+500 Energy
World Modification Success Roll 2d4: [3,2]
You raise spires of rick and turn them into colored crystals, thus creating a crystal forest. Then beside it you raise a majestic spire, forming a single mountain.
+Landmark: Great Crystal Forest (Large Region)
+Landmark: Spire Mountain


Spoiler: Black Vampiric Trees (click to show/hide)
Cost: 4000 / 40 [200]
AlraOm loses 4000 Energy
and 40 Ether
Creation Success Roll 1d4: [4]
On the slopes of the mountains, you place 200 Black Vampiric Trees. They suck the blood of living beings, though because they are trees, they have can only wait for a being to sleep beside them so that they surround it with roots.
Thankfully, they also have the strange property to absorb the energy of beings, slowly weakening them and eventually making them feel very tired.
+Landmark: Black Vampiric Forest (Spire Mountain Slope)


Kahn
Make sure the amazons are well fortified and are hard to beat in combat.

Also they are like their previous incarnation. they will only date/wed a man who has beaten them in combat
You make sure the Amazons are well fortified and battle ready, to do so, you teach them how to fight and how to build defenses.
Teaching Roll : [2]
The young Amazons are not really perceptive to your teachings, not really managing to understand them.

You don't really know if they will be hard to beat in combat, as there is no real way to be sure of that. You do the best you can though, and the 10 original Amazons should put up a decent match.
+Interference: Kahn > Ineffective teaching
+Amazon: Trained in battle



Arca Action
Arca heads over to Innanis, then to Luxlin.
"The Decimarch has judged you. You are blessed to still be alive after this event. Watch out for yourself."

She then heals Innanis wounds. Then Luxlin's. And finally Proelior's.
The three gods feel an incredible power at work.

She says to the three of them :
"I would prefer if none of you died so soon."


PLAYER STATUS












WORLD STATUS

Spoiler: Landmarks (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)

Spoiler: Mutation List (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 27, 2016, 06:25:43 pm
((Saraab was helping with the preditors))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 27, 2016, 06:27:47 pm
Luxlin twitches eyes wide in error as she curls up sobbing into her arms.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 27, 2016, 06:30:08 pm
((Saraab was helping with the preditors))
((Wasn't sure if it was still valid. Will modify this, give me a minute. A long minute.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 27, 2016, 06:36:51 pm
((I'll try to keep you better updated with my actions D:

Arca brought Luxlin's....other half back to her, right?))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on May 27, 2016, 06:38:58 pm
"... Where am I? What happened? I remember touching a flame, and then blackness. Terrifying, all consuming blackness..."
The confused and tired protearch, despite everything that happened, would apparently be trying to regain all his lost memories.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on May 27, 2016, 06:39:20 pm
Make sure the amazons are well fortified and are hard to beat in combat.

Also they are like their previous incarnation. they will only date/wed a man who has beaten them in combat
you forgot  my action nakeen
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on May 27, 2016, 06:44:03 pm
Brothers... Might I suggest we rest until a new age is upon us..? our first creations are made and we should wait to see how they advance... if nothing else we may wait to regain what power we have used...
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 27, 2016, 06:45:15 pm
Make sure the amazons are well fortified and are hard to beat in combat.

Also they are like their previous incarnation. they will only date/wed a man who has beaten them in combat
you forgot  my action nakeen
Oh damn. My bad ! I will update this as soon as possible...(thankfully don't expect anything to out of place, it doesn't really require a roll as there is nothing apart from them in the Allred Forest)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on May 27, 2016, 06:53:57 pm
(aw, and here I Was thinking I would be the first Void Protearch. Would of been interesting to see how that would go, since he would have to be isolated from the Thing.)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 27, 2016, 06:58:32 pm
(aw, and here I Was thinking I would be the first Void Protearch. Would of been interesting to see how that would go, since he would have to be isolated from the Thing.)
((You would have been curbstomped by an angry Decimarch :x
Trying to do Void things in the World is a bad idea.
But that doesn't mean becoming a Void entity is impossible... It was intended in the last game, and it is still available now.
It will require leaving the original World though, something I was surprised to see no one try...

Also, the Thing as in the [RNG] or the Ultimate doesn't care much about Void or Ether beings in general. But their was a plot reason for why it was hellbent on destroying the last world.))


Also, updated the post with Kahn action and Saraab contribution !
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on May 27, 2016, 07:00:15 pm
Continue teaching them in combat, maybe gift the best students magic weapons
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on May 27, 2016, 07:05:18 pm
I tell the Gibberings that there is land across the Sea serounding this chunk of land and hand 'Em some basic boat designs.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on May 27, 2016, 07:08:14 pm
what ever you do don't tell them about the amazons
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Hawk132 on May 27, 2016, 07:11:52 pm
Switch forms and teach the Amazons about the art of battle.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on May 27, 2016, 07:13:11 pm
heeeeey I wanna teach them!
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 27, 2016, 07:27:24 pm
((I think I've had only [1] since the beginning of time...))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 27, 2016, 07:29:14 pm
Drakieng moves around looking for something to do when suddenly an idea strikes him there's no water in the Dark Savana.

Drakieng raises the underground water to create a long river that runs through the Dark Savana.
((Add this to the turn.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 27, 2016, 07:30:19 pm
Drakieng moves around looking for something to do when suddenly an idea strikes him there's no water in the Dark Savana.

Drakieng raises the underground water to create a long river that runs through the Dark Savana.
((Add this to the turn.))
((Oh. I forgot this too. Welp.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 27, 2016, 07:36:11 pm
Drakieng's action added. River created
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on May 27, 2016, 07:43:59 pm
Continue teaching them in combat, maybe gift the best students magic weapons
ALSO make sure no one else teaches them
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Hawk132 on May 27, 2016, 07:47:40 pm
Continue teaching them in combat, maybe gift the best students magic weapons
ALSO make sure no one else teaches them
Does that include Proelior? Remember, I helped make them before. And I want to teach them the same things you do. Who better to teach of battle than the god of battle himself?
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 27, 2016, 07:50:01 pm
Brothers... Might I suggest we rest until a new age is upon us..? our first creations are made and we should wait to see how they advance... if nothing else we may wait to regain what power we have used...
"Before we rest let us create a day/night cycle and seasons to accompany the world before we go into our deep slumber."

Create a Day/Night Cycle the night cycle will begin when a tree at the top of the world shines a bright white turning the sky dark and the tree providing the light in the night sky.

There will be 4 Seasons -

Fedlen(Summer) begins when the Night Tree turns a bright red.

Areto(Winter) begins when the Night Tree turns a bright blue.

Prato(Autumn) begins when the Night Tree turns a dark orange.

Sedaty(Spring) begins when the Night Tree turns a bright yellow.


"I wish for all the gods to join me in creating this!"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 27, 2016, 07:52:16 pm
Continue teaching them in combat, maybe gift the best students magic weapons
ALSO make sure no one else teaches them
Does that include Proelior? Remember, I helped make them before. And I want to teach them the same things you do. Who better to teach of battle than the god of battle himself?
((The God of Elements))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on May 27, 2016, 07:57:55 pm
Continue teaching them in combat, maybe gift the best students magic weapons
ALSO make sure no one else teaches them
Does that include Proelior? Remember, I helped make them before. And I want to teach them the same things you do. Who better to teach of battle than the god of battle himself?
((The God of Elements))
Fine only Pro can help
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 28, 2016, 06:19:58 am
Help create day and night. My cooperation sphere should be enough to make this possible.

Create crimson colored algae in the Black Savannah River (muahahaha)


Spoiler: "Crimson Algae" (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 28, 2016, 06:27:37 am
Help create day and night. My cooperation sphere should be enough to make this possible.

Create crimson colored algae in the Black Savannah River (muahahaha)


Spoiler: "Crimson Algae" (click to show/hide)
"Seems like it's going to be a river of blood."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 28, 2016, 07:36:50 am
((going for this kinda red))
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Sarrak on May 28, 2016, 03:44:01 pm
Create three natural labyrinths of great size. Underground, near Vampiric Forest and near Allred forest. Make them attract life.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 29, 2016, 08:17:17 am
((The worlds coming to an end))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 29, 2016, 01:54:38 pm
((The worlds coming to an end))
((It's Mother's Day were I live ! So expect a little delay :) ))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: FallacyofUrist on May 29, 2016, 03:24:12 pm
Create three natural labyrinths of great size. Underground, near Vampiric Forest and near Allred forest. Make them attract life.
Veeki Mori Ubei Shaki Ento assists with this, bolstering the size and chaoticness of the labyrinths.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on May 29, 2016, 03:27:52 pm
Create three natural labyrinths of great size. Underground, near Vampiric Forest and near Allred forest. Make them attract life.
Veeki Mori Ubei Shaki Ento assists with this, bolstering the size and chaoticness of the labyrinths.
I add 1000 energy to include Natural Traps...
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 31, 2016, 06:34:17 am
Era 0 - Turn 5


Luxlin
Quote from: AbstractTraitorHero
Luxlin: Luxlin twitches eyes wide in error as she curls up sobbing into her arms.
You twitch your eyes in error. Error. Luxlin.exe failed.

Despite your appearance that would at least deem pity, no one seems to pay attention to you. Arca remains stoic and uncaring as ever, only speaking to communicate informations.


Innanis Dominus
Quote from: Dustan Hache
"... Where am I? What happened? I remember touching a flame, and then blackness. Terrifying, all consuming blackness..."
Innanis Dominus: The confused and tired protearch, despite everything that happened, would apparently be trying to regain all his lost memories.
[5] You struggled to make sense of what happened, and to understand the dissonance in your mind. As soon as you tried to remember, memories flowed into you. How ? You didn't understand where they came from.

All that you were, all that you was, you remembered and understood everything.
+Memory recovered

Arca shed light on your confusion :
"This is all the soul backup that was stored in this world's archive. The memory of everything is kept in the Core of the World, including a copy of the soul of you young ones."


Kahn
Proelior the Blade Infinity

Quote from: Bluexdog / Hawk132
Kahn: Continue teaching them in combat, maybe gift the best students magic weapons
Proelior: Switch forms and teach the Amazons about the art of battle.
Form Swap : True to Alt (Proelior)
Proelior loses 750 Energy
Teaching Roll :
Kahn: [5]
Proelior: [1]>[6] [Teaching#1]

Kahn keeps trying to teach combat to the Amazons, forgoing defense building and complex battle strategies. She just go for plain old martial arts, which the Amazons are more receptive to.
+Interference: Martial Art teaching

Proelior then joins to help Kahn teach Amazons about combat and battle. He instantly speaks about the deep and complex art of battle, completely losing the young and not amazingly brilliant Amazons. They don't get a clue of what Proelior is trying to teach them.
But as a result, they realize they prefer Kahn's simple and basic lessons. As such they make more progress on the Martial Art teaching.
+Interference: Proelior (Too Complicated Teaching)
+Martial Art +1
+Defense Building and Strategy -1



Resoonman Exmel Rastara
Quote from: crazyabe
Resoonman: I tell the Gibberings that there is land across the Sea serounding this chunk of land and hand 'Em some basic boat designs.
Influence Roll : [1] > [2]
Teaching Roll : [1] > [2] [Oh woah]

First you tell the Gibberings of a land across the Sea, a land of unknown and riches. But hearing of a Great Faraway Land, the Gibberings get terribly afraid of this Unknown Lands, and rumors of horrible monsters and promise of death in this Great Faraway Land spread amongst them.
+Afraid of Unknown

Then you leave them with basic boats blueprints.
And it all backfires bizarrely : Gibberings completely fails to understand the complicated blueprints, and completely mess up the boat constructions. Well, making them out of stone was a pretty stupid idea.

Gibberings drown as a result, further increasing their mortal fear of water and the Sea. You can be sure they will never ever try to approach the Sea until a long long time.
+Mortal Fear of water and Sea
+Boat understanding inexistant



Drakieng the Elephant Lord
Saraab the Clockwork Guardian

Quote from: Atian the Elephantman God / Wozzy
Resoonman: Brothers... Might I suggest we rest until a new age is upon us..? our first creations are made and we should wait to see how they advance... if nothing else we may wait to regain what power we have used...
Drakieng: "Before we rest let us create a day/night cycle and seasons to accompany the world before we go into our deep slumber."

Create a Day/Night Cycle the night cycle will begin when a tree at the top of the world shines a bright white turning the sky dark and the tree providing the light in the night sky.

>There will be 4 Seasons -
>Fedlen(Summer) begins when the Night Tree turns a bright red.
>Areto(Winter) begins when the Night Tree turns a bright blue.
>Prato(Autumn) begins when the Night Tree turns a dark orange.
>Sedaty(Spring) begins when the Night Tree turns a bright yellow.


"I wish for all the gods to join me in creating this!"

Saraab: Help create day and night. My cooperation sphere should be enough to make this possible.
>Create crimson colored algae in the Black Savannah River (muahahaha)

Spoiler: "Crimson Algae" (click to show/hide)
Your cooperation sphere won't be enough to make this possible. With the two of you, you have a cumulated Energy of 36204.

Processing request components :
-Tree at top of world : the current top of the world is the peak created by AlraOm. And it isn't high enough to be seen across the whole World.
-Sky turns dark upon Tree signal :
> Main Problematic : Golden Sky can't be turned off or altered without Major Law clearance
> Law Creation :
1) Creating a Law/Magic affecting Light Element, turning it into Darkness Element, and linking it to some signal [Possible]
2) Creating a Law/Magic affecting climate, to properly define the seasons [Possible]
> Second Problematic : Energy source. Turning Light into Darkness/Affecting weather isn't a free process, and even with a Law, energy must be consumed to be done.
> Tree Energy Source : as the signal of Day/Night and Seasons, the Tree will be an Artifact casting a spell linked to the Law above periodically. To cast this spell, it will require power : what will be the power source of the Tree ? Also, the power of the Tree won't be able to reach the whole world, currently only limiting it to the Lands you touched and their surroundings.
-Processing Done-

Minor-class Law : magic capable of turning Light into Darkness
Minor-class Law : magic capable of turning affecting weather
Estimated Cost: 2000 / 200
Artifact capable of casting multiple spells of continental/pluri-continental/planetary-scale
Estimated Cost:
> Continental: 4000 / 200
> Pluri-continental: 10000 / 500
> Planetary [Not enough to affect the whole World]: 40000 / 2000
Total Cost: To be Determined

[Creation put on hold, waiting for confirmation]

Vegetal: Crimson Algae
Cost: 50 / 0.5 [10] (x0.5)> 25 / 0.25 [10]
Saraab loses 25 Energy
 and 1Ether
Creation Success Roll : [2]
They turn out just fine, thankfully the blackening element isn't in the water.


AlraOm the Ender
Veeki Mori Ubei Shaki Ento
Resoonman Exmel Rastara

Quote from: Sarrak / FallacyofUrist / crazyabe
AlraOm: Create three natural labyrinths of great size. Underground, near Vampiric Forest and near Allred forest. Make them attract life.
Veeki: Veeki Mori Ubei Shaki Ento assists with this, bolstering the size and chaoticness of the labyrinths.
Resoonman: I add 1000 energy to include Natural Traps...
Regional-sized alteration x3 + Abnormal Property
Cost: 3000 + 1500 = 4500 (x0.75) = 3375
AlraOm loses 1688 Energy
Veeki loses 1687 Energy
Resoonman loses 1000 Energy
World Alteration Roll 3d4:  [1, 1, 1] [I can't help but applaud]
AlraOm and Veeki shaped the earth together, digging three labyrinths of great size. But in their laborious task, they disregarded the weakness of some points, provoking three earthquakes and massive ground collapse. Resoonman's natural traps also didn't help lessen the situation, as these traps contributed to more collapse, sealing the path to the labyrinths.

Underground/Nameless Region: [6] > [2]
Vampiric Forest: [3]
Allred Forest: [3]

The Underground was shaken by the tremors and the landslides, but was globally left unscathed. The same could not be said of the beings living in there and on the Nameless Region...
The Vampiric Forest and the Allred Forest saw half of their surfaces destroyed.

Survival Rolls :
Gorks : [4]
Gibberings : [2]
Veeki Mori Ubei Shaki Ento-ians : [2]
Amazons : [5]
Lings : [2]
Stone Swines : [6] > [3]
Shifting Cave Ambusher : [6] > [6]

Gorks and Amazons were left untouched by the disasters.
The small group of Gibberings and Veeki Mori Ubei Shaki Ento-ians were caught when the ground gave away under their feet. Due to their small numbers, the Gibberings all died. Veeki Mori Ubei Shaki Ento-ians barely avoided extinction.
Gibberings went Extinct
Veeki Mori Ubei Shaki Ento-ians -12

Lings were also wiped out. Stone Swines survived without a casualty, but ended up trapped in a food-less tunnel. Only 4 of them are left. Shifting Cave Ambushers could feel the tremor coming, and hid in due time. They avoided all casualties.
Lings went Extinct
Stone Swines -6
All Plant life halved
Landscape: Three Labyrinths [Blocked]
Landscape: Ravaged Allred Forest
Landscape: Ravaged Vampiric Forest



Ether gains :
GM: Maybe later or maybe never.


PLAYER STATUS












WORLD STATUS

Spoiler: Landmarks (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)

Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 31, 2016, 06:54:13 am
((how about just some thick clouds to block the light and provide rain?

Also RIP creatures: always seems to happen when people try to do something "fun", like opening portals or creating a "corruption ball"))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on May 31, 2016, 07:29:02 am
"It all seems so distant, but now I am curious. What exactly is the void? And how did it come to be inside of me?
Are there other worlds out there? Where did Sarrab come from?"
They would rest and listen curiously. He needed to understand the full extent of what had happened and why.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on May 31, 2016, 07:53:19 am
I Teleport in, grab the swine, and teleport to a diffrent part of the caves.
(just a question, but how can stone swine survive without casualty, but only have 4 remain?)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 31, 2016, 08:11:21 am
I Teleport in, grab the swine, and teleport to a diffrent part of the caves.
(just a question, but how can stone swine survive without casualty, but only have 4 remain?)

((Starvation, the ones who survived probably resorted to cannibalism))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on May 31, 2016, 08:17:21 am
Luxlin stands and goes to  check on her light beings.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Hawk132 on May 31, 2016, 09:56:12 am
... okay. Change courses from "Advanced Warfare" to "Introduction to the way of martial arts for the less gifted", also known as 'Hitting People 101'.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 31, 2016, 11:54:54 am
I Teleport in, grab the swine, and teleport to a diffrent part of the caves.
(just a question, but how can stone swine survive without casualty, but only have 4 remain?)
I Teleport in, grab the swine, and teleport to a diffrent part of the caves.
(just a question, but how can stone swine survive without casualty, but only have 4 remain?)

((Starvation, the ones who survived probably resorted to cannibalism))
((Yup, starvation. I was tired so I didn't expand on this))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on May 31, 2016, 02:49:02 pm
... okay. Change courses from "Advanced Warfare" to "Introduction to the way of martial arts for the less gifted", also known as 'Hitting People 101'.
Select the top students of War 101 and bless them with eternal beauty and a magic weapon
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 31, 2016, 03:02:33 pm
"Please brethren I need your help to create the seasons and night! For the good of our creations please assist me!"

Use any excess energy/ether to raise the sky higher
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on May 31, 2016, 03:03:56 pm
[[Sorry atian to busy conquering a town]]
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 31, 2016, 03:14:20 pm
[A town of 10 people.]
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on May 31, 2016, 03:26:44 pm
((You really Need to use all your energy to conquer a  small town of 10 people))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 31, 2016, 03:36:03 pm
Perhaps we can create a cloud, which brings darkness and seasons. It will form at the ocean I created, and then travel across the world we have created. It will black out the golden sky, creating a "night."

Every two months, the clouds will bring a special weather pattern with them. The first one will be hot and wet, the second, hot and dry, the third, cold and dry, and the fourth, cold and wet. After the cloud passes, the weather will stay that way until the next seasonal cloud passes.

Then, each land is able to cancle an effect of these weather patterns. The Black Savannah can ignore the cold effects for example.

This does mean that if you want your home to have seasons, you have to help us, because we are only putting in enough energy to make it cover the Black Savannah.

((count it up please))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 31, 2016, 03:57:47 pm
Perhaps we can create a cloud, which brings darkness and seasons. It will form at the ocean I created, and then travel across the world we have created. It will black out the golden sky, creating a "night."

Every two months, the clouds will bring a special weather pattern with them. The first one will be hot and wet, the second, hot and dry, the third, cold and dry, and the fourth, cold and wet. After the cloud passes, the weather will stay that way until the next seasonal cloud passes.

Then, each land is able to cancle an effect of these weather patterns. The Black Savannah can ignore the cold effects for example.

This does mean that if you want your home to have seasons, you have to help us, because we are only putting in enough energy to make it cover the Black Savannah.

((count it up please))
((Count it up as in calculate the cost ? If it is just a moving black mass/veil casting a "spell" monthly, it should be far less costly than what I put in the previous turn.

Mmh. With the Continental Spell Range, it would cost around 4000 / 200.
If the spell isn't a Law, and is exclusive to the "Artifact", you won't need to create a Law, but I will probably add something like 800 / 40 or 400 / 20 to the base cost.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 31, 2016, 04:20:59 pm
((yes please!

I would like to have a vote between everyone:

How often will these clouds generate (how often will we have "night")

A. Once a month
B. Once a week
C. Once every 24 hours
D. Other

How long will these clouds stay over each region per cycle (how long will night last)

A. A week.
B. 24 hours
C. 8-12 hours
D. Other

How often will the seasonal clouds appear. Note that the seasons will last until the next seasonal cloud comes, so the duration is built in.

A. Every 3 months
B. Every 2 months
C. Every months
D. Other

My personal choices:

A,B, and B.

((I'm also assuming that the less frequent they are, the more merciful you will be with energy cost, Nakeen.))

This shouldn't effect the individual ecosystem's rain or snow generation. Tampering with the cloud generating artifact should be difficult,  but blocking its effect from your reagion should only be a small cost. If you want to block off any or all weather effects, it should be relatively easy to do.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on May 31, 2016, 04:39:20 pm
(I vote C A C A)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 31, 2016, 04:40:02 pm
((I'm also assuming that the less frequent they are, the more merciful you will be with energy cost, Nakeen.))
((Exactly. All Artifacts can generate some energy to power themselves, and depending on the frequency, it may or may not use too much energy than it can produce naturally.

When used by a god, the Artifact will never run out of power as long as the god has Energy left.
But when independent or used by some lesser being, the Artifact will use its own power. For these, it could be smart to give an auxiliary power source.
Simple example :
An Artifact sword that can emit flames. Simple. When a mortal takes the sword, it will burn, and if the mortal overuses the powers of the Sword, the flames will eventually run out.
One could then add the following to the Sword : it consumes blood/flames/courage/something to refill its energy reserves.
The only rule to the Resource must be that it is either an "Element" as in something that can be interacted with physically. Any "Mental" Resource will be seen as a subdivision of the "Mind" resource.

[And Yes. I just made it up :D]

Oh and of course, I won't keep track of Artifact power left. I will just do it on an interpretation basis.

Sorry if it seems like I'm over complicating things when you all just want to create a Day/Night cycle. But I'm being strict for this because if I don't properly set rules/limitations over an effect affecting a huge area, I fear game-breaking alterations may appear.

GM thought:
If Day/Night could be created for the whole World cheaply, then it would mean one could easily create an effect killing off all mortals of the world easily. Or even screw everything up easily.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 31, 2016, 04:43:17 pm
(I vote C A C A)
((Judging from the letter choices and strikethrough choice...I can hypothesize your overall location.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on May 31, 2016, 04:45:37 pm
(I think the artifact should be <to some extent> Solar powered, because why waste the one Power source we have a hell of a lot of?)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on May 31, 2016, 04:46:30 pm
(I think the artifact should be <to some extent> Solar powered, because why waste the one Power source we have a hell of a lot of?)
(We are gonna create a reverse Dyson Sphere !)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 31, 2016, 04:48:43 pm
((only counting votes of those who take part in helping create it))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 31, 2016, 04:50:16 pm
(I think the artifact should be <to some extent> Solar powered, because why waste the one Power source we have a hell of a lot of?)

((seeing as how clouds are generated by the sun/a water source, and the water returns through rivers to the ocean, it is quite fitting for it to be solar powered))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on May 31, 2016, 04:55:44 pm
I add Exactly One 771 power to assist in the creation of the Solar Cycle Device.
(that work for you?)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on May 31, 2016, 05:14:21 pm
I add Exactly One 771 power to assist in the creation of the Solar Cycle Device.
(that work for you?)

((Bueno! I'm assuming if it costs each player less than that, you'll get some back))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on May 31, 2016, 05:19:34 pm
((Oh  sorry thought this was wild magic, I'm busy teaching the amazons))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 01, 2016, 05:27:36 pm
After a heated debate, Saraab decides to allow the other divine entity to have their way, hoping it won't be too expensive:

Every 24 hours, a new cloud will be formed over the continental ocean, casting a veil of darkness over the land. These clouds will travels at a normal pace, spending about 8-12 hours over each region, depending on specific factors.

Every three months, a stronger cloud will emerge, one that will change the season of the region it travels over. The seasons are warm and wet, warm and dry, cold and dry, cold and wet, and occur in that order (suck it wet autumns of earth). This will deplete all the energy, and will have to spend the next 3 months being naturally recharged.

These patterns are set in stone, and unable to be changed without the power of at least 4 divine entities, with the following exceptions:
1. A divine entity is able to recharge the seasonal cloud with their own power, triggering a new seasonal cloud (cuz why not).
2. A divine entity is able to change the laws of a region to block certain seasonal effects for a small price (as long as it is high enough to not want to be tampered with). This allows them to be customized, such as always being warm, with wet and dry seasons, or always being cold and wet, because you hate your creations.
3. These clouds will rarely bring water, and will not effect the ecosystem beyond changing the seasons and bringing darkness. This allows deserts to still be deserts.
4. Adding a region to the clouds path for flat cost is possible. Adding a continent is also possible for a less linear cost is also possible.


((any changes?))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: FallacyofUrist on June 01, 2016, 07:05:57 pm
"Oh, very nice! So much of an opportunity for chaos, once adjusted!"

Veeki Mori Ubei Shaki Ento supplies 5001 Energy for the day-night-seasons thingy.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 01, 2016, 08:15:53 pm
Era 0 Turn 6: Timeskip will occur soon


Innanis Dominus
Quote from: Dustan Hache
"It all seems so distant, but now I am curious. What exactly is the void? And how did it come to be inside of me?
Are there other worlds out there? Where did Sarrab come from?"
They would rest and listen curiously. He needed to understand the full extent of what had happened and why.
Arca walks to you, and create an impenetrable sphere.


Resoonman Exmel Rastara
Quote from: crazyabe
I Teleport in, grab the swine, and teleport to a diffrent part of the caves.
After having created the traps of the labyrinths, you sense the tragedy that befell on the Stone Swines. Though they initially survived, they ended up lacking food and died of starvation. They even resorted to cannibalism to survive.

You teleport in and transport the Stone Swines to a safer location of the caves.


Luxlin
Luxlin stands and goes to  check on her light beings.
Forceful placement Roll :
1: Crystal Forest
2: Vamp Forest
3: Nameless Region Surface
4: Allred Forest
5: Black Savannah
6: Somewhere Empty

(...)
[3] : Nameless Heat/Light beings forcefully placed in the Nameless Region Surface. Same will go for Voidflames.
+Nameless Heat/Light Beings and Voidflames placed in Nameless Region Surface

Survival Roll :
Light Beings: [4]
Voidflames: [2]
The light beings are fine, as they lived in a region spared by the earthquake.
The Voidflames weren't unscathed though, they wandered in a place which got then caught by the earthquake.
Voidflame Population -7


Proelior the Blade Infinity
Kahn

Quote from: Hawk132 and Bluexdog
Proelior: ... okay. Change courses from "Advanced Warfare" to "Introduction to the way of martial arts for the less gifted", also known as 'Hitting People 101'.
Kahn: Select the top students of War 101 and bless them with eternal beauty and a magic weapon
Teaching Roll: [6]>[1] [Teaching+1]
Proelior expertly analyzes the situation, and rightly deducts he must adapt his teaching to the Amazons. He scrapes the complicated and intricate lessons of strategy, logistic and resource management, to introduce 'Hitting People 101'.
It works with great success, under the guidance of Proelior the Amazons quickly learn how to lethally punch one another. To too great success actually, as half the students die during the end exam.

You wonder, maybe a battle to the death was a bad idea as a final test ?
+Amazon Population -5
+Martial Art Teaching +2 -Deadly-


Kahn selects the top students of the class, who are actually those who survived.
Kahn loses 72+25 Energy
and 72 Ether
She gifts them eternal beauty and creates fancy glowing weapons for them.
+5 Magic Weapons


Saraab the Clockwork Guardian
Drakieng the Elephant Lord
Resoonman Exmel Rastara
Veeki Mori Ubei Shaki Ento

Quote from: Atian the Elephantman God and crazyabe
Drakieng: "Please brethren I need your help to create the seasons and night! For the good of our creations please assist me!"
Use any excess energy/ether to raise the sky higher [What]

Resoonman: I add Exactly One 771 power to assist in the creation of the Solar Cycle Device.

Veeki: "Oh, very nice! So much of an opportunity for chaos, once adjusted!"
Veeki Mori Ubei Shaki Ento supplies 5001 Energy for the day-night-seasons thingy.
Quote from: Wozzy
Saraab: After a heated debate, Saraab decides to allow the other divine entity to have their way, hoping it won't be too expensive:

Every 24 hours, a new cloud will be formed over the continental ocean, casting a veil of darkness over the land. These clouds will travels at a normal pace, spending about 8-12 hours over each region, depending on specific factors.

Every three months, a stronger cloud will emerge, one that will change the season of the region it travels over. The seasons are warm and wet, warm and dry, cold and dry, cold and wet, and occur in that order (suck it wet autumns of earth). This will deplete all the energy, and will have to spend the next 3 months being naturally recharged.

These patterns are set in stone, and unable to be changed without the power of at least 4 divine entities, with the following exceptions:
1. A divine entity is able to recharge the seasonal cloud with their own power, triggering a new seasonal cloud (cuz why not).
2. A divine entity is able to change the laws of a region to block certain seasonal effects for a small price (as long as it is high enough to not want to be tampered with). This allows them to be customized, such as always being warm, with wet and dry seasons, or always being cold and wet, because you hate your creations.
3. These clouds will rarely bring water, and will not effect the ecosystem beyond changing the seasons and bringing darkness. This allows deserts to still be deserts.
4. Adding a region to the clouds path for flat cost is possible. Adding a continent is also possible for a less linear cost is also possible.

Four gods gathers to create what they would call the "Night/Day/Season Cycle".
Drakieng, the original motioner adds that "he wants to raise the Sky higher". The demand in itself is pretty confusing, then all gods retort that the Golden Sky can't be manipulated by any of them. Saddened, Drakieng sulks a bit.
Seeing nothing has been done, Saraab the most experienced one raises his voice and propose the Cycles System.

The other gods look completely awed and dazzled in face of so much informations and arguments, and Saraab even suspects they either didn't get a clue of what he said, or they were busy daydreaming. It feels like a normal business reunion.

Then when he is over, they all cheer and applaud, saying "Oh very nice !" "Great idea !" "I support this motion !".

Yep. A normal business reunion.

(...)
Resources Calculation :
Drakieng/Saraab: Unlimited Energy and Ether
Veeki/Resoonman: 5001 + 771 Energy
Cost Calculation :
Continental Size Cloud + Light to Energy Conversion + Weather Powers. [Class-Less Artifact]
Cost: 6000 / 300
Contributions:
Veeki: 5001 Energy
Resoonman: 771 Energy
Drakieng: 114 Energy + 3 Ether
Saraab: 114 Energy + 297 Ether
Artifact Creation Success Roll 1d4: [4]

Together the three gods give to Saraab their contribution which he uses to form an immense black cloud covering the Ocean. With the combined powers of the Gods, he manages to craft an even better Artifact than he had in mind. The excess energy absorbed by the Artifact manifested as a glowing white orb, illuminating the darkened lands with a faint white light.
It could be chosen to make this orb visible or not.
+World Artifact: Black Cloud = Day/Night/Season Cycle


The following gods recover Ether and have thus used their Emergency Ether reserve :
Resoonman: 50
Drakieng: 25
AlraOm: 50
Innanis: 50
Veeki: 50


PLAYER STATUS













WORLD STATUS

Spoiler: Landmarks (click to show/hide)

Spoiler: Notable Phenomenons (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)

Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on June 01, 2016, 08:22:40 pm
Make a burial mound for the fallen amazons, then resurrect their souls to be my eternal companions
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 01, 2016, 08:27:51 pm
Make a burial mound for the fallen amazons, then resurrect their souls to be my eternal companions
[Instructions unclear. Souls are already part of you, so are already your eternal companions. But that's not the unclear point, what "form" should they assume if they are the physical kind of companion ?]
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on June 01, 2016, 08:39:00 pm
They will be physical, they would take the form of animals or their humanoid form
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on June 01, 2016, 09:31:11 pm
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 01, 2016, 10:06:35 pm
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on June 01, 2016, 10:41:48 pm
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 01, 2016, 11:11:51 pm
Quote
The excess energy absorbed by the Artifact manifested as a glowing white orb, illuminating the darkened lands with a faint white light.
It could be chosen to make this orb visible or not.

Just pointing out what might not have been noticed. Moon is a toggleable option in lands, and I'm assuming it could be relatively easy to only allow only certain colors to be visible from the moon.

Region alteration: Black Savannah
- Block Cold Seasons
- When wet season, "moon" will be golden
- When dry season, "moon" will be red


Muahahahaha!

Also, for fairness:

2500 energy to Veeki
350 energy to Resoonman
200 energy to Drakieng


Papa divine entity is feeling generous.

Also, if I spelled your name wrong, it's because I hate how complicated it is.

So much excess energy...I need to do some good with it.

Raise the dead land into a mountain. The rich minerals within it will be easier to reach.
Fill the crater with fresh water. Create
1. small plants on the bottom
2. phytoplankton
3. fish type 1 (phytoplankton eaters)
4. fish type 2 (bottom feeders)
5. fish type 3 (predatory fish)

(all are small and dumb)

With So much good, I should treat myself.

Create an offensive* artifact:

Spoiler: "Clockwork Cloud" (click to show/hide)

*I would have liked to use my defensive bonus for this, but based on your definition, it seems it has to be offensive. Let me know if I can have it be defensive.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Sarrak on June 02, 2016, 01:08:21 am
"Extinction was not needed. Correcting..."

Recreate Lings, giving them rock-eater trait that they got first time. 100 individuals, so they'll multiply in greater numbers.

Mend back ruined earth where labyrinths were. Save what could be saved of their structure.


Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 02, 2016, 12:15:24 pm
After this turn, are we ready for the next era?
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on June 02, 2016, 12:18:18 pm
"Ohhh my darlings! Are you okay!?
Hug em hug em lovingly modify  them slightly to be able to go dormant and be Grant  a +1 to survival  rolls and avoiding extinction.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on June 02, 2016, 12:22:51 pm
I Restore some Giberlings (2) and Stone Swine to life.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 02, 2016, 12:26:31 pm
After this turn, are we ready for the next era?
Yep. The coming turn is more to finish all that you wanted to do.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Hawk132 on June 02, 2016, 12:28:00 pm
Before Proelior goes to rest in the timeskip, recreate the good ol' humans. Try to make at least 50 of them. Checked creation rules. Looks like I can make about 10 of them. That's fine too. Place them somewhere in the vicinity of the Black Savannah and Allred Forest. If you people want to help out, feel free to do so.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 02, 2016, 01:13:07 pm
Throws 1000 energy into the mix for humans.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on June 02, 2016, 01:28:31 pm
Send over a small group of amazons, also create more amazons then rest for the time skip
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 02, 2016, 06:40:41 pm
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on June 02, 2016, 07:28:31 pm
Spoiler (click to show/hide)
With much to bear in mind, he would be ready to rest as best as he can. He looks to have aged significantly in his demeanor.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 02, 2016, 07:53:02 pm
Spoiler (click to show/hide)
With much to bear in mind, he would be ready to rest as best as he can. He looks to have aged significantly in his demeanor.
The barrier that separated Innanis Dominus and Arca from the outside world shattered, revealing the two of them standing there.

((And now I can write the main turn))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 02, 2016, 10:04:50 pm
"Ohhh my darlings! Are you okay!?
Hug em hug em lovingly modify  them slightly to be able to go dormant and be Grant  a +1 to survival  rolls and avoiding extinction.
Important question ! Abstract, I realized your action may end up extremely detrimental to your beings if I don't have more details.

By dormant, do you mean that they will enter a dormant state when you are gone ?
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on June 02, 2016, 10:10:14 pm
((no they will be able to go dormant it's a choice and it grants them the abilty to have a plus 1  to survival rolls and a plus one to serviving extinction basically they can go dormant and it will increase their odds of survival.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 02, 2016, 10:15:49 pm
So if a Heat Being decides to go dormant, how long will the dormancy state last ?

Also the ability won't guarantee a +1 to Survival Roll, I'm warning you just in case. But I will do my best to take into account your intent when interpreting the Timeskip rolls.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on June 02, 2016, 10:17:32 pm
((until a god or a member of their race or the void flames or anyone close to them wakes em up or a year has passed.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 02, 2016, 10:19:22 pm
Okay, noted. I still have more than 5 actions to write before posting the turn.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 03, 2016, 03:25:32 am
Era 0 Turn 7: Last Turn before Timeskip


Kahn
Make a burial mound for the fallen amazons, then resurrect their souls to be my eternal companions
(They will be physical, they would take the form of animals or their humanoid form)
Kahn loses 50 Energy
You build a burial mound where the bodies of the dead Amazons will be stored.
+Burial Mound

Five Small Normal Intelligence Ageless Beings
Cost: 300 / 300 [5]
Kahn loses 300 Energy
and 300
You then create five ageless bodies without any peculiar characteristic. Instead of creating a new soul, you overwrite the empty soul with the soul memory of the 5 deceased Amazons.
+5 Ageless followers
Ready for Timeskip


Innanis Dominus
With much to bear in mind, he would be ready to rest as best as he can. He looks to have aged significantly in his demeanor.
Ready for Timeskip


Saraab the Clockwork Guardian
Quote
The excess energy absorbed by the Artifact manifested as a glowing white orb, illuminating the darkened lands with a faint white light.
It could be chosen to make this orb visible or not.

Just pointing out what might not have been noticed. Moon is a toggleable option in lands, and I'm assuming it could be relatively easy to only allow only certain colors to be visible from the moon.

Region alteration: Black Savannah
- Block Cold Seasons
- When wet season, "moon" will be golden
- When dry season, "moon" will be red


Muahahahaha!

Also, for fairness:

2500 energy to Veeki
350 energy to Resoonman
200 energy to Drakieng


Papa divine entity is feeling generous.

Also, if I spelled your name wrong, it's because I hate how complicated it is.

So much excess energy...I need to do some good with it.

Raise the dead land into a mountain. The rich minerals within it will be easier to reach.
Fill the crater with fresh water. Create
1. small plants on the bottom
2. phytoplankton
3. fish type 1 (phytoplankton eaters)
4. fish type 2 (bottom feeders)
5. fish type 3 (predatory fish)

(all are small and dumb)

With So much good, I should treat myself.

Create an offensive* artifact:

Spoiler: "Clockwork Cloud" (click to show/hide)
Region Weather Alteration via Artifact
Saraab uses 500 Energy
The Black Savannah seasons are altered as such :
> Block Cold Seasons
> When wet season, "moon" will be golden
> When dry season, "moon" will be red
+Weather: Black Savannah has 2 seasons (dry/wet). Moon is respectively gold/red. No cold seasons.

Energy Transfer
Saraab transfers a total of 5050 Energy to other gods
You generously give some of your excessive Energy to the participating gods.
Veeki: +2500
Resoonman: +350
Drakieng: +200

World Shaping
The Dead Land is very large, but not as large as a continent. Using your powers, you raise the Dead Land into a Mountain, thus creating the Dead Mountain. A pale and gray mountain, whose soil is still scarred to tremendous lengths.
Cost: 1000 > 500
Saraab uses 500 Energy
+Landscape: Dead Mountain
+Dead Land removed

World Alteration Roll : [4]
Just like you foresaw, raising the Dead Mountain uncovered incredibly rare and precious minerals, but it went above your expectations. What you didn't expect was that the explosions your shards caused when they landed on the Dead Land melted the rocks and ended up creating new minerals.
Those minerals may have been imbued by your power, granting them impossible properties not found in usual minerals.
+Dead Mountain: Precious and Rare Minerals / Impossible Minerals

Afterward, you fill the crater with water, creating a new sea.
Cost: 500 > 250 [Reduced because only water]
Saraab uses 250 Energy
+Landmark: New Sea
Big Crater removed

World Alteration Roll : [2]
A vast and gold colored sea -because of the sky ha-.

Life Creation
Spoiler: New Species: Fish #1 (click to show/hide)
Spoiler: New Species: Fish #2 (click to show/hide)
Spoiler: New Species: Fish #3 (click to show/hide)
Total Cost: 210 / 9 > 105 / 4.5 [10 each bar Phytoplankton]
Saraab uses 105 Energy
and 5 Ether
Creation Success Rolls : [1,1,4,1,3]
You create ten aquatic plants and place them in the bottom of the sea. Because of the soil of what was the Big Crater, they become very toxic to consume.
Same goes for the plankton, who ends up extremely toxic, by absorbing the abnormal elements of the Big Crater that now are in the water.
But thankfully, Fish#1 instantly develops a powerful resistance to toxins and poisons, allowing it to feed on whatever it wants.
Fish#2 ends up toxic because of absorbing the soil when searching the bottom of the sea.
Fish#3 ends up pretty fine, but may have some problems with Fish#2 being very dangerous to eat.

[GM note: Creation+2 came into play during rolls interpretation. Had it been a Creation+0 for example, the negative effects would have been worse.]

Artifact Creation
Cost: 5000 / 250
Saraab uses 5000 Energy
and 250 Ether
Creation Success Rolls : [3]
Out of divine fire, you forge the Clockwork Cloud. Dozen of slowly spinning clockwork devices, floating around you. They instantly adapt to your size, connecting intimately with your Energy.


AlraOm the Ender
"Extinction was not needed. Correcting..."

Recreate Lings, giving them rock-eater trait that they got first time. 100 individuals, so they'll multiply in greater numbers.

Mend back ruined earth where labyrinths were. Save what could be saved of their structure.

You recreate the Lings, this time creating 100 of them. And using the soul memory of the Lings, you recreate them with the rock-eater trait without additional cost.
Total Cost: 1200 / 60 [100]
AlraOm uses 1200 Energy
and 60 Ether
Creation Success Roll : [4]
Surprisingly, the Lings surprise you again. When you recreate them, even with the Soul Memory they end up better than intended. By eating rocks, they will assimilate their components into their skin, creating a sturdy and flexible outer layer of solid skin.

Maybe the Lings are fated to evolve even further, only time will tell…
+Lings: Rock-solid skin

Afterward you mend the Ravaged Lands.
AlraOm uses 1500 Energy
World Alteration Roll: [2]
Feeling guilty of what happened, you reform the ravaged lands into their original shape. You notice the Labyrinths weren't highly destroyed, they are almost untouched. Only the Entrances are blocked heavily. You correct this.
+Ravaged lands removed
+Labyrinths no longer blocked



Luxlin the Damaged
Quote from: AbstractTraitorHero
"Ohhh my darlings! Are you okay!?
Hug em hug em lovingly modify  them slightly to be able to go dormant and be Grant  a +1 to survival  rolls and avoiding extinction.
>((no they will be able to go dormant it's a choice and it grants them the abilty to have a plus 1  to survival rolls and a plus one to serviving extinction basically they can go dormant and it will increase their odds of survival.))
>((until a god or a member of their race or the void flames or anyone close to them wakes em up or a year has passed.
[GM: Mwahaha, none can choose how rolls will be affected. Though I will take your desire to see your species live into account… But if the RNG were to smite them, nothing would stand in its way.]
Modification Cost: 204 / 204 [10] > 102 / 102
Luxlin uses 102 Energy
and 102 Ether
Modification Success Roll : [4]
You alter the Heat Beings so that they will enter a dormant state will you are gone. This state should allow them to save a lot of energy, preventing starvation in times of dire need. An unexpected component of the dormant state ends up pretty beneficial : while dormant, Heat Beings will weave a cocoon around them, protecting them from harm to some extent.
+Dormant State Ability : Protective Cocoon


Resoonman Exmel Rastara
I Restore some Giberlings (2) and Stone Swine to life.
[Wait, they are named Giberlings ? They were named Giberrings in all previous turns and statements]
Cost: 16 / 64 + 12 / 1.2 =  28 / 65.2 > 21 / 48.9
Resoonman uses 21 Energy
and 49 Ether
Creation Success Roll : [2, 1]
You easily recreate 2 Gibberings, and also 2 Stone Swines to life.
Though the Stone Swines end up much different than usual in a bad way : they end up having a terribly bad sense of smell, making it impossible for them to orient themselves in the Underground.
+Gibbering Population +2
Stone Swines Variant: Bad Sense of Smell 2



Proelior the Blade Infinity
Saraab the Clockwork Guardian

Quote from: Hawk132 and Wozzy
Proelior: Before Proelior goes to rest in the timeskip, recreate the good ol' humans. Try to make at least 50 of them. Checked creation rules. Looks like I can make about 10 of them. That's fine too. Place them somewhere in the vicinity of the Black Savannah and Allred Forest. If you people want to help out, feel free to do so.
Saraab: Throws 1000 energy into the mix for humans.
[Throwing Energy in won't do much, it is Ether that they need :/]
Cost: 100 / 100 [10] > 50 / 50 (Saraab)
Proelior and Saraab uses 25 Energy
and 25 Ether each
Creation Success Roll : [3]
Out of nostalgia, you created the Humans that populated the World you left in ruins. Using the Soul Memory, it wasn't hard. You knew everything about them : their anatomy, soul structure, etc...
You place them not too far from the Allred Forest and the Black Savannah, in an empty land just in between.
+Note: Allred Forest and Black Savannah "confirmed" to be not excessively far from each other. Maybe.


Kahn
Send over a small group of amazons, also create more amazons then rest for the time skip
Kahn uses 120 Energy
and 120 Ether
Creation Success Roll : [2]
You create 10 more new Amazons, and they join the main settlement of 5.
Then you send over a small group of Amazons toward the humans, in the empty land between the Savannah and the Forest. The 5 that survived actually.
+Future Event: Amazons/Humans First Contact


Secret Actions
Spoiler: To Codename Tuna Only (click to show/hide)






GM NOTICE:
Tuna, Crocodile, Albatross, Platypus and Shrimp are to state actions via PM. As I am Evil and love to see confusion, there is at least one decoy in these Codenames. But as you are forbidden to read a spoiler if you don't have the required Codename, you won't know who is the decoy !
Ho ho ho ho !


PLAYER STATUS












WORLD STATUS

Spoiler: Landmarks (click to show/hide)

Spoiler: Weather (click to show/hide)

Spoiler: Notable Phenomenons (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)

Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Hawk132 on June 03, 2016, 03:46:02 am
Gift the humans with some of my feathers and give them some basic combat training. Get ready for the time skip afterwards.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 03, 2016, 04:10:36 am
GM notice :
For the last turn, I am forbidding creation of new species for fairness sake. You can interact with existing species or create some landmarks though. As long as it isn't on the scale of raising continents.

I allow myself to put a veto on some actions, but I will warn you beforehand of course.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 03, 2016, 06:13:10 am
Brothers, sisters  I'm afraid I will have to leave you, but not without a parting gift.

Create 3 clockwork monuments:

One in the Black savanna
One on the dead mountain
One on an island I'm raising right now (small, 500 energy), in the new sea.

They automatically calculate when the next darkness cloud, and seasonal cloud, will appear, even if the other divine entities speed up the process.


I will see you again when you are stronger.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on June 03, 2016, 08:27:05 am
I Spend the rest of the turn Looking for somewhere underground to make a temple to myself, creating one, and resting.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on June 03, 2016, 08:36:57 am
( I thought I had voidlings placed with the amazons in allred forest.)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on June 03, 2016, 08:38:21 am
Make a small crater in the ground fill it with caves put my children in there  to increase their chances of survival.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 03, 2016, 09:29:57 am
Make a small crater in the ground fill it with caves put my children in there  to increase their chances of survival.

((hey, at least you didn't fuck up and make one like last time. They might survive for once))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on June 03, 2016, 09:43:29 am
((Maybe I wonder when I'll  get to void smite people.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Sarrak on June 03, 2016, 11:17:43 am
Slightly expand labyrinths and Vampiric Forest.

Slumber beneath the Spire Mountain.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 03, 2016, 12:04:06 pm
( I thought I had voidlings placed with the amazons in allred forest.)
(Ah sorry, give me a minute to browse through the past turns to see if I find a quote)

Edit: After a quick research, I can't find any mention of Voidlings being ever placed. Should I place them in Allred then ?
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on June 03, 2016, 12:31:36 pm
(yes please.)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on June 03, 2016, 03:22:49 pm
Use my remaining energy and ether to create more Elephantmen then turn into my alternative form.

"You rule the Dark Savana no other race is as great or strong as you it is your destiny to rule! And the Elements will always be in your favor."

Give 1/3 of the Elephantmen the ability to use the water element, another 1/3 the ability to use the fire element, and the other 1/3 the ability to use the air element!

Slumber underneath the Dark Savana.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on June 03, 2016, 05:13:35 pm
So did time skip happen yet?
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 03, 2016, 05:23:22 pm
*looks at the title*

Nope.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 03, 2016, 05:33:09 pm
So did time skip happen yet?
((Sorry ! I am a bit busy, and I expect the Timeskip to come tomorrow at best))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 04, 2016, 04:14:02 am
Era 0 Turn 8: The Final Turn before the Timeskip


Proelior the Blade Infinity
Gift the humans with some of my feathers and give them some basic combat training. Get ready for the time skip afterwards.
[GM: Someone learnt from past experiences I see ! Giving feathers before they properly develop their culture ;D]
Proelior uses 100 Energy
You remove 10 Feathers out of your wings. Bladed and glittering under the golden light of the sky, they are unnatural and divine.
They will lose their Divinity because of your separation from you, but they will remain out of place artifacts in for the humans.
+10 Feathers of Proelior

Teaching Roll: [3] [Teaching+1]
As with the Amazons, newborn beings are not very receptive to your teachings. You give them basic combat training, successfully making them able to defend themselves. They are very puzzled though, from what should they need to defend themselves ? There is nothing around.
+Interference: Basic Combat Knowledge (Proelior)
Ready for Timeskip


Saraab the Clockwork Guardian
Brothers, sisters  I'm afraid I will have to leave you, but not without a parting gift.

Create 3 clockwork monuments:

One in the Black savanna
One on the dead mountain
One on an island I'm raising right now (small, 500 energy), in the new sea.

They automatically calculate when the next darkness cloud, and seasonal cloud, will appear, even if the other divine entities speed up the process.


I will see you again when you are stronger.
Total Cost: 300+500=800 > 400
Saraab uses 400 Energy
World Alteration Roll: [2]
You raise an island somewhere in the New Sea, and then you create 3 clockwork monuments, the size of a decent tower.
You place one in the Black Savannah.
One in the Dead Mountain.
And One in the Island.
+Landmark: New Island (Small Region)
+Landmark: 3 Clockwork Monuments (B. Savannah, D. Mountain, N. Island)

Ready for Timeskip


Resoonman Exmel Rastara
I Spend the rest of the turn Looking for somewhere underground to make a temple to myself, creating one, and resting.
Cost: 100 (Small Temple -Cathedral Sized-) > 75
Resoonman uses 75 Energy
You create a small temple, just enough for you to fit in. And you get ready to rest.
Ready for Timeskip


Luxlin the Damaged
Make a small crater in the ground fill it with caves put my children in there  to increase their chances of survival.
Cost: 500 > 375
Luxlin uses 375 Energy
World Alteration Roll: [3]
You dig a small crater in the ground of the Nameless Region. Then you fill it with caves, to place the Heat Beings.
+Landmark: Small Crater (Small Region)


AlraOm the Ender
Slightly expand labyrinths and Vampiric Forest.

Slumber beneath the Spire Mountain.

Labyrinth Expansion: 500
Forest Expansion: 2000 / 20 [100 Trees]
Total Cost: 2500 / 20 but you have 1852 Energy left
> Adjusted Cost: 1840 / 18.4 [67 Trees]
AlraOm uses 1840 Energy
and 19 Ether
World Alteration Roll: [2, 3]
You keep working diligently on the Labyrinths, making them cover more ground.
Then you create 67 new Vampiric Trees to expand the Vampiric Forest.

With this task done, you teleport under the Spire Mountain and prepare for a long slumber.
Ready for Timeskip


Drakieng the Elephant Lord
Use my remaining energy and ether to create more Elephantmen then turn into my alternative form.

"You rule the Dark Savana no other race is as great or strong as you it is your destiny to rule! And the Elements will always be in your favor."

Give 1/3 of the Elephantmen the ability to use the water element, another 1/3 the ability to use the fire element, and the other 1/3 the ability to use the air element!

Slumber underneath the Dark Savana.

You are so broke you can only create one Elephantmen. And giving the ability to Elephantmen to use elements will cost you too much Ether :/
Drakieng the Broke God uses 13 Energy
and 26 Ether
Creation Succes Roll: [2]
It nearly sounds like a miracle after all you went through, but you create one more Elephantman... And this one is actually attuned to your elements !
+Elephantman attuned to Elements [1]

Then turn into your alternate form and speak to them :
Form Swap: True to Alt
Drakieng uses 500 Energy
Influence Roll : [3] [Influence+1]
You inspire them and convince them they are not so bad, and that they may be destined to great things. They heard you and your words filled them with courage and pride, but they don't believe themselves as born rulers. For now, they just are content with living peacefully with nature.
The Elements thing completely fly over their heads though.
+Interference: Inspirational Speech (Drakieng)
+Small "Rulers" inclination



Kahn
[...]
Suddenly you feel something happening to your 5 Amazons ! You head to their last location, only to find a dense smoke cloud. Upon further inspection, you then find your Amazons turned into 5 statues. The surroundings are completely grey, and there is a strange clockwork device on the ground.

Awareness Roll: [5]
You arrived just in time to see Resoonman Exmel Rastara suddenly disappears from there.


Secret Actions
Spoiler: To Codename Tuna Only (click to show/hide)







PLAYER STATUS












WORLD STATUS

Spoiler: Landmarks (click to show/hide)

Spoiler: Weather (click to show/hide)

Spoiler: Notable Phenomenons (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 04, 2016, 04:15:24 am
Due to the special circumstances, only Kahn and Gods called by Kahn can post.
Codenames involved can send a PM or post an action openly.
Check your codename and see if there is a CHECK inside.

Spoiler: To Codename Tuna Only (click to show/hide)





Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on June 04, 2016, 12:42:45 pm
Screw sleeping find proiler and get him to help me reclaim my amazons or beat the crap out of  Resoonman, also switch to my true form
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Hawk132 on June 04, 2016, 12:49:06 pm
I've no idea what's happening, but I had a hand in teaching the Amazons. Touching them is a no-no without permission. Also, I'm not going to refuse a chance to face off against someone who may be able to be my match. Switch to my True Form and crush the source of the problem.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 04, 2016, 01:28:01 pm
Era 0 - Turn 8.1


Kahn and Proelior
Quote from: Bluexdog and Hawk132
Kahn: Screw sleeping find proiler and get him to help me reclaim my amazons or beat the crap out of  Resoonman, also switch to my true form
Proelior: I've no idea what's happening, but I had a hand in teaching the Amazons. Touching them is a no-no without permission. Also, I'm not going to refuse a chance to face off against someone who may be able to be my match. Switch to my True Form and crush the source of the problem.
Kahn instantly goes to ask for Proelior's help.
Form Swap: Alt to True
Proelior uses 750 Energy

[2] There is a problem though. You can't detect Resoonman's presence, he must have hidden somewhere, and as long as he doesn't reveal his position, there is no way to know where he is exactly.

Then, you suddenly hear a loud laugh. A laugh so loud everyone can hear it. It comes from the Nameless Region, in the Underground, close to the Gorks...

Spoiler: To Codename Tuna Only (click to show/hide)





Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on June 04, 2016, 01:42:21 pm
calmly destroy everything in my path while on my way to the lauhing
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Hawk132 on June 04, 2016, 01:42:38 pm
Zero in on the source of the laugh and warp over there. If Resoonman is found there, crush him.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: FallacyofUrist on June 04, 2016, 01:50:25 pm
More laughing! MORE LAUGHING!
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 04, 2016, 02:24:17 pm
Era 0 - Turn 8.2


Kahn
Proelior
Veeki Mori Ubei Shaki Ento

Quote from: Bluexdog, Hack132 and FallacyofUrist
calmly destroy everything in my path while on my way to the lauhing
Zero in on the source of the laugh and warp over there. If Resoonman is found there, crush him.
More laughing! MORE LAUGHING!
The laugh becomes clearer and clearer. This is Veeki Mori Ubei Shaki Ento.

Proelior immediately warps in to Veeki Mori Ubei Shaki Ento's location. He is there, laughing like a madman.

Kahn on the other hand takes her time to arrive, shouting blast of energy everywhere along the path to the Nameless Region.
Roll to see if something is on the path of Kahn:
Black Savannah: [6] Yes
Great Crystal Forest/Spire Mountain/Black Vampiric Forest: [5] Yes
Creep Field: [3] No
Dead Mountain: [6] Yes
New Sea: [5] Yes
[GM to RNG: You want more rolls huh ?]

So along the way, Kahn blasts away the Black Savannah, the Great Crystal Forest, the Spire Mountain, the Black Vampiric Forest, the Dead Mountain, the New Sea, the First Ocean, the Nameless Region Surface and Underground.
Kahn uses 7000 Energy
All the previous landmarks except Sea and Ocean are now -Ravaged-

In her uncontrolled rage, unbeknownst to her knowledge, she committed many atrocities toward living beings...
Spoiler: Survival Rolls (click to show/hide)

She first passed by the Allred Forest, burning everything to the ground.
A good portion of Allred Trees were destroyed.
Voidlings fled in time, avoiding destruction, but stumbled on Amazons.
Amazons fled in time, avoiding destruction, but stumbled on Voidlings.
Voidlings began to sap the Amazons away, killing half of them.

She then flew over the Black Savannah.
-Black grass was burnt to a crisp, and only the strongest bred survived.
-Same go for the Golden Trees.
-Small grazers with high metabolism fled in time, but exhausted themselves so much many died of starvation.
Normal metabolism grazers were wiped out.
-Normal grazer suffered losses, reducing their numbers. Stronger variant was more damaged because of luck.
-Large grazers and black baneras were not in the path of destruction. They will probably strive as such.
-The river was far from there, so no Crimson Algae were destroyed.
-Elephantmen were caught in the destruction. They lost more than half their own.

She then flew over the New Sea.
-Aquatic plants, Fish#1 and phytoplankton were caught in the destruction. More than half of their numbers lost.
-Fish#2 were too deep to get hurt.
-Fish#3 got nearly driven to extinction. Only the strongest remained.

She then flew over the Dead Mountains.

She then flew over the humans.
They were wiped out, save for 2 of the strongest.

She then flew over the Ocean.

She then flew over the Crystal Forest, Spire Mountain and Vampiric Forest.
-A good number of Vampiric Trees were burnt down.

She then flew over the Nameless Region Surface.
-Lings lost a lot of their owns.
-Heat beings escaped in the crater.
-Voidflames were wiped out.

She then entered the Underground.
-Stone swines suffered losses, and Bad Sense of Smell variant escaped, only to fall into a chasm.
-Shifting Cave Ambushers lost a lot of their owns.
-Goobling Root, Tumbler Root, Death Bell and Plump Helmet got heavily hit, especially Plump Helmet.
-Plump Helmet strongest survived.
-Fluff cap was spared.
-Tower Stalks resisted, only to get caught in a cave-in.

World Status will be updated shortly.

(...)

When the gods arrived, Resoonman was nowhere to be found. And Veeki was laughing here.

Spoiler: To Codename Tuna Only (click to show/hide)







PLAYER STATUS












WORLD STATUS

Spoiler: Landmarks (click to show/hide)

Spoiler: Weather (click to show/hide)

Spoiler: Notable Phenomenons (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on June 04, 2016, 02:30:17 pm
in hind sight I should have warped to their instead..... send a wave of life to restore all that was destroyed, then find that good for nothing lowlife  Resoonman and destroy him and also apologize to the gods who put so much work into those areas
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 04, 2016, 02:36:40 pm
World Status updated. Everyone can post due to the strange circumstances.

in hind sight I should have warped to their instead..... send a wave of life to restore all that was destroyed, then find that good for nothing lowlife  Resoonman and destroy him and also apologize to the gods who put so much work into those areas
If only it was that simple.

Edit: Also, the [Destruction+1] specialty of Kahn entered into results interpretation.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Hawk132 on June 04, 2016, 03:01:25 pm
((Urge to kill Kahn rising.))

Screw this. Humans are more important to me than the Amazons. Warp to the humans and make sure that they will survive to the next Era. Use any means necessary. Try to restore the land around them as well.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on June 04, 2016, 03:03:12 pm
Help the voidlings especially the void flames and try to help my own creations maybe make a small building resembling a temple  above the crater.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on June 04, 2016, 03:03:44 pm
Just as he was starting to slumber, he feels a disturbance. He heads out to find the source of it, and discovers his voidflames annihilated. Furthermore, he recognizes the way it was done, and all his fury now is focused on one being.
"KAAAAHN!!!"
In a haze of rage, he would start heading for Kahn, ready to channel all his power into striking down the goddess.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 04, 2016, 03:08:20 pm
Screw this. Humans are more important to me than the Amazons. Warp to the humans and make sure that they will survive to the next Era. Use any means necessary.
[Possible ways for this :
-create more humans
-create an environment that will help them develop
-place them in an environment that will help them develop

Currently, the Black Savannah will become very fierce concerning the food competition. There is nearly no plants left for the grazers.
The Allred forest should be okay, as there are no creatures there.
The New Sea will also have some problems with so few plants left when comparing to the number of fishes.]
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Sarrak on June 04, 2016, 03:08:38 pm
Uneasiness. Tremor. Memories. His creations, tested once more. Burnt to the ground by his sibling in malicious rage... Such is the way of the world. Yet he'll see to the matter once the power returns...
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Hawk132 on June 04, 2016, 03:12:22 pm
Screw this. Humans are more important to me than the Amazons. Warp to the humans and make sure that they will survive to the next Era. Use any means necessary.
[Possible ways for this :
-create more humans
-create an environment that will help them develop
-place them in an environment that will help them develop

Currently, the Black Savannah will become very fierce for the food competition. There is nearly no plants left for the grazers.
The Allred forest should be okay, as there are no creatures there.
The New Sea will also have some problems with so few plants left when comparing to the number of fishes.]
All right then. Move them close to the edge of Allred Forest. Create more humans. As much as I can. Throw in a blessing for the 2 survivors as well.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 04, 2016, 03:13:19 pm
Era 0 - Turn 8.3: Just a small turn to resolve dialogues
Quote from: Bluexdog and Innanis Dominus
Kahn: ...apologize to the gods who put so much work into those areas
Innanis Dominus: Just as he was starting to slumber, he feels a disturbance. He heads out to find the source of it, and discovers his voidflames annihilated. Furthermore, he recognizes the way it was done, and all his fury now is focused on one being.
"KAAAAHN!!!"
In a haze of rage, he would start heading for Kahn, ready to channel all his power into striking down the goddess.
Innanis Dominus suddenly appears in front of Kahn. He is bumbling with rage, and Kahn can feel his power burning aggressively.

You contact all the Gods, bar Resoonman who doesn't answer anyway, to apologize.


Arca isn't there, she left to check the sky and dimensional barriers with the Decimarch.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on June 04, 2016, 03:24:31 pm
He would use ALL of his energy to strike the goddess, before attempting to devour some of her form to regain his strength.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on June 04, 2016, 03:33:24 pm
Dodge the gods strike and push him into the ground, use a choke hold and explain what happened to make me do that
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: FallacyofUrist on June 04, 2016, 03:46:15 pm
"Oh ho! Bloody god of falsehoods! Was this your plan all along?"

Veeki Mori Ubei Shaki Ento continues laughing. Then he appears near Khan and Innanis.

"Twinkle! Sprocket! Rope! Always rope!"

And promptly enveloped them both in a blast of energy that would hopefully leave them asleep.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 04, 2016, 03:47:54 pm
Era 0 - Turn 8.4: Just a small turn to resolve conflict


Innanis Dominus
Kahn

Quote from: Dustan Hache and Bluexdog
Innanis Dominus: He would use ALL of his energy to strike the goddess, before attempting to devour some of her form to regain his strength.
Kahn: Dodge the gods strike and push him into the ground, use a choke hold and explain what happened to make me do that
Phase 1:
Innanis Dominus:
(Attack) [6]>[5] [Offense+1] / Cost: 5000 Energy
Kahn:
(Defense) [3] / Cost: None

Innanis is fast. Really fast. Before Kahn can even react, he consumes all his Energy to empower himself, brutally stabbing her with his arm. Kahn is left completely caught off guard, and Innanis takes this occasion to drain at her Energy, by devouring her arm.
Innanis absorbs 5000 Energy out of Kahn
Kahn is severely wounded / Left Arm of True Form Gone

Phase 2:
Kahn:
(Attack) [4] [Offense+1] / Cost: None
Innanis Dominus:
(Defense) [2] / Cost: None

In a fit of desperate power, Kahn grabs at Innanis with her remaining arm and pushes him down, still with a divine arm in her guts draining at her power. Kahn places a chokehold on Innanis, but gods don't breath so this is not the smartest move.

She then goes on to explain what happened. [GM: I'm not writing this, do it yourself :P]


PLAYER STATUS










Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: FallacyofUrist on June 04, 2016, 03:48:33 pm
((Missed my action?))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 04, 2016, 03:48:54 pm
"Oh ho! Bloody god of falsehoods! Was this your plan all along?"

Veeki Mori Ubei Shaki Ento continues laughing. Then he appears near Khan and Innanis.

"Twinkle! Sprocket! Rope! Always rope!"

And promptly enveloped them both in a blast of energy that would hopefully leave them asleep.
Aw, you arrived a tad too late ! I will implement this in the next action.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on June 04, 2016, 04:03:21 pm
(Error 404 left arm not found!)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 04, 2016, 04:07:31 pm
(Error 404 left arm not found!)
(Brain fart, I was sure I wrote "remaining")
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on June 04, 2016, 04:25:38 pm
He would focus, and attempt to rip her ether and her soul from her using half of his energy, using the rest of his energy to lightly shield himself. If he received enough, he would consume it and use it to grow.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on June 04, 2016, 04:37:04 pm
" I didn't mean to kill all those harmless creatures. you should blame  Resoonman for instigating my anger. I'm a goddess of hate after all" Escape and heal
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 04, 2016, 04:45:23 pm
Saraab reaches to location.I am allies with Kahn, and she has requested my help. STOP THIS MADNESS!

Block the blow that is coming for Kahn.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on June 04, 2016, 04:57:17 pm
"Just like you "Did not mean to" With the creations of your kin before this! You will suffer for your transgressions, past and present!"
He seems to be mentioning the Pelagics. But how did he know about them?
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 04, 2016, 05:02:54 pm
((I'm probably away from most of today and tomorrow, so uhh, I think that might be the limit to my stoppage of this madness. It's too bad we waited until the weekend for this D:))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 04, 2016, 05:05:50 pm
((I'm probably away from most of today and tomorrow, so uhh, I think that might be the limit to my stoppage of this madness. It's too bad we waited until the weekend for this D:))
((My bad, I was busy all week long :/))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 04, 2016, 05:15:28 pm
((oh, I didn't mean you. I meant the timing of this...kill all living beings/trying to kill other divine entities in the last few hours thing :P))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 04, 2016, 05:17:44 pm
((oh, I didn't mean you. I meant the timing of this...kill all living beings/trying to kill other divine entities in the last few hours thing :P))
((I'm a bit at fault there, as I interpreted the "destroy everything in my wake" as a disaster :P))

Also, rolling the turn right now. Coming in 10 min
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 04, 2016, 05:21:42 pm
((Well, it definitely makes the game more interesting. I totally could have stepped in though and prevented then from wasting their energy, but I thought "Meh, what's the worst that could happen?" One fewer limbs later...)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 04, 2016, 05:33:55 pm
Something unexpected came up. I will post the turn in 2 hours.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on June 04, 2016, 05:42:21 pm
((I'm doomed aren't I]]
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 04, 2016, 08:21:23 pm
Era 0 - Turn 8.5: More Conflict


Veeki Mori Ubei Shaki Ento
Innanis Dominus
Kahn
Saraab the Clockwork Guardian

Quote from: Actions Flow
Veeki: "Oh ho! Bloody god of falsehoods! Was this your plan all along?"

Veeki Mori Ubei Shaki Ento continues laughing. Then he appears near Khan and Innanis.

Veeki: "Twinkle! Sprocket! Rope! Always rope!"

And promptly enveloped them both in a blast of energy that would hopefully leave them asleep.

Innanis: He would focus, and attempt to rip her ether and her soul from her using half of his energy, using the rest of his energy to lightly shield himself. If he received enough, he would consume it and use it to grow.

Kahn: " I didn't mean to kill all those harmless creatures. you should blame  Resoonman for instigating my anger. I'm a goddess of hate after all" Escape and heal

Saraab: (Saraab reaches to location.)
I am allies with Kahn, and she has requested my help. STOP THIS MADNESS!
Block the blow that is coming for Kahn.

Innanis: "Just like you "Did not mean to" With the creations of your kin before this! You will suffer for your transgressions, past and present!"
He seems to be mentioning the Pelagics. But how did he know about them?
Actions Sequence:
1) Veeki "Sleep Spell"
2) Innanis Attack / Kahn Escape
3) Saraab Arrival and Protection

First Step:
Veeki (Spell): [5] / Cost: 4000
Innanis (Resistance): [3] / Cost: 2500
Kahn (Resistance): [4] / Cost: None
Veeki, who was not far from Kahn, casted a blast of energy with the power to make the two gods asleep. Catching them off guard,  Veeki's "Spell" greatly affected the state of the two gods.
Innanis felt his presence faltering, as if he was forcefully drained of his mental power. Slowly, he began to wane and fall asleep. He used half his energy at the last second to protect himself, weakening the power of the spell but not dispelling it.
Kahn was less affected, probably because of the atrocious pain of having a full arm in her body combined with her untimely lack of left arm on her own body. The spell was strong though, and she began to doze off, crippling her ability to flee.

Veeki's action was strong enough to severely weaken Innanis coming attack, and to slow down Kahn's movements.

Second Step:
Innanis (Attack): [6]>[4] [Offense+1] / Cost: 2500
Kahn (Defense): [4] / Cost: None
Saraab (Protection): [5]+1 [Class Bonus] [Defense+2] / Cost: 2500 > 2250
Before falling to Veeki's spell, Innanis poured half his power into ripping out the Ether from Kahn. Kahn tried to resist, turning this battle into an Ether struggle.
In a desperate move, Innanis used his last strength to pull a huge portion of Ether, managing to take a quarter of Kahn's Ether reserves.
Innanis steals 248 Ether from Kahn

Then Saraab appeared and shielded Kahn with an array of clockworks, completely stopping any future attack you would throw against her. Kahn took this occasion to run away as fast as possible, wounded and battered.

Burning the Ether stolen, Innanis ascended to a higher Stage.
Innanis Dominus consumes 250 Ether to ascend to Stage 2.
Energy Capacity increased to 15000
Ether Capacity increased to 1000
5000 Energy recovered

Despite this, Innanis fell to Veeki spell, and would soon fall asleep.

Once Kahn was a bit further away, she used her Energy to heal herself.
Having taken damage equivalent to around 7500 Energy, and taking rolls and situation into account, she needs more than 10000 Energy to heal her arm.
Kahn uses 6473 Energy to heal herself
Left Arm back, but bloody and weak
Exhausted

She still has a gaping hole in her chest though.


PLAYER STATUS










Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 04, 2016, 08:21:49 pm
[I didn't forget about the others, I just want to finish this conflict before doing actions unrelated to it]
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on June 04, 2016, 08:24:15 pm
return to my amazons and put up a ward around us, also try and enlist the healing powers of the protearchs
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on June 04, 2016, 08:31:16 pm
"Sarrab... You protected a Murderer... I will not forget this... I..."
He would stop speaking and his movement would grind to a halt, though he would still be standing/floating in place. He seems to be unconscious.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: FallacyofUrist on June 04, 2016, 08:50:33 pm
"AND NOW... for my fee!"

Veeki Mori Ubei Shaki Ento siphons off Innannis' Energy, using half of what he/she acquires to speed Innannis' descent into sleep.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on June 04, 2016, 09:50:44 pm
Despite drifting off into sleep, he would be able to feel himself being drained and react, albeit sluggishly. He would channel 80% of his energy into a pre-emptive strike against veeki as he starts trying to drain from them.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 04, 2016, 10:54:21 pm
Era 0 - Turn 8.6: End of the Conflict


Innanis Dominus
Veeki Mori Ubei Shaki Ento

Quote from: Dustan Hache and FallacyofUrist
Innanis: "Sarrab... You protected a Murderer... I will not forget this... I..."
He would stop speaking and his movement would grind to a halt, though he would still be standing/floating in place. He seems to be unconscious.

Veeki: "AND NOW... for my fee!"

Veeki Mori Ubei Shaki Ento siphons off Innannis' Energy, using half of what he/she acquires to speed Innannis' descent into sleep.

Innanis: Despite drifting off into sleep, he would be able to feel himself being drained and react, albeit sluggishly. He would channel 80% of his energy into a pre-emptive strike against veeki as he starts trying to drain from them.
First Step:
Veeki (Siphon): [1]>[6] / Cost: None
Innanis (Resistance): [6]>[4] / Cost: None
[RNG literally saying "NOPE"]
With Innanis out of combat, Veeki couldn't help but let out his greediness, and attempted to siphon Innanis Energy. But Innanis subconscious resistances were still up, and Veeki couldn't manage to drain even a drop of Energy from Innanis.

As Veeki tried to drain Innanis, he felt a subconscious counterattack coming from Innanis, allowing it to prepare for the attack.

Second Step:
Innanis (Attack): [6]>[3] [Offense+1/Previous Roll+1] / Cost: 4000
Veeki (Defense): [1]>[2] [Previous Roll+1] / Cost: None
Despite sensing the incoming attack, and knowing exactly how to react, you felt as if something made you lose consciousness for less than a second.
When you came back to your senses, a ray of energy was going to strike you right into the core. Obviously you failed to dodge the attack, and took the blow directly in your core, knocking you into unconsciousness.
As for Innanis, the attack exhausted him so much that it instantly fell into a deep slumber...

...and the GM says : THANK YOU RNG. You set me up to make those two sleep.

Veeki is Severely Wounded / Unconscious
Innanis is Deeply Asleep
Both are ready for Timeskip, against their will.


PLAYER STATUS










Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on June 04, 2016, 11:24:46 pm
((Yay now our actions!))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 04, 2016, 11:31:37 pm
I don't have the strength to fix all of this...but I can try.

Phase 1: The groundwork
Create Artifact:
Spoiler: "Clockwork tiller" (click to show/hide)
Create Artifact:

Phase 2: Rebirth
5 small herd animals, without the failure gene
That's the only one that really mattered anyways, right?

Phase 3: ...Cuz the GM didn't have enough work
Awaken...

((yes, this is basically a failsafe for shitty rolls. As long as one type can survive a timeskip, I'll be fine.))

Trade ether for energy if I have to.

((I probably need a donation as well))

We will have a trial, and justice will be dealt when we awaken again.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 04, 2016, 11:44:27 pm
I don't have the strength to fix all of this...but I can try.

Phase 1: The groundwork
Create Artifact:
Spoiler: "Clockwork tiller" (click to show/hide)
Create Artifact:

Phase 2: Rebirth
5 small herd animals, without the failure gene
That's the only one that really mattered anyways, right?

Phase 3: ...Cuz the GM didn't have enough work
Awaken...

((yes, this is basically a failsafe for shitty rolls. As long as one type can survive a timeskip, I'll be fine.))

Trade ether for energy if I have to.

((I probably need a donation as well))

We will have a trial, and justice will be dealt when we awaken again.
((die in a fire
i hope you walk on a lego block
and hurt your toe on a table foot))

edit: Prepare to see a crapload of rolls boys and girls.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 04, 2016, 11:46:44 pm
((actually, I should be good with energy. I don't think I'll have the ether to do it though.))

Eat the toxic catfish and freshwater barracuda if I run out of ether. It was nice knowing you.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 04, 2016, 11:48:08 pm
((</3

Just wait until everyone has ridiculous energy pools like this :P ))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 04, 2016, 11:58:03 pm
((</3

Just wait until everyone has ridiculous energy pools like this :P ))
((When everyone will get on the level of creating planets, I will either be a madman and make tons of rolls, or just make general rolls.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 05, 2016, 01:12:16 am
Spoiler: "Clockwork tiller" (click to show/hide)
Dead Mountains are dead because the land got burned by a divine attack, turning it sterile. As such, your artifact would need to take ground extremely deep in the earth, or a wholly different soil.

Phase 3: ...Cuz the GM didn't have enough work
Awaken...[/b]

((yes, this is basically a failsafe for shitty rolls. As long as one type can survive a timeskip, I'll be fine.))
A mass Life Alteration Artifact is going to cost a lot.
Also, altering living beings requires Ether. As such, this Ether will be taken from you, while you sleep.

Every 2 times in a timeskip, the existing species will create a variant. I will roll a survival roll for each species before that, each time.
Also, variants will suffer roll malus because of low starting population compared to main populations.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 05, 2016, 01:19:09 am
((oh shit, so it's not just the surface, the ground is basically Glassed. (http://halo.wikia.com/wiki/Glassing)

I'm gonna say let's just cancle everything? Regionwide alteration is too expensive for me right now. Time to move out.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 05, 2016, 01:32:58 am
((oh shit, so it's not just the surface, the ground is basically Glassed. (http://halo.wikia.com/wiki/Glassing)

I'm gonna say let's just cancle everything? Regionwide alteration is too expensive for me right now. Time to move out.))
Thank you ^^"

And props for linking to the Halo wikia.
I remember spending hours on it and the halopedia drinking informations about the Halo universe.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 05, 2016, 01:38:28 am
Era 0 - Turn 9: True Final Turn


Proelior the Blade Infinity
Quote from: Hawk132
((Urge to kill Kahn rising.))

Screw this. Humans are more important to me than the Amazons. Warp to the humans and make sure that they will survive to the next Era. Use any means necessary. Try to restore the land around them as well.
All right then. Move them close to the edge of Allred Forest. Create more humans. As much as I can. Throw in a blessing for the 2 survivors as well.
You have enough for 10 Humans.
Proelior uses 100 Energy
and 100 Ether
Creation Success Roll: [2]
You create 10 more humans, and place all of them to the edge of the Allred Forest, including the two survivors.
Then for these two, you throw some blessing. It is not a physical modification, but just some good luck charm.
+Humans placed in Allred Forest
+Human Population: +10

+2 Survivors: Blessed


Luxlin the Damaged
Quote from: AbstractTraitorHero
Help the voidlings especially the void flames and try to help my own creations maybe make a small building resembling a temple  above the crater.
[Voidflames are all dead and gone]
You help the voidlings by...mmh...I don't know. You give them comforting words, but as they are not sapient for some, and only sapient since recently, it only falls into deaf ears.
You build a temple for the Heat Beings for 100 energy.
+Temple


Kahn
Quote from: Bluexdog
return to my amazons and put up a ward around us, also try and enlist the healing powers of the protearchs
You return to your Amazons, but you are completely exhausted of all Energy. How can you create a ward like this ?

[2] You call for Arca, but she doesn't answer. Since she left to monitor the Decimarch, you haven't heard of her.


Now, everyone is ready for the Timeskip. Please post in the OOC if you want to add something, as I will be writing the Timeskip right now...


PLAYER STATUS












WORLD STATUS

Spoiler: Landmarks (click to show/hide)

Spoiler: Weather (click to show/hide)

Spoiler: Notable Phenomenons (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 05, 2016, 01:41:10 am
It's the first thing I thought of when you mentioned how severe it is.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 05, 2016, 02:19:41 am
Era 0 - Before Timeskip to Era 1

After this sudden and unexpected crisis, the Gods were forced into sleep by an irresistible urge.
AlraOm the Ender went to sleep under the Great Spire.
No one knew where Resoonman Exmel Rastara disappeared, but he slept in an unknown place.

Arca returned after finally checking the whole World barriers, only to find three gods wounded as if they fought to death.
She then opened a portal and transported them to the Center of the World for the Timeskip.
The tired gods that didn't elect a place of rest followed suit.

And Time passed. Mortals lived and died, free from the watch of their makers.


PLAYER STATUS












WORLD STATUS

Spoiler: Landmarks (click to show/hide)

Spoiler: Weather (click to show/hide)

Spoiler: Notable Phenomenons (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 05, 2016, 06:18:01 am
FIRST ERA

Era 1 - Timeskip


LIST OF CHANGES :
NON-SAPIENT CREATURES AND VEGETAL LIFE :
Spoiler: Nameless Region (click to show/hide)

Spoiler: Black Savannah (click to show/hide)

Spoiler: Allred Forest (click to show/hide)

Spoiler: New Sea (click to show/hide)

Spoiler: Other (click to show/hide)

SAPIENT CREATURES :

Spoiler: Gorks (click to show/hide)

Spoiler: Gibberings (click to show/hide)

Spoiler: Elephantmen (click to show/hide)

Spoiler: Heat Beings -Illums- (click to show/hide)


Spoiler: Amazons (click to show/hide)

Spoiler: Humans (click to show/hide)

UNCATEGORIZED :

Spoiler: Labyrinths (click to show/hide)

NUMBERS :




Eons had passed, the world had changed, mortals lived and died. The Time of the Gods return had come.

Arca the Protearch of Wisdom stood in the Core of the World, where the majority of the gods were resting.
A gigantic orb of an white unknown material, with no doubt of divine origin. Ether coursed through its surface, making it appear like a pure golden orb, like a perfect sun.
The inside was even brighter, bathing in an immense quantity of Ether. The inside was like a Command Room for Protearchs, they could monitor everything from the World there.

Arca shook off her dark thoughts. She went to Ekariot and the others Protearchs, telling them of her doubts.
That something was strange with all of them, whether they came from the ruined Universe or not. There was a long discussion amongst the Protearchs, and eventually they reached the following conclusion : the "Ultimate One" had already set its eyes on them, and an unusual Fate is reserved to all of them.

As such, they took a decision. A decision she was going to announce.

(...)

Arca clapped her hands together, emitting a pulse that traveled across the whole world from the center. Immediately the gods woke up.
"Welcome back children."

As she moved her hands apart, a portal appeared between them.
"Feel free to enter this portal to return to the Surface. But first I have an announcement to all of you."
"It is time."

Even the non-present gods could hear her.
"We Protearchs have decided the following : we are to leave you to your own care by the end of this Era. We will talk about this again in due time."


Arca gave 250 Ether to every gods during their sleep.
Stage 1 Gods consume 250 Ether to ascend to Stage 2
Energy Capacity increased to 15000
Ether Capacity increased to 1000

Each God recovered all its Energy
Each God recovered 25% of their Ether Capacity

Additional Ether Gains:
Resoonman Exmel Rastara: 778.68
Drakieng the Elephant Lord: 152.2
Proelior the Blade Infinity: 348.8
Luxlin the Damaged: 60
Innanis Dominus: 25.2
Kahn: 553.6
Saraab the Clockwork Guardian: 374.105
Veeki Mori Ubei Shaki Ento: 40
AlraOm the Ender: 51.2

[Formula involved : Dead * EtherFactor
EtherFactor varies depending on intelligence.
None: 0.0001
Dumb: 0.0005
Normal: 0.001
Smart: 0.002
Very Smart: 0.003
Genius: 0.004
If the species is sapient, apply a x10 multiplier]


PLAYER STATUS












WORLD STATUS

Spoiler: Landmarks (click to show/hide)

Spoiler: Weather (click to show/hide)

Spoiler: Notable Phenomenons (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 05, 2016, 06:19:27 am
[I will update everything tomorrow. For now, I need sleep.]
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 05, 2016, 08:03:24 am
Call the other divine entities to a meeting.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 05, 2016, 08:28:55 am
I have called you here to discuss what happened before we went to sleep, and to find who is responsible for what.
I believe we should go in chronological order. Kahn and Proelior: what was it that triggered your anger?
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on June 05, 2016, 09:33:31 am
Appear before the amazon tribes and give them my name, also greet the gorks and the asoon amazons, see if the 5 amazon champions are still alive
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on June 05, 2016, 09:39:12 am
I have called you here to discuss what happened before we went to sleep, and to find who is responsible for what.
I believe we should go in chronological order. Kahn and Proelior: what was it that triggered your anger?
"ressemon or whatever that cheating honorless thief calls himself stole 5 of my precious amazons, Kahns form shifts to her alt "But I'm willing to forgive, since the 5 amazons turned out to be the mothers of a new honorable race"

(Add this to my action above) Introduce a male species to the tribal amazons, they will be male and strong also try and make them stop killing men
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on June 05, 2016, 09:41:21 am
"Finally..."
Rasoonman says floating up out of the center of the world covered in magma
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 05, 2016, 09:45:35 am
Kahn has dropped the accusations, and seeing how both groups managed to flourish, there doesn't seem to be a need to repay for the stolen lifeforms.

On to more serious issues...who feels Kahn should be held responsible for her carelessness?
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on June 05, 2016, 09:47:58 am
"I do... as she destroyed most of the underworld I had worked on..."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on June 05, 2016, 10:04:09 am
"I do... as she destroyed most of the underworld I had worked on..."
"Well you stole my daughters so I think we are even"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on June 05, 2016, 10:34:16 am
"I hold you responsible for the deaths of two races, One in the world before and One in this world. I will have vengeance for the destruction of both!"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on June 05, 2016, 10:52:15 am
"I hold you responsible for the deaths of two races, One in the world before and One in this world. I will have vengeance for the destruction of both!"
((Ok how does he know about that?))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on June 05, 2016, 10:58:54 am
"I hold you responsible for the deaths of two races, One in the world before and One in this world. I will have vengeance for the destruction of both!"
((Ok how does he know about that?))
(it has to do with [SPOILERS])
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 05, 2016, 11:00:04 am
How do you know about the past world? What did Arca tell you? And how could you have had past creations?
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Dustan Hache on June 05, 2016, 11:04:47 am
"That is none of your concern, Brother. This is between Me and Her."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on June 05, 2016, 11:16:01 am
Kahn turns to the protrearch "How does he know of the past world?"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on June 05, 2016, 11:21:46 am
"If you remember another world, then Who, or rather What  Are you..?"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Atian the Elephantman God on June 05, 2016, 11:53:56 am
Drakieng appears in the sky of the Black Savana

"It is good to be back! Elephantmen it is time to rule the Dark Savana, you are the true kings of the Savana!"

Go into my alternative form and help the Elephantmen find and use metals to create armor and weapons.

"Use them wisely."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: crazyabe on June 05, 2016, 12:29:15 pm
I try working a form of magic into the world...
Spoiler: Golemancy (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 05, 2016, 12:41:39 pm
"Finally..."
Rasoonman says floating up out of the center of the world covered in magma
(More like the depths, center is too far ;) )

Kahn turns to the protrearch "How does he know of the past world?"
"If you remember another world, then Who, or rather What  Are you..?"
(Asking the good questions ! :D)

Appear before the amazon tribes and give them my name, also greet the gorks and the asoon amazons, see if the 5 amazon champions are still alive
(Also of course they are not alive.)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on June 05, 2016, 12:53:06 pm
Luxlin arrives to the meeting.
"Yes!?"
She seems to be smiling a little  still shivering surprisingly.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on June 05, 2016, 01:08:04 pm
((THe amazons are alive still..... its in the survival rolls.....]]
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 05, 2016, 01:11:07 pm
((THe amazons are alive still..... its in the survival rolls.....]]
((They are not immortal))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on June 05, 2016, 01:12:52 pm
((Where does it say that they are all dead? I looked at all the spoilerd species, also I'm introducing a male race for the amazons to mate with]]
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 05, 2016, 01:15:28 pm
((Where does it say that they are all dead? I looked at all the spoilerd species, also I'm introducing a male race for the amazons to mate with]]
((You asked if the 5 original amazons were alive, I'm not speaking about the whole amazon race. The 5 are dead since long ago))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Bluexdog on June 05, 2016, 01:52:24 pm
((Oh eh ill let kahn find out, she will ad them to her ghostly followers))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 05, 2016, 02:47:01 pm
"If no one else has anything to say, then we will adjourn this meeting.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Hawk132 on June 05, 2016, 02:59:49 pm
Switch forms. Appear before the humans. Reveal that I'm the being that gifted them with the Feathers. Give them a how-to on creating weaponry and armor. If I can, teach them about defensive tactics and such as well.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: FallacyofUrist on June 05, 2016, 03:58:14 pm
"MORE POWER!"

Veeki Mori Ubei Shaki Ento tiers up by spending 500 Ether, putting him/her at Tier 3.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: AbstractTraitorHero on June 05, 2016, 04:24:40 pm
Appear before my precious darlings .
"Ohhh your  okay! My precious darlings!!!"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Wozzy on June 05, 2016, 05:16:41 pm
I guess it's time to move on.

De-ravage the Black Savannah. Regrow the grass there.

Head to the Dead Mountain. See what lifeforms are there.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 0
Post by: Nakéen on June 05, 2016, 06:45:31 pm
Half done with status update.

Populations and Ether gained during sleep added.

Edit: Whole status finished. Go nuts !
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: crazyabe on June 05, 2016, 08:45:36 pm
Following the Creation of Golemancy, I will LVL up, to finish off I Will Create one or two "Sky Shifters" Directly From Earth on the Surface.
Spoiler: Sky Shifters (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Atian the Elephantman God on June 05, 2016, 09:44:09 pm
Turn back to my true form and create "Kurkan" a large axe made of the finest metals in the Black Savana combined with the element that turns the grass black. It will be given to the greatest leader out of all the Elephantmen tribes!
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 06, 2016, 04:30:56 am
Era 1 - Turn 1: The Divine Meeting


Divine Meeting (Saraab, Kahn, Resoonman, Innanis)
Quote from: The Divine Meeting
Call the other divine entities to a meeting.
Saraab : I have called you here to discuss what happened before we went to sleep, and to find who is responsible for what.
I believe we should go in chronological order. Kahn and Proelior: what was it that triggered your anger?

Kahn : "ressemon or whatever that cheating honorless thief calls himself stole 5 of my precious amazons, Kahns form shifts to her alt "But I'm willing to forgive, since the 5 amazons turned out to be the mothers of a new honorable race"

Saraab : Kahn has dropped the accusations, and seeing how both groups managed to flourish, there doesn't seem to be a need to repay for the stolen lifeforms.

On to more serious issues...who feels Kahn should be held responsible for her carelessness?

Resoonman : "I do... as she destroyed most of the underworld I had worked on..."

Kahn : "Well you stole my daughters so I think we are even"

Innanis : "I hold you responsible for the deaths of two races, One in the world before and One in this world. I will have vengeance for the destruction of both!"

Resoonman : How do you know about the past world? What did Arca tell you? And how could you have had past creations?

Innanis : "That is none of your concern, Brother. This is between Me and Her."

Saraab : "If you remember another world, then Who, or rather What  Are you..?"

Luxlin arrives to the meeting.
Luxlin : "Yes!?"
She seems to be smiling a little  still shivering surprisingly.

Saraab : "If no one else has anything to say, then we will adjourn this meeting.
Saraab the Clockwork Guardian, strongest of the Gods, calls for a Divine Meeting. The issue to be resolved being the acts of violence Kahn is guilty off, started because of a felony of Resoonman Exmel Rastara.

Form Shift: True to Alt (Kahn) -1000 Energy
Surprisingly, both guilty parties present themselves to the meeting. After a short exchange, Kahn shifts to her Alternate Form, taking upon the appearance of a blonde haired woman with an unnatural flowing white dress. She forgives Resoonman, and the issue is solved.

But Innanis Dominus surprises everyone present by mentioning events of another Universe, showing he possessed knowledge he shouldn't have. Distressed by these statements, the Gods feel uneasy, and don't get any answer from the elusive Innanis.


Kahn
Quote from: Bluexdog
Kahn turns to the protrearch "How does he know of the past world?"

Appear before the amazon tribes and give them my name, also greet the gorks and the asoon amazons, see if the 5 amazon champions are still alive
Introduce a male species to the tribal amazons, they will be male and strong also try and make them stop killing men
After the meeting, Kahn goes to Arca for answers. Stoic as ever, she answers the following :
"I cannot reveal the conversation we had in the closed space, but I told him nothing. As per the new directives approved by the Protearchs, I am to stand neutral and not interfere in your future conflicts. As such, you will have to go to Innanis for answers."

With that out of the way, Kahn leaves for her Amazons.

Allred Amazons:
[3] Kahn appears before the Amazons of the Allred Forest, revealing herself as Kahn the goddess of Love and Hate, and the goddess of Hate they revere.
Kahn is well-met by her people, who recognizes her divinity and kneels in adoration.
But the revelation that Kahn is also a deity of Love causes a great turmoil in their faith and morals. Love is inexistent in Allred Amazons society, Love is weakness and useless. There is only Strength and Hate.
+Morals: Love > Unthinkable
+Religion: Doubts and growing split


Before the Allred can ask anything, Kahn disappears, leaving them distressed and confused.

Asoon Amazons:
[4] Despite not revering any God, the Gorks and Asoon Amazons always kept detailed archived of their history, as way to never commit the errors of the past again. As such, they know of Kahn once she appears, as the first texts of their history mentioned that "Amazons came from another land, created by a red-haired Goddess".
They welcome the Goddess with fear and respect, knowing full well they should not mess with a divine being.
+Gork Empire: Respect Gods
+Gork Empire: Know of Kahn
+Gork Empire: Great Archives


To her dismay, the 5 original Amazons are long dead. She can feel their souls inside her, their memories and everything they went though.

Once again she leaves abruptly, leaving the mortals confused.

Back to Allred:
[I need numbers if you want to create a male variant, or I will automatically create 10]
Kahn uses 120 Energy
and 120 Ether
Creation Success Roll: [4]
Kahn creates 10 male Amazons. Men with the same hair and eyes coloration, and with a body incredibly muscular. The natural Amazons were already stronger than usual, but the male ones ended up far stronger than any Amazon. One of them could lift thrice what a normal Amazon could lift.

Influence Roll: [2]
Kahn introduces the strong males, hoping they will be met with love and care. But she miscalculated the difference in values of the current Amazons with the ones she created in the original Era. Strength is still a mark of respect, but only amongst Amazons. They don't even recognize the male Amazons as their own, seeing them more as strong Humans.

As such Kahn sees the Amazon fight and imprison the 10 males. Even with their strength, they couldn't do much naked and outnumbered.
+10 Males: Imprisoned

Influence Roll: [6]>[3]
Kahn speaks to the Amazons and tell them to stop killing men. The Amazons are convinced by their goddess, instead deciding to make them their slaves. As for females of other species, they just kill them anyway.
+Amazons: Enslave males of other species
+Amazons: Kill females of other species



Drakieng the Elephant Lord
Quote from: Atian the Elephantman God
Drakieng appears in the sky of the Black Savana

"It is good to be back! Elephantmen it is time to rule the Dark Savana, you are the true kings of the Savana!"

Go into my alternative form and help the Elephantmen find and use metals to create armor and weapons.

"Use them wisely."

Turn back to my true form and create "Kurkan" a large axe made of the finest metals in the Black Savana combined with the element that turns the grass black. It will be given to the greatest leader out of all the Elephantmen tribes!
Form Shift: True to Alt (Drakieng) -750
Drakieng put on a gray suit made of elephant hide. He can already feels himself being more influential.

[5] [Influence+1] Drakieng appears before the Elephantmen, wearing his superb suit.
They immediately all raise their hands to the skies and shouts the name of the Great Elephant Spirit : Drakieng.
He shouts with a strong and inspiring voice : "It is good to be back! Elephantmen it is time to rule the Dark Savana, you are the true kings of the Savana!"

+Religion: Adore "Great Spirit Drakieng"
+Moral: Rulers of the Savannah


Then he works on helping the Elephantmen find metals in the Black Savannah.

Teaching Roll: [1]>[5]
Teaching mining to the Elephantmen reveals itself far harder than Drakieng thought. The very concept of metal is alien to them, and digging in the ground is contrary to their values : they believe the Earth is alive and will punish them if they desecrate her. Only shamans and Elephantmen having gained the blessing of the spirits of the land are allowed to dig.

Oh, and it turns out that Elephantmen always fought bare naked. Drakieng teaches them of light and protective armors, which they understand easily and accept with wide open arms. They make their armors out of leather and wood.
+Belief: Earth is alive, digging forbidden
+Technology: Light/Resistant Armors (Leather/Wood)


Form Shift: Alt to True (Drakieng) -750
Cost: 50>40 (Creation)
Drakieng uses 40 Energy
Creation Success Roll: [4]
Drakieng then puts back on his black and white suit, and extracting metal from the earth with his powers, he create a black regal axe. Taller and larger than humans, it is even huge by Elephantman standards. Black and glittering, it is a marvel of craftselephantmanship, far beyond anything a mortal could create.

Furthermore, the divine fire into which it was forged imbued it with unusual properties. All the elements of Drakieng can be seen pulsing in the blade, making it a formidable weapon.

Raising it, Drakieng shouts : "KURKAN !"

And all Elephantmen shouted in unison "KURKAN ! KURKAN !"

He then presented Kurkan to the greatest Elephantman leader : Babar the Tusk of Might.
+Artifact: Kurkan / Black axe filled with Drakieng's elements
+Historic Figure: Babar the Tusk of Might / Wield Kurkan



Resoonman Exmel Rastara
Quote from: crazyabe
I try working a form of magic into the world...
Spoiler: Golemancy (click to show/hide)

Following the Creation of Golemancy, I will LVL up, to finish off I Will Create one or two "Sky Shifters" Directly From Earth on the Surface.
Spoiler: Sky Shifters (click to show/hide)
Magic Law [Minor]
[A simple and easy to use magic that doesn't try to be too big, I like this for a first Law !]
Cost: 5000 / 100
Resoonman uses 5000 Energy
and 100 Ether
Law Creation Success Roll: [3]
Resoonman is the first to attempt to fiddle with the hidden lines that compose the world. Weaving new threads and writing new words, he easily creates 'Golemancy' as he calls it.
He feels relief upon completion, as creating laws is easier than he thought.

Then he consumes a large quantity of Ether, increasing his powers.
Resoonman Exmel Rastara consumes 500 Ether to ascend to Stage 3
Energy Capacity increased to 20000
Ether Capacity increased to 1500
7500 Energy recovered

Afterward, he creates a new species of creatures.
Total Cost: 1120 / 128 [10]> 840 / 96
Resoonman uses 840 Energy
and 96 Ether
Creation Success Roll: [2]
Resoonman then creates 10 gigantic creatures looking like a portion of excavated land. They are the largest beings existing, and passively float in the sky without a care in the world.
Because of their huge size and nutrition via photosynthesis, they will grow extremely slowly and breed rarely.


Proelior the Blade Infinity
Quote from: Hawk132
Switch forms. Appear before the humans. Reveal that I'm the being that gifted them with the Feathers. Give them a how-to on creating weaponry and armor. If I can, teach them about defensive tactics and such as well.
Form Shift: True to Alt (Proelior) -500
Proelior's wings refold on himself forming a cloak, and his armor turns silver and gold colored. That will teach them.

Proelior appears before the Humans.
[5] Despite lacking any strong religion, the divine apparition of Proelior sears itself in the minds of the primitive humans. Overflowing with awe and fear of the divine, they prostrate themselves, as if naturally knowing the God was their creators.

He reveals himself as Proelior, the Blade Infinity. Their creator and the one that gifted them of the Feathers that they kept as mystic treasures.
+Religion: Worship Proelior
+Artifacts: 5 Feathers


Teaching Roll: [2] and [6]>[6] [Teaching+1]
Proelior imparts upon Humans a finer knowledge of weaponry and armory, but the primitive Humans lack a lot of basic knowledge pre-requisite to these domains. As such, he has to start from scratch, explaining to them various material properties, the existence of metals and such.
After this long lesson, there is so much information you are sure they couldn't process it all.
+Knowledge: Novice Weapon/Armormakers

But your lesson about defensive tactics is met with overwhelming success. Because of the constant Amazon raids, the Humans focused all their resources on defense, as such your knowledge help them hugely in understanding how to defend themselves better. Traps, fortifications, terrain advantage and logistic... so much knowledge that they understand pretty well.
+Knowledge: Great Defensive Tactics


Veeki Mori Ubei Shaki Ento
"MORE POWER!"

Veeki Mori Ubei Shaki Ento tiers up by spending 500 Ether, putting him/her at Tier 3.
[INTERRUPTION] (See Failed Secret Action)


Luxlin the Damaged
Quote from: AbstractTraitorHero
Appear before my precious darlings .
"Ohhh your  okay! My precious darlings!!!"
Luxlin appears before the Illums as a female humanoid.
[6]>[3] The morphologically completely alien being apparition causes great surprise and shock in the Illum capital, but they recognize from the old myths that this strange being can only be the rumored Luxlin, their supposed creator.
Lacking a religion, they decide to meet Luxlin with all due respect and praise, welcoming her venue with great joy.

But in reality, the appearance of Luxlin is filling them with hostility and suspiciousness, as Luxlin looks like a blond Asoon Amazon to them. Or Asoon Amazons are mortal enemies of the Illums, and as such, they can't help but not like Luxlin.
Furthermore, the fact that she does not look like them despite being their supposed creator fills them with even more doubt and existential questions.
+Religion: Respect Luxlin in appearance, in reality feel hostility and suspiciousness


Saraab the Clockwork Guardian
Quote from: Wozzy
I guess it's time to move on.

De-ravage the Black Savannah. Regrow the grass there.

Head to the Dead Mountain. See what lifeforms are there.

Saraab leaves the adjourned meeting and head for the Black Savannah. Here, he looks at the destroyed places, visible because plants have difficulties growing there. Using his divine powers, he restores the land.
Cost: 1000> 500
Saraab uses 500 Energy
World Alteration Roll: [3]
This is done swiftly and easily. Now, the land will be able to support more life than before.
+Black Savannah no longer Ravaged

He then decides to regrow grass on the once ravaged lands (Medium Regions). For that he grows enough of it to cover a small region.
Cost: 10000 / 100 > 5000 / 50 [2000] [Note: The first Black Grass created by Drakieng in Turn1 had a strange cost calculation, and were very small. Current grasses are small.]
Resoonman uses 840 Energy
and 96 Ether
Creation Success Roll: [4]
It turns out that the revitalized soil was extremely nutritive for the black grasses, and as such, the new black grasses grew big and strong. Furthermore they yielded even more nutriments than usual Black Grasses.
+Nutritious Black Grass [2000]

Afterward he heads for the Dead Mountain, hoping to see new lifeforms there.

Some Roll: [3]
Unsurprisingly, the Dead Mountain is as dead as ever. No species live there apart from the occasional Aur Scarwing, who sometime rest here temporarily.


SECRET ACTIONS

Spoiler: To Codename Tuna Only (click to show/hide)








FAILED SECRET ACTIONS

Innanis Dominus
Quote from: Dustan Hache
Preparing himself for the next battle, He would channel his rage and power into an artifact.

Artifact: the Soul Ripper
Description: A ethereal clawed glove that leaves anyone who looks at it ill at ease, except for it's wielder.
Trait: Attacks using this weapon will drain Ether (or Void) From the target instead of inflicting direct injuries. If the wielder is mortal, it allows them to see and interact with ether that is close to them to a very limited extent (taking it from living creatures and imbuing it into very short lived constructs or other creatures.) It also has a limited Reservoir for storing Ether in itself to prevent the death of it's wearer. Information from souls taken is transferred to the wearer to prevent loss.
Innanis Dominus secretly attempted to create an artifact in the back of all, but unknowingly to him, the Decimarch was still monitoring his actions. It seems the Guardian didn't appreciate a tentative of sneakiness, and as such broadcasted your action to all gods.

What a jerk.
+Innanis Dominus under watch of Decimarch [Will affect interpretation of future sneak rolls if there are some]

Total Cost: 6000 / 300 > 4500 / 225 [Offense+1]
Innanis uses 4500 Energy
and 225 Ether
Creation Success Roll: [1]
A black light could be seen fluctuating in the hands of Innanis Dominus. Out of this black light emerged an ethereal clawed glove, the 'Soul Ripper'. Innanis himself felt sick looking at the gloves, and he realized upon closer inspection that the Artifact wasn't working as intended.
Soul Memory ended up completely destroyed if a being was struck down by this Artifact, leading to information loss.
+Trait: Soul Memory Destruction

Once he finished creating the Artifact, he put it on his hand and rushed toward Veeki Mori Ubei Shaki Ento.

Battle :
Innanis (Attack): [3] [Offense+1]
Veeki (Defense): [1]>[1]
Despite seeing the Artifact creation broadcasted, Veeki Mori Ubei Shaki Ento didn't expect Innanis to suddenly lunge at him. As for Innanis, lacking a true effect of surprise, his attack was only mildly successful.

But unfortunately for Veeki, he was initiating the Divinity Stage Ascension. As such his Ether was exposed and vulnerable, and Innanis took advantage of it with his new Artifact.

Innanis attempted to claw at Veeki's Core, missing barely. The claw passed right through the spheres orbiting around the Core, snatching as much Ether as possible.
Innanis stole 200 Ether out of Veeki


PLAYER STATUS












WORLD STATUS

Spoiler: Landmarks (click to show/hide)

Spoiler: Weather (click to show/hide)

Spoiler: Notable Phenomenons (click to show/hide)

Spoiler: Magic Laws (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)

Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Sarrak on June 06, 2016, 04:44:07 am
LVL up. Observe Lings and cull about half - the weakest ones. Create two mountain ridges close to Allred forest.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: AbstractTraitorHero on June 06, 2016, 04:53:59 am
Enter the temple explore  it throughly every nook and cranny see every part of the kingdom and finally switch to my alt form unless my people could be potentially hurt by it then don't and kindly ask my beloved darlings if they  have any questions.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Dustan Hache on June 06, 2016, 05:23:24 am
(correction to divine meeting log: Ressoonman was the one who asked who/what Inannis was. Not Sarrab.)
"You thought I would forget your attempts to drain my strength, Veeki? I am not stupid or forgetful, and I extract my toll as such!"
He would continue the onslaught, Attempting to take as much ether as possible from Veeki in retribution. He would also use his other arm to skewer the mad god with a lance of 5000 energy.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Atian the Elephantman God on June 06, 2016, 06:17:49 am
Changing to my alt form, I descend from the sky to walk among the Elephantmen .
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Wozzy on June 06, 2016, 07:07:12 am
((guess I'll just wait and see how this goes))

Unravage the dead mountain
Species creation:
Spoiler: "Clockwork Golems" (click to show/hide)

I create 20 of them and place them on the dead mountain.

Change form: alt 1
Appear to my creations, tell them I am their creator, and that this mountain is theirs.

Grant them tools, and teach them to mine. Tell them the key to their success is the metals in this mountain. Teach them how to upgrade themselves.

Finally, ask what they would like to call themselves, and their home.


(unrelated to the silly golem magic stuff)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: crazyabe on June 06, 2016, 07:33:30 am
I Create a Very Unique "Creature" if this Artifact can be called such...
Spoiler: "The Golemancy Colage" (click to show/hide)
Afterwards I go produce some books on Golemancy to spread around.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: FallacyofUrist on June 06, 2016, 09:03:37 am
"Dude. Like. Totally. Not cool."

Veeki Mori Ubei Shaki Ento creates a large number of living, very durable crystal chains that drain Ether and transfer it to Veeki. And he/she fires them at Innannis. Under no circumstances let him tier up, blast him with Energy harpoons if he tries to do so.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Hawk132 on June 06, 2016, 12:58:48 pm
"You are my chosen. Your civilization is still weak, and there are many challenges that will appear before it. Should you overcome all of them, you will undoubtedly stand at the peak of this world."

Level myself up. Teach the humans a bit about my principles (aka my aspects). Weapons are art, the way you do battle (both literally and figuratively) is your true self. Struggling through challenges and overcoming them leads to self-improvement. Something like that.

Change the human land into a fertile and resource-rich one (just slightly above average, wouldn't want things to be easy for them).


((What better species to be favored by Proelior than the one that is average in everything? If they become the most powerful civilization, it will be all from their hard work, not by simply being better.))

Also, should Resoonman allow it, give the humans a tome or two (or three) of Golemancy. Help with their creation if needed. If Resoonman wishes for something in exchange - Proelior will offer to become honor-bound to do a favor for him.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 06, 2016, 01:14:25 pm
...Change the human land into a fertile and resource-rich one (just slightly above average, wouldn't want things to be easy for them)...
May I suggest creating some plants to fill this land ? A fertile land won't help much if there is nothing to grow :/ (currently there are only some Allred Trees taken from the forest)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Hawk132 on June 06, 2016, 01:21:53 pm
...Change the human land into a fertile and resource-rich one (just slightly above average, wouldn't want things to be easy for them)...
May I suggest creating some plants to fill this land ? A fertile land won't help much if there is nothing to grow :/ (currently there are only some Allred Trees taken from the forest)
Oh, right. I had the feeling I forgot about something. As an addition to my previous action - Make various plants as well. Basic stuff - grass, various fruit trees/bushes, wheat-like stuff and all that jazz. Don't go overboard with my ether though, spend a 100 at most. Feel free to get creative with this, if you want to.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Atian the Elephantman God on June 06, 2016, 03:03:42 pm
Drakieng talks to Babar the Tusk of Might

"The Elephantmen can no longer be separated, you must unite them wether peacefully or through conquest. If the Elephantmen truly wish to rule the Dark Savana everyone must unite. Babar with Kurkan you rightfully rule."
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 06, 2016, 03:11:06 pm
Drakieng talks to Babar the Rusk-
\TUSK/
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 06, 2016, 03:18:26 pm
  give 5 men to prolier and take the remaining 5 men to my temple
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Hawk132 on June 06, 2016, 03:21:49 pm
In retrospect, taking some of the Amazon men didn't really need to be a secret action. I will gracefully return the freedom of the 5 I have been offered and attempt to integrate them into human society.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 06, 2016, 03:42:01 pm
Ok time to do something about these vile she beast amazons, gift them with the memories of their predecessors past and present. give 5 men to prolier and take the remaining 5 men to my temple
[Insight time !
Forcing the memories of all past Amazons of the current Universe will require some Energy, but that is not the point. This 'gift' will cause a great storm in the Allred Amazon society, be prepared.
You are going to implant in the minds of a thousand people the memories of around 20000 other minds. This will inevitably incur a mass mindbreak, with a lot of deaths. Those who will survive will end up completely changed, of that you can be sure.

That's it for the insight ! Feel free to discuss and reformulate your action :)]
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 06, 2016, 03:44:12 pm
Try and teach them about how love is stronger then strength. if they don't understand ill just have to show an example.....(might have to kiss one of the males)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 06, 2016, 04:00:51 pm
Try and teach them about how love is stronger then strength. if they don't understand ill just have to show an example.....(might have to kiss one of the males)
[Does it overwrite the precedent action ?]
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 06, 2016, 04:02:08 pm
Try and teach them about how love is stronger then strength. if they don't understand ill just have to show an example.....(might have to kiss one of the males)
[Does it overwrite the precedent action ?]
the thing about memories
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 06, 2016, 04:03:47 pm
Try and teach them about how love is stronger then strength. if they don't understand ill just have to show an example.....(might have to kiss one of the males)
[Does it overwrite the precedent action ?]
the thing about memories
[Okay !]
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 06, 2016, 09:51:11 pm
  give 5 men to prolier and take the remaining 5 men to my temple
[You don't have a temple. You did put it on your to-do list, but never properly stated the action.
Should I assume you are creating one ?]
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 07, 2016, 01:48:44 am
Era 1 - Turn 2:


AlraOm the Ender
LVL up. Observe Lings and cull about half - the weakest ones. Create two mountain ridges close to Allred forest.
AlraOm the Ender consumes 500 Ether to ascend to Stage 3
Energy Capacity increased to 20000
Ether Capacity increased to 1500
AlraOm curls itself, enveloping its body in a cocoon of Ether. It whirl inside the cocoon, his head pursuing his tail like the snake of eternity. His black shadow shines amidst the light of the cocoon, and suddenly the orb explodes.
AlraOm emerges from it, stronger than before.

The serpent then goes to observe the Lings.
Groveling and multiplying, the Lings are only limited by the resources of their environment. If there was more food than the few Goobling roots, they would have easily covered the whole surface of the Asoon Continent. They also live in the earth, eating through the ground until the hole is large enough for them to hide. The Lings infested lands are covered with medium sized holes, giving the land the appearance of a cheese.

AlraOm then simply consumes half of the Lings, choosing those he judges are the weakest ones. Around 6000 Lings are thus consumed in a flash by their Creator. The remaining Lings panic instinctively as their owns are getting snatched by a humongous serpentine being with thousand eyes.
Recovery: 8400 / 420 (x1.25)> 10600 / 525 [6000] [Destruction+1]
AlraOm consumes 6000 Lings and recovers 525 Ether

After the serpent simply raises two mountain ridges close to the Allred Forest, for some obscure reason.
AlraOm uses 4000 Energy
World Alteration Roll: [2]
It goes without a hitch, AlraOm easily raises the land, making the ground shake around far and wide. Humans, Amazons and Elephantmen witness this divine act.
+Landmark: Two Mountain Ridges (Close to Allred Forest)
+Event: Two Mountain Ridges raising witnessed by Humans, Amazons and Elephantmen



Luxlin the Damaged
Enter the temple explore  it throughly every nook and cranny see every part of the kingdom and finally switch to my alt form unless my people could be potentially hurt by it then don't and kindly ask my beloved darlings if they  have any questions.
Luxlin enters the Temple she created eons ago for the Illums.
[6]>[4] This Temple is the only important building that exists across all Illum lands. It is the center of the Illum Capital, where reside the Royal Family and all important matters are taken care of.

There is nothing worthy of not in the Illum Kingdom, apart from the obvious lack of everything. There are no roads. No buildings, only holes and mounds made of clay. Illums have nearly no need, living slow lives feeding on the light and heat of the Sky, and hiding when the Black Clouds bring rain and night.

Luxlin witnesses the various songs, poems and dances of the Illums. Refined and elegant, they hold artistic values in high esteem.

Then for no reason, Luxlin decides to turn into her Alternate Form.
Form Shift: True to Alt (Luxlin) -750
The blond woman suddenly becomes enveloped in a white sickening cloak, and has her visage hidden by a strange mask. She is no longer a Divine Being, she is no longer a God. She is of Void.

The reaction of the World is as such immediate.

A World-wide tremor is felt. Every living being can feel its very soul shaking along with this tremor.
Creatures stop moving. Plants stop moving. Civilized beings stop everything.

And right above the Temple of the Illums appears the Guardian of the World, the Killer of Gods : the Decimarch.
Such a supreme entity fills the Illums and all mortals capable of seeing it with a primal fear knowing no bounds. They don't know why, but they know they must fear this being even more than the Gods.
+Decimarch Activated
+Worldwide Tremor


PURE VOID ANOMALY DETECTED
CLASS 02 ETHERBORN HAS BEEN CORRUPT
INITIATING ANNIHILATION


Everything happens so fast, too fast. Before you know it, the 16 hands of the Decimarch are closing on you.
THINK FAST!


Innanis Dominus and Veeki Mori Ubei Shaki Ento
Innanis: "You thought I would forget your attempts to drain my strength, Veeki? I am not stupid or forgetful, and I extract my toll as such!"
He would continue the onslaught, Attempting to take as much ether as possible from Veeki in retribution. He would also use his other arm to skewer the mad god with a lance of 5000 energy.

Veeki: "Dude. Like. Totally. Not cool."

Veeki Mori Ubei Shaki Ento creates a large number of living, very durable crystal chains that drain Ether and transfer it to Veeki. And he/she fires them at Innannis. Under no circumstances let him tier up, blast him with Energy harpoons if he tries to do so.
Innanis (Attack): [5] [Offense+1] / Cost: 5000
Innanis (Defense): [5]
Veeki (Attack): [6]>[3] / Cost: 6000
Veeki (Defense): [4]

Both Gods seemed to fought on even ground to the nearby onlooker. But to the experienced eye, one could see Innanis had the upper hand. His attack and defense were perfectly coordinated, contrary to the more savage style of attack of Innanis.

As Innanis kept trying to shred Veeki apart, the god of Chaos created a myriad of crystalline chains and fired them at the god of Endings. The thousand chains overwhelmed the perfect defense of Innanis, who couldn't protect himself from all of them, ending up impaled by many chains.
But through the attack, Innanis found a breach in the great defense of Veeki, creating a lance of Energy and thrusting right in the middle of the twisting chains.

Veeki managed to absorb back Ether from Innanis, but the latter turned the tide after the thrust, effectively absorbing more than he lost.

The lance went right through the Core of Veeki, causing it great discomfort.
Innanis Dominus is Wounded / Impaled by Chains
Veeki Mori Ubei Shaki Ento is Badly Wounded / Impaled by Energy Lance
Innanis stole 120 Ether out of Veeki


Drakieng the Elephant Lord
Changing to my alt form, I descend from the sky to walk among the Elephantmen .

Drakieng talks to Babar the Tusk of Might

"The Elephantmen can no longer be separated, you must unite them wether peacefully or through conquest. If the Elephantmen truly wish to rule the Dark Savana everyone must unite. Babar with Kurkan you rightfully rule."
Form Shift: True to Alt (Drakieng) -750
Back to the gray suit.

Taking upon a mortal size, Drakieng land amongst the Elephantmen. They all raise their hands and prostrate around him.
Then he speaks to Babar :
"The Elephantmen can no longer be separated, you must unite them wether peacefully or through conquest. If the Elephantmen truly wish to rule the Dark Savana everyone must unite. Babar with Kurkan you rightfully rule."

[You got them so worshiping you no Influence Roll is needed here]
Choice Roll: [2]
Babar answers :
"I choose to unite the Elephantmen...through WAR !"

He raises Kurkan toward the skies, and trumpets strongly like a true Elephantman. All Elephantmen present follow suit, and the elephant trumpets echoes in the Savannah.
+UNITY THROUGH CONQUEST !


Saraab the Clockwork Guardian
((guess I'll just wait and see how this goes))

Unravage the dead mountain
Species creation:
Spoiler: "Clockwork Golems" (click to show/hide)

I create 20 of them and place them on the dead mountain.

Change form: alt 1
Appear to my creations, tell them I am their creator, and that this mountain is theirs.

Grant them tools, and teach them to mine. Tell them the key to their success is the metals in this mountain. Teach them how to upgrade themselves.

Finally, ask what they would like to call themselves, and their home.

Saraab looks upon the scarred Dead Mountain. Using his powers, he heals the most disfigured parts of the Mountain.
Saraab uses 1000 Energy
World Alteration Roll: [2]
The Dead Mountain now does look much better. It is still far from fertile, but it is far less chaotically destroyed.

After this task, Saraab decides to create his own people.

Cost: 790 / 790 > 380 / 380 [20]
Saraab uses 380 Energy
and 380 Ether
Creation Success Roll: [3]
Using his own clockwork body as a template, he sculpts and forges humanoids of gears and metals. Their bronze colored bodies shine in the light of the sky, giving them a regal aura.

Form Shift: True to Alt1 (Saraab) -2500
Saraab's clockworks rearrange themselves, and he take upon the form of his own creations.

Appearing to them, he announces himself as their Creator, and the Dead Mountain shall be their home.

Teaching Roll: [5] [Teaching+1]
You create enough tools for all of them, showing them how to build them. Then you instruct them of mining, mineralogy, and self-upgrading. Thanks to your incredible teachings and their innate understanding of metals, they understand all these concepts perfectly.
+KnowledgeMaster Miners, Mineralogists and Self-Upgraders

As a finishing touch, you ask them their name and the name of their home.
[3] Their Souls and lives are still very young, as such they have difficulties acknowledging their own existences. One of them dabbles for a name "Airainites". As for the home, they just call it "Home".
+Name: Airainites
+Dead Mountain: Home




Resoonman Exmel Rastara
I Create a Very Unique "Creature" if this Artifact can be called such...
Spoiler: "The Golemancy Colage" (click to show/hide)
Afterwards I go produce some books on Golemancy to spread around.
Total Cost: 10200 / 810 [Lacking 6 Ether, but let's not care]
Resoonman Exmel Rastara uses 10200 Energy
and 810 Ether
Artifact Creation Success Roll: [2]
Resoonman raises rocks and metals from the earth, and fuse them together in a tempest of flames. Slowly he shapes the frame of the building, and upon finishing it overloads it with powers.
As for a finishing touch, he decides to add intelligence to the Artifact. The Artifact is not Sapient though.

With his power nearly exhausted, Resoonman finishes by writing some books, about Golemancy.
Teaching Roll: [5]
The books are very well written, easy to understand and filled with informations.


Proelior the Blade Infinity
"You are my chosen. Your civilization is still weak, and there are many challenges that will appear before it. Should you overcome all of them, you will undoubtedly stand at the peak of this world."

Level myself up. Teach the humans a bit about my principles (aka my aspects). Weapons are art, the way you do battle (both literally and figuratively) is your true self. Struggling through challenges and overcoming them leads to self-improvement. Something like that.

Change the human land into a fertile and resource-rich one (just slightly above average, wouldn't want things to be easy for them)...

Make various plants as well. Basic stuff - grass, various fruit trees/bushes, wheat-like stuff and all that jazz. Don't go overboard with my ether though, spend a 100 at most. Feel free to get creative with this, if you want to.

Also, should Resoonman allow it, give the humans a tome or two (or three) of Golemancy. Help with their creation if needed. If Resoonman wishes for something in exchange - Proelior will offer to become honor-bound to do a favor for him.
Proelior the Blade Infinity consumes 500 Ether to ascend to Stage 3
Energy Capacity increased to 20000
Ether Capacity increased to 1500
7500 Energy recovered

Proelior conveys his teachings to the Humans, in his own words :
"Weapons are art, the way you do battle (both literally and figuratively) is your true self. Struggling through challenges and overcoming them leads to self-improvement. Something like that."

Teaching Roll: [5] [Teaching+1]
Influence Roll: [Unneeded]
Once again the God of Weapons' teachings are an overwhelming success, his principles resonates with the values of the Humans. Having struggled since the day they were born to survive the terribly harsh conditions of their world, they know too well the struggle through challenges.
+Morals: Proelior's values adopted strongly

Afterward Proelior decides to turn the Human plains into a more fertile and bountiful land.
Proelior uses 1000 Energy
World Alteration Roll: [2]
Proelior blesses the land, filling it with nutrients suitable for future plant life. He then creates said plant life :
-Generic Grass #1 4000 / 40 [800]
-Generic Fruit Tree#1 1000 / 10 [50]
-Generic Berry Bushes#1 1000 / 10 [100]
-Generic Cereal #1 4000 / 40 [800]
Proelior uses 10000 Energy
and 100 Ether
Creation Success Rolls: [2, 3, 3, 3]
Without a hitch, Proelior creates these various plants. The Human Plains are already greener suddenly.
+Landmark: Human Plains (Greener)



Kahn and Proelior the Blade Infinity
Kahn:   give 5 men to prolier and take the remaining 5 men to my temple
Proelior: In retrospect, taking some of the Amazon men didn't really need to be a secret action. I will gracefully return the freedom of the 5 I have been offered and attempt to integrate them into human society.
Kahn creates a temple and transport the 5 prisoners with her.
Kahn uses 200 Energy
+Landmark: Kahn's Temple

Proelior then attempts to integrate the 5 Amazon males to the human society.
[2] This is done out of goodwill, but the Amazon males are disgusted by the weakness of the Humans. Likewise, Humans are wary of the Amazon males, and even discriminating them. Integration is not successful.
+5 Male Amazons: Not Integrated


Kahn
Try and teach them about how love is stronger then strength. if they don't understand ill just have to show an example.....(might have to kiss one of the males)
Kahn attempts to change the minds of the Amazons concerning Love.
Teaching Roll: [5]
She goes on a very long story, using parables and intelligent analogies to enthrall and captivate the listening Amazons.
She tells of the strength of emotions. She tells of the power of Love basically. [Feel free to make a speech]

The Amazons have their eyes opened on the matter, and seriously reconsider their values.
+Moral: Love is acceptable

Though they aren't suddenly all paragons of love, they do see love in a better light. Change won't occur in a finger snap though, current Amazons still hold to their traditions. While they now acknowledge Love as stronger than Strength, they still see Humans as weak and lesser beings.



The DECIMARCH has been activated. See Luxlin's (Abstract) turn.


SECRET ACTIONS

Spoiler: To Codename Tuna Only (click to show/hide)








PLAYER STATUS












WORLD STATUS

Spoiler: Events (click to show/hide)

Spoiler: Landmarks (click to show/hide)

Spoiler: Weather (click to show/hide)

Spoiler: Notable Phenomenons (click to show/hide)

Spoiler: Magic Laws (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)

Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Dustan Hache on June 07, 2016, 02:51:08 am
(your error was noted... but not saved.)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 07, 2016, 04:56:44 am
Post posted. Will make Generic Plants less Generic tomorrow.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Wozzy on June 07, 2016, 05:10:50 am
((Can we get a roughish map? Doesn't have to be a spreadsheet "built to scale" kinda thing, even just a hand-drawn thing that shows what is nearest to each landmark would be great for reference))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Atian the Elephantman God on June 07, 2016, 06:28:46 am
Teach the Elephantmen how to infuse the Elements with their weapons and armor.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: crazyabe on June 07, 2016, 06:38:20 am
I Go and check on my gorks
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Dustan Hache on June 07, 2016, 08:02:24 am
Having impaled the core of veeki, he would then try to pull it closer to him so he could devour it and thus defeat/kill them.
" I Would have preferred to take my vengeance on Kahn first, but you will pester me no more!"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: FallacyofUrist on June 07, 2016, 08:13:06 am
"I call stupidity! And disproportionate retribution! I tried to put you to sleep and take your energy! You tried to take my Ether and kill me! See anything wrong?"

"HEY EVERYBODY! I HEREBY FORM A DIVINE COUNCIL! FIRST ORDER OF BUSINESS: DEALING WITH THIS LUNATIC!"

PM Actions, to be used depending on how many gods come to Veeki's aid.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: AbstractTraitorHero on June 07, 2016, 08:24:44 am
"SCREW YOU I'VE DONE NOTHING WRONG!"
TELEPORT AWAY before saying the above the teleportation will be off the world and there shift back  to my original form go to arca.
 "ARCA! S-some things trying to murder me!"
((In case this is confusing I'm teleporting off planet first then shouting the words above then going to arca while shifting back))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Dustan Hache on June 07, 2016, 09:03:32 am
"I call stupidity! And disproportionate retribution! I tried to put you to sleep and take your energy! You tried to take my Ether and kill me! See anything wrong?"

"HEY EVERYBODY! I HEREBY FORM A DIVINE COUNCIL! FIRST ORDER OF BUSINESS: DEALING WITH THIS LUNATIC!"
"It is your own fault for intervening in business that was not your own, and I am vengeful. You will yield or you will die."
He would scoff at the attempt to call for help, and wondered how many would actually help the mad god after all the trouble he has caused. Certainly not Kahn or Ressoon, as he tried to put them to sleep and give away their position respectively in previous times.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Wozzy on June 07, 2016, 09:50:17 am
Ugh. Children. I should have known Luxlin was going to do something stupid. One at a time though.

Saraab changes to his true form, and appears above the battlefield.

I hear your call Veeki, but this one is personal. You came into this world a monster Innanis, and I am saddened that you will be leaving as one as well.

Saraab will override his limiters, consuming energy to get a head start in the battle. As he floats over Innanis and Veeki, Saraab powers up his clockwork cannon!

(it's not actually a weapon, it's just an RP version of an energy attack, but if you want to charge me for pulling it out, that's fine too (considering the cost will be miniscule in comparison))

Setting the spread to focused and damage to Tier 2, Saraab will blast Innanis for 15,000 energy damage!


I will weap for you, brother.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Dustan Hache on June 07, 2016, 10:16:17 am
With sarrab trying to channel all their power into destroying him, he would do the one thing he can to continue his survival. Holding off devouring Veeki, he would shift Veeki's core between himself and Sarrab, channel his Ether into energy, and then meet Sarrab's attack with a hastily thrown up shield of equal energy, using the core of Veeki as a unwilling focus for it.
"And to think I trusted you, Brother."
Provided he survives, he would then teleport away to escape further assault.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Hawk132 on June 07, 2016, 11:02:40 am
Remind the male Amazons that physical strength does not mean a thing in front of a crafty/resourceful opponent. Remind the Humans that Amazons are pretty much Humans, just stronger (and a bit more violent, but that's not the point). They're pretty similar, really. Not to mention the fact that I had a hand in creating both of them. Now go on and get along, dammit.

Also, I feel like creating a 'magic' law of my own. And it's high time to RPGify this world a little bit.


Spoiler: Exercitus (click to show/hide)

If succesful, give a few select humans (they have to either show great talent or be extremely hard-working) some Exercitus manuals. Drop a few of them in random places in the world. The techniques and training methods contained within do not need to be the same. Variety is nice to have.

Should Innanis survive Sarrab's and Rasoonman's attack, attempt to capture him. Cripple him if it becomes necessary.


((Yes, I do realize that Exercitus means 'training' in Latin. But I actually translated 'Fighting Force' into Latin, so stop looking at me this way. And yes, I do realize that it's still lazy of me anyways.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: crazyabe on June 07, 2016, 11:21:00 am
Rasoonman Flashes black and Starts Moving towards a New Destination...
                                                                                                                      :
                                                                                                                      :
. . .STRENGTHENING MULTIDIMENSIONAL CONNECTION AND PREPARING FOR COMBAT..:
Assume Alternate Form, Teleport To Innanis AND EAT THEM (Innanis), If he dies before I get there or something CANCEL Actions and Instead Drop off 1/2 my books on Golemancy with the Humans and 1/2 with the Gorks.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 07, 2016, 12:47:33 pm
((Can we get a roughish map? Doesn't have to be a spreadsheet "built to scale" kinda thing, even just a hand-drawn thing that shows what is nearest to each landmark would be great for reference))
((I will try to get one done))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 07, 2016, 02:57:02 pm
Try and make amazon living spaces more comfy
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Atian the Elephantman God on June 07, 2016, 04:03:45 pm
Drakieng changes back to his true form

Spoiler: Fishies!! (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 08, 2016, 12:38:55 pm
Teach the Elephantmen how to infuse the Elements with their weapons and armor.
[You got it backward. Be thankful I am not a Literal Genie (http://tvtropes.org/pmwiki/pmwiki.php/Main/LiteralGenie) ! :P]
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Wozzy on June 08, 2016, 01:00:57 pm
((I would like to know how the results of that would have gone down.

Obligatory hello there TV tropes, it's been a while since I got lost in you))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Dustan Hache on June 08, 2016, 01:02:41 pm
([6] You teach them how to imbue fire with swords, and create a videogame about shooting people from horseback. it isn't worth the cost at all. [-all life in the universe])
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 08, 2016, 08:55:31 pm
Era 1 - Turn 3: Are you going to destroy the land again ?


Drakieng the Elephant Lord
Teach the Elephantmen how to infuse the Elements with their weapons and armor.

Drakieng changes back to his true form

Spoiler: Fishies!! (click to show/hide)
[My name is Nakéen ! >:(]
Teaching Roll: [6]>[2]
Drakieng remembered that the current Elephantmen were all resistant to his own Elements. As such an idea came upon him : if Elephantmen could infuse said elements into their weapons and armors, they would be stronger. Furthermore said weapons wouldn't affect themselves as much as other species, brilliant !

And so Drakieng invites the Elephantmen for another learning session. Subject of the Day, "Elementfusion of Weapons and Armors". The Elephantmen are very receptive of the teachings, and end up being a little too receptive.

Having no sense of safety, this is a dangerous knowledge the Elephantmen have.
+Knowledge: Infusion of Drakieng's Elements into Weapons/Armors [Dangerous Knowledge]

Form Shift: Alt to True -750
Now in True Form.

Cost: 80 / 4 [10]
[Bwahaha, I am evil.]
Cost: 80 / 4 [10]

Cost: 65 / 3.25 [10]
Cost: 130 / 6.5 [10]
Total Cost: 355 / 19>  266.25 / 14.25 [10 of each]
Drakieng uses 267 Energy
and 15 Ether
Creation Success Rolls: [1, 1, 3, 3]
There shall be fishes ! Drakieng created 10 fishes of 4 different species, placing them in the river of the Black Savannah.
Every fish species turned out okay except for the PoPo and the PaPa.
The PoPo meat turned out extremely toxic if not cooked properly, and the PaPa turned out to be incredibly murderous in the face of PoPo, trying to hunt them down for no reason.
+PoPo: Raw meat is poisonous
+PaPa: Abnormal aggressiveness toward PoPo



Proelior the Blade Infinity
Remind the male Amazons that physical strength does not mean a thing in front of a crafty/resourceful opponent. Remind the Humans that Amazons are pretty much Humans, just stronger (and a bit more violent, but that's not the point). They're pretty similar, really. Not to mention the fact that I had a hand in creating both of them. Now go on and get along, dammit.

Also, I feel like creating a 'magic' law of my own. And it's high time to RPGify this world a little bit.


Spoiler: Exercitus (click to show/hide)

If succesful, give a few select humans (they have to either show great talent or be extremely hard-working) some Exercitus manuals. Drop a few of them in random places in the world. The techniques and training methods contained within do not need to be the same. Variety is nice to have.

Should Innanis survive Sarrab's and Rasoonman's attack, attempt to capture him. Cripple him if it becomes necessary.

Influence Roll: [4]
Proelior chastises the male Amazons for their close-mindedness, and opens their eyes to deeper meanings of strengths. Resourcefulness, cunning are all strong weapons in good hands.
Furthermore, his explanation about the similarities between Humans and Amazons touch the Humans and male Amazons alike, and they apologize for their stupid thoughts.
"We were blinded by the rage of having been mistreated by the female Amazons, may you forgive us for being blind."
+Male Amazons are accepted, and they respect Humans

Proelior uses 5000 Energy
and 100 Ether
Law Creation Success Roll: [4]
Proelior weaves the second new Law : the Exercitus. He realizes a surprising properties of the Exercitus : along with improving the physical and mental states of the user, it seems that it will also lengthen the life of great practitioners.
+Extend life [Does not grant Immortality]


Kahn
Try and make amazon living spaces more comfy
This isn't a hard thing to do for a god.
Kahn uses 300 Energy

Kahn upgrade the Amazon living space to make them more comfy : she makes soft and comfortable cushion and mattresses appear in every house.
+Comfy

Everyone can feel that Kahn did a Secret Action. But what did she do ?


Resoonman Exmel Rastara
I Go and check on my gorks

Rasoonman Flashes black and Starts Moving towards a New Destination...
                                                                                                                      :
                                                                                                                      :
. . .STRENGTHENING MULTIDIMENSIONAL CONNECTION AND PREPARING FOR COMBAT..:
Assume Alternate Form, Teleport To Innanis AND EAT THEM (Innanis), If he dies before I get there or something CANCEL Actions and Instead Drop off 1/2 my books on Golemancy with the Humans and 1/2 with the Gorks.
Resoonman Exmel Rastara first heads toward the Gork Empire, but suddenly makes a sharp turn.
[Action Cancelled]

Resoonman heads toward the place of the conflict…


Innanis Dominus, Resoonman Exmel Rastara, Veeki Mori Ubei Shaki Ento and Saraab the Clockwork Guardian
Quote from: Divine Conflict
Innanis: Having impaled the core of veeki, he would then try to pull it closer to him so he could devour it and thus defeat/kill them.
" I Would have preferred to take my vengeance on Kahn first, but you will pester me no more!"

Veeki: "I call stupidity! And disproportionate retribution! I tried to put you to sleep and take your energy! You tried to take my Ether and kill me! See anything wrong?"

"HEY EVERYBODY! I HEREBY FORM A DIVINE COUNCIL! FIRST ORDER OF BUSINESS: DEALING WITH THIS LUNATIC!"

PM Actions, to be used depending on how many gods come to Veeki's aid.

Innanis: "It is your own fault for intervening in business that was not your own, and I am vengeful. You will yield or you will die."
He would scoff at the attempt to call for help, and wondered how many would actually help the mad god after all the trouble he has caused. Certainly not Kahn or Ressoon, as he tried to put them to sleep and give away their position respectively in previous times.

Saraab: Ugh. Children. I should have known Luxlin was going to do something stupid. One at a time though.

Saraab changes to his true form, and appears above the battlefield.

I hear your call Veeki, but this one is personal. You came into this world a monster Innanis, and I am saddened that you will be leaving as one as well.

Saraab will override his limiters, consuming energy to get a head start in the battle. As he floats over Innanis and Veeki, Saraab powers up his clockwork cannon!

Setting the spread to focused and damage to Tier 2, Saraab will blast Innanis for 15,000 energy damage!


I will weap for you, brother.

Innanis: With sarrab trying to channel all their power into destroying him, he would do the one thing he can to continue his survival. Holding off devouring Veeki, he would shift Veeki's core between himself and Sarrab, channel his Ether into energy, and then meet Sarrab's attack with a hastily thrown up shield of equal energy, using the core of Veeki as a unwilling focus for it.[/b]
"And to think I trusted you, Brother."
Provided he survives, he would then teleport away to escape further assault.
First Step :
Innanis (Attack): [5] [Offense+1] [Destruction+1] / Cost: None
Veeki (Defense): [2] / Cost: None

The Energy Spear Tip of Innanis suddenly changed form, becoming some kind of harpoon. Then Innanis dragged the Core of Veeki toward him, as a result pulling Veeki with it [Veeki's Core is basically his main body, his "chest"]. Despite being pulled toward a dangerous enemy, Veeki shouted high for help to his fellow godkin.
"I call stupidity! And disproportionate retribution! I tried to put you to sleep and take your energy! You tried to take my Ether and kill me! See anything wrong?"
"HEY EVERYBODY! I HEREBY FORM A DIVINE COUNCIL! FIRST ORDER OF BUSINESS: DEALING WITH THIS LUNATIC!"

A mouth appeared on the head of Innanis, riddled with a row of black sharp teeth.
" I Would have preferred to take my vengeance on Kahn first, but you will pester me no more!"
He crunched at the Core, effectively devouring a huge part of Veeki's True Form, and leaving Veeki horribly wounded.
Veeki is Critically Wounded / Half of True Body lost
Innanis stole 4500 Energy and 136 Ether out of Veeki

Second Step :
Form Shift: Alt#1 to True (Saraab) -2500
Saraab joins the battle.
Resoonman joins the battle.

Innanis (Drag 'Veeki' / Defense 'Shield'): [4] [Offense+1] / [5]  Cost: 10000
Veeki (Attack 'Harpoon' / Resist 'Pull'): [4] / [3] / Cost: 4000
Saraab (Attack 'Clockwork Cannon'): [3] [Offense+1] / Cost: 15000
Resoonman (Attack 'Eat'): [1]>[2]

Saraab appeared above the warring gods, looking down on them.
I hear your call Veeki, but this one is personal. You came into this world a monster Innanis, and I am saddened that you will be leaving as one as well.

Everyone realized that the clockwork gears making up Saraab were spinning wildly, crackling with Divine Energy. A huge amount of power being gathered could be felt, the largest every young Gods had ever seen for an attack since their birth.
Several immense bronze gears moved in front of Saraab, aligning themselves along an invisible line and spinning very slowly.
I will weap for you, brother.

As he said that, Saraab unleashed the gathered energy and fired the Clockwork Cannon.

Simultaneously, Innanis was dragging Veeki in front of the incoming attack. The weakened god couldn't really resist the pull, but it didn't mean he didn't defend himself : he unleashed a volley of Energy Harpoons at close range on Innanis with the Energy that was left in him.
But Innanis had already set up a makeshift shield with all the Energy that was left in him, effectively nullifying the desperate attack.
"And to think I trusted you, Brother." said Innanis, using Veeki as a shield.

And suddenly Resoonman appeared, intending to devour Innanis. Tough luck for Resoonman, as he appeared right in the path of the Clockwork Beam, taking the full blast instead of Innanis or Veeki...

(...)

Collateral damage roll: [1]>[6]
Are known places touched ? roll: [6] Yes [What a troll. He just wants to make me roll ! It rimes.]
-Black Savannah [5] Spared
> Elephantmen Settlements Spared
-Allred Forest [1] Going to be Gravely Hit
> Amazons Settlements Going to be Gravely Hit
> Kahn's Temple Going to be Gravely Hit
-Two Mountain Ridges [4] Spared
-Human Plains [3] Going to be Hit
> Human Settlements [4] Spared
-'Walark': First Ocean [5] Spared
> Asoon Continent [1] Going to be Gravely Hit
-> Illum Kingdom Going to be Gravely Hit
-> Small Goobling Root Wood Going to be Gravely Hit
-> 'The Shinar Forest' Great Crystal Forest Going to be Gravely Hit
-> 'The Shinar Peak' Spire Mountain Going to be Gravely Hit
--> 'The Shinar Forest' Black Vampiric Forest Going to be Gravely Hit
-Creep Field [4] Spared
-Dead Mountain [1] Going to be Gravely Hit
-New Sea [6] Spared

The world was briefly engulfed in a bronze flash of light. The blast hit Resoonman, who blocked all the attack.
The main beam spread into innumerable beams, forming a rain of divine fire coming down on the land underneath. It may not be too late to prevent some places from getting hit.

Spared Places: All of Black Savannah, Two Mountain Ridges, Human Settlements, Walark Ocean, Creep Field and New Sea
Threatened Places: All of Allred Forest, All of Asoon Continent, All of  Dead Mountain, part of Human Plains.

THINK FAST!

What about the gods ?

Veeki and Innanis were left unscathed from the attack, thanks to Resoonman. But what about Resoonman ?
Fate Roll: [4] [HE LIVETH]
A true miracle, Resoonman is still alive. Burnt, melted, charred, seared and mangled beyond recognition, but still alive. It costed him all his remaining energy to survive from the blast, but right now, he is only a divine husk.
Resoonman is Mangled beyond Recognition / Mortally Exhausted / Massively Screwed yet is still Alive !
The Books are gone into fine dust



Luxlin the Damaged
"SCREW YOU I'VE DONE NOTHING WRONG!"
TELEPORT AWAY before saying the above the teleportation will be off the world and there shift back  to my original form go to arca.
 "ARCA! S-some things trying to murder me!"
((In case this is confusing I'm teleporting off planet first then shouting the words above then going to arca while shifting back))
In the meantime, we had Luxlin in the biggest shit she had ever witnessed.
Lux: [1]>[4]

Luxlin attempted to teleport as far as she could, nearly reaching the edge of the sky. She breathed of relief for a second, when suddenly the 16 hands appeared around her and crushed her mercilessly. The impact caused a huge explosion of light, as Luxlin was being annihilated in a divine fire held in the hands of the Decimarch.
Luxlin is Being turned to dust by Divine Fire

Her desperate cry wasn't unheard. But not by the One she thought.

Fate Roll: [5]


SECRET ACTIONS

Spoiler: To Codename Tuna Only (click to show/hide)








PLAYER STATUS












WORLD STATUS

Spoiler: Events (click to show/hide)

Spoiler: Landmarks (click to show/hide)

Spoiler: Weather (click to show/hide)

Spoiler: Notable Phenomenons (click to show/hide)

Spoiler: Magic Laws (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)

Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 08, 2016, 09:01:36 pm
Protect the amazons to the best of my ability's
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Dustan Hache on June 08, 2016, 09:04:00 pm
satisfied with the outcome, he would disengage and teleport away,converting 83 ether and returning some energy to Ressoon to heal themselves as he moves away.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: AbstractTraitorHero on June 08, 2016, 09:07:08 pm
Luxlins choice.
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: FallacyofUrist on June 08, 2016, 09:19:37 pm
"No. NO, NO, NOOO. You're not getting away that easily. Not after all this."

How about: let's use the chains to prevent his escape. And drain his Ether away in the process.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Dustan Hache on June 08, 2016, 09:28:29 pm
"you teeter on the brink, facing the abyss. I am showing some mercy, but if you will not accept it then I will be your end."
If he cannot pull free of his chains, he uses the Soul Ripper to pry the last of veeki's ether from him and channel it to Sarrab, before devouring another smaller chunk. He would be doing his best not to kill the troublesome God, but if his hand is forced he will not hesitate.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 08, 2016, 09:46:53 pm
Luxlins choice.
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: AbstractTraitorHero on June 08, 2016, 09:51:24 pm
Luxlins question's:
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 08, 2016, 10:07:44 pm
Luxlins question's:
Spoiler (click to show/hide)

Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: AbstractTraitorHero on June 08, 2016, 10:11:52 pm
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Sarrak on June 09, 2016, 02:12:45 am
"So much needless strife..."

Shield Crystal forest and Spire mountain on which Vampiric trees grow, from the aftermath of gods battle.

[I'm thinking on a species to create, but still unsure of the traits. So, I'll edit them here later.]
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: crazyabe on June 09, 2016, 06:39:47 am
Feeling a bit Cooked and a bit Peeved Resoonman Stumbled off to cause a bit of Genoside and recharge...
Spoiler: "Dinner Menu" (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Hawk132 on June 09, 2016, 09:52:21 am
Shield parts of the Allred Forest closest to the Human Lands. Try to decrease the damage the Human Plains will incur, but don't actually bother completely shielding it. Burn some ether if necessary.

Create some Exercitus manuals. Give some of them to the most talented or most hardworking (or both!) members of the Human Tribes. Spread the rest throughout the world, randomly.

If I have enough energy/ether - create a Magic Font in the Human Lands. It makes it easier to use magic within its area of effect (and in the case of Exercitus practitioners - easier to master). But what's more important is the side-effect - making it likelier that people born within its borders are Magic Attuned.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Atian the Elephantman God on June 09, 2016, 10:09:57 am
Spoiler: Nakeen (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 09, 2016, 10:12:09 am
((Lol)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 09, 2016, 10:13:57 am
Double post due to my pc lagging -IGNORE-
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 09, 2016, 12:02:34 pm
Spoiler: Nakeen (click to show/hide)
Are they sapient ? :P
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Atian the Elephantman God on June 09, 2016, 01:22:41 pm
Spoiler: Nakeen (click to show/hide)
Are they sapient ? :P
((Sure, also everything I create is in the dark savanna unless I say its gonna be created in another place))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 10, 2016, 05:35:35 pm
Era 1 - Turn 4:


Luxlin's Fate
Spoiler (click to show/hide)
Luxlin, who was trapped between the hands of the Decimarch, had no chance of escaping alive. The contained space of divine fire could destroy even Greater Gods after all.

The Decimarch pulled out its hands, revealing nothing left. Luxlin was destroyed completely, or that is what everyone would have thought. The Decimarch uttered :
"INTERSTICE INTERFERENCE DETECTED. REPORT OF EXTREME URGENCY MUST BE SENT TO PROTEARCH ARCA."


Kahn
Protect the amazons to the best of my ability's
To protect all the Amazons, you had to deploy a region wide shield of sufficient power to absorb the incoming ray of death.
Cost: 12000> 9000 [Defense+1]
Kahn uses 9000 Energy

A wide crimson ward appeared in the sky, to the view of all Amazon. When the scattered high-powered beams collided with the war, the sky turned bright white. The immense explosion made the ward crack, but it held off, and the resulting shockwave cleared the sky of all clouds and made even the earth shake in terror.
+Event: Amazons saved from destruction by Kahn

Everyone can feel that Kahn is doing some secret stuff once again. But they can't seem to see what.



Innanis Dominus and Veeki Mori Ubei Shaki Ento
Quote from: Dustan Hache and FallacyofUrist
Innanis: satisfied with the outcome, he would disengage and teleport away,converting 83 ether and returning some energy to Ressoon to heal themselves as he moves away.

Veeki: "No. NO, NO, NOOO. You're not getting away that easily. Not after all this."

How about: let's use the chains to prevent his escape. And drain his Ether away in the process.

Innanis: "you teeter on the brink, facing the abyss. I am showing some mercy, but if you will not accept it then I will be your end."
If he cannot pull free of his chains, he uses the Soul Ripper to pry the last of veeki's ether from him and channel it to Sarrab, before devouring another smaller chunk. He would be doing his best not to kill the troublesome God, but if his hand is forced he will not hesitate.
First Step:
Veeki (Attack): [3]
Innanis (Chain removal): [5]

Both gods are in a pitiful state, so their struggle resembles the desperate struggle of two children over a candy. Veeki weakly tries to strengthen the hold of the chains, managing to absorb a small portion of Ether from Innanis.
But Innanis, despite being utterly exhausted, breaks out of the chains and disengage.
Veeki stole 20 Ether from Innanis
Innanis is Freed
Veeki is no longer Impaled

Innanis Dominus then teleports away.



AlraOm the Ender
"So much needless strife..."

Shield Crystal forest and Spire mountain on which Vampiric trees grow, from the aftermath of gods battle.

[I'm thinking on a species to create, but still unsure of the traits. So, I'll edit them here later.]
AlraOm appeared suddenly above his domain, and created an immense barrier to protect the Crystal Forest, the Spire Mountain and the Vampiric Trees. He didn't have enough Energy to be sure his barrier would hold off though.
Cost: 24000
AlraOm uses 16000 Energy
Barrier resistance roll 1d6: [5]
Despite his apparent lack of power, AlraOm focused the defensive energy at key points, enhancing the overall defensive value of the barrier. The divine wall trembled and crackled, but eventually held off the blast.
AlraOm the Ender is Exhausted

Exhausted yet satisfied, AlraOm let out a sigh of relief. His lands were unscathed.



Resoonman Exmel Rastara
Feeling a bit Cooked and a bit Peeved Resoonman Stumbled off to cause a bit of Genoside and recharge...
Spoiler: "Dinner Menu" (click to show/hide)
In such a critical state, Resoonman began to head for creatures at various point in the world, intending to consume them.
But with no Energy left and a body nearly completely destroyed, it was no easy task.
Toughness Roll 1d6: [5]

Resoonman managed against all odds to haul his ass to the various places he chose, and consumed various creatures there. He didn't have the luxury to choose though, so he ate what he could where he could.
Phytoplankton:
[6]>[3] Species stability threatened
6000 > 1 / 1 [they are microscopic beings, what did you expect :x]
Vampire Trees:
[2] Species thriving threatened: Strongest Breed destroyed
3000 > 6000 / 60
Bright Golden Black Trees:
[5] Species thriving increased: Weakest Breed destroyed
1000 > 3000 / 30
Stone Swine:
[1]>[2] Species thriving seriously threatened: Strongest Breed destroyed
400 > 240 / 24

Resoonman ravenously devours the chosen species he come across. He 'chooses' those who seem the weakest.
But small doesn't mean weak, as in the case of the Stone Swines, the smallest ones were the strongest and fastest, the future of the species. Now they are all gone.
Same for the Vampiric Trees, those that looked weak were in fact the strongest: Vampiric Trees look weaker as they grow stronger.
Resoonman recovered 9240 Energy
and 114 Ether
No longer Exhausted



Proelior the Blade Infinity
Shield parts of the Allred Forest closest to the Human Lands. Try to decrease the damage the Human Plains will incur, but don't actually bother completely shielding it. Burn some ether if necessary.

Create some Exercitus manuals. Give some of them to the most talented or most hardworking (or both!) members of the Human Tribes. Spread the rest throughout the world, randomly.

If I have enough energy/ether - create a Magic Font in the Human Lands. It makes it easier to use magic within its area of effect (and in the case of Exercitus practitioners - easier to master). But what's more important is the side-effect - making it likelier that people born within its borders are Magic Attuned.

Kahn protected all the Amazons, but not all the Allred Forest. Proelior decides to protect a decent portion of the Human Lands, as well as the nearest parts of the Allred Forest.
Cost: 6000
Proelior uses 4000 Energy and consumes 20 Ether to complete the cost
Proelior deploys a shield to protect the surrounding lands of the Human Settlements. The unprotected parts are covered in a white light and heat so intense the upper layer of ground is vaporized and the lower layer melted. Upon exposure to the sky, the molten layer solidifies, turning it into some glass-like material.
+Human Plains: Half Turned into 'Dead Glass Lands'
+Allred Forest: Unprotected parts turned into 'Dead Glass Lands'
> 15000 Trees Lost (Kahn:+30Ether)


Afterward, Proelior creates some Exercitus manuals.
Teaching Roll: [2] [Teaching+1]
The manuals are beautiful scrolls of the same colors of Proelior, but they are really complex for current mortals. Only few can hope to grasp Exercitus through them. But to the few that will manage to decipher them, immense knowledge of Exercitus will be rewarded.
+Complex Exercitus scrolls

Then he decides to alter the land in such a way that Exercitus would be made easier to practice. Furthermore those born within may end up gifted in the current existing Magics: Golemancy and Exercitus. With no Energy left, he burns more Ether [Doing this automatically as I understood you wished to do so]
This is a combination of Law Alteration and Creation(World Alteration).
Cost: 1000 / 20
Proelior uses 30 Ether to cover the cost
World Alteration Roll: [2]
You create a 'Magic Font' in the (habitable) Human Lands.
+Human Lands: Exercitus easier to practice / Possibility to be born attuned to Golemancy or Exercitus



Drakieng the Elephant Lord
Spoiler: Nakeen (click to show/hide)
Cost: 100 / 100 > 75 / 75 [10]
Drakieng uses 75 Energy
and 75 Ether
Creation Success Roll: [2]
Drakieng creates a strange species of evil black goats. There seems to be strictly no reason to create such beings, as they have no relation with anything Drakieng-related whatsoever. Let's just hope for him this action doesn't bring the wrath of a Greater Being somewhere...

Quote from: Atian the Elephantman God's Failed Secret Actions
See how Babar The Tusk of Might is doing on his conquest.

Switch to my Alt form and teach the Elephantmen how to use and bend the elements.
Study the Black Matter thats in the Black Savanna's soil/underground.
Form Shift: True to Alt -750
Not many time had passed since he last saw Babar the Tusk of Might and the other Elephantmen.
[6]>[4] Though in a short span, he managed to send messenger to all Elephantmen: "Babar the Tusk of Might, wielder of Kurkan and chosen of Drakieng the Great Elephantine Spirit will united all Elephantmen through Conquest. Be prepared !"
His army is ready, and will soon head for their march of conquest...
+Future Event: Elephantmen War of Unity

In his Alternate Form, he tries to teach the Elephantmen how to use and bend the Elements. Maybe he forgot they are physically resistant to them, which means this attempt is fated to fail.
Teaching Roll: [4]
Drakieng explains with great precision how to use and bend the Elements. The Elephantmen understood the principles and record them, but none of them seem able to do so.
+Knowledge: Use and Bend Drakieng's Elements [Locked by innate Physical Trait]

Then he studies the 'Black Matter'.
[5] It is a strange metal named Nigredine. Present in small quantities in the soil of the Black Savannah, it is actually present in huge deposits further down into the earth. Atian is shocked at the properties of the metal : refined Nigredine is extremely hard and strong, and is deeply linked to the Darkness Element.

As such, a bloc of pure Nigredine will absorb Light Element and convert it into Darkness Element. The applications of such properties are endless...
+New Material in Black Savannah: Nameless Blackening Element is a metal named Nigredine (Extr. Hard and Strong, Darkness Element attuned)



COLLATERAL DAMAGES AFTERMATH
Thousand of lights flew toward the Asoon Continent, pasing over Walark the First Ocean. The places unprotected by the gods suffered so much damage that nothing was left from them afterward.

The Asoon Continent landscape was horribly defaced. Without Luxlin's protection, the Illum Kingdom was engulfed by the fire of destruction, as was the Goobling Root Woods. As such, Lings were heavily affected by the destruction of the Asoon Surface.
Lings Fate Roll: [4]
Some Lings escaped the destruction by hiding into the Underground. But for those who remained on the Surface... only death awaited them.
+5500 Lings vaporized (AlraOm:+38 Ether)
+All Goobling Roots vaporized (Resoonman:+10 Ether)
+Asoon Continent surface turned into 'Asoon Dead Glass Lands'

As for the Illums...
Awareness Roll: [1]
It seems they were all vaporized in the explosion, as no trace of them was left afterward.

The Dead Mountain was also going to be affected, when suddenly...

Saraab creates a massive Portal and moves it over the Dead Mountain, sending it somewhere. The other Gods feel such a huge amount of Energy expanded they can't help but shiver. From the Portal is catapulted a huge mountain, whose crash on the ground results in a powerful earthquake, affecting the Underground.
Gork Empire: [5]
Mushroom Fields: [3]
Stone Swines: [6]>[4]
Shifting Cave Ambushers: [4]

The magnitude of the earthquake isn't extremely strong, but still manage to damage the mushroom fields.
-Plump Helmet [2] > 400 losses (Resoonman: +2 Ether)
-Fluff Cap [3] > 100 losses (Resoonman: +0 Ether)
-Death Bell [5] > 0 losses
-Tower Stalk [4] > 0 losses

+Huge perfectly spheric crater instead of Dead Mountain
+Land where the huge mountain crashed (Large Region)


And of course, then the lights of ruin strike the crater in place of the Dead Mountain.
+Huge 'Dead Glass' Spheric Crater



SECRET ACTIONS

Spoiler: To Codename Tuna Only (click to show/hide)








PLAYER STATUS












WORLD STATUS

Spoiler: Events (click to show/hide)

Spoiler: Landmarks (click to show/hide)

Spoiler: Weather (click to show/hide)

Spoiler: Notable Phenomenons (click to show/hide)

Spoiler: Magic Laws (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)

Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: FallacyofUrist on June 10, 2016, 05:42:49 pm
"FOUL!!!"

Veeki mutters something, then collapses in on him/herself, attempting to rest and regenerate. Innannis won this one... but next time, Veeki would be prepared.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 10, 2016, 05:47:21 pm
"FOUL!!!"

Veeki mutters something, then collapses in on him/herself, attempting to rest and regenerate. Innannis won this one... but next time, Veeki would be prepared.
[I don't want to make you wait for 12 hours min for a 'you are healed/not healed']
[4] You collapse and fall into an artificial divine sleep. When you will wake up, most of your wounds will have healed, but not the most severe ones. At least, as long as you don't pour Energy to regenerate.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 10, 2016, 05:48:25 pm
Kahn breaths a sigh of relief She now comforts any scared amazons, she will also hold a party to celebrate the life of her people
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Atian the Elephantman God on June 10, 2016, 06:05:52 pm
"Great.."

Help Babar The Tusk of Might unite the Elephantmen by marching with them, this should make the other Elephantmen tribes surrender before any actual fighting starts.

Drakieng The Elephant Lord watches the lasers of destruction fly over the Black Savanna and crash down into a blinding light somewhere.

"This seems interesting! Eh, they seem a bit to dangerous to mess around with."

Create 100 more Elephantmen
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: crazyabe on June 10, 2016, 06:23:46 pm
-Heal myself so It is Somewhat easyer to work.
-teach a few mortals of each race the basics of Golemancy.
-Tell my gorks about the Golemancy Colage and leave them with directions to it.
-Create a new form of life  from the rocks if the caves that will for now be known as Cavers, 4 workers and a queen will be left at the dead mountans and 4 workers and a Queen in the caves

Spoiler: "Cavers" (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 10, 2016, 06:32:03 pm
-Heal myself so It is Somewhat easyer to work.
-teach a few mortals of each race the basics of Golemancy.
-Tell my gorks about the Golemancy Colage and leave them with directions to it.
-Create a new form of life  from the rocks if the caves that will for now be known as Cavers, 4 workers and a queen will be left at the dead mountans and 4 workers and a Queen in the caves

(Dead Mountain is gone in a Portal. Where was the 'Golemancy College' placed ? It wasn't explicitly told, but once I know where it is, it will get the appropriate treatment after the rain of death in a flashback.)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: crazyabe on June 10, 2016, 06:34:43 pm
(Somewhere near my gork's Civ, but it Should be ok do to the abilitys it has.)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Atian the Elephantman God on June 10, 2016, 06:41:02 pm
Drakieng The Elephant Lord then moves on and watch the Nakeens do whatever Nakeens do as they make their evil goat noises

Make the Nakeen faster

"If this is successful you will be useful for my "missions"! What do you think?"
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: AbstractTraitorHero on June 10, 2016, 09:11:24 pm
Luxlins awesome adventure's
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Hawk132 on June 11, 2016, 04:28:19 am
((Was my +1 to teaching applied to the scroll creation? Didn't see a [+1 Teaching] near it. Also, Exercitus wasn't added to the Magic Laws spoiler.))

Burn 5 Ether to get myself out of my Exhausted state.

Now that the scrolls are done, give a few of them to the most talented/hardworking/both Human Tribe members. Then spread the rest across the world, in wait to be found.

Explain the basics to those who got the scrolls and encourage them to create their own versions of them, based on their own understanding. (will also spare me the trouble of having to make more, hopefully)

Then get to the Allred Forest and appear before the Amazons. See if I need to introduce myself or if they can piece it together themselves. Throw them a scroll if they realize who I am.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 11, 2016, 08:31:20 am
make sure he dosnt find out what ive done, not ready to reveal yet
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 11, 2016, 12:30:10 pm
((Was my +1 to teaching applied to the scroll creation? Didn't see a [+1 Teaching] near it. Also, Exercitus wasn't added to the Magic Laws spoiler.))
((Weren't you in your True Form ?))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Hawk132 on June 11, 2016, 01:01:05 pm
((I spent this whole Era in my cloaked form. I think this is the culprit.))
Era 1 - Turn 1: The Divine Meeting

Form Shift: Alt to True (Proelior) -500
Proelior's wings refold on himself forming a cloak, and his armor turns silver and gold colored. That will teach them.
((I switched from True to Alt, but you accidentally wrote it as 'Alt to True'. Then you probably put into your notes that I'm currently in my True Form, leading to this mistake.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 11, 2016, 01:06:12 pm
((Oh right, I made a big typo. I will change everything accordingly, give me a moment.
So yes, your Teaching will affect the scrolls. While they are complex and hard to understand, those that will will become true adepts))

edit: Updated
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Dustan Hache on June 11, 2016, 01:29:15 pm
If I can, I attempt to summon/ teleport my voidlings to me. I have a plan for feeding and helping them survive.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 13, 2016, 11:38:23 pm
Era 1 - Turn 5: Some time have passed. Very big turn holy moly.


Veeki Mori Ubei Shaki Ento (I know it by heart now, urg)
"FOUL!!!"

Veeki mutters something, then collapses in on him/herself, attempting to rest and regenerate. Innannis won this one... but next time, Veeki would be prepared.
[I don't want to make you wait for 12 hours min for a 'you are healed/not healed']
[4] You collapse and fall into an artificial divine sleep. When you will wake up, most of your wounds will have healed, but not the most severe ones. At least, as long as you don't pour Energy to regenerate.
Veeki Mori Ubei Shaki Ento wakes up in the same featureless land as before. He has such a headache, like if he had the most divine drink last night. What time is it by the way ? As a God, Veeki senses a discrepancy between his last memory and the present time.

Oh, around a year passed. Just a small lap of unconsciousness to a divine being.

His wounds are mostly healed, but he still bears heavy scars. The Energy weapons he summoned are long gone, and he feels a bit more energetic than before.
Veeki recovered 3000 Energy
Veeki Bears Terrible Scars
Veeki's True Form is still Incomplete
Veeki is Partially Healed

He also feels that the 150 Veeki Mori Ubei Shaki Ento-ians of the Illum Kingdom perished. He gains 18 Ether.



Kahn
Kahn breaths a sigh of relief She now comforts any scared amazons, she will also hold a party to celebrate the life of her people
Kahn descends among the Amazons, who just witnessed the "Skies Burning With Divine Fire". Suffice to say that they are all terrified in front of such power. And their Goddess managed to fend off such a powerful attack ?
The Amazons are completely awed at Kahn's power, winning to her all their worship.

She then hold a huge party, inviting all the Amazons of the intact parts of the Allred Forest.
Kahn uses 50 Energy

She uses a glimmer of her power to create many delicious and unknown meals for the feast. The party lasts for a whole week.
+Religion: Total Faith into Kahn
+Event: Great Feast 'Life of her People'

Then a year passes by.



Drakieng the Elephant Lord who really need to pay attention to his expenses
"Great.."

Help Babar The Tusk of Might unite the Elephantmen by marching with them, this should make the other Elephantmen tribes surrender before any actual fighting starts.

Drakieng The Elephant Lord watches the lasers of destruction fly over the Black Savanna and crash down into a blinding light somewhere.

"This seems interesting! Eh, they seem a bit to dangerous to mess around with."

Create 100 more Elephantmen

Drakieng The Elephant Lord then moves on and watch the Nakeens do whatever Nakeens do as they make their evil goat noises

Make the Nakeen faster

"If this is successful you will be useful for my "missions"! What do you think?"
Elephantmen Morale Roll: [6]>[1]
The ground suddenly shakes as if it was going to rend apart, and a loud sound and bright light fills the skies. Total destruction. Even though the blasts were far from the Black Savannah, the Elephantmen could feel the power of the rays creeping down their very souls.

Yet the Elephantmen stood strong, resisting their natural urge to crumble into fear and despair. They resisted, but also realized their own innate frailty. Deep inside, something proud broke in the Elephantmen.
+Values: Mortals are so frail

Then Drakieng descended and appeared with Babar the Tusk of Might to unite the Elephantmen.
Conquest Roll: [4] [Influence+1]
No blood was spilled, as upon the sight of the Great Elephant Spirit, all Elephantmen surrendered battle and joined the flag of Babar. United under a common banner by the Great Elephant Spirit, tension disappeared amongst Elephantmen, and for the first time they formed a single nation.
+Society: Elephantmen are united

Time passed quickly. Afterward, Drakieng attempted to create 100 Elephantmen. But he only had enough to create 9 of them.
Drakieng uses 167 Energy
and 324 Ether
Creation Success Roll: [1]
Despite using the Soul Memory of 'Elephantmen', the 12 Elephantmen that were created had something different in them. They were innately rebellious and anarchic. Outlaws.
+12 Elephantmen: the 12 Outlaws

Drakieng had no Ether left to make the Nakeens faster.


Resoonman Exmel Rastara (I know it by heart too, sad)
-Heal myself so It is Somewhat easyer to work.
-teach a few mortals of each race the basics of Golemancy.
-Tell my gorks about the Golemancy Colage and leave them with directions to it.
-Create a new form of life  from the rocks if the caves that will for now be known as Cavers, 4 workers and a queen will be left at the dead mountans and 4 workers and a Queen in the caves

Spoiler: "Cavers" (click to show/hide)
Resoonman consumes 8000 Energy to heal himself
Being in an horrible state, healing is a priority. Resoonman does so, managing to restore some of its form back, but only a small part of the whole. His True Form is so very mangled that he will need an Energy equal to his full capacity to heal himself fully.
Resoonman is Still Severely Wounded / Very Exhausted / Mangled but somewhat recognizable

Endurance Roll: [2]
Teaching Roll: [5]
Resoonman has just enough time to appear to the Gork and teach them about Golemancy and the location of the Golemancy Colage. The Gorks, smarter than they were originally, understand with great success the concept of Golemancy.

+Knowledge: Golemancy [Rolled 5]
+Knowledge: Golemancy Col-something location


[Is it Colage or College ?]

Then Resoonman collapses from exhaustion.

(...)
When he wakes up, a year has passed.
Resoonman recovered 3000 Energy


Proelior the Blade Infinity
Burn 5 Ether to get myself out of my Exhausted state.

Now that the scrolls are done, give a few of them to the most talented/hardworking/both Human Tribe members. Then spread the rest across the world, in wait to be found.

Explain the basics to those who got the scrolls and encourage them to create their own versions of them, based on their own understanding. (will also spare me the trouble of having to make more, hopefully)

Then get to the Allred Forest and appear before the Amazons. See if I need to introduce myself or if they can piece it together themselves. Throw them a scroll if they realize who I am.

Proelior naturally recovers 2000 Energy
He then converts 5 Ether into 500 Energy
Proelior is no longer Exhausted

Looking for Talents Roll: [5]
Teaching Roll: [3] [Teaching+1]
Proelior then uses his divine insight to locate the most talented Humans. To these 8, he gives 8 scrolls. Then to these 8, he explains the basics of Exercitus principles and philosophy. As expected from these gifted ones, they manage to grasp the foreign concepts naturally.
+The 8 Exercitus Original Masters [Will create scrolls]

Afterward he spreads the scrolls across the world, hoping those who will find them will manage to decipher them.
+Event: Scroll Divine Littering

Then he goes to Allred Forest, and announces himself to the Amazons, who are partying with Kahn.
Influence Roll: [2]
Proelior is recognized, but is not really welcomed. Some Amazons are suspecting he is responsible for the attack. Some are wondering why he didn't protect them.
But mainly, their faith was so much redirected toward Kahn that his venue is seen in a bad eye. And with Kahn present, they do not fear to openly state their discontentment about Proelior.

Proelior tosses them a scroll and departs, seeing he is not welcomed.
+Religion: Proelior the War God is losing worshipers
+Event: Got an Exercitus Scroll


A year has passed.


Kahn
make sure he dosnt find out what ive done, not ready to reveal yet
Noted


Innanis Dominus
If I can, I attempt to summon/ teleport my voidlings to me. I have a plan for feeding and helping them survive.
Innanis recovers 1500 Energy
Innanis then prepares to teleport his voidlings to him. Teleporting mortals, something he never tried before. Will it be safe ?

Teleportation Cost for the 50 Voidlings: 500*32= 4500 / 45
Not enough Energy.

But thanks to conveniently placed year-skip, your action is done.
Casualties Roll: [6]>[3]
The Teleportation was a bit too brutal for some Voidlings, who ended up splattered on the ground. Four normal ones and four sapient one died.
+Voidling: -4 Normal / -4 Sapient

You are where you wanted to be, with your Voidlings.



SECRET ACTIONS

Spoiler: To Codename Tuna Only (click to show/hide)







Spoiler: To Codename Cat Only (click to show/hide)



FAILED SECRET ACTIONS


Drakieng the Elephant Lord (Again)
"Beautiful! Magnificent! There is no such thing as beautiful as Nigredine! This is what the Elephantmen need!"

Go a bit farther underground and gather as some of this Nigredine, then bring it up and give most of it to Babar The Tusk of Might's tribe while along the way giving it to some other Elephantmen lets see what they do with it.

Change my teaching of using the elements from trying to use it physically teach them how to use their mind to control and bend the elements since they are very close to nature it should be rather easy.


"Hmm I've always thought of making myself a weapon this seems like the perfect metal."

Go underground and gather lots of Nigredine to craft "EleLord Atai" a set of armor designed in what I call the Elephantmen Armor style.

Create "Atian" a large thin blade that can be held with 1 hand or 2 hands supposedly the sharpest blade in the world. Try to infuse both with the elements.


Drakieng uses 500 Energy
Drakieng phases through the earth and gather some Nigredine in large amounts, bringing it back to the Elephantmen. They have no clue how to manipulate the material, furthermore, they lack the technology to refine and smelt it.

Drakieng attempts to then teach them how to use their minds to manipulate the Elements. But it won't work, as a Magic Law needs to be created first.

Drakieng also gather a lot of Nigredine, and use it to craft two Artifacts.

Spoiler: EleLord Atai (click to show/hide)
Cost: 2000 / 100
Spoiler: Atian (click to show/hide)
Cost: 3000 / 150
Total: 5000 / 250

But Drakieng don't have enough Ether. [Action Cancelled]



Innanis Dominus
...I absorb some earth for energy...

All gods suddenly feel a huge piece of land disappearing. By tracing back to the source, they feel Innanis, who just chunked 4000 Energy worth of land, which is a continent.



WORLD ACTIONS

A year passed.
The Decimarch left as soon as Luxlin was gone, and Arca seemed to follow it.

During this year, here is what happened.

Gork Side:
Golemancy Studies: [2]
Search for Golemancy Col-something: [3]

Gorks, Asoon Amazons and Veeki Mori Ubei Shaki Ento-ians of the Gork Empire kept studying Golemancy. Only a small handful of Golemancists emerged, despite their deep understanding of the magic. Theory is one thing, practice is another.
+4 Golemancists

As for the Golemancy Col-something, only the 4 aforementioned Golemancists managed to reach it. A nest of Shifting Cave Ambushers was on the way, preventing people from heading toward it.

Elephantmen Side:
Elemental Infusion Tech: [5]
Unity Aftermath: [5]
Nigredine Handling: [1]>[3]

In a year, Elephantmen managed to develop Elemental Infusion to good levels, without any major dangerous accident occurring. Nearby all Elephantmen weapons are now infused with Drakieng's Elements.

The great Elephantmen nation was united under the Rulership of Babar. A strong and smart ruler, he managed to accommodate the various traditions of the many tribes, quelling any sense of rebellion. All Elephantmen are united.

Elephantmen tried to handle Nigredine, not really knowing what to do with it. Their weak fires were too weak to smelt Nigredine, so they tried infusing it with a lot of Elements, as an experiment.
The Darkness Element inside Nigredine reacted strongly against the foreign Elements, generating a powerful chain reaction. It started with an Elemental Rejection [Drakieng's Elements], and then followed with Elemental Excitation [Darkness]. The Nigredine-rich soil of the Black Savannah reacted with the agitated Nigredine, generating a powerful explosion that destroyed the settlement where Nigredine was stored. 72 Elephantmen died in this accident.
+Event: Nigredine Incident > 72 casualties
+Knowledge: Fear of Nigredine


Drakieng gains 24 Ether.

Amazon Side:
Exercitus Handling: [6]>[6]
Raids upon Humans: [6]>[6] vs [3]+1 [Defensive Tactics]

It turns out that the Exercitus Scroll was retrieved by a very curious Amazon. She studied the scroll for the whole year, and finally managed to decrypt it.
+First Amazon Exercitus (future) Master

Amazons continued raiding Humans, with renewed fervor thanks to Kahn's presence. Despite the Humans new defenses and tactics, they weren't slowed down much and abducted many human males.
+20 Human males abducted
+10 Humans killed


Proelior: +1 Ether
Saraab: +0 Ether

Human Side:
8 Masters: [3]
To the Black Savannah ! [3]

The 8 Exercitus Masters trained all year long, managing to develop their Exercitus moderately well. But the way is still long until they become true Masters. They managed to get 1 disciple each.

A few adventurous humans headed for the Black Savannah to seek for challenge. Among those 10, 3 died to Black Baneras and 1 of starvation.
+8 Exercitus Disciples
+8 Exercitus Masters: moderate level
+Adventurers: 6 alive


Proelior/Saraab: +0 / 0 Ether



PLAYER STATUS












WORLD STATUS

Spoiler: Events (click to show/hide)

Spoiler: Landmarks (click to show/hide)

Spoiler: Weather (click to show/hide)

Spoiler: Notable Phenomenons (click to show/hide)

Spoiler: Magic Laws (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: AbstractTraitorHero on June 14, 2016, 12:31:13 am
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Dustan Hache on June 14, 2016, 06:06:39 am
I consume my ether to grow stronger and heal myself. I also examine the surviving voidlings carefully, before coming up with a plan.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Hawk132 on June 14, 2016, 06:19:18 am
Proelior will teleport back to the Human Tribes. It's time for more schooling. This time's lesson - 'Defensive structures and how can they save your ass'. Then, a repeat course on 'Weapons and Armor 101'.

Oh, and while I'm there - make myself a shrine. Keep it simple, it doesn't have to be big. Just make a statue of me, stab some weapons in the ground around it and call it a day. If the tribesmen think that I deserve something bigger than that, well... they should do it themselves. Construction can also be a challenge sometimes.

Stealthily cheer for the adventurers. Actual interfering would make it less challenging, and that would be bad.

Ponder how much Ether and energy I would need for creating my


Spoiler: Trial Guardians (click to show/hide)

Also, keep doing the thing I was doing. You know the thing, Nakéen.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Atian the Elephantman God on June 14, 2016, 06:41:09 am
Drakieng The Elephant Lord switches to his alt form, teach the Elephantmen the ways of crafting weapons and armor with the knowledge I'd gained from crafting Kurkan.

Guide the 12 Outlaws to Babar the Tusk of Might, Babar the Tusk of Might will become a sort of father figure to them!

Help the Elephantmen regain their pride and restore it with a fiery passion with the help of the few remaining Elephantmen that haven't lost their pride against Babar the Tusk of Might.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Wozzy on June 14, 2016, 08:12:25 am
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 14, 2016, 10:31:50 am
Continue doing my secret also: Try and get the amazons to accept the new males versions. also make less strong ones that are to the amazon women's likening
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 20, 2016, 09:53:40 am
Bump
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 20, 2016, 01:36:06 pm
(It's not dead, I am just, very very busy :/)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Atian the Elephantman God on June 21, 2016, 07:07:16 pm
(It's kind of dead in a way)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 21, 2016, 07:12:40 pm
((sleepin not dead the gods could always rp))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Wozzy on June 21, 2016, 08:36:07 pm
(Yeah. Say something!)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 21, 2016, 08:46:39 pm
Era 1 - Turn 6: I say something


PLAYERS ACTIONS



Innanis Dominus
I consume my ether to grow stronger and heal myself. I also examine the surviving voidlings carefully, before coming up with a plan.
Innanis Dominus consumes 500 Ether to ascend to Stage 3
Energy Capacity increased to 20000
Ether Capacity increased to 1500
Recovered 7500 Energy

Innanis uses 4000 Energy to heal himself
No longer Wounded

He then goes on to examine the surviving Voidlings. Of the 42 left, they are clearly the strongest ones. But gathering them in one place caused them to begin fighting among themselves. Voidlings are loner, and there is a reason why.

The non-sapient ones are trying to absorb the energy of the Sapient ones, to attain Sapience.


Proelior the Blade Infinity
Proelior will teleport back to the Human Tribes. It's time for more schooling. This time's lesson - 'Defensive structures and how can they save your ass'. Then, a repeat course on 'Weapons and Armor 101'.

Oh, and while I'm there - make myself a shrine. Keep it simple, it doesn't have to be big. Just make a statue of me, stab some weapons in the ground around it and call it a day. If the tribesmen think that I deserve something bigger than that, well... they should do it themselves. Construction can also be a challenge sometimes.

Stealthily cheer for the adventurers. Actual interfering would make it less challenging, and that would be bad.

Ponder how much Ether and energy I would need for creating my


Spoiler: Trial Guardians (click to show/hide)

Also, keep doing the thing I was doing. You know the thing, Nakéen.
Teaching Roll: [3] [Teaching#1]
Proelior teaches more ways to protect themselves to the Humans. Better fortifications, trenches, traps, etc... This knowledge will prove useful to the Humans.
He also expands on the subjects of weapons and armors making, which is great. But there is one thing to keep in mind: Humans lack materials and are at a very low technological tier. They know nothing of metallurgy, and only know how to use rock and wood.
+Knowledge: Better Defensive Structures
+Knowledge: Adequate Weapon/Armor makers [Locked by low Tier and lack of resources]




Drakieng the Elephant Lord
Drakieng The Elephant Lord switches to his alt form, teach the Elephantmen the ways of crafting weapons and armor with the knowledge I'd gained from crafting Kurkan.

Guide the 12 Outlaws to Babar the Tusk of Might, Babar the Tusk of Might will become a sort of father figure to them!

Help the Elephantmen regain their pride and restore it with a fiery passion with the help of the few remaining Elephantmen that haven't lost their pride against Babar the Tusk of Might.
Form Shift: True to Alt (Drakieng) -750

Teaching Roll: [5]
Having himself made Kurkan, Drakieng had a close contact with the art of manipulating metal to make blades out of it. Downgrading this knowledge to the Elephantmen level of understanding, he taught them the art of Metallurgy, especially Weaponmaking and Armormaking.

But at there current Tech Tier, they don't know how to refine metals, nor which stones hold which mineral. This is a knowledge they can't use for now.
+Knowledge: Basic Superior Metallurgy [Locked by Tech Tier]

Influence Roll: [5] [Influence#1]
Drakieng appears to the 12 Outlaws, and guide them to Babar, the Tusk of Might. Speaking to them, he commands them that Babar shall be their guide and father figure. Indeed, Drakieng's words and Babar's strength win the respect of the 12 Outlaws.
They swear they shall follow Babar to the end of the world.

+12 Outlaws: loyalty bound to Babar

Elephantmen didn't lose their pride, but their unshakable and naive confidence. When they witnessed the catastrophe that befell on the neighboring lands, they realized they were in fact so weak and frail. They could not stand in front of Nature or Gods, and for that, their absolute confidence was broken.

Influence Roll: [6]>[1]
Drakieng spoke to the Elephantmen, telling them that they shouldn't dwell on their mortality, and be proud no matter what happen. All Elephantmen were deeply touched by the words of the Great Elephant Spirit. A new, and dangerous, recklessness is appearing in Elephantmen values.

+Value: "Mortals are so frail" is gone
+Value: "Live without a care of death" [Reckless/Dangerous] [Spread: Good]




Kahn
Continue doing my secret also: Try and get the amazons to accept the new males versions. also make less strong ones that are to the amazon women's likening
Influence Roll: [6]>[4]
During this year, Kahn didn't stop pushing the Amazons to accept the male Amazons. She didn't stop speaking of love, of acceptance, of the worthiness of males. And the Amazons couldn't really go against the word of their revered protector Goddess.

As such, at the end of the year, the male Amazons were finally accepted by the female Amazons. Maybe too much, actually, as male were now held up far higher than female Amazons. As a result, female Amazons are now quite submissive to their male counterparts.
+Moral: Male Amazon accepted, and "revered" [Spread: Great]
+Moral: Female Amazons submissive toward Male Amazons [Spread: Great]


Kahn uses 120 Energy
and 120 Ether
Creation Success Roll: [2]
Kahn then creates 10 'normal' male Amazons, to the liking of the females. With the morals shift, they are quickly accepted and form their harems.
+10 'normal, attractive' males / harem



SECRET ACTIONS


Spoiler: To Codename Tuna Only (click to show/hide)







Spoiler: To Codename Cat Only (click to show/hide)

Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 21, 2016, 08:47:36 pm

WORLD ACTIONS

Gork Side:
>Golemancists:
Golemancy Roll: [1]>[1]
> Survival Roll: [1]>[1] [Now that's what I call RNG-cursed]
At the Golemancy Col-something happened the first massive accident ever. The four Golemancists attempted to animate the strongest construct the world had ever known, using the knowledge of the Golemancy Col-something.

Building a gigantic Omni-Golem with the help of the Golemancy Avatar, they used their combined magic powers to animate the construct. It backfired horribly, as the four Golemancists were too weak to control the Omni-Golem. The great construct rose and killed all four of them, and stormed out of the Golemancy Col-something, not before nearly destroying it completely.

Now, the Omni-Golem is heading for the Gork Empire, bent on destroying anything it will come across.
+Event: Golemancy Catastrophe "Omni-Golem"
+Golemancy Col-something is nearly completely destroyed [Undergoing Repairs]


Elephantmen Side:
What now roll ? [1]>[1] [Yes, this is not a joke. I rolled 6 successive [1]s]
Finally, Elephantmen were united and the future seemed bright. All was well, until grave news arrived to Babar's ear : a mysterious and devastating plague appeared. Turning the skin black as charcoal, the Elephantmen afflicted coughed black blood and eventually died in less than a weak. Extremely virulent, no one knew how to cure it. More than 200 Elephantmen died in the span of a weak.

Shaman Rolls: [1]>[6] [*7 successive [1]s]
The greatest shamans of the Elephantmen did all they could to study the plague. But in the process, they had to sacrifice many Elephantmen, and even themselves got infected. The culprit was found : Nigredine. The gaseous form of Nigredine was highly toxic, and turned the flesh into another toxic component. This component would then spread the disease even more.

Elephantmen are pleading Drakieng to save them from the plague.

+Event: The Great Black Plague
+Casualties: 340 Elephantmen
+Event: Inelephantine experiments


Drakieng: +115.6 Ether

Amazon Side:
Raid Roll: [3] vs [4] [Defensive Structures/Tactics, etc]
The last Amazon raid was met with defeat. They couldn't get past the new walls of the Humans, and lost many supplies being led by the stalling tactics of the Humans. No male was captured this year, and the Humans rejoiced.

Amazons on the other hand are frustrated, and wary of the sudden advancements of the Humans. They ask for help to Kahn.

+Humans relationship with Proelior increased
+Amazons are concerned and frustrated


Human Side:
>Adventurers :
Adventure Roll: [4]
Exercitus Roll: [1]>[1]
The surviving adventurers managed to make the Savannah their playing ground. Facing the many dangers of the Savannah made them stronger, but their Exercitus didn't develop.
These adventurers have already killed at least 3 Black Baneras, keeping their fangs as hunting trophies.

Labyrinths:
Discovery Roll: [2]
No sapient being stumbled upon the Labyrinths.


STATUS



PLAYER STATUS












WORLD STATUS

Spoiler: Events (click to show/hide)

Spoiler: Landmarks (click to show/hide)

Spoiler: Weather (click to show/hide)

Spoiler: Notable Phenomenons (click to show/hide)

Spoiler: Magic Laws (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 21, 2016, 09:01:35 pm
Teach them how to break the new defenses also try and make the males and females equal. Furthermore ask Proelior to try and organize some peace talks. further more build a temple for my self in each settlement and also create a small idol for Proelior in each temple. Finally continue my secret
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: AbstractTraitorHero on June 21, 2016, 09:20:39 pm
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: crazyabe on June 21, 2016, 09:24:20 pm
Finding that A golem ripping apart his golems is a bad thing more likely then not, Rasoonman trys to get to it and eat it.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Wozzy on June 21, 2016, 11:01:59 pm
((that RNG man))
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Hawk132 on June 22, 2016, 05:54:41 am
Damn, Trial Guardians are expensive. Looks like I'll have to wait until we enter the next Era.

Remember the thing I was doing? Keep doing that thing. Focus my efforts on the thing I discovered while doing the thing.

Guess I can do what Kahn asked me and tell the humans that peace might be a possibility. It's their choice though. I don't really care myself, the war's quite a nice challenge for them.

Make a shrine to me in all of the human settlements.

Next lesson for humans! We've done defense, so how about attacking this time?
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Atian the Elephantman God on June 23, 2016, 10:55:53 am
"Do not worry, I will save you!"

Spoiler: Plague Healers (click to show/hide)

Create as many Plealers as I can.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 24, 2016, 04:24:15 pm
Misclick...again
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 24, 2016, 04:26:35 pm
((So whens the turn going to be up? p.s: Take your time))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 24, 2016, 04:31:07 pm
Today with some luck.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Sarrak on June 24, 2016, 05:23:57 pm
Recover energy <for one year of doin nothing while Exausted>, since I'll need it soon. Very soon.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 24, 2016, 06:11:50 pm
Teach them how to break the new defenses also try and make the males and females equal. Furthermore ask Proelior to try and organize some peace talks. further more build a temple for my self in each settlement and also create a small idol for Proelior in each temple. Finally continue my secret
forgot to add this part of the action

add enough males so every female amazon has a male companion
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 24, 2016, 10:37:10 pm
Era 1 - Turn 7: Don't forget to check OOC for the poll !


PLAYERS ACTIONS



Kahn
1) Teach them how to break the new defenses also try and make the males and females equal. Furthermore ask Proelior to try and organize some peace talks. further more build a temple for my self in each settlement and also create a small idol for Proelior in each temple. Finally continue my secret

2) add enough males so every female amazon has a male companion
Teaching Roll : [2]
Kahn fails to convey the weaknesses of the new Human defensive systems. Despite knowing them with her divine insight, the concepts and plans are too much for the Amazons.

Kahn briefly contacts Proelior, asking him if peace could be possible. Proelior answers that he will try to do something.

Afterward she creates a temple in each Amazon settlement. Let's say there are 8 settlements of various sizes. The temples depict Kahn doing various things. Kahn singing, Kahn dancing, Kahn killing monsters, Kahn doing the laundry, Kahn sleeping, etc... There are also statues of the goddess, in an attempt to copy her natural beauty.
Kahn uses 400 Energy
+Kahn Temple in each Amazon settlement. Has a small idol to Proelior.

Afterward Kahn decides to create as many males as possible.
Total Cost: 1308 / 1308 [109]
Kahn uses 1308 Energy
and 1308 Ether
No Creation Success Roll -Using Soul Memory-
Consuming a huge amount of Ether, Kahn creates many Souls from nothing and bodies to receive them. 109 new Amazon males are born.
+109 Male Amazons

Afterward as a last action, she attempts to correct Amazon morals once more.
Influence Roll: [3]
Her words about equal standing, mutual love and such is only mildly successful. Amazon Males and Females see each other as equal in term of warriors, but this isn't the same in term of social position. Males are still upheld in higher regard, and form harems as such. Some care, some don't.
+Moral: Relative equality [As Warrior]


Proelior the Blade Infinity
Damn, Trial Guardians are expensive. Looks like I'll have to wait until we enter the next Era.

Remember the thing I was doing? Keep doing that thing. Focus my efforts on the thing I discovered while doing the thing.

Guess I can do what Kahn asked me and tell the humans that peace might be a possibility. It's their choice though. I don't really care myself, the war's quite a nice challenge for them.

Make a shrine to me in all of the human settlements.

Next lesson for humans! We've done defense, so how about attacking this time?

Proelior keeps doing his thing. You know ? That thing.

Anyway.

Influence Roll: [3]
Proelior speaks to the Humans, giving them the possibility to make peace with Amazons. Reactions are pretty mixed.
On one hand, there is the majority who refuses to make peace with Amazons : after all these years of mistreatment, their resentment for these accursed females is rooted deep within their hearts.
On the other hand, there are those who are tired of all this fighting and would rather stop everything peacefully. They will choose by themselves in World Actions.

Similarly to Kahn, Proelior raises shrines all over the Human settlements. There are only 4. He makes some pretty slab depicting him in an artistically self-flattering view, and drop some swords, lances, axes, of huge size around it. Yup. Perfect.
Oh, and some statues of armored badasses can't hurt.
Proelior uses 200 Energy
+Proelior Temple in each Human settlement

Teaching Roll: [3] [Teaching#1]
Proelior descends once more among Humans, and imparts them knowledge about offensive tactics. Strategy, logistic, terrain advantage, etc...
It works out decently well, but not as much as he would hope. After all, Humans were never attackers in this story, they were always the oppressed.
+Decent Offensive Tactics

Proelior gains +1 Ether suddenly. Somewhere, some of his Aur Scarwings died.



Resoonman Exmel Rastara
Finding that A golem ripping apart his golems is a bad thing more likely then not, Rasoonman trys to get to it and eat it.
Before the Omni-Golem can even reach the Shifting Cave Ambushers caves, Resoonman appears and gobbles it.
Resoonman recovers 188 Energy
+No More Omni-Golem



Drakieng the Elephant Lord
"Do not worry, I will save you!"

Spoiler: Plague Healers (click to show/hide)

Create as many Plealers as I can.

Individual Cost: 13 / 32
Can create 6 of them.
Drakieng uses 59 Energy
and 144 Ether
Creation Success Roll: [1]
Using his powers, Drakieng creates 6 indescribable beings. Plealers, with an innate ability to take care of diseases. Their sense of smell and vision get overboard though, and their too strong senses cause them constant and severe headaches. And this is just with basic sensations.
+Plealers natural senses-caused headaches

He hopes they will manage to find a cure in time...



AlraOm the Ender
Recover energy <for one year of doin nothing while Exausted>, since I'll need it soon. Very soon.
For this whole short year, AlraOm meditates, focusing on recovering his Energy.
AlraOm recovers 10000 Energy
No longer Exhausted



SECRET ACTIONS


Spoiler: To Codename Tuna Only (click to show/hide)







Spoiler: To Codename Cat Only (click to show/hide)



FAILED SECRET ACTIONS


Veeki Mori Ubei Shaki Ento
Veeki Mori Ubei Shaki Ento creates a new sentient species, the Dust.

Traits:
Absurdly small(each one is slightly smaller than a grain of dust)
Rapid reproduction(they can reproduce more quickly)


And places them in a location that is suited for their lifestyle.

50 Ether worth of the Dust will be created.
Veeki tries to sneakily create a species, but the Dice won't have agree.
An Ether ripple can be felt as Veeki Mori Ubei Shaki Ento creates a new Species

Quantity: 6666
Veeki uses 500 Energy
and 50 Ether
Creation Success Roll: [1]
Veeki creates a handful of fine dust. It is brimming with life.
Yet it has a critical weakness to water. Water will dissolve them into dust's dust.

Note: Where are they ? In a known place or not ?
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 24, 2016, 10:37:41 pm

WORLD ACTIONS

Gork Side:
Something Happen Roll ? [2] [No]
Nothing much happens in the Gork Empire.

Elephantmen Side:
Plague Casualties: [5]
Through quarantine, Elephantmen have managed to limit more deaths and contamination. There are no death to be recorded this week.

There are still 130 Elephantmen infected.

Plealers Remedy Search: [2]
The Plealers heard the order of Drakieng to search for a remedy to the Black Plague. But creating a remedy in such a short span of time, without much material and knowledge of the world and Elephantmen is an impossible ordeal.

The Plealers try to work on a remedy, but make no advance whatsoever. All they can do is relieve the pain of the dying ones with medicinal herbs and drugs.

Nakeen Roll: [1]>[1]
The Nakeens got wiped out by the Black Plague. All of them, in a flash.
Nakeens went Extinct

Drakieng: +1 Ether

Amazon Side:
Plague roll : [1]>[2]
The Black Plague struck the Amazons too, carried out by the wind. Instantly, many began to die in gruesome conditions, spewing black blood and turning ash black.

250 Amazons died in a week, with 30 Males included.
All the prisoners died.
+Event: Black Plague
Kahn: +30 Ether
Proelior: +1 Ether
Saraab: +1 Ether

Human Side:
>Adventurers:
Adventure Roll: [5]
Exercitus Roll: [3] [Bonus of Special Circumstances]
Their adventures continue. Now, they have joined together and have crossed the Black Savannah.
They are known as the Ebanas Group, taken from the name of the six adventurers :
-Evin (M)
-Borio (M)
-Adial (F)
-Naritas (F)
-Aldomio (M)
-Sirli (F)

[They are now Historical Figures !]
This great journey saw a new form of Exercitus develop in them. Their great efforts, the ordeals they went through and the presence of Nigredine gave them a strange form of "Black Exercitus". They called it Ebanas Exercitus.
It manifests in a black wild aura, and the blackening of reinforced body parts.
+Exercitus Variant: Ebanas Exercitus [Black/Wild]

War or Peace ? [3] [War]
After much debate amongst the Human leaders, it is decided peace cannot be achieved with the Amazons. They won't actively try to attack the Amazons, but they won't make peace with them either.
+Relationship: War

Plague roll : [1]>[3]
The Black Plague struck the Humans too, carried out by the wind.

170 Humans died. 3 Male Amazons died.
+Event: Black Plague
Kahn: +1 Ether
Proelior: +12 Ether
Saraab: +5 Ether

Labyrinths:
Discovery Roll: [Will be rolled next turn again]

Spoiler: Saraab's World Actions (click to show/hide)

Spoiler: Luxlin's World Actions (click to show/hide)

PLAYER STATUS












WORLD STATUS

Spoiler: Events (click to show/hide)

Spoiler: Landmarks (click to show/hide)

Spoiler: Weather (click to show/hide)

Spoiler: Notable Phenomenons (click to show/hide)

Spoiler: Magic Laws (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)


Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 24, 2016, 10:39:14 pm
Wait a moment. World Action not over yet

edit: done
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: crazyabe on June 24, 2016, 11:27:12 pm
I grab a Tower Stalk, Move it to the Surface, and Start Modifying it into something New...
Spoiler: Elder Mind Shroom (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Wozzy on June 25, 2016, 07:20:38 am
((World action rolls between turns? Are you trying to burn yourself out?))

Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 25, 2016, 09:32:39 am
create a semi giant race. They will be wise and peaceful, I'll name them Titans. They will also be strong
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: AbstractTraitorHero on June 25, 2016, 12:16:12 pm
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 25, 2016, 01:55:07 pm
((World action rolls between turns? Are you trying to burn yourself out?))
((It was a rather special case, as I had to do it for this small timeskip))

edit: Dust is sapient, cost adjusted
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Atian the Elephantman God on June 25, 2016, 02:33:42 pm
Suck the Black Plague out of the 120 Elephantmen into myself

Help the Elephantmen advance their technology while still being connected to nature!


(Ripperonis Nakeens)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Hawk132 on June 25, 2016, 03:53:58 pm
So there's a thing going on in the thing? Check that thing out.

Prevent further spread of plague in the Human Lands. Also, should the Ebanas Group come back from their adventure, get them to teach their variant of Exercitus to others.

New lesson! This time, we're doing basic medicine.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 25, 2016, 04:05:20 pm
in addition to the race creation lets gather the amazons and try and make a city or town for the amazons. lets model it after a medieval town.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Atian the Elephantman God on June 25, 2016, 05:38:45 pm
in addition to the race creation lets gather the amazons and try and make a city or town for the amazons. lets model it after a medieval town.
(That's gonna be a pretty filthy town m8)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 27, 2016, 03:53:19 pm
Lets introduce clothing to the amazons. since they have been leaves and bark might as well make actual clothing. Give the females vibrant and beautiful clothing with hidden armor under it and give the men plated armor made out of the natural recourses around the area. and continue my thing (you know what nakeen)

Ready for time skip
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Wozzy on June 28, 2016, 05:18:09 am
((if time skip is happening, I need a couple hours to finish off my actions.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 28, 2016, 01:40:07 pm
((if time skip is happening, I need a couple hours to finish off my actions.))
((Timeskip won't come immediately, don't worry. In two turns approximatively))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Wozzy on June 28, 2016, 02:28:01 pm
((sweet deal, ignore the other part of the PM))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 28, 2016, 02:59:01 pm
Turn is coming in a few hours. In the meantime :

Spoiler: Abstract only (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Dustan Hache on June 28, 2016, 06:43:35 pm
(five hours later...)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 28, 2016, 06:55:08 pm
(Writing, writing... there was some hiccup because of sudden action changes :P)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 28, 2016, 07:31:39 pm
Era 1 - Turn 8:


Resoonman Exmel Rastara
I grab a Tower Stalk, Move it to the Surface, and Start Modifying it into something New...
Spoiler: Elder Mind Shroom (click to show/hide)
Resooman selects a Tower Stalk and transports it to the Surface. Light is harsh for the underground mushroom, and the dry air is sickening it.
Yet thanks to being a Strong Breed, the Tower Stalk manages to adapt to the surface world. It will grow slower than underground there.

Resoonman isn't done, and begin altering the Tower Stalk into what he will call an Elder Mind Shroom.
Cost:  257.6 / 25.76 > 193.2 / 19.32 [1]
Resoonman uses 194 Energy
and 20 Ether
Life Alteration Roll: [3]
Altering the body and soul of the Tower Stalk, the God gives it new powers and increased intelligence.
+New Variant: Elder Mind Shroom [The Advantage of a Variant is that it will benefit from the population bonus of the overall species population, whereas a new species will have to rely on its few numbers]


Kahn
create a semi giant race. They will be wise and peaceful, I'll name them Titans. They will also be strong
in addition to the race creation lets gather the amazons and try and make a city or town for the amazons. lets model it after a medieval town.
Lets introduce clothing to the amazons. since they have been wearing skins of fallen prey might as well make actual clothing. Give the females vibrant and beautiful clothing with hidden armor under it and give the men plated armor made out of the natural recourses around the area. and continue my thing

Ready for time skip
New Race creation will be done once you have enough Ether.

Kahn gathers the Amazons of Allred. Before them, she brings out the rock and earth out of the ground, crushing and shaping the rock into buildings. In a blink of an eye, Kahn builds a town for the Amazons.
Kahn uses 100 Energy
+Amazon Town [Tech Tier 2]

Then not content with the town, she also creates vibrant colored clothing out of thin air, and armors out of the minerals deep under the Allred Forest. She gives all of them to the Amazons, who are awed by these treasures.
Kahn uses 100 Energy
+Misc: Clothes and Armors [Tech Tier 1.5 and 2]
+Big Interference from Kahn
[/b]

She then continues some hidden device.


Drakieng the Elephant Lord
Suck the Black Plague out of the 120 Elephantmen into myself

Help the Elephantmen advance their technology while still being connected to nature!

In a mere inhaling of your trunk, the Black Plague is sucked out of the bodies of 120 infected Elephantmen, leaving only 10 infected.
Drakieng uses 50 Energy

In face of such a miracle, the healed Elephantmen prostrate themselves, crying tears of gratitude to their savior. Drakieng's standing among the Elephantmen increases even more. The Black Plague hasn't been stopped though.
+Drakieng's Miracle Healing Touch

Afterward, Drakieng pushes his helping of the Elephantmen by imparting them more and more unknown technologies, attempting to elevate their Tech Tier Level.

Teaching Roll: [6] > [6]
Incredible knowledges, revolutionary tools, blueprints for devices they could never have imagined by themselves. All of it, Drakieng gave to them, further pushing them to understand the various technologies he presented to them.

In a completely unnatural boon, the Elephantmen Tech Tier increased from 0 to 1.5, giving them partial access to metallurgy and many more knowledges.
+Tech Tier Increased to 1.5, technologies/knowledge adapted as such
+Massive Interference from Drakieng



Proelior the Blade Infinity
So there's a thing going on in the thing? Check that thing out.

Prevent further spread of plague in the Human Lands.

New lesson! This time, we're doing basic medicine.

Proelior decides to directly step up to protect the Humans from the Black Plague by preventing it from further spreading in the human lands. To achieve this, he simply uses his powers to create a magic filter between the Black Savannah and the Human Lands.
Then, he quarantines each settlement with walls of blades.
Proelior uses 1300 Energy
+Black Plague spread stopped in Human Lands

That being done, he teaches medicinal knowledge to the humans.
Teaching Roll: [6]>[6]
It works with great success, as it turns out that the plants you placed in the Human Lands have many medicinal properties. Humans quickly learn how to use them, and with the threat of the Black Plague, they focus all of their resources in medicinal researches.
+Skilled Doctors


SECRET ACTIONS


Spoiler: To Codename Tuna Only (click to show/hide)







Spoiler: To Codename Cat Only (click to show/hide)



FAILED SECRET ACTIONS

Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 28, 2016, 07:32:09 pm

WORLD ACTIONS

Gork Side:
After a total lack of news from their enemies, the Gorks launched several expeditions to reclaim the surface. Great was their surprise and terror when they saw the glassed surface of the Asoon continent, as in a terrible catastrophe befell on it.

Illums were gone, only leaving a torn land instead. It was said to the people that Illums were punished by the Gods for their evil ways. The Elite though knew that whatever befell on the Illums, they should be very wary of it.
+Gork Empire now colonized the surface of Asoon, small settlements appeared

Elephantmen Side:
Plague Casualties: [3]
Toxic elements still in the air kept killing Elephantmen. 14 died.

Drakieng: +5

Plealers Remedy Search: [4]
The Plealers managed to create a partial remedy. The success rate isn't absolute, as the treatment is sometime lethal to the patients.
Sometime lethal treatment

Amazon Side:
Casualties roll : [4]
The Black Plague is still present, but far less virulent than in the Savannah.
24 deaths. All female

Kahn: +1
Saraab: +1

Human Side:
>Ebanas Adventurers:
Adventure Roll: [6]>[6]
The Ebanas adventurers decided to head back to the Human Lands to share their stories and hopefully spread their new Exercitus. Along the way, they managed to tame a group of Large Grazers, and are bringing them back to their homes.

Casualties Roll : [2]
Many died, but few additional humans were infected.
50 Humans died.

Medicine Roll: [2]
No progress on the way of a cure was found. But thanks to the quarantine, the Plague is going to die down in the Human Lands.

Proelior: +4
Saraab: +1

Labyrinths:
Discovery Roll: [2]
Still no one discovered them.

Spoiler: Saraab's World Actions (click to show/hide)

Spoiler: Luxlin's World Actions (click to show/hide)



PLAYER STATUS












WORLD STATUS

Spoiler: Events (click to show/hide)

Spoiler: Landmarks (click to show/hide)

Spoiler: Weather (click to show/hide)

Spoiler: Notable Phenomenons (click to show/hide)

Spoiler: Magic Laws (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)

Spoiler: Saraab's World Status (click to show/hide)

Spoiler: Luxlin's World Status (click to show/hide)

Spoiler: Innanis's World Status (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 28, 2016, 07:33:03 pm
Currently still updating Status. I'm updating populations mainly, and probably changing categories.

Edit: Caught a Cold. Ugh. Status update postponed.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: FallacyofUrist on June 28, 2016, 07:36:24 pm
Veeki Mori Ubei Shaki Ento is silent as he/she places the handful of Dust in a lush and easily livable place in the Allred Forest. To make matters even better for the Dust, Veeki Mori Ubei Shaki Ento creates a species of nutritious and easily farmable microorganisms that are promptly granted to the Dust.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 28, 2016, 07:43:27 pm
give magic healing staff's to some smart amazons.

Spoiler: Proelior only (click to show/hide)

Throw the dust veeki put in MY forest. next up: make some divine weapons for the top preforming amazons
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Wozzy on June 28, 2016, 07:45:47 pm
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Hawk132 on June 28, 2016, 08:03:25 pm
Spoiler: Kahn only. (click to show/hide)

((An actual Proelior action will be coming soon.))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 28, 2016, 08:06:32 pm
Spoiler: Kahn only. (click to show/hide)

((An actual Proelior action will be coming soon.))
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Atian the Elephantman God on June 28, 2016, 08:06:43 pm
Help the Plealers develop more efficient medicine for the Black Plague.

Tell the Elephantmen that they can consume meat from animals but must thank nature and "return it's soul to the world" also teach them how to cook the meat.

Cleanse the air in the Dark Savanna by using the Bright Golden Black Tree to suck in the dirty air and cleaning it when the air goes through its leaves turning it into nutrients for the tree.

Persuade the Elephantmen to create bathes in local areas to clean and sanitize themselves to prevent another plague from happening.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Hawk132 on June 28, 2016, 08:20:31 pm
Spoiler: Kahn only. (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: AbstractTraitorHero on June 29, 2016, 02:20:36 am
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 29, 2016, 02:29:39 am
Spoiler: Abstract Only (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: AbstractTraitorHero on June 29, 2016, 02:35:19 am
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 29, 2016, 02:41:50 am
Spoiler: Abstract Only (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Hawk132 on June 29, 2016, 04:57:19 am
Okay, humans learned quite a lot during this Era. I'll teach them one last thing, for now. And that is whatever they need to increase their tech tier.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: crazyabe on June 29, 2016, 10:50:25 am
I simply wander around telling any mortals I encounter about Golemancy.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: AbstractTraitorHero on June 29, 2016, 01:43:20 pm
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 29, 2016, 02:27:10 pm
Last turn Populations and Status updated. All species number increased, except Sky Shifters.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Wozzy on June 29, 2016, 03:32:59 pm
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 29, 2016, 03:42:49 pm
Spoiler: Wozzy only (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 30, 2016, 03:16:55 am
Era 1 - Turn 9: Timeskip will occur at end of Turn 10. But if you are ready, just post that you are ready. The shortest Turn 10, the fastest the Timeskip will occur.


Veeki Mori Ubei Shaki Ento
Veeki Mori Ubei Shaki Ento is silent as he/she places the handful of Dust in a lush and easily livable place in the Allred Forest. To make matters even better for the Dust, Veeki Mori Ubei Shaki Ento creates a species of nutritious and easily farmable microorganisms that are promptly granted to the Dust.
Veeki Mori Ubei Shaki Ento silently drops the handful of Dust in the Allred Forest. As a last parting gift, Veeki creates a species of nutritious microorganisms.

Well, as for the Phytoplankton, let's say Veeki uses up 10 Energy and 1 Ether to create enough of them.
+Farmable microorganism



Kahn
give magic healing staff's to some smart amazons.

Throw the dust veeki put in MY forest. next up: make some divine weapons for the top preforming amazons
Kahn creates lesser artifacts, staff capable of healing to some extent. She gives them to Amazons she deems smart enough.
Kahn uses 200 Energy to create 20 of those Staff
+20 Healing Staffs

Then she mercilessly takes the Dust an throw them away of the Allred Forest. They end up in the nearby Dead Glass Lands.
+Dust relocated to Dead Glass Land

Finally, she creates 20 divine weapons, lesser artifacts with incredible mechanical properties. She gives them to the Amazons she deems the most capable in battle terms.
Kahn uses 200 Energy to create 20 of those Weapons
+20 Divine Weapons [Unbreakable by mortal means]


Drakieng the Elephant Lord
Help the Plealers develop more efficient medicine for the Black Plague.

Tell the Elephantmen that they can consume meat from animals but must thank nature and "return it's soul to the world" also teach them how to cook the meat.

Cleanse the air in the Dark Savanna by using the Bright Golden Black Tree to suck in the dirty air and cleaning it when the air goes through its leaves turning it into nutrients for the tree.

Persuade the Elephantmen to create bathes in local areas to clean and sanitize themselves to prevent another plague from happening.
Drakieng appears to the Plealers and help them in their development of a cure for the Black Plague.
Teaching Roll: [6]>[3]
With Drakieng's help, the few Plealers manage to finally produce a cure for the Black Plague. But they are unable to understand how this cure work, only how to produce it.
+Cure developed

Drakieng then speaks to the Elephantmen, and show them a way of cooking the meat so that the being's soul return to the world. He explains they must thank nature when they consume the meat of animals. [GM: in case it wasn't clear, Elephantmen are already hunters and meat consumer]
+Moral: Respect and thank Nature
+Tradition: Cook meat in a specific way


Drakieng uses his powers to suck all the gaseous Nigredine of the Black Savannah and pour it all in the Bright Golden Black Trees. He also uses his powers to transform these absorbed Nigredine subcomponents into nutrients for the trees.
Drakieng uses 2000 Energy

Finally he persuades them to create baths and to keep a proper hygiene, so that they reduce germs and disease spread in the future. A small problem though, water is a precious resource in the Black Savannah, the only source of it being the River and the few wells around.
+Tradition: make bath and clean self


Proelior the Blade Infinity
Okay, humans learned quite a lot during this Era. I'll teach them one last thing, for now. And that is whatever they need to increase their tech tier.
Teaching Roll: [5] [Teaching#1]
Analyzing the Humans Tech Tier Level, Proelior makes a list of all the knowledges and technologies needed for a true Tech Tier boost. With great patience and care, he teaches many more lessons to the Humans. Among them are how to write, create writing material, mining, metallurgy, agriculture, and many more...
+Human Tech Tier increased to 1.5
+Massive Interference



Resoonman Exmel Rastara
I simply wander around telling any mortals I encounter about Golemancy.
[2] Resoonman wanders around, for some reason wandering in completely uninhabited regions. Unsurprisingly, he meets no mortal at all.

After a moment wandering, somewhere in the Asoon continent, he meets a Veeki Mori Ubei Shaki Ento-ian. He tells her of Golemancy.
This Veeki Mori Ubei Shaki Ento-ian mutation is hairs made of pure silver. Resoonman has a long and nice discussion with this mortal.

Then realizing he should really wander to more populated places, he sets off to more populated places, anonymously.
+All civilizations heard of "Golemancy"


SECRET ACTIONS


Spoiler: To Codename Tuna Only (click to show/hide)







Spoiler: To Codename Cat Only (click to show/hide)



FAILED SECRET ACTIONS

Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 30, 2016, 03:17:54 am

WORLD ACTIONS

Gork Side:
Golemancists: [1]>[2]
For a complex set of reasons, Golemancy becomes a forbidden and banned knowledge in the Gork Empire.
The main reason is the following : an expedition of Gorks and Asoon Amazons was sent to discover the Golemancy Colage. After finally finding it in ruins, they heard from the avatar of the Omni-Golem catastrophe.

As a precaution, the Gork Emperor and the Council decreed Golemancy forbidden.
+Golemancy forbidden

Elephantmen Side:
Cure spread: [4]
The new cure created by the Plealers with the help of Drakieng is quickly mass-produced and distributed to all. Finally, the Black Plague is now over for the Elephantmen.

Golemancy: [5]
Some Elephantmen are completely fascinated by Golemancy. A group of 22 Elephantmen begin studying Golemancy from what they heard from Resoonman.
+22 Dabbling Elephantmen Golemancist

Amazon Side:
Casualties roll : [6]>[1]
There are surprisingly no death to document because of the Black Plague, but only because the doses are fewer... Many, oh many are infected without themselves knowing.

500 Female Amazons infected. 40 Male Amazons infected.

Golemancy: [1]>[6]
Golemancy was immediately seen as an heretic knowledge. No one spoke about it anymore. No one ?
No, because some shady Amazons saw this heretic knowledge as a way to gather power and surpass their peers.
+40 Amazon Golemancist

Exercitus: [2]
Amazons are still pretty much ignoring the Exercitus Scroll.

Human Side:
>Ebanas Adventurers:
The Ebanas Adventurers came back home after their long journey. They had many adventures to tell, but rejoicing was cut short by the terrible state of Human Lands due to the Black Plague. They brought back 12 Large Grazers, and intend to breed them to feed many in the future.
+12 Large Grazers as livestock

Casualties Roll : [1]>[2]
All remaining infected humans died. And as no cure was found, the infected settlements had to be forsaken.
70 Humans died.

Medicine Roll: [3]
Slight progress was made, but nothing groundbreaking. A cure is still in dire need.

Relationship Roll: [3]
Human diplomats heard of a cure developed recently by "Plealers", some strange beings allies of the Elephantmen. As Great Allies, the Elephantmen gladly offered the cure. Finally, the Black Plague is no longer a threat.

Proelior: +5
Saraab: +2

Exercitus: [6]>[3]
The way of Exercitus is harsh and unforgiving. Though the Human Exercitus practitioners made a lot of progress, no additional practitioner joined due to the great effort needed.
+Exercitus level increased

Labyrinths:
Discovery Roll: [1]>[4]
For some reason, none discovered the Labyrinths, despite two of them being close to the Gork Empire and the Allred Forest.
But for that very reason, they will be undoubtedly discovered during the next Timeskip, due to being unexplored regions.

Spoiler: Saraab's World Actions (click to show/hide)

Spoiler: Luxlin's World Actions (click to show/hide)



PLAYER STATUS












WORLD STATUS

Spoiler: Events (click to show/hide)

Spoiler: Landmarks (click to show/hide)

Spoiler: Weather (click to show/hide)

Spoiler: Notable Phenomenons (click to show/hide)

Spoiler: Magic Laws (click to show/hide)

Spoiler: Living Beings (click to show/hide)

Spoiler: Sapient Beings (click to show/hide)

Spoiler: Unique Beings (click to show/hide)

Spoiler: Saraab's World Status (click to show/hide)

Spoiler: Luxlin's World Status (click to show/hide)

Spoiler: Innanis's World Status (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: AbstractTraitorHero on June 30, 2016, 03:26:27 am
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Wozzy on June 30, 2016, 05:09:38 am
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 30, 2016, 05:21:54 am
Spoiler: Wozzy Only (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Wozzy on June 30, 2016, 05:23:32 am
Spoiler: Wozzy Only (click to show/hide)

Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Hawk132 on June 30, 2016, 08:31:11 am
Nothing to do but rest. Ready for timeskip.

... Well, I guess I can make some rivers and lakes in the Human Plains if there aren't any. And make some various mineral veins, should I have enough energy/Ether.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Atian the Elephantman God on June 30, 2016, 09:09:52 am
"Babar, lead the Elephantmen well. Your loyalty to me will not be forgotten!"

Lead the 22 Elephantmen Golemancist to Babar The Tusk of Might and pledge loyalty to him.

Go to the center of the world and begin my great slumber!
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on June 30, 2016, 09:36:14 am
Cure my amazons of the plague, also try and make them immune to disease

Spoiler: GM ONLY (click to show/hide)
Ready for time skip
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: FallacyofUrist on June 30, 2016, 10:22:58 am
Veeki Mori Ubei Shaki Ento creates a large amount of rope and gives it to the Veeki Mori Ubei Shaki Ento-ians.

And sleeps(ready for timeskip).
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: crazyabe on June 30, 2016, 11:19:32 am
I Go deep underground, eat 10000 deathbell and an equel number of Fluff cap then sleep.
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Dustan Hache on June 30, 2016, 12:36:18 pm
(Error 404: void beings not found. Did you mean to put that into luxlin's?)
Spoiler (click to show/hide)
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on June 30, 2016, 02:19:15 pm
(Error 404: void beings not found. Did you mean to put that into luxlin's?)
[action in progress]
[Woops, they seem to still be under main world status]
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Bluexdog on August 31, 2016, 02:37:41 pm
((Bump))
Title: Re: Legacy of the Protearchs II (RTD/God Game) - IC (9/9) : Era 1
Post by: Nakéen on September 01, 2016, 10:00:46 pm
((Bump))

Announcement: I am officially finishing this game. (http://www.bay12forums.com/smf/index.php?topic=158330.msg7159974#msg7159974)

Sorry ! But more importantly, thank you all for playing !