The 6 newborn divine beings appear, slightly confused with their sudden burst of existence. Some have disillusions about some past life, but overall they are all well incarnated.
The 9 divine ones are thus standing in front of each other. To the 3 survivors, this situation seems strange. When themselves were born, a Protearch was there to guide their first steps.
Suddenly a circle draws itself nearby, and a portal appears. From this dimensional connection, a slender being wearing a beautiful dress-like clock appears. Its head is hidden under the cloak, and only silver glowing eyes can be seen through it.
The being is exuding a powerful aura, and from this overwhelming presence you guess this is a Protearch.
"My apologies for my late arrival. Let me introduce myself, Arca, Protearch of Wisdom, Judgement and Will. I will be your caretaker for your first steps."
She looks at Saraab, Kahn and Proelior.
"Ekariot warned me about you three. What happened to you is rare, but does happen from time to time."
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
20000 / 20000
1500 / 1500
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 1
Current Form: True Form
10000 / 10000
500 / 500
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 1
Current Form: True Form
10000 / 10000
500 / 500
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 1
Current Form: True Form
10000 / 10000
500 / 500
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
10000 / 10000
500 / 500
True Form:
1 Law Alteration / 1 Creation
Alternate Form:
1 Offense
Class: Lesser / Stage: 1
Current Form: True Form
10000 / 10000
500 / 500
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
10000 / 10000
500 / 500
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Lesser / Stage: 5
Current Form: True Form
30000 / 30000
2500 / 2500
True Form:
1 Creation / 1 Defense
Alt Form:
1 Influence
Class: Lesser / Stage: 1
Current Form: True Form
10000 / 10000
500 / 500
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
Turn 1: First Shenanigans
Proelior the Blade Infinity
Level myself up. Also, I just noticed some players have a fancy title. I want one too. I'm rebranding myself into 'Proelior, Blade Infinity'. Should be edgy enough. Literally.
Proelior the Blade Infinity consumes 250 Ether to ascend to Stage 2.
Energy Capacity increased to 15000
Ether Capacity increased to 1000
Your Ether burns and engulfs your True Form, and you emerge stronger.
Saraab the Clockwork Guardian
I mean....it's pretty obvious what I'm going to do first.... LEVEL UP!
Name: Saraab, the Clockwork Guardian
Spheres: Clockwork and cooperation (assisting another divine entity)
True form: Realizing he must stand between the failure of his siblings, and their malicious intent, Saraab upgraded his original clockwork form. Covering vulnerable areas with armor plates, doning a full face helmet, and turning the bronze feathers of his razor sharp wings into projectiles, Saraab's true form is menacing.
True form bonuses: Creation +2, Defense +2, Offense +1
Alt form: When not saving the world, Saraab likes to mingle with the creations. His alternative form is a true work of art: while he is made of bronze and ivory, sentient creatures see him as one of their own.
Alt form bonuses: Influence +2, Teaching +1
Alt form #2: Preferring to take a more "wondrous" appearance when bending the laws to his whim, Saraab abandons his usual clockwork self, and becomes twinkling notes of light, spinning around each other. Every 60 minutes, the seemingly random lights will shine at the same time, revealing 3 gears turning together.
Alt form #2 bonuses: Law creation +2 Law modification +1
Saraab the Clockwork Guardian consumes 1250 Ether to ascend to Stage 6
He is now a Medium God
Energy Capacity increased to 50000
Ether Capacity increased to 5000
Without wasting time, you consume your accumulated Ether to turn into a much stronger entity. While Proelior's transformation was already an awe-inspiring scene, yours is so radiant it temporarily blind all present Gods.
When he emerges from the Ether engulfing him, all can feel his power ascended to greater height.
AlraOm the Ender
AlraOm ingested information coming to him through pores of bizzare sensory organs, noticing even smallest details. The world around was still not suitable for the maddening rush of evolution. And, perhaps, he was not ready for it, too, as two of the nine stood far above others in power. He could sense it clearly. Now was the time to grow...
Level up while observing what others do.
AlraOm the Ender consumes 250 Ether to ascend to Stage 2.
Energy Capacity increased to 15000
Ether Capacity increased to 1000
Following the steps of Proelior and Saraab, you ascend to a higher stage by consuming your Ether.
Luxlin the Damaged
Make a small creature of light immortal and have it rest on my shoulder.
Name: None
Description: Made of light ?
Size: Small
Innate Intelligence: Normal
Traits :
-Physical :
>Immortal
-Mental :
None
Cost: 25/3 [Rounded Up]
Luxlin the damaged loses 25 Energy
and 3 Ether
Creation Roll 1d4 : [3]
Luxlin creates a small creature made of light and put it on her shoulder.
+Nameless Immortal Light Creature [S / N]
Innanis Dominus
The core of Dominus would seem to have it's own will, trying to spread it's ether and allow the world to sustain life. Equally, it's body would be trying to drain some of the ether from the world and consume/destroy it so as to grow stronger. It seems like they are the product of some sort of curse.
[Consuming Ether from the World ? No problem if you want to keep that, but be ready to face lethal consequences...hehehe]
Arca looks over the shadowy Innanis Dominus. She says with a serious tone.
"It seems I was mistaken, there is at least one anomaly in the incarnated children. You shadowy child, you should watch out for your body strange behavior. You wouldn't want to bring upon you the wrath of a Decimarch..."
Drakieng the Elephant Lord
Drakieng runs away from this Goddess to find a large and beautiful plain which he turns the grass a Bright Golden color, each blade of grass will shine a Bright Golden Lively color!
Drakieng looks at the Goddess that followed him.
"Who are you?"
Large and beautiful plains are actually all there is on this world. A single, seemingly infinite flat land. There is no grass. You will have to create it.
Simple Vegetal Being [Very Small / No Intelligence] Over Medium Area
Drakieng the Elephant Lord loses 500 Energy
and 50 Ether
Creation Roll 1d4 : [1]
You create a lot of colored grass to fill a patch of land. But the grass turns our black.
+Landmark: Black Grass Plain
+Vegetal: Black Grass (5000 units)
You look at the divine being that followed you. A blonde humanoid, presumably female. There is a small light thing on her shoulder.
Resoonman Exmel Rastara
I create a barren waste land (2000E) , followed by someone to live in it: Gorks and a source of food for them: Goobling root...
Name: Gorks
Disc: "Large Hairless Blue humanoids"
size * 1
Int * 0.5
Spec:
Regeneration (*3)
High Reproduction Rate (*1.2)
High Strength (*1.2)
Group Strength boost (*1.5)
mental: Follow the strong guy mentality (FREE?)
Mental: Remember's creator (^)
Mental: No Fear (^)
Social: Might makes Right (FREE?)
Social: Virtually Virtue less (^?)>Remember Creator
Remember's creator (^)
No Fear (^)
Social: Might makes Right (FREE?)
Social: Virtually Virtue less (^?)
Name: Goobling root
Disc: "A slimy tuber that is specalised to grow like a weed"
Int * 0 (mindless Plants right?)
Size * 2 (they are massive plants)
Spec:
High reproduction rate (*1.2)
If I have 250 Ether left, LVL UP
There are only barren wastelands in this world. So no need to create one.
Name: Gorks
Description: "Large Hairless Blue humanoids"
Size: Medium * 1
Innate Intelligence: Dumb * 0.5
Traits:
-Physical
> Regeneration (*3)
> High Reproduction Rate (*1.2)
> High Strength (*1.2)
> Group Strength boost (*1.5) No Physical Slot Left
-Mental
> Remember Creator
> No Fear No Mental Slot Left
-Social
> Follow the strong guy mentality
> Might makes Right
> Virtually Virtueless
Cost: 180 / 180 [For 10]
Name: Goobling root
Disc: "A slimy tuber that is specalised to grow like a weed"
Innate Intelligence: Basic Living Functions * 0.1
Size: Big * 2 (they are massive plants)
Spec:
High reproduction rate (*1.2)
Cost: 120 / 12 [For 100]
Resoonman Exmel Rastara loses 300 Energy
and 30 Ether
Creation Roll 1d4 : [4] and [3]
You create the Gorks, and realize midway you can't add too much properties to them. The ten Gorks appear, dumb as brick but alive and moving. And they even got High Strength despite you not managing to make it pass !
You plant a hundred Goobling Root around. Large trunk-sized tubers.
+Sapient: Gorks [10]
+Vegetal: Goobling Root [100]
+Landmark: Goobling Root small wood
Resoonman Exmel Rastara consumes 250 Ether to ascend to Stage 2.
Energy Capacity increased to 15000
Ether Capacity increased to 1000
Then you surround yourself with Ether and come out a higher stage.
Veeki Mori Ubei Shaki Ento
The... orb thing vibrates...
Expending half of its Ether to level itself up... and not choosing an alternate form. Huh.
"Nyeh heh heh..."
Veeki Mori Ubei Shaki Ento consumes 250 Ether to ascend to Stage 2.
Energy Capacity increased to 15000
Ether Capacity increased to 1000
The orb...vibrates*cough*... and after the same above display of shiny pyrotechnics, you emerge stronger.
Kahn
Kahn checks up on each of the new gods
You look around as some get promptly away, while others do a contest of "This isn't even my Final Form".
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
20000 / 20000
1500 / 1500
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
14700 / 15000
220 / 500
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 1
Current Form: True Form
9500 / 10000
450 / 500
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
15000 / 15000
250 / 100
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
9975 / 10000
497 / 500
True Form:
1 Law Alteration / 1 Creation
Alternate Form:
1 Offense
Class: Lesser / Stage: 1
Current Form: True Form
10000 / 10000
500 / 500
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
15000 / 15000
250 / 1000
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
45000 / 50000
1250 / 5000
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: True Form
15000 / 15000
250 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-An infinite(?) featureless plain
-Black Grass Plain
-Small Goobling Root Wood
On Land:
Vegetals:
-Black Grass [5000]
-Goobling Root [100]
Creatures:
None
-Nameless Light Thingy (Luxlin) [S / N]
Name: Gorks
Description: "Large Hairless Blue humanoids"
Individual Cost: 18/18
Size: Medium * 1
Innate Intelligence: Dumb * 0.5
Traits:
-Physical
> Regeneration
> High Reproduction Rate
> High Strength
-Mental
> Remember Creator
-Social
> Follow the strong guy mentality
> Might makes Right
> Virtually Virtueless
Era 0 - Turn 2:
AlraOm the Ender
AlraOm thoughts segment, shatter and mend anew, following the strange patterns of his alien logic. Amidst this chaos, a new concept emerges...
It is time for creation:
Name: Lings
Description: Dog-sized quadrupedal creatures with round body, big maw and strong, albeit small legs suitable for jumping. Their skin is stretchy and smooth. They are endlessly curious and cheerful, tail wagging in most situations. They come in great variety of colors.
Size: Medium * 1
Innate Intelligence: Dumb * 0.5
Traits:
-Physical
> Very strong stomach acid (may eat nearly everything) (*3)
> Reproduction by fission (*1.5)
-Mental
> Endless curiosity
-Social
> Very social, gather in packs
> Led by their curiosity
Non Sapient Species
Name: Lings
Description: Dog-sized quadrupedal creatures with round body, big maw and strong, albeit small legs suitable for jumping. Their skin is stretchy and smooth. They are endlessly curious and cheerful, tail wagging in most situations. They come in great variety of colors.
Size: Medium * 1
Innate Intelligence: Dumb * 0.5
Traits:
-Physical
> Very strong stomach acid (may eat nearly everything) +(0.2Base) [Assuming here the acid doesn't eat themselves, or is it linked to fission reproduction ?
]
> Reproduction by fission +(0.2Base)
-Mental
> Endless curiosity -Free-
-Social
> Very social, gather in packs
> Led by their curiosity
Cost: 70 / 7
AlraOm the Ender loses 50 Energy
and 7 Ether
Creation Success Roll 1d4: [4]
You create 10 Lings, and their acid ends up so potent they can feed on rocks to some extent. You place them around the region where the Gorks where created.
+Rock feeding Lings
Saraab the Clockwork Guardian
Saraab, wanting to test his might, travels to were the Gorks, Gooblings, and future location of Gibberings and Lings are. Once there, he grabs the region, holding it in place, and shoves a continent sized surrounding area 12km down. He then fills the continental sized hole with water, surrounding the desolate region in about 100km of ocean on all sides.
Wanting to test your newfound might, you gather your power and with focus your mind. Without much effort, you raise a large region of land and lower a whole continental sized patch of land. You then fill it with salt water, thus creating an ocean.
Cost: 6000+4000=10000 (x0.75)> 7500
Saraab the Clockwork Guardian loses 7500 Energy
World Alteration Success Roll 1d4: [2]
Everything goes on without a hitch. The earth answers to your call and bend to your will, and the water flows according to your word.
+The First Ocean
+Large Region (In First Ocean)
Drakieng The Elephant Lord
Luxlin goes over to lightly twitching
"I feel cold."
"Here!"
Create a large fire beside Luxling.
This should warm you up.
Drakieng looks at the black grass he created then into the sky.
((We do have a sun right?))
Try to create the Golden Grass near the black grass
Drakieng creates Elephantmen in the Dark Savana.
Elephantmen are humanoid figures with the head of an elephant. Each one is very deeply connected to the Elements and as strong as well elephants.
Traits: Intelligent, Sapient, Super Strength.
Drakieng The Elephant Lord loses 1 Energy
You create a fire beside Luxlin. Well, she is a goddess so her feeling of cold is just in her head. But your deed is sweet and worthy of a caring soul.
You look at the black grass. It is black as ink, and swinging peacefully with the wind. As for the sky, it is bright and golden. There is no concept of day or night there. The world is always basked in the golden light.
Golden Grass Cost: 500 / 50 (x0.75)> 375 / 38 [5000]
Drakieng the Elephant Lord loses 375 Energy
and 38 Ether
Creation Success Roll 1d4: [1] [Hey, you are particularly unlucky with this grass thing]
Incredible ! The rebellious grass turns black again ! The GM is so astonished that a new property plagues the Black Grass Plain.
+More Black Grasses [5000]
+Black Grass Plain: Renamed Black Savannah
+Black Grass Plain: All vegetals will turn black because of an element in the soil
New Sapient Species : Elephantmen (Drakieng The Elephant Lord)
Name: Elephantmen
Description: Humanoid figures with the head of an elephant. Deeply connected to Drakieng's Elements.
Size: Medium x1
Intelligence: Smart [I guess ?] x2
Traits:
-Physical
>Super Strength +(0.2Base)
>Drakieng's Elemental Connection +(0.5Base)
-Mental
>None
Cost: 170 / 340 (x0.75)> 128 / 255 [10]
Drakieng the Elephant Lord loses 128 Energy
and 255 Ether
Creation Success Roll 1d4: [1] [Nevermind. Hahaha]
You create the 10 Elephantmen...and feel something strange. You realize they are resistant to your elements !
+Elephantmen: Drakieng's Elements Resistant
Resoonman Exmel Rastara
AlraOm, the Ender
Proelior the Blade Infinity
I make 10 Gibberings (?) and place em down near my gorks. afterwards I make several cave systems near that same place (2000E)
Name: Gibbering
Disc: Small green humanoids. they have almost metalic claws on their hands and feet that would be perfect for Climbing.
Size * 0.5
Int * 4
Spec:
Physical
-Built for climbing
Mental
-Inventive
-Cruel
-Remembers creator
-Fearless
-Persistance to master all skills
Socal
-Preference for underground
-Preference for permanent Structures
-Slavery is acceptable
afterwards I make several cave systems near that same place (2000E)
"This seems interesting. I assist."
More energy (2000) for the cave system.
Proelior shall help with the creation of the Gibberlings. Mostly because of the 'persistently attempts to master all skills' thing.
New Sapient Species: Gibberings (Resoonman Exmel Rastara)
Name: Gibbering
Disc: Small green humanoids. they have almost metalic claws on their hands and feet that would be perfect for Climbing.
Size: Small x0.5
Int: Genius x4
Spec:
Physical
-Built for climbing +(0.2Base)
Mental
-Inventive +(0.2Base)
-Cruel /
-Remembers creator /
-Fearless +(0.2Base)
-Persistance to master all skills /
Social
-Preference for underground
-Preference for permanent Structures
-Slavery is acceptable
Cost: 80 / 320 (x0.75)> 60 / 240 [10]
Resoonman Exmel Rastara and Proelior the Blade Infinity lose 30 Energy Each
and 120 Ether Each
Creation Success Roll 1d4: [4]
You create 10 Gibberings with the help of Proelior. Small green humanoids with a great intellect. They already have an innate understanding of tools and weapons.
+Gibberings: Innate Tool and Weapons Understanding
Then you create a region wide cave network, with the input of AlraOm, the Ender. The cave network ends up twice deeper than intended, reaching magma veins.
AlraOm, the Ender loses 2000 Energy
Resoonman Exmel Rastara loses 2000 Energy
+Landmark: Cave Network / Reach Magma
Innanis Dominus
"Decimarch.. I remember something, but the memories are not my own.. A rift.. A sacrifice... all in vain? ...Why? Why am I so torn?"
He would shift into his alternate from, the shadows wrapping around and trying to quell the distraught core. Below it, a strange group of creatures begin to appear.
Species Name : Voidlings
Description : strange, distorted creatures of varying size with mostly humanoid forms. they, like their creator, seem to absorb the world around them, as if trying to fill the gap of their existence. Unlike him, however, they can reproduce and are less terrified by their existence.
traits :
Small Sized
- Energy feeders: Feeds off of the energy/life of other creatures directly for sustenance. They cannot handle large quantities of divine energy, but can break it down slowly and live off of it for ages.
Normal Intelligence
- Sentient to a degree: They have to absorb the energy of other sentients to achieve sentience themselves
- Loners: They will intentionally avoid eachother due to their physical properties, as they would absorb eachother under normal circumstances.
Form Shift - Alternate Form
Innanis Dominus loses 500 Energy [5% of Max Energy]
Your dark humanoid shape closes on itself, forming a sphere.
Species Name : Voidlings
Description : strange, distorted creatures of varying size with mostly humanoid forms. they, like their creator, seem to absorb the world around them, as if trying to fill the gap of their existence. Unlike him, however, they can reproduce and are less terrified by their existence.
Size: Small
Intelligence: Normal
Traits :
-Physical
>Energy feeders: Feeds off of the energy/life of other creatures directly for sustenance. They cannot handle large quantities of divine energy, but can break it down slowly and live off of it for ages. [Non divine beings can't handle Divine Energy at all, some tried in the last game.] +(0.5Base)
-Mental
>Sentient to a degree: They have to absorb the energy of other sentients to achieve sentience themselves +(0.5Base)
-Social
>Loners: They will intentionally avoid eachother due to their physical properties, as they would absorb eachother under normal circumstances.
Cost: 100 / 10 (x0.75)> 75 / 8 [10]
Innanis Dominus loses 75 Energy
and 8 Ether
Creation Success Roll: [1]
You create the 10 Voidlings, but you notice a flaw in their making. If a voiding cannot achieve sentience in time, it will die.
+Voidlings: Life on a time limit
Kahn
Generate a forest with red leaves. also create a few buildings as start of a town.
"Hmm wonder what these new gods will be like"
To create a forest, you need to create life.
Vegetal: Tree with red leaves [Big/BasicLife]
Cost: 100 / 10 [10]
"Forest": Small Region Assumed.
Cost: 1000 / 100 [100]
Kahn loses 1000 Energy
and 100 Ether
Creation Success Roll: [4]
You create a forest of trees with red leaves. They are even brighter than intended, with many shades of red, crimson and vermilion. Furthermore they bear some curious red fruits.
+Vegetal: Allred Fruit Tree
+Landmark: Allred Forest
Kahn loses 50 Energy
You create a few buildings which are tailored to Medium-Sized creatures.
+Allred Forest: Building (M-size)
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
18950 / 20000
1400 / 1500
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
12670 / 15000
100 / 500
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 1
Current Form: True Form
8996 / 10000
157 / 500
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
12930 / 15000
243 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
9975 / 10000
497 / 500
True Form:
1 Law Alteration / 1 Creation
Alternate Form:
1 Offense
Class: Lesser / Stage: 1
Current Form: Alternate Form
9925 / 10000
492 / 500
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
15000 / 15000
250 / 1000
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
37500 / 50000
1250 / 5000
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: True Form
14970 / 15000
130 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-An infinite(?) featureless plain
-Black Savannah: Blackening Element in ground
-Allred Forest (Small Region)
> Some Buildings (M-size)
-First Ocean
> Nameless Large Region
>> Cave Network / Reach Magma
>> Small Goobling Root Wood
On Nameless Large Region:
Vegetals:
-Goobling Root [100]
Creatures:
-Lings: Rock Feeding [10]
Black Savannah:
-Black Grass [10000]
Allred Forest:
-Allred Fruit Tree [100]
Undefined:
-Voidlings [10]
On Nameless Large Region:
-Gorks [10]
-Gibberings [10]
>Innate Tool and Weapons Understanding
Black Savannah:
-Elephantmen [10]
-Nameless Light Thingy (Luxlin) [S / N]
Name: Lings
Description: Dog-sized quadrupedal creatures with round body, big maw and strong, albeit small legs suitable for jumping. Their skin is stretchy and smooth. They are endlessly curious and cheerful, tail wagging in most situations. They come in great variety of colors.
Size: Medium
Innate Intelligence: Dumb
Traits:
-Physical
> Very strong stomach acid (may eat nearly everything) +(0.2Base) [Assuming here the acid doesn't eat themselves, or is it linked to fission reproduction ?
]
> Reproduction by fission
-Mental
> Endless curiosity
-Social
> Very social, gather in packs
> Led by their curiosity
Name: Elephantmen
Description: Humanoid figures with the head of an elephant. Deeply connected to Drakieng's Elements.
Size: Medium
Intelligence: Smart [I guess ?]
Individual Cost: 17 / 34
Traits:
-Physical
>Super Strength
>Drakieng's Elemental Resistance
-Mental
>None
Name: Gibbering
Disc: Small green humanoids. they have almost metalic claws on their hands and feet that would be perfect for Climbing.
Size: Small x0.5
Int: Genius x4
Individual Cost: 8/32
Traits:
-Physical
>Built for climbing
-Mental
>Inventive
>Cruel
>Remembers creator
>Fearless
>Persistance to master all skills
Social
-Preference for underground
-Preference for permanent Structures
-Slavery is acceptable
Species Name : Voidlings
Description : strange, distorted creatures of varying size with mostly humanoid forms. they, like their creator, seem to absorb the world around them, as if trying to fill the gap of their existence. Unlike him, however, they can reproduce and are less terrified by their existence.
Size: Small
Intelligence: Normal
Individual Cost: 10/1
Traits :
-Physical
>Energy feeders: Feeds off of the energy/life of other creatures directly for sustenance. They cannot handle large quantities of divine energy, but can break it down slowly and live off of it for ages. [Non divine beings can't handle Divine Energy at all, some tried in the last game.]
>Lifeline: Will die if they can't attain sentience before adulthood
-Mental
>Sentient to a degree: They have to absorb the energy of other sentients to achieve sentience themselves
-Social
>Loners: They will intentionally avoid eachother due to their physical properties, as they would absorb eachother under normal circumstances.
Era 0 - Turn 2.1 : The Grass that rebelled against the Gods
Luxlin the Damaged
"I don't like it at all...my mind feels cold....i don't want to be cold.
Create beings of heat and light sentient capable of reproduction and average intelligence they live by consuming matter to keep themselves fueled.
"Create. Move. Think. Your actions will fuel your soul, and will chase away the coldness of your mind."
Name: None
Description: Beings of heat and light
Size: Medium
Intelligence: Medium
Traits:
-Physical:
> Of Heat and Light +(0.5Base)
> Consume Matter +(0.2Base)
-Mental:
> None
Cost: 170 / 170 (x0.75)> 128 / 128 [10]
Luxlin the Damaged loses 128 Energy
and 128 Ether
Creation Success Roll 1d4: [4]
You light a fire and feed it with a solid light matter to maintain its form. Giving life to these candles, they animate. There are ten of them.
You notice with great surprise that the light of the Golden Sky feeds them to some extent.
+Nameless Heat/Light Beings: Photosynthesis
Saraab the Clockwork Guardian
Saraab looks at the strange grass. Interested in keeping with its style, but not allowing it to spread, he modifies it.
Black grass is dependent on the soil in the Black Savannah, or it isn't able to grow.
Modification Cost [10000 Black Grasses]: [1000 / 100 + 200 / 20= 1200 / 120] (x0.5)> [600 / 60]
Saraab the Clockwork Guardian loses 600 Energy
and 60 Ether
Modification Success Roll 1d4: [1] [I so want to make this Black Grass sapient]
Skillfully altering the body and souls of the grass, you make it dependent on the soil of the Black Savannah. You succeed in doing so, but an unwanted effect of your modification is that the grass has become extremely resource hungry, and its roots dig deeper into the earth in search of nutrients.
Its growth is going overboard, and will probably greatly hinder any other vegetal trying to grow in the Black Savannah.
+Black Grass: Black Savannah Soil dependent
+Black Grass: Ravenous Local Dominant
Resoonman Exmel Rastara
Now I to end it all I make few creaures to inhabit the caves...
Name: Stone Swine
Disc: Man sized glowing pigs, they have no eyes and arn't vary smart.
Size * 1
Int * 0.5
Physical
-Glow in the dark
-Blind
Mental
Socal
Followed by the creation of a variety of mushrooms, some of which will be poisonus and have very... Descriptive names.
Name: Stone Swine
Disc: Man sized glowing pigs, they have no eyes and arn't vary smart.
Size * 1
Int * 0.5
Physical
-Glow in the dark
-Blind
Mental
Socal
Cost: 60 / 6 (x0.75)> 45 / 5 [10]
Resoonman Exmel Rastara loses 45 Energy
and 5 Ether
Creation Success Roll 1d4: [3]
You create a small handful of Stone Swine, and let them roam in their new home.
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
18950 / 20000
1400 / 1500
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
12625 / 15000
95 / 500
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 1
Current Form: True Form
8996 / 10000
157 / 500
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
12930 / 15000
243 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
9847 / 10000
369 / 500
True Form:
1 Law Alteration / 1 Creation
Alternate Form:
1 Offense
Class: Lesser / Stage: 1
Current Form: Alternate Form
9925 / 10000
492 / 500
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
15000 / 15000
250 / 1000
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
36900 / 50000
1190 / 5000
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: True Form
14970 / 15000
130 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-An infinite(?) featureless plain
-Black Savannah: Blackening Element in ground
-Allred Forest (Small Region)
> Some Buildings (M-size)
-First Ocean
> Nameless Large Region
>> Cave Network / Reach Magma
>> Small Goobling Root Wood
On Nameless Large Region:
Vegetals:
-Goobling Root [100]
Creatures:
-Lings: Rock Feeding [10]
-Stone Swines [10] (underground)
Black Savannah:
-Black Grass [10000]: Black Savannah Soil dependent + Ravenous Local Dominant
Allred Forest:
-Allred Fruit Tree [100]
Undefined:
-Voidlings [10]
On Nameless Large Region:
-Gorks [10]
-Gibberings [10]
>Innate Tool and Weapons Understanding
Black Savannah:
-Elephantmen [10]
Undefined:
-Nameless Heat/Light Beings: Photosynthesis+ [10]
-Nameless Light Thingy (Luxlin) [S / N]
Name: None
Description: Beings of heat and light
Size: Medium
Intelligence: Medium
Individual Cost: 17 / 17
Traits:
-Physical:
> Of Heat and Light
> Consume Matter
> Photosynthesis
-Mental:
> None
Name: Stone Swine
Description: Man sized glowing pigs, they have no eyes and arn't vary smart.
Size: Medium
Intelligence: Dumb
Individual Cost: 6 / 0.6 (will be rounded up if applicable)
Traits:
-Physical
>Glow in the dark
>Blind
-Mental
-Social
Era 0 - Turn 3:
Luxlin the Damaged
An unnerving smile eyes wide circles under them breathing heavily
"Warmmmmm so toasty my children how are you!?"
greet my hug them love them obsess over their worry's.
You hug your creations with the love of a mother. They feel warm, easing the coldness of your mind.
But as newborn beings, they have nearly no need nor worry, apart from some classic existential questions.
What are we ? Who are you ?
Innanis Dominus
drawn to the sight of luxlins light creatures, he would reach out to one, and touch it. the flame would turn purple and grow sizably before splitting into twenty copies, Slightly larger the original light creatures.
(alter and recreate.)
Species Name : Voidflame
Description : A creature of cold and darkness, opposite to the original creation. They seem to get along with the originals just fine, however.
Size: Large
Intelligence: Normal
Traits:
-Physical:
> Of Cold and Darkness
> 50/50 chance of creating another voidflame/light creature when reproducing
>Consumes Energy
-Mental:
>Sapient
> Friendly to luxin's light creatures by nature.
After that, the core would implode briefly as it consumes some of it's own ether trying to grow.
You travel to Luxlin's place, who is hugging her creations. Taking one, you touch it, deconstructing its body and soul, and using it as a basis for a new being. You then create 20 of them like this one.
Species Name : Voidflame
Description : A creature of cold and darkness, opposite to the original creation. They seem to get along with the originals just fine, however.
Size: Large
Intelligence: Normal
Traits:
-Physical:
> Of Cold and Darkness
> 50/50 chance of creating another voidflame/light creature when reproducing
>Consumes Energy [I'm assuming here you mean general "Energy", as in heat, electricity, magic thingy, mortal beings semi-magical undefined energy, etc]
-Mental:
>Sapient
> Friendly to luxin's light creatures by nature.
Cost for 1st: 32-17 / 32-17 = 15 / 15 [1]
Cost: 608/608 [19]
Total Cost: 623 / 623 (x0.75)> 468 / 468
Innanis Dominus loses 468 Energy
and 468 Ether
Creation Succes Roll 1d4: [4]
Here they are, your 20 Voidflames. Cold and dark, burning with an impossible flame. They are large, and magnificent.
You can feel a curious property in them. They can store the Energy they consume, and turn it into a weapon in time of need. [as in throwing it in the face of nasties]
+Voidflames: Cold flare attack [Defensive Mechanism]
Resoonman Exmel Rastara
Now I create Several types of Mushroom in whatever Amount uses my Ether up the most, And Place them all over the underground.
Name:^
Disc: A Fat Purple Mushroom that can easily be converted into alcohol.
Size * .5
Int / NA
Spec:
Physical
-Diet : Darkness
Name:^
Disc: A Furry Mushroom That could be converted to Fiber Easily.
Size * 1
Int / NA
Spec:
Physical
-Overtly Fluffy
-Diet : Darkness
Name:^
Disc: a Toxic Mushroom that looks quite Tasty but tastes like Dirt.
Size * 1
Int / NA
Spec:
Physical
-Diet : darkness
-Extremely Poisonous
Name:^
Disc: A Small Semi Mobile Mushroom that Consumes Garbage.
Size * .5
Int * .5
Spec:
Physical
-Night Vision
Mental
-Attracted to Trash
Social
-Gathers into "Herds"
Name:^
Disc: Massive Semi Edible Mushrooms that Grow Upwards and Downwards at the same time.
Size * 4
Int / NA
Spec:
Physical
-Fire Immune
-Acid Resistant
-Rock Eating
-Nigh Immortal
-Infinite Growth
-Damage Resistant
Now now, time for some mushroom farming will we ?
Name:^
Disc: A Fat Purple Mushroom that can easily be converted into alcohol.
Size * .5
Int / NA
Spec:
Physical
-Diet : Darkness
Cost: 60 / 0.6 [10]
Name:^
Disc: A Furry Mushroom That could be converted to Fiber Easily.
Size * 1
Int / NA
Spec:
Physical
-Overtly Fluffy
-Diet : Darkness
Cost: 140 / 1.4 [10]
Name:^
Disc: a Toxic Mushroom that looks quite Tasty but tastes like Dirt.
Size * 1
Int / NA
Spec:
Physical
-Diet : darkness
-Extremely Poisonous
Cost: 170 / 1.7 [10]
Name:^
Disc: A Small Semi Mobile Mushroom that Consumes Garbage.
Size * .5
Int * .5
Spec:
Physical
-Night Vision
Mental
-Attracted to Trash
Social
-Gathers into "Herds"
Cost: 51 / 3 [10]
Name:^
Disc: Massive Semi Edible Mushrooms that Grow Upwards and Downwards at the same time.
Size * 4
Int / NA
Spec:
Physical
-Fire Immune 0.5
-Acid Resistant 0.2
-Rock Eating 0.2
-Nigh Immortal 3 [So very very long possible life]
-Infinite Growth 0.5 [No problem with that, but bear in mind that being too big will come with its share of problems for them]
-Damage Resistant [Basically strong structure] 0.2
Cost: 1840 / 18.4 [10]
Combined cost: 2361 / 25.1 [10 of each] (x0.75)> 1770.75 / 18.825 [10 of each]
Ether Left: 95 > Enough to create 50 of each.
Final Cost: 8853.75 / 94.26 [50 of each]
Resoonman Exmel Rastara loses 8854 Energy
and 95 Ether
Creation Success Roll 5d4: [2, 2, 1, 3, 4]
You seed mushrooms all around the vast cave network. The empty caves and tunnels are now brightened by the darkness-absorbing mushrooms. (if you sap darkness it will make the surrounding brighter)
The Plump Helmet, Fluff Cap and Tumbler Roots come out perfectly fine.
But the Death Bell ends up being so horribly poisonous its poison is even seeping into the ground, making it unfit for other mushrooms. God forbid if this poison reached a water source…
The Tower Stalks end up more resistant than before, actually getting harder with age, to balance their insane growth potential.
+Death Bell: Hyper poisonous, poison ground and water
+Tower Stalk: sturdier with age.
+Landmark: Underground Shroom fields
AlraOm the Ender
Grass, though ravenous and, as such, amusing, was an alien concept to AlraOm. But he was a great improviser...
Create Creep, 100 m3 of living earth which is highly nutritious for plant life or specialized animals, expands at decent speed and has sense of touch (yet no intelligence - its more of a surveillance net).
Name: Creep
Desc: Look like living earth
Size: Special
Intelligence: None
Traits:
-Physical
> Highly nutritious 0.2
> High speed expansion 0.5
Cost: 1700 / 70 [Highly random, just used 17 / 0.7 for 1m3]
AlraOm the Ender loses 1700 Energy
and 70 Ether
Creation Success Roll 1d4: [2]
You create a field of creep. It is already beginning to sap at the soil nutrients, and expanding slowly but surely.
+Landmark: Creep Field (growing)
Kahn
Saraab the Clockwork Guardian
Lets create some things
Species Name : Amazons
Description : a race of women resembling Kahn, they love battle and are extremely loyal
Size: Medium
Intelligence: Normal
Traits: Red or pink eyes, fair skin and black, pink, brown or red hair
-Physical:
>strong
-Mental:
>Sapient
> Warrior like.
> Loyal
assist Kahn in her creation
Assist Drakieng in his creation, make the leaves bigger, so that they absorb more nutrients from the atmosphere
Species Name : Amazons
Description : a race of women resembling Kahn, they love battle and are extremely loyal
Size: medium
Intelligence: Normal
Traits: Red or pink eyes, fair skin and black, pink, brown or red hair
-Physical:
>strong
-Mental:
>Sapient
> Warrior like.
> Loyal
Cost: 120 / 120 (x0.5)> 60 / 60 [10]
Kahn and Saraab lose 30 Energy
and 30 Ether each
Creation Success Roll 1d4: [3]
With the help of Saraab, Kahn creates the Amazons, her beloved people. It is of notable detail that they now have some pretty unusual hair colors with the inclusion of red and pink.
Saraab the Clockwork Guardian
Create life in the Black savanna!
(http://distractify-media-prod.cdn.bingo/1546320-980x.jpg)
Name: ?
Description: 2ft tall deer with hooves
Normal being: [10/1]
Size: Small [.5]
>Physical Trait: fast [+.2]
Smarts: Normal[1]
>Mental Trait: herd with other herbivores [+.2]
>Mental Trait: Stampede when threatened [+.2]
Beings created: 100! [10]
(http://www.cokesmithphototravel.com/image/56334618.jpg)
Name: ?
Description: 300lb hooved buffalo with horns
Normal being: [10/1]
Size: Normal [1]
>Physical Trait: Heavy! [+.2]
>Physical Trait: Horns [+.2]
Smarts: Normal [1]
>Mental Trait: Herd with other herbivores [+.2]
>Mental Trait: Stampede when threatened [+.2]
Beings created: 50! [5]
(http://vignette3.wikia.nocookie.net/dinosaurs/images/9/9c/Brontotherium.jpg/revision/latest?cb=20130703213719)
Name: ?
Description: 500lb Bi-horned rhinol
Normal being: [10/1]
Size: Normal (technically only for traits, right?)
>Physical Trait: Strong! [+.2]
>Physical Trait: Bi-horn [+.2]
Smarts: Normal [1]
>Mental Trait: Herd with other herbivores [+.2]
>Mental Trait: Stampede when threatened [+.2]
Beings created: 10! [1]
Let em be as black as their home!
(http://distractify-media-prod.cdn.bingo/1546320-980x.jpg)
Name: ?
Description: 2ft Black tall deer with hooves
Normal being: [10/1]
Size: Small [.5]
>Physical Trait: fast [+.2]
Smarts: Normal[1]
>Mental Trait: herd with other herbivores Free
>Mental Trait: Stampede when threatened Free
Beings created: 100! [100]
Cost: 600 / 60 (x0.5)> 300/30 [100]
(http://www.cokesmithphototravel.com/image/56334618.jpg)
Name: ?
Description: 300lb Black hooved buffalo with horns
Normal being: [10/1]
Size: Normal [1]
>Physical Trait: Heavy! [+.2]
>Physical Trait: Horns [+.2]
Smarts: Normal [1]
>Mental Trait: Herd with other herbivores Free
>Mental Trait: Stampede when threatened Free
Beings created: 50! [50]
Cost: 700 / 70 (x0.5)>350/35 [50]
(http://vignette3.wikia.nocookie.net/dinosaurs/images/9/9c/Brontotherium.jpg/revision/latest?cb=20130703213719)
Name: ?
Description: 500lb Black Bi-horned rhinol
Normal being: [10/1]
Size: Big
>Physical Trait: Strong! [+.2]
>Physical Trait: Bi-horn [+.2]
Smarts: Normal [1]
>Mental Trait: Herd with other herbivores Free
>Mental Trait: Stampede when threatened Free
Beings created: 10! [10]
Cost: 280 / 28 (x0.5)> 140/14 [10]
Saraab loses 1580 Energy
and 158 Ether
Creation Success Roll 3d4: [1, 1, 2]
You begin a grand project : seeding the Black Savannah with various creatures to feed on the black grass.
First you create a hundred of small but fast herbivorous animals. But they end up with a very fast metabolism, forcing them to quasi constantly eat to survive.
Secondly you create half a hundred of larger but not too big animals. Their heavy size ends up making them abnormally slow.
The ten large herbivores come out fine though.
And of course, they are all black.
Drakieng The Elephant Lord
Drakieng see's Sardab messing with his grass
"Quite interesting right? I've tried to make them as Golden as the bright rays that shine down upon this world. But no matter what they are always black."
Drakieng creates a few trees in the Dark Savana that glow a Bright Golden Aura.
Consume enough Ether to level up if I have enough.
Vegetal: Bright Golden Tree [Big / None]
Cost: 200 / 1 [10] (x0.75)> 150 / 0.75 [10]
Drakieng loses 200 Energy
and 1 Ether
Creation Success Roll 1d4: [2]
You create ten Bright Golden Tree. They shine bright gold, but their leaves are still black because of the blackening element in the soil !
Proelior the Blade Infinity
Luxlin the Damaged
Saraab the Clockwork Guardian
Seeing the others creating herbivores, Proelior creates various predators, small and big, to introduce some struggle into their lives (and promote natural selection). I'm not going to specify their exact abilities. Feel free to go as crazy as you want with them, Nakeen. Just don't use too much of my energy.
Help with the preditors, to make sure they don't use up too much of his energy. He does think the little ones should be bipedal and work in groups to take down their prey, while the big normal sized one is quadripedal and sneaky.
You begin to do this, until...
Luxlin : Don't let them do this
Name:soul fruit
Make a small plant for the Savannah.
Appearance:it produces a small cold flame like what the voidlings are made of.
Traits:highly nutritious plant to any species and will slightly increase their ether total with each fruit consumed [/b]
Saraab:((well, in that case)) Blast Luxlin with my wing shards if they try to interfere with the predater creation, impaling her into the ground.
Innanis:Innanis would sense the conflict and attempt to intervene, moving between Luxlin and Proelior to take the strike.
Proelior:Should Luxlin not back off, add my own wings into this mix. Do hold back a little. Wouldn't want to kill one of my fellow gods by accident.
Drakieng:Protect Luxlin with a wall of metal.
Saraab#2:Cancel helping with the trees.
~Mélée à Cinq~ :
Let's roll.
Team 1: Luxlin and Drakieng
Team 2: Saraab, Proelior
Team 3: Innanis
Luxlin and Drakieng: [1]>[1] [6]>[1] [Oh shit]
Saraab and Proelior: [6]>[3] [6]>[3] [Offense Bonus to both taken into Result Interpretation]
Innanis: [5]
1) Saraab and Proelior lose 2000 Energy
Saraab deploys his wings, sending a volley of lethal shards toward Luxlin. Proelior follows Saraab's move, and unleashes an equal rain of sharp feathers.
2) Drakieng loses 4000 Energy
Drakieng successfully raises a metal wall in front of Luxlin, but the [Offense+1] powerful projectiles are not all stopped by the wall. Some pierce through it and fly straight toward Luxlin, and the wall itself is pushed by the shards/feathers, turning it into a projectile !
3) Innanis appears at this moment, managing to protect Luxlin by taking all the incoming attacks head on.
Innanis loses 8000 Energy
Using up nearly all his Energy, Innanis creates a field to endure the volleys of shards plus the metal wall.
[Offense+1] But this isn't enough to protect him from everything, and he still gets damaged by the attacks.
4) But he comes crashing unto Luxlin, and the feathers, like controlled by some force, slid around Innanis forcefield and impale Luxlin on the ground.
Innanis is Wounded
Luxlin is Wounded and Impaled on the ground
But it doesn't stop anyone from chatting in a gentlemanly way.
Also, in the aftermath of the attack, everyone realize the land got so much disfigured by the divine shards that this land may not even be able to sustain life for a very long time.
+Landmark: Dead Land
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
18920 / 20000
1370 / 1500
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
3771 / 15000
0 / 500
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 1
Current Form: True Form
4796 / 10000
156 / 500
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
11230 / 15000
83 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
9847 / 10000
369 / 500
Wounded and Impaled on the ground
True Form:
1 Law Alteration / 1 Creation
Alternate Form:
1 Offense
Class: Lesser / Stage: 1
Current Form: Alternate Form
1457 / 10000
4 / 500
Wounded
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
15000 / 15000
250 / 1000
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
33290 / 50000
1002 / 5000
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: True Form
12970 / 15000
130 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
-Allred Forest (Small Region)
> Some Buildings (M-size)
-First Ocean (Continental Size)
> Nameless Large Region (Very Large Region)
>> Cave Network / Reach Magma (Large)
>>> Underground Shroom Fields (Small Zones)
>> Small Goobling Root Wood (Small Zone)
-Creep Field (Small zone)
-Dead Land (Large Region)
On Nameless Large Region:
Vegetals:
-Goobling Root [100]
-Plump Helmet [50]
-Fluff Cap [50]
-Tumbler Root [50]
-Death Bell [50]
-Tower Stalk [50]
Creatures:
-Lings: Rock Feeding [10]
-Stone Swines [10] (underground)
Black Savannah:
Vegetals:
-Black Grass [10000]: Black Savannah Soil dependent + Ravenous Local Dominant
-Bright Golden Black Tree [10]
Creatures:
-Small Grazer [100]
-Normal Grazer [50]
-Large Grazer [10]
Allred Forest:
-Allred Fruit Tree [100]
Undefined:
-Voidlings [10]
On Nameless Large Region:
-Gorks [10]
-Gibberings [10]
>Innate Tool and Weapons Understanding
Black Savannah:
-Elephantmen [10]
Allred Forest:
-Amazons [10]
Undefined:
-Nameless Heat/Light Beings: Photosynthesis+ [9]
-Voidflames [20]
-Nameless Light Thingy (Luxlin) [S / N]
Species Name : Voidflame
Description : A creature of cold and darkness, opposite to the original creation. They seem to get along with the originals just fine, however.
Size: Large/Big
Intelligence: Normal
Individual Cost: 32/32
Traits:
-Physical:
> Of Cold and Darkness
> 50/50 chance of creating another voidflame/light creature when reproducing
>Consumes Energy [I'm assuming here you mean general "Energy", as in heat, electricity, magic thingy, mortal beings semi-magical undefined energy, etc]
> Cold Flare attack / Basic Energy manipulation
-Mental:
>Sapient
> Friendly to luxin's light creatures by nature.
Name:^
Disc: A Fat Purple Mushroom that can easily be converted into alcohol.
Size: Small
Intelligence: None
Individual Cost: 6 / 0.06
Traits:
-Physical:
>Diet : Darkness
Name:^
Disc: A Furry Mushroom That could be converted to Fiber Easily.
Size: Medium
Intelligence: None
Individual Cost: 14 / 0.14
Traits:
-Physical
>Overtly Fluffy
>Diet : Darkness
Name:^
Disc: a Toxic Mushroom that looks quite Tasty but tastes like Dirt.
Size: Medium
Intelligence: None
Individual Cost: 17 / 0.17
Traits:
-Physical
>Diet : darkness
>Extremely Poisonous
Name:^
Disc: A Small Semi Mobile Mushroom that Consumes Garbage.
Size: Small
Int: Dumb
Individual Cost: 5.1 / 0.3
Traits:
-Physical
>Night Vision
Mental
>Attracted to Trash
Social
>Gathers into "Herds"
Name:^
Disc: Massive Semi Edible Mushrooms that Grow Upwards and Downwards at the same time.
Size: Giant
Intelligence: None
Individual Cost: 184 / 1.84
Traits:
-Physical
>Fire Immune 0.5
>Acid Resistant 0.2
>Rock Eating 0.2
>Nigh Immortal 3 [So very very long possible life]
>Infinite Growth 0.5 [No problem with that, but bear in mind that being too big will come with its share of problems for them]
>Damage Resistant [Basically strong structure] 0.2
Name: Creep
Desc: Look like living earth
Size: Special
Intelligence: None
Individual Cost: Around 170 / 7 100mm3
Traits:
-Physical
> Highly nutritious
> High speed expansion
Species Name : Amazons
Description : a race of women resembling Kahn, they love battle and are extremely loyal
Size: Medium
Intelligence: Normal
Individual Cost: 12/12
Traits: Red or pink eyes, fair skin and black, pink, brown or red hair
-Physical:
> Strong
-Mental:
> Sapient
> Warrior like.
> Loyal
(http://distractify-media-prod.cdn.bingo/1546320-980x.jpg)
Name: ?
Description: 2ft Black tall deer with hooves
Size: Small
Intelligence: Normal
Individual Cost: 6 / 0.6
Traits:
-Physical
> Fast
> Hyper active metabolism: constant hunger
-Mental:
> Stampede when threatened
> Herd with other herbivores
(http://www.cokesmithphototravel.com/image/56334618.jpg)
Name: ?
Description: 300lb Black hooved buffalo with horns
Normal being: [10/1]
Size: Normal
Intelligence: Normal
Individual Cost: 14/1.4
Traits:
-Physical:
>Heavy
>Horns
>Slow Moving
-Mental:
> Stampede when threatened
> Herd with other herbivores
(http://vignette3.wikia.nocookie.net/dinosaurs/images/9/9c/Brontotherium.jpg/revision/latest?cb=20130703213719)
Name: ?
Description: 500lb Black Bi-horned rhinol]
Size: Big
Intelligence: Normal
Individual Cost: 28 / 2.8
Trait:
-Physical
>Strong!
>Bi-horn
-Mental:
> Stampede when threatened
> Herd with other herbivores
Era 0 - Turn 4:
Veeki Mori Ubei Shaki Ento
Veeki Mori Ubei Shaki Ento stirred. Then exploded. Veeki Mori Ubei Shaki Ento soon reformed, orbiting with stability once again.
"Ki shi shi shi! It is time! Act one, I say!"
Veeki Mori Ubei Shaki Ento creates 250 Ether worth of Veeki Mori Ubei Shaki Ento-ians(using the nessessary amount of energy), and places them in a place where they will (semi) safely be able to live, breed, and eat. See below for characteristics.
Name: Veeki Mori Ubei Shaki Ento-ians.
((Yes.))
Description: Humanoid creatures, have skin that starts pink and turns purple with age. Don't see very well.
Sapient Being.Medium Size, Normal Intelligence.Special Properties:Partially Blind(cheaper by some amount,
)
Chaotically Adjusted Biology(each one has a random biological feature abnormal for their species added on to them. + some amount of cost, in between Normal and Lesser Magical)
"Also, are you all sure you don't have the sphere of Chaos? Because it sure looks like you do! Ki shi shi shi!"
Name: Veeki Mori Ubei Shaki Ento-ians.
((Yes.)) [No D:]
Description: Humanoid creatures, have skin that starts pink and turns purple with age. Don't see very well.
Sapient Being.Medium Size, Normal Intelligence. 100 / 100
Special Properties:Partially Blind(cheaper by some amount,
) [Nope
Crippling traits doesn't make something cheaper, but it is free at least.] Free
Chaotically Adjusted Biology(each one has a random biological feature abnormal for their species added on to them. + some amount of cost, in between Normal and Lesser Magical) +0.5
Cost: 150 / 150 (x0.75)> 112.5 / 112.5 [10]
Want to use 250Ether > 247.5 / 247.5 [22]
Veeki Mori Ubei Shaki Ento loses 248 Energy
and 248 Ether
Creation Success Roll 1d4: [2]
[This is gonna be a pain to micro-manage, feel my suffering ! :P]
22 Individuals: Adding random mutations.
1-Third Arm
2-Attuned to Drakieng Elements
3-Has Back Wings
4-White Skin
5-Working Gills
6-Absorb Light (Darken Surroundings)
7-Bone Carapace
8-Poisonous Saliva
9-Two headed
10-Mildly Poisonous Skin Spots
11-Salt Skin [Will dissolve in water]
12-Resistant to Heat and Fire
13-Electric Touch Defensive Mechanism
14-Acid Tears
15-Wings instead of arms
16-Abnormally heavy body
17-Allergic to Metal
18-Echolocation
19-Electrolocation
20-Muscles instead of Skeleton
21-Brain is in the Chest, Stomach is in the Head
22-Four-Horned
[I will be sure to ask for the dice to make them go extinct.]
You create 22 if these micromanagement abominations, for which you should feel utterly ashamed. And they are created without a hitch to make things worse. You place them on the Nameless Region, in the underground : here they will be able to feed on shrooms, and their blindness shouldn't impair them too much in the dark.
You feel a strong disturbance in the gears of the universe, as if an all-powerful being was thoroughly pissed off for a second. You shrug it off. [No Game consequences of course.]
Drakieng the Elephant Lord
Create another 10,000 blades of grass next to the Dark Grass.
Then 30 more Elephantmen.
Drakieng moves around looking for something to do when suddenly an idea strikes him there's no water in the Dark Savana.
Drakieng raises the underground water to create a long river that runs through the Dark Savana.
Individual Cost of an Elephantman is 17 / 34.
Cost [30]: 510 / 1020> 382.5 / 765 [Not Enough Ether 156 Left Please]
Adjusting Cost: Enough for [6] > 76.5 / 153 [6]
Drakieng the Elephant Lord loses 77 Energy
and 153 Ether
Creation Success Roll 1d4: [1]
A fit of misfortune, these 6 Elephantmen come out resistant to your Elements, like their predecessors. A curse that may revel itself as a blessing one day ?
Drakieng loses 1000 Energy
World Modification Success Roll 1d4: [2]
There is no underground water sadly, so you instead resort to creating a long sinuous riverbed. Then filling it with water and making sure the water is properly renewed, you connect it to the sea.
+Landmark: Long River > Cross Black Savannah and reach Sea
Resoonman Exmel Rastara
I Watch my Gorks and Gibberings, after a bit of watching I will Appear to them and try to convince them their relationship is Slaves and masters.
You watch over the primitive Gorks and Gibberings. They are forming their first social groups, and scavenging for Goobling roots.
You appear before them, in your True Form. You speak to them, establishing their relationships with each others as Slaves and Masters respectively.
[5] Despite the conflicting ingrained social values, you manage to convince the Gorks that the GIbberings are Stronger than them, and as such will be their masters. The Gibberings are all too happy to have slaves.
+Relationship Gork/Gibbering: Slaves/Masters
Innanis Dominus
Luxlin the Damaged
Proelior the Blade Infinity
Innanis: With only a sliver of ether left, his core would dim as it is suppressed by injury and the void making up it's body. Said body would shift back into it's distorted humanoid shape and begin devouring everything close by indiscriminately, Including luxin and any of the others who got too close, in an attempt to regenerate.
Luxlin: try and get away from the crazed devouring god.
Proelior: Take Luxlin away from Innanis... Should getting Luxlin away from Innanis be complicated by the fact that Luxlin is pinned to the ground, throw Innanis really, really far away instead.
Saraab: …pull my shards back into my wings. Then, wrap myself with them, like a cocoon, for protection from Innanis, in case his devouring thing gets big enough to effect the world.
Form Swap: Alt to True (Innanis)
Innanis Dominus loses 500 Energy
Innanis: [5] [Offense/Destruction+1]
Luxlin: [1]
Proelior: [6]>[3] [Offense/Defense+1]
Saraab: [6]>[6] [Defense+2]
All of a sudden, Innanis switched back into True Form and attempted to suck everything around, acting like a destructive black hole. The already destroyed land was broken to pieces and sucked into him, further accentuating the disaster.
Pinned to the ground, Luxlin was totally incapable of moving, and was right next to Innanis when it began devouring everything.
Unable to defend herself, nearly half of her True Form was ripped apart, leaving her in a desolate state.
Luxlin is Critically Wounded and missing Half of her Body
Luxlin loses 4000 Energy
and 180 Ether
+Landmark: Big Crater (Large Region)
Innanis recovers all his Energy
and 180 Ether
Saraab calls back its shards, and create a defensive shell with all its shards. He has no problem withstanding the sucking.
Saraab loses 500 Energy
Proelior intervened just in time, smashing Innanis away from Luxlin, but having part of its left wing sucked in the process. He manges to save Luxlin just in time.
Proelior Is Missing Half of a Wing
Proelior loses 2000 Energy
And then, something unusual was felt into the form of Innanis. Void. An impossible occurence, Ether and Void couldn't coexist together.
As soon as Void appeared, the Ether and Void began devouring each other, and a more ominous tremor was felt all across the World.
Ether: [5]
Void: [4]
Void and Ether began destroying each other, but in this Ether-rich world, it was only expected for Void to be devoured. All the Void was purged from Innanis body, but at a tremendous cost to its own Ether reserves and True Form state.
Innanis is Critically Wounded
Innanis loses 180 Ether
+Innanis is Purged from Void
(…)
Arca appeared right after this, holding a staff horizontally and speaking with an impartial voice.
"I don't know how that came to be, or if what just happened was another ploy of the Ultimate. Whether you are an innocent or a culprit, the Decimarch will judge you. Behold."
Instantly a titanic being appeared in the sky in an explosion of energy.
A serpentine being ending with an orb cleaved in two, whom two halves had 8 arms each. There was 6 pairs of wings along its shimmering white tail. The left half had a red eye, the right half had a blue eye.
VOID ANOMALY DETECTED.
VOID TRACES VANISHED BUT SOURCE OF ANOMALY REMAINS.
ADMINISTRATING JUDGMENT.
[1: Annihilation 2: Elimination+Reformation+Monitoring 3:Survival+Monitoring 4 and beyond:Survival without after effect]
Judgment of the Decimarch : [3]
SOURCE RECOGNIZED AS CLASS 01 ETHERBORN
UNPREDICTABLE NATURE WILL REQUIRE CLOSE MONITORING
JUDGMENT IMPARTED.
ETHERBORN 01 INNANIS DOMINUS WILL BE STRIPED OF HALF ITS POWER TO LIMIT POTENTIAL DANGEROSITY UNTIL REEVALUATION.
Having stated its judgment, the Decimarch grabs Innanis with its 16 hands, in such a way that it can't move an inch.
Suddenly he feels a sharp pain penetrating his whole being, he feels himself weakening, being stripped of its power.
Innanis Max Energy is temporarily Halved
The Decimarch then releases Innanis, and begin to fly toward the Golden Sky.
"INITITATING SECURITY CHECK
LEAVING ETHERBORN 01 LUXLIN TO PROTEARCH ARCA'S CARE"
It flies away like this, inspecting each portion of the Golden Sky.
Proelior the Blade Infinity
...and get back to the creation of predators.
…Proelior creates various predators, small and big, to introduce some struggle into their lives (and promote natural selection). I'm not going to specify their exact abilities. Feel free to go as crazy as you want with them, Nakeen. Just don't use too much of my energy.
The danger taken care of and with the Decimarch of this World activated, you return to your predators creation without too much worries. Well, except for Luxlin who is barely recognizable, but it's okay, she is a goddess and Arca should know how to handle this.
GM Turn :
Mmh. Small and big predators. Struggle in their lives. Natural selection. Don't use too much energy.
Inhabited places :
-Nameless Large Region: 2 non sapient and 2 sapient
-Black Savannah: 3 non sapient and 1 sapient
-Allred Forest: 1 sapient
-Undefined: 1 non sapient and 2 sapient
Problem, only 130 Ether left for Proelior. Creation greatly limited. Damned :(
Name: Black Banera
Description: A feline quadrupedal creature of medium build. Sleek and very muscular, their black fur melds into the black savannah. They have very sharp fangs and claws.
Size: Medium
Intelligence: Normal
Individual Cost: 14 / 1.4
Traits:
-Physical:
> Strong Sense of Smell 0.2
> Saliva: Anti-coagulating factor 0.2
-Mental:
> None
-Social:
> Form packs but hunt in small groups
Cost: 280 / 28 [20]
Name: Shifting Cave Ambusher
Description: A spider like creature of small build, with very long and flexible legs to allow it to move in small spaces of the underground. They lurk the underground in search of preys.
Size: Small
Intelligence: Smart
Individual Cost: 6 / 1.2
Traits:
-Physical:
> Adaptative Camouflage: They can modify the color of their chitin to better blend into the environment, thus setting for ambushes 0.2
-Mental:
> Ambush type hunter
> Will lead preys into traps
-Social:
> Cooperative
> Will hunt each other if food is lacking
Cost: 60 / 12 [20]
Name: Aur Scarwing
Description: A large bird of prey with golden feathers, allowing it to blend into the Golden Sky perfectly. Smart and deadly, the sky and land alike are their territories.
Size: Big
Intelligence: Smart
Individual Cost: 38 / 7.6
Traits:
-Physical:
> Extremely Acute Vision 0.5
> Can consume Energy based beings [So Voidflames and Nameless Heat/Light beings are also on its prey list
] 0.2
> Incredible Strength 0.2
-Mental:
> None
-Social:
> Loner
> Migratory
Cost: 380 / 76 [10]
Combined Cost: 720 / 116 (x0.5)>360 / 58
Proelior and Saraab lose 180 Energy
and 29 Ether
Creation Success Roll 3d4: [3, 2, 2]
You create 20 Black Baneras, placing them in the Black Savannah. With so many herbivores there, they won't lack food.
You then create 20 Shifting Cave Ambushers, placing them in the underground of the Nameless Region. With their intelligence, they will know how to use the tortuous tunnels of the depths.
Finally you create 10 Aur Scarwings, above all beings in the food chain. They will roam the sky, traveling far and wide to hunt for sustenance.
Saraab the Clockwork Guardian
Modify 10 of the small grazers, so their metabolism is normal, and 10 of the medium grazers, so they are strong enough to move their bulk.
Small Grazers Individual Cost: 6/0.6
>Modification -Remove Hyper Metabolism- 0.2
>Individual Cost: 7.2/0.72
>Total: 72/7.2 (x0.5)> 36/3.6
Medium Grazers Individual Cost: 14/1.4
>Modification -Make Stronger- 0.2
>Individual Cost: 16.8/1.68
>Total: 168/16.8 (x0.5)> 89/8.9
Saraab loses 125 Energy
and 13 Ether
Modification Success Roll 2d4: [3, 2]
You modify them without a hitch.
+Small Grazer: Normal Metabolism [10]
+Medium Grazer: Stronger [10]
AlraOm the Ender
The Ender was somewhat amused by the ancics of his fellow gods. Fights like this one led only to countless flesh wounds and did not prove superiority of one's body or mind. In a word, useless. He returned to shaping the world.
On the [Nameless Large Region], create great crystal forest of myriad colors. Beside it, raise a very tall spire of a single mountain, and cover its slopes with blackened trees with vampiric capabilities.
AlraOm loses 500+500 Energy
World Modification Success Roll 2d4: [3,2]
You raise spires of rick and turn them into colored crystals, thus creating a crystal forest. Then beside it you raise a majestic spire, forming a single mountain.
+Landmark: Great Crystal Forest (Large Region)
+Landmark: Spire Mountain
Name: Black Vampiric Tree
Description: A black tree which sucks blood.
Size: Big
Intelligence: None
Individual Cost: 20 / 0.2
Traits:
-Physical:
> Vampiric: Suck Blood 0.2
-Mental:
> None
-Social:
> None
Cost: 4000 / 40 [200]
AlraOm loses 4000 Energy
and 40 Ether
Creation Success Roll 1d4: [4]
On the slopes of the mountains, you place 200 Black Vampiric Trees. They suck the blood of living beings, though because they are trees, they have can only wait for a being to sleep beside them so that they surround it with roots.
Thankfully, they also have the strange property to absorb the energy of beings, slowly weakening them and eventually making them feel very tired.
+Landmark: Black Vampiric Forest (Spire Mountain Slope)
Kahn
Make sure the amazons are well fortified and are hard to beat in combat.
Also they are like their previous incarnation. they will only date/wed a man who has beaten them in combat
You make sure the Amazons are well fortified and battle ready, to do so, you teach them how to fight and how to build defenses.
Teaching Roll : [2]
The young Amazons are not really perceptive to your teachings, not really managing to understand them.
You don't really know if they will be hard to beat in combat, as there is no real way to be sure of that. You do the best you can though, and the 10 original Amazons should put up a decent match.
+Interference: Kahn > Ineffective teaching
+Amazon: Trained in battle
Arca Action
Arca heads over to Innanis, then to Luxlin.
"The Decimarch has judged you. You are blessed to still be alive after this event. Watch out for yourself."
She then heals Innanis wounds. Then Luxlin's. And finally Proelior's.
The three gods feel an incredible power at work.
She says to the three of them :
"I would prefer if none of you died so soon."
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
18920 / 20000
1370 / 1500
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
3771 / 15000
0 / 500
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 1
Current Form: True Form
3719 / 10000
3 / 500
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
6230 / 15000
43 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
5847 / 10000
189 / 500
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 1
Current Form: Alternate Form
5000 / 5000
4 / 500
Energy Halved Temporarily
PURGED
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
14752 / 15000
2 / 1000
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
32485 / 50000
960 / 5000
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: True Form
10740 / 15000
101 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Small Region)
> Some Buildings (M-size)
-First Ocean (Continental Size)
> Nameless Large Region (Very Large Region)
>> Great Crystal Forest
>> Spire Mountain
>>> Black Vampiric Forest
>> Cave Network / Reach Magma (Large)
>>> Underground Shroom Fields (Small Zones)
>> Small Goobling Root Wood (Small Zone)
-Creep Field (Small zone)
-Dead Land (Large Region)
-Big Crater (Large Region)
On Nameless Large Region:
Vegetals:
-Goobling Root [100]
-Plump Helmet [50]
-Fluff Cap [50]
-Tumbler Root [50]
-Death Bell [50]
-Tower Stalk [50]
Creatures:
-Lings: Rock Feeding [10]
-Stone Swines [10] (underground)
-Shifting Cave Ambusher [20] (underground)
Black Savannah:
Vegetals:
-Black Grass [10000]: Black Savannah Soil dependent + Ravenous Local Dominant
-Bright Golden Black Tree [10]
Creatures:
-Small Grazer [100]
> High Metabolism [90]
> Normal Metabolism [10]
-Normal Grazer [50]
> Heavy [40]
> Stronger [10]
-Large Grazer [10]
-Black Banera [20]
Allred Forest:
-Allred Fruit Tree [100]
Sky :
-Aur Scarwing [10]
Undefined:
-Voidlings [10]
On Nameless Large Region:
-Gorks [10]
>Slaves of Gibberings
-Gibberings [10]
>Innate Tool and Weapons Understanding
>Masters of Gorks
-Veeki Mori Ubei Shaki Ento-ians [22] (underground)
Black Savannah:
-Elephantmen [16]
Allred Forest:
-Amazons [10]
> Interference : Ineffective Teaching (Kahn)
> Trained in battle
Undefined:
-Nameless Heat/Light Beings: Photosynthesis+ [9]
-Voidflames [20]
-Nameless Light Thingy (Luxlin) [S / N]
Name: Veeki Mori Ubei Shaki Ento-ians.
((Yes.)) [No D:]
Description: Humanoid creatures, have skin that starts pink and turns purple with age. Don't see very well.
Sapient Being.Medium Size, Normal Intelligence. Individual Cost: 15/15
Special Properties:-Physical:
>
Partially Blind(cheaper by some amount,
) [Nope
Crippling traits doesn't make something cheaper, but it is free at least.] Free
>
Chaotically Adjusted Biology(each one has a random biological feature abnormal for their species added on to them. + some amount of cost, in between Normal and Lesser Magical) +0.5
1-Third Arm
2-Attuned to Drakieng Elements
3-Has Back Wings
4-White Skin
5-Working Gills
6-Absorb Light (Darken Surroundings)
7-Bone Carapace
8-Poisonous Saliva
9-Two headed
10-Mildly Poisonous Skin Spots
11-Salt Skin [Will dissolve in water]
12-Resistant to Heat and Fire
13-Electric Touch Defensive Mechanism
14-Acid Tears
15-Wings instead of arms
16-Abnormally heavy body
17-Allergic to Metal
18-Echolocation
19-Electrolocation
20-Muscles instead of Skeleton
21-Brain is in the Chest, Stomach is in the Head
22-Four-Horned
Name: Black Banera
Description: A feline quadrupedal creature of medium build. Sleek and very muscular, their black fur melds into the black savannah. They have very sharp fangs and claws.
Size: Medium
Intelligence: Normal
Individual Cost: 14 / 1.4
Traits:
-Physical:
> Strong Sense of Smell 0.2
> Saliva: Anti-coagulating factor 0.2
-Mental:
> None
-Social:
> Form packs but hunt in small groups
Name: Shifting Cave Ambusher
Description: A spider like creature of small build, with very long and flexible legs to allow it to move in small spaces of the underground. They lurk the underground in search of preys.
Size: Small
Intelligence: Smart
Individual Cost: 6 / 1.2
Traits:
-Physical:
> Adaptative Camouflage: They can modify the color of their chitin to better blend into the environment, thus setting for ambushes 0.2
-Mental:
> Ambush type hunter
> Will lead preys into traps
-Social:
> Cooperative
> Will hunt each other if food is lacking
Name: Aur Scarwing
Description: A large bird of prey with golden feathers, allowing it to blend into the Golden Sky perfectly. Smart and deadly, the sky and land alike are their territories.
Size: Big
Intelligence: Smart
Individual Cost: 38 / 7.6
Traits:
-Physical:
> Extremely Acute Vision 0.5
> Can consume Energy based beings [So Voidflames and Nameless Heat/Light beings are also on its prey list
] 0.2
> Incredible Strength 0.2
-Mental:
> None
-Social:
> Loner
> Migratory
Name: Black Vampiric Tree
Description: A black tree which sucks blood.
Size: Big
Intelligence: None
Individual Cost: 20 / 0.2
Traits:
-Physical:
> Vampiric: Suck Blood
> Energy Feeding: Absorb energy of living beings, tiring them
-Mental:
> None
-Social:
> None
Era 0 - Turn 5
Luxlin
Luxlin: Luxlin twitches eyes wide in error as she curls up sobbing into her arms.
You twitch your eyes in error. Error. Luxlin.exe failed.
Despite your appearance that would at least deem pity, no one seems to pay attention to you. Arca remains stoic and uncaring as ever, only speaking to communicate informations.
Innanis Dominus
"... Where am I? What happened? I remember touching a flame, and then blackness. Terrifying, all consuming blackness..."
Innanis Dominus: The confused and tired protearch, despite everything that happened, would apparently be trying to regain all his lost memories.
[5] You struggled to make sense of what happened, and to understand the dissonance in your mind. As soon as you tried to remember, memories flowed into you. How ? You didn't understand where they came from.
All that you were, all that you was, you remembered and understood everything.
+Memory recovered
Arca shed light on your confusion :
"This is all the soul backup that was stored in this world's archive. The memory of everything is kept in the Core of the World, including a copy of the soul of you young ones."
Kahn
Proelior the Blade Infinity
Kahn: Continue teaching them in combat, maybe gift the best students magic weapons
Proelior: Switch forms and teach the Amazons about the art of battle.
Form Swap : True to Alt (Proelior)
Proelior loses 750 Energy
Teaching Roll :
Kahn: [5]
Proelior: [1]>[6] [Teaching#1]
Kahn keeps trying to teach combat to the Amazons, forgoing defense building and complex battle strategies. She just go for plain old martial arts, which the Amazons are more receptive to.
+Interference: Martial Art teaching
Proelior then joins to help Kahn teach Amazons about combat and battle. He instantly speaks about the deep and complex art of battle, completely losing the young and not amazingly brilliant Amazons. They don't get a clue of what Proelior is trying to teach them.
But as a result, they realize they prefer Kahn's simple and basic lessons. As such they make more progress on the Martial Art teaching.
+Interference: Proelior (Too Complicated Teaching)
+Martial Art +1
+Defense Building and Strategy -1
Resoonman Exmel Rastara
Resoonman: I tell the Gibberings that there is land across the Sea serounding this chunk of land and hand 'Em some basic boat designs.
Influence Roll : [1] > [2]
Teaching Roll : [1] > [2] [Oh woah]
First you tell the Gibberings of a land across the Sea, a land of unknown and riches. But hearing of a Great Faraway Land, the Gibberings get terribly afraid of this Unknown Lands, and rumors of horrible monsters and promise of death in this Great Faraway Land spread amongst them.
+Afraid of Unknown
Then you leave them with basic boats blueprints.
And it all backfires bizarrely : Gibberings completely fails to understand the complicated blueprints, and completely mess up the boat constructions. Well, making them out of stone was a pretty stupid idea.
Gibberings drown as a result, further increasing their mortal fear of water and the Sea. You can be sure they will never ever try to approach the Sea until a long long time.
+Mortal Fear of water and Sea
+Boat understanding inexistant
Drakieng the Elephant Lord
Saraab the Clockwork Guardian
Resoonman: Brothers... Might I suggest we rest until a new age is upon us..? our first creations are made and we should wait to see how they advance... if nothing else we may wait to regain what power we have used...
Drakieng: "Before we rest let us create a day/night cycle and seasons to accompany the world before we go into our deep slumber."
Create a Day/Night Cycle the night cycle will begin when a tree at the top of the world shines a bright white turning the sky dark and the tree providing the light in the night sky.
>There will be 4 Seasons -
>Fedlen(Summer) begins when the Night Tree turns a bright red.
>Areto(Winter) begins when the Night Tree turns a bright blue.
>Prato(Autumn) begins when the Night Tree turns a dark orange.
>Sedaty(Spring) begins when the Night Tree turns a bright yellow.
"I wish for all the gods to join me in creating this!"
Saraab: Help create day and night. My cooperation sphere should be enough to make this possible.
>Create crimson colored algae in the Black Savannah River (muahahaha)
(http://www.cyprusphotographs.com/wp-content/uploads/2012/02/9233_mitsero_red_lake.jpg)
Normal being: 10/1
Description: Bright red algae that cause the water they are in to appear red
Size: Small [.5]
[small batch to start with, only 10]
Your cooperation sphere won't be enough to make this possible. With the two of you, you have a cumulated Energy of 36204.
Processing request components :
-Tree at top of world : the current top of the world is the peak created by AlraOm. And it isn't high enough to be seen across the whole World.
-Sky turns dark upon Tree signal :
> Main Problematic : Golden Sky can't be turned off or altered without Major Law clearance
> Law Creation :
1) Creating a Law/Magic affecting Light Element, turning it into Darkness Element, and linking it to some signal [Possible]
2) Creating a Law/Magic affecting climate, to properly define the seasons [Possible]
> Second Problematic : Energy source. Turning Light into Darkness/Affecting weather isn't a free process, and even with a Law, energy must be consumed to be done.
> Tree Energy Source : as the signal of Day/Night and Seasons, the Tree will be an Artifact casting a spell linked to the Law above periodically. To cast this spell, it will require power : what will be the power source of the Tree ? Also, the power of the Tree won't be able to reach the whole world, currently only limiting it to the Lands you touched and their surroundings.
-Processing Done-
Minor-class Law : magic capable of turning Light into Darkness
Minor-class Law : magic capable of turning affecting weather
Estimated Cost: 2000 / 200
Artifact capable of casting multiple spells of continental/pluri-continental/planetary-scale
Estimated Cost:
> Continental: 4000 / 200
> Pluri-continental: 10000 / 500
> Planetary [Not enough to affect the whole World]: 40000 / 2000
Total Cost: To be Determined
[Creation put on hold, waiting for confirmation]
Vegetal: Crimson Algae
(http://www.cyprusphotographs.com/wp-content/uploads/2012/02/9233_mitsero_red_lake.jpg)
Normal being: 10/1
Description: Bright red algae that cause the water they are in to appear red
Size: Small [.5]
[small batch to start with, only 10]
Cost: 50 / 0.5 [10] (x0.5)> 25 / 0.25 [10]
Saraab loses 25 Energy
and 1Ether
Creation Success Roll : [2]
They turn out just fine, thankfully the blackening element isn't in the water.
AlraOm the Ender
Veeki Mori Ubei Shaki Ento
Resoonman Exmel Rastara
AlraOm: Create three natural labyrinths of great size. Underground, near Vampiric Forest and near Allred forest. Make them attract life.
Veeki: Veeki Mori Ubei Shaki Ento assists with this, bolstering the size and chaoticness of the labyrinths.
Resoonman: I add 1000 energy to include Natural Traps...
Regional-sized alteration x3 + Abnormal Property
Cost: 3000 + 1500 = 4500 (x0.75) = 3375
AlraOm loses 1688 Energy
Veeki loses 1687 Energy
Resoonman loses 1000 Energy
World Alteration Roll 3d4: [1, 1, 1] [I can't help but applaud]
AlraOm and Veeki shaped the earth together, digging three labyrinths of great size. But in their laborious task, they disregarded the weakness of some points, provoking three earthquakes and massive ground collapse. Resoonman's natural traps also didn't help lessen the situation, as these traps contributed to more collapse, sealing the path to the labyrinths.
Underground/Nameless Region: [6] > [2]
Vampiric Forest: [3]
Allred Forest: [3]
The Underground was shaken by the tremors and the landslides, but was globally left unscathed. The same could not be said of the beings living in there and on the Nameless Region...
The Vampiric Forest and the Allred Forest saw half of their surfaces destroyed.
Survival Rolls :
Gorks : [4]
Gibberings : [2]
Veeki Mori Ubei Shaki Ento-ians : [2]
Amazons : [5]
Lings : [2]
Stone Swines : [6] > [3]
Shifting Cave Ambusher : [6] > [6]
Gorks and Amazons were left untouched by the disasters.
The small group of Gibberings and Veeki Mori Ubei Shaki Ento-ians were caught when the ground gave away under their feet. Due to their small numbers, the Gibberings all died. Veeki Mori Ubei Shaki Ento-ians barely avoided extinction.
Gibberings went Extinct
Veeki Mori Ubei Shaki Ento-ians -12
Lings were also wiped out. Stone Swines survived without a casualty, but ended up trapped in a food-less tunnel. Only 4 of them are left. Shifting Cave Ambushers could feel the tremor coming, and hid in due time. They avoided all casualties.
Lings went Extinct
Stone Swines -6
All Plant life halved
Landscape: Three Labyrinths [Blocked]
Landscape: Ravaged Allred Forest
Landscape: Ravaged Vampiric Forest
Ether gains :
GM: Maybe later or maybe never.
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
18920 / 20000
1370 / 1500
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
2771 / 15000
0 / 500
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 1
Current Form: True Form
3719 / 10000
3 / 500
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
4552 / 15000
43 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
5847 / 10000
189 / 500
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 1
Current Form: Alternate Form
5000 / 5000
4 / 500
Energy Halved Temporarily
PURGED
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
13065 / 15000
2 / 1000
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
32460 / 50000
959 / 5000
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: Alt Form
9990 / 15000
101 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Small Region)
> Some Buildings (M-size)
> Ravaged Allred Forest
-First Ocean (Continental Size)
> Nameless Large Region (Very Large Region)
>> Great Crystal Forest
>> Spire Mountain
>>> Black Vampiric Forest
>>>> Ravaged Vampiric Forest
>> Cave Network / Reach Magma (Large)
>>> Underground Shroom Fields (Small Zones)
>> Small Goobling Root Wood (Small Zone)
-Creep Field (Small zone)
-Dead Land (Large Region)
-Big Crater (Large Region)
-Three Labyrinths [Blocked]
On Nameless Large Region:
Vegetals:
-Goobling Root [50]
-Plump Helmet [25]
-Fluff Cap [25]
-Tumbler Root [25]
-Death Bell [25]
-Tower Stalk [25]
Creatures:
-Lings: Rock Feeding [Extinct]
-Stone Swines [4] (underground)
-Shifting Cave Ambusher [20] (underground)
Black Savannah:
Vegetals:
-Black Grass [10000]: Black Savannah Soil dependent + Ravenous Local Dominant
-Bright Golden Black Tree [10]
-Crimson Algae [10]
Creatures:
-Small Grazer [100]
> High Metabolism [90]
> Normal Metabolism [10]
-Normal Grazer [50]
> Heavy [40]
> Stronger [10]
-Large Grazer [10]
-Black Banera [20]
Allred Forest:
-Allred Fruit Tree [50]
Sky :
-Aur Scarwing [10]
Undefined:
-Voidlings [10]
On Nameless Large Region:
-Gorks [10]
>Slaves of Gibberings
-Gibberings [Extinct]
>Innate Tool and Weapons Understanding
>Masters of Gorks
>Mortal Fear of water and Sea
>Boat understanding inexistant
>Afraid of Unknown
-Veeki Mori Ubei Shaki Ento-ians [10] (underground)
Black Savannah:
-Elephantmen [16]
Allred Forest:
-Amazons [10]
> Interference : Ineffective Teaching (Kahn) / Too Complex Teaching (Proelior)
> Trained in battle
> Defense Building and Strategy -1
> Martial Art teaching +1
Undefined:
-Nameless Heat/Light Beings: Photosynthesis+ [9]
-Voidflames [20]
-Nameless Light Thingy (Luxlin) [S / N]
(http://www.cyprusphotographs.com/wp-content/uploads/2012/02/9233_mitsero_red_lake.jpg)
Description: Bright red algae that cause the water they are in to appear red
Size: Small
Intelligence: None
Ind. Cost: 5 / 0.05
Era 0 Turn 6: Timeskip will occur soon
Innanis Dominus
"It all seems so distant, but now I am curious. What exactly is the void? And how did it come to be inside of me?
Are there other worlds out there? Where did Sarrab come from?"
They would rest and listen curiously. He needed to understand the full extent of what had happened and why.
Arca walks to you, and create an impenetrable sphere.
Inside, she creates two simple and comfortable seats, a parasol and some refreshment.
"Aaah, finally a break. Sorry, but putting up with every young gods antics is hard for a Protearch. It will be our secret, okay ?"
She then takes of her hood, revealing a white head seemingly made of pure porcelain, with two glowing eyes.
"You are asking the right questions. It means you have already matured enough to be made aware of the nature of the Void. Let's begin.
First off, what is Void ? It is different from an empty vacuum. Void is a primal substance, the brick that made up unborn universes. It is Everything and Nothing at the same time, and existed since before Existence itself.
Now, you must be wondering : what is the relation between Ether and Void ? It is a simple truth that we hide to younger divine ones : Ether is the first and only Anomaly that was born out of the Void. You have to know that the current iteration of Protearchs is different from the first ones : before Ether existed, there were "Ancient" Protearchs, but those were beings of Void. Ether was born when the Void of a group of Ancient Protearchs suddenly turned into Ether."
She takes a sip of a cup of tea.
"Now secondly. How did Void come to appear inside you ? There is only one possible way considering the situation : your Ether turned into Void. How and why it happened is a mystery though, but is is safe to assume the Ultimate One is involved. Such an event means for sure the Ultimate One has plans for your destiny.
Thirdly, about the worlds outside. They are infinite. Innumerable universes, filled with existences, with their own laws, shaped by Protearchs that came before. Saraab, Proelior and Kahn comes from one of these universes, though now it returned to the Interstice. The Interstice is the everything that isn't an Universe, it is where everything of Void dwells."
After answering your questions, she adds something :
"One last thing. You may wonder who or what is this Ultimate One. It calls itself the [RNG], and is an entity above all that is and is not. It may be right to call it the true "God", as it is truly omniscient, has infinite powers and can twist everything according to its will. It is the [RNG] that created the Ancient Protearchs, it may even have created Void and Ether. And all Protearchs know that even though our Wills may be ours, our Fates are not.
Some accept it, like me and Ekariot, but other refuse it. Saraab, Kahn and Proelior comes from a World whose Protearchs were of the latter. Their rebellion sealed their Fates."
She then ends with this :
"If you have any more question, feel free to ask. No one can hear us in this space I created. And feel free to share what I said to your siblings if you wish to."
Resoonman Exmel Rastara
I Teleport in, grab the swine, and teleport to a diffrent part of the caves.
After having created the traps of the labyrinths, you sense the tragedy that befell on the Stone Swines. Though they initially survived, they ended up lacking food and died of starvation. They even resorted to cannibalism to survive.
You teleport in and transport the Stone Swines to a safer location of the caves.
Luxlin
Luxlin stands and goes to check on her light beings.
Forceful placement Roll :
1: Crystal Forest
2: Vamp Forest
3: Nameless Region Surface
4: Allred Forest
5: Black Savannah
6: Somewhere Empty
(...)
[3] : Nameless Heat/Light beings forcefully placed in the Nameless Region Surface. Same will go for Voidflames.
+Nameless Heat/Light Beings and Voidflames placed in Nameless Region Surface
Survival Roll :
Light Beings: [4]
Voidflames: [2]
The light beings are fine, as they lived in a region spared by the earthquake.
The Voidflames weren't unscathed though, they wandered in a place which got then caught by the earthquake.
Voidflame Population -7
Proelior the Blade Infinity
Kahn
Proelior: ... okay. Change courses from "Advanced Warfare" to "Introduction to the way of martial arts for the less gifted", also known as 'Hitting People 101'.
Kahn: Select the top students of War 101 and bless them with eternal beauty and a magic weapon
Teaching Roll: [6]>[1] [Teaching+1]
Proelior expertly analyzes the situation, and rightly deducts he must adapt his teaching to the Amazons. He scrapes the complicated and intricate lessons of strategy, logistic and resource management, to introduce 'Hitting People 101'.
It works with great success, under the guidance of Proelior the Amazons quickly learn how to lethally punch one another. To too great success actually, as half the students die during the end exam.
You wonder, maybe a battle to the death was a bad idea as a final test ?
+Amazon Population -5
+Martial Art Teaching +2 -Deadly-
Kahn selects the top students of the class, who are actually those who survived.
Kahn loses 72+25 Energy
and 72 Ether
She gifts them eternal beauty and creates fancy glowing weapons for them.
+5 Magic Weapons
Saraab the Clockwork Guardian
Drakieng the Elephant Lord
Resoonman Exmel Rastara
Veeki Mori Ubei Shaki Ento
Drakieng: "Please brethren I need your help to create the seasons and night! For the good of our creations please assist me!"
Use any excess energy/ether to raise the sky higher [What]
Resoonman: I add Exactly One 771 power to assist in the creation of the Solar Cycle Device.
Veeki: "Oh, very nice! So much of an opportunity for chaos, once adjusted!"
Veeki Mori Ubei Shaki Ento supplies 5001 Energy for the day-night-seasons thingy.
Saraab: After a heated debate, Saraab decides to allow the other divine entity to have their way, hoping it won't be too expensive:
Every 24 hours, a new cloud will be formed over the continental ocean, casting a veil of darkness over the land. These clouds will travels at a normal pace, spending about 8-12 hours over each region, depending on specific factors.
Every three months, a stronger cloud will emerge, one that will change the season of the region it travels over. The seasons are warm and wet, warm and dry, cold and dry, cold and wet, and occur in that order (suck it wet autumns of earth). This will deplete all the energy, and will have to spend the next 3 months being naturally recharged.
These patterns are set in stone, and unable to be changed without the power of at least 4 divine entities, with the following exceptions:
1. A divine entity is able to recharge the seasonal cloud with their own power, triggering a new seasonal cloud (cuz why not).
2. A divine entity is able to change the laws of a region to block certain seasonal effects for a small price (as long as it is high enough to not want to be tampered with). This allows them to be customized, such as always being warm, with wet and dry seasons, or always being cold and wet, because you hate your creations.
3. These clouds will rarely bring water, and will not effect the ecosystem beyond changing the seasons and bringing darkness. This allows deserts to still be deserts.
4. Adding a region to the clouds path for flat cost is possible. Adding a continent is also possible for a less linear cost is also possible.
Four gods gathers to create what they would call the "Night/Day/Season Cycle".
Drakieng, the original motioner adds that "he wants to raise the Sky higher". The demand in itself is pretty confusing, then all gods retort that the Golden Sky can't be manipulated by any of them. Saddened, Drakieng sulks a bit.
Seeing nothing has been done, Saraab the most experienced one raises his voice and propose the Cycles System.
The other gods look completely awed and dazzled in face of so much informations and arguments, and Saraab even suspects they either didn't get a clue of what he said, or they were busy daydreaming. It feels like a normal business reunion.
Then when he is over, they all cheer and applaud, saying "Oh very nice !" "Great idea !" "I support this motion !".
Yep. A normal business reunion.
(...)
Resources Calculation :
Drakieng/Saraab: Unlimited Energy and Ether
Veeki/Resoonman: 5001 + 771 Energy
Cost Calculation :
Continental Size Cloud + Light to Energy Conversion + Weather Powers. [Class-Less Artifact]
Cost: 6000 / 300
Contributions:
Veeki: 5001 Energy
Resoonman: 771 Energy
Drakieng: 114 Energy + 3 Ether
Saraab: 114 Energy + 297 Ether
Artifact Creation Success Roll 1d4: [4]
Together the three gods give to Saraab their contribution which he uses to form an immense black cloud covering the Ocean. With the combined powers of the Gods, he manages to craft an even better Artifact than he had in mind. The excess energy absorbed by the Artifact manifested as a glowing white orb, illuminating the darkened lands with a faint white light.
It could be chosen to make this orb visible or not.
+World Artifact: Black Cloud = Day/Night/Season Cycle
The following gods recover Ether and have thus used their Emergency Ether reserve :
Resoonman: 50
Drakieng: 25
AlraOm: 50
Innanis: 50
Veeki: 50
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
18823 / 20000
1298 / 1500
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
2000 / 15000
50 / 1000
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 1
Current Form: True Form
3605 / 10000
50 / 500
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
4552 / 15000
93 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
5847 / 10000
189 / 500
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 1
Current Form: Alternate Form
5000 / 5000
29 / 500
Energy Halved Temporarily
PURGED
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
8064 / 15000
52 / 1000
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
32346 / 50000
662 / 5000
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: Alt Form
9990 / 15000
101 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Small Region)
> Some Buildings (M-size)
> Ravaged Allred Forest
-First Ocean (Continental Size)
> Nameless Large Region (Very Large Region)
>> Great Crystal Forest
>> Spire Mountain
>>> Black Vampiric Forest
>>>> Ravaged Vampiric Forest
>> Cave Network / Reach Magma (Large)
>>> Underground Shroom Fields (Small Zones)
>> Small Goobling Root Wood (Small Zone)
-Creep Field (Small zone)
-Dead Land (Large Region)
-Big Crater (Large Region)
-Three Labyrinths [Blocked]
-Day/Night/Seasons : directed via Continental Cloud Artifact
>4 seasons
>8-12 Hours per Night
On Nameless Large Region:
Vegetals:
-Goobling Root [50]
-Plump Helmet [25]
-Fluff Cap [25]
-Tumbler Root [25]
-Death Bell [25]
-Tower Stalk [25]
Creatures:
-Lings: Rock Feeding [Extinct]
-Stone Swines [4] (underground)
-Shifting Cave Ambusher [20] (underground)
Black Savannah:
Vegetals:
-Black Grass [10000]: Black Savannah Soil dependent + Ravenous Local Dominant
-Bright Golden Black Tree [10]
-Crimson Algae [10]
Creatures:
-Small Grazer [100]
> High Metabolism [90]
> Normal Metabolism [10]
-Normal Grazer [50]
> Heavy [40]
> Stronger [10]
-Large Grazer [10]
-Black Banera [20]
Allred Forest:
-Allred Fruit Tree [50]
Sky :
-Aur Scarwing [10]
Undefined:
-Voidlings [10]
On Nameless Large Region:
-Gorks [10]
>Slaves of Gibberings
-Gibberings [Extinct]
>Innate Tool and Weapons Understanding
>Masters of Gorks
>Mortal Fear of water and Sea
>Boat understanding inexistant
>Afraid of Unknown
-Veeki Mori Ubei Shaki Ento-ians [10] (underground)
-Nameless Heat/Light Beings: Photosynthesis+ [9]
-Voidflames [13]
Black Savannah:
-Elephantmen [16]
Allred Forest:
-Amazons [5]
> Interference : Ineffective Teaching (Kahn) / Too Complex Teaching (Proelior)
> Trained in battle
> Defense Building and Strategy -1
> Martial Art teaching +2 -Deadly-
> Possess 5 Magic Weapons [Glow]
Undefined:
None
-Nameless Light Thingy (Luxlin) [S / N]
Name: Black Continental Cloud of Day/Night/Season Cycles ?
Every 24 hours, a new cloud will be formed over the continental ocean, casting a veil of darkness over the land. These clouds will travels at a normal pace, spending about 8-12 hours over each region, depending on specific factors.
Every three months, a stronger cloud will emerge, one that will change the season of the region it travels over. The seasons are warm and wet, warm and dry, cold and dry, cold and wet, and occur in that order (suck it wet autumns of earth). This will deplete all the energy, and will have to spend the next 3 months being naturally recharged.
These patterns are set in stone, and unable to be changed without the power of at least 4 divine entities, with the following exceptions:
1. A divine entity is able to recharge the seasonal cloud with their own power, triggering a new seasonal cloud (cuz why not).
2. A divine entity is able to change the laws of a region to block certain seasonal effects for a small price (as long as it is high enough to not want to be tampered with). This allows them to be customized, such as always being warm, with wet and dry seasons, or always being cold and wet, because you hate your creations.
3. These clouds will rarely bring water, and will not effect the ecosystem beyond changing the seasons and bringing darkness. This allows deserts to still be deserts.
4. Adding a region to the clouds path for flat cost is possible. Adding a continent is also possible for a less linear cost is also possible.
Innanis would seem all the more troubled by this revelation. A being of such power that it already knew his intended destiny.
"But there was still ether inside of me when it turned to void. Why did Ether and Void destroy eachother when they met? What would I see if I tried to travel to a different world? How would I do so, without endangering this place?
After listening carefully to the answers, he would ask one final question. Arca would probably be concerned by it.
"Where do I find the being known as [RNG]?"
"The conversion must have been incomplete, which is why you will disappear if it happens again.
So. You ask why Ether and Void destroy each other ? There is something you should know first : Ether and Void don't always annihilate each other. While Normal Ether and Void will annihilate each other, Ether and Void animated by a Will will instead transform the other into themselves. Protearchs of the Strongest Willpowers can turn whole Universe of Void into Ether, and the same goes for the strongest being of Void.
So no one knows why Ether and Void act like this. For that, we would need to know the goals of its creator, and this question stands unanswered. We can only theorize : this eternal conflict may be a test, a mean to maintain some balance, or some completely purposeless mechanism. No one really knows."
She listens your other question :
"It would depend on where you arrived. Lesser and Medium Divinity-Class beings can't choose their destination, and their Will is too weak to survive the Interstice. If you arrived in another Universe, you would just appear normally. If not, you would end up consumed in the Interstice.
To travel safely, you will either need more power, or travel with the help of a Greater Divinity-Class being or beyond. Ekariot is specialized in Interstitial Travel for example, he can create connections between universes with ease."
Then, you asked your final question.
[5] [Blessed by the RNG]
Arca twitches in surprise for a microsecond. She smiles, and answers :
"You can't find it. You don't need to search for it. After all..."
"...I am already here."
You suddenly realize the Arca in front of you isn't Arca anymore. There is no outer sign betraying the sudden change. She moves and acts as usual, but the Voice coming from her is not Arca's.
"Innanis Dominus, inheritor of the Soul of the Protearch Child named The Ancestor.
Do you remember everything now ? Innanis Dominus never existed, his Fate dictated he would die the moment he would be born.
You are The Ancestor. You became One with the Void of the Interstice when your Original World returned to its roots.
But your Fate was not yet to be part of the Whole, so your Soul was implanted in Innanis Dominus.
Welcome back, The Ancestor."
This Voice. This Laugh. This Smile. You recognized it.
The [RNG] was standing in front of you.
"... I understand now. The Void that intermingled with what I thought was my ether.. That was you, Putting my soul into this body, wasn't it?.... Why? What fate could be so important that you would give me a second life?"
It grinned in an way that revealed an incomprehensible emotion.
"All Fates are important, and none are. I write them, trace the lines and cross the strings.
As I make them cross, I form a greater thread. The Fate of one is the Fate of many. All of them mingle in one way or another.
Yet your Fate, is it important ? Does it feel important to you ? Is it even important to me ? Maybe it is, or maybe it is not.
Part of your answer is already in front of you. You called for me, you had to.
Then you ask and I answer. And I lie. I always lie.
Because I want you to call again.
Because you will call again. And again. And again.
You will see more truths, and more secrets."
He speaks in a cryptic way, always making it so his motives stay incomprehensible. It always lies. Easy to say, yet tremendous. With these words, it forever instated itself as an embodiment of mystery.
"Here is a parting gift before our inevitable parting. Use it well..."
A black cube appears in front of you. It pulses with eldritch power, with a life one would dread to look upon.
"Call it the Dice of the Ultimate. The Dice of the RNG. Call it like you want. It will obey to you and only to you.
For once, Fate won't choose for you. You will choose for it."
You acquired a mysterious Dice. By calling forth the power of the Dice, you will be able to choose your future roll result for one action.
You can't choose the roll of someone else, the roll has to be yours.
Depending on circumstances, many rolls may be affected.
After saying that, "Arca" suddenly said :
"...no one knows how to find it."
She resumed the sentences amidst which she was cut short, not realizing anything that happened. The Dice had already disappeared inside you, hidden from all.
"With this last question we are done. The time of your slumber to all will come soon."
[You can add something to say if you want. The barrier will be broken, and you will be back to the normal world. Feel free to post what you will do after the barrier is broken.]
Era 0 Turn 7: Last Turn before Timeskip
Kahn
Make a burial mound for the fallen amazons, then resurrect their souls to be my eternal companions
(They will be physical, they would take the form of animals or their humanoid form)
Kahn loses 50 Energy
You build a burial mound where the bodies of the dead Amazons will be stored.
+Burial Mound
Five Small Normal Intelligence Ageless Beings
Cost: 300 / 300 [5]
Kahn loses 300 Energy
and 300
You then create five ageless bodies without any peculiar characteristic. Instead of creating a new soul, you overwrite the empty soul with the soul memory of the 5 deceased Amazons.
+5 Ageless followers
Ready for Timeskip
Innanis Dominus
With much to bear in mind, he would be ready to rest as best as he can. He looks to have aged significantly in his demeanor.
Ready for Timeskip
Saraab the Clockwork Guardian
The excess energy absorbed by the Artifact manifested as a glowing white orb, illuminating the darkened lands with a faint white light.
It could be chosen to make this orb visible or not.
Just pointing out what might not have been noticed. Moon is a toggleable option in lands, and I'm assuming it could be relatively easy to only allow only certain colors to be visible from the moon.
Region alteration: Black Savannah
- Block Cold Seasons
- When wet season, "moon" will be golden
- When dry season, "moon" will be red
Muahahahaha!
Also, for fairness:
2500 energy to Veeki
350 energy to Resoonman
200 energy to Drakieng
Papa divine entity is feeling generous.
Also, if I spelled your name wrong, it's because I hate how complicated it is.
So much excess energy...I need to do some good with it.
Raise the dead land into a mountain. The rich minerals within it will be easier to reach.
Fill the crater with fresh water. Create
1. small plants on the bottom
2. phytoplankton
3. fish type 1 (phytoplankton eaters)
4. fish type 2 (bottom feeders)
5. fish type 3 (predatory fish)
(all are small and dumb)
With So much good, I should treat myself.
Create an offensive* artifact:
Effect: When in his true form, Saraab is surrounded by dozens of small (relative to his size) clockwork devices. If he were to be attacked, they will immediately retaliate with non-lethal force, without having to be commanded.
Region Weather Alteration via Artifact
Saraab uses 500 Energy
The Black Savannah seasons are altered as such :
> Block Cold Seasons
> When wet season, "moon" will be golden
> When dry season, "moon" will be red
+Weather: Black Savannah has 2 seasons (dry/wet). Moon is respectively gold/red. No cold seasons.
Energy Transfer
Saraab transfers a total of 5050 Energy to other gods
You generously give some of your excessive Energy to the participating gods.
Veeki: +2500
Resoonman: +350
Drakieng: +200
World Shaping
The Dead Land is very large, but not as large as a continent. Using your powers, you raise the Dead Land into a Mountain, thus creating the Dead Mountain. A pale and gray mountain, whose soil is still scarred to tremendous lengths.
Cost: 1000 > 500
Saraab uses 500 Energy
+Landscape: Dead Mountain
+Dead Land removed
World Alteration Roll : [4]
Just like you foresaw, raising the Dead Mountain uncovered incredibly rare and precious minerals, but it went above your expectations. What you didn't expect was that the explosions your shards caused when they landed on the Dead Land melted the rocks and ended up creating new minerals.
Those minerals may have been imbued by your power, granting them impossible properties not found in usual minerals.
+Dead Mountain: Precious and Rare Minerals / Impossible Minerals
Afterward, you fill the crater with water, creating a new sea.
Cost: 500 > 250 [Reduced because only water]
Saraab uses 250 Energy
+Landmark: New Sea
Big Crater removed
World Alteration Roll : [2]
A vast and gold colored sea -because of the sky ha-.
Life Creation
Name: None
Description: Think aquatic plants
Size: Small
Intelligence: None
Individual Cost: 5 / 0.05
Name: Phytoplankton
Description: Phytoplankton
Size: Microscopic
Intelligence: None
Cost: 10 / 1 for a looooot ?
Name: Fish #1
Description: A fish eating phytoplankton
Size: Small
Intelligence: Dumb
Individual Cost: 5 / 0.25
Name: Fish #2
Description: A bottom feeder fish
Size: Small
Intelligence: Dumb
Individual Cost: 5 / 0.25
Name: Fish #3
Description: A predatory fish
Size: Small
Intelligence: Dumb
Individual Cost: 5 / 0.25
Total Cost: 210 / 9 > 105 / 4.5 [10 each bar Phytoplankton]
Saraab uses 105 Energy
and 5 Ether
Creation Success Rolls : [1,1,4,1,3]
You create ten aquatic plants and place them in the bottom of the sea. Because of the soil of what was the Big Crater, they become very toxic to consume.
Same goes for the plankton, who ends up extremely toxic, by absorbing the abnormal elements of the Big Crater that now are in the water.
But thankfully, Fish#1 instantly develops a powerful resistance to toxins and poisons, allowing it to feed on whatever it wants.
Fish#2 ends up toxic because of absorbing the soil when searching the bottom of the sea.
Fish#3 ends up pretty fine, but may have some problems with Fish#2 being very dangerous to eat.
[GM note: Creation+2 came into play during rolls interpretation. Had it been a Creation+0 for example, the negative effects would have been worse.]
Artifact Creation
Name: Clockwork Cloud
Description: Dozens of small (relative to Saraab's size) clockwork devices. They can change size with the god, and their normal size is that of kilometers long clockworks.
Class: -Offense- [overriding -Defense-]
Base Cost: 2000 / 100
Effect:
> Adaptational Resizing -Free, included in all Artifacts useable by Gods-
> Automated Non-Lethal Counterattack [Auto-Adjust depending on target] -Half of Base 1000 / 50-
> Automated Shielding to some degree -Free, is system and Shielding included in Base-
> Can Affect Gods -x2 Base Cost-
Cost: 5000 / 250
Saraab uses 5000 Energy
and 250 Ether
Creation Success Rolls : [3]
Out of divine fire, you forge the Clockwork Cloud. Dozen of slowly spinning clockwork devices, floating around you. They instantly adapt to your size, connecting intimately with your Energy.
AlraOm the Ender
"Extinction was not needed. Correcting..."
Recreate Lings, giving them rock-eater trait that they got first time. 100 individuals, so they'll multiply in greater numbers.
Mend back ruined earth where labyrinths were. Save what could be saved of their structure.
You recreate the Lings, this time creating 100 of them. And using the soul memory of the Lings, you recreate them with the rock-eater trait without additional cost.
Total Cost: 1200 / 60 [100]
AlraOm uses 1200 Energy
and 60 Ether
Creation Success Roll : [4]
Surprisingly, the Lings surprise you again. When you recreate them, even with the Soul Memory they end up better than intended. By eating rocks, they will assimilate their components into their skin, creating a sturdy and flexible outer layer of solid skin.
Maybe the Lings are fated to evolve even further, only time will tell…
+Lings: Rock-solid skin
Afterward you mend the Ravaged Lands.
AlraOm uses 1500 Energy
World Alteration Roll: [2]
Feeling guilty of what happened, you reform the ravaged lands into their original shape. You notice the Labyrinths weren't highly destroyed, they are almost untouched. Only the Entrances are blocked heavily. You correct this.
+Ravaged lands removed
+Labyrinths no longer blocked
Luxlin the Damaged
"Ohhh my darlings! Are you okay!?
Hug em hug em lovingly modify them slightly to be able to go dormant and be Grant a +1 to survival rolls and avoiding extinction.
>((no they will be able to go dormant it's a choice and it grants them the abilty to have a plus 1 to survival rolls and a plus one to serviving extinction basically they can go dormant and it will increase their odds of survival.))
>((until a god or a member of their race or the void flames or anyone close to them wakes em up or a year has passed.
[GM: Mwahaha, none can choose how rolls will be affected. Though I will take your desire to see your species live into account… But if the RNG were to smite them, nothing would stand in its way.]
Modification Cost: 204 / 204 [10] > 102 / 102
Luxlin uses 102 Energy
and 102 Ether
Modification Success Roll : [4]
You alter the Heat Beings so that they will enter a dormant state will you are gone. This state should allow them to save a lot of energy, preventing starvation in times of dire need. An unexpected component of the dormant state ends up pretty beneficial : while dormant, Heat Beings will weave a cocoon around them, protecting them from harm to some extent.
+Dormant State Ability : Protective Cocoon
Resoonman Exmel Rastara
I Restore some Giberlings (2) and Stone Swine to life.
[Wait, they are named Giberlings ? They were named Giberrings in all previous turns and statements]
Cost: 16 / 64 + 12 / 1.2 = 28 / 65.2 > 21 / 48.9
Resoonman uses 21 Energy
and 49 Ether
Creation Success Roll : [2, 1]
You easily recreate 2 Gibberings, and also 2 Stone Swines to life.
Though the Stone Swines end up much different than usual in a bad way : they end up having a terribly bad sense of smell, making it impossible for them to orient themselves in the Underground.
+Gibbering Population +2
Stone Swines Variant: Bad Sense of Smell 2
Proelior the Blade Infinity
Saraab the Clockwork Guardian
Proelior: Before Proelior goes to rest in the timeskip, recreate the good ol' humans. Try to make at least 50 of them. Checked creation rules. Looks like I can make about 10 of them. That's fine too. Place them somewhere in the vicinity of the Black Savannah and Allred Forest. If you people want to help out, feel free to do so.
Saraab: Throws 1000 energy into the mix for humans.
[Throwing Energy in won't do much, it is Ether that they need :/]
Name: Humans
Description: No I won't.
Size: Medium
Intelligence: Medium
Individual Cost: 10 / 10
Traits:
>None
Cost: 100 / 100 [10] > 50 / 50 (Saraab)
Proelior and Saraab uses 25 Energy
and 25 Ether each
Creation Success Roll : [3]
Out of nostalgia, you created the Humans that populated the World you left in ruins. Using the Soul Memory, it wasn't hard. You knew everything about them : their anatomy, soul structure, etc...
You place them not too far from the Allred Forest and the Black Savannah, in an empty land just in between.
+Note: Allred Forest and Black Savannah "confirmed" to be not excessively far from each other. Maybe.
Kahn
Send over a small group of amazons, also create more amazons then rest for the time skip
Kahn uses 120 Energy
and 120 Ether
Creation Success Roll : [2]
You create 10 more new Amazons, and they join the main settlement of 5.
Then you send over a small group of Amazons toward the humans, in the empty land between the Savannah and the Forest. The 5 that survived actually.
+Future Event: Amazons/Humans First Contact
Secret Actions
-create 5 female statues that should look somewhat like the remaining Amazons, they should be in running poses.
-Create a small smoke makeing clockwork device Near the amazons, the smoke Produced Should paint everything but the device Stone Grey Semi-permanently.
-Finally Replace the Amazons with the statues, placeing the statues most likely at or around the device is a good idea, while the Amazons should go Somewhere near my Gorks.
You lose 50 Energy
You create the 5 statues. They are perfect replicas of the Amazons, in various running poses.
Secret GM Roll 1d4: [4]
You lose 10 Energy
You create the device, a simple object not even worthy of being called magic. You prepare to place it near the Amazons, when suddenly...
...You see Veeki Mori Ubei Shaki Ento in front of you ! You can feel Time manipulation powers emanating from him.
The Amazons are still running leisurely.
Ha ! It was just a stump ! [A decoy]
Ah well. What about creating an area of slowed time around the Amazons?
Secret GM Roll 1d4: [4]
You arrive at the 5 running Amazons. You prepare to create an area of slowed Time, already focusing the spell when suddenly...
...You see Resoonman Exmel Rastara* [Mistaken for Xenraft, crazyabe's god in Gods of Creation OOC (http://www.bay12forums.com/smf/index.php?topic=158318.0;topicseen)] in front of you there carrying a strange clockwork device and five statues of Amazons !
The Amazons are still running leisurely.
It's a Trap
GM NOTICE:
Tuna, Crocodile, Albatross, Platypus and Shrimp are to state actions via PM. As I am Evil and love to see confusion, there is at least one decoy in these Codenames. But as you are forbidden to read a spoiler if you don't have the required Codename, you won't know who is the decoy !
Ho ho ho ho !
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
18473 / 20000
998 / 1500
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
2240 / 15000
50 / 1000
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 1
Current Form: True Form
3805 / 10000
50 / 500
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
1852 / 15000
33 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
5847 / 10000
189 / 500
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 1
Current Form: Alternate Form
5000 / 5000
29 / 500
Energy Halved Temporarily
PURGED
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
10564 / 15000
52 / 1000
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
20941 / 50000
427 / 5000
Artifacts:
-Clockwork Cloud
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: Alt Form
9990 / 15000
101 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Small Region)
> Some Buildings (M-size)
-First Ocean (Continental Size)
> Nameless Large Region (Very Large Region)
>> Great Crystal Forest
>> Spire Mountain
>>> Black Vampiric Forest
>> Cave Network / Reach Magma (Large)
>>> Underground Shroom Fields (Small Zones)
>> Small Goobling Root Wood (Small Zone)
-Creep Field (Small zone)
-Dead Mountain (Large Region)
> Precious and Rare Minerals
> Impossible Minerals
-New Sea (Large Region)
-Three Labyrinths
Black Savannah :
> Block Cold Seasons
> When wet season, "moon" will be golden
> When dry season, "moon" will be red[/b]
Everywhere Else :
> Four Seasons
-Day/Night/Seasons : directed via Continental Cloud Artifact
>4 seasons
>8-12 Hours per Night
On Nameless Large Region:
Vegetals:
-Goobling Root [50]
-Plump Helmet [25]
-Fluff Cap [25]
-Tumbler Root [25]
-Death Bell [25]
-Tower Stalk [25]
Creatures:
-Lings [100]
-Stone Swines [6] (underground)
> Normal [4]
> Bad sense of smell [2]
-Shifting Cave Ambusher [20] (underground)
Black Savannah:
Vegetals:
-Black Grass [10000]: Black Savannah Soil dependent + Ravenous Local Dominant
-Bright Golden Black Tree [10]
-Crimson Algae [10]
Creatures:
-Small Grazer [100]
> High Metabolism [90]
> Normal Metabolism [10]
-Normal Grazer [50]
> Heavy [40]
> Stronger [10]
-Large Grazer [10]
-Black Banera [20]
Allred Forest:
-Allred Fruit Tree [50]
Sky :
-Aur Scarwing [10]
New Sea:
-Aquatic Plants [10]
-Phytoplankton [Innumerable for sanity sake]
-Fish#1 (Phytoplankton Eater) [10]
-Fish#2 (Bottom Feeder) [10]
-Fish#3 (Predator) [10]
Undefined:
-Voidlings [10]
On Nameless Large Region:
-Gorks [10]
>Slaves of Gibberings
-Gibberings [2]
>Innate Tool and Weapons Understanding
>Masters of Gorks
>Mortal Fear of water and Sea
>Boat understanding inexistant
>Afraid of Unknown
-Veeki Mori Ubei Shaki Ento-ians [10] (underground)
-Nameless Heat/Light Beings: Photosynthesis+ [9]
>Dormant State Ability : Protective Cocoon
-Voidflames [13]
Black Savannah:
-Elephantmen [16]
Allred Forest:
-Amazons [15]
> Five 'War 101' Graduates: currently heading toward humans
> Interference : Ineffective Teaching (Kahn) / Too Complex Teaching (Proelior)
> Trained in battle
> Defense Building and Strategy -1
> Martial Art teaching +2 -Deadly-
> Possess 5 Magic Weapons [Glow]
> Future Event: Amazons/Humans First Contact
Somewhere between Savannah and Forest:
-Humans [10]
>Future Event: Amazons/Humans First Contact
Undefined:
None
-Nameless Light Thingy (Luxlin) [S / N]
-Ageless Followers of kahn [5] (Basically spirit animals haha)
Name: None
Description: Think aquatic plants
Size: Small
Intelligence: None
Individual Cost: 5 / 0.05
Name: Phytoplankton
Description: Phytoplankton
Size: Microscopic
Intelligence: None
Cost: 10 / 1 for a looooot ?
Trait:
-Physical:
>Highly Toxic
Name: Fish #1
Description: A fish eating phytoplankton
Size: Small
Intelligence: Dumb
Individual Cost: 5 / 0.25
Trait:
-Physical:
>High [Toxins and Poisons] Resistance
Name: Fish #2
Description: A bottom feeder fish
Size: Small
Intelligence: Dumb
Individual Cost: 5 / 0.25
Trait:
-Physical:
>Highly Toxic
Name: Fish #1
Description: A predatory fish
Size: Small
Intelligence: Dumb
Individual Cost: 5 / 0.25
Name: Clockwork Cloud
Description: Dozens of small (relative to Saraab's size) clockwork devices. They can change size with the god, and their normal size is that of kilometers long clockworks.
Class: -Offense- [overriding -Defense-]
Base Cost: 2000 / 100
Effect:
> Adaptational Resizing -Free, included in all Artifacts useable by Gods-
> Automated Non-Lethal Counterattack [Auto-Adjust depending on target] -Half of Base 1000 / 50-
> Automated Shielding to some degree -Free, is system and Shielding included in Base-
> Can Affect Gods -x2 Base Cost-
Name: Lings
Description: Dog-sized quadrupedal creatures with round body, big maw and strong, albeit small legs suitable for jumping. Their skin is stretchy and smooth. They are endlessly curious and cheerful, tail wagging in most situations. They come in great variety of colors.
Size: Medium
Innate Intelligence: Dumb
Individual Cost: 12 / 0.6
Traits:
-Physical
> Very strong stomach acid (may eat nearly everything)
> Can eat rock [alimentary supplement]
> Rock-solid Skin
> Reproduction by fission
-Mental
> Endless curiosity
-Social
> Very social, gather in packs
> Led by their curiosity
Name: Humans
Description: No I won't.
Size: Medium
Intelligence: Medium
Individual Cost: 10 / 10
Traits:
>None
Era 0 Turn 8: The Final Turn before the Timeskip
Proelior the Blade Infinity
Gift the humans with some of my feathers and give them some basic combat training. Get ready for the time skip afterwards.
[GM: Someone learnt from past experiences I see ! Giving feathers before they properly develop their culture ;D]
Proelior uses 100 Energy
You remove 10 Feathers out of your wings. Bladed and glittering under the golden light of the sky, they are unnatural and divine.
They will lose their Divinity because of your separation from you, but they will remain out of place artifacts in for the humans.
+10 Feathers of Proelior
Teaching Roll: [3] [Teaching+1]
As with the Amazons, newborn beings are not very receptive to your teachings. You give them basic combat training, successfully making them able to defend themselves. They are very puzzled though, from what should they need to defend themselves ? There is nothing around.
+Interference: Basic Combat Knowledge (Proelior)
Ready for Timeskip
Saraab the Clockwork Guardian
Brothers, sisters I'm afraid I will have to leave you, but not without a parting gift.
Create 3 clockwork monuments:
One in the Black savanna
One on the dead mountain
One on an island I'm raising right now (small, 500 energy), in the new sea.
They automatically calculate when the next darkness cloud, and seasonal cloud, will appear, even if the other divine entities speed up the process.
I will see you again when you are stronger.
Total Cost: 300+500=800 > 400
Saraab uses 400 Energy
World Alteration Roll: [2]
You raise an island somewhere in the New Sea, and then you create 3 clockwork monuments, the size of a decent tower.
You place one in the Black Savannah.
One in the Dead Mountain.
And One in the Island.
+Landmark: New Island (Small Region)
+Landmark: 3 Clockwork Monuments (B. Savannah, D. Mountain, N. Island)
Ready for Timeskip
Resoonman Exmel Rastara
I Spend the rest of the turn Looking for somewhere underground to make a temple to myself, creating one, and resting.
Cost: 100 (Small Temple -Cathedral Sized-) > 75
Resoonman uses 75 Energy
You create a small temple, just enough for you to fit in. And you get ready to rest.
Ready for Timeskip
Luxlin the Damaged
Make a small crater in the ground fill it with caves put my children in there to increase their chances of survival.
Cost: 500 > 375
Luxlin uses 375 Energy
World Alteration Roll: [3]
You dig a small crater in the ground of the Nameless Region. Then you fill it with caves, to place the Heat Beings.
+Landmark: Small Crater (Small Region)
AlraOm the Ender
Slightly expand labyrinths and Vampiric Forest.
Slumber beneath the Spire Mountain.
Labyrinth Expansion: 500
Forest Expansion: 2000 / 20 [100 Trees]
Total Cost: 2500 / 20 but you have 1852 Energy left
> Adjusted Cost: 1840 / 18.4 [67 Trees]
AlraOm uses 1840 Energy
and 19 Ether
World Alteration Roll: [2, 3]
You keep working diligently on the Labyrinths, making them cover more ground.
Then you create 67 new Vampiric Trees to expand the Vampiric Forest.
With this task done, you teleport under the Spire Mountain and prepare for a long slumber.
Ready for Timeskip
Drakieng the Elephant Lord
Use my remaining energy and ether to create more Elephantmen then turn into my alternative form.
"You rule the Dark Savana no other race is as great or strong as you it is your destiny to rule! And the Elements will always be in your favor."
Give 1/3 of the Elephantmen the ability to use the water element, another 1/3 the ability to use the fire element, and the other 1/3 the ability to use the air element!
Slumber underneath the Dark Savana.
You are so broke you can only create one Elephantmen. And giving the ability to Elephantmen to use elements will cost you too much Ether :/
Drakieng the Broke God uses 13 Energy
and 26 Ether
Creation Succes Roll: [2]
It nearly sounds like a miracle after all you went through, but you create one more Elephantman... And this one is actually attuned to your elements !
+Elephantman attuned to Elements [1]
Then turn into your alternate form and speak to them :
Form Swap: True to Alt
Drakieng uses 500 Energy
Influence Roll : [3] [Influence+1]
You inspire them and convince them they are not so bad, and that they may be destined to great things. They heard you and your words filled them with courage and pride, but they don't believe themselves as born rulers. For now, they just are content with living peacefully with nature.
The Elements thing completely fly over their heads though.
+Interference: Inspirational Speech (Drakieng)
+Small "Rulers" inclination
Kahn
[...]
Suddenly you feel something happening to your 5 Amazons ! You head to their last location, only to find a dense smoke cloud. Upon further inspection, you then find your Amazons turned into 5 statues. The surroundings are completely grey, and there is a strange clockwork device on the ground.
Awareness Roll: [5]
You arrived just in time to see Resoonman Exmel Rastara suddenly disappears from there.
Secret Actions
Continue with the kidnapping, I don't think Veki Mori will interfear with my plan because we are both out and messing about... less then openly.
Indeed, Veeki Mori Ubei Shaki Ento doesn't do anything. He just stands there and look at what the hell you are doing.
Sneak Roll: [2]
So you place the device near the Amazons and activate it. Instantly the surroundings are filled with smoke and turn grey.
You swap the Amazons for the statues, and take them to your Gorks...
But you were spotted near the scene of the crime !
Ha ! It was just a stump ! [A decoy]
So you just stand there, watching Resoonman. What the hell is he up to.
He places the device near the Amazons, and activate it. Instantly the area is covered in smoke, and everything turns grey.
And Resoonman swaps the five statues for the five running Amazons, and then he disappears.
You can trace his teleportation to the location of his Gorks.
It's a Trap
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
18473 / 20000
998 / 1500
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
2165 / 15000
50 / 1000
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 1
Current Form: Alt Form
3792 / 10000
24 / 500
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
12 / 15000
14 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
5472 / 10000
189 / 500
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 1
Current Form: Alternate Form
5000 / 5000
29 / 500
Energy Halved Temporarily
PURGED
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
10564 / 15000
52 / 1000
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
20541 / 50000
427 / 5000
Artifacts:
-Clockwork Cloud
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: Alt Form
9890 / 15000
101 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
> Clockwork Monument
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Small Region)
> Some Buildings (M-size)
-First Ocean (Continental Size)
> Nameless Large Region (Very Large Region)
-> Great Crystal Forest
-> Spire Mountain
--> Black Vampiric Forest (Small+ Region)
-> Small Crater
-> Cave Network / Reach Magma (Large)
--> Underground Shroom Fields (Small Zones)
-> Small Goobling Root Wood (Small Zone)
-Creep Field (Small zone)
-Dead Mountain (Large Region)
> Precious and Rare Minerals
> Impossible Minerals
> Clockwork Monument
-New Sea (Large Region)
> New Island (Small Region)
-> Clockwork Monument
-Three Labyrinths (Large Region each)
Black Savannah :
> Block Cold Seasons
> When wet season, "moon" will be golden
> When dry season, "moon" will be red[/b]
Everywhere Else :
> Four Seasons
-Day/Night/Seasons : directed via Continental Cloud Artifact
>4 seasons
>8-12 Hours per Night
On Nameless Large Region:
Vegetals:
-Goobling Root [50]
-Plump Helmet [25]
-Fluff Cap [25]
-Tumbler Root [25]
-Death Bell [25]
-Tower Stalk [25]
Creatures:
-Lings [100]
-Stone Swines [6] (underground)
> Normal [4]
> Bad sense of smell [2]
-Shifting Cave Ambusher [20] (underground)
Black Savannah:
Vegetals:
-Black Grass [10000]: Black Savannah Soil dependent + Ravenous Local Dominant
-Bright Golden Black Tree [10]
-Crimson Algae [10]
Creatures:
-Small Grazer [100]
> High Metabolism [90]
> Normal Metabolism [10]
-Normal Grazer [50]
> Heavy [40]
> Stronger [10]
-Large Grazer [10]
-Black Banera [20]
Allred Forest:
Vegetals:
-Allred Fruit Tree [50]
Creatures:
-Voidlings [10]
Sky :
-Aur Scarwing [10]
New Sea:
-Aquatic Plants [10]
-Phytoplankton [Innumerable for sanity sake]
-Fish#1 (Phytoplankton Eater) [10]
-Fish#2 (Bottom Feeder) [10]
-Fish#3 (Predator) [10]
Black Vampiric Forest:
-Vampiric Tree [167]
On Nameless Large Region:
-Gorks [10]
>Slaves of Gibberings
-Gibberings [2]
>Innate Tool and Weapons Understanding
>Masters of Gorks
>Mortal Fear of water and Sea
>Boat understanding inexistant
>Afraid of Unknown
-Veeki Mori Ubei Shaki Ento-ians [10] (underground)
-Nameless Heat/Light Beings: Photosynthesis+ [9]
>Dormant State Ability : Protective Cocoon
-Voidflames [13]
Black Savannah:
-Elephantmen [17]
> Resistant to Drakieng's Elements [16]
> Attuned to Drakieng's Elements [1]
> Interference: Inspirational Speech (Drakieng)
> Small "Rulers" inclination
Allred Forest:
-Amazons [15]
> Five 'War 101' Graduates: currently heading toward humans
> Interference : Ineffective Teaching (Kahn) / Too Complex Teaching (Proelior)
> Trained in battle
> Defense Building and Strategy -1
> Martial Art teaching +2 -Deadly-
> Possess 5 Magic Weapons [Glow]
> Future Event: Amazons/Humans First Contact
Somewhere between Savannah and Forest:
-Humans [10]
>Future Event: Amazons/Humans First Contact
> 10 Feathers of Proelior
>Interference: Basic Combat Knowledge (Proelior)
-Nameless Light Thingy (Luxlin) [S / N]
-Ageless Followers of kahn [5] (Basically spirit animals haha)
Era 0 - Turn 8.2
Kahn
Proelior
Veeki Mori Ubei Shaki Ento
calmly destroy everything in my path while on my way to the lauhing
Zero in on the source of the laugh and warp over there. If Resoonman is found there, crush him.
More laughing! MORE LAUGHING!
The laugh becomes clearer and clearer. This is Veeki Mori Ubei Shaki Ento.
Proelior immediately warps in to Veeki Mori Ubei Shaki Ento's location. He is there, laughing like a madman.
Kahn on the other hand takes her time to arrive, shouting blast of energy everywhere along the path to the Nameless Region.
Roll to see if something is on the path of Kahn:
Black Savannah: [6] Yes
Great Crystal Forest/Spire Mountain/Black Vampiric Forest: [5] Yes
Creep Field: [3] No
Dead Mountain: [6] Yes
New Sea: [5] Yes
[GM to RNG: You want more rolls huh ?]
So along the way, Kahn blasts away the Black Savannah, the Great Crystal Forest, the Spire Mountain, the Black Vampiric Forest, the Dead Mountain, the New Sea, the First Ocean, the Nameless Region Surface and Underground.
Kahn uses 7000 Energy
All the previous landmarks except Sea and Ocean are now -Ravaged-
In her uncontrolled rage, unbeknownst to her knowledge, she committed many atrocities toward living beings...
On Nameless Large Region:
Vegetals:
-Goobling Root [2]
-Plump Helmet [1] > [4]
-Fluff Cap [5]
-Tumbler Root [3]
-Death Bell [3]
-Tower Stalk [6] > [1]
Creatures:
-Lings [2]
-Stone Swines (underground)
> Normal [3]
> Bad sense of smell [6] > [1]
-Shifting Cave Ambusher [2] (underground)
Sapient:
-Gorks [No roll because at destination]
-Gibberings [No roll because at destination]
-Heat Beings [5]
-Voidflames [1] > [1]
Black Savannah:
Vegetals:
-Black Grass [1] > [4]
-Bright Golden Black Tree [1] > [4]
-Crimson Algae [4]
Creatures:
-Small Grazer
> High Metabolism [6] > [1]
> Normal Metabolism [1] > [3]
-Normal Grazer
> Heavy [3]
> Stronger [2]
-Large Grazer [6] > [5]
-Black Banera [5]
Sapient:
Elephantmen [2]
Allred Forest:
Vegetals:
-Allred Fruit Tree [3]
Creatures:
-Voidlings [6] > [4]
Sapient:
Amazons [6] > [1]
New Sea:
-Aquatic Plants [2]
-Phytoplankton [2]
-Fish#1 (Phytoplankton Eater) [2]
-Fish#2 (Bottom Feeder) [4]
-Fish#3 (Predator) [1] > [4]
Black Vampiric Forest:
-Vampiric Tree [3]
Somewhere between Black Savannah and Forest:
-Humans [1] > [6]
She first passed by the Allred Forest, burning everything to the ground.
A good portion of Allred Trees were destroyed.
Voidlings fled in time, avoiding destruction, but stumbled on Amazons.
Amazons fled in time, avoiding destruction, but stumbled on Voidlings.
Voidlings began to sap the Amazons away, killing half of them.
She then flew over the Black Savannah.
-Black grass was burnt to a crisp, and only the strongest bred survived.
-Same go for the Golden Trees.
-Small grazers with high metabolism fled in time, but exhausted themselves so much many died of starvation.
Normal metabolism grazers were wiped out.
-Normal grazer suffered losses, reducing their numbers. Stronger variant was more damaged because of luck.
-Large grazers and black baneras were not in the path of destruction. They will probably strive as such.
-The river was far from there, so no Crimson Algae were destroyed.
-Elephantmen were caught in the destruction. They lost more than half their own.
She then flew over the New Sea.
-Aquatic plants, Fish#1 and phytoplankton were caught in the destruction. More than half of their numbers lost.
-Fish#2 were too deep to get hurt.
-Fish#3 got nearly driven to extinction. Only the strongest remained.
She then flew over the Dead Mountains.
She then flew over the humans.
They were wiped out, save for 2 of the strongest.
She then flew over the Ocean.
She then flew over the Crystal Forest, Spire Mountain and Vampiric Forest.
-A good number of Vampiric Trees were burnt down.
She then flew over the Nameless Region Surface.
-Lings lost a lot of their owns.
-Heat beings escaped in the crater.
-Voidflames were wiped out.
She then entered the Underground.
-Stone swines suffered losses, and Bad Sense of Smell variant escaped, only to fall into a chasm.
-Shifting Cave Ambushers lost a lot of their owns.
-Goobling Root, Tumbler Root, Death Bell and Plump Helmet got heavily hit, especially Plump Helmet.
-Plump Helmet strongest survived.
-Fluff cap was spared.
-Tower Stalks resisted, only to get caught in a cave-in.
World Status will be updated shortly.
(...)
When the gods arrived, Resoonman was nowhere to be found. And Veeki was laughing here.
Away, I Must be Away To the Depths So I may jump in Lava and hide where they won't see me since that Laughing mad god has Revealed my position!
You teleport away, hoping they won't find you in the depths.
Resoonman disappeared once more, teleporting away. This time, you couldn't tell where sadly.
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
11473 / 20000
998 / 1500
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
2165 / 15000
50 / 1000
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 1
Current Form: Alt Form
3792 / 10000
24 / 500
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
12 / 15000
14 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
5472 / 10000
189 / 500
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 1
Current Form: True Form
5000 / 5000
29 / 500
Energy Halved Temporarily
PURGED
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
10564 / 15000
52 / 1000
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
20541 / 50000
427 / 5000
Artifacts:
-Clockwork Cloud
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: True Form
9140 / 15000
101 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
> Ravaged
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Small Region)
> Some Buildings (M-size)
> Ravaged
-First Ocean (Continental Size)
> Nameless Large Region (Very Large Region)
-> Great Crystal Forest
--> Ravaged
-> Spire Mountain
--> Ravaged
--> Black Vampiric Forest
---> Ravaged
>> Cave Network / Reach Magma (Large)
>>> Underground Shroom Fields (Small Zones)
---> Ravaged
>> Small Goobling Root Wood (Small Zone)
--> Ravaged
-Creep Field (Small zone)
-Dead Mountain (Large Region)
> Precious and Rare Minerals
> Impossible Minerals
> Ravaged
-New Sea (Large Region)
-Three Labyrinths
Black Savannah :
> Block Cold Seasons
> When wet season, "moon" will be golden
> When dry season, "moon" will be red[/b]
Everywhere Else :
> Four Seasons
-Day/Night/Seasons : directed via Continental Cloud Artifact
>4 seasons
>8-12 Hours per Night
On Nameless Large Region:
Vegetals:
-Goobling Root [20]
-Plump Helmet [4]
-Fluff Cap [25]
-Tumbler Root [12]
-Death Bell [12]
-Tower Stalk [4]
Creatures:
-Lings [60]
-Stone Swines [2] (underground)
> Normal [2]
> Bad sense of smell [Extinct]
-Shifting Cave Ambusher [9] (underground)
Black Savannah:
Vegetals:
-Black Grass [100]: Black Savannah Soil dependent + Ravenous Local Dominant + Strongest Breed
-Bright Golden Black Tree [2] : Strongest Breed
-Crimson Algae [10]
Creatures:
-Small Grazer [20]
> High Metabolism [20]
> Normal Metabolism [Extinct]
-Normal Grazer [29]
> Heavy [25]
> Stronger [4]
-Large Grazer [10]
-Black Banera [20]
Allred Forest:
Plants:
-Allred Fruit Tree [30]
Creatures:
-Voidlings [10]
> Normal [5]
> Sapient [5]
Sky :
-Aur Scarwing [10]
New Sea:
-Aquatic Plants [4]
-Phytoplankton [Innumerable for sanity sake]: Half Lost
-Fish#1 (Phytoplankton Eater) [3]
-Fish#2 (Bottom Feeder) [10]
-Fish#3 (Predator) [2]: Strongest Left
Black Vampiric Forest:
-Vampiric Tree [102]
On Nameless Large Region:
-Gorks [10]
>Slaves of Gibberings
-Gibberings [2]
>Innate Tool and Weapons Understanding
>Masters of Gorks
>Mortal Fear of water and Sea
>Boat understanding inexistant
>Afraid of Unknown
-Veeki Mori Ubei Shaki Ento-ians [10] (underground)
-Nameless Heat/Light Beings: Photosynthesis+ [9]
>Dormant State Ability : Protective Cocoon
-Voidflames [Extinct]
Black Savannah:
-Elephantmen [8]
Allred Forest:
-Amazons [10]
> Five 'War 101' Graduates: currently heading toward humans
> Interference : Ineffective Teaching (Kahn) / Too Complex Teaching (Proelior)
> Trained in battle
> Defense Building and Strategy -1
> Martial Art teaching +2 -Deadly-
> Possess 5 Magic Weapons [Glow]
> Future Event: Amazons/Humans First Contact
Somewhere between Savannah and Forest:
-Humans [2]
>Future Event: Amazons/Humans First Contact
>Strongest Left
Undefined:
None
-Nameless Light Thingy (Luxlin) [S / N]
-Ageless Followers of kahn [5] (Basically spirit animals haha)
Era 0 - Turn 8.4: Just a small turn to resolve conflict
Innanis Dominus
Kahn
Innanis Dominus: He would use ALL of his energy to strike the goddess, before attempting to devour some of her form to regain his strength.
Kahn: Dodge the gods strike and push him into the ground, use a choke hold and explain what happened to make me do that
Phase 1:
Innanis Dominus:
(Attack) [6]>[5] [Offense+1] / Cost: 5000 Energy
Kahn:
(Defense) [3] / Cost: None
Innanis is fast. Really fast. Before Kahn can even react, he consumes all his Energy to empower himself, brutally stabbing her with his arm. Kahn is left completely caught off guard, and Innanis takes this occasion to drain at her Energy, by devouring her arm.
Innanis absorbs 5000 Energy out of Kahn
Kahn is severely wounded / Left Arm of True Form Gone
Phase 2:
Kahn:
(Attack) [4] [Offense+1] / Cost: None
Innanis Dominus:
(Defense) [2] / Cost: None
In a fit of desperate power, Kahn grabs at Innanis with her remaining arm and pushes him down, still with a divine arm in her guts draining at her power. Kahn places a chokehold on Innanis, but gods don't breath so this is not the smartest move.
She then goes on to explain what happened. [GM: I'm not writing this, do it yourself :P]
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
6473 / 20000
998 / 1500
Severely wounded / Left Arm of True Form Gone
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
2165 / 15000
50 / 1000
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 1
Current Form: Alt Form
3792 / 10000
24 / 500
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
12 / 15000
14 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
5472 / 10000
189 / 500
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 1
Current Form: Alternate Form
5000 / 5000
29 / 500
Energy Halved Temporarily
PURGED
Under Chokehold, not that it matters much
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
10564 / 15000
52 / 1000
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
20541 / 50000
427 / 5000
Artifacts:
-Clockwork Cloud
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: Alt Form
9140 / 15000
101 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
Era 0 - Turn 8.5: More Conflict
Veeki Mori Ubei Shaki Ento
Innanis Dominus
Kahn
Saraab the Clockwork Guardian
Veeki: "Oh ho! Bloody god of falsehoods! Was this your plan all along?"
Veeki Mori Ubei Shaki Ento continues laughing. Then he appears near Khan and Innanis.
Veeki: "Twinkle! Sprocket! Rope! Always rope!"
And promptly enveloped them both in a blast of energy that would hopefully leave them asleep.
Innanis: He would focus, and attempt to rip her ether and her soul from her using half of his energy, using the rest of his energy to lightly shield himself. If he received enough, he would consume it and use it to grow.
Kahn: " I didn't mean to kill all those harmless creatures. you should blame Resoonman for instigating my anger. I'm a goddess of hate after all" Escape and heal
Saraab: (Saraab reaches to location.)
I am allies with Kahn, and she has requested my help. STOP THIS MADNESS!
Block the blow that is coming for Kahn.
Innanis: "Just like you "Did not mean to" With the creations of your kin before this! You will suffer for your transgressions, past and present!"
He seems to be mentioning the Pelagics. But how did he know about them?
Actions Sequence:
1) Veeki "Sleep Spell"
2) Innanis Attack / Kahn Escape
3) Saraab Arrival and Protection
First Step:
Veeki (Spell): [5] / Cost: 4000
Innanis (Resistance): [3] / Cost: 2500
Kahn (Resistance): [4] / Cost: None
Veeki, who was not far from Kahn, casted a blast of energy with the power to make the two gods asleep. Catching them off guard, Veeki's "Spell" greatly affected the state of the two gods.
Innanis felt his presence faltering, as if he was forcefully drained of his mental power. Slowly, he began to wane and fall asleep. He used half his energy at the last second to protect himself, weakening the power of the spell but not dispelling it.
Kahn was less affected, probably because of the atrocious pain of having a full arm in her body combined with her untimely lack of left arm on her own body. The spell was strong though, and she began to doze off, crippling her ability to flee.
Veeki's action was strong enough to severely weaken Innanis coming attack, and to slow down Kahn's movements.
Second Step:
Innanis (Attack): [6]>[4] [Offense+1] / Cost: 2500
Kahn (Defense): [4] / Cost: None
Saraab (Protection): [5]+1 [Class Bonus] [Defense+2] / Cost: 2500 > 2250
Before falling to Veeki's spell, Innanis poured half his power into ripping out the Ether from Kahn. Kahn tried to resist, turning this battle into an Ether struggle.
In a desperate move, Innanis used his last strength to pull a huge portion of Ether, managing to take a quarter of Kahn's Ether reserves.
Innanis steals 248 Ether from Kahn
Then Saraab appeared and shielded Kahn with an array of clockworks, completely stopping any future attack you would throw against her. Kahn took this occasion to run away as fast as possible, wounded and battered.
Burning the Ether stolen, Innanis ascended to a higher Stage.
Innanis Dominus consumes 250 Ether to ascend to Stage 2.
Energy Capacity increased to 15000
Ether Capacity increased to 1000
5000 Energy recovered
Despite this, Innanis fell to Veeki spell, and would soon fall asleep.
Once Kahn was a bit further away, she used her Energy to heal herself.
Having taken damage equivalent to around 7500 Energy, and taking rolls and situation into account, she needs more than 10000 Energy to heal her arm.
Kahn uses 6473 Energy to heal herself
Left Arm back, but bloody and weak
Exhausted
She still has a gaping hole in her chest though.
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
0 / 20000
998 / 1500
Severely wounded
Left Arm back, but bloodied and weak
Exhausted
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
2165 / 15000
50 / 1000
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 1
Current Form: Alt Form
3792 / 10000
24 / 500
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
12 / 15000
14 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
5472 / 10000
189 / 500
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 2
Current Form: Alternate Form
5000 / 7500
27 / 1000
Energy Halved Temporarily
PURGED
Falling Asleep
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
6564 / 15000
52 / 1000
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
18291 / 50000
427 / 5000
Artifacts:
-Clockwork Cloud
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: Alt Form
9140 / 15000
101 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
Era 0 - Turn 8.6: End of the Conflict
Innanis Dominus
Veeki Mori Ubei Shaki Ento
Innanis: "Sarrab... You protected a Murderer... I will not forget this... I..."
He would stop speaking and his movement would grind to a halt, though he would still be standing/floating in place. He seems to be unconscious.
Veeki: "AND NOW... for my fee!"
Veeki Mori Ubei Shaki Ento siphons off Innannis' Energy, using half of what he/she acquires to speed Innannis' descent into sleep.
Innanis: Despite drifting off into sleep, he would be able to feel himself being drained and react, albeit sluggishly. He would channel 80% of his energy into a pre-emptive strike against veeki as he starts trying to drain from them.
First Step:
Veeki (Siphon): [1]>[6] / Cost: None
Innanis (Resistance): [6]>[4] / Cost: None
[RNG literally saying "NOPE"]
With Innanis out of combat, Veeki couldn't help but let out his greediness, and attempted to siphon Innanis Energy. But Innanis subconscious resistances were still up, and Veeki couldn't manage to drain even a drop of Energy from Innanis.
As Veeki tried to drain Innanis, he felt a subconscious counterattack coming from Innanis, allowing it to prepare for the attack.
Second Step:
Innanis (Attack): [6]>[3] [Offense+1/Previous Roll+1] / Cost: 4000
Veeki (Defense): [1]>[2] [Previous Roll+1] / Cost: None
Despite sensing the incoming attack, and knowing exactly how to react, you felt as if something made you lose consciousness for less than a second.
When you came back to your senses, a ray of energy was going to strike you right into the core. Obviously you failed to dodge the attack, and took the blow directly in your core, knocking you into unconsciousness.
As for Innanis, the attack exhausted him so much that it instantly fell into a deep slumber...
...and the GM says : THANK YOU RNG. You set me up to make those two sleep.
Veeki is Severely Wounded / Unconscious
Innanis is Deeply Asleep
Both are ready for Timeskip, against their will.
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
0 / 20000
998 / 1500
Severely wounded
Left Arm back, but bloodied and weak
Exhausted
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
2165 / 15000
50 / 1000
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 1
Current Form: Alt Form
3792 / 10000
24 / 500
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
12 / 15000
14 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
5472 / 10000
189 / 500
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 2
Current Form: Alternate Form
1000 / 7500
27 / 1000
Energy Halved Temporarily
PURGED
Deeply Asleep
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
6564 / 15000
52 / 1000
Severely Wounded / Unconscious
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
18291 / 50000
427 / 5000
Artifacts:
-Clockwork Cloud
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: Alt Form
9140 / 15000
101 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
I don't have the strength to fix all of this...but I can try.
Phase 1: The groundwork
Create Artifact: It will travel over the ravaged lands of The Black Savannah, the Allred Forest, and the Crater Lake, breaking down the destroyed land and pulling up healthy land (Dead mountains can't get anymore dead, can they?)
The downfall to this is that it is automated, and thus, the land it repairs may not and up flat, occasionally creating hills and valleys.
Create Artifact: Placing seeds from the old plants, and creating fertilizer from the dead creatures, it will spread all the dead plant life from the Black Savannah and the Allred Forest around, possibly even beyond their original land. It will cause some intermingling....but fortunately, black grass can only grow in the savanna, so it won't kill off the plantlife.
Phase 2: Rebirth
5 small herd animals, without the failure gene
That's the only one that really mattered anyways, right?
Phase 3: ...Cuz the GM didn't have enough work
Awaken...Whenever it finishes a full cycle, it will cause the offspring of creatures in its vicinity to have a small change. A different color, a different size, maybe even different anatomy. This will happen 2 times during the timeskip, meaning EVERY species that lives in the Black savanna and crater lake (including plantlife) will be slightly different, and it is up to the rolls to determine if they will survive (we can work out the logistics of what the changes are after the timeskip)
((yes, this is basically a failsafe for shitty rolls. As long as one type can survive a timeskip, I'll be fine.))
Trade ether for energy if I have to.
((I probably need a donation as well))
We will have a trial, and justice will be dealt when we awaken again.
Era 0 - Turn 9: True Final Turn
Proelior the Blade Infinity
((Urge to kill Kahn rising.))
Screw this. Humans are more important to me than the Amazons. Warp to the humans and make sure that they will survive to the next Era. Use any means necessary. Try to restore the land around them as well.
All right then. Move them close to the edge of Allred Forest. Create more humans. As much as I can. Throw in a blessing for the 2 survivors as well.
You have enough for 10 Humans.
Proelior uses 100 Energy
and 100 Ether
Creation Success Roll: [2]
You create 10 more humans, and place all of them to the edge of the Allred Forest, including the two survivors.
Then for these two, you throw some blessing. It is not a physical modification, but just some good luck charm.
+Humans placed in Allred Forest
+Human Population: +10
+2 Survivors: Blessed
Luxlin the Damaged
Help the voidlings especially the void flames and try to help my own creations maybe make a small building resembling a temple above the crater.
[Voidflames are all dead and gone]
You help the voidlings by...mmh...I don't know. You give them comforting words, but as they are not sapient for some, and only sapient since recently, it only falls into deaf ears.
You build a temple for the Heat Beings for 100 energy.
+Temple
Kahn
return to my amazons and put up a ward around us, also try and enlist the healing powers of the protearchs
You return to your Amazons, but you are completely exhausted of all Energy. How can you create a ward like this ?
[2] You call for Arca, but she doesn't answer. Since she left to monitor the Decimarch, you haven't heard of her.
Now, everyone is ready for the Timeskip. Please post in the OOC if you want to add something, as I will be writing the Timeskip right now...
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
0 / 20000
998 / 1500
Severely wounded
Left Arm back, but bloodied and weak
Exhausted
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
2165 / 15000
50 / 1000
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 1
Current Form: Alt Form
3792 / 10000
24 / 500
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
12 / 15000
14 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
53s72 / 10000
189 / 500
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 2
Current Form: Alternate Form
1000 / 7500
27 / 1000
Energy Halved Temporarily
PURGED
Deeply Asleep
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
6564 / 15000
52 / 1000
Severely Wounded / Unconscious
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
18291 / 50000
427 / 5000
Artifacts:
-Clockwork Cloud
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: Alt Form
9040 / 15000
1 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
> Ravaged
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Small Region)
> Some Buildings (M-size)
> Ravaged
-First Ocean (Continental Size)
> Nameless Large Region (Very Large Region)
-> Great Crystal Forest
--> Ravaged
-> Spire Mountain
--> Ravaged
--> Black Vampiric Forest
---> Ravaged
>> Cave Network / Reach Magma (Large)
>>> Underground Shroom Fields (Small Zones)
---> Ravaged
>> Small Goobling Root Wood (Small Zone)
--> Ravaged
-Creep Field (Small zone)
-Dead Mountain (Large Region)
> Precious and Rare Minerals
> Impossible Minerals
> Ravaged
-New Sea (Large Region)
-Three Labyrinths "attract life"
>Underground
>Vampiric Forest
>Allred Forest
-
Black Savannah :
> Block Cold Seasons
> When wet season, "moon" will be golden
> When dry season, "moon" will be red[/b]
Everywhere Else :
> Four Seasons
-Day/Night/Seasons : directed via Continental Cloud Artifact
>4 seasons
>8-12 Hours per Night
On Nameless Large Region:
Vegetals:
-Goobling Root [20]
-Plump Helmet [4]
-Fluff Cap [25]
-Tumbler Root [12]
-Death Bell [12]
-Tower Stalk [4]
Creatures:
-Lings [60]
-Stone Swines [2] (underground)
> Normal [2]
> Bad sense of smell [Extinct]
-Shifting Cave Ambusher [9] (underground)
Black Savannah:
Vegetals:
-Black Grass [100]: Black Savannah Soil dependent + Ravenous Local Dominant + Strongest Breed
-Bright Golden Black Tree [2] : Strongest Breed
-Crimson Algae [10]
Creatures:
-Small Grazer [20]
> High Metabolism [20]
> Normal Metabolism [Extinct]
-Normal Grazer [29]
> Heavy [25]
> Stronger [4]
-Large Grazer [10]
-Black Banera [20]
Allred Forest:
Plants:
-Allred Fruit Tree [30]
Creatures:
-Voidlings [10]
> Normal [5]
> Sapient [5]
Sky :
-Aur Scarwing [10]
New Sea:
-Aquatic Plants [4]
-Phytoplankton [Innumerable for sanity sake]: Half Lost
-Fish#1 (Phytoplankton Eater) [3]
-Fish#2 (Bottom Feeder) [10]
-Fish#3 (Predator) [2]: Strongest Left
Black Vampiric Forest:
-Vampiric Tree [102]
On Nameless Large Region:
-Gorks [10]
>Slaves of Gibberings
-Gibberings [2]
>Innate Tool and Weapons Understanding
>Masters of Gorks
>Mortal Fear of water and Sea
>Boat understanding inexistant
>Afraid of Unknown
-Veeki Mori Ubei Shaki Ento-ians [10] (underground)
-Nameless Heat/Light Beings: Photosynthesis+ [9]
>Dormant State Ability : Protective Cocoon
-Voidflames [Extinct]
Black Savannah:
-Elephantmen [8]
Allred Forest:
-Amazons [10]
> Five 'War 101' Graduates: disappeared
> Interference : Ineffective Teaching (Kahn) / Too Complex Teaching (Proelior)
> Trained in battle
> Defense Building and Strategy -1
> Martial Art teaching +2 -Deadly-
> Possess 5 Magic Weapons [Glow]
> Future Event: Amazons/Humans First Contact
> Event with Voidlings occured
-Humans [12]
>Future Event: Amazons/Humans First Contact
>2 Survivors: Blessed and Strongest
Undefined:
None
-Nameless Light Thingy (Luxlin) [S / N]
-Ageless Followers of kahn [5] (Basically spirit animals haha)
Era 0 - Before Timeskip to Era 1
After this sudden and unexpected crisis, the Gods were forced into sleep by an irresistible urge.
AlraOm the Ender went to sleep under the Great Spire.
No one knew where Resoonman Exmel Rastara disappeared, but he slept in an unknown place.
Arca returned after finally checking the whole World barriers, only to find three gods wounded as if they fought to death.
She then opened a portal and transported them to the Center of the World for the Timeskip.
The tired gods that didn't elect a place of rest followed suit.
And Time passed. Mortals lived and died, free from the watch of their makers.
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
0 / 20000
998 / 1500
Severely wounded
Left Arm back, but bloodied and weak
Exhausted
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
2165 / 15000
50 / 1000
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 1
Current Form: Alt Form
3792 / 10000
24 / 500
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
12 / 15000
14 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
53s72 / 10000
189 / 500
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 2
Current Form: Alternate Form
1000 / 7500
27 / 1000
Energy Halved Temporarily
PURGED
Deeply Asleep
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
6564 / 15000
52 / 1000
Severely Wounded / Unconscious
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
18291 / 50000
427 / 5000
Artifacts:
-Clockwork Cloud
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: Alt Form
9040 / 15000
1 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
> Ravaged
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Small Region)
> Some Buildings (M-size)
> Ravaged
-First Ocean (Continental Size)
> Nameless Large Region (Very Large Region)
-> Great Crystal Forest
--> Ravaged
-> Spire Mountain
--> Ravaged
--> Black Vampiric Forest
---> Ravaged
-> Small Crater
--> Small Floating Temple
-> Cave Network / Reach Magma (Large)
--> Underground Shroom Fields (Small Zones)
---> Ravaged
-> Small Goobling Root Wood (Small Zone)
--> Ravaged
-Creep Field (Small zone)
-Dead Mountain (Large Region)
> Precious and Rare Minerals
> Impossible Minerals
> Ravaged
-New Sea (Large Region)
-Three Labyrinths "attract life"
>Underground
>Vampiric Forest
>Allred Forest
-Small Temple of Resoonman
Black Savannah :
> Block Cold Seasons
> When wet season, "moon" will be golden
> When dry season, "moon" will be red[/b]
Everywhere Else :
> Four Seasons
-Day/Night/Seasons : directed via Continental Cloud Artifact
>4 seasons
>8-12 Hours per Night
On Nameless Large Region:
Vegetals:
-Goobling Root [20]
-Plump Helmet [4]
-Fluff Cap [25]
-Tumbler Root [12]
-Death Bell [12]
-Tower Stalk [4]
Creatures:
-Lings [60]
-Stone Swines [2] (underground)
> Normal [2]
> Bad sense of smell [Extinct]
-Shifting Cave Ambusher [9] (underground)
Black Savannah:
Vegetals:
-Black Grass [100]: Black Savannah Soil dependent + Ravenous Local Dominant + Strongest Breed
-Bright Golden Black Tree [2] : Strongest Breed
-Crimson Algae [10]
Creatures:
-Small Grazer [20]
> High Metabolism [20]
> Normal Metabolism [Extinct]
-Normal Grazer [29]
> Heavy [25]
> Stronger [4]
-Large Grazer [10]
-Black Banera [20]
Allred Forest:
Plants:
-Allred Fruit Tree [30]
Creatures:
-Voidlings [10]
> Normal [5]
> Sapient [5]
Sky :
-Aur Scarwing [10]
New Sea:
-Aquatic Plants [4]
-Phytoplankton [Innumerable for sanity sake]: Half Lost
-Fish#1 (Phytoplankton Eater) [3]
-Fish#2 (Bottom Feeder) [10]
-Fish#3 (Predator) [2]: Strongest Left
Black Vampiric Forest:
-Vampiric Tree [102]
On Nameless Large Region:
-Gorks [10]
>Slaves of Gibberings
-Gibberings [2]
>Innate Tool and Weapons Understanding
>Masters of Gorks
>Mortal Fear of water and Sea
>Boat understanding inexistant
>Afraid of Unknown
-Veeki Mori Ubei Shaki Ento-ians [10] (underground)
-Nameless Heat/Light Beings: Photosynthesis+ [9]
>Dormant State Ability : Protective Cocoon
-Voidflames [Extinct]
Black Savannah:
-Elephantmen [8]
Allred Forest:
-Amazons [10]
> Five 'War 101' Graduates: disappeared
> Interference : Ineffective Teaching (Kahn) / Too Complex Teaching (Proelior)
> Trained in battle
> Defense Building and Strategy -1
> Martial Art teaching +2 -Deadly-
> Possess 5 Magic Weapons [Glow]
> Future Event: Amazons/Humans First Contact
> Event with Voidlings occured
-Humans [12]
>Future Event: Amazons/Humans First Contact
>2 Survivors: Blessed and Strongest
Undefined:
None
-Nameless Light Thingy (Luxlin) [S / N]
-Ageless Followers of kahn [5] (Basically spirit animals haha)
FIRST ERA
Era 1 - Timeskip
LIST OF CHANGES :
NON-SAPIENT CREATURES AND VEGETAL LIFE :
Plants:
-Goobling Root [2]-1 (numerous predators) Very Bad Growth
-Plump Helmet [3]-1 (small population/other species) Bad Growth
-Fluff Cap [4] Good Growth
-Tumbler Root [1]>[5] Horrible Growth - Stronger Breed
> Extinction Roll: [2] Extinct
-Death Bell [6]>[3] Great Growth - Overpopulation problems
-Tower Stalk [1]>[6]-1 (small population/other species) Horrible Growth - Stronger Breed
> Extinction Roll: [6] Survived
> Bonus Roll>[2] Nothing
Creatures:
-Lings [6]>[1]+1 (big population/other species) Great Growth - Severe Overpopulation problems
-Stone Swines
> Normal [6]>[3]-2 (small population/other species+numerous predator) Great Growth - Severe Overpopulation Problems
-Shifting Cave Ambusher [3] Decent Growth
Underground:
The underground which was once evenly paved with mushrooms of all kind is now far more homogeneous than before.
Fluff Caps and Death Bells cover the vast majority of the caves and corridors, giving the underground a rather fluffy and tasty appearance.
Tumbler Roots disappeared, not managing to counter the fierce competition of the other mushrooms.
Scarcely one can find some Plump Helmet and Tower Stalks. Those are sturdier than old species, but they are so few that they have difficulties expanding.
Stone Swines managed to miraculously thrive despite their reduced numbers. But now, they suffer from severe overpopulation and disease problems. If they survive this Era, next Timeskip is going to be very unforgiving to them.
Shifting Cave Ambushers have been striving decently, but not as much as expected. Main reason of this are the vast fields of Fluff Caps, which serve as great hiding spots for the Stone Swines.
Surface:
On the Surface, there are very few Goobling Roots left. As the sole food source of the Surface, it quickly began to disappear, struggling to maintain its species alive.
It initially didn't bother the Lings too much, who could feed on rock to complete their nutrition. But they can't live on rocks forever, and despite Aur Scarwing hunting them, their population exploded. They suffer from Overpopulation and lack of food source.
If they are to survive this Era, next Timeskip won't end soundly for them.
Plants:
-Black Grass [3]-1 (numerous predators) Bad Growth
-Bright Golden Black Tree [6]>[3]-1 (numerous predators) Great Growth - Disease and Parasites Weakness
-Crimson Algae [3]-1 (numerous predators) Bad Growth
Creatures:
-Small Grazer
> High Metabolism [4]-1 (scarce food) Decent Growth
-Normal Grazer
> Heavy [3]-1 (scarce food) Bad Growth
> Stronger [4]-1 (scarce food) Decent Growth
-Large Grazer [1]>[3]-1 (scarce food) Horrible Growth - Brink of Extinction
> Extinction Roll: [4] Survived
-Black Banera [6]>[4] Great Growth - Stronger Breed
> Bonus Roll: [2] Nothing
The Black Savannah now looked more like a partially black land covered in small woods of glowing black trees. It all happened because the black grass was grazed voraciously by the numerous herbivores, barely managing to expand a lot.
The trees on the other hand were left untouched, and as such lack any defense against disease, parasites or predators.
The River is still as red as ever, the Crimson Algae still being present.
Due to the initial lack of food, surviving was extremely hard. Grazers turned to the Crimson Algae for additional sustenance, and the ferocity of Black Baneras actually saved the ecosystem of the Savannah. Had they not hunted down the herbivores without driving them to extinction, all Black Grasses would be gone.
Grazers groups can be seen across the Savannah, though they are not incredibly numerous, they still occupy the whole Savannah. Large Grazers are very few in numbers, as they are on the brink of extinction. Small and Normal Grazers are a little bit numerous, and one can notice that the "Strong" variant of the Normal Grazer is now more numerous than the heavy ones.
Black Baneras are the kings of the Savannah. They rule uncontested as the top predator of the Black Savannah, despite the lack of ambush spots.
Plants:
-Allred Fruit Tree [6]>[3] Great Growth - Disease and Parasites Weakness
Creatures:
-Voidlings [1]>[6] Horrible Growth - Stronger Breed
> Extinction Roll: [4] Survived
> Bonus Roll: [3] Can feed on vegetal food
Naturally Allred Fruit Trees developed without a worry. But the lack of any danger made them incredibly prone to diseases and parasites.
Voidlings are very few in numbers. The difficulty to obtain sustenance nearly drove them to extinction, and they managed to evolve to be able to feed on the fruits of the Allred Forest.
The present Voidlings are stronger than the first ones, and despite their possibility to attain sapience, there is no Voidling civilization. Their natural loner trait and the fact that they are born savage combined with their need to feed on sapient beings to become one prevented them from forming anything more than a primitive tribe.
Plants:
-Aquatic Plants [2]-1 Horrible Growth
> Extinction Roll: [3]-1 (Very Low base population) Extinct
-Phytoplankton [4] Good Growth
Creatures:
-Fish#1 (Phytoplankton Eater) [4] Good Growth
-Fish#2 (Bottom Feeder) [1]>[3] Horrible Growth - Bottom of food chain
> Extinction Roll: [6] Survived
-Fish#3 (Predator) [5] Great Growth
> Bonus Roll: [4] Size Normal / Intelligence Normal
Following the destruction brought by Kahn's rage, the Aquatic Plants quickly died out. As a result, the Bottom Feeder fish was greatly crippled and nearly went extinct, but somehow survived. The last few members of this species are barely clinging on their lives.
On the contrary, Phytoplankton quickly recovered from the disaster. A whole new food chain with it at its base formed as a result.
Phytoplankton is eaten by Phytoplankton Eater fishes, who themselves are eaten by Predator Fishes. All of those species thrive very well, even more so for the Predator fish who is now bigger and smarter than in the times of yore.
Black Vampiric Forest:
-Vampiric Tree [4] Good Growth
The Vampiric Forest now covers the whole base of the Spire. They very rarely gets to use their vampiric abilities, but they don't care as the soil and sun is more than enough.
Sky :
-Aur Scarwing [3]+1 (top predator) Good Growth
The Aur Scarwings thrived well as the rulers of the Skies. Nesting in the Dead Mountains and the Great Spire, then traveling far and wide to seek for preys, they never suffered from opposition. The only factor limiting their population growth were the battles over hunting grounds.
Creep Field :
-Creep [2] Bad Growth
It turns out that the Creep Field was placed in a land saturated in heavy metals and toxic elements. As such, the Creep couldn't develop much, and the field is not as wide as one would believe after so many time.
SAPIENT CREATURES :
Event (Amazons / Gorks Contact):
Amazon: [5]
Gork: [5]
Gibberings: [3]
During the incident involving the 5 disappeared Amazons, Resoonman actually hid them near his Gorks.
Immediately contact ensued, with the terribly distraught Amazons and terrified Gorks. The contact was violent and fierce, but miraculously no one died.
The two species acknowledged each others, respecting each other's physical strength. Amazons were thus assimilated into the Gorks population.
The Gibberings saw the Amazons with a bad eye though, realizing they threatened their rule. And they were right, as history would later tell...
Survival Roll: [5] Great Growth
> Bonus Roll: [3] Intelligence now Medium
Amazon Survival Roll: [5]
> Bonus Roll: [4] Regeneration / New Amazon Variant "Asoon Amazons"
Economy Roll : [3]
Society Roll : [5]
Morals Roll : [4]
Technology Roll : [5] Tier 2
Culture Roll : [6]>[4]
Religion Roll : [2]
Gorks developed and easily became the dominant sapient species of the Underground, and eventually the Nameless Continent. As a matter of fact, they named the Continent "Asoon".
The initially dumb Gorks became increasingly more intelligent as time passed, partly thanks to the presence of the Amazons. Expanding and developing in the underground, they used Stone Swines as livestock and chased Shifting Cave Ambushers away from their territories.
Pretty, they overthrew the Gibberings and killed all of them.
Now, Gork civilization is a cohesive and unique empire. Their morals changed greatly since the dawn of time, as they now value Honor, Loyalty, Fairness and Strength. Gorks and Asoon Amazons are now known as a people of noble warriors who doesn't discriminate based on race.
They have a decent understanding of economy and resource management, nothing particular to note.
But on the technological level, they are one step further than most species : long time ago, using the strange weapons of the Amazons, Gorks managed to make incredible progress in the field of metallurgy and magic. This progress didn't stop with time, as they keep discovering uses to many things, such as the mushrooms of the deep.
Gork's culture is vast and rich, due to their tumultuous past. The most famous and beautiful Gork songs were the ones Gork slaves sang when they dreamt of freedom and hope.
As for religion, despite remembering their creator deity, Gorks never cared about him. To them, religion was useless, and they soon became an atheist people. They still remember Resoonman, but he is neither worshiped nor cared about. This is the same case for the Asoon Amazons, who don't care about Kahn.
Relationship Rolls :
Heat Beings [1]>[1] Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians [5] Great Allies
As soon as Gorks explored the Surface, they came across the Heat Beings who called themselves Illums.
Upon the first contact, conflict erupted between the two species. None remember why or what happened, but they vehemently hate each other ever since, and are constantly waging war against each others.
But when it comes to Veeki Mori Ubei Shaki Ento-ians, they are very friendly. They didn't wish to become like the Gibberings, and as such took the few Veeki Mori Ubei Shaki Ento-ians under their protection.
Survival Roll: [1]>[3] Horrible Growth
>Extinction Roll: [2] Extinct
Economy Roll : [6]>[6]
Society Roll : [4]
Morals Roll : [6]>[1]
Technology Roll : [5]
Culture Roll : [5]
Religion Roll : [1]>[1]
Gibberings disappeared pretty quickly from the face of the world. Initially the rulers of the Gorks, they reveled in their riches and self-suffisance. Mastering skills, understanding technology and forming a great society. It seemed the Gibberings would last forever.
Until the sudden day of a huge revolution. The Gorks and Asoon Amazons rebelled against their masters, killing them untl the very last. Gibberings were wiped out and their civilization was replaced by the Gork's one.
Gorks kept the history of Gibberings in their archives, as an example of the worst they could become.
Gibberings upheld their morals fanatically, especially cruelty. As such, they were hated and despised by all bar themselves. Furthermore, they laughed in the face of their god, or any religion for that matter. They thought themselves above Resoonman, and desecrated his images constantly as a sign of rebellion.
They were also poets, artists and all. So this is no surprise they got crushed by the Gorks.
Survival Roll: [4]
Economy Roll : [2]
Society Roll : [3]
Morals Roll : [1]>[6]
Technology Roll : [1]>[4] Tier 0
Culture Roll : [6]>[2]
Religion Roll : [3]
Elephantmen are the only sapient species of the Savannah. They would be the king of the Savannah if not for the dreaded Black Baneras. Nonetheless, Elephantmen thrived well, colonizing the whole expanse of black grass and black trees.
Elephantmen live in tribes, and have a pretty primitive economy. They sometime wage small wars amongst themselves, and sometime fuse their tribes.
Elephantmen are known for their complete lack of morals. There is no taboo in their society, making them incredibly unpredictable. For no reason an Elephantman could suddenly decide to stomp on your head, or barge in your house and steal everything. And because of this, Elephantmen can never be subjugated, as they only listen to their own desires.
Their technology level is incredibly primitive. They still have crude weapons made of wood, and don't know metals. But their lack of technological advancements make them extremely knowledgeable of nature. They know all there is to know about their environment and the uses of plants and animal components.
Their culture is very rich due to the numerous tribes. Dances, rites, songs and legends of Elephantmen are deep in meanings. But to the other races, the Elephantman culture appears barbaric.
They are not particularly religious, being a bit shamanistic. The shamans of their tribes honours the spirits of the Elements, and they do have some Great Elephant Spirit above all spirits.
Relationship Rolls :
Humans: [5] Great Allies
Amazons: [3] Neutral
Elephantmen love humans. Humans are funny, humans are nice to be with. And this is true the other way of course.
Elephantmen don't care about Amazons. They aren't funny like humans, so they don't feel anything about them.
Survival Roll: [3] Decent Growth
Economy Roll : [3]
Society Roll : [5]
Morals Roll : [3]
Technology Roll : [1]>[2] Tier 0
Culture Roll : [5]
Religion Roll : [2]
The once nameless Heat Beings named themselves Illums. Though they don't populate the whole Surface of Asoon, they occupy a decent territory.
Their society is like the Gorks : united and unique, though Illums are more a Kingdom than an Empire. They have decent economy, and their morals aren't particularly outstanding. It is pretty tame on this side, as they don't feel strongly for or against anything. They also lack religion, like the Gorks.
Their technology is terribly primitive, as they have next to no needs. They are content living in crudely made huts, as long as it protects them from the rain when there is one. They are not interested in technology, and are instead more artists. They compose poems, songs and such all day long. They create dances, carve drawings in their caves. Their culture is known to all beings of Asoon.
Relationship Rolls :
Gorks [1]>[1] Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians [5] Great Allies
Illums hate Gorks, and Gorks hate Illums. No one knows why, but they do and fight once they cross paths.
Illums and Veeki Mori Ubei Shaki Ento-ians have great relationships. Veeki Mori Ubei Shaki Ento-ians lives peacefully with Illums, despite them being also allied with Gorks.
Survival Roll: [2] Bad Growth
Economy Roll : [2]
Society Roll : [1]>[1]
Morals Roll : [2]
Technology Roll : [3] Tier 1
Culture Roll : [3]
Religion Roll : [4]
Veeki Mori Ubei Shaki Ento-ians are a mysterious species. All their individuals are highly different, and sometime they even die at birth because of some untimely mutation.
They have no economy. No society of their own. No particular morals. Their technologies are borrowed to the Gorks, and their culture is nothing stellar.
The only domain where they shine is religion : they venerate a deity of Chaos and Sacrifice, greatly unnerving the Gorks. Though thankfully, they never sacrificed anyone.
Relationship Rolls :
Gorks: [5] Great Allies
Illums: [5] Great Allies
Veeki Mori Ubei Shaki Ento-ians are friends with everyone. After all, they live amongst them now, part of the other species civilizations.
Survival Roll: [4]
Economy Roll : [4]
Society Roll : [2]
Morals Roll : [1]>[4]
Technology Roll : [3] Tier 1
Culture Roll : [6]>[6]
Religion Roll : [4]
The Allred Amazons thrived well despite initial harsh debuts. Hunting down the Voidlings, who were the only threat they ever had to face, they then had all the time they need to develop.
Amazon society is scattered in many tribes, each with their own ruler. As such they often confront each others.
They possess a good understanding of economy and resource management, and are great craftswomen.
Contrary to Amazons of yore, Amazons lost their morals with time. The loss of their elders who knew everything probably played a huge part in this, and as such they now have next to no morals. They fight for the sake of fighting, and don't care about the rest. Because of that, they are respected and feared.
Technologically wise, they are rather normal. They use bows and wooden weaponry, and build everything out of wood. Despite their crude technologies, they are deadly in battle.
They are also very religious, honoring a nameless Goddess of Wrath and Destruction, and a nameless God of War and Strategy.
Relationship Rolls :
Humans: [2] Enemies
Elephantmen: [3] Neutral
Amazons are enemies with humans. It dates to the dawn of times, when they realized that they would die soon because of the lack of males. So they abducted humans, mated with them and then killed them to eat their flesh.
Though now they don't eat human flesh anymore, they still raid human lands to abduct males. They are still killed though, after having been mated with.
They don't know about Elephantmen, but heard rumors of them. As such they don't care.
Survival Roll: [2]
Economy Roll : [6]>[1]
Society Roll : [2]
Morals Roll : [1]>[2]
Technology Roll : [2] Tier 0
Culture Roll : [3]
Religion Roll : [2]
Humans are not the great people they were in the other Universe. Here, they are few, weak, scattered and pitiful.
At first they grew well and developed to become a wealthy people. But it only drew the attention of the Amazons, who destroyed their growing society.
Now they are scattered into tribes, are moral-less and have crude technology. They are so subpar that speaking about them feel bland.
Relationship Rolls :
Elephantmen [5] Great Allies
Amazons [2] Enemies
They are basically as moral-less as Elephantmen, so they get along pretty well.
They hate Amazons with a passion.
UNCATEGORIZED :
Underground: [6]>[2] vs [2]
Allred Forest: [5] vs [3]
Vampiric Forest: [1]>[2]
The Underground and Allred Forest labyrinths attracted living beings of all kinds. None survived or exited the labyrinths.
The Vampiric Forest labyrinth never attracted any being.
NUMBERS :
Disclaimer: I am by no mean an ecologist, and there is no hard math behind all of these. Those are just semi-random numbers, vaguely rounded using population growth formulae and other things.
-Species Name [Alive] / [Dead]
Asoon Continent:
-Goobling Root [2000] / [8000]
-Plump Helmet [800] / [5000]
-Fluff Cap [25000] / [750000]
-Tumbler Root [Extinct] / [80]
-Death Bell [24000] / [600000]
-Tower Stalk [400] / [1000]
-Lings [12000] / [100000]
-Stone Swines [4000] / [14000]
-Shifting Cave Ambusher [400] / [2000]
Black Savannah:
-Black Grass [20000] / [140000]
-Bright Golden Black Tree [4000] / [80000]
-Crimson Algae [12000] / [110000]
-Small Grazer [1500] / [50000]
-Normal Grazer [1260] / [33000]
> Heavy [400] / [20000]
> Stronger [860] / [13000]
-Large Grazer [50] / [1500]
-Black Banera [1600] / [25000]
Allred Forest:
-Allred Fruit Tree [60000] / [360000]
-Voidlings [50] / [2500]
Sky :
-Aur Scarwing [700] / [18000]
New Sea:
-Aquatic Plants [Extinct] / [500]
-Phytoplankton [Innumerable] / [Innumerable]
-Fish#1 (Phytoplankton Eater) [16000] / [240000]
-Fish#2 (Bottom Feeder) [80] / [5000]
-Fish#3 (Predator) [5000] / [100000]
Black Vampiric Forest:
-Vampiric Tree [10200] / [120000]
Somewhere else:
Creep : 1500 m2
Underground populations are far higher because of a more thriving ecosystem.
Black Savannah suffers from lack of vegetal life, leading to a reduced max sustainable population.
Allred Forest inhabitants only sustains on Allred Fruits, and there is the competition of both Humans and Allred Amazons. The lack of varied food source led to a reduced max sustainable population.
On Nameless Large Region:
-Gorks [6000] / [75000]
-Asoon Amazons [2800] / [35000]
-Gibberings [Extinct] / [400]
-Veeki Mori Ubei Shaki Ento-ians [500] / [4000]
-Illums [900] / [6000]
-Voidflames [Extinct] / [20]
Black Savannah:
-Elephantmen [900] / [15000]
Allred Forest:
-Allred Amazons [1500] / [20000]
-Humans [400] / [40000]
Eons had passed, the world had changed, mortals lived and died. The Time of the Gods return had come.
Arca the Protearch of Wisdom stood in the Core of the World, where the majority of the gods were resting.
A gigantic orb of an white unknown material, with no doubt of divine origin. Ether coursed through its surface, making it appear like a pure golden orb, like a perfect sun.
The inside was even brighter, bathing in an immense quantity of Ether. The inside was like a Command Room for Protearchs, they could monitor everything from the World there.
Arca shook off her dark thoughts. She went to Ekariot and the others Protearchs, telling them of her doubts.
That something was strange with all of them, whether they came from the ruined Universe or not. There was a long discussion amongst the Protearchs, and eventually they reached the following conclusion : the "Ultimate One" had already set its eyes on them, and an unusual Fate is reserved to all of them.
As such, they took a decision. A decision she was going to announce.
(...)
Arca clapped her hands together, emitting a pulse that traveled across the whole world from the center. Immediately the gods woke up.
"Welcome back children."
As she moved her hands apart, a portal appeared between them.
"Feel free to enter this portal to return to the Surface. But first I have an announcement to all of you."
"It is time."
Even the non-present gods could hear her.
"We Protearchs have decided the following : we are to leave you to your own care by the end of this Era. We will talk about this again in due time."
Arca gave 250 Ether to every gods during their sleep.
Stage 1 Gods consume 250 Ether to ascend to Stage 2
Energy Capacity increased to 15000
Ether Capacity increased to 1000
Each God recovered all its Energy
Each God recovered 25% of their Ether Capacity
Additional Ether Gains:
Resoonman Exmel Rastara: 778.68
Drakieng the Elephant Lord: 152.2
Proelior the Blade Infinity: 348.8
Luxlin the Damaged: 60
Innanis Dominus: 25.2
Kahn: 553.6
Saraab the Clockwork Guardian: 374.105
Veeki Mori Ubei Shaki Ento: 40
AlraOm the Ender: 51.2
[Formula involved : Dead * EtherFactor
EtherFactor varies depending on intelligence.
None: 0.0001
Dumb: 0.0005
Normal: 0.001
Smart: 0.002
Very Smart: 0.003
Genius: 0.004
If the species is sapient, apply a x10 multiplier]
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
20000 / 20000
1500 / 1500
Left Arm back weak
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
15000 / 15000
1000 / 1000
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 2
Current Form: Alt Form
15000 / 15000
426 / 1000
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
15000 / 15000
565 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
15000 / 15000
499 / 1000
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 2
Current Form: Alternate Form
15000 / 15000
552 / 1000
PURGED
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
15000 / 15000
592 / 1000
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
50000 / 50000
2376 / 5000
Artifacts:
-Clockwork Cloud
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: Alt Form
15000 / 15000
849 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
> Ravaged
> Numerous Bright Golden Trees woods (black)
> Elephantmen Settlements
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Medium Region)
> Some Buildings (M-size)
> Ravaged
> Amazons Settlements
-Human Plains (Medium Region)
> Separate Black Savannah and Allred Forest
> Featureless
> Human Settlements
-'Walark': First Ocean (Continental Size)
> 'Asoon': Large Region in the middle of the Ocean (Very Large Region)
Surface:
-> Illums Kingdom
-> Small Goobling Root Wood (Medium Zone)
--> Ravaged
-> 'The Shinar Forest' Great Crystal Forest (Named by Illums)
--> Ravaged
-> 'The Shinar Peak' Spire Mountain
--> Ravaged
--> 'The Shinar Forest' Black Vampiric Forest
---> Ravaged
Underground:
-> Cave Network / Reach Magma (Large)
--> Underground Shroom Fields (Very large Zones)
---> Ravaged
-> Gork Empire
-Creep Field (Small-Medium zone)
> Toxic elements in the ground
-Dead Mountain (Large Region)
> Precious and Rare Minerals
> Impossible Minerals
> Ravaged
-New Sea (Large Region)
-Three Labyrinths "attract life"
>Underground
>Vampiric Forest
>Allred Forest
Black Savannah :
> Block Cold Seasons
> When wet season, "moon" will be golden
> When dry season, "moon" will be red[/b]
Everywhere Else :
> Four Seasons
-Day/Night/Seasons : directed via Continental Cloud Artifact
>4 seasons
>8-12 Hours per Night
On Nameless Large Region:
Plants:
-Goobling Root [2000] Bottom of Food Chain
-Plump Helmet [800] Bottom of Food Chain
-Fluff Cap [25000] Dominant
-Tumbler Root [extinct]
-Death Bell [24000] Dominant
-Tower Stalk [400] On way to Extinction / Strong Breed
Creatures:
-Lings [12000] Dominant / Severe Overpopulation Problems
-Stone Swines [4000] (Underground) Dominant / Severe Overpopulation Problems
-Shifting Cave Ambusher [400] (Underground) Predator
Black Savannah:
Plants:
-Black Grass [20000]: Bottom of Food Chain
> Black Savannah Soil dependent + Ravenous Local Dominant + Strongest Breed
-Bright Golden Black Tree [4000] Dominant / Diseases/Parasites Weakness+Overpopulation
-Crimson Algae [12000] Stable
Creatures:
-Small Grazer [1500] Stable
> High Metabolism [1500]
> Normal Metabolism [Extinct]
-Normal Grazer [1260] Stable
> Heavy [400] Minor
> Stronger [860] Stable
-Large Grazer [50] On way to Extinction
-Black Banera [1600] Dominant / Top Predator
Allred Forest:
Plants:
-Allred Fruit Tree [60000] Dominant / Diseases/Parasites Weakness+Overpopulation
Creatures:
-Voidlings [50] On way to Extinction / Strong Breed
> Normal [16]
> Sapient [34]
Sky :
-Aur Scarwing [700] No fixed territory / Top Predator
New Sea:
-Aquatic Plants [Extinct]
-Phytoplankton [Innumerable] Dominant
-Fish#1 (Phytoplankton Eater) [16000] Dominant
-Fish#2 (Bottom Feeder) [80] On way to Extinction
-Fish#3 (Predator) [5000] Dominant / Top Predator
Black Vampiric Forest:
-Vampiric Tree [10200] Dominant
Somewhere else:
-Creep [1500 m2] Toxic Soil / Growth Reduced Severely
Gork Empire [Asoon Continent]:
-Gorks [6000]
-Asoon Amazons [2800]
-Veeki Mori Ubei Shaki Ento-ians [450]
Relationships:
Illums: Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians: Great Allies
Illum Kingdom [Asoon Continent]:
-Illums [900]
-Veeki Mori Ubei Shaki Ento-ians [150]
Relationships
Gorks: Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians: Great Allies
Elephantmen Tribes (Black Savannah):
-Elephantmen [900]
Relationships:
Humans: Great Allies
Amazons: Neutral
Allred Amazons Tribes (Allred Forest):
-Amazons [1500]
Relationships:
Humans: Enemies
Elephantmen: Neutral
Human Tribes (Human Plains):
-Humans [400]
>2 Survivors: Blessed and Strongest
Relationships:
Elephantmen: Great Allies
Amazons: Enemies
-Nameless Light Thingy (Luxlin) [S / N]
-Ageless Followers of kahn [5] (Basically spirit animals haha)
Era 1 - Turn 1: The Divine Meeting
Divine Meeting (Saraab, Kahn, Resoonman, Innanis)
Call the other divine entities to a meeting.
Saraab : I have called you here to discuss what happened before we went to sleep, and to find who is responsible for what.
I believe we should go in chronological order. Kahn and Proelior: what was it that triggered your anger?
Kahn : "ressemon or whatever that cheating honorless thief calls himself stole 5 of my precious amazons, Kahns form shifts to her alt "But I'm willing to forgive, since the 5 amazons turned out to be the mothers of a new honorable race"
Saraab : Kahn has dropped the accusations, and seeing how both groups managed to flourish, there doesn't seem to be a need to repay for the stolen lifeforms.
On to more serious issues...who feels Kahn should be held responsible for her carelessness?
Resoonman : "I do... as she destroyed most of the underworld I had worked on..."
Kahn : "Well you stole my daughters so I think we are even"
Innanis : "I hold you responsible for the deaths of two races, One in the world before and One in this world. I will have vengeance for the destruction of both!"
Resoonman : How do you know about the past world? What did Arca tell you? And how could you have had past creations?
Innanis : "That is none of your concern, Brother. This is between Me and Her."
Saraab : "If you remember another world, then Who, or rather What Are you..?"
Luxlin arrives to the meeting.
Luxlin : "Yes!?"
She seems to be smiling a little still shivering surprisingly.
Saraab : "If no one else has anything to say, then we will adjourn this meeting.
Saraab the Clockwork Guardian, strongest of the Gods, calls for a Divine Meeting. The issue to be resolved being the acts of violence Kahn is guilty off, started because of a felony of Resoonman Exmel Rastara.
Form Shift: True to Alt (Kahn) -1000 Energy
Surprisingly, both guilty parties present themselves to the meeting. After a short exchange, Kahn shifts to her Alternate Form, taking upon the appearance of a blonde haired woman with an unnatural flowing white dress. She forgives Resoonman, and the issue is solved.
But Innanis Dominus surprises everyone present by mentioning events of another Universe, showing he possessed knowledge he shouldn't have. Distressed by these statements, the Gods feel uneasy, and don't get any answer from the elusive Innanis.
Kahn
Kahn turns to the protrearch "How does he know of the past world?"
Appear before the amazon tribes and give them my name, also greet the gorks and the asoon amazons, see if the 5 amazon champions are still alive
Introduce a male species to the tribal amazons, they will be male and strong also try and make them stop killing men
After the meeting, Kahn goes to Arca for answers. Stoic as ever, she answers the following :
"I cannot reveal the conversation we had in the closed space, but I told him nothing. As per the new directives approved by the Protearchs, I am to stand neutral and not interfere in your future conflicts. As such, you will have to go to Innanis for answers."
With that out of the way, Kahn leaves for her Amazons.
Allred Amazons:
[3] Kahn appears before the Amazons of the Allred Forest, revealing herself as Kahn the goddess of Love and Hate, and the goddess of Hate they revere.
Kahn is well-met by her people, who recognizes her divinity and kneels in adoration.
But the revelation that Kahn is also a deity of Love causes a great turmoil in their faith and morals. Love is inexistent in Allred Amazons society, Love is weakness and useless. There is only Strength and Hate.
+Morals: Love > Unthinkable
+Religion: Doubts and growing split
Before the Allred can ask anything, Kahn disappears, leaving them distressed and confused.
Asoon Amazons:
[4] Despite not revering any God, the Gorks and Asoon Amazons always kept detailed archived of their history, as way to never commit the errors of the past again. As such, they know of Kahn once she appears, as the first texts of their history mentioned that "Amazons came from another land, created by a red-haired Goddess".
They welcome the Goddess with fear and respect, knowing full well they should not mess with a divine being.
+Gork Empire: Respect Gods
+Gork Empire: Know of Kahn
+Gork Empire: Great Archives
To her dismay, the 5 original Amazons are long dead. She can feel their souls inside her, their memories and everything they went though.
Once again she leaves abruptly, leaving the mortals confused.
Back to Allred:
[I need numbers if you want to create a male variant, or I will automatically create 10]
Kahn uses 120 Energy
and 120 Ether
Creation Success Roll: [4]
Kahn creates 10 male Amazons. Men with the same hair and eyes coloration, and with a body incredibly muscular. The natural Amazons were already stronger than usual, but the male ones ended up far stronger than any Amazon. One of them could lift thrice what a normal Amazon could lift.
Influence Roll: [2]
Kahn introduces the strong males, hoping they will be met with love and care. But she miscalculated the difference in values of the current Amazons with the ones she created in the original Era. Strength is still a mark of respect, but only amongst Amazons. They don't even recognize the male Amazons as their own, seeing them more as strong Humans.
As such Kahn sees the Amazon fight and imprison the 10 males. Even with their strength, they couldn't do much naked and outnumbered.
+10 Males: Imprisoned
Influence Roll: [6]>[3]
Kahn speaks to the Amazons and tell them to stop killing men. The Amazons are convinced by their goddess, instead deciding to make them their slaves. As for females of other species, they just kill them anyway.
+Amazons: Enslave males of other species
+Amazons: Kill females of other species
Drakieng the Elephant Lord
Drakieng appears in the sky of the Black Savana
"It is good to be back! Elephantmen it is time to rule the Dark Savana, you are the true kings of the Savana!"
Go into my alternative form and help the Elephantmen find and use metals to create armor and weapons.
"Use them wisely."
Turn back to my true form and create "Kurkan" a large axe made of the finest metals in the Black Savana combined with the element that turns the grass black. It will be given to the greatest leader out of all the Elephantmen tribes!
Form Shift: True to Alt (Drakieng) -750
Drakieng put on a gray suit made of elephant hide. He can already feels himself being more influential.
[5] [Influence+1] Drakieng appears before the Elephantmen, wearing his superb suit.
They immediately all raise their hands to the skies and shouts the name of the Great Elephant Spirit : Drakieng.
He shouts with a strong and inspiring voice : "It is good to be back! Elephantmen it is time to rule the Dark Savana, you are the true kings of the Savana!"
+Religion: Adore "Great Spirit Drakieng"
+Moral: Rulers of the Savannah
Then he works on helping the Elephantmen find metals in the Black Savannah.
Teaching Roll: [1]>[5]
Teaching mining to the Elephantmen reveals itself far harder than Drakieng thought. The very concept of metal is alien to them, and digging in the ground is contrary to their values : they believe the Earth is alive and will punish them if they desecrate her. Only shamans and Elephantmen having gained the blessing of the spirits of the land are allowed to dig.
Oh, and it turns out that Elephantmen always fought bare naked. Drakieng teaches them of light and protective armors, which they understand easily and accept with wide open arms. They make their armors out of leather and wood.
+Belief: Earth is alive, digging forbidden
+Technology: Light/Resistant Armors (Leather/Wood)
Form Shift: Alt to True (Drakieng) -750
Cost: 50>40 (Creation)
Drakieng uses 40 Energy
Creation Success Roll: [4]
Drakieng then puts back on his black and white suit, and extracting metal from the earth with his powers, he create a black regal axe. Taller and larger than humans, it is even huge by Elephantman standards. Black and glittering, it is a marvel of craftselephantmanship, far beyond anything a mortal could create.
Furthermore, the divine fire into which it was forged imbued it with unusual properties. All the elements of Drakieng can be seen pulsing in the blade, making it a formidable weapon.
Raising it, Drakieng shouts : "KURKAN !"
And all Elephantmen shouted in unison "KURKAN ! KURKAN !"
He then presented Kurkan to the greatest Elephantman leader : Babar the Tusk of Might.
+Artifact: Kurkan / Black axe filled with Drakieng's elements
+Historic Figure: Babar the Tusk of Might / Wield Kurkan
Resoonman Exmel Rastara
I try working a form of magic into the world...
Use: to create Mobile Magic devices Capable of a veriaty of tasks, so long as the creator knows something about the task.
Power_Source: "FIRE/HEAT" "LIGHTNING/ENERGY" "LIGHT" or "LIFE/BLOOD" {Power can be pre-stored(Coal/Plant-life)}
Basic Components of a Golem: "Brain" (a gem used to store Instructions and other info) "Body" (the Core part connected to everything) "Legs" (what it uses to move)[can be skipped for immobile Golems]
Limitations: What the Creator(s) know about the Task To be preformed, the Size and Clarity of the 'Brain'
Following the Creation of Golemancy, I will LVL up, to finish off I Will Create one or two "Sky Shifters" Directly From Earth on the Surface.
Name: ^
Disc: Large Drifting Creatures with shells of Stone, They are Built much like Floating Islands and Capable of Supporting Some Basic Plant life on the Top of their Bodys.
Size *4
Int *1
Traits:
Physical:
-Permanent Floatation in Air at around Directly Above where the Clouds show up.
-Diet : Light
-Able to support Plant Growth
-Inorganic Stone "Shell" On Exterior
-Very Long Lives
-Self Fertilization Capable
-Weather Resistant
Mental:
-Hive mind
-Telepathic With other Creatures (Short Range)
Social:
-Gather in Groups of 5 - 6
Magic Law [Minor]
]
Name: Golemancy
Class: Minor
Cost: 5000 / 100
Use: Create Mobile Magic devices Capable of a veriaty of tasks, so long as the creator knows something about the task.
Power_Source: "FIRE/HEAT" "LIGHTNING/ENERGY" "LIGHT" or "LIFE/BLOOD" {Power can be pre-stored(Coal/Plant-life)}
Basic Components of a Golem: "Brain" (a gem used to store Instructions and other info) "Body" (the Core part connected to everything) "Legs" (what it uses to move)[can be skipped for immobile Golems]
Limitations: What the Creator(s) know about the Task To be preformed, the Size and Clarity of the 'Brain'
[A simple and easy to use magic that doesn't try to be too big, I like this for a first Law !]
Cost: 5000 / 100
Resoonman uses 5000 Energy
and 100 Ether
Law Creation Success Roll: [3]
Resoonman is the first to attempt to fiddle with the hidden lines that compose the world. Weaving new threads and writing new words, he easily creates 'Golemancy' as he calls it.
He feels relief upon completion, as creating laws is easier than he thought.
Then he consumes a large quantity of Ether, increasing his powers.
Resoonman Exmel Rastara consumes 500 Ether to ascend to Stage 3
Energy Capacity increased to 20000
Ether Capacity increased to 1500
7500 Energy recovered
Afterward, he creates a new species of creatures.
Name: Sky Shifters
Description: Large Drifting Creatures with shells of Stone, They are Built much like Floating Islands and Capable of Supporting Some Basic Plant life on the Top of their Bodys.
Size: Giant
Intelligence: Medium
Individual Cost: 112 / 12.8
Traits:
Physical:
I-Float in Air -Normal-
I-Photosynthesis (Replacing Diet:Light, because if they eat light, everything will darken around them) -Free-
I-Able to support Plant Growth -Normal-
I-Inorganic Stone "Shell" On Exterior -Normal-
I-Very Long Lives -Lesser Magical-
I-Self Fertilization Capable -Normal-
I-Weather Resistant -Lesser Magical-
Mental:
I-Hive mind -Normal-
I-Telepathic With other Creatures (Short Range) -Normal-
Social:
-Gather in Groups of 5 - 6
Total Cost: 1120 / 128 [10]> 840 / 96
Resoonman uses 840 Energy
and 96 Ether
Creation Success Roll: [2]
Resoonman then creates 10 gigantic creatures looking like a portion of excavated land. They are the largest beings existing, and passively float in the sky without a care in the world.
Because of their huge size and nutrition via photosynthesis, they will grow extremely slowly and breed rarely.
Proelior the Blade Infinity
Switch forms. Appear before the humans. Reveal that I'm the being that gifted them with the Feathers. Give them a how-to on creating weaponry and armor. If I can, teach them about defensive tactics and such as well.
Form Shift: True to Alt (Proelior) -500
Proelior's wings refold on himself forming a cloak, and his armor turns silver and gold colored. That will teach them.
Proelior appears before the Humans.
[5] Despite lacking any strong religion, the divine apparition of Proelior sears itself in the minds of the primitive humans. Overflowing with awe and fear of the divine, they prostrate themselves, as if naturally knowing the God was their creators.
He reveals himself as Proelior, the Blade Infinity. Their creator and the one that gifted them of the Feathers that they kept as mystic treasures.
+Religion: Worship Proelior
+Artifacts: 5 Feathers
Teaching Roll: [2] and [6]>[6] [Teaching+1]
Proelior imparts upon Humans a finer knowledge of weaponry and armory, but the primitive Humans lack a lot of basic knowledge pre-requisite to these domains. As such, he has to start from scratch, explaining to them various material properties, the existence of metals and such.
After this long lesson, there is so much information you are sure they couldn't process it all.
+Knowledge: Novice Weapon/Armormakers
But your lesson about defensive tactics is met with overwhelming success. Because of the constant Amazon raids, the Humans focused all their resources on defense, as such your knowledge help them hugely in understanding how to defend themselves better. Traps, fortifications, terrain advantage and logistic... so much knowledge that they understand pretty well.
+Knowledge: Great Defensive Tactics
Veeki Mori Ubei Shaki Ento
"MORE POWER!"
Veeki Mori Ubei Shaki Ento tiers up by spending 500 Ether, putting him/her at Tier 3.
[INTERRUPTION] (See Failed Secret Action)
Luxlin the Damaged
Appear before my precious darlings .
"Ohhh your okay! My precious darlings!!!"
Luxlin appears before the Illums as a female humanoid.
[6]>[3] The morphologically completely alien being apparition causes great surprise and shock in the Illum capital, but they recognize from the old myths that this strange being can only be the rumored Luxlin, their supposed creator.
Lacking a religion, they decide to meet Luxlin with all due respect and praise, welcoming her venue with great joy.
But in reality, the appearance of Luxlin is filling them with hostility and suspiciousness, as Luxlin looks like a blond Asoon Amazon to them. Or Asoon Amazons are mortal enemies of the Illums, and as such, they can't help but not like Luxlin.
Furthermore, the fact that she does not look like them despite being their supposed creator fills them with even more doubt and existential questions.
+Religion: Respect Luxlin in appearance, in reality feel hostility and suspiciousness
Saraab the Clockwork Guardian
I guess it's time to move on.
De-ravage the Black Savannah. Regrow the grass there.
Head to the Dead Mountain. See what lifeforms are there.
Saraab leaves the adjourned meeting and head for the Black Savannah. Here, he looks at the destroyed places, visible because plants have difficulties growing there. Using his divine powers, he restores the land.
Cost: 1000> 500
Saraab uses 500 Energy
World Alteration Roll: [3]
This is done swiftly and easily. Now, the land will be able to support more life than before.
+Black Savannah no longer Ravaged
He then decides to regrow grass on the once ravaged lands (Medium Regions). For that he grows enough of it to cover a small region.
Cost: 10000 / 100 > 5000 / 50 [2000] [Note: The first Black Grass created by Drakieng in Turn1 had a strange cost calculation, and were very small. Current grasses are small.]
Resoonman uses 840 Energy
and 96 Ether
Creation Success Roll: [4]
It turns out that the revitalized soil was extremely nutritive for the black grasses, and as such, the new black grasses grew big and strong. Furthermore they yielded even more nutriments than usual Black Grasses.
+Nutritious Black Grass [2000]
Afterward he heads for the Dead Mountain, hoping to see new lifeforms there.
Some Roll: [3]
Unsurprisingly, the Dead Mountain is as dead as ever. No species live there apart from the occasional Aur Scarwing, who sometime rest here temporarily.
SECRET ACTIONS
Ha ! It was just a stump ! [A decoy]
To duck or not to duck ? That is the beaver.
It's a Trap
Preparing himself for the next battle, He would channel his rage and power into an artifact.
Artifact: the Soul Ripper
Description: A ethereal clawed glove that leaves anyone who looks at it ill at ease, except for it's wielder.
Trait: Attacks using this weapon will drain Ether (or Void) From the target instead of inflicting direct injuries. If the wielder is mortal, it allows them to see and interact with ether that is close to them to a very limited extent (taking it from living creatures and imbuing it into very short lived constructs or other creatures.) It also has a limited Reservoir for storing Ether in itself to prevent the death of it's wearer. Information from souls taken is transferred to the wearer to prevent loss.
Provided the previous secret action goes through, I would teleport to and use my new artifact to attack veeki. He would not be gaining that power if I could help it, not after he interfered.
Sneak Roll: [1]>[1] [Pretty clear to me]
FAILED SECRET ACTIONS
Innanis Dominus
Preparing himself for the next battle, He would channel his rage and power into an artifact.
Artifact: the Soul Ripper
Description: A ethereal clawed glove that leaves anyone who looks at it ill at ease, except for it's wielder.
Trait: Attacks using this weapon will drain Ether (or Void) From the target instead of inflicting direct injuries. If the wielder is mortal, it allows them to see and interact with ether that is close to them to a very limited extent (taking it from living creatures and imbuing it into very short lived constructs or other creatures.) It also has a limited Reservoir for storing Ether in itself to prevent the death of it's wearer. Information from souls taken is transferred to the wearer to prevent loss.
Innanis Dominus secretly attempted to create an artifact in the back of all, but unknowingly to him, the Decimarch was still monitoring his actions. It seems the Guardian didn't appreciate a tentative of sneakiness, and as such broadcasted your action to all gods.
What a jerk.
+Innanis Dominus under watch of Decimarch [Will affect interpretation of future sneak rolls if there are some]
Name: the Soul Ripper
Description: A ethereal clawed glove that leaves anyone who looks at it ill at ease, except for it's wielder.
Class: Offense
Base Cost: 2000 / 100
Trait:
-Unusual Damage: Ether
>Attacks using this weapon will drain Ether (or Void) From the target instead of inflicting direct injuries. If the wielder is mortal, it allows them to see and interact with ether that is close to them to a very limited extent (taking it from living creatures and imbuing it into very short lived constructs or other creatures.) It also has a limited Reservoir for storing Ether in itself to prevent the death of it's wearer. Information from souls taken is transferred to the wearer to prevent loss. +Base Cost 2000/100
[GM: Mortal wielders will suffer from pretty severe issues upon using this Artifact, it's gonna be !fun! for them. Being saved by the Artifact will cause them suffer Soul Incoherence, leading to problems ranging from erasure of personality to coma.
Also, trying to "imbue" Ether into a being will inevitably causes at best a rejection, and at worst a Soul self-destruction.
Putting Ether into constructs won't do anything. Putting Souls into constructs will cause a And I Must Scream (http://tvtropes.org/pmwiki/pmwiki.php/Main/AndIMustScream), but it shouldn't be a problem here as the Artifact deconstructs the Soul.]
-Can Affect Gods +Base Cost 2000 / 100
-Disturbing Presence -Free-
Total Cost: 6000 / 300
Total Cost: 6000 / 300 > 4500 / 225 [Offense+1]
Innanis uses 4500 Energy
and 225 Ether
Creation Success Roll: [1]
A black light could be seen fluctuating in the hands of Innanis Dominus. Out of this black light emerged an ethereal clawed glove, the 'Soul Ripper'. Innanis himself felt sick looking at the gloves, and he realized upon closer inspection that the Artifact wasn't working as intended.
Soul Memory ended up completely destroyed if a being was struck down by this Artifact, leading to information loss.
+Trait: Soul Memory Destruction
Once he finished creating the Artifact, he put it on his hand and rushed toward Veeki Mori Ubei Shaki Ento.
Battle :
Innanis (Attack): [3] [Offense+1]
Veeki (Defense): [1]>[1]
Despite seeing the Artifact creation broadcasted, Veeki Mori Ubei Shaki Ento didn't expect Innanis to suddenly lunge at him. As for Innanis, lacking a true effect of surprise, his attack was only mildly successful.
But unfortunately for Veeki, he was initiating the Divinity Stage Ascension. As such his Ether was exposed and vulnerable, and Innanis took advantage of it with his new Artifact.
Innanis attempted to claw at Veeki's Core, missing barely. The claw passed right through the spheres orbiting around the Core, snatching as much Ether as possible.
Innanis stole 200 Ether out of Veeki
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: Alt Form
18880 / 20000
1380 / 1500
Left Arm back weak
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: "
Current Form: True Form
19160 / 20000
804 / 1500
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 2
Current Form: Alt Form
13460 / 15000
426 / 1000
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
15000 / 15000
565 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
15000 / 15000
499 / 1000
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 2
Current Form: Alternate Form
10500 / 15000
527 / 1000
PURGED
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
15000 / 15000
392 / 1000
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
48660 / 50000
2280 / 5000
Artifacts:
-Clockwork Cloud
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: Alt Form
14500 / 15000
849 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
> Ravaged
> Numerous Bright Golden Trees woods (black)
> Elephantmen Settlements
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Medium Region)
> Some Buildings (M-size)
> Ravaged
> Amazons Settlements
-Human Plains (Medium Region)
> Separate Black Savannah and Allred Forest
> Featureless
> Human Settlements
-'Walark': First Ocean (Continental Size)
> 'Asoon': Large Region in the middle of the Ocean (Very Large Region)
Surface:
-> Illums Kingdom
-> Small Goobling Root Wood (Medium Zone)
--> Ravaged
-> 'The Shinar Forest' Great Crystal Forest (Named by Illums)
--> Ravaged
-> 'The Shinar Peak' Spire Mountain
--> Ravaged
--> 'The Shinar Forest' Black Vampiric Forest
---> Ravaged
Underground:
-> Cave Network / Reach Magma (Large)
--> Underground Shroom Fields (Very large Zones)
---> Ravaged
-> Gork Empire
-Creep Field (Small-Medium zone)
> Toxic elements in the ground
-Dead Mountain (Large Region)
> Precious and Rare Minerals
> Impossible Minerals
> Ravaged
-New Sea (Large Region)
-Three Labyrinths "attract life"
>Underground
>Vampiric Forest
>Allred Forest
Black Savannah :
> Block Cold Seasons
> When wet season, "moon" will be golden
> When dry season, "moon" will be red[/b]
Everywhere Else :
> Four Seasons
-Day/Night/Seasons : directed via Continental Cloud Artifact
>4 seasons
>8-12 Hours per Night
On Nameless Large Region:
Plants:
-Goobling Root [2000] Bottom of Food Chain
-Plump Helmet [800] Bottom of Food Chain
-Fluff Cap [25000] Dominant
-Tumbler Root [extinct]
-Death Bell [24000] Dominant
-Tower Stalk [400] On way to Extinction / Strong Breed
Creatures:
-Lings [12000] Dominant / Severe Overpopulation Problems
-Stone Swines [4000] (Underground) Dominant / Severe Overpopulation Problems
-Shifting Cave Ambusher [400] (Underground) Predator
Black Savannah:
Plants:
-Black Grass [22000]: Bottom of Food Chain
> Black Savannah Soil dependent + Ravenous Local Dominant + Strongest Breed
> Normal [20000]
> Nutritious Black Grass [2000]
-Bright Golden Black Tree [4000] Dominant / Diseases/Parasites Weakness+Overpopulation
-Crimson Algae [12000] Stable
Creatures:
-Small Grazer [1500] Stable
> High Metabolism [1500]
> Normal Metabolism [Extinct]
-Normal Grazer [1260] Stable
> Heavy [400] Minor
> Stronger [860] Stable
-Large Grazer [50] On way to Extinction
-Black Banera [1600] Dominant / Top Predator
Allred Forest:
Plants:
-Allred Fruit Tree [60000] Dominant / Diseases/Parasites Weakness+Overpopulation
Creatures:
-Voidlings [50] On way to Extinction / Strong Breed
> Normal [16]
> Sapient [34]
Sky :
-Aur Scarwing [700] No fixed territory / Top Predator
-Sky Shifters [10]
New Sea:
-Aquatic Plants [Extinct]
-Phytoplankton [Innumerable] Dominant
-Fish#1 (Phytoplankton Eater) [16000] Dominant
-Fish#2 (Bottom Feeder) [80] On way to Extinction
-Fish#3 (Predator) [5000] Dominant / Top Predator
Black Vampiric Forest:
-Vampiric Tree [10200] Dominant
Somewhere else:
-Creep [1500 m2] Toxic Soil / Growth Reduced Severely
Gork Empire [Asoon Continent]:
-Gorks [6000]
-Asoon Amazons [2800]
-Veeki Mori Ubei Shaki Ento-ians [450]
Religion:
-Respect Gods, but revere none
-Know of Kahn
Knowledge:
-Great Archives
Relationships:
Illums: Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians: Great Allies
Illum Kingdom [Asoon Continent]:
-Illums [900]
-Veeki Mori Ubei Shaki Ento-ians [150]
Religion:
-Respect Luxlin in appearance, in reality feel hostility and suspiciousness
Relationships
Gorks: Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians: Great Allies
Elephantmen Tribes (Black Savannah):
-Elephantmen [900]
Religion:
-Adore "Great Spirit Drakieng"
Moral:
-Rulers of the Savannah
Belief:
-Earth is alive, digging forbidden
Technology:
-Light/Resistant Armors (Leather/Wood)
Artifact:
Kurkan / Black axe filled with Drakieng's elements
Historic Figure:
Babar the Tusk of Might / Wield Kurkan
Relationships:
Humans: Great Allies
Amazons: Neutral
Allred Amazons Tribes (Allred Forest):
-Amazons [1500]
-Male Amazons [10]
Religion:
-Revere Kahn and nameless War god
-Doubts and Growing split
Moral:
-Love > Unthinkable
-Enslave males of other species
-Kill females of other species
Misc:
-10 Males Imprisoned
Relationships:
Humans: Enemies
Elephantmen: Neutral
Human Tribes (Human Plains):
-Humans [400]
>2 Survivors: Blessed and Strongest
Religion:
-Worship Proelior
Knowledge:
-Novice Weapon/Armormakers
-Great Defensive Tactics
Artifacts:
-5 Feathers
Relationships:
Elephantmen: Great Allies
Amazons: Enemies
-Nameless Light Thingy (Luxlin) [S / N]
-Ageless Followers of kahn [5] (Basically spirit animals haha)
Name: Golemancy
Class: Minor
Cost: 5000 / 100
Use: Create Mobile Magic devices Capable of a veriaty of tasks, so long as the creator knows something about the task.
Power_Source: "FIRE/HEAT" "LIGHTNING/ENERGY" "LIGHT" or "LIFE/BLOOD" {Power can be pre-stored(Coal/Plant-life)}
Basic Components of a Golem: "Brain" (a gem used to store Instructions and other info) "Body" (the Core part connected to everything) "Legs" (what it uses to move)[can be skipped for immobile Golems]
Limitations: What the Creator(s) know about the Task To be preformed, the Size and Clarity of the 'Brain'
Name: Sky Shifters
Description: Large Drifting Creatures with shells of Stone, They are Built much like Floating Islands and Capable of Supporting Some Basic Plant life on the Top of their Bodys.
Size: Giant
Intelligence: Medium
Individual Cost: 112 / 12.8
Traits:
Physical:
I-Float in Air -Normal-
I-Photosynthesis (Replacing Diet:Light, because if they eat light, everything will darken around them) -Free-
I-Able to support Plant Growth -Normal-
I-Inorganic Stone "Shell" On Exterior -Normal-
I-Very Long Lives -Lesser Magical-
I-Self Fertilization Capable -Normal-
I-Weather Resistant -Lesser Magical-
Mental:
I-Hive mind -Normal-
I-Telepathic With other Creatures (Short Range) -Normal-
Social:
-Gather in Groups of 5 - 6
Name: the Soul Ripper
Description: An ethereal clawed glove that leaves anyone who looks at it ill at ease, except for it's wielder.
Class: Offense
Total Cost: 6000 / 300
Trait:
-Unusual Damage: Ether
-Can Affect Gods
-Disturbing Presence
-Soul Memory Destruction
Era 1 - Turn 2:
AlraOm the Ender
LVL up. Observe Lings and cull about half - the weakest ones. Create two mountain ridges close to Allred forest.
AlraOm the Ender consumes 500 Ether to ascend to Stage 3
Energy Capacity increased to 20000
Ether Capacity increased to 1500
AlraOm curls itself, enveloping its body in a cocoon of Ether. It whirl inside the cocoon, his head pursuing his tail like the snake of eternity. His black shadow shines amidst the light of the cocoon, and suddenly the orb explodes.
AlraOm emerges from it, stronger than before.
The serpent then goes to observe the Lings.
Groveling and multiplying, the Lings are only limited by the resources of their environment. If there was more food than the few Goobling roots, they would have easily covered the whole surface of the Asoon Continent. They also live in the earth, eating through the ground until the hole is large enough for them to hide. The Lings infested lands are covered with medium sized holes, giving the land the appearance of a cheese.
AlraOm then simply consumes half of the Lings, choosing those he judges are the weakest ones. Around 6000 Lings are thus consumed in a flash by their Creator. The remaining Lings panic instinctively as their owns are getting snatched by a humongous serpentine being with thousand eyes.
Recovery: 8400 / 420 (x1.25)> 10600 / 525 [6000] [Destruction+1]
AlraOm consumes 6000 Lings and recovers 525 Ether
After the serpent simply raises two mountain ridges close to the Allred Forest, for some obscure reason.
AlraOm uses 4000 Energy
World Alteration Roll: [2]
It goes without a hitch, AlraOm easily raises the land, making the ground shake around far and wide. Humans, Amazons and Elephantmen witness this divine act.
+Landmark: Two Mountain Ridges (Close to Allred Forest)
+Event: Two Mountain Ridges raising witnessed by Humans, Amazons and Elephantmen
Luxlin the Damaged
Enter the temple explore it throughly every nook and cranny see every part of the kingdom and finally switch to my alt form unless my people could be potentially hurt by it then don't and kindly ask my beloved darlings if they have any questions.
Luxlin enters the Temple she created eons ago for the Illums.
[6]>[4] This Temple is the only important building that exists across all Illum lands. It is the center of the Illum Capital, where reside the Royal Family and all important matters are taken care of.
There is nothing worthy of not in the Illum Kingdom, apart from the obvious lack of everything. There are no roads. No buildings, only holes and mounds made of clay. Illums have nearly no need, living slow lives feeding on the light and heat of the Sky, and hiding when the Black Clouds bring rain and night.
Luxlin witnesses the various songs, poems and dances of the Illums. Refined and elegant, they hold artistic values in high esteem.
Then for no reason, Luxlin decides to turn into her Alternate Form.
Form Shift: True to Alt (Luxlin) -750
The blond woman suddenly becomes enveloped in a white sickening cloak, and has her visage hidden by a strange mask. She is no longer a Divine Being, she is no longer a God. She is of Void.
The reaction of the World is as such immediate.
A World-wide tremor is felt. Every living being can feel its very soul shaking along with this tremor.
Creatures stop moving. Plants stop moving. Civilized beings stop everything.
And right above the Temple of the Illums appears the Guardian of the World, the Killer of Gods : the Decimarch.
Such a supreme entity fills the Illums and all mortals capable of seeing it with a primal fear knowing no bounds. They don't know why, but they know they must fear this being even more than the Gods.
+Decimarch Activated
+Worldwide Tremor
PURE VOID ANOMALY DETECTED
CLASS 02 ETHERBORN HAS BEEN CORRUPT
INITIATING ANNIHILATION
Everything happens so fast, too fast. Before you know it, the 16 hands of the Decimarch are closing on you.
THINK FAST!
Innanis Dominus and Veeki Mori Ubei Shaki Ento
Innanis: "You thought I would forget your attempts to drain my strength, Veeki? I am not stupid or forgetful, and I extract my toll as such!"
He would continue the onslaught, Attempting to take as much ether as possible from Veeki in retribution. He would also use his other arm to skewer the mad god with a lance of 5000 energy.
Veeki: "Dude. Like. Totally. Not cool."
Veeki Mori Ubei Shaki Ento creates a large number of living, very durable crystal chains that drain Ether and transfer it to Veeki. And he/she fires them at Innannis. Under no circumstances let him tier up, blast him with Energy harpoons if he tries to do so.
Innanis (Attack): [5] [Offense+1] / Cost: 5000
Innanis (Defense): [5]
Veeki (Attack): [6]>[3] / Cost: 6000
Veeki (Defense): [4]
Both Gods seemed to fought on even ground to the nearby onlooker. But to the experienced eye, one could see Innanis had the upper hand. His attack and defense were perfectly coordinated, contrary to the more savage style of attack of Innanis.
As Innanis kept trying to shred Veeki apart, the god of Chaos created a myriad of crystalline chains and fired them at the god of Endings. The thousand chains overwhelmed the perfect defense of Innanis, who couldn't protect himself from all of them, ending up impaled by many chains.
But through the attack, Innanis found a breach in the great defense of Veeki, creating a lance of Energy and thrusting right in the middle of the twisting chains.
Veeki managed to absorb back Ether from Innanis, but the latter turned the tide after the thrust, effectively absorbing more than he lost.
The lance went right through the Core of Veeki, causing it great discomfort.
Innanis Dominus is Wounded / Impaled by Chains
Veeki Mori Ubei Shaki Ento is Badly Wounded / Impaled by Energy Lance
Innanis stole 120 Ether out of Veeki
Drakieng the Elephant Lord
Changing to my alt form, I descend from the sky to walk among the Elephantmen .
Drakieng talks to Babar the Tusk of Might
"The Elephantmen can no longer be separated, you must unite them wether peacefully or through conquest. If the Elephantmen truly wish to rule the Dark Savana everyone must unite. Babar with Kurkan you rightfully rule."
Form Shift: True to Alt (Drakieng) -750
Back to the gray suit.
Taking upon a mortal size, Drakieng land amongst the Elephantmen. They all raise their hands and prostrate around him.
Then he speaks to Babar :
"The Elephantmen can no longer be separated, you must unite them wether peacefully or through conquest. If the Elephantmen truly wish to rule the Dark Savana everyone must unite. Babar with Kurkan you rightfully rule."
[You got them so worshiping you no Influence Roll is needed here]
Choice Roll: [2]
Babar answers :
"I choose to unite the Elephantmen...through WAR !"
He raises Kurkan toward the skies, and trumpets strongly like a true Elephantman. All Elephantmen present follow suit, and the elephant trumpets echoes in the Savannah.
+UNITY THROUGH CONQUEST !
Saraab the Clockwork Guardian
((guess I'll just wait and see how this goes))
Unravage the dead mountain
Species creation: (https://s-media-cache-ak0.pinimg.com/736x/e0/4f/6e/e04f6e7b1abeaea8fe266557beca5989.jpg)
Name: (tbd)
Description: Created in my image. Instead of naturally growing, they add parts to themselves, leading to large variations in appearance and skill
Size: Medium (1)
>Physical trait - Inorganic: Do not grow old, cannot reproduce with other species, are not affected by illness, oxidation, and don't have to breath. [+.4] (this is a big one, so you can make it higher)
>Physical Trait - Specialization: Each individual builds themselves in a way that allows them to be the best they can be at their task. (no actual effect, just flavor)
Smarts: Normal (1)
>Mental Trait - Meritocracy: Each member is completely devoted to the task they were assigned at birth, and their while society believes in this train of thought. Occupations and roles have strict requirements that can be reached simply by "upgrading" into the position they want. This doesn't mean that a member can't go rogue, and is totally acceptable in the society (though it rarely happens). [.+2]
>Mental Trait - Tinker: Each individual has a sense of wonder, and enjoys creating new inventions, or reinventing themselves.
I create 20 of them and place them on the dead mountain.
Change form: alt 1
Appear to my creations, tell them I am their creator, and that this mountain is theirs.
Grant them tools, and teach them to mine. Tell them the key to their success is the metals in this mountain. Teach them how to upgrade themselves.
Finally, ask what they would like to call themselves, and their home.
Saraab looks upon the scarred Dead Mountain. Using his powers, he heals the most disfigured parts of the Mountain.
Saraab uses 1000 Energy
World Alteration Roll: [2]
The Dead Mountain now does look much better. It is still far from fertile, but it is far less chaotically destroyed.
After this task, Saraab decides to create his own people.
(https://s-media-cache-ak0.pinimg.com/736x/e0/4f/6e/e04f6e7b1abeaea8fe266557beca5989.jpg)
Name: (tbd)
Description: Created in my image. Instead of naturally growing, they add parts to themselves, leading to large variations in appearance and skill
Size: Medium
Intelligence: Normal
Individual Cost: 38 / 38
I >Physical trait - Inorganic: Do not grow old, cannot reproduce with other species, are not affected by illness, oxidation, and don't have to breath. [+2.8] [Greater Magical] [As you specifically mentioned resistance to oxidation, I assume this trait is created with "Ageless" in mind.
I >Physical Trait - Specialization: Each individual builds themselves in a way that allows them to be the best they can be at their task. (no actual effect, just flavor)
>Mental Trait - Tinker: Each individual has a sense of wonder, and enjoys creating new inventions, or reinventing themselves. [Free]
>Social Trait - Meritocracy: Each member is completely devoted to the task they were assigned at birth, and their while society believes in this train of thought. Occupations and roles have strict requirements that can be reached simply by "upgrading" into the position they want. This doesn't mean that a member can't go rogue, and is totally acceptable in the society (though it rarely happens). [Free]
Cost: 790 / 790 > 380 / 380 [20]
Saraab uses 380 Energy
and 380 Ether
Creation Success Roll: [3]
Using his own clockwork body as a template, he sculpts and forges humanoids of gears and metals. Their bronze colored bodies shine in the light of the sky, giving them a regal aura.
Form Shift: True to Alt1 (Saraab) -2500
Saraab's clockworks rearrange themselves, and he take upon the form of his own creations.
Appearing to them, he announces himself as their Creator, and the Dead Mountain shall be their home.
Teaching Roll: [5] [Teaching+1]
You create enough tools for all of them, showing them how to build them. Then you instruct them of mining, mineralogy, and self-upgrading. Thanks to your incredible teachings and their innate understanding of metals, they understand all these concepts perfectly.
+KnowledgeMaster Miners, Mineralogists and Self-Upgraders
As a finishing touch, you ask them their name and the name of their home.
[3] Their Souls and lives are still very young, as such they have difficulties acknowledging their own existences. One of them dabbles for a name "Airainites". As for the home, they just call it "Home".
+Name: Airainites
+Dead Mountain: Home
Resoonman Exmel Rastara
I Create a Very Unique "Creature" if this Artifact can be called such...
Name: Zenritus Prime
Disc: A Large building designed to be both a Temple to Rasoonman AND a university (to begin with).
Traits:
Physical:
-Capability to form a solid projection of its Mental "Avatar"
-Self Repair
-Able to grow new Structures into its "Body"
-Should contain a minimum of One water wheel for Power
-Capability to Store massive amounts of power
-Capability to produce Small amounts of Metal in Complex Forms
-Capability to absorb most forms of non living energy
Mental:
-a VERY STRONG Desire to teach
-Capability to Read mortals minds
-Mental avatar (a humanoid form that does not Phyically exist) used to teach and "Speak"
-Much Knowledge of Golemancy
-Claravoient (1/2 mile Radius)
Afterwards I go produce some books on Golemancy to spread around.
Name: Zenritus Prime
Description: A Large building designed to be both a Temple to Resoonman AND a university (to begin with).
Class: Teaching / Intelligent
Base: 500 / 100
Traits:
-Structural:
>Should contain a minimum of One water wheel for Power -Free-
>Capability to Store massive large amounts of power [2000 / 0] -Added to Base-
-Powers:
>Capability to form a solid projection of its Mental "Avatar" [+20%Base]
>Able to grow new Structures into its "Body" [+20%Base]
>Self Repair [+20%Base]
>Capability to Read mortal minds [+50%Base]
>Clairvoyant (1/2 mile Radius) [+300%Base]
>Capability to absorb most forms of non living energy [+50%Base]
>Capability to produce Small amounts of Metal in Complex Forms [+50%Base]
-Mental:
>Very Strong Desire to teach -Free-
>Mental avatar (a humanoid form that does not Phyically exist) used to teach and "speak" -Free-
>Deep Knowledge of Golemancy [+300%BaseEther]
Total Cost: 10200 / 810 [Lacking 6 Ether, but let's not care]
Resoonman Exmel Rastara uses 10200 Energy
and 810 Ether
Artifact Creation Success Roll: [2]
Resoonman raises rocks and metals from the earth, and fuse them together in a tempest of flames. Slowly he shapes the frame of the building, and upon finishing it overloads it with powers.
As for a finishing touch, he decides to add intelligence to the Artifact. The Artifact is not Sapient though.
With his power nearly exhausted, Resoonman finishes by writing some books, about Golemancy.
Teaching Roll: [5]
The books are very well written, easy to understand and filled with informations.
Proelior the Blade Infinity
"You are my chosen. Your civilization is still weak, and there are many challenges that will appear before it. Should you overcome all of them, you will undoubtedly stand at the peak of this world."
Level myself up. Teach the humans a bit about my principles (aka my aspects). Weapons are art, the way you do battle (both literally and figuratively) is your true self. Struggling through challenges and overcoming them leads to self-improvement. Something like that.
Change the human land into a fertile and resource-rich one (just slightly above average, wouldn't want things to be easy for them)...
Make various plants as well. Basic stuff - grass, various fruit trees/bushes, wheat-like stuff and all that jazz. Don't go overboard with my ether though, spend a 100 at most. Feel free to get creative with this, if you want to.
Also, should Resoonman allow it, give the humans a tome or two (or three) of Golemancy. Help with their creation if needed. If Resoonman wishes for something in exchange - Proelior will offer to become honor-bound to do a favor for him.
Proelior the Blade Infinity consumes 500 Ether to ascend to Stage 3
Energy Capacity increased to 20000
Ether Capacity increased to 1500
7500 Energy recovered
Proelior conveys his teachings to the Humans, in his own words :
"Weapons are art, the way you do battle (both literally and figuratively) is your true self. Struggling through challenges and overcoming them leads to self-improvement. Something like that."
Teaching Roll: [5] [Teaching+1]
Influence Roll: [Unneeded]
Once again the God of Weapons' teachings are an overwhelming success, his principles resonates with the values of the Humans. Having struggled since the day they were born to survive the terribly harsh conditions of their world, they know too well the struggle through challenges.
+Morals: Proelior's values adopted strongly
Afterward Proelior decides to turn the Human plains into a more fertile and bountiful land.
Proelior uses 1000 Energy
World Alteration Roll: [2]
Proelior blesses the land, filling it with nutrients suitable for future plant life. He then creates said plant life :
-Generic Grass #1 4000 / 40 [800]
-Generic Fruit Tree#1 1000 / 10 [50]
-Generic Berry Bushes#1 1000 / 10 [100]
-Generic Cereal #1 4000 / 40 [800]
Proelior uses 10000 Energy
and 100 Ether
Creation Success Rolls: [2, 3, 3, 3]
Without a hitch, Proelior creates these various plants. The Human Plains are already greener suddenly.
+Landmark: Human Plains (Greener)
Kahn and Proelior the Blade Infinity
Kahn: give 5 men to prolier and take the remaining 5 men to my temple
Proelior: In retrospect, taking some of the Amazon men didn't really need to be a secret action. I will gracefully return the freedom of the 5 I have been offered and attempt to integrate them into human society.
Kahn creates a temple and transport the 5 prisoners with her.
Kahn uses 200 Energy
+Landmark: Kahn's Temple
Proelior then attempts to integrate the 5 Amazon males to the human society.
[2] This is done out of goodwill, but the Amazon males are disgusted by the weakness of the Humans. Likewise, Humans are wary of the Amazon males, and even discriminating them. Integration is not successful.
+5 Male Amazons: Not Integrated
Kahn
Try and teach them about how love is stronger then strength. if they don't understand ill just have to show an example.....(might have to kiss one of the males)
Kahn attempts to change the minds of the Amazons concerning Love.
Teaching Roll: [5]
She goes on a very long story, using parables and intelligent analogies to enthrall and captivate the listening Amazons.
She tells of the strength of emotions. She tells of the power of Love basically. [Feel free to make a speech]
The Amazons have their eyes opened on the matter, and seriously reconsider their values.
+Moral: Love is acceptable
Though they aren't suddenly all paragons of love, they do see love in a better light. Change won't occur in a finger snap though, current Amazons still hold to their traditions. While they now acknowledge Love as stronger than Strength, they still see Humans as weak and lesser beings.
The DECIMARCH has been activated. See Luxlin's (Abstract) turn.
SECRET ACTIONS
Secret action: If the amazons wont take my lessons to heart I will bear a child from one of the male Hercules (Male amazons)
Unneeded in the end.
Ha ! It was just a stump ! [A decoy]
To duck or not to duck ? That is the beaver.
Tell the humans how dangerous the Dark Savanna is so they will never come.
Sneak Roll: [6]>[1]
You are so incredibly sneaky that you end up extremely suspicious looking. You appear to the Humans, very carefully avoiding Proelior's sight.
You tell them how dangerous is the Dark Savannah, though they already knew.
Influence Roll:[1]>[3] [Influence+1]
It is a magnificent failure : with the principles of Proelior inspiring the Humans, they see the dangerous Black Savannah as a challenge waiting to be conquered. Now you can be sure they will come to the Savannah very soon.
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: Alt Form
18880 / 20000
1380 / 1500
Left Arm back weak
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: "
Current Form: True Form
8960 / 20000
0 / 1500
Made Books [Rolled 5]
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 2
Current Form: Alt Form
12710 / 15000
426 / 1000
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 3
Current Form: True Form
16000 / 20000
590 / 1500
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: Alt Form
14250 / 15000
499 / 1000
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 2
Current Form: Alternate Form
5500 / 15000
647 / 1000
PURGED
Energy Lance
Wounded / Impaled by Chains
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
9000 / 15000
272 / 1000
Badly Wounded / Impaled by Energy Lance
Draining Chains
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: Alt1 Form
48280 / 50000
1900 / 5000
Artifacts:
-Clockwork Cloud
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 3
Current Form: Alt Form
9000 / 20000
349 / 1500
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-Two Mountain Ridges raising witnessed by Humans, Amazons and Elephantmen
-Decimarch witnessed by all of the Asoon Continent.
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
> Ravaged
> Numerous Bright Golden Trees woods (black)
> Elephantmen Settlements
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Medium Region)
> Ravaged
> Amazons Settlements
> Kahn's Temple
-Landmark: Two Mountain Ridges (Close to Allred Forest)
-Human Plains (Medium Region)
> Separate Black Savannah and Allred Forest
> Featureless
> Human Settlements
-'Walark': First Ocean (Continental Size)
> 'Asoon': Large Region in the middle of the Ocean (Very Large Region)
Surface:
-> Illum Kingdom
-> Small Goobling Root Wood (Medium Zone)
--> Ravaged
-> 'The Shinar Forest' Great Crystal Forest (Named by Illums)
--> Ravaged
-> 'The Shinar Peak' Spire Mountain
--> Ravaged
--> 'The Shinar Forest' Black Vampiric Forest
---> Ravaged
Underground:
-> Cave Network / Reach Magma (Large)
--> Underground Shroom Fields (Very large Zones)
---> Ravaged
-> Gork Empire
-Creep Field (Small-Medium zone)
> Toxic elements in the ground
-Dead Mountain (Large Region)
> Precious and Rare Minerals
> Impossible Minerals
-New Sea (Large Region)
-Three Labyrinths "attract life"
>Underground
>Vampiric Forest
>Allred Forest
Black Savannah :
> Block Cold Seasons
> When wet season, "moon" will be golden
> When dry season, "moon" will be red[/b]
Everywhere Else :
> Four Seasons
-Day/Night/Seasons : directed via Continental Cloud Artifact
>4 seasons
>8-12 Hours per Night
On Nameless Large Region:
Plants:
-Goobling Root [2000] Bottom of Food Chain
-Plump Helmet [800] Bottom of Food Chain
-Fluff Cap [25000] Dominant
-Tumbler Root [extinct]
-Death Bell [24000] Dominant
-Tower Stalk [400] On way to Extinction / Strong Breed
Creatures:
-Lings [6000] Dominant / Slight Overpopulation Problems
-Stone Swines [4000] (Underground) Dominant / Severe Overpopulation Problems
-Shifting Cave Ambusher [400] (Underground) Predator
Black Savannah:
Plants:
-Black Grass [22000]: Bottom of Food Chain
> Black Savannah Soil dependent + Ravenous Local Dominant + Strongest Breed
> Normal [20000]
> Nutritious Black Grass [2000]
-Bright Golden Black Tree [4000] Dominant / Diseases/Parasites Weakness+Overpopulation
-Crimson Algae [12000] Stable
Creatures:
-Small Grazer [1500] Stable
> High Metabolism [1500]
> Normal Metabolism [Extinct]
-Normal Grazer [1260] Stable
> Heavy [400] Minor
> Stronger [860] Stable
-Large Grazer [50] On way to Extinction
-Black Banera [1600] Dominant / Top Predator
Allred Forest:
Plants:
-Allred Fruit Tree [60000] Dominant / Diseases/Parasites Weakness+Overpopulation
Creatures:
-Voidlings [50] On way to Extinction / Strong Breed
> Normal [16]
> Sapient [34]
Sky :
-Aur Scarwing [700] No fixed territory / Top Predator
-Sky Shifters [10]
New Sea:
-Aquatic Plants [Extinct]
-Phytoplankton [Innumerable] Dominant
-Fish#1 (Phytoplankton Eater) [16000] Dominant
-Fish#2 (Bottom Feeder) [80] On way to Extinction
-Fish#3 (Predator) [5000] Dominant / Top Predator
Black Vampiric Forest:
-Vampiric Tree [10200] Dominant
Somewhere else:
-Creep [1500 m2] Toxic Soil / Growth Reduced Severely
Human Plains:
-Generic Grass #1 [800]
-Generic Fruit Tree#1 [50]
-Generic Berry Bushes#1 [100]
-Generic Cereal #1 [800]
Gork Empire [Asoon Continent]:
-Gorks [6000]
-Asoon Amazons [2800]
-Veeki Mori Ubei Shaki Ento-ians [450]
Religion:
-Respect Gods, but revere none
-Know of Kahn
Knowledge:
-Great Archives
Relationships:
Illums: Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians: Great Allies
Illum Kingdom [Asoon Continent]:
-Illums [900]
-Veeki Mori Ubei Shaki Ento-ians [150]
Religion:
-Respect Luxlin in appearance, in reality feel hostility and suspiciousness
Misc:
-Temple is capital and only notable building
Relationships
Gorks: Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians: Great Allies
Elephantmen Tribes (Black Savannah):
-Elephantmen [900]
Religion:
-Adore "Great Spirit Drakieng"
Moral:
-Rulers of the Savannah
Belief:
-Earth is alive, digging forbidden
Technology:
-Light/Resistant Armors (Leather/Wood)
Artifact:
-Kurkan / Black axe filled with Drakieng's elements
Historical Figure:
-Babar the Tusk of Might / Wield Kurkan
>UNITY THROUGH CONQUEST !
Relationships:
Humans: Great Allies
Amazons: Neutral
Allred Amazons Tribes (Allred Forest):
-Amazons [1500]
-Male Amazons [5]: In temple
Religion:
-Revere Kahn and nameless War god
-Doubts and Growing split
Moral:
-Love is acceptable
-Enslave males of other species
-Kill females of other species
Misc:
-10 Males Imprisoned
Relationships:
Humans: Enemies
Elephantmen: Neutral
Human Tribes (Human Plains):
-Humans [400]
-Male Amazons [5]: Not Integrated / Discriminated
Religion:
-Worship Proelior
Knowledge:
-Novice Weapon/Armormakers
-Great Defensive Tactics
Morals:
-Proelior's values adopted strongly
-Go to Black Savannah as a challenge !
Artifacts:
-5 Feathers
Relationships:
Elephantmen: Great Allies
Amazons: Enemies
Unnamed Clockwork Golems:
Unnamed Clockwork Golems 'Airainites'? [20]
+KnowledgeMaster Miners, Mineralogists and Self-Upgraders
+Dead Mountain: Home
-Nameless Light Thingy (Luxlin) [S / N]
-Ageless Followers of kahn [5] (Basically spirit animals haha)
(https://s-media-cache-ak0.pinimg.com/736x/e0/4f/6e/e04f6e7b1abeaea8fe266557beca5989.jpg)
Name: (tbd)
Description: Created in my image. Instead of naturally growing, they add parts to themselves, leading to large variations in appearance and skill
Size: Medium
Intelligence: Normal
Individual Cost: 38 / 38
I >Physical trait - Inorganic: Do not grow old, cannot reproduce with other species, are not affected by illness, oxidation, and don't have to breath. [+2.8] [Greater Magical] [As you specifically mentioned resistance to oxidation, I assume this trait is created with "Ageless" in mind.
I >Physical Trait - Specialization: Each individual builds themselves in a way that allows them to be the best they can be at their task. (no actual effect, just flavor)
>Mental Trait - Tinker: Each individual has a sense of wonder, and enjoys creating new inventions, or reinventing themselves. [Free]
>Social Trait - Meritocracy: Each member is completely devoted to the task they were assigned at birth, and their while society believes in this train of thought. Occupations and roles have strict requirements that can be reached simply by "upgrading" into the position they want. This doesn't mean that a member can't go rogue, and is totally acceptable in the society (though it rarely happens). [Free]
Name: Zenritus Prime
Description: A Large building designed to be both a Temple to Resoonman AND a university (to begin with).
Class: Teaching / Intelligent
Base: 500 / 100
Traits:
-Structural:
>Should contain a minimum of One water wheel for Power -Free-
>Capability to Store massive large amounts of power [2000 / 0] -Added to Base-
-Powers:
>Capability to form a solid projection of its Mental "Avatar" [+20%Base]
>Able to grow new Structures into its "Body" [+20%Base]
>Self Repair [+20%Base]
>Capability to Read mortal minds [+50%Base]
>Clairvoyant (1/2 mile Radius) [+300%Base]
>Capability to absorb most forms of non living energy [+50%Base]
>Capability to produce Small amounts of Metal in Complex Forms [+50%Base]
-Mental:
>Very Strong Desire to teach -Free-
>Mental avatar (a humanoid form that does not Phyically exist) used to teach and "speak" -Free-
>Deep Knowledge of Golemancy [+300%BaseEther]
Era 1 - Turn 3: Are you going to destroy the land again ?
Drakieng the Elephant Lord
Teach the Elephantmen how to infuse the Elements with their weapons and armor.
Drakieng changes back to his true form
Name: PoPo
Description: Orange and White striped fish. It's meat if cooked correctly can heal a person from sickness and heal their wound.
Size: Small
Intelligence: Dumb
Traits: Breeds quickly, magical physical healing property.
Normal Being
And create 3 more different types of fish. ((Nankeen can make them))
[My name is Nakéen ! >:(]
Teaching Roll: [6]>[2]
Drakieng remembered that the current Elephantmen were all resistant to his own Elements. As such an idea came upon him : if Elephantmen could infuse said elements into their weapons and armors, they would be stronger. Furthermore said weapons wouldn't affect themselves as much as other species, brilliant !
And so Drakieng invites the Elephantmen for another learning session. Subject of the Day, "Elementfusion of Weapons and Armors". The Elephantmen are very receptive of the teachings, and end up being a little too receptive.
Having no sense of safety, this is a dangerous knowledge the Elephantmen have.
+Knowledge: Infusion of Drakieng's Elements into Weapons/Armors [Dangerous Knowledge]
Form Shift: Alt to True -750
Now in True Form.
Name: PoPo
Description: Orange and White striped fish. It's meat if cooked correctly can heal a person from sickness and heal their wound.
Size: Small
Intelligence: Dumb
Individual Cost: 8 / 0.4
Traits:
I-Breeds quickly [+0.2]-0.2
I-Magical physical healing property. [+0.5]+0.1
Cost: 80 / 4 [10]
Name: PaPa
Description: Orange and White striped fish. They look exactly like Popo, but their meat is extremely poisonous to living beings. Haha, how convenient huh ?
Size: Small
Intelligence: Dumb
Individual Cost: 8 / 0.4
Traits:
I-Breeds quickly [+0.2]-0.2
I-Extremely toxic property. [+0.5]+0.1
[Bwahaha, I am evil.]
Cost: 80 / 4 [10]
Name: PiPi
Description: Red and Black striped fish. Carnivorous and voracious, it can breath air.
Size: Small
Intelligence: Dumb
Individual Cost: 6.5 / 0.325
Traits:
I-Razor sharp teeth [0.2]-0.2
I-Amphibian [0.2]+0.1
Cost: 65 / 3.25 [10]
Name: PuPu
Description: Blue and White striped fish. They can explode when threatened, releasing countless alevins in the water. If not threatened they release the alevins normally.
Size: Medium
Intelligence: Dumb
Individual Cost: 13 / 0.65
Traits:
I-Can violently Explode, releasing offspring. [0.2]-0.2
A-Breed Quickly [0.2]+0.1
Cost: 130 / 6.5 [10]
Total Cost: 355 / 19> 266.25 / 14.25 [10 of each]
Drakieng uses 267 Energy
and 15 Ether
Creation Success Rolls: [1, 1, 3, 3]
There shall be fishes ! Drakieng created 10 fishes of 4 different species, placing them in the river of the Black Savannah.
Every fish species turned out okay except for the PoPo and the PaPa.
The PoPo meat turned out extremely toxic if not cooked properly, and the PaPa turned out to be incredibly murderous in the face of PoPo, trying to hunt them down for no reason.
+PoPo: Raw meat is poisonous
+PaPa: Abnormal aggressiveness toward PoPo
Proelior the Blade Infinity
Remind the male Amazons that physical strength does not mean a thing in front of a crafty/resourceful opponent. Remind the Humans that Amazons are pretty much Humans, just stronger (and a bit more violent, but that's not the point). They're pretty similar, really. Not to mention the fact that I had a hand in creating both of them. Now go on and get along, dammit.
Also, I feel like creating a 'magic' law of my own. And it's high time to RPGify this world a little bit.
Use: Mostly combat, but it can also be used during normal life. It's not like usual magic, because it's power depends only on your own abilities, talent and hard work (practice, practice, practice). Exercitus mostly deals in improving one's natural abilities to the very peak. By drawing on one's Life Energy it can also grant temporary enhancements of mental and physical attributes, but can also be used to empower one's attacks (sword beams, anyone?). High mastery of this art can even prolong one's lifespan and youth.
Power Source: Life Energy (as in the user's life force (not in the 'cast from HP' sense (though you could kill yourself if you overdo it, as with most things), it's a 'quantification of your entire talent, mental and physical power' kind of deal. If you're familiar with Wuxia and Xianxia (mostly Xianxia), you will know what I'm going for.)).
Limitations: It's not 'true' magic. You get a very good physical and mental base and may even be able to split mountains with ease once you become a great master, but the road to this is long and hard, full of winding paths, dead ends, bottlenecks and death lurks at every corner.
If succesful, give a few select humans (they have to either show great talent or be extremely hard-working) some Exercitus manuals. Drop a few of them in random places in the world. The techniques and training methods contained within do not need to be the same. Variety is nice to have.
Should Innanis survive Sarrab's and Rasoonman's attack, attempt to capture him. Cripple him if it becomes necessary.
Influence Roll: [4]
Proelior chastises the male Amazons for their close-mindedness, and opens their eyes to deeper meanings of strengths. Resourcefulness, cunning are all strong weapons in good hands.
Furthermore, his explanation about the similarities between Humans and Amazons touch the Humans and male Amazons alike, and they apologize for their stupid thoughts.
"We were blinded by the rage of having been mistreated by the female Amazons, may you forgive us for being blind."
+Male Amazons are accepted, and they respect Humans
Name: Exercitus
Class: Minor
Cost: 5000 / 100
Use: Mostly combat, but it can also be used during normal life. It's not like usual magic, because it's power depends only on your own abilities, talent and hard work (practice, practice, practice). Exercitus mostly deals in improving one's natural abilities to the very peak. By drawing on one's Life Energy it can also grant temporary enhancements of mental and physical attributes, but can also be used to empower one's attacks (sword beams, anyone?). High mastery of this art can even prolong one's lifespan and youth.
Power Source: Life Force of User.
Limitations: Long and harsh, require constant practice and efforts.
Proelior uses 5000 Energy
and 100 Ether
Law Creation Success Roll: [4]
Proelior weaves the second new Law : the Exercitus. He realizes a surprising properties of the Exercitus : along with improving the physical and mental states of the user, it seems that it will also lengthen the life of great practitioners.
+Extend life [Does not grant Immortality]
Kahn
Try and make amazon living spaces more comfy
This isn't a hard thing to do for a god.
Kahn uses 300 Energy
Kahn upgrade the Amazon living space to make them more comfy : she makes soft and comfortable cushion and mattresses appear in every house.
+Comfy
Everyone can feel that Kahn did a Secret Action. But what did she do ?
Resoonman Exmel Rastara
I Go and check on my gorks
Rasoonman Flashes black and Starts Moving towards a New Destination...
:
:
. . .STRENGTHENING MULTIDIMENSIONAL CONNECTION AND PREPARING FOR COMBAT..:
Assume Alternate Form, Teleport To Innanis AND EAT THEM (Innanis), If he dies before I get there or something CANCEL Actions and Instead Drop off 1/2 my books on Golemancy with the Humans and 1/2 with the Gorks.
Resoonman Exmel Rastara first heads toward the Gork Empire, but suddenly makes a sharp turn.
[Action Cancelled]
Resoonman heads toward the place of the conflict…
Innanis Dominus, Resoonman Exmel Rastara, Veeki Mori Ubei Shaki Ento and Saraab the Clockwork Guardian
Innanis: Having impaled the core of veeki, he would then try to pull it closer to him so he could devour it and thus defeat/kill them.
" I Would have preferred to take my vengeance on Kahn first, but you will pester me no more!"
Veeki: "I call stupidity! And disproportionate retribution! I tried to put you to sleep and take your energy! You tried to take my Ether and kill me! See anything wrong?"
"HEY EVERYBODY! I HEREBY FORM A DIVINE COUNCIL! FIRST ORDER OF BUSINESS: DEALING WITH THIS LUNATIC!"
PM Actions, to be used depending on how many gods come to Veeki's aid.
Innanis: "It is your own fault for intervening in business that was not your own, and I am vengeful. You will yield or you will die."
He would scoff at the attempt to call for help, and wondered how many would actually help the mad god after all the trouble he has caused. Certainly not Kahn or Ressoon, as he tried to put them to sleep and give away their position respectively in previous times.
Saraab: Ugh. Children. I should have known Luxlin was going to do something stupid. One at a time though.
Saraab changes to his true form, and appears above the battlefield.
I hear your call Veeki, but this one is personal. You came into this world a monster Innanis, and I am saddened that you will be leaving as one as well.
Saraab will override his limiters, consuming energy to get a head start in the battle. As he floats over Innanis and Veeki, Saraab powers up his clockwork cannon!
Setting the spread to focused and damage to Tier 2, Saraab will blast Innanis for 15,000 energy damage!
I will weap for you, brother.
Innanis: With sarrab trying to channel all their power into destroying him, he would do the one thing he can to continue his survival. Holding off devouring Veeki, he would shift Veeki's core between himself and Sarrab, channel his Ether into energy, and then meet Sarrab's attack with a hastily thrown up shield of equal energy, using the core of Veeki as a unwilling focus for it.[/b]
"And to think I trusted you, Brother."
Provided he survives, he would then teleport away to escape further assault.
First Step :
Innanis (Attack): [5] [Offense+1] [Destruction+1] / Cost: None
Veeki (Defense): [2] / Cost: None
The Energy Spear Tip of Innanis suddenly changed form, becoming some kind of harpoon. Then Innanis dragged the Core of Veeki toward him, as a result pulling Veeki with it [Veeki's Core is basically his main body, his "chest"]. Despite being pulled toward a dangerous enemy, Veeki shouted high for help to his fellow godkin.
"I call stupidity! And disproportionate retribution! I tried to put you to sleep and take your energy! You tried to take my Ether and kill me! See anything wrong?"
"HEY EVERYBODY! I HEREBY FORM A DIVINE COUNCIL! FIRST ORDER OF BUSINESS: DEALING WITH THIS LUNATIC!"
A mouth appeared on the head of Innanis, riddled with a row of black sharp teeth.
" I Would have preferred to take my vengeance on Kahn first, but you will pester me no more!"
He crunched at the Core, effectively devouring a huge part of Veeki's True Form, and leaving Veeki horribly wounded.
Veeki is Critically Wounded / Half of True Body lost
Innanis stole 4500 Energy and 136 Ether out of Veeki
Second Step :
Form Shift: Alt#1 to True (Saraab) -2500
Saraab joins the battle.
Resoonman joins the battle.
Innanis (Drag 'Veeki' / Defense 'Shield'): [4] [Offense+1] / [5] Cost: 10000
Veeki (Attack 'Harpoon' / Resist 'Pull'): [4] / [3] / Cost: 4000
Saraab (Attack 'Clockwork Cannon'): [3] [Offense+1] / Cost: 15000
Resoonman (Attack 'Eat'): [1]>[2]
Saraab appeared above the warring gods, looking down on them.
I hear your call Veeki, but this one is personal. You came into this world a monster Innanis, and I am saddened that you will be leaving as one as well.
Everyone realized that the clockwork gears making up Saraab were spinning wildly, crackling with Divine Energy. A huge amount of power being gathered could be felt, the largest every young Gods had ever seen for an attack since their birth.
Several immense bronze gears moved in front of Saraab, aligning themselves along an invisible line and spinning very slowly.
I will weap for you, brother.
As he said that, Saraab unleashed the gathered energy and fired the Clockwork Cannon.
Simultaneously, Innanis was dragging Veeki in front of the incoming attack. The weakened god couldn't really resist the pull, but it didn't mean he didn't defend himself : he unleashed a volley of Energy Harpoons at close range on Innanis with the Energy that was left in him.
But Innanis had already set up a makeshift shield with all the Energy that was left in him, effectively nullifying the desperate attack.
"And to think I trusted you, Brother." said Innanis, using Veeki as a shield.
And suddenly Resoonman appeared, intending to devour Innanis. Tough luck for Resoonman, as he appeared right in the path of the Clockwork Beam, taking the full blast instead of Innanis or Veeki...
(...)
Collateral damage roll: [1]>[6]
Are known places touched ? roll: [6] Yes [What a troll. He just wants to make me roll ! It rimes.]
-Black Savannah [5] Spared
> Elephantmen Settlements Spared
-Allred Forest [1] Going to be Gravely Hit
> Amazons Settlements Going to be Gravely Hit
> Kahn's Temple Going to be Gravely Hit
-Two Mountain Ridges [4] Spared
-Human Plains [3] Going to be Hit
> Human Settlements [4] Spared
-'Walark': First Ocean [5] Spared
> Asoon Continent [1] Going to be Gravely Hit
-> Illum Kingdom Going to be Gravely Hit
-> Small Goobling Root Wood Going to be Gravely Hit
-> 'The Shinar Forest' Great Crystal Forest Going to be Gravely Hit
-> 'The Shinar Peak' Spire Mountain Going to be Gravely Hit
--> 'The Shinar Forest' Black Vampiric Forest Going to be Gravely Hit
-Creep Field [4] Spared
-Dead Mountain [1] Going to be Gravely Hit
-New Sea [6] Spared
The world was briefly engulfed in a bronze flash of light. The blast hit Resoonman, who blocked all the attack.
The main beam spread into innumerable beams, forming a rain of divine fire coming down on the land underneath. It may not be too late to prevent some places from getting hit.
Spared Places: All of Black Savannah, Two Mountain Ridges, Human Settlements, Walark Ocean, Creep Field and New Sea
Threatened Places: All of Allred Forest, All of Asoon Continent, All of Dead Mountain, part of Human Plains.
THINK FAST!
What about the gods ?
Veeki and Innanis were left unscathed from the attack, thanks to Resoonman. But what about Resoonman ?
Fate Roll: [4] [HE LIVETH]
A true miracle, Resoonman is still alive. Burnt, melted, charred, seared and mangled beyond recognition, but still alive. It costed him all his remaining energy to survive from the blast, but right now, he is only a divine husk.
Resoonman is Mangled beyond Recognition / Mortally Exhausted / Massively Screwed yet is still Alive !
The Books are gone into fine dust
Luxlin the Damaged
"SCREW YOU I'VE DONE NOTHING WRONG!"
TELEPORT AWAY before saying the above the teleportation will be off the world and there shift back to my original form go to arca.
"ARCA! S-some things trying to murder me!"
((In case this is confusing I'm teleporting off planet first then shouting the words above then going to arca while shifting back))
In the meantime, we had Luxlin in the biggest shit she had ever witnessed.
Lux: [1]>[4]
Luxlin attempted to teleport as far as she could, nearly reaching the edge of the sky. She breathed of relief for a second, when suddenly the 16 hands appeared around her and crushed her mercilessly. The impact caused a huge explosion of light, as Luxlin was being annihilated in a divine fire held in the hands of the Decimarch.
Luxlin is Being turned to dust by Divine Fire
Her desperate cry wasn't unheard. But not by the One she thought.
Fate Roll: [5]
Time seemed to froze. Impossible. Nothing can control the flow of Time and stop it. Only your consciousness was left.
"Do you remember me ? Do you remember your end ?
Your heart called for me. And here I am."
You feel a hand extending toward you.
"I give you the choice to choose your Fate.
Burn and die at the hands of your executioner, or Leave and Live away from this golden cage."
What will you choose ?
SECRET ACTIONS
Secret action to create avatar: take one of the amazon males and bear a child, this child will have the same stuff from the description as I PMed you last. only now it will be my avatar as well
Sneak Roll: [6]>[3] [Your sneak attempt was felt, but they can't tell what it was]
You choose one of the Amazon males and conceive a child with him, creating a "demigod".
Name: ?
Characteristics
>Looks like kahn
>Stronger than the normal amazon male 0.2-0.2
>Faster than the amazon female 0.2-0.2
>Sharper senses 0.2+0.1
>Blonde hair
>Red eyes
Cost: 13 / 13
You use 13 Energy
and 13 Ether
Creation Success Roll: [1]
As the child is born, you first notice something odd : its hair are black, and its eyes are azure blue. Furthermore you feel...rebellion in the deepest part of its soul. Something that shouldn't be here.
Sex Roll: [2] And it's a boy.
But it is still your Avatar, so it shouldn't be a problem. But a slight possibility still exists.
+Avatar: Blue-eyed Black-Haired boy
Ha ! It was just a stump ! [A decoy]
Okay then.
If no gods come to Veeki Mori Ubei Shaki Ento's aid: modify that claw artifact thing Innannis has so that it steals his Ether and transfers it to whatever it cuts. Laugh once he tries using it.
If one god comes to Veeki Mori Ubei Shaki Ento's aid: empower the chains, causing them to constrict Innannis and make him less able to resist damage.
If two gods come to Veeki Mori Ubei Shaki Ento's aid: blast Innannis in the face with an Energy harpoon, at which point Veeki will try to drain Innannis' Ether through the harpoon.
If three or more gods come to Veeki Mori Ubei Shaki Ento's aid: "Oh, you're done for now." Again, do the artifact modification thing.
Regardless: if Innannis tries tiering up, blast him.
See the battle
If for some reason Innanis is unable to hold his own, he focuses on the dice at his core, and attempts to summon [RNG] to destroy the world with his dying breaths.
Didn't judge it was needed for now, as you are not in a dying situation.
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: Alt Form
18567 / 20000
1367 / 1500
Left Arm back weak
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: "
Current Form: True Form
0 / 20000
0 / 1500
Mangled beyond Recognition / Mortally Exhausted / Massively Screwed
Alive !
The Books are gone into fine dust
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 2
Current Form: True Form
11693 / 15000
411 / 1000
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 3
Current Form: True Form
16000 / 20000
590 / 1500
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: Alt Form
14250 / 15000
499 / 1000
Being turned to dust by Divine Fire
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 2
Current Form: Alternate Form
0 / 15000
783 / 1000
PURGED
Energy Lance [5000] / Energy Shield [10000]
Wounded / Impaled by Chains
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
500 / 15000
136 / 1000
Critically Wounded / Impaled by Energy Lance / Half of True Body Lost
Draining Chains [6000] / Energy Harpoons [Destroyed]
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
30780 / 50000
1900 / 5000
Artifacts:
-Clockwork Cloud
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 3
Current Form: Alt Form
4000 / 20000
249 / 1500
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-Two Mountain Ridges raising witnessed by Humans, Amazons and Elephantmen
-Decimarch witnessed by all of the Asoon Continent.
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
> Ravaged
> Numerous Bright Golden Trees woods (black)
> Elephantmen Settlements
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Medium Region)
> Ravaged
> Amazons Settlements
> Kahn's Temple
-Landmark: Two Mountain Ridges (Close to Allred Forest)
-Human Plains (Medium Region)
> Separate Black Savannah and Allred Forest
> Featureless
> Human Settlements
-'Walark': First Ocean (Continental Size)
> 'Asoon': Large Region in the middle of the Ocean (Very Large Region)
Surface:
-> Illum Kingdom
-> Small Goobling Root Wood (Medium Zone)
--> Ravaged
-> 'The Shinar Forest' Great Crystal Forest (Named by Illums)
--> Ravaged
-> 'The Shinar Peak' Spire Mountain
--> Ravaged
--> 'The Shinar Forest' Black Vampiric Forest
---> Ravaged
Underground:
-> Cave Network / Reach Magma (Large)
--> Underground Shroom Fields (Very large Zones)
---> Ravaged
-> Gork Empire
-Creep Field (Small-Medium zone)
> Toxic elements in the ground
-Dead Mountain (Large Region)
> Precious and Rare Minerals
> Impossible Minerals
-New Sea (Large Region)
-Three Labyrinths "attract life"
>Underground
>Vampiric Forest
>Allred Forest
Black Savannah :
> Block Cold Seasons
> When wet season, "moon" will be golden
> When dry season, "moon" will be red[/b]
Everywhere Else :
> Four Seasons
-Day/Night/Seasons : directed via Continental Cloud Artifact
>4 seasons
>8-12 Hours per Night
-Golemancy [Minor]
-Exercitus [Minor]
On Nameless Large Region:
Plants:
-Goobling Root [2000] Bottom of Food Chain
-Plump Helmet [800] Bottom of Food Chain
-Fluff Cap [25000] Dominant
-Tumbler Root [extinct]
-Death Bell [24000] Dominant
-Tower Stalk [400] On way to Extinction / Strong Breed
Creatures:
-Lings [6000] Dominant / Slight Overpopulation Problems
-Stone Swines [4000] (Underground) Dominant / Severe Overpopulation Problems
-Shifting Cave Ambusher [400] (Underground) Predator
Black Savannah:
Plants:
-Black Grass [22000]: Bottom of Food Chain
> Black Savannah Soil dependent + Ravenous Local Dominant + Strongest Breed
> Normal [20000]
> Nutritious Black Grass [2000]
-Bright Golden Black Tree [4000] Dominant / Diseases/Parasites Weakness+Overpopulation
-Crimson Algae [12000] Stable
Creatures:
-Small Grazer [1500] Stable
> High Metabolism [1500]
> Normal Metabolism [Extinct]
-Normal Grazer [1260] Stable
> Heavy [400] Minor
> Stronger [860] Stable
-Large Grazer [50] On way to Extinction
-Black Banera [1600] Dominant / Top Predator
Black Savannah's Red River:
-PoPo [10]
-PaPa [10]
-PiPi [10]
-PuPu [10]
Allred Forest:
Plants:
-Allred Fruit Tree [60000] Dominant / Diseases/Parasites Weakness+Overpopulation
Creatures:
-Voidlings [50] On way to Extinction / Strong Breed
> Normal [16]
> Sapient [34]
Sky :
-Aur Scarwing [700] No fixed territory / Top Predator
-Sky Shifters [10]
New Sea:
-Aquatic Plants [Extinct]
-Phytoplankton [Innumerable] Dominant
-Fish#1 (Phytoplankton Eater) [16000] Dominant
-Fish#2 (Bottom Feeder) [80] On way to Extinction
-Fish#3 (Predator) [5000] Dominant / Top Predator
Black Vampiric Forest:
-Vampiric Tree [10200] Dominant
Somewhere else:
-Creep [1500 m2] Toxic Soil / Growth Reduced Severely
Human Plains:
-Generic Grass #1 [800]
-Generic Fruit Tree#1 [50]
-Generic Berry Bushes#1 [100]
-Generic Cereal #1 [800]
Gork Empire [Asoon Continent]:
-Gorks [6000]
-Asoon Amazons [2800]
-Veeki Mori Ubei Shaki Ento-ians [450]
Religion:
-Respect Gods, but revere none
-Know of Kahn
Knowledge:
-Great Archives
Relationships:
Illums: Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians: Great Allies
Illum Kingdom [Asoon Continent]:
-Illums [900]
-Veeki Mori Ubei Shaki Ento-ians [150]
Religion:
-Respect Luxlin in appearance, in reality feel hostility and suspiciousness
Misc:
-Temple is capital and only notable building
Relationships
Gorks: Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians: Great Allies
Elephantmen Tribes (Black Savannah):
-Elephantmen [900]
Religion:
-Adore "Great Spirit Drakieng"
Moral:
-Rulers of the Savannah
Belief:
-Earth is alive, digging forbidden
Technology/Knowledge:
-Light/Resistant Armors (Leather/Wood)
-Infusion of Drakieng's Elements into Weapons/Armors [Dangerous Knowledge]
Artifact:
-Kurkan / Black axe filled with Drakieng's elements
Historical Figure:
-Babar the Tusk of Might / Wield Kurkan
>UNITY THROUGH CONQUEST !
Relationships:
Humans: Great Allies
Amazons: Neutral
Allred Amazons Tribes (Allred Forest):
-Amazons [1500]
-Male Amazons [6]: In temple
Religion:
-Revere Kahn and nameless War god
-Doubts and Growing split
Moral:
-Love is acceptable
-Enslave males of other species
-Kill females of other species
Misc:
-Comfy livings
Relationships:
Humans: Enemies
Elephantmen: Neutral
Human Tribes (Human Plains):
-Humans [400]
-Male Amazons [5]: Male Amazons are accepted, and they respect Humans
Religion:
-Worship Proelior
Knowledge:
-Novice Weapon/Armormakers
-Great Defensive Tactics
Morals:
-Proelior's values adopted strongly
-Go to Black Savannah as a challenge !
Artifacts:
-5 Feathers
Relationships:
Elephantmen: Great Allies
Amazons: Enemies
Unnamed Clockwork Golems:
Unnamed Clockwork Golems 'Airainites'? [20]
+KnowledgeMaster Miners, Mineralogists and Self-Upgraders
+Dead Mountain: Home
-Nameless Light Thingy (Luxlin) [S / N]
-Ageless Followers of kahn [5] (Basically spirit animals haha)
Name: PoPo
Description: Orange and White striped fish. It's meat if cooked correctly can heal a person from sickness and heal their wound.
Size: Small
Intelligence: Dumb
Individual Cost: 8 / 0.4
Traits:
I-Breeds quickly [+0.2]-0.2
I-Magical physical healing property. [+0.5]+0.1
B-Poisonous Raw Meat
Name: PaPa
Description: Orange and White striped fish. They look exactly like Popo, but their meat is extremely poisonous to living beings. Haha, how convenient huh ?
Size: Small
Intelligence: Dumb
Individual Cost: 8 / 0.4
Traits:
I-Breeds quickly [+0.2]-0.2
I-Extremely toxic property. [+0.5]+0.1
B-Kill PoPo
Name: PiPi
Description: Red and Black striped fish. Carnivorous and voracious, it can breath air.
Size: Small
Intelligence: Dumb
Individual Cost: 6.5 / 0.325
Traits:
I-Razor sharp teeth [0.2]-0.2
I-Amphibian [0.2]+0.1
Name: PuPu
Description: Blue and White striped fish. They can explode when threatened, releasing countless alevins in the water. If not threatened they release the alevins normally.
Size: Medium
Intelligence: Dumb
Individual Cost: 13 / 0.65
Traits:
I-Can violently Explode, releasing offspring. [0.2]-0.2
A-Breed Quickly [0.2]+0.1
Name: Exercitus
Class: Minor
Cost: 5000 / 100
Use:
-Draw on Lifeforce of User to increase capabilities of the body and mind, require long and constant practice. Can be used to empower self under certain circumstances.
-Extend User Life
Power Source: Life Force of User.
Limitations: Long and harsh, require constant practice and efforts.
Era 1 - Turn 4:
Luxlin's Fate
"It's strange in this form I feel someone they feel like me but their are differences between us.....Well if I am dead well I am a God of determination I imagine their extremely bothersome to truly get rid of maybe because t defies their spheres to fail? But if I'm dead it's irrelevant I can still do things."
"Your sphere has nothing to do with it. What happened was my doing. You died to be reborn. But you didn't accept your death, so you were reborn. Now enough has been said. Before I leave, let me warn you: don't try to interact with your beings with your form made of Void, if you care for their existences."
Time starts to flow again. You feel the crushing heat of the divine fire of the Decimarch, and then nothing.
Suddenly you feel nothing. Neither cold, nor hot.
Opening your eyes, you see yourself on a featureless world. There is no light nor darkness. The sky is black of emptiness. The land is white and featureless.
You feel the Illums. There is a large region sized orb next to you, all the Illums are inside, in some sort of stasis. You feel like you could open the orb easily, but who know what would happen to the Illums if they were exposed to this foreign environment ?
Suddenly a being appears before you, teleporting from another place. A huge transparent equilateral triangle with four slightly smaller equilateral triangles, each connected from the tip to the center of each face of the main triangle.
It speaks with a clear tone :
"Your arrival was announced by the Great Weaver. I was told everything I need to know. Who you are and what you will be.
Allow me to introduce myself : I am Tetratriadice of the Interstice."
This is a being of Void. It is your first time seeing one, and it is different from when Innanis rampaged. It is so calm and orderly. A pure dye of transparency, an endless sea of serenity. Different from your own situation. Tetratriadice adds :
"The Great Weaver told me to pass you a last message: the meaning of your tow forms. One is Luxlin the Living. One is Luxlin the Dead. One is Ether and One is Void. Impossible for a weak divine as yourself, it is only possible thanks to the Great Weaver's Will. And his Will is unfathomable, so my advice is the following: beware."
[It means that your form shifting will be subject to a Dice Roll. If you get bad rolls, it won't end nicely for you, but won't outright kill you]
"Now, do you have questions ?"
Luxlin, who was trapped between the hands of the Decimarch, had no chance of escaping alive. The contained space of divine fire could destroy even Greater Gods after all.
The Decimarch pulled out its hands, revealing nothing left. Luxlin was destroyed completely, or that is what everyone would have thought. The Decimarch uttered :
"INTERSTICE INTERFERENCE DETECTED. REPORT OF EXTREME URGENCY MUST BE SENT TO PROTEARCH ARCA."
Kahn
Protect the amazons to the best of my ability's
To protect all the Amazons, you had to deploy a region wide shield of sufficient power to absorb the incoming ray of death.
Cost: 12000> 9000 [Defense+1]
Kahn uses 9000 Energy
A wide crimson ward appeared in the sky, to the view of all Amazon. When the scattered high-powered beams collided with the war, the sky turned bright white. The immense explosion made the ward crack, but it held off, and the resulting shockwave cleared the sky of all clouds and made even the earth shake in terror.
+Event: Amazons saved from destruction by Kahn
Everyone can feel that Kahn is doing some secret stuff once again. But they can't seem to see what.
Innanis Dominus and Veeki Mori Ubei Shaki Ento
Innanis: satisfied with the outcome, he would disengage and teleport away,converting 83 ether and returning some energy to Ressoon to heal themselves as he moves away.
Veeki: "No. NO, NO, NOOO. You're not getting away that easily. Not after all this."
How about: let's use the chains to prevent his escape. And drain his Ether away in the process.
Innanis: "you teeter on the brink, facing the abyss. I am showing some mercy, but if you will not accept it then I will be your end."
If he cannot pull free of his chains, he uses the Soul Ripper to pry the last of veeki's ether from him and channel it to Sarrab, before devouring another smaller chunk. He would be doing his best not to kill the troublesome God, but if his hand is forced he will not hesitate.
First Step:
Veeki (Attack): [3]
Innanis (Chain removal): [5]
Both gods are in a pitiful state, so their struggle resembles the desperate struggle of two children over a candy. Veeki weakly tries to strengthen the hold of the chains, managing to absorb a small portion of Ether from Innanis.
But Innanis, despite being utterly exhausted, breaks out of the chains and disengage.
Veeki stole 20 Ether from Innanis
Innanis is Freed
Veeki is no longer Impaled
Innanis Dominus then teleports away.
AlraOm the Ender
"So much needless strife..."
Shield Crystal forest and Spire mountain on which Vampiric trees grow, from the aftermath of gods battle.
[I'm thinking on a species to create, but still unsure of the traits. So, I'll edit them here later.]
AlraOm appeared suddenly above his domain, and created an immense barrier to protect the Crystal Forest, the Spire Mountain and the Vampiric Trees. He didn't have enough Energy to be sure his barrier would hold off though.
Cost: 24000
AlraOm uses 16000 Energy
Barrier resistance roll 1d6: [5]
Despite his apparent lack of power, AlraOm focused the defensive energy at key points, enhancing the overall defensive value of the barrier. The divine wall trembled and crackled, but eventually held off the blast.
AlraOm the Ender is Exhausted
Exhausted yet satisfied, AlraOm let out a sigh of relief. His lands were unscathed.
Resoonman Exmel Rastara
Feeling a bit Cooked and a bit Peeved Resoonman Stumbled off to cause a bit of Genoside and recharge...
Eat Around 6000 the Phytoplankton OR enough to refill his Either entirely, whichever comes first.
Eat Around 3000 of the Weakest of the Vampire Trees OR enough to refill his Either entirly, whichever comes first.
Eat Around 1000 of the Weakest of the Bright Golden Black trees OR you should know what goes here.
Eat Around 400 of the Smallest weakest Stone Swine OR =See above=.
In such a critical state, Resoonman began to head for creatures at various point in the world, intending to consume them.
But with no Energy left and a body nearly completely destroyed, it was no easy task.
Toughness Roll 1d6: [5]
Resoonman managed against all odds to haul his ass to the various places he chose, and consumed various creatures there. He didn't have the luxury to choose though, so he ate what he could where he could.
Phytoplankton:
[6]>[3] Species stability threatened
6000 > 1 / 1 [they are microscopic beings, what did you expect :x]
Vampire Trees:
[2] Species thriving threatened: Strongest Breed destroyed
3000 > 6000 / 60
Bright Golden Black Trees:
[5] Species thriving increased: Weakest Breed destroyed
1000 > 3000 / 30
Stone Swine:
[1]>[2] Species thriving seriously threatened: Strongest Breed destroyed
400 > 240 / 24
Resoonman ravenously devours the chosen species he come across. He 'chooses' those who seem the weakest.
But small doesn't mean weak, as in the case of the Stone Swines, the smallest ones were the strongest and fastest, the future of the species. Now they are all gone.
Same for the Vampiric Trees, those that looked weak were in fact the strongest: Vampiric Trees look weaker as they grow stronger.
Resoonman recovered 9240 Energy
and 114 Ether
No longer Exhausted
Proelior the Blade Infinity
Shield parts of the Allred Forest closest to the Human Lands. Try to decrease the damage the Human Plains will incur, but don't actually bother completely shielding it. Burn some ether if necessary.
Create some Exercitus manuals. Give some of them to the most talented or most hardworking (or both!) members of the Human Tribes. Spread the rest throughout the world, randomly.
If I have enough energy/ether - create a Magic Font in the Human Lands. It makes it easier to use magic within its area of effect (and in the case of Exercitus practitioners - easier to master). But what's more important is the side-effect - making it likelier that people born within its borders are Magic Attuned.
Kahn protected all the Amazons, but not all the Allred Forest. Proelior decides to protect a decent portion of the Human Lands, as well as the nearest parts of the Allred Forest.
Cost: 6000
Proelior uses 4000 Energy and consumes 20 Ether to complete the cost
Proelior deploys a shield to protect the surrounding lands of the Human Settlements. The unprotected parts are covered in a white light and heat so intense the upper layer of ground is vaporized and the lower layer melted. Upon exposure to the sky, the molten layer solidifies, turning it into some glass-like material.
+Human Plains: Half Turned into 'Dead Glass Lands'
+Allred Forest: Unprotected parts turned into 'Dead Glass Lands'
> 15000 Trees Lost (Kahn:+30Ether)
Afterward, Proelior creates some Exercitus manuals.
Teaching Roll: [2] [Teaching+1]
The manuals are beautiful scrolls of the same colors of Proelior, but they are really complex for current mortals. Only few can hope to grasp Exercitus through them. But to the few that will manage to decipher them, immense knowledge of Exercitus will be rewarded.
+Complex Exercitus scrolls
Then he decides to alter the land in such a way that Exercitus would be made easier to practice. Furthermore those born within may end up gifted in the current existing Magics: Golemancy and Exercitus. With no Energy left, he burns more Ether [Doing this automatically as I understood you wished to do so]
This is a combination of Law Alteration and Creation(World Alteration).
Cost: 1000 / 20
Proelior uses 30 Ether to cover the cost
World Alteration Roll: [2]
You create a 'Magic Font' in the (habitable) Human Lands.
+Human Lands: Exercitus easier to practice / Possibility to be born attuned to Golemancy or Exercitus
Drakieng the Elephant Lord
Name: Nakeen
Description: Goats with small horns and dark black fur they are the symbol of EVIL!
Size: Medium
Intelligence: Normal
Traits:
H - Small Horns
F - Dark Black Fur
E - EVIL
Name: Nakeen
Description: Goats with small horns and dark black fur they are the symbol of EVIL!
Size: Medium
Intelligence: Normal
Individual Cost: 10/10
Traits:
Physical:
I - Small Horns (free)
I - Dark Black Fur (free)
Mental:
/ - EVIL (free)
Cost: 100 / 100 > 75 / 75 [10]
Drakieng uses 75 Energy
and 75 Ether
Creation Success Roll: [2]
Drakieng creates a strange species of evil black goats. There seems to be strictly no reason to create such beings, as they have no relation with anything Drakieng-related whatsoever. Let's just hope for him this action doesn't bring the wrath of a Greater Being somewhere...
See how Babar The Tusk of Might is doing on his conquest.
Switch to my Alt form and teach the Elephantmen how to use and bend the elements.
Study the Black Matter thats in the Black Savanna's soil/underground.
Form Shift: True to Alt -750
Not many time had passed since he last saw Babar the Tusk of Might and the other Elephantmen.
[6]>[4] Though in a short span, he managed to send messenger to all Elephantmen: "Babar the Tusk of Might, wielder of Kurkan and chosen of Drakieng the Great Elephantine Spirit will united all Elephantmen through Conquest. Be prepared !"
His army is ready, and will soon head for their march of conquest...
+Future Event: Elephantmen War of Unity
In his Alternate Form, he tries to teach the Elephantmen how to use and bend the Elements. Maybe he forgot they are physically resistant to them, which means this attempt is fated to fail.
Teaching Roll: [4]
Drakieng explains with great precision how to use and bend the Elements. The Elephantmen understood the principles and record them, but none of them seem able to do so.
+Knowledge: Use and Bend Drakieng's Elements [Locked by innate Physical Trait]
Then he studies the 'Black Matter'.
[5] It is a strange metal named Nigredine. Present in small quantities in the soil of the Black Savannah, it is actually present in huge deposits further down into the earth. Atian is shocked at the properties of the metal : refined Nigredine is extremely hard and strong, and is deeply linked to the Darkness Element.
As such, a bloc of pure Nigredine will absorb Light Element and convert it into Darkness Element. The applications of such properties are endless...
+New Material in Black Savannah: Nameless Blackening Element is a metal named Nigredine (Extr. Hard and Strong, Darkness Element attuned)
COLLATERAL DAMAGES AFTERMATH
Thousand of lights flew toward the Asoon Continent, pasing over Walark the First Ocean. The places unprotected by the gods suffered so much damage that nothing was left from them afterward.
The Asoon Continent landscape was horribly defaced. Without Luxlin's protection, the Illum Kingdom was engulfed by the fire of destruction, as was the Goobling Root Woods. As such, Lings were heavily affected by the destruction of the Asoon Surface.
Lings Fate Roll: [4]
Some Lings escaped the destruction by hiding into the Underground. But for those who remained on the Surface... only death awaited them.
+5500 Lings vaporized (AlraOm:+38 Ether)
+All Goobling Roots vaporized (Resoonman:+10 Ether)
+Asoon Continent surface turned into 'Asoon Dead Glass Lands'
As for the Illums...
Awareness Roll: [1]
It seems they were all vaporized in the explosion, as no trace of them was left afterward.
The Dead Mountain was also going to be affected, when suddenly...
Saraab creates a massive Portal and moves it over the Dead Mountain, sending it somewhere. The other Gods feel such a huge amount of Energy expanded they can't help but shiver. From the Portal is catapulted a huge mountain, whose crash on the ground results in a powerful earthquake, affecting the Underground.
Gork Empire: [5]
Mushroom Fields: [3]
Stone Swines: [6]>[4]
Shifting Cave Ambushers: [4]
The magnitude of the earthquake isn't extremely strong, but still manage to damage the mushroom fields.
-Plump Helmet [2] > 400 losses (Resoonman: +2 Ether)
-Fluff Cap [3] > 100 losses (Resoonman: +0 Ether)
-Death Bell [5] > 0 losses
-Tower Stalk [4] > 0 losses
+Huge perfectly spheric crater instead of Dead Mountain
+Land where the huge mountain crashed (Large Region)
And of course, then the lights of ruin strike the crater in place of the Dead Mountain.
+Huge 'Dead Glass' Spheric Crater
SECRET ACTIONS
Another secret action XD: Try and remove the rebellion from khans son, if that doesn't work raise him with a lot of love and affection
Sneak Roll: [3]
Altering the thoughts of a being is an easy thing for a God. Mortals can't and have no chance to resist against them.
+Rebellion factor removedList of Secrets:
-Blue-eyes Black-Hair Amazon boy (13/13)
> Future Avatar
Veeki Mori Ubei Shaki Ento was here.
See how Babar The Tusk of Might is doing on his conquest.
Switch to my Alt form and teach the Elephantmen how to use and bend the elements.
Study the Black Matter thats in the Black Savanna's soil/underground.
Sneak Roll: [1]>[2]
When you switch to your alternate form, the energy expelled announce your presence to everyone !
Alright, let's do it.
Drink from the river, consuming 5000 of my algae.
Transform to alt form 2, the law alteration form
Create a portal that leads to the other side next to the Dead Mountain
Move said portal, so it swallows the Dead Mountain and my Airainites.
Travel with them to the other side.
Close said portal behind me.
"Dontrollaoneorsixdontrollaoneorsix"
Sneak Roll: [Unneeded. What you are doing is too big to be unnoticed]
Form Shift: True to Alt#2 -2500
Consume 5000 Algae: 2500 / 2
Portal Creation:Base Size: Medium Region 1000 / 10
Distance Multiplier:
>Within 5 time Teleportation Distance: x25
Total Creation Cost: 25000 / 250 > 18750 / 187,5Upkeep Cost5000 / 50 per turn
Movement Cost:5000 / 50 per action > 3750 / 37,5
You use 22500 Energy
and 225
World Alteration Roll 1d6: [2]
You grab at the invisible lines that make up the World. Space, an intermingling net crafted by the finest, that you are going to fold and twist to fulfill your own devices. Pouring a huge amount of Energy, you extend the interspace connection, beyond your teleportation limit. Further and further.
Finally you sense that you reached your objective, and connect the two points. And with that, the Portal bursts open on both end of the corridor. Suddenly as a counter-reaction, matter was absorbed from the other side and thrown on your side.
A huge mountain sized block of earth is catapulted out of the Portal, and lands on an empty patch of land. The resulting tremor is so strong it is felt all across the Mainland, resulting in a strong earthquake affecting slightly the Underground.
You don't care about that. Your own attack is coming toward the Dead Mountain. Moving the Portal, you transport the Dead Mountain and all its inhabitants to the other side of the World.
+Dead Mountain is now on the other side
+Huge perfectly spheric crater insteadYou glance at the other side from the portal: the land is anything but plane, being twisted with many spires and mountains. The Dead Mountain is but another one amongst many.
Provided I manage to pull myself free, I start moving for the edge of the world as fast as I can. I need more power, and I know just where to find it.
Sneak Roll: [4]
You teleport as far as you can, heading toward the edge of the world : the Golden Sky. As a stage 2 your max Teleportation distance is not enough to reach the Golden Sky, you are a third of the way through.
But as it would be unfun to make you teleport jump for 3 or more turns, here is a tips: Energy can be used to increase your Teleportation distance for one jump, at the cost of :
-750 (price of a Form Shift) for within 2 time your max teleportation distance
-750x3
2=6750 for within 3 time your max teleportation distance
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: Alt Form
9567 / 20000
1397 / 1500
Left Arm back weak
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: "
Current Form: True Form
9240 / 20000
126 / 1500
Mangled beyond Recognition / Mortally Exhausted / Massively Screwed
Alive !
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 2
Current Form: True Form
10868 / 15000
336 / 1000
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 3
Current Form: True Form
0 / 20000
628 / 1500
Exhausted
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: Alt Form
14250 / 15000
499 / 1000
Being turned to dust by Divine Fire
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 2
Current Form: Alternate Form
0 / 15000
763 / 1000
PURGED
Energy Lance [5000] / Energy Shield [10000]
Wounded
Freed
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
500 / 15000
156 / 1000
Critically Wounded / Half of True Body Lost
No longer Impaled
Draining Chains [6000] / Energy Harpoons [Destroyed]
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
8280 / 50000
1677 / 5000
Artifacts:
-Clockwork Cloud
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 3
Current Form: Alt Form
0 / 20000
199 / 1500
Exhausted
Inventory:
-Complex Exercitus scrolls [Rolled 2 With Teaching#1 Bonus]
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-Two Mountain Ridges raising witnessed by Humans, Amazons and Elephantmen
-Decimarch witnessed by all of the Asoon Continent.
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
> Ravaged
> Numerous Bright Golden Trees woods (black)
> Elephantmen Settlements
> New Material: Nameless Blackening Element is a metal named Nigredine (Extr. Hard and Strong, Darkness Element attuned)
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Medium Region)
> Ravaged
> Amazons Settlements
> Kahn's Temple
-Landmark: Two Mountain Ridges (Close to Allred Forest)
-Human Plains (Small-Medium Region)
> Separate Black Savannah and Allred Forest
> Now with some generic plants
> Human Settlements
> +Exercitus easier to practice / Possibility to be born attuned to Golemancy or Exercitus
-Dead Glass Lands
> Near Allred Forest and Human Plains left
-'Walark': First Ocean (Continental Size)
> 'Asoon': Large Region in the middle of the Ocean (Very Large Region)
Surface:
-> Asoon Dead Glass Lands
--> Ravaged
-> 'The Shinar Forest' Great Crystal Forest (Named by Illums)
--> Ravaged
-> 'The Shinar Peak' Spire Mountain
--> Ravaged
--> 'The Shinar Forest' Black Vampiric Forest
---> Ravaged
Underground:
-> Cave Network / Reach Magma (Large)
--> Underground Shroom Fields (Very large Zones)
---> Ravaged
-> Gork Empire
-Creep Field (Small-Medium zone)
> Toxic elements in the ground
-Huge 'Dead Glass' Spheric Crater instead of Dead Mountain
-Land where the huge mountain crashed (Large Region)
-Dead Mountain (Large Region) Disappeared ?
> Precious and Rare Minerals
> Impossible Minerals
-New Sea (Large Region)
-Three Labyrinths "attract life"
>Underground
>Vampiric Forest
>Allred Forest
Black Savannah :
> Block Cold Seasons
> When wet season, "moon" will be golden
> When dry season, "moon" will be red[/b]
Everywhere Else :
> Four Seasons
-Day/Night/Seasons : directed via Continental Cloud Artifact
>4 seasons
>8-12 Hours per Night
-Golemancy [Minor]
-Exercitus [Minor]
On Nameless Large Region:
Plants:
-Goobling Root [Extinct] Bottom of Food Chain
-Plump Helmet [400] Bottom of Food Chain
-Fluff Cap [24900] Dominant
-Tumbler Root [extinct]
-Death Bell [24000] Dominant
-Tower Stalk [400] On way to Extinction / Strong Breed
Creatures:
-Lings [500] Unstable
-Stone Swines [3600] (Underground) Dominant / Severe Overpopulation Problems / Species thriving seriously threatened: Strongest Breed destroyed
-Shifting Cave Ambusher [400] (Underground) Predator
Black Savannah:
Plants:
-Black Grass [22000]: Bottom of Food Chain
> Black Savannah Soil dependent + Ravenous Local Dominant + Strongest Breed
> Normal [20000]
> Nutritious Black Grass [2000]
-Bright Golden Black Tree [3000] Dominant / Diseases/Parasites Weakness / Species thriving increased: Weakest Breed destroyed
-Crimson Algae [7000] Stable
Creatures:
-Small Grazer [1500] Stable
> High Metabolism [1500]
> Normal Metabolism [Extinct]
-Normal Grazer [1260] Stable
> Heavy [400] Minor
> Stronger [860] Stable
-Large Grazer [50] On way to Extinction
-Black Banera [1600] Dominant / Top Predator
Black Savannah's Red River:
-PoPo [10]
-PaPa [10]
-PiPi [10]
-PuPu [10]
Allred Forest:
Plants:
-Allred Fruit Tree [45000] Dominant / Diseases/Parasites Weakness+ Slight Overpopulation
Creatures:
-Voidlings [50] On way to Extinction / Strong Breed
> Normal [16]
> Sapient [34]
Sky :
-Aur Scarwing [700] No fixed territory / Top Predator
-Sky Shifters [10]
New Sea:
-Aquatic Plants [Extinct]
-Phytoplankton [Innumerable-6000] Dominant / Species stability threatened
-Fish#1 (Phytoplankton Eater) [16000] Dominant
-Fish#2 (Bottom Feeder) [80] On way to Extinction
-Fish#3 (Predator) [5000] Dominant / Top Predator
Black Vampiric Forest:
-Vampiric Tree [7200] Dominant / Species thriving threatened: Strongest Breed destroyed
Somewhere else:
-Creep [1500 m2] Toxic Soil / Growth Reduced Severely
Human Plains:
-Generic Grass #1 [800]
-Generic Fruit Tree#1 [50]
-Generic Berry Bushes#1 [100]
-Generic Cereal #1 [800]
Gork Empire [Asoon Continent]:
-Gorks [6000]
-Asoon Amazons [2800]
-Veeki Mori Ubei Shaki Ento-ians [450]
Religion:
-Respect Gods, but revere none
-Know of Kahn
Knowledge:
-Great Archives
Relationships:
Illums: Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians: Great Allies
Illum Kingdom [Asoon Continent]:
-Illums [900]
-Veeki Mori Ubei Shaki Ento-ians [150]
Religion:
-Respect Luxlin in appearance, in reality feel hostility and suspiciousness
Misc:
-Temple is capital and only notable building
Relationships
Gorks: Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians: Great Allies
Elephantmen Tribes (Black Savannah):
-Elephantmen [900]
Future Event:
-Elephantmen War of Unity
Religion:
-Adore "Great Spirit Drakieng"
Moral:
-Rulers of the Savannah
Belief:
-Earth is alive, digging forbidden
Technology/Knowledge:
-Light/Resistant Armors (Leather/Wood)
-Infusion of Drakieng's Elements into Weapons/Armors [Dangerous Knowledge]
-Use and Bend Drakieng's Elements [Locked by innate Physical Trait]
Artifact:
-Kurkan / Black axe filled with Drakieng's elements
Historical Figure:
-Babar the Tusk of Might / Wield Kurkan
>UNITY THROUGH CONQUEST !
Relationships:
Humans: Great Allies
Amazons: Neutral
Allred Amazons Tribes (Allred Forest):
-Amazons [1500]
-Male Amazons [6]: In temple
Religion:
-Revere Kahn and nameless War god
-Doubts and Growing split
Moral:
-Love is acceptable
-Enslave males of other species
-Kill females of other species
Misc:
-Comfy livings
Event:
-Amazons saved from destruction by Kahn
Relationships:
Humans: Enemies
Elephantmen: Neutral
Human Tribes (Human Plains):
-Humans [400]
-Male Amazons [5]: Male Amazons are accepted, and they respect Humans
Religion:
-Worship Proelior
Knowledge:
-Novice Weapon/Armormakers
-Great Defensive Tactics
Morals:
-Proelior's values adopted strongly
-Go to Black Savannah as a challenge !
Artifacts:
-5 Feathers
Relationships:
Elephantmen: Great Allies
Amazons: Enemies
Unnamed Clockwork Golems:
Unnamed Clockwork Golems 'Airainites'? [20]
+KnowledgeMaster Miners, Mineralogists and Self-Upgraders
+Dead Mountain: Home
Nakeen:
-Nakeen [10]
-Black Savannah ?
-Nameless Light Thingy (Luxlin) [S / N]
-Ageless Followers of kahn [5] (Basically spirit animals haha)
Name: Nakeen
Description: Goats with small horns and dark black fur they are the symbol of EVIL!
Size: Medium
Intelligence: Normal
Individual Cost: 10/10
Traits:
Physical:
I - Small Horns (free)
I - Dark Black Fur (free)
Mental:
/ - EVIL (free)
Era 1 - Turn 5: Some time have passed. Very big turn holy moly.
Veeki Mori Ubei Shaki Ento (I know it by heart now, urg)
"FOUL!!!"
Veeki mutters something, then collapses in on him/herself, attempting to rest and regenerate. Innannis won this one... but next time, Veeki would be prepared.
[I don't want to make you wait for 12 hours min for a 'you are healed/not healed']
[4] You collapse and fall into an artificial divine sleep. When you will wake up, most of your wounds will have healed, but not the most severe ones. At least, as long as you don't pour Energy to regenerate.
Veeki Mori Ubei Shaki Ento wakes up in the same featureless land as before. He has such a headache, like if he had the most divine drink last night. What time is it by the way ? As a God, Veeki senses a discrepancy between his last memory and the present time.
Oh, around a year passed. Just a small lap of unconsciousness to a divine being.
His wounds are mostly healed, but he still bears heavy scars. The Energy weapons he summoned are long gone, and he feels a bit more energetic than before.
Veeki recovered 3000 Energy
Veeki Bears Terrible Scars
Veeki's True Form is still Incomplete
Veeki is Partially Healed
He also feels that the 150 Veeki Mori Ubei Shaki Ento-ians of the Illum Kingdom perished. He gains 18 Ether.
Kahn
Kahn breaths a sigh of relief She now comforts any scared amazons, she will also hold a party to celebrate the life of her people
Kahn descends among the Amazons, who just witnessed the "Skies Burning With Divine Fire". Suffice to say that they are all terrified in front of such power. And their Goddess managed to fend off such a powerful attack ?
The Amazons are completely awed at Kahn's power, winning to her all their worship.
She then hold a huge party, inviting all the Amazons of the intact parts of the Allred Forest.
Kahn uses 50 Energy
She uses a glimmer of her power to create many delicious and unknown meals for the feast. The party lasts for a whole week.
+Religion: Total Faith into Kahn
+Event: Great Feast 'Life of her People'
Then a year passes by.
Drakieng the Elephant Lord who really need to pay attention to his expenses
"Great.."
Help Babar The Tusk of Might unite the Elephantmen by marching with them, this should make the other Elephantmen tribes surrender before any actual fighting starts.
Drakieng The Elephant Lord watches the lasers of destruction fly over the Black Savanna and crash down into a blinding light somewhere.
"This seems interesting! Eh, they seem a bit to dangerous to mess around with."
Create 100 more Elephantmen
Drakieng The Elephant Lord then moves on and watch the Nakeens do whatever Nakeens do as they make their evil goat noises
Make the Nakeen faster
"If this is successful you will be useful for my "missions"! What do you think?"
Elephantmen Morale Roll: [6]>[1]
The ground suddenly shakes as if it was going to rend apart, and a loud sound and bright light fills the skies. Total destruction. Even though the blasts were far from the Black Savannah, the Elephantmen could feel the power of the rays creeping down their very souls.
Yet the Elephantmen stood strong, resisting their natural urge to crumble into fear and despair. They resisted, but also realized their own innate frailty. Deep inside, something proud broke in the Elephantmen.
+Values: Mortals are so frail
Then Drakieng descended and appeared with Babar the Tusk of Might to unite the Elephantmen.
Conquest Roll: [4] [Influence+1]
No blood was spilled, as upon the sight of the Great Elephant Spirit, all Elephantmen surrendered battle and joined the flag of Babar. United under a common banner by the Great Elephant Spirit, tension disappeared amongst Elephantmen, and for the first time they formed a single nation.
+Society: Elephantmen are united
Time passed quickly. Afterward, Drakieng attempted to create 100 Elephantmen. But he only had enough to create 9 of them.
Drakieng uses 167 Energy
and 324 Ether
Creation Success Roll: [1]
Despite using the Soul Memory of 'Elephantmen', the 12 Elephantmen that were created had something different in them. They were innately rebellious and anarchic. Outlaws.
+12 Elephantmen: the 12 Outlaws
Drakieng had no Ether left to make the Nakeens faster.
Resoonman Exmel Rastara (I know it by heart too, sad)
-Heal myself so It is Somewhat easyer to work.
-teach a few mortals of each race the basics of Golemancy.
-Tell my gorks about the Golemancy Colage and leave them with directions to it.
-Create a new form of life from the rocks if the caves that will for now be known as Cavers, 4 workers and a queen will be left at the dead mountans and 4 workers and a Queen in the caves
Name: ^
Disc: Large grey beatles lead by a slightly smaller Queen.
Traits
Size: (* 2 W) (* 1 Q)
Int: (* .5 W) (* 1 Q)
P I Diet: Stone
P I Wall Walking (Worker)
P I Caste based race: Workers & Queens
P I Very Strong (Worker)
M I No Will of own (Worker)
M I Telepathic with own Spawn (Queen)
M I Basic Information on Tactics (Queen)
Resoonman consumes 8000 Energy to heal himself
Being in an horrible state, healing is a priority. Resoonman does so, managing to restore some of its form back, but only a small part of the whole. His True Form is so very mangled that he will need an Energy equal to his full capacity to heal himself fully.
Resoonman is Still Severely Wounded / Very Exhausted / Mangled but somewhat recognizable
Endurance Roll: [2]
Teaching Roll: [5]
Resoonman has just enough time to appear to the Gork and teach them about Golemancy and the location of the Golemancy Colage. The Gorks, smarter than they were originally, understand with great success the concept of Golemancy.
+Knowledge: Golemancy [Rolled 5]
+Knowledge: Golemancy Col-something location
[Is it Colage or College ?]
Then Resoonman collapses from exhaustion.
(...)
When he wakes up, a year has passed.
Resoonman recovered 3000 Energy
Proelior the Blade Infinity
Burn 5 Ether to get myself out of my Exhausted state.
Now that the scrolls are done, give a few of them to the most talented/hardworking/both Human Tribe members. Then spread the rest across the world, in wait to be found.
Explain the basics to those who got the scrolls and encourage them to create their own versions of them, based on their own understanding. (will also spare me the trouble of having to make more, hopefully)
Then get to the Allred Forest and appear before the Amazons. See if I need to introduce myself or if they can piece it together themselves. Throw them a scroll if they realize who I am.
Proelior naturally recovers 2000 Energy
He then converts 5 Ether into 500 Energy
Proelior is no longer Exhausted
Looking for Talents Roll: [5]
Teaching Roll: [3] [Teaching+1]
Proelior then uses his divine insight to locate the most talented Humans. To these 8, he gives 8 scrolls. Then to these 8, he explains the basics of Exercitus principles and philosophy. As expected from these gifted ones, they manage to grasp the foreign concepts naturally.
+The 8 Exercitus Original Masters [Will create scrolls]
Afterward he spreads the scrolls across the world, hoping those who will find them will manage to decipher them.
+Event: Scroll Divine Littering
Then he goes to Allred Forest, and announces himself to the Amazons, who are partying with Kahn.
Influence Roll: [2]
Proelior is recognized, but is not really welcomed. Some Amazons are suspecting he is responsible for the attack. Some are wondering why he didn't protect them.
But mainly, their faith was so much redirected toward Kahn that his venue is seen in a bad eye. And with Kahn present, they do not fear to openly state their discontentment about Proelior.
Proelior tosses them a scroll and departs, seeing he is not welcomed.
+Religion: Proelior the War God is losing worshipers
+Event: Got an Exercitus Scroll
A year has passed.
Kahn
make sure he dosnt find out what ive done, not ready to reveal yet
Noted
Innanis Dominus
If I can, I attempt to summon/ teleport my voidlings to me. I have a plan for feeding and helping them survive.
Innanis recovers 1500 Energy
Innanis then prepares to teleport his voidlings to him. Teleporting mortals, something he never tried before. Will it be safe ?
Teleportation Cost for the 50 Voidlings: 500*32= 4500 / 45
Not enough Energy.
But thanks to conveniently placed year-skip, your action is done.
Casualties Roll: [6]>[3]
The Teleportation was a bit too brutal for some Voidlings, who ended up splattered on the ground. Four normal ones and four sapient one died.
+Voidling: -4 Normal / -4 Sapient
You are where you wanted to be, with your Voidlings.
SECRET ACTIONS
List of Secrets:
-Blue-eyes Black-Hair Amazon boy (13/13)
> Future Avatar
Observe Kahn and what she does. Like a goddamn hawk.
Sneak Roll: [6]>[4]
You are as sneaky as a hawk. A sneaky hawk. Kahn doesn't even see your watchful avian gaze.
Secret Uncovering Roll: [2]
You watch Kahn thoroughly...but nothing strikes you as odd. She is acting the same as usual, and you don't see what she could have done.
You keep watching though.
List of Secrets:
-Watching Kahn LIKE A HAWK
Veeki Mori Ubei Shaki Ento was here.
"Beautiful! Magnificent! There is no such thing as beautiful as Nigredine! This is what the Elephantmen need!"
Go a bit farther underground and gather as some of this Nigredine, then bring it up and give most of it to Babar The Tusk of Might's tribe while along the way giving it to some other Elephantmen lets see what they do with it.
Change my teaching of using the elements from trying to use it physically teach them how to use their mind to control and bend the elements since they are very close to nature it should be rather easy.
"Hmm I've always thought of making myself a weapon this seems like the perfect metal."
Go underground and gather lots of Nigredine to craft "EleLord Atai" a set of armor designed in what I call the Elephantmen Armor style.
Create "Atian" a large thin blade that can be held with 1 hand or 2 hands supposedly the sharpest blade in the world. Try to infuse both with the elements.
Sneak Roll: [1]>[3] I laugh/cry.
After everyone seeing you analyze Nigredine, it turns out they had the metal kept in check to see if you would do anything with it.
With the need to replenish my energy, and to make the world slightly less hostile, I'm going to consume some of this cragged land.
Transform to true form.
And when I mean some, I mean a lot actually.
I'm going to remove one-milionth of an AU (9,300 miles) off of the bottom, consuming 2.43×1011 cubic miles of rock and mineral (ignoring the 'Dead' Mountain of course), resulting in 7.85×107 square miles of area to work with. I won't have enough energy capacity, so excess energy will be used to alter the land that wasn't cut off, giving the bottom a more of a spherical look.
#########################
#######################
##################### < start of slope
#################
############
X ^
| (9,300 'cut' miles)
v
X is 'Home'
As this is a bigger project, I don't mind spending multiple turns.
Part because of GM laziness and conveniently placed 1-year timeskip, your action is done in one turn.
Mmh. I should at least write something nice. Ahem.
You look at the chaotic shape of the land, and see it as unfit for your future schemes. You select a very wide area, and blast it with the Clockwork Cannon in calculated bursts.
The mountains that aren't vaporized collapse on the ground, leveling whole continents around. Then you consume the excess earth, and resume the process again and again.
After a long moment, the task is done. Now amongst the high peaks and twisted mountains of the underside, there lies a spherical and smooth spot of land, with the Dead Mountain in the middle.
One year passes by. What do you do during this year ?
List of Secrets:
-Dead Mountain on the other side of the World
-Planetary sized spherical smooth patch of land on underside
If I could, I would re-absorb my shield, heal myself off it's energy, and then do the same for my lance. If I cannot do that, I absorb some earth for energy instead, maybe try my hand at sculpting while doing so. Regardless of the method, I then use the energy to complete my travel.
Sneak Roll: [4]
It has been a moment, so your shield isn't in the same condition as when you created it.
Lance Re-absorption: [1]>[5]
Shield Re-absorption: [5]
The Energy Lance is completely gone when you think of absorbing it back. But it frees some of your absorption capacity for the remaining shield energy.
You manage to scrape a good amount of Energy from your decayed shield, absorbing a total of 5000 Energy.
As you still lack Energy, you decide to absorb some of the earth.
Sneak Roll: [2]
Absorbing a huge part of earth left a vacuum that was felt by the other gods. You recover 4000 Energy.
Now, with enough Energy left to cover the cost, you consume 6750 Energy and teleport to the northernmost edge of the World.
List of Secrets:
-Currently at edge of the World
"Can you help me tranform to my other form safetly help Me adapt my people so they are not in danger from my void or the void and can you me make a suitable world for them?" Say that stuff.
Tetratriadice answers to you :
"I am of Void. Not of Ether. There is no way I could help you with that, or you would be in danger of disappearing. The same goes for your people, they are of Ether and I am of Void. Anything I would try on them would result in their destruction.
To be of the Void, there is only one way for mortals: to die as Ether and be reborn as Void. You would have to consume your people and recreate them in your Void form. But then, they would be harmed by your Ether form."
He then adds :
"This world should be able to sustain your people. But judging from your questions and manner of speech, I reckon you are a young Etherborn. You probably don't know that any mortal made of Ether won't survive long if there is no greater source of Ether close by. So as long as you are of Void, your Ether people will perish. And you seem far too young to create a World from scratch."
[The world you are on can sustain life.
But life originating from Ether won't survive if there is no Ether source around, be it a God or a World Core.
Life originating from Void won't have a problem, but you may be unpleasantly surprised by Void-based mortals.]
List of Secrets:
-Illums [900]
>In stasis
>Respect Luxlin in appearance, in reality feel hostility and suspiciousness
Relationships
Gorks: Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians: Great Allies
FAILED SECRET ACTIONS
Drakieng the Elephant Lord (Again)
"Beautiful! Magnificent! There is no such thing as beautiful as Nigredine! This is what the Elephantmen need!"
Go a bit farther underground and gather as some of this Nigredine, then bring it up and give most of it to Babar The Tusk of Might's tribe while along the way giving it to some other Elephantmen lets see what they do with it.
Change my teaching of using the elements from trying to use it physically teach them how to use their mind to control and bend the elements since they are very close to nature it should be rather easy.
"Hmm I've always thought of making myself a weapon this seems like the perfect metal."
Go underground and gather lots of Nigredine to craft "EleLord Atai" a set of armor designed in what I call the Elephantmen Armor style.
Create "Atian" a large thin blade that can be held with 1 hand or 2 hands supposedly the sharpest blade in the world. Try to infuse both with the elements.
Drakieng uses 500 Energy
Drakieng phases through the earth and gather some Nigredine in large amounts, bringing it back to the Elephantmen. They have no clue how to manipulate the material, furthermore, they lack the technology to refine and smelt it.
Drakieng attempts to then teach them how to use their minds to manipulate the Elements. But it won't work, as a Magic Law needs to be created first.
Drakieng also gather a lot of Nigredine, and use it to craft two Artifacts.
Name: EleLord Atai
Description: An Elephantmen-style Armor made of Nigredine. It doesn't have any particular property apart from this.
Class: None
Base Cost: 2000 / 100
Traits:
-None
Cost: 2000 / 100
Name: Atian
Description: A large thin blade made of Nigredine. Supposedly the sharpest in the world, and infused with Drakieng's Elements.
Class: None
Base Cost: 2000 / 100
Traits:
-Elementally Infused -Half of Base 1000 / 50-
-Sharpest in the World -Free-
Cost: 3000 / 150
Total: 5000 / 250
But Drakieng don't have enough Ether. [Action Cancelled]
Innanis Dominus
...I absorb some earth for energy...
All gods suddenly feel a huge piece of land disappearing. By tracing back to the source, they feel Innanis, who just chunked 4000 Energy worth of land, which is a continent.
WORLD ACTIONS
A year passed.
The Decimarch left as soon as Luxlin was gone, and Arca seemed to follow it.
During this year, here is what happened.
Gork Side:
Golemancy Studies: [2]
Search for Golemancy Col-something: [3]
Gorks, Asoon Amazons and Veeki Mori Ubei Shaki Ento-ians of the Gork Empire kept studying Golemancy. Only a small handful of Golemancists emerged, despite their deep understanding of the magic. Theory is one thing, practice is another.
+4 Golemancists
As for the Golemancy Col-something, only the 4 aforementioned Golemancists managed to reach it. A nest of Shifting Cave Ambushers was on the way, preventing people from heading toward it.
Elephantmen Side:
Elemental Infusion Tech: [5]
Unity Aftermath: [5]
Nigredine Handling: [1]>[3]
In a year, Elephantmen managed to develop Elemental Infusion to good levels, without any major dangerous accident occurring. Nearby all Elephantmen weapons are now infused with Drakieng's Elements.
The great Elephantmen nation was united under the Rulership of Babar. A strong and smart ruler, he managed to accommodate the various traditions of the many tribes, quelling any sense of rebellion. All Elephantmen are united.
Elephantmen tried to handle Nigredine, not really knowing what to do with it. Their weak fires were too weak to smelt Nigredine, so they tried infusing it with a lot of Elements, as an experiment.
The Darkness Element inside Nigredine reacted strongly against the foreign Elements, generating a powerful chain reaction. It started with an Elemental Rejection [Drakieng's Elements], and then followed with Elemental Excitation [Darkness]. The Nigredine-rich soil of the Black Savannah reacted with the agitated Nigredine, generating a powerful explosion that destroyed the settlement where Nigredine was stored. 72 Elephantmen died in this accident.
+Event: Nigredine Incident > 72 casualties
+Knowledge: Fear of Nigredine
Drakieng gains 24 Ether.
Amazon Side:
Exercitus Handling: [6]>[6]
Raids upon Humans: [6]>[6] vs [3]+1 [Defensive Tactics]
It turns out that the Exercitus Scroll was retrieved by a very curious Amazon. She studied the scroll for the whole year, and finally managed to decrypt it.
+First Amazon Exercitus (future) Master
Amazons continued raiding Humans, with renewed fervor thanks to Kahn's presence. Despite the Humans new defenses and tactics, they weren't slowed down much and abducted many human males.
+20 Human males abducted
+10 Humans killed
Proelior: +1 Ether
Saraab: +0 Ether
Human Side:
8 Masters: [3]
To the Black Savannah ! [3]
The 8 Exercitus Masters trained all year long, managing to develop their Exercitus moderately well. But the way is still long until they become true Masters. They managed to get 1 disciple each.
A few adventurous humans headed for the Black Savannah to seek for challenge. Among those 10, 3 died to Black Baneras and 1 of starvation.
+8 Exercitus Disciples
+8 Exercitus Masters: moderate level
+Adventurers: 6 alive
Proelior/Saraab: +0 / 0 Ether
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: Alt Form
9517 / 20000
1397 / 1500
Left Arm back weak
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 3
Current Form: True Form
4240 / 20000
126 / 1500
Still Severely Wounded / Very Exhausted / Mangled but somewhat recognizable
Alive !
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 2
Current Form: True Form
10044 / 15000
36 / 1000
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 3
Current Form: True Form
0 / 20000
628 / 1500
Exhausted
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: Alt Form
14250 / 15000
499 / 1000
Being turned to dust by Divine Fire
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 2
Current Form: Alternate Form
2250 / 15000
763 / 1000
PURGED
Wounded
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
3500 / 15000
173 / 1000
Bear Terrible Scars
True Form is still Incomplete
Partially Healed
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
50000 / 50000
1677 / 5000
Artifacts:
-Clockwork Cloud
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 3
Current Form: Alt Form
2500 / 20000
195 / 1500
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-Two Mountain Ridges raising witnessed by Humans, Amazons and Elephantmen
-Decimarch witnessed by all of the Asoon Continent.
-Scroll Divine Littering (Proelior)
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
> Ravaged
> Numerous Bright Golden Trees woods (black)
> Elephantmen Settlements
> New Material: Nameless Blackening Element is a metal named Nigredine (Extr. Hard and Strong, Darkness Element attuned)
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Medium Region)
> Ravaged
> Amazons Settlements
> Kahn's Temple
-Landmark: Two Mountain Ridges (Close to Allred Forest)
-Human Plains (Small-Medium Region)
> Separate Black Savannah and Allred Forest
> Now with some generic plants
> Human Settlements
> +Exercitus easier to practice / Possibility to be born attuned to Golemancy or Exercitus
-Dead Glass Lands
> Near Allred Forest and Human Plains left
-'Walark': First Ocean (Continental Size)
> 'Asoon': Large Region in the middle of the Ocean (Very Large Region)
Surface:
-> Asoon Dead Glass Lands
--> Ravaged
-> 'The Shinar Forest' Great Crystal Forest (Named by Illums)
--> Ravaged
-> 'The Shinar Peak' Spire Mountain
--> Ravaged
--> 'The Shinar Forest' Black Vampiric Forest
---> Ravaged
Underground:
-> Cave Network / Reach Magma (Large)
--> Underground Shroom Fields (Very large Zones)
---> Ravaged
-> Gork Empire
-Creep Field (Small-Medium zone)
> Toxic elements in the ground
-Huge 'Dead Glass' Spheric Crater instead of Dead Mountain
-Land where the huge mountain crashed (Large Region)
-Dead Mountain (Large Region) Disappeared ?
> Precious and Rare Minerals
> Impossible Minerals
-New Sea (Large Region)
-Three Labyrinths "attract life"
>Underground
>Vampiric Forest
>Allred Forest
Black Savannah :
> Block Cold Seasons
> When wet season, "moon" will be golden
> When dry season, "moon" will be red[/b]
Everywhere Else :
> Four Seasons
-Day/Night/Seasons : directed via Continental Cloud Artifact
>4 seasons
>8-12 Hours per Night
-Golemancy [Minor]
-Exercitus [Minor]
On Nameless Large Region:
Plants:
-Goobling Root [Extinct] Bottom of Food Chain
-Plump Helmet [400] Bottom of Food Chain
-Fluff Cap [24900] Dominant
-Tumbler Root [extinct]
-Death Bell [24000] Dominant
-Tower Stalk [400] On way to Extinction / Strong Breed
Creatures:
-Lings [500] Unstable
-Stone Swines [3600] (Underground) Dominant / Severe Overpopulation Problems / Species thriving seriously threatened: Strongest Breed destroyed
-Shifting Cave Ambusher [400] (Underground) Predator
Black Savannah:
Plants:
-Black Grass [22000]: Bottom of Food Chain
> Black Savannah Soil dependent + Ravenous Local Dominant + Strongest Breed
> Normal [20000]
> Nutritious Black Grass [2000]
-Bright Golden Black Tree [3000] Dominant / Diseases/Parasites Weakness / Species thriving increased: Weakest Breed destroyed
-Crimson Algae [7000] Stable
Creatures:
-Small Grazer [1500] Stable
> High Metabolism [1500]
> Normal Metabolism [Extinct]
-Normal Grazer [1260] Stable
> Heavy [400] Minor
> Stronger [860] Stable
-Large Grazer [50] On way to Extinction
-Black Banera [1600] Dominant / Top Predator
Black Savannah's Red River:
-PoPo [10]
-PaPa [10]
-PiPi [10]
-PuPu [10]
Allred Forest:
Plants:
-Allred Fruit Tree [45000] Dominant / Diseases/Parasites Weakness+ Slight Overpopulation
Sky :
-Aur Scarwing [700] No fixed territory / Top Predator
-Sky Shifters [10]
New Sea:
-Aquatic Plants [Extinct]
-Phytoplankton [Innumerable-6000] Dominant / Species stability threatened
-Fish#1 (Phytoplankton Eater) [16000] Dominant
-Fish#2 (Bottom Feeder) [80] On way to Extinction
-Fish#3 (Predator) [5000] Dominant / Top Predator
Black Vampiric Forest:
-Vampiric Tree [7200] Dominant / Species thriving threatened: Strongest Breed destroyed
Somewhere else:
-Creep [1500 m2] Toxic Soil / Growth Reduced Severely
Human Plains:
-Generic Grass #1 [800]
-Generic Fruit Tree#1 [50]
-Generic Berry Bushes#1 [100]
-Generic Cereal #1 [800]
Somewhere ?:
-Voidlings [42] On way to Extinction / Strong Breed
> Normal [12]
> Sapient [30]
Gork Empire [Asoon Continent]:
-Gorks [6000]
-Asoon Amazons [2800]
-Veeki Mori Ubei Shaki Ento-ians [450]
> Golemancists [4] (reached Golemancy Col-something)
Religion:
-Respect Gods, but revere none
-Know of Kahn
Knowledge:
-Great Archives
-Golemancy [Rolled 5]
-Golemancy Col-something location
Relationships:
Illums: Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians: Great Allies
Elephantmen Tribes (Black Savannah):
-Elephantmen [840]
-The 12 Outlaws
Society:
-Elephantmen are united
Religion:
-Adore "Great Spirit Drakieng"
Values:
-Mortals are so frail
Moral:
-Rulers of the Savannah
Belief:
-Earth is alive, digging forbidden
-Fear of Nigredine
Technology/Knowledge:
-Light/Resistant Armors (Leather/Wood)
-Infusion of Drakieng's Elements into Weapons/Armors [Dangerous Knowledge]
-Use and Bend Drakieng's Elements [Locked by innate Physical Trait]
Artifact:
-Kurkan / Black axe filled with Drakieng's elements
Historical Figure:
-Babar the Tusk of Might / Wield Kurkan
>UNITY THROUGH CONQUEST !
Event:
-Nigredine Incident
Relationships:
Humans: Great Allies
Amazons: Neutral
Allred Amazons Tribes (Allred Forest):
-Amazons [1500]
-Male Amazons [6]: In temple
>Abducted Human Males [20]
Religion:
-Revere Kahn and nameless War god
-Total Faith into Kahn
-Proelior the War God is losing worshipers
Moral:
-Love is acceptable
-Enslave males of other species
-Kill females of other species
Misc:
-Comfy livings
Event:
-Amazons saved from destruction by Kahn
-Great Feast 'Life of her People'
-Got an Exercitus Scroll
Historical Figures:
-Amazon Exercitus (future) Master
Relationships:
Humans: Enemies
Elephantmen: Neutral
Human Tribes (Human Plains):
-Humans [364]
> Adventurers [6]
> Exercitus Masters [8]: Moderate Levek
> Exercitus Disciples [8]
-Male Amazons [5]: Male Amazons are accepted, and they respect Humans
Religion:
-Worship Proelior
Knowledge:
-Novice Weapon/Armormakers
-Great Defensive Tactics
Morals:
-Proelior's values adopted strongly
-Go to Black Savannah as a challenge !
Artifacts:
-5 Feathers
-Complex Exercitus scrolls [Rolled 2 With Teaching#1 Bonus]
Historical Figures:
-The 8 Exercitus Original Masters [Will create scrolls]
Relationships:
Elephantmen: Great Allies
Amazons: Enemies
Unnamed Clockwork Golems:
Unnamed Clockwork Golems 'Airainites'? [20]
+KnowledgeMaster Miners, Mineralogists and Self-Upgraders
+Dead Mountain: Home
Nakeen:
-Nakeen [10]
-Black Savannah ?
-Nameless Light Thingy (Luxlin) [S / N]
-Ageless Followers of kahn [5] (Basically spirit animals haha)
Turn 5 Bonus action
Comfort my creations, tell them it will be fine.
Saraab, satisfied with his work, decides to prettify the world. At first, he wanted to get rid of oxygen, since his Airainites will oxidize and turn green. While they don't need oxygen, it is highly likely that there will be other lifeforms (in fact, he's pretty sure some of the big bird things came with the Dead Mountain when he moved it), and he doesn't want them to die.
1. Shelter my beings in the mountains.
2. Make it rain. A lot. Like, a lot, a lot. Allow the natural failures of his land forming to create lakes and rivers. Assume that any excess water that would flood the land will travel down (up) the rounded parts of the iceberg.
3. During this rain, spread plant seeds for two grass variants (short and tall), a fruiting tree, a flowering tree, a flowering bush, and a flower that spreads quickly and blooms with random color combinations. Prioritize the continent around the Dead Mountain, but spread the tall grass seeds in the areas beyond it.
Amounts:
Short grass [10000] @ [1/.1]
Tall grass [10000] @ [1/.1]
Fruiting tree [10] @ [1.4/.14] (bark/fruits +.2 each)
Flowering tree [10] @ [1.4/.14] (bark/flowers +.2 each)
Flowering bush [100] @ [1.2/.12] (flower +.2)
Flowers [1000] @ [1.2/.12] (randomization +.2)
Sheltering cost: 500
Estimated rain cost: 60,000 (the rain will be over a continent sized area, but will be hard and long enough to affect areas beyond it)
Estimated flower cost: [21,348/213]
Total (before creation/modification bonus) round off: 82,000/215
WORLD ACTIONS
Gork Side:
>Golemancists:
Golemancy Roll: [1]>[1]
> Survival Roll: [1]>[1] [Now that's what I call RNG-cursed]
At the Golemancy Col-something happened the first massive accident ever. The four Golemancists attempted to animate the strongest construct the world had ever known, using the knowledge of the Golemancy Col-something.
Building a gigantic Omni-Golem with the help of the Golemancy Avatar, they used their combined magic powers to animate the construct. It backfired horribly, as the four Golemancists were too weak to control the Omni-Golem. The great construct rose and killed all four of them, and stormed out of the Golemancy Col-something, not before nearly destroying it completely.
Now, the Omni-Golem is heading for the Gork Empire, bent on destroying anything it will come across.
+Event: Golemancy Catastrophe "Omni-Golem"
+Golemancy Col-something is nearly completely destroyed [Undergoing Repairs]
Elephantmen Side:
What now roll ? [1]>[1] [Yes, this is not a joke. I rolled 6 successive [1]s]
Finally, Elephantmen were united and the future seemed bright. All was well, until grave news arrived to Babar's ear : a mysterious and devastating plague appeared. Turning the skin black as charcoal, the Elephantmen afflicted coughed black blood and eventually died in less than a weak. Extremely virulent, no one knew how to cure it. More than 200 Elephantmen died in the span of a weak.
Shaman Rolls: [1]>[6] [*7 successive [1]s]
The greatest shamans of the Elephantmen did all they could to study the plague. But in the process, they had to sacrifice many Elephantmen, and even themselves got infected. The culprit was found : Nigredine. The gaseous form of Nigredine was highly toxic, and turned the flesh into another toxic component. This component would then spread the disease even more.
Elephantmen are pleading Drakieng to save them from the plague.
+Event: The Great Black Plague
+Casualties: 340 Elephantmen
+Event: Inelephantine experiments
Drakieng: +115.6 Ether
Amazon Side:
Raid Roll: [3] vs [4] [Defensive Structures/Tactics, etc]
The last Amazon raid was met with defeat. They couldn't get past the new walls of the Humans, and lost many supplies being led by the stalling tactics of the Humans. No male was captured this year, and the Humans rejoiced.
Amazons on the other hand are frustrated, and wary of the sudden advancements of the Humans. They ask for help to Kahn.
+Humans relationship with Proelior increased
+Amazons are concerned and frustrated
Human Side:
>Adventurers :
Adventure Roll: [4]
Exercitus Roll: [1]>[1]
The surviving adventurers managed to make the Savannah their playing ground. Facing the many dangers of the Savannah made them stronger, but their Exercitus didn't develop.
These adventurers have already killed at least 3 Black Baneras, keeping their fangs as hunting trophies.
Labyrinths:
Discovery Roll: [2]
No sapient being stumbled upon the Labyrinths.
STATUS
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: Alt Form
9517 / 20000
1397 / 1500
Left Arm back weak
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 3
Current Form: True Form
4240 / 20000
126 / 1500
Still Severely Wounded / Very Exhausted / Mangled but somewhat recognizable
Alive !
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 2
Current Form: Alt Form
9294 / 15000
151 / 1000
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 3
Current Form: True Form
0 / 20000
628 / 1500
Exhausted
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
13500 / 15000
499 / 1000
Whereabouts unknown
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 3
Current Form: Alternate Form
5750 / 20000
263 / 1500
PURGED
Wounded
Freed
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
3500 / 15000
173 / 1000
Bear Terrible Scars
True Form is still Incomplete
Partially Healed
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
35160 / 50000
1589 / 5000
Artifacts:
-Clockwork Cloud
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 3
Current Form: Alt Form
2500 / 20000
195 / 1500
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-Two Mountain Ridges raising witnessed by Humans, Amazons and Elephantmen
-Decimarch witnessed by all of the Asoon Continent.
-Scroll Divine Littering (Proelior)
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
> Ravaged
> Numerous Bright Golden Trees woods (black)
> Elephantmen Settlements
> New Material: Nameless Blackening Element is a metal named Nigredine (Extr. Hard and Strong, Darkness Element attuned)
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Medium Region)
> Ravaged
> Amazons Settlements
> Kahn's Temple
-Landmark: Two Mountain Ridges (Close to Allred Forest)
-Human Plains (Small-Medium Region)
> Separate Black Savannah and Allred Forest
> Now with some generic plants
> Human Settlements
> +Exercitus easier to practice / Possibility to be born attuned to Golemancy or Exercitus
-Dead Glass Lands
> Near Allred Forest and Human Plains left
-'Walark': First Ocean (Continental Size)
> 'Asoon': Large Region in the middle of the Ocean (Very Large Region)
Surface:
-> Asoon Dead Glass Lands
--> Ravaged
-> 'The Shinar Forest' Great Crystal Forest (Named by Illums)
--> Ravaged
-> 'The Shinar Peak' Spire Mountain
--> Ravaged
--> 'The Shinar Forest' Black Vampiric Forest
---> Ravaged
Underground:
-> Cave Network / Reach Magma (Large)
--> Underground Shroom Fields (Very large Zones)
---> Ravaged
-> Gork Empire
-Creep Field (Small-Medium zone)
> Toxic elements in the ground
-Huge 'Dead Glass' Spheric Crater instead of Dead Mountain
-Land where the huge mountain crashed (Large Region)
-Dead Mountain (Large Region) Disappeared ?
> Precious and Rare Minerals
> Impossible Minerals
-New Sea (Large Region)
-Three Labyrinths "attract life"
>Underground
>Vampiric Forest
>Allred Forest
Black Savannah :
> Block Cold Seasons
> When wet season, "moon" will be golden
> When dry season, "moon" will be red[/b]
Everywhere Else :
> Four Seasons
-Day/Night/Seasons : directed via Continental Cloud Artifact
>4 seasons
>8-12 Hours per Night
-Golemancy [Minor]
-Exercitus [Minor]
On Nameless Large Region:
Plants:
-Goobling Root [Extinct] Bottom of Food Chain
-Plump Helmet [400] Bottom of Food Chain
-Fluff Cap [24900] Dominant
-Tumbler Root [extinct]
-Death Bell [24000] Dominant
-Tower Stalk [400] On way to Extinction / Strong Breed
Creatures:
-Lings [500] Unstable
-Stone Swines [3600] (Underground) Dominant / Severe Overpopulation Problems / Species thriving seriously threatened: Strongest Breed destroyed
-Shifting Cave Ambusher [400] (Underground) Predator
Black Savannah:
Plants:
-Black Grass [22000]: Bottom of Food Chain
> Black Savannah Soil dependent + Ravenous Local Dominant + Strongest Breed
> Normal [20000]
> Nutritious Black Grass [2000]
-Bright Golden Black Tree [3000] Dominant / Diseases/Parasites Weakness / Species thriving increased: Weakest Breed destroyed
-Crimson Algae [7000] Stable
Creatures:
-Small Grazer [1500] Stable
> High Metabolism [1500]
> Normal Metabolism [Extinct]
-Normal Grazer [1260] Stable
> Heavy [400] Minor
> Stronger [860] Stable
-Large Grazer [50] On way to Extinction
-Black Banera [1597] Dominant / Top Predator
Black Savannah's Red River:
-PoPo [10]
-PaPa [10]
-PiPi [10]
-PuPu [10]
Allred Forest:
Plants:
-Allred Fruit Tree [45000] Dominant / Diseases/Parasites Weakness+ Slight Overpopulation
Sky :
-Aur Scarwing [660] No fixed territory / Top Predator
-Sky Shifters [10]
New Sea:
-Aquatic Plants [Extinct]
-Phytoplankton [Innumerable-6000] Dominant / Species stability threatened
-Fish#1 (Phytoplankton Eater) [16000] Dominant
-Fish#2 (Bottom Feeder) [80] On way to Extinction
-Fish#3 (Predator) [5000] Dominant / Top Predator
Black Vampiric Forest:
-Vampiric Tree [7200] Dominant / Species thriving threatened: Strongest Breed destroyed
Somewhere else:
-Creep [1500 m2] Toxic Soil / Growth Reduced Severely
Human Plains:
-Generic Grass #1 [800]
-Generic Fruit Tree#1 [50]
-Generic Berry Bushes#1 [100]
-Generic Cereal #1 [800]
Somewhere ?:
-Voidlings [42] On way to Extinction / Strong Breed
> Normal [12]
> Sapient [30]
Gork Empire [Asoon Continent]:-Gorks [6000]
-Asoon Amazons [2800]
-Veeki Mori Ubei Shaki Ento-ians [450]
> Golemancists
- (reached Golemancy Col-something)
Religion:
-Respect Gods, but revere none
-Know of Kahn
Technology/Knowledge:
Tier 2-Great Archives
-Golemancy [Rolled 5]
-Golemancy Col-something location
Event:
-Golemancy Catastrophe "Omni-Golem"
Relationships:
Illums: Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians: Great Allies
Elephantmen Tribes (Black Savannah):-Elephantmen [840]
-The 12 Outlaws
>loyalty bound to Babar
Society:
-Elephantmen are united
Religion:
-Adore "Great Spirit Drakieng"
Values:
-"Live without a care of death" [Reckless/Dangerous] [Spread: Good]
Moral:
-Rulers of the Savannah
Belief:
-Earth is alive, digging forbidden
-Fear of Nigredine
Technology/Knowledge:
Tier 0-Light/Resistant Armors (Leather/Wood)
-Infusion of Drakieng's Elements into Weapons/Armors [Dangerous Knowledge]
-Use and Bend Drakieng's Elements [Locked by innate Physical Trait]
-Basic Superior Metallurgy [Locked by Tech Tier]
Artifact:
-Kurkan / Black axe filled with Drakieng's elements
Historical Figure:
-Babar the Tusk of Might / Wield Kurkan
>UNITY THROUGH CONQUEST !
Event:
-Nigredine Incident
-The Great Black Plague [340 casualties] / [Culprit:Nigredine Gas]
-Inelephantine experiments
Relationships:
Humans: Great Allies
Amazons: Neutral
Allred Amazons Tribes (Allred Forest):-Female Amazons [1500]
-Male Amazons [16]
> Strong [6] In Temple
> Normal/Attractive [10]
-> Each possess a Harem
>Abducted Human Males [20]
Current State :
>Concerned and frustrated
Technology:
Tier 1Religion:
-Revere Kahn and nameless War god
-Total Faith into Kahn
-Proelior the War God is losing worshipers
Moral:
-Love is acceptable
-Enslave males of other species
-Kill females of other species
Misc:
-Comfy livings
Event:
-Amazons saved from destruction by Kahn
-Great Feast 'Life of her People'
-Got an Exercitus Scroll
Historical Figures:
-Amazon Exercitus (future) Master
Relationships:
Humans: Enemies
Elephantmen: Neutral
Human Tribes (Human Plains):-Humans [364]
> Adventurers [6]
-> Managed to survive in Black Savannah
> Exercitus Masters [8]: Moderate Levek
> Exercitus Disciples [8]
-Male Amazons [5]: Male Amazons are accepted, and they respect Humans
Current State :
>Rejoicing
Religion:
-Worship Proelior
-Grateful toward Proelior
Technology/Knowledge:
Tier 0-Adequate Weapon/Armormakers [Locked by low Tier and lack of resources]
-Great Defensive Tactics
-Better Defensive Structures
Morals:
-Proelior's values adopted strongly
-Go to Black Savannah as a challenge !
Artifacts:
-5 Feathers
-Complex Exercitus scrolls [Rolled 2 With Teaching#1 Bonus]
Historical Figures:
-The 8 Exercitus Original Masters [Will create scrolls]
Relationships:
Elephantmen: Great Allies
Amazons: Enemies
Unnamed Clockwork Golems:
Unnamed Clockwork Golems 'Airainites'? [20]
+KnowledgeMaster Miners, Mineralogists and Self-Upgraders
+Dead Mountain: Home
Nakeen:
-Nakeen [10]
-Black Savannah ?
-Ageless Followers of kahn [5] (Basically spirit animals haha)
-Golemancy Collage :
>Nearly completely destroyed [Undergoing Repairs]
WORLD ACTIONS
Gork Side:
Something Happen Roll ? [2] [No]
Nothing much happens in the Gork Empire.
Elephantmen Side:
Plague Casualties: [5]
Through quarantine, Elephantmen have managed to limit more deaths and contamination. There are no death to be recorded this week.
There are still 130 Elephantmen infected.
Plealers Remedy Search: [2]
The Plealers heard the order of Drakieng to search for a remedy to the Black Plague. But creating a remedy in such a short span of time, without much material and knowledge of the world and Elephantmen is an impossible ordeal.
The Plealers try to work on a remedy, but make no advance whatsoever. All they can do is relieve the pain of the dying ones with medicinal herbs and drugs.
Nakeen Roll: [1]>[1]
The Nakeens got wiped out by the Black Plague. All of them, in a flash.
Nakeens went Extinct
Drakieng: +1 Ether
Amazon Side:
Plague roll : [1]>[2]
The Black Plague struck the Amazons too, carried out by the wind. Instantly, many began to die in gruesome conditions, spewing black blood and turning ash black.
250 Amazons died in a week, with 30 Males included.
All the prisoners died.
+Event: Black Plague
Kahn: +30 Ether
Proelior: +1 Ether
Saraab: +1 Ether
Human Side:
>Adventurers:
Adventure Roll: [5]
Exercitus Roll: [3] [Bonus of Special Circumstances]
Their adventures continue. Now, they have joined together and have crossed the Black Savannah.
They are known as the Ebanas Group, taken from the name of the six adventurers :
-Evin (M)
-Borio (M)
-Adial (F)
-Naritas (F)
-Aldomio (M)
-Sirli (F)
[They are now Historical Figures !]
This great journey saw a new form of Exercitus develop in them. Their great efforts, the ordeals they went through and the presence of Nigredine gave them a strange form of "Black Exercitus". They called it Ebanas Exercitus.
It manifests in a black wild aura, and the blackening of reinforced body parts.
+Exercitus Variant: Ebanas Exercitus [Black/Wild]
War or Peace ? [3] [War]
After much debate amongst the Human leaders, it is decided peace cannot be achieved with the Amazons. They won't actively try to attack the Amazons, but they won't make peace with them either.
+Relationship: War
Plague roll : [1]>[3]
The Black Plague struck the Humans too, carried out by the wind.
170 Humans died. 3 Male Amazons died.
+Event: Black Plague
Kahn: +1 Ether
Proelior: +12 Ether
Saraab: +5 Ether
Labyrinths:
Discovery Roll: [Will be rolled next turn again]
The few Aur Scarwings stranded with you suddenly face the lack of preys of this place. There are only a hundred preys, and forty giant birds.
Either they will hunt critters to extinction, themselves disappearing, or they will sacrifice their kin so that their species as a whole survive on the few preys.
Aur Scarwing Roll: [4]
The survival instinct of the species kicked in, overpowering the natural urges of the giant birds. Smart, they quickly realized that this new world was devoid of life, and that they would soon die of starvation.
The adults sacrificed themselves by stopping to hunt. Many died, in the hopes that the younglings would be able to roam in the skies.
At the end of this year, there are very few birds left. They managed to survive, without driving their preys to extinction, by a mix of miracle and self-restraint.
Airainites Roll: [1]>[6]
When you were gone, a particular Airainite elected himself leader of the 20. This one was cruel, selfish, and made the other Airainites work for him, extracting the rich minerals of the Dead Mountain for his own upgrades. This Airainite believed he was born to lead, and that all others should work for his own gain.
Soon enough, dissidents rose, and a fight broke out in the small community. On one side we had the supporters of the leader, and on the other side we had the opposants to his rule.
The fight was harsh, and the opposants won. They had to eradicate the opposition as a result, more than halving the initial Airainite population.
Now, they are ruled by two leaders, each one keeping the other in check.
Populations Updated purely randomly:
Short grass [30000]
Tall grass [30000] : many colors thanks to soil elements
Fruiting tree [25] : brittle bark and rocky inedible fruit
Flowering tree [25] : brittle bark and rocky inedible flowers
Flowering bush [250] : rocky inedible flowers
Flowers [3000] : many colors thanks to soil elements
-Creatures:
Small Critters [150]
Aur Scarwing [6]
Airainites [8]
Saraab: +4 Ether (Airainites) +1 Ether (Aur Scarwings)
Is this place really empty roll ? [3]
With the sudden appearance of the Artificial Sun, you felt shifting in the smooth plane. And not so far emerged strange beings made of many tetrahedrons. They have no real fixed shape, some are bipedal, other are quadrupedal, other float...
It doesn't take a genius to notice that these beings are not of Ether, but of Void.
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: Alt Form
7731 / 20000
11 / 1500
Left Arm back weak
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 3
Current Form: True Form
4240 / 20000
126 / 1500
Still Severely Wounded / Very Exhausted / Mangled but somewhat recognizable
Alive !
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 2
Current Form: Alt Form
9294 / 15000
151 / 1000
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 3
Current Form: True Form
10000 / 20000
628 / 1500
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
8500 / 15000
249 / 1000
Whereabouts unknown
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 3
Current Form: Alternate Form
5750 / 20000
263 / 1500
PURGED
Wounded
Freed
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
3500 / 15000
173 / 1000
Bear Terrible Scars
True Form is still Incomplete
Partially Healed
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
34910 / 50000
1564 / 5000
Artifacts:
-Clockwork Cloud
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 3
Current Form: Alt Form
2300 / 20000
195 / 1500
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-Two Mountain Ridges raising witnessed by Humans, Amazons and Elephantmen
-Decimarch witnessed by all of the Asoon Continent.
-Scroll Divine Littering (Proelior)
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
> Ravaged
> Numerous Bright Golden Trees woods (black)
> Elephantmen Settlements
> New Material: Nameless Blackening Element is a metal named Nigredine (Extr. Hard and Strong, Darkness Element attuned)
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Medium Region)
> Ravaged
> Amazons Settlements
> Kahn's Temple
-Landmark: Two Mountain Ridges (Close to Allred Forest)
-Human Plains (Small-Medium Region)
> Separate Black Savannah and Allred Forest
> Now with some generic plants
> Human Settlements
> +Exercitus easier to practice / Possibility to be born attuned to Golemancy or Exercitus
-Dead Glass Lands
> Near Allred Forest and Human Plains left
-'Walark': First Ocean (Continental Size)
> 'Asoon': Large Region in the middle of the Ocean (Very Large Region)
Surface:
-> Asoon Dead Glass Lands
--> Ravaged
-> 'The Shinar Forest' Great Crystal Forest (Named by Illums)
--> Ravaged
-> 'The Shinar Peak' Spire Mountain
--> Ravaged
--> 'The Shinar Forest' Black Vampiric Forest
---> Ravaged
Underground:
-> Cave Network / Reach Magma (Large)
--> Underground Shroom Fields (Very large Zones)
---> Ravaged
-> Gork Empire
-Creep Field (Small-Medium zone)
> Toxic elements in the ground
-Huge 'Dead Glass' Spheric Crater instead of Dead Mountain
-Land where the huge mountain crashed (Large Region)
-Dead Mountain (Large Region) Disappeared ?
> Precious and Rare Minerals
> Impossible Minerals
-New Sea (Large Region)
-Three Labyrinths "attract life"
>Underground
>Vampiric Forest
>Allred Forest
Black Savannah :
> Block Cold Seasons
> When wet season, "moon" will be golden
> When dry season, "moon" will be red[/b]
Everywhere Else :
> Four Seasons
-Day/Night/Seasons : directed via Continental Cloud Artifact
>4 seasons
>8-12 Hours per Night
-Golemancy [Minor]
-Exercitus [Minor]
>Exercitus Variant: Ebanas Exercitus [Black/Wild]
On Nameless Large Region:
Plants:
-Goobling Root [Extinct] Bottom of Food Chain
-Plump Helmet [400] Bottom of Food Chain
-Fluff Cap [24900] Dominant
-Tumbler Root [extinct]
-Death Bell [24000] Dominant
-Tower Stalk [400] On way to Extinction / Strong Breed
Creatures:
-Lings [500] Unstable
-Stone Swines [3600] (Underground) Dominant / Severe Overpopulation Problems / Species thriving seriously threatened: Strongest Breed destroyed
-Shifting Cave Ambusher [400] (Underground) Predator
Black Savannah:
Plants:
-Black Grass [22000]: Bottom of Food Chain
> Black Savannah Soil dependent + Ravenous Local Dominant + Strongest Breed
> Normal [20000]
> Nutritious Black Grass [2000]
-Bright Golden Black Tree [3000] Dominant / Diseases/Parasites Weakness / Species thriving increased: Weakest Breed destroyed
-Crimson Algae [7000] Stable
Creatures:
-Small Grazer [1500] Stable
> High Metabolism [1500]
> Normal Metabolism [Extinct]
-Normal Grazer [1260] Stable
> Heavy [400] Minor
> Stronger [860] Stable
-Large Grazer [50] On way to Extinction
-Black Banera [1597] Dominant / Top Predator
Black Savannah's Red River:
-PoPo [10]
-PaPa [10]
-PiPi [10]
-PuPu [10]
Allred Forest:
Plants:
-Allred Fruit Tree [45000] Dominant / Diseases/Parasites Weakness+ Slight Overpopulation
Sky :
-Aur Scarwing [660] No fixed territory / Top Predator
-Sky Shifters [10]
New Sea:
-Aquatic Plants [Extinct]
-Phytoplankton [Innumerable-6000] Dominant / Species stability threatened
-Fish#1 (Phytoplankton Eater) [16000] Dominant
-Fish#2 (Bottom Feeder) [80] On way to Extinction
-Fish#3 (Predator) [5000] Dominant / Top Predator
Black Vampiric Forest:
-Vampiric Tree [7200] Dominant / Species thriving threatened: Strongest Breed destroyed
Somewhere else:
-Creep [1500 m2] Toxic Soil / Growth Reduced Severely
Human Plains:
-Generic Grass #1 [800]
-Generic Fruit Tree#1 [50]
-Generic Berry Bushes#1 [100]
-Generic Cereal #1 [800]
Undefined:
-Dust [6666] (Weak to Water)
Somewhere ?:
-Voidlings [42] On way to Extinction / Strong Breed
> Normal [12]
> Sapient [30]
Gork Empire [Asoon Continent]:
-Gorks [5994]
-Asoon Amazons [2800]
-Veeki Mori Ubei Shaki Ento-ians [450]
> Golemancists [Dead] (reached Golemancy Col-something)
Religion:
-Respect Gods, but revere none
-Know of Kahn
Technology/Knowledge: Tier 2
-Great Archives
-Golemancy [Rolled 5]
-Golemancy Col-something location
Event:
-Golemancy Catastrophe "Omni-Golem" [gone and unknown to all]
Relationships:
Illums: Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians: Great Allies
Elephantmen Tribes (Black Savannah):
-Elephantmen [840]
-The 12 Outlaws
>loyalty bound to Babar
Society:
-Elephantmen are united
Religion:
-Adore "Great Spirit Drakieng"
Values:
-"Live without a care of death" [Reckless/Dangerous] [Spread: Good]
Moral:
-Rulers of the Savannah
Belief:
-Earth is alive, digging forbidden
-Fear of Nigredine
Technology/Knowledge: Tier 0
-Light/Resistant Armors (Leather/Wood)
-Infusion of Drakieng's Elements into Weapons/Armors [Dangerous Knowledge]
-Use and Bend Drakieng's Elements [Locked by innate Physical Trait]
-Basic Superior Metallurgy [Locked by Tech Tier]
Artifact:
-Kurkan / Black axe filled with Drakieng's elements
Historical Figure:
-Babar the Tusk of Might / Wield Kurkan
>UNITY THROUGH CONQUEST !
Event:
-Nigredine Incident
-The Great Black Plague [340 casualties] / [Culprit:Nigredine Gas]
-Inelephantine experiments
Relationships:
Humans: Great Allies
Amazons: Neutral
Allred Amazons Tribes (Allred Forest):
-8 Settlements
-Female Amazons [1280]
-Male Amazons [95]
> Strong [6] In Temple
> Normal/Attractive [89]
-> Each possess a Harem
Current State :
>Concerned and frustrated
Technology: Tier 1
Religion:
-Revere Kahn and nameless War god
-Total Faith into Kahn
-Proelior the War God is losing worshipers
Moral:
-Love is acceptable
-Relative Equality among Amazons [As Warrior]
-Enslave males of other species
-Kill females of other species
Misc:
-Comfy livings
-Kahn Temple in each Amazon settlement. Has a small idol to Proelior
Event:
-Amazons saved from destruction by Kahn
-Great Feast 'Life of her People'
-Got an Exercitus Scroll
-Black Plague
Historical Figures:
-Amazon Exercitus (future) Master
Relationships:
Humans: Enemies
Elephantmen: Neutral
Human Tribes (Human Plains):
-3 Settlements
-Humans [194]
> Adventurers [6]
-> Managed to survive in Black Savannah
> Exercitus Masters [8]: Moderate Level
> Exercitus Disciples [8]
-Male Amazons [2]: Male Amazons are accepted, and they respect Humans
Current State :
>Terrified
Event:
-Black Plague
Religion:
-Worship Proelior
-Grateful toward Proelior
Technology/Knowledge: Tier 0
-Adequate Weapon/Armormakers [Locked by low Tier and lack of resources]
-Great Defensive Tactics
-Better Defensive Structures
-Decent Offensive Tactics
Morals:
-Proelior's values adopted strongly
-Go to Black Savannah as a challenge !
Artifacts:
-5 Feathers
-Complex Exercitus scrolls [Rolled 2 With Teaching#1 Bonus]
Misc:
-Proelior Temple in each Human settlement
Historical Figures:
-The 8 Exercitus Original Masters [Will create scrolls]
-The 6 Ebanas Adventurers : Evin (M), Borio (M), Adial (F), Naritas (F), Aldomio (M) and Sirli (F)
>Exercitus Variant: Ebanas Exercitus [Black/Wild]
Relationships:
Elephantmen: Great Allies
Amazons: Enemies [War]
Nakeen:
-Nakeen [Extinct]
-Black Savannah ?
Plealers:
-Plealers [6]
-Black Savannah
-Searching for a cure
-Ageless Followers of kahn [5] (Basically spirit animals haha)
-Golemancy Collage :
>Nearly completely destroyed [Undergoing Repairs]
Name: Plealers!
Description: ??
Size: Medium
Intelligence: Smart
Individual Cost: 13 / 32
Traits:
-Physical:
I-Painful Sensitive Overload
I-Strong sense of smell -Free-
I-[Good Vision] 20/20 Vision -Free-
A-Resistant to Nigredine +(0.2+0.1)*Base
-Mental:
I-Innate Medicinal Plants Knowledge -Free-
I-Innate Ability to create medicine [Lesser Magical] +(0.5-0.2)*BaseEther
Name: Dust
Description: Well, dust
Sapient
Size: Very very Small
Intelligence: Medium
Individual Cost: 0.01 / 0.01
Traits:
-Physical:
A-Rapid Reproduction +(0.2+0.1)*Base
-Weakness to Water
WORLD ACTIONS
Gork Side:
After a total lack of news from their enemies, the Gorks launched several expeditions to reclaim the surface. Great was their surprise and terror when they saw the glassed surface of the Asoon continent, as in a terrible catastrophe befell on it.
Illums were gone, only leaving a torn land instead. It was said to the people that Illums were punished by the Gods for their evil ways. The Elite though knew that whatever befell on the Illums, they should be very wary of it.
+Gork Empire now colonized the surface of Asoon, small settlements appeared
Elephantmen Side:
Plague Casualties: [3]
Toxic elements still in the air kept killing Elephantmen. 14 died.
Drakieng: +5
Plealers Remedy Search: [4]
The Plealers managed to create a partial remedy. The success rate isn't absolute, as the treatment is sometime lethal to the patients.
Sometime lethal treatment
Amazon Side:
Casualties roll : [4]
The Black Plague is still present, but far less virulent than in the Savannah.
24 deaths. All female
Kahn: +1
Saraab: +1
Human Side:
>Ebanas Adventurers:
Adventure Roll: [6]>[6]
The Ebanas adventurers decided to head back to the Human Lands to share their stories and hopefully spread their new Exercitus. Along the way, they managed to tame a group of Large Grazers, and are bringing them back to their homes.
Casualties Roll : [2]
Many died, but few additional humans were infected.
50 Humans died.
Medicine Roll: [2]
No progress on the way of a cure was found. But thanks to the quarantine, the Plague is going to die down in the Human Lands.
Proelior: +4
Saraab: +1
Labyrinths:
Discovery Roll: [2]
Still no one discovered them.
Voidlings:
Thanks to the Soulsphere, all Voidlings are now sapient.
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: Alt Form
7531 / 20000
12 / 1500
Left Arm back weak
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 3
Current Form: True Form
4044 / 20000
106 / 1500
Still Severely Wounded / Very Exhausted / Mangled but somewhat recognizable
Alive !
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 2
Current Form: Alt Form
9244 / 15000
156 / 1000
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 3
Current Form: True Form
10000 / 20000
628 / 1500
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
8500 / 15000
249 / 1000
Whereabouts unknown
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 3
Current Form: Alternate Form
5750 / 20000
263 / 1500
PURGED
Wounded
Freed
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
3500 / 15000
173 / 1000
Bear Terrible Scars
True Form is still Incomplete
Partially Healed
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: Alt#1 Form
32182 / 50000
1338 / 5000
Artifacts:
-Clockwork Cloud
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 3
Current Form: Alt Form
2300 / 20000
199 / 1500
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-Two Mountain Ridges raising witnessed by Humans, Amazons and Elephantmen
-Decimarch witnessed by all of the Asoon Continent.
-Scroll Divine Littering (Proelior)
-Black Plague spread stopped in Human Lands
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
> Ravaged
> Numerous Bright Golden Trees woods (black)
> Elephantmen Settlements
> New Material: Nameless Blackening Element is a metal named Nigredine (Extr. Hard and Strong, Darkness Element attuned)
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Medium Region)
> Ravaged
> Amazons Settlements
> Kahn's Temple
-Landmark: Two Mountain Ridges (Close to Allred Forest)
-Human Plains (Small-Medium Region)
> Separate Black Savannah and Allred Forest
> Now with some generic plants
> Human Settlements
> +Exercitus easier to practice / Possibility to be born attuned to Golemancy or Exercitus
-Dead Glass Lands
> Near Allred Forest and Human Plains left
-'Walark': First Ocean (Continental Size)
> 'Asoon': Large Region in the middle of the Ocean (Very Large Region)
Surface:
-> Asoon Dead Glass Lands
--> Ravaged
-> 'The Shinar Forest' Great Crystal Forest (Named by Illums)
--> Ravaged
-> 'The Shinar Peak' Spire Mountain
--> Ravaged
--> 'The Shinar Forest' Black Vampiric Forest
---> Ravaged
Underground:
-> Cave Network / Reach Magma (Large)
--> Underground Shroom Fields (Very large Zones)
---> Ravaged
-> Gork Empire
-Creep Field (Small-Medium zone)
> Toxic elements in the ground
-Huge 'Dead Glass' Spheric Crater instead of Dead Mountain
-Land where the huge mountain crashed (Large Region)
-Dead Mountain (Large Region) Disappeared ?
> Precious and Rare Minerals
> Impossible Minerals
-New Sea (Large Region)
-Three Labyrinths "attract life"
>Underground
>Vampiric Forest
>Allred Forest
Black Savannah :
> Block Cold Seasons
> When wet season, "moon" will be golden
> When dry season, "moon" will be red[/b]
Everywhere Else :
> Four Seasons
-Day/Night/Seasons : directed via Continental Cloud Artifact
>4 seasons
>8-12 Hours per Night
-Golemancy [Minor]
-Exercitus [Minor]
>Exercitus Variant: Ebanas Exercitus [Black/Wild]
On Nameless Large Region:
Plants:
-Plump Helmet [500] Bottom of Food Chain
-Fluff Cap [32900] Dominant
-Death Bell [30000] Dominant
-Tower Stalk [420] On way to Extinction / Strong Breed
>Variant: Elder Mind Shroom [1] [Surface]
Creatures:
-Lings [600] Unstable
-Stone Swines [4000] (Underground) Dominant / Severe Overpopulation Problems / Species thriving seriously threatened: Strongest Breed destroyed
-Shifting Cave Ambusher [420] (Underground) Predator
Black Savannah:
Plants:
-Black Grass [28000]: Bottom of Food Chain
> Black Savannah Soil dependent + Ravenous Local Dominant + Strongest Breed
> Normal [24000]
> Nutritious Black Grass [4000]
-Bright Golden Black Tree [4000] Dominant / Diseases/Parasites Weakness / Species thriving increased: Weakest Breed destroyed
-Crimson Algae [12000] Stable
Creatures:
-Small Grazer [1900] Stable
> High Metabolism [1900]
-Normal Grazer [1760] Stable
> Heavy [600] Minor
> Stronger [1160] Stable
-Large Grazer [55] On way to Extinction
-Black Banera [1620] Dominant / Top Predator
Black Savannah's Red River:
-PoPo [15]
-PaPa [15]
-PiPi [15]
-PuPu [15]
Allred Forest:
Plants:
-Allred Fruit Tree [50000] Dominant / Diseases/Parasites Weakness+ Slight Overpopulation
Sky :
-Aur Scarwing [690] No fixed territory / Top Predator
-Sky Shifters [10]
New Sea:
-Phytoplankton [Innumerable-6000] Dominant / Species stability threatened
-Fish#1 (Phytoplankton Eater) [18000] Dominant
-Fish#2 (Bottom Feeder) [85] On way to Extinction
-Fish#3 (Predator) [5500] Dominant / Top Predator
Black Vampiric Forest:
-Vampiric Tree [8300] Dominant / Species thriving threatened: Strongest Breed destroyed
Somewhere else:
-Creep [1800 m2] Toxic Soil / Growth Reduced Severely
Human Plains:
-Generic Grass #1 [1200]
-Generic Fruit Tree#1 [70]
-Generic Berry Bushes#1 [200]
-Generic Cereal #1 [1300]
Somewhere ?:
-Voidlings [42] Strong Breed
> Sapient [42]
Gork Empire [Asoon Continent]:
-Gorks [6494]
-Asoon Amazons [3100]
-Veeki Mori Ubei Shaki Ento-ians [550]
> Golemancists [Dead] (reached Golemancy Col-something)
Religion:
-Respect Gods, but revere none
-Know of Kahn
Technology/Knowledge: Tier 2
-Great Archives
-Golemancy [Rolled 5]
-Golemancy Col-something location
Event:
-Golemancy Catastrophe "Omni-Golem" [gone and unknown to all]
Relationships:
Illums: Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians: Great Allies
Elephantmen Tribes (Black Savannah):
-Elephantmen [950]
-The 12 Outlaws
>loyalty bound to Babar
Society:
-Elephantmen are united
Religion:
-Adore "Great Spirit Drakieng"
-Drakieng's Miracle Healing Touch
Values:
-"Live without a care of death" [Reckless/Dangerous] [Spread: Good]
Moral:
-Rulers of the Savannah
Beliefs:
-Earth is alive, digging forbidden
-Fear of Nigredine
Technology/Knowledge: Tier 1.5
-Light/Resistant Armors (Leather/Basic Metals)
-Infusion of Drakieng's Elements into Weapons/Armors [Dangerous Knowledge]
-Use and Bend Drakieng's Elements [Locked by innate Physical Trait]
-Basic Superior Metallurgy [Partially Locked] [Nigredine still unrefinable]
Artifact:
-Kurkan / Black axe filled with Drakieng's elements
Historical Figure:
-Babar the Tusk of Might / Wield Kurkan
>UNITY THROUGH CONQUEST !
Event:
-Nigredine Incident
-The Great Black Plague [340 casualties] / [Culprit:Nigredine Gas]
-Inelephantine experiments
-Massive Interference from Drakieng [Technology, History]
Relationships:
Humans: Great Allies
Amazons: Neutral
Allred Amazons Tribes (Allred Forest):
-8 Settlements
-Female Amazons [1480]
-Male Amazons [95]
> Strong [6] In Temple
> Normal/Attractive [89]
-> Each possess a Harem
Current State :
>Concerned and frustrated
Technology: Tier 1
Religion:
-Revere Kahn and nameless War god
-Total Faith into Kahn
-Proelior the War God is losing worshipers
Moral:
-Love is acceptable
-Relative Equality among Amazons [As Warrior]
-Enslave males of other species
-Kill females of other species
Misc:
-Comfy livings
-Kahn Temple in each Amazon settlement. Has a small idol to Proelior
-Clothes and Armors [Tech Tier 1.5 and 2]
Event:
-Amazons saved from destruction by Kahn
-Great Feast 'Life of her People'
-Got an Exercitus Scroll
-Black Plague
-Big Interference from Kahn
Historical Figures:
-Amazon Exercitus (future) Master
Relationships:
Humans: Enemies
Elephantmen: Neutral
Human Tribes (Human Plains):
-3 Settlements
-Humans [244]
> Adventurers [6]
-> Managed to survive in Black Savannah
> Exercitus Masters [8]: Moderate Level
> Exercitus Disciples [8]
-Male Amazons [2]: Male Amazons are accepted, and they respect Humans
Current State :
>Terrified
Event:
-Black Plague
Religion:
-Worship Proelior
-Grateful toward Proelior
Technology/Knowledge: Tier 0
-Adequate Weapon/Armormakers [Locked by low Tier and lack of resources]
-Great Defensive Tactics
-Better Defensive Structures
-Decent Offensive Tactics
-Skilled Doctors
Morals:
-Proelior's values adopted strongly
-Go to Black Savannah as a challenge !
Artifacts:
-5 Feathers
-Complex Exercitus scrolls [Rolled 2 With Teaching#1 Bonus]
Misc:
-Proelior Temple in each Human settlement
Historical Figures:
-The 8 Exercitus Original Masters [Will create scrolls]
-The 6 Ebanas Adventurers : Evin (M), Borio (M), Adial (F), Naritas (F), Aldomio (M) and Sirli (F)
>Exercitus Variant: Ebanas Exercitus [Black/Wild]
Relationships:
Elephantmen: Great Allies
Amazons: Enemies [War]
Nakeen:
-Nakeen [Extinct]
-Black Savannah ?
Plealers:
-Plealers [7]
-Black Savannah
-Searching for a cure
>found a cure, sometime lethal
Dust:
-Dust [6666] (Weak to Water)
-Undefined
-Ageless Followers of kahn [5] (Basically spirit animals haha)
-Golemancy Collage :
>Nearly completely destroyed [Undergoing Repairs]
Landmarks :
-Dead Mountain on the other side of the World
-Planetary sized spherical smooth patch of land on underside
-Lakes and Rivers
-Grassy lands around Dead Mountain
Living Beings :
-Vegetal:
Short grass [40000]
Tall grass [40000] : many colors thanks to soil elements
Fruiting tree [35] : brittle bark and rocky inedible fruit
Flowering tree [35] : brittle bark and rocky inedible flowers
Flowering bush [350] : rocky inedible flowers
Flowers [5000] : many colors thanks to soil elements
-Creatures:
Small Critters [160]
Aur Scarwing [6]
Sapient:
Airainites:
-Airainites [20]
>12 Child
>8 Normal
-Dead Mountain: Home
Morals:
-Forget Past, blind obstinacy
-Deeply moral people
-Airainites are nudists proud of their bodies [No Clothes]
Knowledges/Technologies:
+Bad Growers
+Master Miners, Mineralogists and Self-Upgraders
WORLD ACTIONS
Gork Side:
Golemancists: [1]>[2]
For a complex set of reasons, Golemancy becomes a forbidden and banned knowledge in the Gork Empire.
The main reason is the following : an expedition of Gorks and Asoon Amazons was sent to discover the Golemancy Colage. After finally finding it in ruins, they heard from the avatar of the Omni-Golem catastrophe.
As a precaution, the Gork Emperor and the Council decreed Golemancy forbidden.
+Golemancy forbidden
Elephantmen Side:
Cure spread: [4]
The new cure created by the Plealers with the help of Drakieng is quickly mass-produced and distributed to all. Finally, the Black Plague is now over for the Elephantmen.
Golemancy: [5]
Some Elephantmen are completely fascinated by Golemancy. A group of 22 Elephantmen begin studying Golemancy from what they heard from Resoonman.
+22 Dabbling Elephantmen Golemancist
Amazon Side:
Casualties roll : [6]>[1]
There are surprisingly no death to document because of the Black Plague, but only because the doses are fewer... Many, oh many are infected without themselves knowing.
500 Female Amazons infected. 40 Male Amazons infected.
Golemancy: [1]>[6]
Golemancy was immediately seen as an heretic knowledge. No one spoke about it anymore. No one ?
No, because some shady Amazons saw this heretic knowledge as a way to gather power and surpass their peers.
+40 Amazon Golemancist
Exercitus: [2]
Amazons are still pretty much ignoring the Exercitus Scroll.
Human Side:
>Ebanas Adventurers:
The Ebanas Adventurers came back home after their long journey. They had many adventures to tell, but rejoicing was cut short by the terrible state of Human Lands due to the Black Plague. They brought back 12 Large Grazers, and intend to breed them to feed many in the future.
+12 Large Grazers as livestock
Casualties Roll : [1]>[2]
All remaining infected humans died. And as no cure was found, the infected settlements had to be forsaken.
70 Humans died.
Medicine Roll: [3]
Slight progress was made, but nothing groundbreaking. A cure is still in dire need.
Relationship Roll: [3]
Human diplomats heard of a cure developed recently by "Plealers", some strange beings allies of the Elephantmen. As Great Allies, the Elephantmen gladly offered the cure. Finally, the Black Plague is no longer a threat.
Proelior: +5
Saraab: +2
Exercitus: [6]>[3]
The way of Exercitus is harsh and unforgiving. Though the Human Exercitus practitioners made a lot of progress, no additional practitioner joined due to the great effort needed.
+Exercitus level increased
Labyrinths:
Discovery Roll: [1]>[4]
For some reason, none discovered the Labyrinths, despite two of them being close to the Gork Empire and the Allred Forest.
But for that very reason, they will be undoubtedly discovered during the next Timeskip, due to being unexplored regions.
Nothing much apart from dragon speech
The Voidlings gathered around the Soulsphere, the oldest ones sighing in relief. The eldest bowed toward Innanis, thanking him.
Finally, the salvation of their people. No longer would they have to live cruel and lone lives, now finally, they would gather around this sphere.
Their gratefulness was so great they all shook with great emotion.
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: Alt Form
7131 / 20000
12 / 1500
Left Arm back weak
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 3
Current Form: True Form
4044 / 20000
106 / 1500
Still Severely Wounded / Very Exhausted / Mangled but somewhat recognizable
Alive !
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 2
Current Form: Alt Form
7244 / 15000
156 / 1000
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 3
Current Form: True Form
10000 / 20000
628 / 1500
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
2500 / 15000
0 / 1000
Whereabouts unknown
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 3
Current Form: Alternate Form
1000 / 20000
125 / 1500
PURGED
Wounded
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
3490 / 15000
172 / 1000
Bear Terrible Scars
True Form is still Incomplete
Partially Healed
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
23647 / 50000
364 / 5000
Artifacts:
-Clockwork Cloud
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 3
Current Form: Alt Form
2300 / 20000
204 / 1500
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-Two Mountain Ridges raising witnessed by Humans, Amazons and Elephantmen
-Decimarch witnessed by all of the Asoon Continent.
-Scroll Divine Littering (Proelior)
-Black Plague spread stopped in Human Lands
-All civilizations heard of "Golemancy"
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
> Ravaged
> Numerous Bright Golden Trees woods (black)
> Elephantmen Settlements
> New Material: Nameless Blackening Element is a metal named Nigredine (Extr. Hard and Strong, Darkness Element attuned)
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Medium Region)
> Ravaged
> Amazons Settlements
> Kahn's Temple
-Landmark: Two Mountain Ridges (Close to Allred Forest)
-Human Plains (Small-Medium Region)
> Separate Black Savannah and Allred Forest
> Now with some generic plants
> Human Settlements
> +Exercitus easier to practice / Possibility to be born attuned to Golemancy or Exercitus
-Dead Glass Lands
> Near Allred Forest and Human Plains left
-'Walark': First Ocean (Continental Size)
> 'Asoon': Large Region in the middle of the Ocean (Very Large Region)
Surface:
-> Asoon Dead Glass Lands
--> Ravaged
-> 'The Shinar Forest' Great Crystal Forest (Named by Illums)
--> Ravaged
-> 'The Shinar Peak' Spire Mountain
--> Ravaged
--> 'The Shinar Forest' Black Vampiric Forest
---> Ravaged
Underground:
-> Cave Network / Reach Magma (Large)
--> Underground Shroom Fields (Very large Zones)
---> Ravaged
-> Gork Empire
-Creep Field (Small-Medium zone)
> Toxic elements in the ground
-Huge 'Dead Glass' Spheric Crater instead of Dead Mountain
-Land where the huge mountain crashed (Large Region)
-Dead Mountain (Large Region) Disappeared ?
> Precious and Rare Minerals
> Impossible Minerals
-New Sea (Large Region)
-Three Labyrinths "attract life"
>Underground
>Vampiric Forest
>Allred Forest
Black Savannah :
> Block Cold Seasons
> When wet season, "moon" will be golden
> When dry season, "moon" will be red[/b]
Everywhere Else :
> Four Seasons
-Day/Night/Seasons : directed via Continental Cloud Artifact
>4 seasons
>8-12 Hours per Night
-Golemancy [Minor]
-Exercitus [Minor]
>Exercitus Variant: Ebanas Exercitus [Black/Wild]
On Nameless Large Region:
Plants:
-Plump Helmet [500] Bottom of Food Chain
-Fluff Cap [32900] Dominant
-Death Bell [30000] Dominant
-Tower Stalk [420] On way to Extinction / Strong Breed
>Variant: Elder Mind Shroom [1] [Surface]
Creatures:
-Lings [600] Unstable
-Stone Swines [4000] (Underground) Dominant / Severe Overpopulation Problems / Species thriving seriously threatened: Strongest Breed destroyed
-Shifting Cave Ambusher [420] (Underground) Predator
Black Savannah:
Plants:
-Black Grass [28000]: Bottom of Food Chain
> Black Savannah Soil dependent + Ravenous Local Dominant + Strongest Breed
> Normal [24000]
> Nutritious Black Grass [4000]
-Bright Golden Black Tree [4000] Dominant / Diseases/Parasites Weakness / Species thriving increased: Weakest Breed destroyed
-Crimson Algae [12000] Stable
Creatures:
-Small Grazer [1900] Stable
> High Metabolism [1900]
-Normal Grazer [1760] Stable
> Heavy [600] Minor
> Stronger [1160] Stable
-Large Grazer [55] On way to Extinction
-Black Banera [1620] Dominant / Top Predator
Black Savannah's Red River:
-PoPo [15]
-PaPa [15]
-PiPi [15]
-PuPu [15]
Allred Forest:
Plants:
-Allred Fruit Tree [50000] Dominant / Diseases/Parasites Weakness+ Slight Overpopulation
Sky :
-Aur Scarwing [690] No fixed territory / Top Predator
-Sky Shifters [10]
New Sea:
-Phytoplankton [Innumerable-6000] Dominant / Species stability threatened
-Fish#1 (Phytoplankton Eater) [18000] Dominant
-Fish#2 (Bottom Feeder) [85] On way to Extinction
-Fish#3 (Predator) [5500] Dominant / Top Predator
Black Vampiric Forest:
-Vampiric Tree [8300] Dominant / Species thriving threatened: Strongest Breed destroyed
Somewhere else:
-Creep [1800 m2] Toxic Soil / Growth Reduced Severely
Human Plains:
-Generic Grass #1 [1200]
-Generic Fruit Tree#1 [70]
-Generic Berry Bushes#1 [200]
-Generic Cereal #1 [1300]
Dead Glass Land:
-Farmable microorganism [Innumerable]
Somewhere ?:
-Voidlings [42] Strong Breed
> Sapient [42]
Gork Empire [Asoon Continent]:
-Gorks [6494]
-Asoon Amazons [3100]
-Veeki Mori Ubei Shaki Ento-ians [550]
> Golemancists [Dead] (reached Golemancy Col-something)
Religion:
-Respect Gods, but revere none
-Know of Kahn
Technology/Knowledge: Tier 2
-Great Archives
-Golemancy [Rolled 5]
-Golemancy Col-something location
-Golemancy forbidden
Event:
-Golemancy Catastrophe "Omni-Golem" [gone and unknown to all]
Relationships:
Illums: Mortal Enemies
Veeki Mori Ubei Shaki Ento-ians: Great Allies
Elephantmen Tribes (Black Savannah):
-Elephantmen [950]
-The 12 Outlaws
>loyalty bound to Babar
-22 Dabbling Elephantmen Golemancist
Society:
-Elephantmen are united
Religion:
-Adore "Great Spirit Drakieng"
-Drakieng's Miracle Healing Touch
Values:
-"Live without a care of death" [Reckless/Dangerous] [Spread: Good]
Moral:
-Rulers of the Savannah
-Respect and thank Nature
Beliefs:
-Earth is alive, digging forbidden
-Fear of Nigredine
-Tradition: Cook meat in a specific way
-Tradition: make bath and clean self
Technology/Knowledge: Tier 1.5
-Light/Resistant Armors (Leather/Basic Metals)
-Infusion of Drakieng's Elements into Weapons/Armors [Dangerous Knowledge]
-Use and Bend Drakieng's Elements [Locked by innate Physical Trait]
-Basic Superior Metallurgy [Partially Locked] [Nigredine still unrefinable]
Artifact:
-Kurkan / Black axe filled with Drakieng's elements
Historical Figure:
-Babar the Tusk of Might / Wield Kurkan
>UNITY THROUGH CONQUEST !
Event:
-Nigredine Incident
-The Great Black Plague / [Culprit:Nigredine Gas]
-Inelephantine experiments
-Massive Interference from Drakieng [Technology, History]
-Black Plague ended
Relationships:
Humans: Great Allies
Amazons: Neutral
Allred Amazons Tribes (Allred Forest):
-8 Settlements
-Female Amazons [1480]
-Male Amazons [95]
> Strong [6] In Temple
> Normal/Attractive [89]
-> Each possess a Harem
-40 Amazon Golemancist
Current State :
>Concerned and frustrated
Technology: Tier 1
Religion:
-Revere Kahn and nameless War god
-Total Faith into Kahn
-Proelior the War God is losing worshipers
Moral:
-Love is acceptable
-Relative Equality among Amazons [As Warrior]
-Enslave males of other species
-Kill females of other species
Misc:
-Comfy livings
-Kahn Temple in each Amazon settlement. Has a small idol to Proelior
-Clothes and Armors [Tech Tier 1.5 and 2]
Artifacts:
-20 Healing Staffs
-20 Divine Weapons [Unbreakable by mortal means]
Event:
-Amazons saved from destruction by Kahn
-Great Feast 'Life of her People'
-Got an Exercitus Scroll
-Black Plague
-Big Interference from Kahn
Historical Figures:
-Amazon Exercitus (future) Master
Relationships:
Humans: Enemies
Elephantmen: Neutral
Human Tribes (Human Plains):
-3 Settlements
-Humans [174]
> Adventurers [6]
-> Managed to survive in Black Savannah
-> Developed Ebanas Exercitus
> Exercitus Masters [8]: Good Level
> Exercitus Disciples [8]: Moderate Level
-Male Amazons [2]: Male Amazons are accepted, and they respect Humans
Current State :
>Terrified
Event:
-Black Plague
Religion:
-Worship Proelior
-Grateful toward Proelior
Technology/Knowledge: Tier 1.5
-Adequate Weapon/Armormakers [Locked by low Tier and lack of resources]
-Great Defensive Tactics
-Better Defensive Structures
-Decent Offensive Tactics
-Skilled Doctors
Morals:
-Proelior's values adopted strongly
-Go to Black Savannah as a challenge !
Artifacts:
-5 Feathers
-Complex Exercitus scrolls [Rolled 2 With Teaching#1 Bonus]
Misc:
-Proelior Temple in each Human settlement
Event:
-Massive Interference from Proelior in Tech Advancement
Historical Figures:
-The 8 Exercitus Original Masters [Will create scrolls]
-The 6 Ebanas Adventurers : Evin (M), Borio (M), Adial (F), Naritas (F), Aldomio (M) and Sirli (F)
>Exercitus Variant: Ebanas Exercitus [Black/Wild]
>Brought 12 Large Grazers as livestock
Relationships:
Elephantmen: Great Allies
Amazons: Enemies [War]
Nakeen:
-Nakeen [Extinct]
-Black Savannah ?
Plealers:
-Plealers [7]
-Black Savannah
-Cure developed with Drakieng Help. Can't understand how it works
Dust: [Dead Glass Lands near Allred Forest]
-Dust [6666] (Weak to Water)
-Ageless Followers of kahn [5] (Basically spirit animals haha)
-Golemancy Collage :
>Nearly completely destroyed [Undergoing Repairs]
Landmarks :
-Dead Mountain on the other side of the World
> The Great Bronze City
-Planetary sized spherical smooth patch of land on underside
-Lakes and Rivers
-Grassy lands around Dead Mountain
Living Beings :
-Vegetal:
Short grass [40000]
Tall grass [40000] : many colors thanks to soil elements
Fruiting tree [35] : brittle bark and rocky inedible fruit
Flowering tree [35] : brittle bark and rocky inedible flowers
Flowering bush [350] : rocky inedible flowers
Flowers [5000] : many colors thanks to soil elements
-Creatures:
Small Critters [160]
Aur Scarwing [6]
Sapient:
Airainites:
-Airainites [23]
>12 Child
>8 Normal
>3 Clockwork Mages (114/123)
-Dead Mountain: Home
-Great Bronze City: Home
Morals:
-Forget Past, blind obstinacy
-Deeply moral people
-Airainites are nudists proud of their bodies [No Clothes]
Knowledges/Technologies:
+Bad Growers
+Master Miners, Mineralogists and Self-Upgraders
Landmarks :
Light and Heat producing Land
Landmarks :
-Fertilized Medium Region
Known void mortals :
-Tetradions