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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: DolosusDoleus on July 13, 2017, 11:26:40 am

Title: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on July 13, 2017, 11:26:40 am
DISASTEROID



OOC Thread (http://www.bay12forums.com/smf/index.php?topic=164832.0)

"Well then. Welcome to the MMCEC, glad to have you with us, blah blah fucking blah. My name's Captain Dimbik, the overseer of MMCEC division Theta-13. Don't bother introducing yourselves to me, I already know far too much about the lot of you than anyone has any right to."

Captain Dimbik is not an attractive man. His tiny, screwed up eyes are hidden beneath the deep folds of his skin, his jaw juts out at such an angle it appears to be about to break off, he looks as though his nose has been broken several times, and the creases of his brow are so deep that one might suspect they are merely flaps of loose skin. He leans heavily on a steel cane, granting him an unsightly leer and enhancing his already ghoulish pallor. He snorts and glances over at a piece of paper in his free hand.

"Let's see here... right. The lot of you'll be heading for the planet Bawg, in sector Alpha-GR4. Planetary conditions are... roughly earthlike gravity, and a nitrogenous-based atmosphere. That means no taking off your helmets, mmkay? Bawg is tidally locked to its sun, meaning that one half is constantly in the dark, the other half is constantly in the light.

You'll all be heading for a small island on the dark side of Bawg, which the MMCEC is dropping you down on to investigate the appearance of a sudden explosion of life forms on the surface there. The eggheads up in command say that the sensors pick up the whole thing as being one huge organism. Your mission is to head down there, find whatever the hell has made this happen, and rip in out of the ground and bring it back if possible."

Spoiler: Map (Warning: Big) (click to show/hide)

"We're gonna be dropping you off on that yellow bit up off in the northeast corner. Scanning suggests that whatever's causing whatever the hell's going on down there is located where that white bit near the center is.

Oh, and those of you who got alien crap shoved in you? The ship's bioanalyzer'll probably be able to tell you what they do to you when yer in transit. Just because every time someone asks me when they find out what the thing does.

...And that's it. Launch is in 45 minutes. If you have any questions, now would be the time to ask them."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 13, 2017, 11:33:01 am
"Is it too late to get more equipment?"
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 13, 2017, 11:39:28 am
"Explain the map. All the colors - those are terrain, yes? What kind?"
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 13, 2017, 11:42:40 am
"two things sir. One,can you give us more detail on the terrain map, such as what those colors mean and the bold lines between some of those hexes?
Two, you mentioned an outbreak of life-forms and a giant organism. Am I correct in assuming that we have a strong chance of encountering something that might afflict us with 'the gift'?"
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 13, 2017, 11:43:14 am
"No questions except for the alien stuff jammed inside me, and you've already answered those ones."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 13, 2017, 11:48:23 am
"Is it too late to get more equipment?"

"So long as you're in the shuttle before launch, it's not too late."

"Explain the map. All the colors - those are terrain, yes? What kind?"
"two things sir. One,can you give us more detail on the terrain map, such as what those colors mean and the bold lines between some of those hexes?
Two, you mentioned an outbreak of life-forms and a giant organism. Am I correct in assuming that we have a strong chance of encountering something that might afflict us with 'the gift'?"

Dimbik looks at his paper.

"Ah, says here that the yellow is rocks, blue is water, brown is dirt, and we haven't a clue what red, purple, or orange are. I can say with some certainty that the blue bold lines in between the hexes are rivers of some sort. The whole island's pretty flat, so I can only assume they correspond to some sort of terrain.

As for The Gift, I suppose it's entirely possible you could run into something that'll give it to ya. Mission notes don't say anything about it though."

"No questions except for the alien stuff jammed inside me, and you've already answered those ones."

"Mmkay"
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 13, 2017, 11:50:40 am
"Right. So if this thing happens to be mutagenic, how are we gonna get it out and transport it without getting turned into biological silly putty?"
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 13, 2017, 11:53:20 am
"You're telling me that the map is essentially useless for us right now."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 13, 2017, 12:20:48 pm
"Where'd you source this map?"
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 13, 2017, 12:29:45 pm
"Right. So if this thing happens to be mutagenic, how are we gonna get it out and transport it without getting turned into biological silly putty?"

"That sounds like a 'later' problem. Tell you what, supposing you live long enough to make it to the source, I'll get one of the eggheads to help you out with that over the comms. Okay?"

"You're telling me that the map is essentially useless for us right now."

"Smart lad, able to figure all that out on your own. Yes, the map is pretty useless at this point."

"Where'd you source this map?"

"Hell if I know. It's probably from a satellite of some sort."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 13, 2017, 12:33:54 pm
"Where'd you source this map?"
"Hell if I know. It's probably from a satellite of some sort."
"Then shouldn't they be able to say something about what's there? Sattelite imagery is pretty accurate, even on small scales."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 13, 2017, 12:49:49 pm
"Alright. Some armor would be nice, and something that I know will be a weapon. I'll go grab those."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 13, 2017, 01:10:40 pm
"Where'd you source this map?"
"Hell if I know. It's probably from a satellite of some sort."
"Then shouldn't they be able to say something about what's there? Sattelite imagery is pretty accurate, even on small scales."

"Then maybe it's not from a satellite. Maybe the picture was taken from another source. It's not like I had anything to do with it."

"Alright. Some armor would be nice, and something that I know will be a weapon. I'll go grab those."

"Mmkay"
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 13, 2017, 01:15:28 pm
"It's probably not a picture at all. More like a rendition of some sort of computer scan.

If this is the best you guys can give us, MMCEC has serious tech issues."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 13, 2017, 01:24:47 pm
-_-
[is displeased]
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 13, 2017, 01:27:29 pm
"It's probably not a picture at all. More like a rendition of some sort of computer scan.

If this is the best you guys can give us, MMCEC has serious tech issues."

"You'll get no argument from me there. Sometimes I think the recon teams give us crap like this 'cause they think it's funny. But it probably comes down to the fact that the Corporation just doesn't want to waste too much money on expendable workers."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 13, 2017, 01:44:35 pm
"You'll get no argument from me there. Sometimes I think the recon teams give us crap like this 'cause they think it's funny. But it probably comes down to the fact that the Corporation just doesn't want to waste too much money on expendable workers."

"ironic that they can spend enough money to locate the damn things, but not enough to get proper intel on what to expect beyond atmosphere conditions and vague bio-scans."
await deployment. Leave my PAI and one drone behind, I don't need to lose them when I have big plans.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 13, 2017, 01:49:32 pm
Await deployment, spending the remaining time practicing at a firing range.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 13, 2017, 02:05:45 pm
Await Deployment in the Shuttle
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 13, 2017, 02:57:01 pm
Await deployment.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: piecewise on July 13, 2017, 08:01:39 pm
I reckon that actually is just one big organism. The old man says, tapping his cane as he does. And I reckon it will probably be needlessly hostile to us. Aliens so often are.

Ready to go, wearing my armor and tip tapping away with my cane.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 13, 2017, 11:06:39 pm
Shortly after everyone dogpiles into the shuttle, the airlock rolls into place over the door, releasing a slight hiss as it seals shut. With a short crackle, Captain Dimbik's voice suddenly floods the room via the intercom.

"Alright folks, estimated transit time is around eleven days. Stasis pods are the plastic tubes on the far wall. The ones with the bioanalyzers are the ones with all the needles and probes inside of them. So try not to think of what'll happen with those while you're passed out for the next week or so.

Oh, and legal says I have to inform you that the stasis pods have a slight chance to accidentally deny sufficient oxygen to your brains while you're in them. So also try not to think about that either. Dimbik out."

Tentatively, everyone steps into a pod, and suddenly each pod fills with blue gel at an alarming rate before they all lose consciousness. Then after what seems like only an instant, everyone is violently ejected from their respective pods onto the floor, quivering and vomiting up blue gel all over the place.

"Rise and shine! Collect your equipment and get out there!"

A small electronic  panel is next to everyone's equipment. It reads:
>Bioanalysis Complete
>Subject Juniper: Bioelectric Symbiote. Symbiote creates a buildup of static electricity over time, which can be released at any time via the palms of the hands. Some time is required between releases to allow the symbiote to recharge.
>Subject August: Adrenal Symbiote. Symbiote allows the host at will to shut off higher brain functions in exchange for increased strength, dexterity, and endurance. This puts the host into a highly violent "beserk" state for approximately five minutes. Some time is required between uses to allow the Symbiote to recover from this action.


Once everyone gathers their equipment and puts on their suits, the shuttle door slides open to reveal darkness as far as the eye can see. Which so happens not to be very far, because it is very sincerely really dark out.

"Oh yeah, the suits come outfitted with lights and oxygen recyclers. Because, you know, it's dark and you can't breathe the air. So get going!"
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 13, 2017, 11:26:02 pm
step out and activate my camera drone. Get as high a view as possible and scout around.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 14, 2017, 06:59:55 am
Stay behind the door, ready to fire on anything that is clearly hostile; if everyone is out and it's there's no enemies, then step out and seek cover.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 14, 2017, 08:21:53 am
step out and activate my camera drone. Get as high a view as possible and scout around.

[Mechanics: 9]

Without a hitch, the drone smoothly glides up into the starry sky. It's footage being projected onto the inside of your helmet, you try to get a quick look at the terrain.

[Intelligence: 8+1]

The area immediately surrounding the ship is, as the map suggested, little more than a rocky outcrop. You can't quite make it out from this distance, but it sort of looks like there are some green glowy... things out beyond where the map was marked with the red hexes. They are quite a ways away, however.

Stay behind the door, ready to fire on anything that is clearly hostile; if everyone is out and it's there's no enemies, then step out and seek cover.

You dash over to the side of the door, scanning for hostile contacts. But you don't see anything.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 14, 2017, 08:28:55 am
Keep under cover; go on overwatch. If you know XCOM, you know what I'm talking about.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 14, 2017, 09:02:17 am
Juniper boots up her pAI and asks it:
"If I were somehow able to put you into an observer drone, would you be able to perform reconnaissance without me having to control the drone?"

If the AI's answer is yes, Juniper attempts to download it into the drone.

If not, Juniper takes control of one of her drones and flies it directly South, looking for any routes through the terrain, and any hostile organisms.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 14, 2017, 09:03:15 am
Move out. Stay behind the others.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 14, 2017, 10:24:53 am
Keep under cover; go on overwatch. If you know XCOM, you know what I'm talking about.

You hunker down even harder behind the door, ready to shoot anything that moves.

Juniper boots up her pAI and asks it:
"If I were somehow able to put you into an observer drone, would you be able to perform reconnaissance without me having to control the drone?"

If the AI's answer is yes, Juniper attempts to download it into the drone.

If not, Juniper takes control of one of her drones and flies it directly South, looking for any routes through the terrain, and any hostile organisms.

*beep boop. Would require physical tether with observer device. Observer system, too small; very limited.*

Shrugging your shoulders, you move to manually operate the observer.

[Mechanics: 6-2]

Damn but this thing is hard to control. It takes you several minutes to even get the thing airborne, and then you notice that it's spinning to the left, just enough to make any sort of observation near-impossible.

Move out. Stay behind the others.

You move out of the ship, and huddle behind Doc with your blade at the ready!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 14, 2017, 10:45:09 am
"Here, let me help you with that drone."

Help Juniper with controlling the drone.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 14, 2017, 10:49:37 am
Surrender control of the droid. Try rubbing my hands together to see if it generates additional static electricity.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 14, 2017, 12:55:08 pm
recall my drone and start moving forward. Be on the lookout for movement.
"it's all clear up ahead, though there is something glowing in the distance."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 14, 2017, 02:09:50 pm
"Here, let me help you with that drone."

Help Juniper with controlling the drone.

Instead of simply letting you help with the observer, Juniper grants you full access to it.

[Mechanics:3]

You attempt to get the drone under control, but instead it just keeps spinning faster and faster before it careens down towards the ground, breaking against the stones.

Surrender control of the droid. Try rubbing my hands together to see if it generates additional static electricity.

You grant control of your observer to August, who promptly crashes it. Smooth.

Trying to ignore the loss of your property, you start vigorously rubbing your palms together which causes a few sparks to zap across your hands.

Neat.

recall my drone and start moving forward. Be on the lookout for movement.
"it's all clear up ahead, though there is something glowing in the distance."

You bring the observer back to the shuttle, and stick it back in your suit. Then, you start moving forward.

[Insight: 3]

As you walk, you notice no movement whatsoever. The ground makes a pleasant squishing noise wherever you step  as you leave the rocky ground.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 14, 2017, 02:17:03 pm
"That could have gone better. Sorry, I'll try and replace it after this mission is over."

Walk over to the remnants of the drone and gather the pieces. Try and get to any high ground.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 14, 2017, 02:18:23 pm
"ohhh Kay, so the ground is not quite solid, and might be composed of bio-organics of some sort. Tread carefully, and watch that you don't slip."

Go on overwatch (if you can call it that) and wait for the others to catch up.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 14, 2017, 02:24:14 pm
Slowly advance out of the ship to cover, and again, go on overwatch.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 14, 2017, 02:29:18 pm
Continue rubbing my hands furiously, and follow Glass.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 14, 2017, 04:07:02 pm
"That could have gone better. Sorry, I'll try and replace it after this mission is over."

Walk over to the remnants of the drone and gather the pieces. Try and get to any high ground.

You pick up the observer pieces. No wonder these things are so cheap, it's practically made entirely out of plastic!

You try to get to high ground, but the highest ground there is happens to be on top of the shuttle. So you scamper up the side of that instead.

"ohhh Kay, so the ground is not quite solid, and might be composed of bio-organics of some sort. Tread carefully, and watch that you don't slip."

Go on overwatch (if you can call it that) and wait for the others to catch up.

((Call it whatever you want. I don't care.))

You get your gun ready and wait.

Slowly advance out of the ship to cover, and again, go on overwatch.

What cover? The ground is pretty flat for as far as you can see. Instead, you keep yourself focused down the sights of your gun and sort of shimmy forward a bit until you reach Doc.

Continue rubbing my hands furiously, and follow Glass.

You keep rubbing your hands together, making sparks. You also follow Vladimir, who's sort of shuffling across the ground towards Doc while scoped into his gun. He's a strange fellow, that one.

Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 14, 2017, 04:15:26 pm
-_-

Is there any potential cover that we can see?
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 14, 2017, 05:10:16 pm
((Call it whatever you want. I don't care.))

You get your gun ready and wait.

What gun? All I have is a knife.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 14, 2017, 05:12:52 pm
((Call it whatever you want. I don't care.))

You get your gun ready and wait.

What gun? All I have is a knife.
(http://static4.fjcdn.com/comments/Gt+not+using+knife+guns+what+_1e6b38e34b16ff6e0d117d33ecf56447.jpg)
Title: Re: Disasteroid [IC] (Mission 1)
Post by: piecewise on July 14, 2017, 09:19:15 pm
Ignore the symbiotes, put on my suit and step out, cane in hand. Look around and use my prodigious insight: Is there anything around here that looks terribly dangerous.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 15, 2017, 01:24:43 pm
Continue moving along behind the others. Be wary of threats.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 15, 2017, 05:33:54 pm
Okay. Walk out in the general direction of our objective.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 15, 2017, 05:35:23 pm
Follow the others.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 16, 2017, 12:54:12 pm
wait for them to catch up.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 16, 2017, 08:27:38 pm
-_-

Is there any potential cover that we can see?

[Intelligence: 5]

If you were to get down on your belly and crawl around, you could probably use some of the rocks as cover.

Ignore the symbiotes, put on my suit and step out, cane in hand. Look around and use my prodigious insight: Is there anything around here that looks terribly dangerous.

[Insight: 7+1]

You don't like the look of the ground Doc, Vladimir, and Juniper are on. It looks like it's... throbbing. Up ahead of them, you see some lumps on the ground that you also feel very uneasy about.

Confirming your suspicions, you see some shapes attack a couple of your teammates who ventured out past the rocks.

Continue moving along behind the others. Be wary of threats.

You move out behind August and Juniper, who have started walking towards your objective.

[Insight: 3-2]
[Endurance: 7]

You hear a slight popping noise. Huh, you think, as something slams into your side, knocking you prone! Fortunately, nothing feels broken, but with whatever... thing just hit you might be changing that very quickly.

Okay. Walk out in the general direction of our objective.

[Insight: 5-2]
[Endurance: 3]

Before you can even react, a dark shape bursts out from the ground straight into your face! With enough force to knock you off balance, you see a thick, meaty shape, all organs and teeth scratching at your helmet. And even more disconcertingly, you see a big, thick crack in your helmet. Oh dear.

Follow the others.

[Insight: 10-2]
[Dexterity: 8-2]

Sensing some movement on the ground, you narrowly dodge away from a shape springing up out of the ground straight for you! You whip your head around to see what charged at you: a pulsating, wet mess of tissue and muscle, throbbing on the strangely meaty ground. This is the fuel of nightmares right here.

wait for them to catch up.

You wait for INVICTUS to catch up, while you see two of your compatriots suddenly fall on the ground, and a third narrowly dodging some sort of shape. Oh my.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 16, 2017, 08:33:47 pm
Yeah, no. I'm not crawling on that ground. In fact...
Get to more solid ground (avoid meaty-looking stuff) and fire on the thing attacking Rauth.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 16, 2017, 08:39:22 pm
Ask pAI what the hell the creature is. Without waiting for an answer, plant my hands firmly on its back and release a shock.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 16, 2017, 08:52:16 pm
sprint-tackle the closest of the three creatures and slice them up with my vibrio-knife!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 16, 2017, 09:35:03 pm
Fire the laser pistol at the thing attacking me.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 17, 2017, 08:55:25 am
"Aah! Bloody heck!"

Stand up. Knife. Shank it. Shank it dead! Dead!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 17, 2017, 09:31:26 am
Yeah, no. I'm not crawling on that ground. In fact...
Get to more solid ground (avoid meaty-looking stuff) and fire on the thing attacking Rauth.

You scramble back towards the ship, before taking aim with your sniper rifle at the meaty thing attacking August.

[Conventional Weapons: 8+1]

Boom. Headshot.

[-2s Ammo]

Ask pAI what the hell the creature is. Without waiting for an answer, plant my hands firmly on its back and release a shock.

As the pAI begins processing your request, you turn your palms onto the beastie.

[Alien Weapons: 10+1]
[? Dexterity: 2+?]

Fortunately, it appears that the hands of your T.A. suit conduct electricity quite well. Cackling madly, you begin to pump an ungodly amount of electricity into the meat-thing. It screams, then blackens, that begins to crumble away into nothingness, disintegrating from the pure raw power you pump into it!

Then you feel an odd twinge in your gut, around where the doctors put the symbiote in.

[Endurance: 5-2]

A jolt of electricity shoots up your spine, as your entire body stiffens up and crashes to the ground!

[Endurance: 9-2]

You don't feel anything broken, but with a horrible realization you find you cannot feel your legs!

*beep boop collected intel suggests it is some of the local wildlife, severely mutated to the point of near-unrecognizability*

sprint-tackle the closest of the three creatures and slice them up with my vibrio-knife!

Well, the creatures around Juniper and August seem to be being taken care of, so you charge for the one going for Darwin. Also, Darwin appears to have stabbed himself, so it would probably be a good idea to help him out.

[Unconventional Weapons: 10]

You charge forward, hacking away at the beast! Blood spurts out all over the ground as you stab away. But when you go in for one final blow, you lose your balance and stab Darwin in his good leg! Oh dear. Looking up at you in shock, he promptly passes out.

Fire the laser pistol at the thing attacking me.

You wildly grab for your pistol, taking aim at the creature when it suddenly explodes into a fine red mist! Gross.

"Aah! Bloody heck!"

Stand up. Knife. Shank it. Shank it dead! Dead!

[Unconventional Weapons: 1-2]

You raise your knife high, but when you move in for the kill you miss completely, swinging around wildly and accidentally stabbing yourself in the leg! Fortunately, Doc is charging up to help. He hacks away at the monster, but in his wild fervor he stabs you in the other leg!

[Endurance: 1]

You pass out from the pain!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 17, 2017, 09:36:35 am
(Well this seems oddly familiar)

Drag Juniper back towards the ship.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 17, 2017, 11:15:33 am
Eliminate any remaining hostiles, then return to the ship.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 17, 2017, 11:39:00 am
Juniper panickedly demands pAI to tell her what happened to her body.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 17, 2017, 02:24:12 pm
(Well this seems oddly familiar)

Drag Juniper back towards the ship.

[Strength: 7-2]

You heave Juniper halfway back towards the ship. How is this girl so heavy?

Eliminate any remaining hostiles, then return to the ship.

Not seeing any more hostile entities, you return to the ship.

Juniper panickedly demands pAI to tell her what happened to her body.

As August starts dragging you back to the shuttle, you babble at the pAI for help.

*beep boop it appears your lower half has been paralyzed. Please consult a medical expert for additional help.*
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 17, 2017, 02:29:03 pm
"I need help! Which one of you is the medic?!"
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 17, 2017, 02:59:33 pm
"I need help! Which one of you is the medic?!"
"Don't look at me, i'm a mechanic!"
drag the guy I just stabbed accidentally back to the ship. Apply pressure to the wounds to slow the bleeding when I get him to safety.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 17, 2017, 03:16:47 pm
"Well, I'm not exactly sure what I could do either. Let's patch our friends up and figure out an actual strategy in the ship, got it everyone?"

Get Juniper into the ship.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 17, 2017, 05:29:06 pm
Unconscious medic Darwin is unconscious.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 17, 2017, 05:40:14 pm
"I need help! Which one of you is the medic?!"
"Don't look at me, i'm a mechanic!"
drag the guy I just stabbed accidentally back to the ship. Apply pressure to the wounds to slow the bleeding when I get him to safety.

[Strength: 8+1]

You manage to drag Dr. Darwin all the way back to the ship. It looks like his T.A. armor is staunching some of the bleeding, but a little bit more pressure couldn't possibly hurt, right?

[Strength: 9+1]

You hear a slight crunching noise. That can't be good. But look, Darwin's awake! Surely he'll know what to do!

"Well, I'm not exactly sure what I could do either. Let's patch our friends up and figure out an actual strategy in the ship, got it everyone?"

Get Juniper into the ship.

[Strength: 4-2]

You get about a third of the way to the ship from your previous location. Dragging bodies around is hard.

Unconscious medic Darwin is unconscious.

You are suddenly and violently woken up by Doc crushing your legs into a pulp!

[Endurance: 7]
[Will: 6+1]

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 17, 2017, 05:41:38 pm
Sit around and let myself be dragged. Have pAI calculate the most efficient way for a combat medic to fix the problem I'm experiencing.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 17, 2017, 05:42:46 pm
Continue getting Juniper back into the ship.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 17, 2017, 05:46:52 pm
"AAAAAAAARGH! GET YOUR DIRTY HANDS OFF ME LEGS!"

If he doesn't comply, punch(or possibly shank) him in the groin. Once that's done, fix my bloody ruined legs with my medkit!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 17, 2017, 06:16:21 pm
"AAAAAAAARGH! GET YOUR DIRTY HANDS OFF ME LEGS!"

If he doesn't comply, punch(or possibly shank) him in the groin. Once that's done, fix my bloody ruined legs with my medkit!
"ack! Forgot about the armor, sorry!"
give the man some space to do his thing now!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: piecewise on July 17, 2017, 08:11:52 pm
"Yep."

Use my cane to help get teammates back onto the ship. Namely via floating platforms and the like. Do not leave the ship.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 18, 2017, 03:39:29 pm
Sit around and let myself be dragged. Have pAI calculate the most efficient way for a combat medic to fix the problem I'm experiencing.

*beep boop would recommend an examination of the lower nervous system.*

Continue getting Juniper back into the ship.

[Strength 9-2]

With the help of INVICTUS's cane, you manage to get Juniper aaaaaaaaaallll the way back to the ship! What an experience!

"AAAAAAAARGH! GET YOUR DIRTY HANDS OFF ME LEGS!"

If he doesn't comply, punch(or possibly shank) him in the groin. Once that's done, fix my bloody ruined legs with my medkit!

In response to your frenzied shouting, Doc quickly lets go of your leg. Now it's time to do an examination!

[Medicine: 10+1]

So besides you having two stab wounds, Doc's clumsy hands have fractured your fibula! Grimacing, you start stitching up your stab wounds and applying a makeshift splint to your leg. You then slather your legs with fast-acting painkillers and medicinal sealants, before patching your suit's legs up with some duct tape. Moving around is going to be a tad difficult, but at least you'll be able to walk.

However, in your zeal to fix up your wounds, you find that you have used up almost half of the supplies in your medkit!

[-3 Advanced Medkit Charges]

"Yep."

Use my cane to help get teammates back onto the ship. Namely via floating platforms and the like. Do not leave the ship.


You extend your cane our into a very large, very long hook shape and help August pull Juniper back to the shuttle.

[Strength: 8]

Between the two of you, you managed to get Juniper back into the ship! That makes every single squad member back onboard!



All Characters:

"I have cameras in the shuttle people. What in God's name are you idiots doing?"
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 18, 2017, 03:44:54 pm
"I can't feel my fucking legs."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 18, 2017, 05:54:33 pm
"Failing! Please supply tactical advice! Agh my legs!"
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 18, 2017, 06:01:19 pm
"Our goal is only to bring back a sample of the organism, correct?"
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 18, 2017, 06:29:10 pm
"I can't feel my fucking legs."

"Eh, I'm sure it'll wear off eventually. Electric shocks tend to do stuff like that."

"Failing! Please supply tactical advice! Agh my legs!"

"I recommend you kill all hostiles before they kill you. That way you won't die horribly, mmkay?"

"Our goal is only to bring back a sample of the organism, correct?"

"The source of whatever's causing whatever the hell is going on that planet, but yeah. You can get samples of the wildlife if you want, I guess."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 18, 2017, 06:41:58 pm
"permission to acquire, and I quote, 'a metric F***load of napalm' for dispensing across this hellhole?"
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 18, 2017, 08:08:50 pm
"permission to acquire, and I quote, 'a metric F***load of napalm' for dispensing across this hellhole?"

"Denied. First, it would take at least a week to get there, and second, it might damage anything the company hopes to recover."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: piecewise on July 18, 2017, 10:14:30 pm
Expand my cane into a chair and sit down in it.

"So exactly what happened? I wasn't paying much attention. You lot walked out and the ground attacked? If thats so, I might be able to float you out with this alien whatsit and let you quickly scoop some of this garbage up into a jar."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 18, 2017, 10:26:45 pm
I'm just watching the grounds, making sure any potential hostiles don't catch us by surprise.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 18, 2017, 10:30:04 pm
"yeah, well this mission is probably FUBAR then, since two of us are already incapable of even walking and the rest of us arn't good for combat situations.
Also, if you force us to go out again, chances are we will be slaughtered and your bosses won't get their return on investment. I hope you got a better plan than I had."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 18, 2017, 11:45:56 pm
Expand my cane into a chair and sit down in it.

"So exactly what happened? I wasn't paying much attention. You lot walked out and the ground attacked? If thats so, I might be able to float you out with this alien whatsit and let you quickly scoop some of this garbage up into a jar."

You extend your cane out into a stool, and sit on it.

"Everybody hear what INVICTUS here is sayin'? You all should be focusing less on complaining, more on exploring!"

I'm just watching the grounds, making sure any potential hostiles don't catch us by surprise.

Locked, loaded, and ready to kill!

"yeah, well this mission is probably FUBAR then, since two of us are already incapable of even walking and the rest of us arn't good for combat situations.
Also, if you force us to go out again, chances are we will be slaughtered and your bosses won't get their return on investment. I hope you got a better plan than I had."

"Son, I've hear that argument more times than I care to keep track of, and it doesn't work on me anymore. You agreed to this when you took a loan out from the Marsarin Banking Corporation. Deal with it."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 19, 2017, 07:50:20 am
Juniper waits for feeling to return to her legs. Failing that, she attempts a very minor shock to them.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 19, 2017, 09:03:29 am
"These missions are FUBAR to begin with... we're going to have to move out sooner or later, though."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 19, 2017, 11:07:49 am
Juniper waits for feeling to return to her legs. Failing that, she attempts a very minor shock to them.

After waiting for a short while, you legs start tingling as though they are waking up.

[Endurance: 6-2]

Oh god, that really smarts.

"These missions are FUBAR to begin with... we're going to have to move out sooner or later, though."

"Eyup."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 19, 2017, 01:09:53 pm
"Well, if a couple of us with armor walk ahead and everyone with guns is ready to shoot anything that pokes up, we can mitigate damage done. Me, Darwin, Doc Harrison, and INVICTUS are in the runnings to be the ones to go ahead since our armor should at least make us recoverable in the event we get mutilated. "
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 19, 2017, 01:43:11 pm
Try to stand.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: piecewise on July 19, 2017, 07:01:20 pm
"So you just want samples of this crap or do you want it dead? Or both?"

Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 20, 2017, 12:57:30 pm
"Well, if a couple of us with armor walk ahead and everyone with guns is ready to shoot anything that pokes up, we can mitigate damage done. Me, Darwin, Doc Harrison, and INVICTUS are in the runnings to be the ones to go ahead since our armor should at least make us recoverable in the event we get mutilated. "

"Less talking, more doing!" That's the power of the home depot!

Try to stand.

[Endurance: 8-2]

You stand up for a second, but then your legs become wobbly and you fall to your knees. Still, that's some progress!

"So you just want samples of this crap or do you want it dead? Or both?"

"Both, preferably."



Everyone:

A loud CLANG reverberates throughout the shuttle, as though something hit it in the side.

"Hmm. That doesn't sound good."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 20, 2017, 01:01:37 pm
"yeah, let me check that out.."
drone scout time!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 20, 2017, 01:06:15 pm
Try again.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 20, 2017, 01:26:32 pm
Be ready to shoot whatever's attacking us when it shows its face.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 20, 2017, 01:27:50 pm
Be ready to stay behind the other soldiers and run like mad if the shuttle's breached.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 20, 2017, 02:57:09 pm
"yeah, let me check that out.."
drone scout time!

[Mechanics: 8]

The drone flies out of shuttle door and out around to where the pounding is occurring.

[Insight: 7]

It's rather difficult to make out in the darkness, but what's banging on the ship is definitely more... humanoid than the creatures you saw beforehand. If you were to describe it, you would say that it looks like a human being with all of it's skin peeled off and giant tumors growing all over its body. With massive meaty pounds of it's fists, it leaves streaks of blood on the side of the shuttle.

Try again.

[Endurance: 10-2]

Though wobbly-legged, you managed to stand up albeit with some difficulty. Walking may take some effort.

Be ready to shoot whatever's attacking us when it shows its face.

You hunker up at the shuttle's door. The booming is coming from the wall to your left.

Be ready to stay behind the other soldiers and run like mad if the shuttle's breached.

You huddle on the side of the door opposite Vladimir, and prepare to run as fast as your legs will take you.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 20, 2017, 03:38:48 pm
Get out and shoot the thing
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 21, 2017, 01:04:25 am
welp, better kill it before it takes out our ride. Charge out, climb up it's back and go for the shoulders!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 21, 2017, 05:00:18 pm
Get out and shoot the thing

You run out to the site of the pounding with Doc, turning around the corner of the shuttle and coming face to face with the creature! Standing about 8 feet tall, it looms above the two of you as it gurgles.

[Conventional Weapons: 5]
[?, Dexterity: 3+?]

As Doc climbs up it's back, you shoot it a few times in the gut with your laser pistol. However, it doesn't appear to have done anything besides slightly annoy the creature.

[Dexterity: 9]

In response to your shots, you hear a strange grumbling noise from the creature before a stream of blood and bile shoots out of it's mouth in a stream, which you narrowly dodge away from! Once it hits the ground, you can see the assorted bodily fluids sizzling on the ground, eating their way into the rocks and stone, bubbling and foaming away.

Damn.

But then you see Doc stabbing the beast in the shoulder! Yay! Then the creature flings Doc onto the rocky ground! Less yay!

welp, better kill it before it takes out our ride. Charge out, climb up it's back and go for the shoulders!

[Dexterity: 5]
[Unconventional Weapons: 9]
[?, Dexterity: 2+?]

While August is distracting the beast, you quickly scramble up the bulging muscles protruding from it's shoulders and sink your blade deep into its shoulder just as it starts spewing vomit and blood all over the area near your teammate. You see the arm you shanked go limp right as the monster starts shaking its body about in an attempt to fling you away.

[Strength: 2+1]
[?, Strength: 8+?]

Most unfortunately, your grip slips as you are flung to the ground from the creature's raw power!

[Endurance: 4]

You are flung through the air, landing awkwardly on your left arm which gives a sickening CRACK as it is crushed between your body and the stones. Oh dear.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 21, 2017, 05:10:23 pm
son of a... okay, try to get my arm working well enough to move it around and grab things. Then slice off that thing's other shoulder!

An arm for an arm, what a trade.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 21, 2017, 05:10:34 pm
"OH SHOOT! Monster! Monster! MONSTER! DIE DIE DIE!"

Knife it in the face, knife it in the face, knife it in the bloody face.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 21, 2017, 05:12:32 pm
"OH SHOOT! Monster! Monster! MONSTER! DIE DIE DIE!"

Knife it in the face, knife it in the face, knife it in the bloody face.
That's probably not smart since it has acid projectile vomit.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 21, 2017, 05:15:39 pm
Walk around a bit. Be unbothered by the banging.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 21, 2017, 05:23:59 pm
Damnit.
Go out and kill whatever the thing is.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 21, 2017, 06:19:37 pm
Shoot the thing in the mouth/throat
Title: Re: Disasteroid [IC] (Mission 1)
Post by: piecewise on July 21, 2017, 09:25:55 pm
Convert cane into flying bladed chakrams. Compel them to fly out and slice the thing to death.

Oh and have one of the chakrams scoop a chunk of the thing out and then turn into a sealed container around it. Might as well get a sample.

Stay at a distance.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 22, 2017, 03:07:47 pm
son of a... okay, try to get my arm working well enough to move it around and grab things. Then slice off that thing's other shoulder!

An arm for an arm, what a trade.

[Medicine: 7-2]

Let's see, if you press the arm right there maybe it will... CRACK

[Endurance: 7]

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!

"OH SHOOT! Monster! Monster! MONSTER! DIE DIE DIE!"

Knife it in the face, knife it in the face, knife it in the bloody face.

Charging out of the shuttle, you run straight for the meat-monster and lunge for its face!

[Dexterity: 10]
[?, Dexterity: 4+?]
[Unconventional Weapons: 8-2]

Springing through the air, you land directly on the monster's head and embed your knife up to the hilt in it's head! You then get thrown by the force of your leap behind the creature, somersaulting over its back and leaving your knife stuck in it!

Walk around a bit. Be unbothered by the banging.

You amble about within the shuttle, admiring the walls.

Damnit.
Go out and kill whatever the thing is.

[Conventional Weapons: 6+1]

You hop out of the shuttle and scowl before firing a few shots off into the beast, raking your beam across its torso once Darwin gets out of the way. Blood steams and bubbles from it as you leave deep gashes in the flesh.

[-2s ammo]

Then you see the creature tear out a chunk of its own body, and hurl it at August, slamming her against the side of the ship.

Shoot the thing in the mouth/throat

[Conventional Weapons: 8]

Aiming straight and true, you shoot a neat hole out of the monster's throat! This act quickly rips its attention to you, however. Rumbling, it rips one of the fleshy masses out of it's disabled arm and hurls it straight at you!

[?, Strength: 6+?]
[Dexterity: 2]

You never even had the chance to dodge out of the way. The mass of cancerous flesh hits you like a truck, sending you flying back and crashing into the side of the shuttle.

[Endurance: 3]

You see the glass of your helmet crack a little more just before you lose consciousness.

Convert cane into flying bladed chakrams. Compel them to fly out and slice the thing to death.

Oh and have one of the chakrams scoop a chunk of the thing out and then turn into a sealed container around it. Might as well get a sample.

Stay at a distance.


You attempt to will the alien metal into the chakrams, but it resists and refuses to mould to your will just as it is about to separate from the main mass. It would appear to be that the metal refuses to lose a physical tether to your body. How disappointing.

You instead watch as the creature tears out its own flesh and throw it at your teammates.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 22, 2017, 03:59:01 pm
Juniper, confident in her movement abilities, exits the shuttle, dashes up to the hostile, and electrocutes it. Preferably by direct contact, unless that seems particularly dangerous.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 22, 2017, 04:22:09 pm
Well, carp.
Hopefully, one of you guys'll help out...
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 22, 2017, 04:40:33 pm
Try to wake up?
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 22, 2017, 04:46:14 pm
Go save august! If their helmet shatters, we will be down a man and our chances of surviving as a whole will drop significantly!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: piecewise on July 22, 2017, 06:31:01 pm
Capture a chunk in my staff. If it is still alive and angry, have the container of moving metal I have it trapped in stab it repeatedly till it dies.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 22, 2017, 09:46:01 pm
Juniper, confident in her movement abilities, exits the shuttle, dashes up to the hostile, and electrocutes it. Preferably by direct contact, unless that seems particularly dangerous.

[Dexterity: 5-2]

As you dash out of the shuttle, one of your legs momentarily seizes up, causing you to fall flat on your face!

So much for fully functional movement. You also hear a slight buzz coming from the area in your side where the symbiote is.

Try to wake up?

[Will:8+1]

You wake up to Doc dragging you away from the monster, with a small message showing up at the base of your helmet. It reads,

"WARNING: EMERGENCY LIFE SUPPORT SYSTEMS ACTIVATED. 2 HOURS OF AIR REMAINING"

That doesn't seem good.

Go save august! If their helmet shatters, we will be down a man and our chances of surviving as a whole will drop significantly!

[Dexterity: 7]
[?, Strength: 2+?]

You narrowly dodge a swing of the monster's meaty fists as you dash over to August.

[Strength: 8+1]

Grabbing onto her feet, you manage to drag her away from the combat zone as you see INVICTUS's alien cane shoot past your head.

Capture a chunk in my staff. If it is still alive and angry, have the container of moving metal I have it trapped in stab it repeatedly till it dies.

[Alien Weapons: 8+1]
[?, Dexterity: 1+?]

The metal shifts and lengthens as it shoots out towards the creature, tearing a sizable chunk out of it's side about the size of a watermelon! You then quickly retract the metal to cane form, albeit now with a huge bulge containing the flesh near the bottom.

The monster is beginning to teter and wobble from the sustained damage.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 22, 2017, 09:50:37 pm
-Rendered Moot-
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 22, 2017, 10:06:19 pm
(Aren't you fine Glass?)

"Well, I now have two hours of air left. Which might become problematic."

Shoot the thing again, and then look around the landing craft to see if there is any way to patch up my suit.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 22, 2017, 10:08:10 pm
No. I got slammed with a hunk of cancerous meat that the thing tore off its body and threw at me, and now I'm unconscious with a cracked helmet.
-Rendered Moot-
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 22, 2017, 10:09:59 pm
Look around the area; make sure no other hostiles are approaching my teammates. Then, monitor the big hostile, calling out its movements to my teammates who might be a bit too busy to keep a constant eye on it.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 22, 2017, 10:11:29 pm
"August needs help! Her faceplate is about to shatter and her oxygen is probably almost out because of all the cracks in it!"
get her back inside the shuttle and try to find a replacement helmet, or at least some way of sealing the cracks in the faceplate!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 22, 2017, 10:25:51 pm
No. I got slammed with a hunk of cancerous meat that the thing tore off its body and threw at me, and now I'm unconscious with a cracked helmet.

...that's Rautherdir. You're fine.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 22, 2017, 10:27:53 pm
No. I got slammed with a hunk of cancerous meat that the thing tore off its body and threw at me, and now I'm unconscious with a cracked helmet.

...that's Rautherdir. You're fine.
*looks back*
*facepalms*
Ok. Thanks.

Shoot it again.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: piecewise on July 23, 2017, 09:39:38 am
*Yawn*

"Well, I got the sample and the critter seems rather injured. I'll let the rest of you handle this"

Walk back into the ship and try to find some good place to store this sample. Any good containers around here?
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 23, 2017, 12:43:59 pm
Don't be next to the creature when it dies. After it dies, reclaim my knife if it's safe.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 23, 2017, 02:41:44 pm
(Aren't you fine Glass?)

"Well, I now have two hours of air left. Which might become problematic."

Shoot the thing again, and then look around the landing craft to see if there is any way to patch up my suit.

As Doc drags you back to the shuttle, you fire off a few parting shots at the creature.

[Conventional Weapons: 2]
[?, Dexterity: 8+?]

You miss by at least 20 feet. Wow.

Anyway, once you are inside you help Doc find some repair equipment. You find some tape, some glue, and a blowtorch.

Look around the area; make sure no other hostiles are approaching my teammates. Then, monitor the big hostile, calling out its movements to my teammates who might be a bit too busy to keep a constant eye on it.

[Insight: 6-2]

You don't see nuthin' approaching.

You do, however, see the creature lumbering around towards Darwin, and you yell out so accordingly.

"August needs help! Her faceplate is about to shatter and her oxygen is probably almost out because of all the cracks in it!"
get her back inside the shuttle and try to find a replacement helmet, or at least some way of sealing the cracks in the faceplate!

As August takes some potshots at the beastie, you drag her back to the shuttle.

[Strength: 6+1]

Inside the shuttle, you find a roll of tape, some glue, and a blowtorch.

No. I got slammed with a hunk of cancerous meat that the thing tore off its body and threw at me, and now I'm unconscious with a cracked helmet.

...that's Rautherdir. You're fine.
*looks back*
*facepalms*
Ok. Thanks.

Shoot it again.

[Conventional Weapons: 2+1]

Your shot is ruined by the creature suddenly swinging towards Darwin! How unfortunate.

[-2s ammo]

*Yawn*

"Well, I got the sample and the critter seems rather injured. I'll let the rest of you handle this"

Walk back into the ship and try to find some good place to store this sample. Any good containers around here?


You amble past August and Doc, and deposit the sample within one of the spare cryopods. That settles that.

Don't be next to the creature when it dies. After it dies, reclaim my knife if it's safe.

To your considerable surprise, the creature isn't dead yet! Warned by Juniper, you try to dance away from it as it starts to spew bile everywhere.

[Dexterity: 8]

As you dodge the bile, you notice a significant portion of it is seeping out of the hole in it's neck! The liquid seeps down into the wounds on the monster's chest, where it hisses and steams as the creature writhes in obvious agony. Then, it becomes still.

Well that settles tha...

BOOM!

Chunks of meat and organs explode from the body, splattering you in blood and flesh! As some of the meat rockets towards you, you can't help but notice that it's... glowing. Fortunately, you had moved far enough away to avoid getting caught in the blast.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 23, 2017, 02:49:35 pm
...So. I guess we're supposed to take samples?
Let's do this quickly, then...
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 23, 2017, 03:35:45 pm
the glue and tape are our best bet for sealing the cracks. The blowtorch is a bit too risky since using it to seal the tape against the faceplate might cause the glass to splinter even worse.

 Start by applying glue across the faceplate along the cracks, then apply the tape on top of it to keep it from being pushed out by gases while it sets. It won't be perfect, but it will keep her alive longer at the very least.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 23, 2017, 07:33:14 pm
"Well I hope that explosion means the fight is over for now. Our current objective is to get fixed up so that we can take samples from the actual organism that caused this. From what I've seen, killing the cause would probably best be accomplished with a tailored bio-weapon, so we'll only really need genetic samples, and samples of whatever is causing the rampant mutations. What we have now probably won't be enough."

Assist with the effort to repair my suit.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 23, 2017, 07:52:13 pm
"or a load of napalm, like I said before. Just burn a path to our object of interest, and then run back through the ashes. Did I mention napalm only has to be tailored to the atmospheric environment, and that most times bog standard napalm will work to some effective degree on any planet capable of supporting an atmosphere to begin with?"
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 23, 2017, 07:56:20 pm
"The problem with that is if the mutagen becomes airborne under heat, which is entirely possible. A warhead would also have a chance of just spreading the problem instead of eliminating it. Which is why you would need samples so that you could find out how it reacts under those circumstances."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 23, 2017, 08:22:05 pm
Get back inside and resume walking around in circles until the legs feel more functional.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 24, 2017, 08:49:33 am
"My knife!"

Is the knife still there? Or was it disintegrated?
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 24, 2017, 03:36:10 pm
the glue and tape are our best bet for sealing the cracks. The blowtorch is a bit too risky since using it to seal the tape against the faceplate might cause the glass to splinter even worse.

 Start by applying glue across the faceplate along the cracks, then apply the tape on top of it to keep it from being pushed out by gases while it sets. It won't be perfect, but it will keep her alive longer at the very least.


[Mechanics: 8]

A little bit of glue here, a little tape there, and she's good as new! You manage to plug up most of the larger cracks in August's helmet.

"Well I hope that explosion means the fight is over for now. Our current objective is to get fixed up so that we can take samples from the actual organism that caused this. From what I've seen, killing the cause would probably best be accomplished with a tailored bio-weapon, so we'll only really need genetic samples, and samples of whatever is causing the rampant mutations. What we have now probably won't be enough."

Assist with the effort to repair my suit.

Well, it seems like Doc's doing a good enough job that you don't really need to help that much.

Once he finishes, some of the tape on your helmet is obscuring your view a tad, but it isn't too bad. The display now reads,

"PRESSURE STABILIZED. NEW REMAINING OXYGEN ESTIMATE: 4 HOURS"

Get back inside and resume walking around in circles until the legs feel more functional.

You pace around the inside of the shuttle until the tingly feeling completely leaves your legs. Good as new!

"My knife!"

Is the knife still there? Or was it disintegrated?

You slowly approach the carcass of the exploded creature.

[Insight: 7-2]

You see your knife embedded in the glowing bit of meat you saw earlier.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 24, 2017, 05:04:24 pm
Take the knife, if possible. Remove it slowly.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 24, 2017, 05:13:48 pm
"did we get what we came for? Can we leave before August dies now, please?"
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 24, 2017, 05:17:11 pm
"Someone cover me, I'm headed out towards the objective. And no, we only found a symptom, not the cause."

Exit the shuttle and set out towards the objective. Be ready to shoot anything that surprises me.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 24, 2017, 05:25:41 pm
"did we get what we came for? Can we leave before August dies now, please?"

"Nope. You either get to the source or you don't come back at all."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: piecewise on July 25, 2017, 12:38:07 am
"I'm not much of a fan of that warning."

*Sniff*

"So, source huh?"

Use my insight to try and figure where the source of this thing is. Hopefully more than just "In the center of this poxy place"
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 25, 2017, 11:37:43 am
Take the knife, if possible. Remove it slowly.

Slowly, you walk up to the glowing meat. As you grab the knife and pull it out, you feel... odd, to say the least. In fact, you feel sort of... dizzy.

[Darwin's level of The Gift has gone up! Mutation Chance (Must beat an 11): 86. Pass!]

As you stumble back from the glowing meat, you feel as though a great weight has been lifted from your shoulders.

"Someone cover me, I'm headed out towards the objective. And no, we only found a symptom, not the cause."

Exit the shuttle and set out towards the objective. Be ready to shoot anything that surprises me.

[Insight: 10-2]

As you step back onto the meaty ground, you don't notice any movement around you. In the distance, where the objective was located on the map, you can see a short, squat white building surrounded by strange green lights. Odd.

"I'm not much of a fan of that warning."

*Sniff*

"So, source huh?"

Use my insight to try and figure where the source of this thing is. Hopefully more than just "In the center of this poxy place"

[Insight: 8+1]

You call your mind back to what Captain Dimbik said at the mission briefing.

Spoiler: Map (Warning: Big) (click to show/hide)

"We're gonna be dropping you off on that yellow bit up off in the northeast corner. Scanning suggests that whatever's causing whatever the hell's going on down there is located where that white bit near the center is.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 25, 2017, 11:54:51 am
"Objective located. Probably. There's what I would guess is a laboratory up ahead."

Overwatch until others catch up
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 25, 2017, 12:07:37 pm
Advance toward [Rautherdir's character], carefully and looking out for any possible threats.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: piecewise on July 25, 2017, 01:05:59 pm
"Gee. How informative."

Expand cane into a platform I can sit on and see if I can make it hover in mid air.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 25, 2017, 03:13:59 pm
"Well it's something. I would need to get closer to get more information and given my tendency to draw the fire... oh wait I could use my augment."

Advance towards the building.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 25, 2017, 03:20:36 pm
regroup with the others. Be ready to intercept hostiles.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 25, 2017, 04:54:22 pm
"Weird. Certainly something to write about."

Follow along with [Rautherdir's character]. Stay behind the others.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 25, 2017, 05:41:10 pm
((...er Rautherdir, your posted actions both contradict each other. Do you want to advance or stay put?))
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 25, 2017, 07:33:27 pm
(Sorry, crossed out the first action. I want to advance.)
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 26, 2017, 01:54:33 pm
Advance toward [Rautherdir's character], carefully and looking out for any possible threats.

You walk towards August, until you catch up with her.

"Gee. How informative."

Expand cane into a platform I can sit on and see if I can make it hover in mid air.

Hmm. First, you extend your cane into a large round disk about an inch above the floor. Then, very slowly, you step on top of it. Once you leave the ground, gravity takes into full effect and the disk clatters to the ground.

Looks like the rod doesn't have anti-gravity properties. How disappointing.

"Well it's something. I would need to get closer to get more information and given my tendency to draw the fire... oh wait I could use my augment."

Advance towards the building.

On your way to the building, you are joined by both Vladimir, Doc, and Darwin. As the four of you walk, the ground seems to be getting harder and harder, resembling some sort of scabbed-up flesh. Gross.

regroup with the others. Be ready to intercept hostiles.

You walk with Vladimir and Darwin back up to August. That ground is pretty gross, yo.

"Weird. Certainly something to write about."

Follow along with [Rautherdir's character]. Stay behind the others.

Along with Doc and Vladimir, you catch up to August. Along with the others, you notice the scabby ground and find it somewhat disturbing.



((Apologies for short update. Am rather busy today.))
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 26, 2017, 01:58:39 pm
Ugh. What, is the white "building" actually a pimple's whitehead or something?
Don't answer that.
Advance, and as usual, be careful.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 26, 2017, 02:41:36 pm
Follow the others.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 26, 2017, 03:14:11 pm
Keep advancing, keep following behind the others.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 26, 2017, 04:21:47 pm
Keep advancing
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 26, 2017, 05:18:57 pm
scout ahead of the others for enemies and potential ambushes with my drone.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 27, 2017, 03:16:38 pm
Ugh. What, is the white "building" actually a pimple's whitehead or something?
Don't answer that.
Advance, and as usual, be careful.
Follow the others.
Keep advancing, keep following behind the others.
Keep advancing

As you advance with the group, you notice that the ground is starting to develop a dark, purple, "bruised" appearance. In addition, as you approach the white building, you notice that the ground beneath you is producing a deep, gutteral sound, almost as if it were growling.

scout ahead of the others for enemies and potential ambushes with my drone.

As you walk with the group, you decide to send out your drone again.

[Mechanics: 1]

However, when you move to launch the drone, one of the auxilary rotors snaps off, leading it into an off-balance path straight towards you!

[Dexterity: 9]

Fortunately, your quick feet allow you to swiftly dodge out of the way before the drone can hit you.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 27, 2017, 03:20:04 pm
...keep advancing. Very, very carefully.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 27, 2017, 03:37:24 pm
Go on overwatch, stop moving.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 27, 2017, 04:01:10 pm
Dig a little bit of the ground away. Investigate the layer below the immediate surface. Is it normal, or "corrupted"?
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 27, 2017, 05:04:06 pm
pick up the drone, then double time! This mission needs to be over with fast or we're all gonna die!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 27, 2017, 06:49:09 pm
Stop moving. Hope nothing horrible happens.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: piecewise on July 27, 2017, 07:53:39 pm
Fine. Form the cane into a platform with legs, like a chair but one that can walk. Ride after my disposable teammates. Try not to touch the ground and utilize my metal to protect myself. Prioritize self protection rather than violence. 
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 28, 2017, 01:39:34 pm
...keep advancing. Very, very carefully.

You slow your gait to a shuffle, and go on high alert for any change. The rumbling grows louder and louder, until the ground beneath you starts to tremble and quake in massive subterranean tremors! This could be very, very bad.

Go on overwatch, stop moving.

Shortly after you stop moving, the rumbling growling noise grows louder and louder, as the ground quakes extremely violently!

Dig a little bit of the ground away. Investigate the layer below the immediate surface. Is it normal, or "corrupted"?

As the ground begins quaking, you bend down and start digging down to see the earth below the fleshy ground. You notice as you dig deeper, the fleshy texture of the ground only seems to grow. In fact, once you get a fist's length deep into the ground, it appears to start bleeding at the bottom. Gross.

Anyway, the rumbling of the ground causes you to have to stop digging due to the violent tremors.

pick up the drone, then double time! This mission needs to be over with fast or we're all gonna die!

You pick up the drone pieces, and then start sprinting for the white shape in the distance! You notice as you get farther away that the shaking earth seems to lessen the farther away you get from the group.

Fine. Form the cane into a platform with legs, like a chair but one that can walk. Ride after my disposable teammates. Try not to touch the ground and utilize my metal to protect myself. Prioritize self protection rather than violence. 

Your cane shifts as it transforms into a chair-like shape with legs around 3 feet tall, and a handle so that you can maintain contact with it. As you lift up into the air, you will the chair to skitter forward, the legs moving up and down as if they were legs. While this is certainly useful, you will have to maintain full concentration on the chair to make it continue moving the way it does now.

Thanks to the chair's long legs, you manage to skitter all the way to the huddled group, where you notice the shaking, trembling meat-ground which quivers as the reverberations of earth grow in strength.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 28, 2017, 01:41:40 pm
faster! Faster! We got to get out of here asap!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 28, 2017, 01:43:35 pm
Run towards the building
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 28, 2017, 01:46:26 pm
Um. Sure.
Try to get to the building quickly without neglecting my ability to know what's around me. That is, don't just ignore my surroundings, and be cognizant of if any enemies arrive.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 28, 2017, 06:11:26 pm
Right, get to the building.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: piecewise on July 28, 2017, 07:04:05 pm
Dismount chair, turn metal into a sort of cloak that covers my head, neck, chest, shoulders and back. Get into the building and carefully look around.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 29, 2017, 12:33:17 am
Just run after the others. Not a hard call.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 29, 2017, 10:21:50 am
faster! Faster! We got to get out of here asap!
Run towards the building
Right, get to the building.
Just run after the others. Not a hard call.

The lot of you make a mad dash for the white building, as a massive shape erupts from the ground behind you! You all can make out a looming shape of teeth, flesh, and gristle before you manage to enter an open door and dash inside.

However, once you are inside you realize that this... is definitely not a building. For one, the walls are far too bulbous and transparent. Two, there don't appear to be any rooms, simply this one long pathway heading deeper into the structure. Three, if you look closely at the walls you swear that it looks like they are filled with water, or some other liquid-like substance.

Weird.

Anyway, there are only two directions to go: back out towards the beast you just saw, or deeper into this strange structure.

Um. Sure.
Try to get to the building quickly without neglecting my ability to know what's around me. That is, don't just ignore my surroundings, and be cognizant of if any enemies arrive.

As you follow the group, you take a quick glance over your shoulder to see whatever the hell just burst out of the ground.

[Intelligence: 9]

Holy crap, that thing is terrifying. And huge.


Yeah, you feel that running inside is a pretty damn good idea. You dash inside of the structure to meet up with the rest of the group.

Dismount chair, turn metal into a sort of cloak that covers my head, neck, chest, shoulders and back. Get into the building and carefully look around.

You dismount your chair and will the metal to form a protective cloak around your entire body, and dash inside the "building" with the rest of the group as the terrible beast bursts from beneath the ground.

[Insight: 6+2]

As you look at the walls of the strange tunnel you are in, you quickly realize that this is not any sort of man-made structure at all. In fact, it rather reminds you of a blister, or an engorged pimple grown to massive size.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 29, 2017, 10:34:55 am
or an engorged pimple grown to massive size.
You suck, you know that, right?
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 29, 2017, 10:42:02 am
or an engorged pimple grown to massive size.
You suck, you know that, right?
In my defense, I planned it to be like this before you mentioned the whole pimple thing.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 29, 2017, 11:00:40 am
Let's just go forward then.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 29, 2017, 11:01:37 am
*Groans*
Fine.
Forward. It's the direction I'm going. Keep watch.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 29, 2017, 11:35:06 am
Building, now.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 29, 2017, 11:52:17 am
(We're all inside the building now)

Forward
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 29, 2017, 11:53:59 am
keep moving, but careful not to damage the internal structure. Who knows what might flood out?
Title: Re: Disasteroid [IC] (Mission 1)
Post by: piecewise on July 29, 2017, 10:16:13 pm
"Wait, how am I inside a pimple...pimples are mostly just pus sacks retrained under a layer of skin with some inflamed flesh around them. Oh well,whatever."

Look around. Does the place seem dangerous? Well, clearly, but more dangerous than outside? Actively hostile? Maybe just a little angry?  Keep my tinfoil hat on and try to find something interesting. NEVER, I repeat, NEVER touch anything with my bare hands or even my suit gloved hands. Use the metal. Poke stuff from a distance. Assume and act as though every surface is poisonous, red hot, and razor sharp. Be tactically paranoid and preserve my grizzled old face.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 30, 2017, 11:28:48 am
Moooove.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 30, 2017, 12:07:09 pm
Let's just go forward then.
(We're all inside the building now)

Forward
Moooove.
*Groans*
Fine.
Forward. It's the direction I'm going. Keep watch.
keep moving, but careful not to damage the internal structure. Who knows what might flood out?

You shuffle forwards, passing through the strange and bloated tunnel. As you get deeper and deeper, the walls become clearer and clearer, until you can barely tell where the tunnel stops and the walls begin. Finally, you reach a large, open section in the center. Sacs of fluid, and giant vessels of what appears to be blood connect from the walls and the ground to what looks like a heart, supported and suspended above the ground by a collection of squirming, grasping appendages of every shape and form imaginable.

As you take in the scene, you can hear a whine, a squeal as though the growth has noticed your presence. The ground beneath the heart bulges as if something is trying to break through to the surface.

"Wait, how am I inside a pimple...pimples are mostly just pus sacks retrained under a layer of skin with some inflamed flesh around them. Oh well,whatever."

Look around. Does the place seem dangerous? Well, clearly, but more dangerous than outside? Actively hostile? Maybe just a little angry?  Keep my tinfoil hat on and try to find something interesting. NEVER, I repeat, NEVER touch anything with my bare hands or even my suit gloved hands. Use the metal. Poke stuff from a distance. Assume and act as though every surface is poisonous, red hot, and razor sharp. Be tactically paranoid and preserve my grizzled old face.

[Insight: 2+1]

You can't seem to get a solid read on... whatever the hell this thing is. When you try to poke the walls, they don't pop, and you decide that puncturing them would be a supremely unwise decision.

[Insight: 8+1]

When you reach the heart, however, your gut tells you that this is hostile. It's beating is increasing in speed, and the bulges don't look friendly at all. This thing is alive, and it in no way appreciates your presence.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 30, 2017, 12:14:10 pm
"And there's no retreat available for us. Get to work, mates; this is what we came for."
Get to an area without bulges, start firing out those appendages, and be ready to shoot down any incoming hostiles.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 30, 2017, 01:09:00 pm
lets take a more indirect approach from my allies: sever those blood vessels! It'll bleed out and die, maybe kill the entire planet!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 30, 2017, 01:12:11 pm
"Well, no one get near me for a bit."

Walk towards the heart and activate my symbiote
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 30, 2017, 01:30:26 pm
"I think you'd better let me try first."

Before my companion goes near the heart, quickly jog over to it and try to administer a decent zap of electricity.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 30, 2017, 01:47:57 pm
"Seriously, let me and the others clear the way first. Then you can finish it."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on July 31, 2017, 12:17:13 pm
"And there's no retreat available for us. Get to work, mates; this is what we came for."
Get to an area without bulges, start firing out those appendages, and be ready to shoot down any incoming hostiles.

As you turn to run towards a far corner of the room, one of the bulges shoots out, flying across the room directly beneath you!

[Dexterity: 4+1]
[?, Dexterity: 8+?]

Before you can get anywhere, a huge grasping arm explodes beneath you in a burst of gore, grabbing your legs and pulling you down into the ground until you are waist deep in the floor. You feel a slight tapping on the boots of your suit.

lets take a more indirect approach from my allies: sever those blood vessels! It'll bleed out and die, maybe kill the entire planet!

You attempt to make a mad dash for the heart when one of the bulges zips towards you!

[Dexterity: 6]
[?, Dexterity: 2+?]

Fortunately, you are able to dance out of the way and run for the heart!

[Dexterity: 1]
[?, Strength: 1+?]

The assorted arms and tentacles attempt to grab you as you make for the vessels, but in your clumsy attempt to dodge away, you fall directly into the squirming, heaving mass of them! Fortunately, they too don't appear to be very agile themselves, and they bumble all over you harmlessly.

"Well, no one get near me for a bit."

Walk towards the heart and activate my symbiote

Well, first you have a bulge to dodge!

[Dexterity: 3]
[?, Dexterity: 10+?]

You barely take a step forward before a huge grasping hand bursts out of the ground below you, pulling you deep into the floor! Well, this is as good a time as ever to activate that symbiote.

Suddenly, the corners of your vision run red as you are filled with the most terrible rage you ever imagined! You stare at the grasping arm. It insults you by holding onto you so tightly! That heart, it insults you by refusing to give up and die like it is supposed to! You let out a horrible scream, and begin pulling on the grasping arm around you.

[Strength: 7+5]

The arm attempts to break your merciless grasp, but it is no use! With a howl, you rip it out of the ground, blood and gore spraying everywhere! Good, good.

((You can still give actions, but they will be interpreted in the most violent and destructive way possible. Every turn, I will also flip a coin to determine if your action is even processed or whether your character just starts attacking things at random.))

"I think you'd better let me try first."

Before my companion goes near the heart, quickly jog over to it and try to administer a decent zap of electricity.

As you see August and Vladimir get sucked into the ground, you decide a quick burst of electricity would be the thing to finish this thing off. But first, you have to avoid their own respective fates.

[Dexterity: 5-2]
[?, Dexterity: 7+?]

As you run forward, a huge tentacle bursts out of the ground, grabbing you and slamming your body deep into the ground! Oh my.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on July 31, 2017, 12:19:40 pm
NOPE.

Disentangle myself from this stuff, and shoot out those appendages I mentioned earlier.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on July 31, 2017, 12:23:55 pm
Release voltage all around me, to try to stun the being that is dragging me in. Attempt to wriggle away and out of the ground, then dash to the edge of the room.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on July 31, 2017, 12:25:23 pm
Get to the heart. Tear apart anything in my way.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on July 31, 2017, 01:37:45 pm
Don't be in the way of anyone fighting. Look small and unimportant.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on July 31, 2017, 01:53:34 pm
get free of the appendages using my knife, and back the hell away from mr berserker there. I don't want to get involved.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: piecewise on July 31, 2017, 10:13:50 pm
Extend the metal as far as possible and turn the end into a snipping, grasping sphere, which cuts the heart out and catches it in the sphere.

If attacked, defend self with metal. If injured, use metal to stop bleeding
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on August 01, 2017, 03:29:47 pm
NOPE.

Disentangle myself from this stuff, and shoot out those appendages I mentioned earlier.


[Strength: 9-2]

With a push of your arms, you scramble your way out of the clenching arm, and away from the newly created hole in the ground. Time to take care of business.

[Conventional Weapons: 4+1]

However, the stress of undergoing... whatever the hell just happened throws your aim off, and you barely get a decent shot off against the throng of limbs.

[-2s Ammo]

Release voltage all around me, to try to stun the being that is dragging me in. Attempt to wriggle away and out of the ground, then dash to the edge of the room.

Yes, a shock will do the trick quite nicely.

[Alien Weapons: 1+1]

You place your hands on the limb, but at the last second before the discharge it squirms away, and you release a brilliant crack of electricity into the air!

[Endurance: 4-2]

You feel a tapping noise coming from beneath you, when suddenly your right foot explodes in a shockwave of pain! You feel a sharp, stabbing something grind against your flesh as you reel from the shock!

Get to the heart. Tear apart anything in my way.

[Coin Flip: Heads]

You scream and gnash your teeth. Growling and thrashing, you spit vile insults at the heart before flinging yourself at it, diving through the wave of grasping arms, tentacles, and other parts.

[Dexterity: 6+6]
[?, Strength: 7+?]

The disgusting pieces of flesh are strong. But not nearly strong enough to handle someone like you! Cackling, you forge ahead as the limbs are torn from the ground in their futile attempts to hold you back, their weakness lending you nothing but strength! You leap over Doc, the weakling, and lunge for the heart!

[Strength: 10+5]

With your bare hands, you start ripping the heart apart, throwing chunks of bloody meat at the ground as it screams! Oh, and it does scream! A horrible screeching noise reverberates from around the room, as you cackle, and laugh, and revel in the slaughter.

Don't be in the way of anyone fighting. Look small and unimportant.

You stand very, very, very still. You hunch down into a ball, hoping that nothing attacks you.

If only life were that simple.

[Dexterity: 4]
[?, Dexterity: 3+?]

In no time at all, a bulge flings itself towards you! You scramble back in an attempt to protect yourself, and in doing so manage to barely, just barely avoid getting sucked into the ground.

get free of the appendages using my knife, and back the hell away from mr berserker there. I don't want to get involved.

[Unconventional Weapons: 1]

You wildly flail about with your knife, before it flies out of your hand and embeds itself in your poor, abused left arm!

[Endurance: 3]

As it slides in, you let out a wild howl as you lurch back... directly into the path of August, screaming in a seemingly insane rage.

This is gonna suck.

[Dexterity: 7]

Fortunately enough, however, you are able to fling yourself to the ground at the last second before she hurdles over you into the throng of limbs. You are still stuck however, as the grasping arms begin to tug you down, into the ground. Oh dear.

Extend the metal as far as possible and turn the end into a snipping, grasping sphere, which cuts the heart out and catches it in the sphere.

If attacked, defend self with metal. If injured, use metal to stop bleeding


Though you can't get to the heart before August goes full-on Temple of Doom on the thing, you are able to extend some tendrils to catch the pieces of heart as they fall towards the ground. Fortunately enough, it appears to be that whatever the hell this is hasn't fully noticed your presence yet.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on August 01, 2017, 03:34:56 pm
...whelp, Mr. Hulk is handling themselves nicely enough. Stay out of the way, dodge any incoming attacks.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on August 01, 2017, 03:37:53 pm
Keep killing the heart
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on August 01, 2017, 03:39:07 pm
Why did I get a -2 penalty to my action? I have high dexterity and a point in unconventional weapons. Shouldn't that result in no penalty?
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on August 01, 2017, 03:46:30 pm
Why did I get a -2 penalty to my action? I have high dexterity and a point in unconventional weapons. Shouldn't that result in no penalty?

Ah, whoops. I was looking at the wrong character sheet. Fixing it now.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on August 01, 2017, 03:55:38 pm
priorities in order of importance: get the knife out of my arm, get these graspers off and preferably destroyed, and get the hell away from hulkperson!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on August 01, 2017, 04:02:08 pm
Squirm desperately. Try to escape.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on August 01, 2017, 05:26:18 pm
Draw knife. If it comes again, stab stab stab STABBITSTABBIT!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on August 02, 2017, 04:19:51 pm
...whelp, Mr. Hulk is handling themselves nicely enough. Stay out of the way, dodge any incoming attacks.

You scramble backwards, as the squirming tentacles from the pit grasp at the air where you just were. You stare at the pit where the grasping limbs come up, as they tangle and search for your body.

Keep killing the heart

[Coin Flip: Heads]

[Strength: 4+5]

RIP AND TEAR! RIP AND TEAR! RIP AND TEAR! More bits of bloody flesh are flung to the ground as you gleefully mangle the heart into a bloody mess of gristle and squirts of blood, until you find that there is nothing left of it!

As you rip off the final piece of heart, you notice a strange, glowing chunk of flesh embedded within the very core of the heart. Growling, you grab it in your hand and...

[+1 to the Gift! Chance to Mutate (Must beat an 11): 58. Pass!]

You feel odd for a second, and then the feeling passes. That makes you angry. Very, very angry. You start going to town on the assorted limbs and grasping bits, now hanging limp that the heart is gone.

priorities in order of importance: get the knife out of my arm, get these graspers off and preferably destroyed, and get the hell away from hulkperson!

Well first, you twist over to the knife, and rip it out of your body!

[Endurance: 7]

You are able to manage the pain, as you watch August tear the heart into bloody nothings before going at the mass of limbs. The very same mass of limbs that you happen to be in. Oh dear.

[Dexterity: 6]

You fling yourself a few feet away from August, just enough to avoid her wild flailing and general rage. As you do so, you feel the suit depressurize your stabbed arm, preventing your armor from losing oxygen. Good thing you bought that armor!

Squirm desperately. Try to escape.

[Strength: 5-2]

It's no use! You hear a sickening crunch, and suddenly you feel very, very cold. You also, with dawning horror, realize that you can no longer feel your left leg. At all.

[Endurance: 4-2]

You promptly pass out in shock!

Draw knife. If it comes again, stab stab stab STABBITSTABBIT!

You pull your blade out into the open, and scramble backwards. However, it appears to be that the creature cannot find you, as tentacles and grasping arms flail about where the hole is, searching for you. Holy crap.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on August 02, 2017, 04:27:03 pm
"T-t-tentacles! Monster!"

Scramble back, completely ignoring people who probably need medical attention.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on August 02, 2017, 04:34:42 pm
Calm down.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on August 02, 2017, 04:43:31 pm
aaaagh I neeed a medic bag

go save the guy who just passed out, he probably need help!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: piecewise on August 02, 2017, 07:43:46 pm
Walk off with my heart pieces carefully contained in the metal. I feel like I'm not really needed here. Find a nice place to loiter until something significant happens/ I need to scamper to safety.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on August 02, 2017, 07:54:46 pm
Not much I can do. Just kinda... remain unconscious, I guess.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on August 02, 2017, 09:50:20 pm
...I can wait. The Incredible Hulk is doing just fine. If any more tentacles want to attack me, don't let them.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on August 03, 2017, 10:51:27 pm
"T-t-tentacles! Monster!"

Scramble back, completely ignoring people who probably need medical attention.

Ew! Tentacles are gross! You scamper backwards, point at the tentacles, and give a manly scream (https://www.youtube.com/watch?v=UPG4NVk_JEY).

Calm down.

Calm down? Never! Not when there are still things to be killed! Not while you can still taste the blood of this place on your tongue!

You continue ripping the assorted arms and tentacles into itty bitty tiny pieces.

aaaagh I neeed a medic bag

go save the guy who just passed out, he probably need help!

You stumble over to Juniper, and start tugging on her with your good arm!

[Strength: 5+1]

Despite your strength, you are unable to really pull her out at all! As you do so, you also hear a slight crunching noise coming from the hole she is stuck in. That doesn't sound good.

Walk off with my heart pieces carefully contained in the metal. I feel like I'm not really needed here. Find a nice place to loiter until something significant happens/ I need to scamper to safety.

You make your way back towards the exit when just as you are about to go through the tunnel, a massive meaty slab slams down just in front of you. You sort of lean on it instead.

Not much I can do. Just kinda... remain unconscious, I guess.

zzzzzzzzzzzzzzzowzzzzzzzzzzzohgodzzzzzzzzzpainzzzzzzzz

...I can wait. The Incredible Hulk is doing just fine. If any more tentacles want to attack me, don't let them.

You wait and continue to stare at the tentacles. They are big, meaty, and covered with bloody suckers with barbs embedded in their centers. This place really sucks.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on August 03, 2017, 11:24:02 pm
"goddamit you idiots! Get over here and help me! I've only got one good arm!"
keep trying! Whatever it's doing will only kill them if left to continue!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on August 04, 2017, 07:27:32 am
Are there any other things that look like we could benefit a great deal from them being dead? If so, apply some firepower to those things. Otherwise, I'll just keep waiting, out of range of any and all tentacle pits.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on August 04, 2017, 09:59:33 am
Keep cowering.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on August 04, 2017, 10:05:16 am
Find (make) a path out
Title: Re: Disasteroid [IC] (Mission 1)
Post by: piecewise on August 04, 2017, 08:30:01 pm
"Boss door huh? Yeah, fine, I guess."

Entomb self in metal, while also keeping my samples good and contained.

"Lemme know when this shit is finished, I'm gonna play tetris on my suit computer...if it can do that."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on August 04, 2017, 08:53:49 pm
Reflect on how only one teammate is helping me.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on August 04, 2017, 10:12:45 pm
"goddamit you idiots! Get over here and help me! I've only got one good arm!"
keep trying! Whatever it's doing will only kill them if left to continue!

Despite your wild howls for help, no one comes to help!

Wow, your teammates really suck, don't they?

[Strength: 10+1]

However, with a massive surge of pure strength, you manage to pull Juniper free of the pit! Oh joy! Oh happy...

Oh shit. Now, you're no doctor, but you're pretty sure that when someone's legs are completely missing, there is a serious problem. And Juniper's legs are most certainly missing.

Shit.

Are there any other things that look like we could benefit a great deal from them being dead? If so, apply some firepower to those things. Otherwise, I'll just keep waiting, out of range of any and all tentacle pits.

[Intelligence: 1]

EVERYTHING IN THIS ROOM MUST DIE NOW! You start shooting willy-nilly into the pits, the mass of (now limp) tentacles, and pretty much anything else that moves.

[-10s Ammo]

Keep cowering.

You cower. You quite feel like you're getting the hang of cowering, when suddenly the tentacles you are cowering away from explode in a mass of heat and gore! You see Vladimir over in the other side of the room, shooting everything with his sniper rifle. Huh.

Find (make) a path out

[Coin Flip: Heads]

You see the door INVICTUS is standing next to. How dare it close! How dare he not attempt to tear it down! Why must you do everything by yourself!

[Strength: 7+5]

You bum-rush the door, shouldering it and taking it down, slamming it into the floor, spraying meat and blood are gore everywhere!

Then, you begin to feel your pulse slow down. Calm begins to return to you. The need for blood abates.

[No longer beserk!]

"Boss door huh? Yeah, fine, I guess."

Entomb self in metal, while also keeping my samples good and contained.

"Lemme know when this shit is finished, I'm gonna play tetris on my suit computer...if it can do that."

You encase yourself in metal as you see The Incredible AugustTM bum-rush the meat slab!

It also appears to be that the suit doesn't come with games of any sort. You tell yourself that you'll need to have a chat with someone back at the station about that once you return.

Reflect on how only one teammate is helping me.

You feel something. And then you feel a whole lot of nothing. It feels rather nice.



You all hear a crackle in your comms.

"Vital trackers say Juniper just died, fellas. I'm sure she'd appreciate it if you all could take her corpse back to the ship so we can revive her brain.
 Just don't take too long in doing it, mmkay?"
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on August 04, 2017, 10:48:30 pm
Discover if there is an afterlife.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on August 05, 2017, 07:24:09 am
Central, last we checked, there's a planetary parasite between us and the ship. We can check if it's still there, but if it is, Juniper's just going to be dead.
Go and check if the worm thing is still around.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on August 05, 2017, 08:42:51 am
"Well, I hope we're done here, because it's getting-back-to-the-ship time. INVICTUS, can you make a stretcher out of that thing?"
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on August 05, 2017, 11:10:55 am
welp. I got most of her body. Guess I'm the one to carry it the rest of the way.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on August 05, 2017, 12:00:52 pm
Discover if there is an afterlife.

Your mind wanders about in the void. How are you still thinking? What is this?

And then, you perceive but do not see a shadowy figure, sitting at a table. There is an empty chair at the table.

The figure asks if you would like to play a game.

Central, last we checked, there's a planetary parasite between us and the ship. We can check if it's still there, but if it is, Juniper's just going to be dead.
Go and check if the worm thing is still around.

You gingerly step around the remains of the meat door, and begin walking back towards the exit. So far, you don't hear nor sense the vibrations of the worm.

"Whatever floats your boat I guess."

welp. I got most of her body. Guess I'm the one to carry it the rest of the way.

Indeed. You pick up the top half of Juniper, significantly lighter now that she doesn't have legs. Barely takes any effort at all really.

She is making a worrisome buzzing noise, however.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on August 05, 2017, 12:23:10 pm
"Okay on the other hand let's just get out of here."

Get up to the surface.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on August 05, 2017, 12:24:47 pm
Let's get Juniper back to the ship.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on August 05, 2017, 12:36:53 pm
toss it down. I don't trust that.
"you only need her head right? I think her body might be infested with some sort of parasite."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on August 05, 2017, 12:40:41 pm
Sit down and accept the figure's invitation.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: piecewise on August 06, 2017, 10:12:06 am
Make stretcher, if still needed. Otherwise, help in whatever way and keep an eye out for hostiles.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on August 06, 2017, 10:49:35 am
"Well. I..."

Stand up. Stay with the others.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on August 06, 2017, 12:05:02 pm
"Okay on the other hand let's just get out of here."

Get up to the surface.

You walk down the corridor, making it about halfway to the outside.

Let's get Juniper back to the ship.

You amble back to the heart-room and pick up the half of Juniper that Doc just dropped. Hmmph.

toss it down. I don't trust that.
"you only need her head right? I think her body might be infested with some sort of parasite."

You toss the corpse down, immediately after which Vlad approaches and picks it back up.

"Pretty much, yeah. Something like that."

Sit down and accept the figure's invitation.

As you sit down, several dice with letters on the sides materialize on the table, along with a plastic square and a small hourglass.

The figure asks if you know the rules to Boggle. It loves Boggle, it mentions. It says that it feels Boggle is a wonderful way to pass the time.

Make stretcher, if still needed. Otherwise, help in whatever way and keep an eye out for hostiles.

It looks like Vlad is handling this situation rather nicely, so you let your old-man paranoia take the helm.

[Insight: 6+1]

While you can't see anything dangerous, you have a bad feeling in your gut.

"Well. I..."

Stand up. Stay with the others.

You scramble over to the group huddled around Juniper's corpse.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on August 06, 2017, 12:08:36 pm
Bring Juniper back to the ship. Be prepared for hostiles.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on August 06, 2017, 12:20:15 pm
"Ah yes. I do love me some Boggle."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on August 06, 2017, 10:46:40 pm
Bring Juniper back to the ship. Be prepared for hostiles.

You heave the half-corpse down the hallway, leaving a trail of blood behind you. Occasionally you hear a lound popping noise and the corpse twitches slightly. Gross.

"Ah yes. I do love me some Boggle."

The figure expresses its pleasure at your answer. It extends a hand over the dice, and you can see that it is entirely skeletal. It places tbe dice in the plastic and shakes it a little bit, rattling dice echoing in the emptiness.

It says that it's ready to start when you are.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on August 06, 2017, 10:54:57 pm
Ok, no, drop the body, take the head, if we don't already have it. Shoot the body multiple times, get the head back to the ship, and recharge my batteries while we're there, if possible.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on August 07, 2017, 06:05:33 am
Flip the hourglass, and analyze the dice.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on August 07, 2017, 09:04:30 am
Keep following the others. Stay silent. Sign on occasion.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on August 07, 2017, 03:08:01 pm
oh. Might as well ask to make sure of this shit.
"objective complete, or do we still have to go back there?"
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on August 07, 2017, 08:57:56 pm
Back to the ship
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on August 07, 2017, 09:58:42 pm
Ok, no, drop the body, take the head, if we don't already have it. Shoot the body multiple times, get the head back to the ship, and recharge my batteries while we're there, if possible.

Well, the body is still connected to the head. Also, your sniper rifle is also almost completely useless at such a short range. You still shoot the corpse a couple of times for good measure, which makes the skin blacken and fizzle a little bit.

[-2s Ammo]

You continue to slog on till you reach the outside, whereupon you see... well...

The ground is, uh, bleeding. Pools of red liquid are seeping up from beneath the ground, as if the island itself is bleeding out.

Flip the hourglass, and analyze the dice.

[Intelligence: 5+1]

This is a fairly difficult set of dice, you quickly realize. There are at least 2 Qs without any Us next to them, and a severe shortage of usable vowels. You hear the scritch-scratch of the figure's pencil writing on a piece of paper. Without looking up, it asks how you are doing.

Keep following the others. Stay silent. Sign on occasion.
((I'm not quite sure what you mean by "sign on occasion", so...))
Back to the ship

The two of you make your way from the heart room to the outside, meeting up with Vlad just as he encounters the sanguine surface. Wow.

oh. Might as well ask to make sure of this shit.
"objective complete, or do we still have to go back there?"

"According to the scanners, most of the bio-signatures are fading from the island. So I'm guessing that means you got the source. You can come back now."
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on August 07, 2017, 10:13:19 pm
"Alright, everyone out. We're getting out of here."

Grab Juniper's body and walk towards the ship.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on August 07, 2017, 11:30:22 pm
2 Qs without any Us
Objection! (https://m.youtube.com/watch?v=eNDlYeRdgUU) boggle cubes are known to have their cubes printed with Qu instead of Q to prevent this exact problem! Your boggle game is not boggle at all!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on August 08, 2017, 06:53:37 am
... sigh on occasion.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on August 08, 2017, 07:14:59 am
Just get back to the freaking ship without dying or drowning in a pool of blood (also known as alternate dying). Be prepared for if someone ambushes us.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on August 08, 2017, 07:53:08 am
2 Qs without any Us
Objection! (https://m.youtube.com/watch?v=eNDlYeRdgUU) boggle cubes are known to have their cubes printed with Qu instead of Q to prevent this exact problem! Your boggle game is not boggle at all!
(Yeah, I was thinking that.)

"Not very good... This version seems a little different to what I'm used to..."

Even if I have few vowels, they are essential. Pick one, and work around it to create as many words as possible using it.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on August 08, 2017, 10:12:02 am
haul ass. Make sure everybody still alive gets back to the ship, and the nessesary amount of the dead person too!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on August 08, 2017, 10:36:40 am
"Alright, everyone out. We're getting out of here."

Grab Juniper's body and walk towards the ship.

Like playing a game of particularly macabre hot potato, you sling the half-Juniper over your shoulder and begin stomping through the pools of blood back to the ship with your compatriots.

Then, suddenly, you hear a rather familiar rumbling sound...

... sigh on occasion.

You spend several seconds sighing deeply as you advance with your squadmates.

Rumble rumble.

Just get back to the freaking ship without dying or drowning in a pool of blood (also known as alternate dying). Be prepared for if someone ambushes us.
haul ass. Make sure everybody still alive gets back to the ship, and the nessesary amount of the dead person too!

The two of you start sprinting for the ship, leaving splashes in the pools of blood in your wake. Then, ripples beginning to reverberate in the sanguine pools, you hear an all-too-familiar rumbling noise coming from beneath you.

2 Qs without any Us
Objection! (https://m.youtube.com/watch?v=eNDlYeRdgUU) boggle cubes are known to have their cubes printed with Qu instead of Q to prevent this exact problem! Your boggle game is not boggle at all!
(Yeah, I was thinking that.)

"Not very good... This version seems a little different to what I'm used to..."

Even if I have few vowels, they are essential. Pick one, and work around it to create as many words as possible using it.

[Intelligence: 3+1]

Despite the figure's apparent ease with this board, you are barely able to make out a dozen words before the hourglass runs out. Damn.

As you and the figure compare scores, you learn several new words you'd never heard of before. The figure says not to feel bad. It's had several millennia of practice, after all.

It asks if you would like to play another game. Just to pass the time, of course.

Quote from: Automated piecewise
Approach ship.

You catch up with the non-sprinting group of compatriots. Huzzah!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on August 08, 2017, 10:46:19 am
"Sure..."

Play another match.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on August 08, 2017, 12:00:00 pm
"Everyone split up!"

Keep moving towards the ship, but at a distance from others.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on August 08, 2017, 12:10:45 pm
Get away from the rumbling ground and approaching worm beast. Preferably in the direction of the ship.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on August 08, 2017, 01:40:59 pm
stop, try to get a sense of where the rumbling is originating from, and get ready to dodge!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on August 08, 2017, 06:30:42 pm
"... guys? What's that... oh shoot run! RUN!"

Run to the ship! Now! BOOK IT!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: piecewise on August 08, 2017, 10:25:22 pm
Chair walk to ship, stow samples, Ask if we're done here. Again.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on August 09, 2017, 05:33:13 pm
"Sure..."

Play another match.

The figure expresses it's pleasure at your answer. It extends its hands over the dice and rattles them again. Again, it says that it is ready to begin playing when you are.

"Everyone split up!"

Keep moving towards the ship, but at a distance from others.

You make a hard turn to the left, so that you are running to a point slightly to the side of the ship. As you sprint away, you hear an eruption of blood and stone, as a massive shape behind you blots out the already-faint starlight.

Get away from the rumbling ground and approaching worm beast. Preferably in the direction of the ship.

You start running directly towards the ship, as you hear the familiar sound of the beast piercing the earth, and exploding up into the air. The shadow falls over you as you pump your legs as hard as you possibly can.

stop, try to get a sense of where the rumbling is originating from, and get ready to dodge!

[Insight: 7]

Why, it almost feels as if the rumbling is originating from... right beneath you. Oh no.

[Dexterity: 5]

Your split second delay all but eliminated the total time you had to react as a massive wall of flesh erupts from the bloody earth, clipping your leg slightly as you dive out of the way!

[Endurance: 8+1]

Thank god you spent the credits on the T.A. Armor! You feel that if your suit had been just the slightest bit weaker, your suit would have been torn in two! Scrambling, you back away from the creature as fast as you possibly can.

"... guys? What's that... oh shoot run! RUN!"

Run to the ship! Now! BOOK IT!

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!

You sprint for the ship as fast as your legs can take you, screaming all the way.

Chair walk to ship, stow samples, Ask if we're done here. Again.

Well, you can just run back to the ship the same way you got to the blister, right?

You extend your spidery legs, and begin skittering your way back to the ship, as the earth explodes behind you! Damn aliens.

"Higher ups gave me the go-ahead to let the shuttle return.
 'Yer done."



Positioning:

Ship
50 meters
INVICTUS
20 meters
Darwin, August/Juniper, Vladimir
20 meters
Doc
5 meters
Certain Death
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on August 09, 2017, 05:35:44 pm
Flip the Hourglass, and analyze the dice again. Try to think outside the box this time; even if I don't know a word exists for sure, put it down.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on August 09, 2017, 05:56:41 pm
haul ass to that shuttle! No time to lose!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on August 09, 2017, 06:00:20 pm
Get to the ship. ASAP. Run. All that jazz, and make it snappy.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on August 09, 2017, 06:07:06 pm
Keep running. If somebody dies, we can probably retrieve their body.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on August 09, 2017, 06:18:41 pm
Run! To the ship, that is.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on August 10, 2017, 07:22:55 pm
Flip the Hourglass, and analyze the dice again. Try to think outside the box this time; even if I don't know a word exists for sure, put it down.

[Intelligence: 8+1]

Immediately, you are doing significantly better than before! You see words left, right, and center, and your hand can barely keep up with each new word you find!

But when you glance over at the figure, you are shocked to see it with a list of words twice as long as yours, all lined up in a neat, glowing script. You're going to need to try something different.

haul ass to that shuttle! No time to lose!
Get to the ship. ASAP. Run. All that jazz, and make it snappy.
Keep running. If somebody dies, we can probably retrieve their body.
Run! To the ship, that is.

The monster roars, as everyone starts beating it to the shuttle! August is slightly bogged down by corpse-weight, but everyone still manages to make good headway against the monstrosity.



Positioning:

Ship
30 Meters
Darwin, Vladimir
20 Meters
INVICTUS, August/Juniper
10 Meters
Doc
4 Meters
Certain Death

(Dexterity rolls omitted for cleanliness)
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on August 10, 2017, 07:29:22 pm
Unless I am on the ship, get on the ship.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on August 10, 2017, 07:34:29 pm
Get to the ship
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on August 10, 2017, 07:39:42 pm
Ask the figure a question.

"Have you played Boggle very much?"

Try to distract it with simple questions that require some though before answering. Continue writing words (unless this round is over, in which case, start another one and do the same strategy.) Oh- and,
 assuming I still have my equipment, ask the pAI to give me a hand.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on August 10, 2017, 07:47:09 pm
Runnn.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on August 11, 2017, 10:11:19 am
FASTER,Don't stop! We need to keep our distance from that thing and it's gaining on us! Drag others along if I have to!
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on August 11, 2017, 10:48:15 pm
Unless I am on the ship, get on the ship.
Get to the ship
Runnn.
FASTER,Don't stop! We need to keep our distance from that thing and it's gaining on us! Drag others along if I have to!

Run! Run! Run! (https://m.youtube.com/watch?v=qNoVTWSgZTk)

Everyone runs all the way back to the shuttle, with the exception of Doc, who is still barely keeping ahead of the approaching doom!

[Doc, Decterity: 8]

With one final pump of the legs, he dives for the closing shuttle door, as the ship takes off, just in time before being completelyconsumed!

"Huh, pretty good for yer first mission, eh? Everybody should get into one of the pods, and you can deposit the corpse in one of 'me too.

Oh, and put the samples in any free pods. FTL drive boots up in about 10 minutes."

Ask the figure a question.

"Have you played Boggle very much?"

Try to distract it with simple questions that require some though before answering. Continue writing words (unless this round is over, in which case, start another one and do the same strategy.) Oh- and,
 assuming I still have my equipment, ask the pAI to give me a hand.


[Speech: 4]

"So, uh, Boggle am I right? It's certainly a... game, right?"

Though you can't see its face, you get the distinct impression that it is raising an eyebrow at you. It says yes, it does in fact play a lot of Boggle. Along with a variety of other games such as The Game of Life, Scrabble, Pictionary, and Hungry Hungry Hippos.

With that, it goes back to its list. Damn. You bought a little time however, and its list is only about 33% longer than yours.

There are 10 seconds left.



Gonna apologize now for the shortness of the last couple of updates. Real life stuff, you know?

Anywho, Mission One is wrapping up, and we'll be returning to the station. Don't worry, there will be stuff to do as I get mission two ready.

So yeah.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Glass on August 11, 2017, 10:53:34 pm
Do as instructed, with corpse and samples first.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Dustan Hache on August 11, 2017, 11:56:41 pm
work on repairing my smashed drone, and then help the others before loading into a pod.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Coolrune206 on August 12, 2017, 07:14:31 am
Definitely continue receiving help from pAI.

"How about Monopoly? Sorry? Trouble? Jenga? Mahjongg? Or even chess and checkers?"
Title: Re: Disasteroid [IC] (Mission 1)
Post by: FallacyofUrist on August 12, 2017, 10:13:27 am
Lean against wall, try and possibly fail to calm down.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: piecewise on August 12, 2017, 10:26:08 am
IF I am not in the ship, get in the ship. Should be in the ship by now.

If I am in the ship, get in a pod or a tube or a cryochair or whatever it is that they use to preserve people round here. 


Not the cling wrap though. I once traveled 30 light years in a Glad sandwich bag and while it did keep me fresh I left it a much soggier and unappetizing man.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: Rautherdir on August 12, 2017, 03:19:39 pm
Put Juniper's body in a cryotube, then get in a cryotube myself.
Title: Re: Disasteroid [IC] (Mission 1)
Post by: DolosusDoleus on August 12, 2017, 04:25:24 pm
Do as instructed, with corpse and samples first.

Well, August is handling Juniper's corpse pretty well, so you step inside the cryo-tube.

work on repairing my smashed drone, and then help the others before loading into a pod.

You take the time before getting into a pod to take a look at the drone remains. However, it's a tad difficult, as during your run you lost a lot of blood from the stab wound on your arm, and you're beginning to feel a tad faint.

Even if you weren't suffering from blood loss, you'd be able to easily tell that there is no repairing that drone. Simply put, you don't have the tools necessary to re-mould plastic, nor do you have soldering tools.

You stumble into a pod.

Lean against wall, try and possibly fail to calm down.

[Will: 9]

With several deep, steady breaths, you manage to calm down from your near-death experience. That was way, way, WAY too close for comfort.

Still reeling, you move to lean on one of the walls... then realize that you've leaned into a stasis pod. Well th-

IF I am not in the ship, get in the ship. Should be in the ship by now.

If I am in the ship, get in a pod or a tube or a cryochair or whatever it is that they use to preserve people round here. 


Not the cling wrap though. I once traveled 30 light years in a Glad sandwich bag and while it did keep me fresh I left it a much soggier and unappetizing man.

You look around at your significantly younger teammates, as they stumble and bounce about the interior of the ship.

Reminiscing on your brief foray into sandwich-bag travel, you casually step into a pod and let the stasis fluid envelop you.

Put Juniper's body in a cryotube, then get in a cryotube myself.

You unceremoniously dump Juniper's corpse in a pod, then do the same with yourself.

Definitely continue receiving help from pAI.

"How about Monopoly? Sorry? Trouble? Jenga? Mahjongg? Or even chess and checkers?"

As the last grains of sand tick town from the hourglass, everything starts to get hazy, and you begin to lose your focus. The figure casually grabs your list and compares it with its own, nodding slightly. Good, it says; you've done much better this time. It will be choosing a different game the next time the two of you meet.

And with that, a searing light pops into existence at the very edges of your vision. It gets brighter and brighter as it fills up more and more of your vision, until all you can see is white. Then, the infinite whiteness fades, revealing a face looming mere inches above your head. It is a bespectacled face, long and lean, with a fairly standard head of black hair, peering intently at you.

"Ja, ja, fery kood. Fital zigns sdapilising, consciousness returned. Velcome pack to zee vorld of zee liffing!"



Everyone else awakes in a clean, white room. Lying on beds with clean, white sheets, they each see a doctor wearing a clean, white lab coat leaning over the decidedly not clean nor white body of Juniper.



POINT ALLOCATION TIME!

Everyone but Juniper gets +5 points in their physical stats and +1 point in their skills.
Juniper gets +3 points in stats and +1 point in skills (because she died).
Everyone gets 5 credits for completing the mission!
Juniper has been fined 1 credit for use of the revival machine.
INVICTUS has been awarded 2 extra credits for returning an extra sample!
You may turn in any items you have back to the station in return for credits equal to half their cost at the Armory, rounded down.
Implants, symbiotes, and the like may not be turned in for credits.
Please post updated sheets in the OOC thread.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Glass on August 12, 2017, 06:22:48 pm
Let's take a look around, see what facilities we have available to us here.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: piecewise on August 13, 2017, 10:21:02 am
+1 to alien Weapons
+1 to Will
+ 4 to Int
+1 to charisma
Buy one (1) Jet pack. Save the rest of my credits somewhere safe.

Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Glass on August 13, 2017, 11:14:16 am
Go to the OOC thread, piecewise. There's a link in the first post of this thread.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: DolosusDoleus on August 13, 2017, 02:36:03 pm
You all hear a knock on the door, which opens to reveal the grizzled, smiling face of Captain Dimbik.

"Rise and shine lads! Now that you didn't all die horribly, you get let on the ship."


"This station is a multipurpose research facility devoted to the study of the alien crap you drag in here. Now, even though you have partial access, you can't go waltzing around anywhere you please. You only have access to the grey areas of this here map, and you may not enter a facility without the explicit permission of either myself or a head of staff like Dr. Lenval here."

The man in the lab coat sheepishly looks up, smiles, and then goes back to examining Juniper.

"You can tell where most personnel work by looking at their uniform. Their uniform will match the color of the area they work in on the map.

If you have any questions, make em' quick. I don't have all day."
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Dustan Hache on August 13, 2017, 03:26:48 pm
might as well go to the holodeck and practice shooting.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Glass on August 13, 2017, 04:20:53 pm
might as well go to the holodeck and practice shooting.
Sounds about right. I'll do that too.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: FallacyofUrist on August 14, 2017, 08:51:40 am
Darwin heads to the bar.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: DolosusDoleus on August 14, 2017, 10:50:17 am
might as well go to the holodeck and practice shooting.
might as well go to the holodeck and practice shooting.
Sounds about right. I'll do that too.

The two of you proceed to the holodeck.

The holodeck itself is a fairly cluttered room, holographic tables and headsets strewn about haphazardly. Most of this mess appears to have been caused by the gentleman in the lime green jumpsuit, who is wildly flailing about without direction or control.

You don't think you'll be able to get at any of the equipment until you calm him down.

Darwin heads to the bar.

The bar is a rather dimly lit space, a stark contrast to the clean, clinical build of the rest of the ship. A piano rests in the corner, some wood tables with chairs are laid out, and the bar is manned by a muscular, mustached man currently wiping a glass down.

Sitting at the bar are a man and a woman, both with short blonde hair and each wearing a purple jumpsuit and a red uniform, respectively. The bartender nods to you as you step in.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Coolrune206 on August 14, 2017, 10:54:46 am
"Whaa.... Boggle...?"

Juniper mutters as she comes to consciousness.

She attempts to get up.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Dustan Hache on August 14, 2017, 11:17:57 am
grab the man's flailing arms and put them behind his back. He is a danger to everyone like he is now.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: DolosusDoleus on August 14, 2017, 01:40:24 pm
"Whaa.... Boggle...?"

Juniper mutters as she comes to consciousness.

She attempts to get up.

The face jerks back as you swing your body around and sit upright on the bed.

"Ja! Hello! Do not vorry, ve regrow legs! How are you feeling?"

grab the man's flailing arms and put them behind his back. He is a danger to everyone like he is now.

[Strength: 1+1]

Your grip on his arm is both weak and slippery, and thus the man is able to wrench his hand free. Incidentally, as the hand flies up out of your grip is connects with your face, leaving a stinging slap across you cheek.

The man stops flailing about, and removes a small plastic film from both of his eyes, which look rather like contact lenses. "Something you want?" he asks, sounding slightly annoyed.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Dustan Hache on August 14, 2017, 01:43:45 pm
"you're wrecking the VR equipment we want to use. Please stop."
start to tidy things up a bit. What a mess this is..
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Coolrune206 on August 14, 2017, 01:45:02 pm
"Competitive. Want to play a board game?"
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Glass on August 14, 2017, 02:00:38 pm
"We want to get some practice in before the next mission. Your flailing would keep us from doing that safely. I suggest you stop."
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: FallacyofUrist on August 14, 2017, 04:41:29 pm
Sit down. Get some booze. No sane man should live like this. The solution of course is to become insane.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: DolosusDoleus on August 14, 2017, 05:13:04 pm
"you're wrecking the VR equipment we want to use. Please stop."
start to tidy things up a bit. What a mess this is..
"We want to get some practice in before the next mission. Your flailing would keep us from doing that safely. I suggest you stop."

He looks confused for a second, and then a look of understanding comes across his face.

"Oh, you mean all of this," he says as he gestures at the debris on the ground. He ambles over to a segment on the wall, and pushes his hand through the wall, making a clicking noise.

Suddenly, everything in the room flickers out of existence, revealing a much larger, much cleaner room with small projectors coming out of every nook and cranny. The floor, ceiling, and walls are made out of smooth white panels that look somewhat transparent and there is a small rack near the door holding more of the lenses like the ones the man took off his eyes.

"You fellows must be new here. I'm guessing you're the new corpsmen, right?"

"Competitive. Want to play a board game?"

"Ah. You haffe peen blaying poard kame vith zomeone recently, ja? Schadovy berzon, in plack foid?"

Sit down. Get some booze. No sane man should live like this. The solution of course is to become insane.

You shuffle over to the bar, and plop yourself down on a stool. You gesture at the bartender for a beer, and he wordlessly fills the glass he was cleaning with some beer from the tap.

As he slides the beer across the table, the woman mutters into her drink. The man doesn't appear to have noticed that you've shown up.

[Will: 3+1]

Try as hard as you might, sanity refuses to leave you. Damn.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Dustan Hache on August 14, 2017, 05:17:15 pm
"yes. We came here to practice our shooting skills before the next mission, since this is presumably the closest thing we have to a firing range."
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: DolosusDoleus on August 14, 2017, 05:33:04 pm
"yes. Some of this may not be in working order due to your chaotic flailing. I assume you were in some sort of simulation, but do be careful."
continue cleaning up and fixing what I can of the chaotic mess. At the very least make it look semi-organized.
Edit: pepridge farm remembers.

((Points at new, now-complete update))
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Coolrune206 on August 14, 2017, 05:37:22 pm
"Yes. You know them?

It was a very... out-of-body experience. Because I'm pretty sure I was dead.

Wait. Does this mean god loves Boggle?"
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: FallacyofUrist on August 14, 2017, 05:56:42 pm
More booze.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Dustan Hache on August 14, 2017, 05:58:40 pm
"yes. Some of this may not be in working order due to your chaotic flailing. I assume you were in some sort of simulation, but do be careful."
continue cleaning up and fixing what I can of the chaotic mess. At the very least make it look semi-organized.
Edit: pepridge farm remembers.

((Points at new, now-complete update))
(Points at new, edited action)
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Rautherdir on August 14, 2017, 06:00:40 pm
Head to the library and do research on alien weapons
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Glass on August 14, 2017, 06:20:26 pm
...

Just figure out how to start practicing my marksmanship and do so.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: DolosusDoleus on August 14, 2017, 10:29:22 pm
"yes. We came here to practice our shooting skills before the next mission, since this is presumably the closest thing we have to a firing range."

The man furrows his brow in puzzlement again. "I guess you could use this place to practice shooting. I mean, most people use this to put themselves in movies, but whatever floats your boat I guess."

He fiddles with a panel on the wall. "Yeah, there's probably a combat simulation in here somewhere. Whatever, I gotta get back to work. Have fun with your shooting stuff."

"Yes. You know them?

It was a very... out-of-body experience. Because I'm pretty sure I was dead.

Wait. Does this mean god loves Boggle?"

"Nein, not Kod. Nothing zubernatural like zat. You vere sbeaking vith, vat is vord... oh ja, death. I haffe exberience vith zis pefore.

You zee, death is acdually alien peing. Ve zink zat it feeds off of zee bzychic energies of zee dying, ja? Am I making zenze?"

More booze.

Alcohol may be man's worst enemy, but the bible says to love your enemy! Glug glug glug...

You start to feel a bit tipsy.

Head to the library and do research on alien weapons

The library is attended by an old man, drooping white eyebrows and a face that looks like it's seen the history of the whole universe and then some. His voice is barely louder than a whisper, wheezing out "Are you asking for the history of alien weapons or an encyclopedia of such items?"

...

Just figure out how to start practicing my marksmanship and do so.

You put on a clean pair of the eye lenses, and fiddle a bit with the panel the man in green was just using.

He apparently left three options waiting for you on the panel:
1. Practice Range
2. Combat Simulation Alpha
3. Tactical Simulation Delta
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Coolrune206 on August 14, 2017, 10:34:39 pm
"Kinda. What would happen, theoretically, if I killed this 'Death'?"

Wiggle my legs. Make sure they work fine.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Dustan Hache on August 14, 2017, 10:39:17 pm
combat simulation is probably the best option, since merely shooting will not cover all the ins and outs of our weapon's handling. Hopefully it supports laser rifles?
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Glass on August 15, 2017, 07:35:51 am
Check the definitions of each setting, and choose the one that seems best suited to practicing my ability to shoot at targets from a long distance under the least-optimal conditions. If I can do well with that, I should be able to do well with everything.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Rautherdir on August 15, 2017, 07:57:48 am
"The history of such items."

After being given/finding the location of the book, take it to someplace suitable within the library and read it.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: DolosusDoleus on August 15, 2017, 10:46:43 am
"Kinda. What would happen, theoretically, if I killed this 'Death'?"

Wiggle my legs. Make sure they work fine.

"I do not know. I am only doctor, put I'm zure zomeone vorking in xenology does. Anyvay, how are new legs feeling? You are lucky, ve had chust enough of your lover pody left to affoid creazion of brosthedic legs."

Your legs feel fine. In fact, they feel better than fine! They react cleanly and smoothly to all your thoughts.

combat simulation is probably the best option, since merely shooting will not cover all the ins and outs of our weapon's handling. Hopefully it supports laser rifles?
Check the definitions of each setting, and choose the one that seems best suited to practicing my ability to shoot at targets from a long distance under the least-optimal conditions. If I can do well with that, I should be able to do well with everything.
The combat simulation does seem to adhere to your desires, so you choose that.

You are greeted with a prompt:
Please select your weapon and armor type. Then select a simulation. Simulation options are ice planet Vonn, fire planet Hoss, ocean planet Wer, and corruption planet Voight-Kampf.

"The history of such items."

After being given/finding the location of the book, take it to someplace suitable within the library and read it.

"Yes, yes, let me grab that for you."

He presses a few buttons on a panel embedded in his desk, and after a few seconds a book falls out of the ceiling to his side.

"This is a good one for starters, 'A Brief History of Alien Tech' by Dr. Jones Solo."

You take the book to a table in the library and skim through the table of contents:
1. Foreword
2. Alien Projectile Weapons
3. Alien Metals
4. Mental Amplifiers
5. Symbiotic Life Forms
6. Afterword
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Glass on August 15, 2017, 10:50:53 am
Laser sniper rifle, baseline rifle, and Spider Suit. Set simulation to random.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Dustan Hache on August 15, 2017, 10:51:54 am
laser rifle, TA armor, corruption world. That seems like it will yield the best results.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Coolrune206 on August 15, 2017, 10:55:39 am
"They feel pretty much normal. I think that means that everything went perfectly.

Back onto the other topic, may I please have authorization to enter the Xeno-Biology sector? I would definitely like to investigate this whole 'Death' thing a bit more."
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Rautherdir on August 15, 2017, 11:09:40 am
Read the section on Alien Metals
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: DolosusDoleus on August 15, 2017, 02:46:55 pm
Laser sniper rifle, baseline rifle, and Spider Suit. Set simulation to random.
laser rifle, TA armor, corruption world. That seems like it will yield the best results.
Enter Co-Op Mode?

"They feel pretty much normal. I think that means that everything went perfectly.

Back onto the other topic, may I please have authorization to enter the Xeno-Biology sector? I would definitely like to investigate this whole 'Death' thing a bit more."

"Vell, um, let me zee if Dr. Rans is fine vith zat."

He shuffles over to a communicator on the wall, and holds hit up to his ear.

"Hello? It is me, Lenffal. I haffe new crevman, asking to talk to zomeone in xeno.

Ja, zey haffe chip imblanded in head.

You sdill haffe to ask cabdain apout zat.

Nein, I don't zink he'll zay nein. He doesn't care. Okay. Zank you."

He hangs up the communicator.

"He zays ja, put if you touch anything he zays he vill 'Echect your ass into sbace zo fast you von't effen nodice zat you can't preathe anymore.' Zo bleaze rememper zat."

Read the section on Alien Metals

Spoiler: Book Stuff (click to show/hide)
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Glass on August 15, 2017, 02:52:38 pm
Sure, why not. We'll be working as a team, may as well practice as one.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Dustan Hache on August 15, 2017, 02:59:06 pm
yeah, let's go for it.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Coolrune206 on August 15, 2017, 03:01:29 pm
Head over to Xenobiology. Don't. Touch. Anything. Except the floor.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Rautherdir on August 15, 2017, 03:09:46 pm
Read the part on Mental Amplifiers
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: DolosusDoleus on August 15, 2017, 05:08:28 pm
Sure, why not. We'll be working as a team, may as well practice as one.
yeah, let's go for it.

Please wait as the simulation is loaded.

The reality around you flickers out of existence as you find yourselves in what appears to be a ruined building. Reddish-purple fog drifts through the broken windows and doors, so thick you can't see more than a dozen feet outside.

At your feet is a box full of HE grenades and spare ammo, as well as a small pile of boards, a box of nails, and a single hammer.

An overlay appears in the lower left corner of your vision.

Mission Objective: Defend Current Position
Enemy Units Incoming In: 4 Minutes and 47 Seconds


Head over to Xenobiology. Don't. Touch. Anything. Except the floor.

You walk over to the research wing, and knock on the door. Almost immediately, a tall, burly man slams it open from the opposite side.

"Follow me. Don't. Touch. Anything."

He storms off towards the far side of the room, where he almost punches a key code into a panel on the wall, opening up a sealed door.

"You will be talking to Dr. Voss. You will step where he tells you to step. You will breathe where he tells you to breathe. You will touch what he tells you to touch and nothing else or I will personally throw you into the singularity engine. Okay?"

He huffs off before you can formulate a response, and the sealed door hisses shut behind you, leaving you with a handsome 20-something wearing a labcoat with purple lapels and sitting in a revolving chair. Scattered around the room are various glass holding containers holding small alien creatures.

The man spins around in his chair to face you, lounging somewhat. "Sup, I'm Dr. Voss. Dr. Rans said you wanted to ask me some questions about aliens or something like that, right?"

Read the part on Mental Amplifiers

Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: FallacyofUrist on August 15, 2017, 05:12:14 pm
How about... some more booze? And when that's done, start thinking. About something, I don't care what.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Dustan Hache on August 15, 2017, 05:13:15 pm
grab a couple of spare rifle batteries and practice reloading a bit. Proceed to partially barricade the doorways to force enemies to crawl or jump through.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Glass on August 15, 2017, 05:13:51 pm
Find a good, defensible location. A tower, if possible. Bring all our stuff (unless Dustan objects).
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Coolrune206 on August 15, 2017, 05:21:42 pm
After taking a moment to start speaking, hesitating noticeably, Juniper quickly builds in confidence, leading to a string of questions.

"Ummm... Yessir. Sorry, I'm a little dazed. The man who escorted me was a little intense.

I met an entity upon, err, perishing on a 'mission' I was sent upon. He really seemed to enjoy games; we played Boggle. He was quite good. Uhhh... I was told he was 'Death', but I didn't quite understand everything the other scientist told me. Apparently it feeds off life energy given off by dying creatures? If so, does this mean the creature is omnipresent? Or does it occupy some kind of other dimension. Is it even real? And could it be theoretically destroyed? And if so, what would be the consequences?"
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: DolosusDoleus on August 15, 2017, 10:34:54 pm
How about... some more booze? And when that's done, start thinking. About something, I don't care what.

You know, it's funny how drinking 8 cups of water a day seems impossible but 8 beers and 3 shots of vodka go down in an hour like a fat kid on a seesaw...

Yes, thinking! That's something you need for braining things! And braining is important for when you're drunk! Uh...

Well, now you're mostly thinking about how those beers and vodka are probably doing some naughty things down in your stomach. You better send down a glass of wine to give them a stern talking to and some cognac for moral support...

grab a couple of spare rifle batteries and practice reloading a bit. Proceed to partially barricade the doorways to force enemies to crawl or jump through.

Reloading seems to be a fairly simple matter. You press a button on the side of the rifle and the battery pops out. Then all you have to do is shove a new battery in there and let it snap into place. Nice and neat.

You then set off to boarding up the doorways to make entry difficult, using up about half of the boards in the process.

1 Minute 48 Seconds Remaining

Find a good, defensible location. A tower, if possible. Bring all our stuff (unless Dustan objects).

This building appears to have formerly been a barn, so you head upstairs with the box of grenades and ammo. There, you find a perch out of an upper window that gives you a good view out of the north side of the building. However, to the south you are almost completely blind.

I Munte 48 Seconds Remaining

After taking a moment to start speaking, hesitating noticeably, Juniper quickly builds in confidence, leading to a string of questions.

"Ummm... Yessir. Sorry, I'm a little dazed. The man who escorted me was a little intense.

I met an entity upon, err, perishing on a 'mission' I was sent upon. He really seemed to enjoy games; we played Boggle. He was quite good. Uhhh... I was told he was 'Death', but I didn't quite understand everything the other scientist told me. Apparently it feeds off life energy given off by dying creatures? If so, does this mean the creature is omnipresent? Or does it occupy some kind of other dimension. Is it even real? And could it be theoretically destroyed? And if so, what would be the consequences?"


"Yeah, Rans is pretty high-strung. You don't have to guess why I spend all my time back here." Dr. Voss snorts. "So yeah, Death. The board game enthusiast himself. In simple terms, we essentially know nothing about him other than he isn't supernatural. Even so, we only know that because ever since the creation of revival technology every single last person has reported playing board games with a shadowy, skeletal figure.

Now, the fact that absolutely everyone reports this happening to them after they die, we can only assume that this figure is some sort of powerful psychic being. We call him Death for obvious reasons, and the idea that he feeds off of the energy of the dying is pure hypothesis. When we send people out to ask him about, he generally ignores those questions.

As for your questions about for its omnipresence, or it occupying another dimension, or killing it? We don't know, your guess is just as good as mine. And in any case, I'm a xenobiologist, not a philosopher. Leave the big questions to the bigger men, am I right?"

He chuckles.

"Anywho, you got any more questions?"
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Glass on August 15, 2017, 11:02:19 pm
Hey Doc, cover the south side, you hear?

Prepare for incoming hostiles.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Dustan Hache on August 15, 2017, 11:18:09 pm
"got it. Just make sure nothing ends up flanking me."
move to a position with a good chokepoint covering the south side. If there isn't one to cover the south side, barricade what I can to slow them down, but not stop entry.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Coolrune206 on August 16, 2017, 07:42:22 am
"If I happen to run into him again... Anything I should do?"
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: DolosusDoleus on August 16, 2017, 12:55:57 pm
Hey Doc, cover the south side, you hear?

Prepare for incoming hostiles.

You watch the timer tick down to 0, and then you hear a loud wail.

You see a shape looming in the deep red fog, so you carefully aim your sniper rifle at it and fire.

[Conventional Weapons: 6+1]

The shape staggers, and slumps to the ground. Behind it, you see two humanoid shapes in the fog.

Wave One
Hostiles Remaining: 8/8


"got it. Just make sure nothing ends up flanking me."
move to a position with a good chokepoint covering the south side. If there isn't one to cover the south side, barricade what I can to slow them down, but not stop entry.

The south side has a few convenient broken windows, so you hunker down near a couple closely clustered together. Unfortunately, there is no readily available chokepoint, as the first floor of this building is a single room.

You partially board up the south windows, leaving only a single window on the East side un-barricaded. In the fog, you see two shapes lurching in the haze.

Wave One
Hostiles Remaining: 7/8


"If I happen to run into him again... Anything I should do?"

"Well, he seems to respect people who are able to put up a good fight in his games. Maybe he'll be willing to talk to you if you can beat him, but I can't guarantee it. As long as you don't cheat, of course. He doesn't like that at all."
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Coolrune206 on August 16, 2017, 12:58:39 pm
"What happens if I cheat?"
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Dustan Hache on August 16, 2017, 01:36:48 pm
aim for the head, fire and sweep back and forth for roughly 2 seconds if it doesn't kill on initial strike.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Glass on August 16, 2017, 03:50:49 pm
See above for my action.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: DolosusDoleus on August 16, 2017, 10:25:24 pm
"What happens if I cheat?"

He spins around in his chair, and types a few commands into the computer behind him.

"This."

He shifts aside to show a photograph of a person whose head appears to have exploded from the inside-out. The skin and bone is split outwards, and flecks of blood and brain splatter the floor around it.

"When we tried to revive this guy after instructing him to try to cheat, his head caved in upon itself."

aim for the head, fire and sweep back and forth for roughly 2 seconds if it doesn't kill on initial strike.

[Conventional Weapons: 4]

As you aim your sights at one of the shapes, it lurches out of the way and spoils your aim. Damn.

As the shapes loom out of the fog, you see that they are ashen-skinned humanoids with glowing green eyes and gaping mouths. They start scraping their arms up against the boards you're hiding behind.

Wave One
Hostiles Remaining: 7/8


See above for my action.

[Conventional Weapons: 3+1]

The lurching movements of the figures are just erratic enough to throw off your aim. As they loom out of the fog, you can see their grey skin and glowing green eyes.

Three more shapes loom out of the fog behind the forward two, who start to claw at the boards Doc put up on the north door.

Wave One
Hostiles Remaining: 7/8
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Rautherdir on August 16, 2017, 10:29:27 pm
Return the book and head to the holodeck
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Coolrune206 on August 16, 2017, 11:00:18 pm
"That's nasty. No cheating, then. Guess my only option is to become good at board games- because let's be honest, I'm sure I'll die many times before I'm done working for this company.

Hmm. Do you know anyone around here who has enough free time, and who likes board games? Practicing sounds like a good idea."
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Dustan Hache on August 16, 2017, 11:15:56 pm
Why are they clawing at it? Are they smart enough to try and widen the openings instead of just crawling through? Bah, whatever it is with the AI, try again. They should be easier to hit now that they're at an obstacle.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Glass on August 17, 2017, 07:19:32 am
Freaking zombie games.

Keep shooting. Since they're at the barn now, switch to my other gun (the military rifle).
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: DolosusDoleus on August 17, 2017, 11:26:43 am
Return the book and head to the holodeck

You plop the book onto the librarian's desk, and exit the room, walking swiftly towards the holodeck. Once you step inside, you see what appears to be a shelled-out building where Vladimir and Doc mime holding firearms of some sort. The floor where Vladimir is standing is elevated, putting him around ten feet above your head.

Weird.

"That's nasty. No cheating, then. Guess my only option is to become good at board games- because let's be honest, I'm sure I'll die many times before I'm done working for this company.

Hmm. Do you know anyone around here who has enough free time, and who likes board games? Practicing sounds like a good idea."

He puts his fingers to his chin and furrows his brow. "Well, I know that the librarian plays a lot of chess, and the guys over in botany play some sort of board game in the bar every Thursday night. The librarian will probably play with you for free, but the botany guys only play when there are bets involved. So if you lose to them, you better plan on forking over some cash or having to do a couple of favors, you know what I mean?"

Why are they clawing at it? Are they smart enough to try and widen the openings instead of just crawling through? Bah, whatever it is with the AI, try again. They should be easier to hit now that they're at an obstacle.

Well, now that they're stationary targets...

[Conventional Weapons: 8]

You step up to the windows and shove your gun into each creature's face, completely obliterating them. Sweet.

Wave One
Enemies Remaining: 3/8


Freaking zombie games.

Keep shooting. Since they're at the barn now, switch to my other gun (the military rifle).

((I'm assuming you meant the Navy PDW, mmkay?))

[Conventional Weapons: 10+1]

You unload a wave of bullets into the two figures below, completely eradicating them! However, once you turn your sights on the shapes in the fog, the gun jams! Oh dear.

The remaining three figures come out of the fog and start scraping at the door. From the sound of it those boards are starting to give in to their pressure!

Wave One
Enemies Remaining: 3/8
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Coolrune206 on August 17, 2017, 11:29:56 am
"Thank you. Should I see myself out, or..."

Leave Xeno-Biology and head to the library. Seek out the librarian.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Dustan Hache on August 17, 2017, 11:39:40 am
check for hostile targets on the south side, then search for and fire upon any enemies on the north side.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Glass on August 17, 2017, 11:53:56 am
Unjam my gun and remove the remaining hostiles. If I can see [Rautherdir's character], motion for them to join in.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: DolosusDoleus on August 17, 2017, 01:30:08 pm
"Thank you. Should I see myself out, or..."

Leave Xeno-Biology and head to the library. Seek out the librarian.
He smiles. "Oh no. You get to talk to Dr. Rans again."

He presses a button on his desk, and the door behind you hisses open... revealing the figure of Dr. Rans, his arms crossed and casting a murderous glare directly at you. Dr. Voss waves his hand as he says "See you sometime later I guess."

As you open your mouth to respond, you are suddenly accosted by Dr. Rans, who starts to push you directly out of the labs.

"You should know that I will be checking with Dr. Voss to see whether or not you acted out of line! And even if you did not do not think that it means that I trust you at all yet! Now get out of this lab before you break something!"

With that, he shoves you out of the labs, sending you stumbling forward as he slams the door shut behind you.

Dusting yourself off, you head towards the library. Stepping inside, you see the oldest person you've ever seen placing a book into a slot in the wall behind him. He slowly turns to face you, and rasps out in a wheezing voice "How may I help you today?"

check for hostile targets on the south side, then search for and fire upon any enemies on the north side.

You can't see anything on your side, so you dash over to the north side and start shooting.

[Conventional Weapons: 10]

With a barrage of laser beams, you completely obliterate the remaining hostiles! However, in the process you significantly overheat your rifle's battery! It will take a couple minutes for it to cool down.

Wave One Complete
Hostiles Incoming in 2 Minutes


Unjam my gun and remove the remaining hostiles. If I can see [Rautherdir's character], motion for them to join in.

[Mechanics: 7-2]

You completely and utterly fail to unjam your gun. On the bright side, you didn't break it in doing so.

You don't see August at all.

Wave One Complete
Hostiles Incoming in 2 Minutes
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Glass on August 17, 2017, 01:37:47 pm
Take the time to carefully unjam my gun. If I have time after that, check our fortifications for damage.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Coolrune206 on August 17, 2017, 01:40:59 pm
"Uhm.... I was told you liked Chess....

Would you like to.... play a game?"
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Dustan Hache on August 17, 2017, 03:15:06 pm
reload and let the battery cool outside of the gun. Go check on Vlad and unjam his gun for him.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Rautherdir on August 17, 2017, 04:17:41 pm
Look for a VR set.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: DolosusDoleus on August 18, 2017, 10:21:07 am
Take the time to carefully unjam my gun. If I have time after that, check our fortifications for damage.

[Mechanics: 10-2]

Well, that settles that. You successfully unjam your gun without breaking it. Good job!

[Intelligence: 4]

Eh, the boards'll do for now.

Wave Two
Enemies Remaining 10/10


"Uhm.... I was told you liked Chess....

Would you like to.... play a game?"

"Hm."

He slowly ducks down under his desk, and you hear a clicking noise. With that, a portion of his desk flips over, revealing an exquisitely carved wood chess set, pieces already in position. The librarian takes a pawn of each color, shuffles them behind his back, and holds his closed fists out towards you.

"Choose a hand."

reload and let the battery cool outside of the gun. Go check on Vlad and unjam his gun for him.

You quickly eject the battery, and replace it with one from Vlad's stash. You move to unjam his gun, but it looks like he's managed to handle it just fine.

Wave Two
Enemies Remaining 10/10


Look for a VR set.

[Insight: 2]

You have absolutely no idea where to find one behind all of these holograms.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Glass on August 18, 2017, 10:23:30 am
Switch back to my laser sniper rifle, and fire at the first visible hostile.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Coolrune206 on August 18, 2017, 10:24:27 am
Juniper taps his right hand.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Dustan Hache on August 18, 2017, 12:26:32 pm
move back downstairs to the south side and scan for targets.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: DolosusDoleus on August 18, 2017, 04:02:34 pm
Switch back to my laser sniper rifle, and fire at the first visible hostile.

Here they come! As opposed to the previous shambling figures, the shapes in the fog appear to be much more organized, and move with a great deal more purpose. From your side, you see two shapes in the fog.

[Conventional Weapons: 8+1]

Taking careful aim, you quickly dispatch one figure with a well-placed blast to the head. That's when you notice the other stopping and raising it's arms.

[?, Conventional Weapons: 8+?]
[Dexterity: 3+2]

Unfortunately, your reflexes aren't refined nearly enough even with the spider suit to avoid the oncoming fire!

[Endurance: 5]

Though the simulation doesn't make you feel the full impact of the shot that bursts into your gut, you feel a twinge in your abdomen as if someone had firmly tapped it.

Wave 2
Enemies Remaining: 9/10
Suit Integrity At 74%


Juniper taps his right hand.

He opens up his hand to reveal a black pawn. "Hm. You are black."

He bends over to the chessboard and moves a piece. "Your move"

Spoiler: Chess (click to show/hide)

move back downstairs to the south side and scan for targets.

You see three figures in the fog, two coming from the South and one coming from the West. They move with much more purpose than those in the last wave.

Wave 2
Enemies Remaining: 9/10
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Coolrune206 on August 18, 2017, 04:07:07 pm
"Black pawn G7,  to G6."

Juniper advances the piece.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Glass on August 18, 2017, 04:10:05 pm
Dispatch the one that just shot me. Make sure to take better cover this time.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Dustan Hache on August 18, 2017, 04:12:35 pm
shoot the one on west side first, aim for the legs to cripple it, then shoot to kill the two southside.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: DolosusDoleus on August 19, 2017, 05:25:44 pm
"Black pawn G7,  to G6."

Juniper advances the piece.

"Hm. The modern defense. Don't see that one often."
Spoiler: Chess (click to show/hide)

Dispatch the one that just shot me. Make sure to take better cover this time.

[Conventional Weapons: 8+1]

With another solid shot, you quickly and easily dispatch the aggressor.

Two more shapes loom out of the mist, at a flat run towards the barn.

Wave 2
Enemies Remaining: 8/10
Suit Integrity At 74%

shoot the one on west side first, aim for the legs to cripple it, then shoot to kill the two southside.

[Conventional Weapons: 9]

With a quick burst of laser fire, you cripple the western figure and dash to meet the other two.

[Conventional Weapons: 3]

This time, they manage to dodge out of the way, the first doing a combat roll and the other sidestepping your shot. You can see their figures more clearly as the charge towards the house; heavyset men, in pitch black helmets and body armor, with conventional ballistic weapons.

You hear a pounding sound coming from the eastern door.

Wave 2
Enemies Remaining: 8/10
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Coolrune206 on August 19, 2017, 05:29:11 pm
"Black bishop, F8 to G7."

Juniper moved the piece. She had no clue what the modern defense was, but she didn't think it was all too important.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Glass on August 19, 2017, 05:34:06 pm
Continue picking off approaching EXALT forces (aka hostiles).
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Dustan Hache on August 19, 2017, 09:17:21 pm
check it out, I can come back and gun the guys on the southside down for a backup weapon later. Shoot to kill, since it's at our doorstep.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: DolosusDoleus on August 19, 2017, 09:41:59 pm
"Black bishop, F8 to G7."

Juniper moved the piece. She had no clue what the modern defense was, but she didn't think it was all too important.

"Hm."
Spoiler: Chess (click to show/hide)

Continue picking off approaching EXALT forces (aka hostiles).

[Conventional Weapons: 8+1]

Their fast pace makes them trivially easy to pick off, and with two simple sweeps of the laser they crumple to the ground. Easy peasy.

Wave 2
Enemies Remaining: 7/10
Suit Integrity at 74%

check it out, I can come back and gun the guys on the southside down for a backup weapon later. Shoot to kill, since it's at our doorstep.

You creep over to the doorway, and peek around the corner...

[?, Strength: 10+?]
[Dexterity: 2+1]

Suddenly, you are suddenly and unexpectedly met met by the butt of a rife directly into your face!

[Endurance: 4+1]

You see a huge crack in your helmet as you stumble back, and start firing blindly at the figure in front of you!

[Conventional Weapons: 8]

Fortunately, in your daze you manage to fire a few shots at the armored figure, and it slumps to the ground.

Wave 2
Enemies Remaining: 6/10
Suit integrity at 58%
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Dustan Hache on August 19, 2017, 09:46:13 pm
pick up the dropped rifle and use it to gun down the two back at southside. Try to patch my helmet if I have supplies on hand to do so.
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Coolrune206 on August 19, 2017, 09:46:43 pm
"Hmmmm... C7 to C6."
Title: Re: Disasteroid [IC] (Inter-Mission Period. Now Accepting New Characters!)
Post by: Glass on August 19, 2017, 09:48:15 pm
Take a break from gunning down distant targets and switch to my ballistic rifle so that I can start gunning down closer, more urgent targets.
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: DolosusDoleus on August 20, 2017, 10:54:15 am
You all hear a crackling noise as the intercom turns on.

"All MMCEC corpsmen report to supply for briefing on your next mission! Dimbik out."
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: Coolrune206 on August 20, 2017, 10:57:21 am
"Ah. Sorry, I have to go to this one. Do you mind, I dunno, just remembering how the pieces were, or writing them down?"

Juniper leaves, and heads to Supply.
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: Dustan Hache on August 20, 2017, 11:01:54 am
"You hear that? We're getting shipped out again."
save/end the simulation for now, and get to the supply area.
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: Rautherdir on August 20, 2017, 11:06:50 am
Get to supply for the mission briefing.
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: PaPaj on August 20, 2017, 11:11:31 am
Goes to Supply for brifing
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: Glass on August 20, 2017, 11:27:41 am
Close down the sim and get to Supply.
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: piecewise on August 20, 2017, 12:35:24 pm
Head to the supply place for the mission knowledge and the murder opportunity.
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: FallacyofUrist on August 21, 2017, 08:35:39 am
Get to supply! Slightly drunkenly.
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: DolosusDoleus on August 21, 2017, 02:28:52 pm
"Ah. Sorry, I have to go to this one. Do you mind, I dunno, just remembering how the pieces were, or writing them down?"

Juniper leaves, and heads to Supply.

"Hm."

The librarian pushes a button underneath his desk, and the whole chess set flips upside down back inside of it. Satisfied, you head to Supply.

"You hear that? We're getting shipped out again."
save/end the simulation for now, and get to the supply area.

You reach over to where you remember the control panel being, and bring the simulation to a pause. You save your progress and make your way to Supply.

Get to supply for the mission briefing.
Goes to Supply for brifing
Close down the sim and get to Supply.
Head to the supply place for the mission knowledge and the murder opportunity.
Get to supply! Slightly drunkenly.

The rest of you rush over to Supply.



The supply area is a maze of wooden and steel crates, piles of raw materials, and conveyor belts going in every direction imaginable. The lot of you wander through the towering stacks of tools, materials, boxes, weapons, and other assorted items until you find a clearing in the center. Captain Dimbik leans on his cane, still as homely as ever, along with three other individuals. One is a hulking, shirtless, obscenely muscular man, almost seven feet tall, with tar-black skin and absolutely no hair to be seen anywhere on his body. The second is as fat as the first is tall, rotund and reminding you of a bowling ball which has grown arms and legs. He has a short cropped goatee, and an insufferable smirk on his face. The third is a dwarf of a man man dressed in brown, barely three and a half feet tall, with a gigantic head but the smallest face any of you have ever seen. It appears that someone tried to take all of his facial features and shove them as close to the center of his head as much as possible. He leans against a huge metal cube, about two feet long, tall, and wide.

"It's that time of day again, eh?" Dimbik spits a wad of phlegm on the ground beside him. "This next mission is gonna be a tad more complicated than the last one, alright? But first, it seems that we have one too many people." He strokes his chin as if in thought. "Jubair. Who do you think shouldn't go?"

The gigantic muscular man scowls over the lot of you, with hard piercing eyes. Eventually, he sticks out his hand and points at Vladimir. "Him. I do not like his countenance."

Dimbik sucks in a breath through a hole in his teeth. "Well, looks like it's sayonara Vladimir! Don't hit your head on the way out!"

((And so the mighty random.org has spoken! Better luck next time Glass))

As Vladimir vanishes back into the towering crates and boxes, Dimbik turns to address you once more.

"Alright, let me first introduce a few people. This is Captain Jubair... The giant tilts his head slightly upwards. This is Captain Sworbreck..." The fat man grins at the lot of you. "And this is quartermaster South." The tiny man snorts in reply. "Captains Jubair and Sworbreck are going to be directing the other teams being deployed on this mission. South here has what you're going to be taking along with you."

South stands up and taps the metal cube.

"Your destination for the next mission will be the site of a TerraCo-Sunbreak Corporation research facility on planet Revian in sector Omega-G2. Your job will be to deliver the contents of this here box to the research station, meet up with Jubair's and Sworbreck's teams who will have their own boxes, and assemble the pieces of what's inside.

Now listen up, this is the important part. This box contains parts of an Antimatter Friction-Induction Bomb, while I'll be referring to as an AFIB for the rest of our talk here. The reason we can't send in a single, pre-constructed bomb is because if we did so, the slightest vibration would set it off and blow up everything in a ten-mile radius. We really only need two teams to show up to the build site, but we're sending in three to be safe.

Now, we are completely unable to get satellite imaging of the area where you'll be landing. TerraCo-Sunbreak has some sort of anti-imaging device or whatever that prevents us from being able to get a clear scan of the surface. So when we send you in, you'll only know two things: that you're to the south of the facility,
 and that there will be one hell of a response from them. Expect heavy resistance at all times.

Once you deliver the AFIB parts and assemble the AFIB, you'll have to haul ass back to the shuttle within about a half-hour before everything in the whole area blows up in a gigantic thermonuclear explosion. You won't be able to come back here until the bomb is assembled and has gone off.

Any questions?"
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: Coolrune206 on August 21, 2017, 02:41:55 pm
"Isn't this like... Really really illegal?"
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: Glass on August 21, 2017, 02:42:29 pm
"I'm getting back to practice. Contact me when you need someone who can shoot accurately."
I'm expecting a bonus to my ballistics skill when you guys get back.
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: DolosusDoleus on August 21, 2017, 02:48:04 pm
"Isn't this like... Really really illegal?"

"Most certainly so. So try not to get caught. You should especially try not to get caught because if you do, we'll remotely kill you via an explosive chip implanted in your skull. To prevent you from giving us away, you understand."
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: Dustan Hache on August 21, 2017, 02:56:13 pm
"Isn't this like... Really really illegal?"

"Most certainly so. So try not to get caught. You should especially try not to get caught because if you do, we'll remotely kill you via an explosive chip implanted in your skull. To prevent you from giving us away, you understand."
"sir, If we wanted to give you away, what's stopping us from just doing some surgery? Or making a recording of some sort?"
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: Glass on August 21, 2017, 03:01:02 pm
"You people have no survival instincts, do you?"
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: DolosusDoleus on August 21, 2017, 03:06:25 pm
"Isn't this like... Really really illegal?"

"Most certainly so. So try not to get caught. You should especially try not to get caught because if you do, we'll remotely kill you via an explosive chip implanted in your skull. To prevent you from giving us away, you understand."
"sir, If we wanted to give you away, what's stopping us from just doing some surgery? Or making a recording of some sort?"
"I've been around for far too long to fall for something like that. If I told you how we ensure corpsmen don't give us away, you'd probably try to find out how to escape. Just know that if you try any funny business, your whole world goes boom. Okay?"
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: Dustan Hache on August 21, 2017, 03:34:00 pm
"Isn't this like... Really really illegal?"

"Most certainly so. So try not to get caught. You should especially try not to get caught because if you do, we'll remotely kill you via an explosive chip implanted in your skull. To prevent you from giving us away, you understand."
"sir, If we wanted to give you away, what's stopping us from just doing some surgery? Or making a recording of some sort?"
"I've been around for far too long to fall for something like that. If I told you how we ensure corpsmen don't give us away, you'd probably try to find out how to escape. Just know that if you try any funny business, your whole world goes boom. Okay?"
"I'm just saying sir, you left a lot of room open there for planning with your initial statement. Oh, and while I am thinking about it, what's the blast rating on this bomb? Is it one of those planet busters?"
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: DolosusDoleus on August 21, 2017, 03:41:07 pm
"Isn't this like... Really really illegal?"

"Most certainly so. So try not to get caught. You should especially try not to get caught because if you do, we'll remotely kill you via an explosive chip implanted in your skull. To prevent you from giving us away, you understand."
"sir, If we wanted to give you away, what's stopping us from just doing some surgery? Or making a recording of some sort?"
"I've been around for far too long to fall for something like that. If I told you how we ensure corpsmen don't give us away, you'd probably try to find out how to escape. Just know that if you try any funny business, your whole world goes boom. Okay?"
"I'm just saying sir, you left a lot of room open there for planning with your initial statement. Oh, and while I am thinking about it, what's the blast rating on this bomb? Is it one of those planet busters?"
"No, not really. The AFIB is designed to completely obliterate everything in it's blast radius via the liberal use of antimatter. Beyond that, I've no idea how it works."
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: Dustan Hache on August 21, 2017, 03:45:01 pm
"I better get the chance to watch it, then. Either via video feed or viewport."
get my shit together and load up.
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: Rautherdir on August 21, 2017, 04:52:27 pm
"Well, okay then. No questions here."

Get my gear ready and head to the shuttle
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: PaPaj on August 21, 2017, 05:07:52 pm
Get my gear and get onboard the shuttle
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: FallacyofUrist on August 21, 2017, 07:36:22 pm
Acquire gear, get to shuttle. Possibly sober up.
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: Coolrune206 on August 21, 2017, 09:41:23 pm
No further questions. Shuttle, gear, let's go.
Title: Re: Disasteroid [IC] (Mission 2 Pre-Launch)
Post by: DolosusDoleus on August 22, 2017, 02:05:45 pm
The lot of you file out of Supply, with Quartermaster South pushing his box of bomb parts behind you. It only takes a few minutes before everyone is all set up, and put in their tubes.

"Total travel time is approximately four days gents. Now get you gone."

As it turns out, the sensation of being surrounded in suffocating blue goo isn't really something that one can really get used to. There is that momentary moment of panic as you can't breathe anymore, and then you pass out from the chemical slime enveloping you.



You all awake to a loud rumbling sound as the stasis pods eject you shuddering and gasping for breath out onto the floor.

"Looks like we've kicked up the hornet's nest boys and girls!
 We're detecting a squad of TerraCo-Sunbreak enforcers headed straight for your position!"

A large viewscreen pops into existence on the ship wall, showing a view of the facility half a mile or so in the distance. Besides that, there's nothing else on the surface except for a wide, seemingly endless expanse of swirling sands and desert. Oh, and the half-dozen space marines 500 feet away, steadily marching towards the ship. Oh my.

"Get your equipment and get rid of that squad!"
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Coolrune206 on August 22, 2017, 02:10:51 pm
Grab my stuff, hit the button to open the door, and deploy the shooty-drone. Simply get it high into the air for now.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Dustan Hache on August 22, 2017, 02:29:55 pm
grab my weapon, try to find a spot that I can flank without being seen from, and get ready to fire. Don't be afraid to dig in to the sand a bit to hide myself.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: FallacyofUrist on August 22, 2017, 02:43:33 pm
Grab equipment, then... right... stay behind the others. Medics aren't supposed to fight.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: PaPaj on August 22, 2017, 03:18:23 pm
Grab my shit and get ready to...well fix some shit
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on August 22, 2017, 03:41:15 pm
"Great. And me not having any good long range weapons."

See if my laser pistol can even shoot that far. After getting out of the ship and near some cover.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on August 22, 2017, 05:46:03 pm
Grab my stuff, hit the button to open the door, and deploy the shooty-drone. Simply get it high into the air for now.

You grab all of your stuff off the wall alongside your compatriots, and slam the button to open the door. With a hiss, it unseals to reveal the TerraCo-Sunbreak goons.

[Mechanics: 4-2]

When you try to get the gunner drone to take off, it kind of just hovers for a second, and then slams into the side of the shuttle a couple of times before falling to the ground. Fortunately, it doesn't break.

grab my weapon, try to find a spot that I can flank without being seen from, and get ready to fire. Don't be afraid to dig in to the sand a bit to hide myself.

[Intelligence: 10+1]

Of course! The sand! You combat roll out of the ship, directly into a nearby sand dune. You quickly burrow your way underneath the sand so that the barrel of your gun pokes slightly out of the sand. Well, you're certainly going to be very hard to see. You should be fine just as long as you don't have to actually move anything besides your trigger finger.

With that, you fire off a few rounds at them!

[Conventional Weapons: 7]
[Goons, Dexterity: 3+?]

[Ammo -2s]

With a quick burst of laser fire, you hit one of the goons squarely in the chest! He grunts and falls over, as one of the others focuses his fire in your direction.

[Dexterity: 1+1]
[Goon, Conventional Weapons: 2+?]

Suffocated by the sand, you can't move away fast enough before the gun is turned on you! Fortunately, this guy seems to have the aim of your average stormtrooper. Yay?

Grab equipment, then... right... stay behind the others. Medics aren't supposed to fight.

You grab your equipment off the wall as Juniper opens the shuttle door and take cover beside said door.

Grab my shit and get ready to...well fix some shit

You grab your stuff and take cover on the opposite side of the door as Darwin. You notice some of the goons taking aim at you.

[Dexterity: 9-2]
[Goons, Conventional Weapons: 3+?]

Jeez, these guys can't aim for shit can they?

"Great. And me not having any good long range weapons."

See if my laser pistol can even shoot that far. After getting out of the ship and near some cover.

You try to shoot your laser pistol at the oncoming goons.

[Conventional Weapons: 2]

Hahahahahahahaha... no. They don't even bother dodging out of the way. You run out of the ship and take cover behind a bulkhead, as some of the goons turn their guns in your direction.

[Dexterity: 9] How on earth are you people this lucky?
[Goons, Conventional Weapons: 1+?] For real, what the actual hell?

You don't even have to dodge as the bullets miss you by at least a couple of feet.

Quote from: Auto-piecewise
Grab equipment and get to cover I dunno.

You grab your stuff and uncomfortably smush yourself up against the side of the door alongside Ivan.



The goons are 30 feet away, and coming on extremely quickly!
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Coolrune206 on August 22, 2017, 06:06:48 pm
Toss the drone outside the shuttle door before steering it this time. Immediately open fire on the closest of the goons.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on August 22, 2017, 06:10:07 pm
Turn the adaptive rod into a riot shield and use it as cover while shooting at the goons using the laser pistol.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Dustan Hache on August 22, 2017, 06:14:20 pm
next target. See if I can line up multiple shots without moving too much.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on August 23, 2017, 01:27:29 pm
Toss the drone outside the shuttle door before steering it this time. Immediately open fire on the closest of the goons.

[Mechanics: 8-2]

This time, you manage to get the gunner drone flying. Great job! Now you're going to actually have to hit something.

[Goon, Dexterity: 10+?]

The goon you're taking aim at quickly notices the drone and dodges out of the way... directly into one of the other goons, sending them both tumbling to the ground. Well, at least you did something useful.

[-1 ammo burst]

Turn the adaptive rod into a riot shield and use it as cover while shooting at the goons using the laser pistol.

The alien metal shifts and morphs into a shield, with a small slot for you to look through. Quickly, you whip out your laser pistol and start shooting at the goons.

[Conventional Weapons: 8]

The goon you were shooting at doesn't even flinch as your laser burns a little hole in his chestplate. Looks like that armor is significantly tougher than one would assume at first glance.

next target. See if I can line up multiple shots without moving too much.

[Conventional Weapons: 9+1]

You are suddenly filled with the overwhelming need to pour as many laser beams into the goons as you can!

[Goon 1, Dexterity: 2+?]
[Goon 2, Dexterity: 1+?]

You don't even have to try as your rifle quickly dispatches two of the goons!

[-10s ammo]

The three remaining goons very quickly catch on to your hidey-hole, and turn to fire at you!

[Goon 1, Conventional Weapons: 6+?]
[Goon 2, Conventional Weapons: 4+?]
[Goon 3, Conventional Weapons: 3+?]

The second two have their aims spoiled by being knocked onto the ground, but the first strikes straight and true! Suffocated by the sand, you are unable to squirm out of the way before a hail of bullets slams into your body!

[Endurance: 1+1]

You feel bursting, searing pain explode in your right arm, as the bullets slice through your armor as if it were paper! You grit your teeth and barely manage to avoid passing out!
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Coolrune206 on August 23, 2017, 01:30:08 pm
If both goons are downed, it should be easy to simply spray fire at them until they die- I am firing from above, after all. With that said, spray fire onto the two downed goons.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on August 23, 2017, 03:50:19 pm
Run up closer to the goons, turn my adaptive rod into a long sharp blade, slice at the goon that is standing up.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: FallacyofUrist on August 23, 2017, 04:01:54 pm
Keep taking cover. Examine the guy whose arm just got shot, how urgently does he need medical attention?
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Dustan Hache on August 23, 2017, 05:21:16 pm
time to reposition! Get out of the sand, then run for it till I find some cover.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: PaPaj on August 24, 2017, 05:04:15 am
Keep cover
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on August 24, 2017, 03:53:42 pm
If both goons are downed, it should be easy to simply spray fire at them until they die- I am firing from above, after all. With that said, spray fire onto the two downed goons.

[Mechanics: 10-2]

You finally manage to get your drone under control. Locking your sights onto the two goons rolling around on the ground, you open fire.

[-1 Burst]

The head of the first goon explodes in gore, as the second is riddled with gunfire, body spasming until he suddenly drops to the ground. Damn. For a thing the size of a grapefruit, this drone sure is powerful.

Run up closer to the goons, turn my adaptive rod into a long sharp blade, slice at the goon that is standing up.

[Alien Weapons: 4+1]
[Goon, Dexterity: 10+?]

You run in towards the goon, screaming as you lift the alien metal above your head as it turns into a wicked-sharp blade! As you move to strike, the goon quickly sidesteps you and sinks his hand into your gut, causing you to drop the rod! As it falls to the ground, it quickly reverts to it's previous form.

[Endurance: 4]

You slide down to your knees, completely winded from the blow!

Keep taking cover. Examine the guy whose arm just got shot, how urgently does he need medical attention?

[Insight: 1]

Lets be honest here, you have absolutely no clue where the hell Doc actually is. The only thing that you can see is the barrel of his gun, and some of the sand shifting slightly.

time to reposition! Get out of the sand, then run for it till I find some cover.

[Strength: 3+1]

Well, uh, it looks like you're really stuck in this sand here. As you squirm and struggle, you realize that the weight of the sand is too great for you to be able to get out!

Keep cover

You stay behind the door, and try to ignore INVICTUS pressing himself uncomfortably up against your body.

Quote from: Auto-piecewise
Stay in cover. Make myself very small

You squish yourself uncomfortably up against Ivan. Why are you doing this? Who knows.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Coolrune206 on August 24, 2017, 04:00:19 pm
Shoot the guy abusing Rautherdir with the drone.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Dustan Hache on August 24, 2017, 04:03:03 pm
the hell am I, a mouse? Stand up, shake the damn sand off, fire and reposition!
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on August 24, 2017, 04:35:06 pm
Grab the adaptive rod and just swing it at the goon
Title: Re: Disasteroid [IC] (Mission 2)
Post by: FallacyofUrist on August 24, 2017, 06:27:56 pm
Keep looking, I guess.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on August 25, 2017, 02:44:01 pm
Shoot the guy abusing Rautherdir with the drone.

[Mechanics: 1-2]

You turn the drone to point at the final goon, and hit the fire button! You squint to see the results. Oddly enough, the goon seems perfectly fine. August, on the other hand, appears to have grown several new bullet-shaped orifices.

[-1 burst]

And then, for some reason, the goon slumps over and falls on her. Huh.

the hell am I, a mouse? Stand up, shake the damn sand off, fire and reposition!

[Strength: 4+1]

With a great burst of strength, you manage to pull yourself up out of the sand!

Well, your upper half. Your upper half is pulled out of the sand. This is some weird sand, man. In any case, you try to shoot the remaining goon with your good arm.

[Conventional Weapons: 10]

The goon slumps over! Huzzah! He falls over directly on August! Less huzzah!

[-2s Ammo]

Grab the adaptive rod and just swing it at the goon

You dive to the ground, grabbing the rod! However, when you move to strike the goon, you hear a very strange whining sound.

[Endurance: 6]

Your arms explode in a shower of pain and blood! As you scream, you don't even notice the towering form of the goon stumble, and fall directly on top of you.

[Endurance: 1]

You pass out!

Keep looking, I guess.

You keep looking, and then Doc's upper body bursts out of the sand dune like a... uh...

...like a beached whale, really.

[Medicine: 7+1]

You look over at his shot arm. You see blood seeping out of the suit and the sand. Looks like a bullet wound.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Dustan Hache on August 25, 2017, 02:53:09 pm
"don't worry about me quite yet, help august!"
get myself the rest of the way out of the sand. Gently cover the bullet hole and let my armor apply pressure, like it's supposed to during these circumstances.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Coolrune206 on August 25, 2017, 03:34:04 pm
"Wasn't me."

If any mooks goons are still alive, fix that with the drone. If not, rush to assist August.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on August 25, 2017, 03:44:31 pm
Wake up and find out how my suit handled that.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: FallacyofUrist on August 25, 2017, 04:06:06 pm
Notice person with destroyed arms, wince slightly. Then run out there now that the goons are out and get a closer look at those arm wounds, figure out what kind of supplies are needed for treatment(Basic or Advanced), then treat.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: piecewise on August 26, 2017, 11:06:42 am
*Blink*

Look around and figure out what the hell is going on. Use brain powers to figure out who needs help or who needs kill.


Sorry for the few days of absence, moving stuff.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on August 26, 2017, 04:26:47 pm
"don't worry about me quite yet, help august!"
get myself the rest of the way out of the sand. Gently cover the bullet hole and let my armor apply pressure, like it's supposed to during these circumstances.

[Strength: 6+1]

Heroically, you give one final push out of the sand, finally pulling your legs free of your dreaded adversary!

Damn, who knew sand could be so heavy?

Anywho, your suit is providing pressure to slow the bleeding, but blood does continue to seep slowly out of your forearm. It would appear that the armor doesn't provide enough pressure to completely cut off blood flow to an area. Which is good, because that would probably hurt like hell.

"Wasn't me."

If any mooks goons are still alive, fix that with the drone. If not, rush to assist August.

The goons are all down, so you rush over to help August!

[Medicine: 8]

Hmm, yes, she appears to have been shot several times, and then been crushed by a very burly man. Strange, how these things happen. You push the corpse off of August's body to give her some space.

Wake up and find out how my suit handled that.

[Will: 1+2]

Lol nope. You remain conked out.

Notice person with destroyed arms, wince slightly. Then run out there now that the goons are out and get a closer look at those arm wounds, figure out what kind of supplies are needed for treatment(Basic or Advanced), then treat.

Damn, from back here that wound looks nasty! Damn, when you run over to August and look at it up close, it looks even nastier!

[Medicine: 2+1]

Ehh, nothing a little medi-foam can't handle.

You haphazardly spray medi-foam all over the bullet holes, and somehow manage to avoid getting any foam into any of the wounds in the first place! Truly, this is top-notch doctoring right here.

[-1 Advanced Medkit charge]

*Blink*

Look around and figure out what the hell is going on. Use brain powers to figure out who needs help or who needs kill.


Sorry for the few days of absence, moving stuff.


((S'allright))

You quickly pull yourself away from Ivan and survey the situation. The current status is six dead goons, two teammates with brand new superfluous orifices, and a box of bomb parts which is still on the ship.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Dustan Hache on August 26, 2017, 05:04:52 pm
get to the ship, grab the bomb parts.
"so which way are we going here?"
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on August 26, 2017, 07:43:11 pm
Wake up and find out how my suit handled that.
Try this again.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on August 27, 2017, 01:50:48 pm
get to the ship, grab the bomb parts.
"so which way are we going here?"

Despite your fearsome strength, upon slightly lifting the box it becomes extremely apparent that it is too heavy to lift with one arm, and lifting it with your shot arm would definitely cause some nasty tearing of your flesh.

"You see that white building? Over there."

Wake up and find out how my suit handled that.
Try this again.

[Will: 2+2]

No, your mind says. I don't wanna.



You all see a second shuttle streak through the sky, landing on the northern side of the white building.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Coolrune206 on August 27, 2017, 01:53:04 pm
Recall the shooty-drone, and send up an orbserver instead. Check the space inbetween us and the white building.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on August 27, 2017, 01:56:52 pm
Slap myself using the adaptive rod. Since the mental connection to it should still be up.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Dustan Hache on August 27, 2017, 02:07:13 pm
injury is mostly mental! Pick up the damn box and stop whining!
Title: Re: Disasteroid [IC] (Mission 2)
Post by: piecewise on August 28, 2017, 02:30:46 pm
Use magical metal to lift the bomb parts and convey them whence they need to go. If attacked or otherwise harassed, set parts down, block self, perforate attackers. In that order.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on August 28, 2017, 04:11:12 pm
Recall the shooty-drone, and send up an orbserver instead. Check the space inbetween us and the white building.

[Mechanics: 4-2]

The gunner drone drops to the ground like a stone, embedding itself in a sand dune.

[Mechanics: 10-2]

The observer, however, fares much better! The area between yourselves and the facility is mostly composed of sand dunes. There is, however, a large square of metal, hidden behind a sand dune about halfway to the facility.

[Intelligence: 1+1]

You have no clue what it is.

Slap myself using the adaptive rod. Since the mental connection to it should still be up.

Sadly, you have to be conscious to do that. You try to wake up the normal way, instead.

[Will: 5+2]

You wake up with two functionally useless arms covered with yellow foam, and a face full of sand.

injury is mostly mental! Pick up the damn box and stop whining!

...if you say so.

[Endurance: 9+1]

Gritting through the pain, you pick up the box! Then your bullet wounds get pulled apart by your tensing muscles!

You start bleeding profusely!

Use magical metal to lift the bomb parts and convey them whence they need to go. If attacked or otherwise harassed, set parts down, block self, perforate attackers. In that order.

You watch Doc literally rip himself apart for a little bit before you decide to just handle the goddamn box yourself.

[Strength: 8]

You still have to mostly carry the brunt of the weight even with the metal (gravity still exists), but you manage to shift it into a comfortable position.

You start lurching towards the facility, passing August on the way.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Coolrune206 on August 28, 2017, 04:32:10 pm
Retrieve the Gunner drone, then start walking towards the metal thing.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on August 28, 2017, 04:55:39 pm
Try and shape the Adaptive Rod into an arm.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Dustan Hache on August 28, 2017, 05:02:54 pm
"oh fucking hell. Can one of you get the bullet out and seal this hole In my arm? It's really getting on my nerves, both literally and figuratively."
move to get medical treatment from one of the others.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: PaPaj on August 28, 2017, 05:56:59 pm
Look for something to repair
Title: Re: Disasteroid [IC] (Mission 2)
Post by: FallacyofUrist on August 29, 2017, 06:47:10 am
"oh fucking hell. Can one of you get the bullet out and seal this hole In my arm? It's really getting on my nerves, both literally and figuratively."
move to get medical treatment from one of the others.

Right, give that guy medical treatment.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on August 29, 2017, 06:40:09 pm
Retrieve the Gunner drone, then start walking towards the metal thing.

After walking up to the gunner drone landing site and spending a minute or so tugging it out of the ground, you embark off towards the mysterious metal square of mystery.

[Intelligence: 3+1]

It, uh, is metal? And appears to have a line dividing it across the center?

Try and shape the Adaptive Rod into an arm.

You wiggle your fingers towards the rod, and eventually make contact! The metal shifts and flows, forming a metal arm.
"oh fucking hell. Can one of you get the bullet out and seal this hole In my arm? It's really getting on my nerves, both literally and figuratively."
move to get medical treatment from one of the others.

You stumble out of the ship and let Darwin take care of you. He fills your wounds with some sort of foam. You feel much better. For about 10 seconds. Then it starts to feel like your arm is getting torn apart from the inside!

[Endurance: 3+1]

You collapse to the ground, writhing in pain!

Look for something to repair

[Insight: 6-2]

Well, the ship is in pretty good shape, so it doesn't need repair. And you really don't have the equipment to repair the armor...

Uh...

"oh fucking hell. Can one of you get the bullet out and seal this hole In my arm? It's really getting on my nerves, both literally and figuratively."
move to get medical treatment from one of the others.

Right, give that guy medical treatment.

You dash over to Doc, and start applying the medi-foam!

[Medicine: 9+1]

[-1 advanced charge]

This time, with much more caution, you carefully fill every wound to the brim with medi-foam. Then you remember that after medi-foam is applied, it expands. A lot. Extremely rapidly. Crap.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: PaPaj on August 29, 2017, 06:42:44 pm
Look around for anything interesting
Title: Re: Disasteroid [IC] (Mission 2)
Post by: FallacyofUrist on August 29, 2017, 06:45:39 pm
"Right, all better now. Er... can you move?"
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Coolrune206 on August 29, 2017, 06:55:58 pm
Figure out what it is using all five senses. Yes. All of them.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on August 29, 2017, 07:01:33 pm
Assist in moving the bomb parts to the location
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Dustan Hache on August 29, 2017, 07:14:53 pm
"aaagh! what if your fucking problem, damit?! Did you even pull the damn bullet out before you started shoving the medical equivalent of 'great stuf' insulation into my arm?!"
rage at the person who treated me while I fight through the pain to stand up again.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: FallacyofUrist on August 29, 2017, 07:16:57 pm
"No. Hold on, let me see if I have any surgical tools."

Check to see if there's surgical tools in either of my medkits.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: piecewise on August 30, 2017, 04:08:57 pm
Move towards the objective. I've been trying to figure out how to port tetris onto my suit computer and not really paying attention.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on August 30, 2017, 09:59:32 pm
Look around for anything interesting

[Insight: 1-2]

Hey look! Sand! Sand is interesting!

Gosh golly jeepers, look at all that sand! Wow!

Figure out what it is using all five senses. Yes. All of them.

[Intelligence: 7+1]

Hmm, yes! This tastes like a hangar! By the sudden vibrations coming from beneath your feet, you detect that it is about to open relatively soon!

Assist in moving the bomb parts to the location
Move towards the objective. I've been trying to figure out how to port tetris onto my suit computer and not really paying attention.

August can't really grab onto the box what with her shot arms, so she just kind of shoulders it forward.

The two of you carry the bomb parts up to around where Juniper is, at the large metal square. The square is vibrating somewhat.

"aaagh! what if your fucking problem, damit?! Did you even pull the damn bullet out before you started shoving the medical equivalent of 'great stuf' insulation into my arm?!"
rage at the person who treated me while I fight through the pain to stand up again.

[Endurance: 4+1]

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Standing up appears to be beyond your capabilities at the moment.

"No. Hold on, let me see if I have any surgical tools."

Check to see if there's surgical tools in either of my medkits.

The emergency kit has a box cutter and a pair of tweezers. The advanced kit has a full compliment of paramedic's tools, including basic surgical supplies! Huzzah!
Title: Re: Disasteroid [IC] (Mission 2)
Post by: FallacyofUrist on August 31, 2017, 06:39:34 am
"Okay, I've got surgical tools! Now let me get that bullet out of your arm."

Get some painkillers from my basic medkit(advanced if basic doesn't have any), figure out a good dosage to keep this guy from feeling more than dull pain when I get the bullet out of his arm, give him the dose, then use the tools to get the bullet out of his arm.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: PaPaj on August 31, 2017, 08:58:08 am
Assist in moving the bomb
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on August 31, 2017, 10:40:20 pm
"Okay, I've got surgical tools! Now let me get that bullet out of your arm."

Get some painkillers from my basic medkit(advanced if basic doesn't have any), figure out a good dosage to keep this guy from feeling more than dull pain when I get the bullet out of his arm, give him the dose, then use the tools to get the bullet out of his arm.

[Medicine: 8+1]

You insert a few painkillers into the back of Doc's suit, which are then passed along to his faceplate and into his mouth. After waiting for a short while, you get to work carefully scraping out the medi-foam, extracting the bullets, and re-sealing the wounds with medi-foam again. His arm is going to be pretty useless for the rest of the mission, but at least he isn't going to bleed to death.

[-1 Emergency Charge]

Assist in moving the bomb

You help August and INVICTUS push the box over the vibrating metal square.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Dustan Hache on August 31, 2017, 11:25:41 pm
"much better.."
escort and be ready to fire on new targets.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: piecewise on September 01, 2017, 08:50:06 am
Does the bomb have to go further? If so, carry it. If not, set it down and ask a nearby screaming injured person exactly whats going on around here? It seems very silly.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: FallacyofUrist on September 01, 2017, 08:54:26 am
*Smiles*

Right. How's the mission coming along?
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Coolrune206 on September 01, 2017, 10:23:54 am
Get off the hangar, then deploy my non-shooting drone and have it watch the hangar. If it opens up, send the drone in immediately and scan the area.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on September 03, 2017, 09:36:08 pm
"much better.."
escort and be ready to fire on new targets.

Mind still somewhat woozy from the painkillers, you run over to the rest of the group over near the hangar. Disconcertingly, the hangar appears to be opening up, revealing a huge, towering machine! It looks like a massive pile of weapons, mounted ten feet in the air on top of two massive legs!

Oh crap.

Does the bomb have to go further? If so, carry it. If not, set it down and ask a nearby screaming injured person exactly whats going on around here? It seems very silly.

You march off towards the facility, conveniently ignoring the weaponized mecha appearing behind you.

*Smiles*

Right. How's the mission coming along?

It's going okay, you guess. You can see what looks like a giant ball of guns peeking up from behind one of the sand dunes, sort of where a bunch of your teammates are huddled.

Get off the hangar, then deploy my non-shooting drone and have it watch the hangar. If it opens up, send the drone in immediately and scan the area.

You stumble off the hangar as the giant machine is lifted into the center of the square! Sending out your drone seems like it would be a poor choice in this situation, especially as the machine starts glowing red, making deep gutteral beeping noises.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on September 03, 2017, 09:45:52 pm
"Great. Someone try shorting it out. Grab some power cable from one of the legs and splice them together. If you end up crossing a positive and negative or a negative and ground you'll either drain all it's power or shut down part of it's power system. Depends on how they made it, really. Oh and try not to get electrocuted in the process. I would do it myself but I happen to not have two arms at the moment."

Continue pushing the bomb parts to the facility, trying to put a dune between us and the mech.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Coolrune206 on September 03, 2017, 09:47:16 pm
Deploy my shooty-drone, and target the neck-part of the mech- assuming that the mech has a head of some kind. It probably has a weakpoint. If it doesn't have a head, just shoot at the more explosive looking weapons.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Dustan Hache on September 03, 2017, 10:33:42 pm
take cover, aim for the joints of one of the legs and open fire! It'll have a harder time aiming if it's stability and movement are ruined!
Title: Re: Disasteroid [IC] (Mission 2)
Post by: PaPaj on September 04, 2017, 01:05:07 am
Stop assisting to move the bomb for a moment and use my mechanics skill if i can figure out the mechs weak points
Title: Re: Disasteroid [IC] (Mission 2)
Post by: FallacyofUrist on September 04, 2017, 09:17:01 am
Well shoot. Right, toss a high explosive grenade at the mech. And take any cover available.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: piecewise on September 05, 2017, 08:43:58 am
Continue to ignore mech unless it personally becomes a problem for me. Move bomb toward the designated location. Wonder idly why the powers that be didn't give us a hand cart or something for this thing. It seems extremely silly.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on September 05, 2017, 02:39:03 pm
"Great. Someone try shorting it out. Grab some power cable from one of the legs and splice them together. If you end up crossing a positive and negative or a negative and ground you'll either drain all it's power or shut down part of it's power system. Depends on how they made it, really. Oh and try not to get electrocuted in the process. I would do it myself but I happen to not have two arms at the moment."

Continue pushing the bomb parts to the facility, trying to put a dune between us and the mech.

You help INVICTUS start pushing the bomb parts to the facility. As you get closer, you can make out the very distinct shapes of turrets perched all over the building. They don't seem to have detected you yet, though.

As you ponder the turrets, you hear a loud explosion coming from the north side of the facility. Some smoke starts drifting up from what you assume to be the site of the explosion.

Deploy my shooty-drone, and target the neck-part of the mech- assuming that the mech has a head of some kind. It probably has a weakpoint. If it doesn't have a head, just shoot at the more explosive looking weapons.

[Mechanics: 7-2]

You get the drone flying, but when you actually move in to shoot the mech, the bullets harmlessly ricochet off its armor.

[-1 Ammo burst]

Then, Doc throws a grenade at the mech, sending it toppling to the ground! It shoots a ball of plasma out as it falls, but it misses you so everything is okay. Then the remains of the mech start beeping. Oh dear.

take cover, aim for the joints of one of the legs and open fire! It'll have a harder time aiming if it's stability and movement are ruined!

[Conventional Weapons: 6]

You dive behind one of the sand dunes, and start firing! Despite raking the joints several times with laser fire, you only barely damage the joint. It does appear to be slightly destabilized now, however.

[-3s Ammo]

Then, you see Darwin lob a grenade at the other joint, which obliterates the connection between leg and body! As it topples to the ground, you see it charging some sort of energy weapon. Directly at you, as it so happens to be. Crap.

[Dexterity: 10+1]
[Mech, Conventional Weapons: 7+?]

Fortunately, you saw the weapon early enough to jump out of the way before a huge ball of plasma careens towards you, completely obliterating the dune you were taking cover behind in a massive explosion! You have just enough time to congratulate yourself before you realize that you jumped off a particularly steep drop headfirst.

[Endurance: 7+1]

You manage to roll out of the fall, with minimal damage! Huzzah!

Stop assisting to move the bomb for a moment and use my mechanics skill if i can figure out the mechs weak points

[Mechanics: 2+1]

Uh, shoot it until it dies? Simply put, under the current amount of stress you are in, you can't think clearly enough to adequately analyze the mech.

Fortunately, your more heavily armed teammates manage to disable the robot. It starts making some beeping noises as it falls to the ground, however.

Well shoot. Right, toss a high explosive grenade at the mech. And take any cover available.

[Unconventional Weapons: 10-2]

You toss one of the HE grenades directly at the joint connecting the mech's left leg to it's central body! As you dive away behind a sand dune, you hear the sound of screeching metal as the metal monster teeters and totters, completely off balance! As it crashes to the ground, you see a bright green glow emerge from it's center compartment, and just before it hits the ground a huge ball of plasma careens directly towards Doc! Looks like he was able to jump out of the way, however.

[-1 HE Grenade]

Next, you notice that the remains of the mech are beeping and flashing bright red lights. Oh my.

Continue to ignore mech unless it personally becomes a problem for me. Move bomb toward the designated location. Wonder idly why the powers that be didn't give us a hand cart or something for this thing. It seems extremely silly.

You hear an explosion behind you, followed up by an explosion in front of you, on the far side of the facility! As you approach said facility, you notice a huge number of turrets covering almost all parts of the outer walls. You don't appear to be in range yet, but if you keep approaching you soon will be.

While looking, you ponder why you don't have a hand cart. Probably because management is a bunch of cheap bastards. Yeah, that's it.



You all see a third dropship careen across the sky, landing far to the west of the facility.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Coolrune206 on September 05, 2017, 02:58:10 pm
Shit.

Recall the drone then begin to hoof it towards the facility. Get a dune inbetween me and the beeping mech. If I hear an explosion, hit the dirt sand immediately.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: PaPaj on September 05, 2017, 03:15:39 pm
Return to assist moving the bomb
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Dustan Hache on September 05, 2017, 04:02:20 pm
hunker down for right now. I'm not fucking with a plasma cannon mech.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on September 06, 2017, 03:40:32 pm
"So, does anyone want to figure out how to deal with the turrets?"

Make sure the bomb parts are safe from the probably imminent mech explosion, but do not push the bomb parts into the range of the turrets.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: FallacyofUrist on September 06, 2017, 04:35:39 pm
Get away from the mech(and get down!)!
Title: Re: Disasteroid [IC] (Mission 2)
Post by: piecewise on September 06, 2017, 05:05:13 pm
Look for a way to build a catapult so I can get this stupid thing in there.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on September 06, 2017, 11:27:16 pm
Shit.

Recall the drone then begin to hoof it towards the facility. Get a dune inbetween me and the beeping mech. If I hear an explosion, hit the dirt sand immediately.

[Mechanics: 9-2]

Miraculously, you manage to return control of the drone to yourself! You start running towards the facility as fast as you can before you hear a deafening explosion! As you hurl yourself to the ground, you see traces of a blindingly bright green light flash behind you before fading, leaving nothing but a ringing in your ears.

Return to assist moving the bomb

You try to move the bomb parts forward, but when you do so you are stopped by August! Oh my.

hunker down for right now. I'm not fucking with a plasma cannon mech.

You duck for cover in the rocky earth you've landed in, when suddenly you hear an ear-piercingly loud explosion, followed by a blinding green light and an avalanche of sand!

[Dexterity: 1+1]

You don't even begin to react quickly enough before you get thrown into the torrent of sand, throwing you to and fro, fro and to all over the place, tumbling in a thousand directions at once!

[Endurance: 8+1]

After getting thrown about, you eventually come to a stop. You feel as if someone has just spent the last five minutes beating you with a baseball bat, and you have absolutely no idea where you are, but nothing feels immediately broken. You cannot, however, tell which way is up. When you turn on your light all you see is the sand pressed down against your helmet.

"So, does anyone want to figure out how to deal with the turrets?"

Make sure the bomb parts are safe from the probably imminent mech explosion, but do not push the bomb parts into the range of the turrets.

[Intelligence: 1+1]

You can't really tell what the range of the turrets is, so you decide that right where you are is outside of the turret range. Ivan tries to push the box forward, but you lean against it and force him to stop.

Get away from the mech(and get down!)!

You sprint away from the mech, and launch yourself towards the ground when you hear the massive explosion erupt behind you! You see a blindingly bright green light, which dissipates and leaves you temporarily blinded!

Look for a way to build a catapult so I can get this stupid thing in there.

[Intelligence: 2+1]

Yeah. Good luck with that. The only items you have available at the moment are the box and some sand. You don't think you would be able to make a catapult out of sand.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: FallacyofUrist on September 07, 2017, 06:39:00 pm
"Owww... my eyes..."

Wait until my vision clears up.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Coolrune206 on September 07, 2017, 06:51:35 pm
Get up and shake it off. Meet up with the fellows carrying the bomb, and help them with that.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on September 07, 2017, 07:07:44 pm
"Okay. Should we just walk up and try to disable the turrets first? Because getting the bomb parts shot up would not be beneficial to completing this mission."
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Dustan Hache on September 07, 2017, 07:25:36 pm
well, start moving about in the sand. Whichever direction gives me the least resistance will be up for now.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on September 09, 2017, 11:25:54 am
"Owww... my eyes..."

Wait until my vision clears up.

It takes a minute, but eventually you manage to tell the difference between when your eyes are open and when they are closed. Ahead of you lies the team carrying the bomb parts to the facility. Behind you lies a smoking crater.

Get up and shake it off. Meet up with the fellows carrying the bomb, and help them with that.

After stumbling about for a bit, you make your way to the fellows loitering about with the bomb parts.

well, start moving about in the sand. Whichever direction gives me the least resistance will be up for now.

[Intuition: 9]

After squirming about for a bit, you find that digging behind you seems to give the least resistance. Therefore, you start moving thataway!

[Strength: 5+1]

You dig for a couple minutes, but you still see no trace of the surface.



You all hear a crackling in your comms.

"Is this working? You sure about this Will? I mean... wait, I think I'm getting through.

So, this is Henderson, from team Alpha-56, going out to all other teams. If Will screwed this up I'm probably broadcasting to TerraCo-Sunbreak as well, but whatever. We're on the south side of the building, right around where the explosion is gonna go off..."

You all hear a massive explosion. Those of you near the building can see a massive green flash, followed by a plume of smoke rising upwards.

"...just now. Come in over here if you want. I can't hear you other teams, so don't bother responding back. Now... Really? God fu-"

You hear the sound of gunfire as the audio cuts out.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Dustan Hache on September 09, 2017, 01:12:25 pm
keep going, I need to get to the surface and regroup with the others!
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on September 09, 2017, 04:57:13 pm
"Cool. Now contrary to what my common sense is telling me, let's go that way."

Push the bomb parts towards the location of the explosion.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: piecewise on September 09, 2017, 06:42:36 pm
Hmm. Could I gather the metal under the bomb and then have it push upwards with enough force and speed to throw the bomb over to the target? Probably not.

Throw stones till I figure out where the kill zone for those turrets is. Use this method to search for blind spots.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on September 11, 2017, 04:07:02 pm
keep going, I need to get to the surface and regroup with the others!

[Strength: 9+1]

Dig dig dig. Dig dig dig! You dig and dig and dig! Getting your blood pressure up, working hard! Eventually, you reach the surface, and scrabble at the dunes, finally flailing your way up to the surface. Gee, you hope that you didn't accidentally mess up your arm. You just engaged in a lot of strenuous...

You glance over at your plugged-up arm, where blood is starting to ooze from the edges of the medi-foam sealant. Crap.

"Cool. Now contrary to what my common sense is telling me, let's go that way."

Push the bomb parts towards the location of the explosion.

You start pushing the bomb around the facility, giving it a wide berth as INVICTUS starts tossing some rocks at the facility.

Hmm. Could I gather the metal under the bomb and then have it push upwards with enough force and speed to throw the bomb over to the target? Probably not.

Throw stones till I figure out where the kill zone for those turrets is. Use this method to search for blind spots.


You collect a few stones from the ground, and start tossing them at the facility.

[Intelligence: 4+1]

It takes a little time, but eventually one of the rocks flies into the range of the turrets. It doesn't even have enough time to hit the ground before it explodes, shards of stone careening across the sands. It is a little difficult to judge the distances, but you'd say the kill zone is somewhere in between 400-500 feet.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: FallacyofUrist on September 11, 2017, 04:21:28 pm
Notice messed up arm guy, fix arm using medi... actually, stitch his arm up. That'll probably hold better, and'll teach him not to mess with his arm.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: piecewise on September 11, 2017, 09:30:56 pm
Extend a metal tendril into the killzone; see if my metal could function as a shield. If not, throw multiple rocks in at the same time to see if the guns can only track one target at a time.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Dustan Hache on September 11, 2017, 09:46:32 pm
Notice messed up arm guy, fix arm using medi... actually, stitch his arm up. That'll probably hold better, and'll teach him not to mess with his arm.
that's rich coming from the guy who shoved my arm full of expanding insulation.regroup, then Let him do his job.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Coolrune206 on September 12, 2017, 05:23:20 am
The buried-under-sand guy gave me an idea until I remembered we need to get the bomb there too, not just us. No sand digging today.

Follow along and just help push the bomb. None of my specialties are needed.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on September 12, 2017, 08:42:03 am
"You know, we could try throwing rocks at the facility until the turrets run out of ammo."

Keep pushing the bomb towards about where the southern explosion was.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on September 12, 2017, 10:19:19 pm
Notice messed up arm guy, fix arm using medi... actually, stitch his arm up. That'll probably hold better, and'll teach him not to mess with his arm.

Sighing, you move back towards Doc to fix up his arm. Again. Screw using medi-foam, you don't have enough supplies to handle that!

[Medicine: 10]

You know how to fix this arm problem. From your emergency kit you collect a needle and thread, and start jabbing thread through foam, skin, sinew, and muscle alike! Jab jab jab goes the needle, until Doc's are starts resembling an elementary school arts and crafts project. On the bright side, the bleeding stopped. Yay! On the other side, you probably just destroyed the musculature of his arm. Less yay!

Extend a metal tendril into the killzone; see if my metal could function as a shield. If not, throw multiple rocks in at the same time to see if the guns can only track one target at a time.

When you extend the metal out into the killzone, not even a second passes before it gets assaulted by a barrage of bullets! The metal isn't exactly made to deal with a situation like this, and you have to pull it back before it gets knocked out of your grasp.

You'd say that the metal could function as a shield, but doing so would be pretty dangerous. Also, judging by the number of turrets, they could easily track multiple targets at once.

Notice messed up arm guy, fix arm using medi... actually, stitch his arm up. That'll probably hold better, and'll teach him not to mess with his arm.
that's rich coming from the guy who shoved my arm full of expanding insulation.regroup, then Let him do his job.

You let the good doctor do his work. Instead of doctoring, he assaults your arm with a needle and thread!

[Endurance: 5+1]

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

The buried-under-sand guy gave me an idea until I remembered we need to get the bomb there too, not just us. No sand digging today.

Follow along and just help push the bomb. None of my specialties are needed.
"You know, we could try throwing rocks at the facility until the turrets run out of ammo."

Keep pushing the bomb towards about where the southern explosion was.

You push the bomb all the way around to the southern side of the facility. You are greeted with an assortment of bodies, and a giant hole in the side of the facility. The turrets on this side appear to have been disabled via liberal application of gunfire.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Coolrune206 on September 13, 2017, 05:35:58 am
Push the bomb past all these dead bodies towards the hole. Lament the life choices I made that landed me basically working as a punch-clock terrorist.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on September 13, 2017, 07:43:22 am
Throw rocks at the facility to make sure the turrets are off.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: piecewise on September 13, 2017, 08:38:14 am
Push the bomb in, provide cover as needed.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: PaPaj on September 13, 2017, 08:55:22 am
Push the bomb some more
Title: Re: Disasteroid [IC] (Mission 2)
Post by: FallacyofUrist on September 13, 2017, 04:32:07 pm
... is he conscious?
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on September 13, 2017, 06:48:55 pm
Push the bomb past all these dead bodies towards the hole. Lament the life choices I made that landed me basically working as a punch-clock terrorist.
Push the bomb some more
Push the bomb in, provide cover as needed.

You all shuffle into the hole in the side of the building, past the charred corpses of a TerraCo-Sunbreak platoon. Upon entering, you are met by a man in a ragged yet highly advanced looking MMCEC armor smoking a cigar.

The man is smoking the cigar, not the armor. He juts his thumb down towards a hallway. "Henderson's down that way. Said something about a weapons lab or whatnot."

Throw rocks at the facility to make sure the turrets are off.

Yup. They're definitely off.

... is he conscious?

He's conscious, but screaming. A smashing success!
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on September 13, 2017, 07:04:19 pm
Transport the bomb pieces in the necessary direction.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Dustan Hache on September 13, 2017, 09:24:24 pm
catch up with and protect the others from any incoming guards.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: PaPaj on September 15, 2017, 05:34:10 am
Help others carry the bomb to the location
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Coolrune206 on September 15, 2017, 09:16:55 am
Sure, carrying it is.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: FallacyofUrist on September 15, 2017, 05:12:53 pm
If he's conscious, help carry the bomb. He'll be fine if he's conscious.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on September 16, 2017, 10:46:15 pm
Transport the bomb pieces in the necessary direction.
catch up with and protect the others from any incoming guards.
Help others carry the bomb to the location
Sure, carrying it is.
If he's conscious, help carry the bomb. He'll be fine if he's conscious.

You carry the bomb parts down the hallway the man is pointing down. After about a hundred feet, you are met by a man dressed in the strangest attire you have ever seen. He appears to be somewhere in his mid sixties judging by the color of his hair, which is spiked into a mohawk. He is dressed in a hawaiian t-shirt, cargo shorts, and combat boots. As he turns around, you can see that he is wearing what appears to be aviators. Slung over his shoulder is perhaps the largest gun you have ever seen, slick with smooth edges, and a massive green core glowing at its center.

"Gentlemen! Glad you could make it. M' captain says that this here is the room we need to plant the bomb in."

He taps his foot against a door.

"Now, it looks like they've got some mighty fancy weapons here, and it would be a mighty shame if we couldn't get some of those shiny guns before we leave. But I'm gonna need some help getting past the security. Whaddaya say gents, want to nab some sweet loot before we blow this place to hell?"
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Dustan Hache on September 16, 2017, 10:51:03 pm
Transport the bomb pieces in the necessary direction.
catch up with and protect the others from any incoming guards.
Help others carry the bomb to the location
Sure, carrying it is.
If he's conscious, help carry the bomb. He'll be fine if he's conscious.

You carry the bomb parts down the hallway the man is pointing down. After about a hundred feet, you are met by a man dressed in the strangest attire you have ever seen. He appears to be somewhere in his mid sixties judging by the color of his hair, which is spiked into a mohawk. He is dressed in a hawaiian t-shirt, cargo shorts, and combat boots. As he turns around, you can see that he is wearing what appears to be aviators. Slung over his shoulder is perhaps the largest gun you have ever seen, slick with smooth edges, and a massive green core glowing at its center.

"Gentlemen! Glad you could make it. M' captain says that this here is the room we need to plant the bomb in."

He taps his foot against a door.

"Now, it looks like they've got some mighty fancy weapons here, and it would be a mighty shame if we couldn't get some of those shiny guns before we leave. But I'm gonna need some help getting past the security. Whaddaya say gents, want to nab some sweet loot before we blow this place to hell?"
"won't say no to experimental or otherwise valuble tech. Just keep in mind I've only got one good arm, and it's currently being used for shooting. If you want tech support, you're gonna have to cover for me."
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Coolrune206 on September 16, 2017, 11:12:39 pm
"Sure. I can create electrical flow with my hands, so tell me if you need anything electrical-looking zapped, and I'll see if I can do it."
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on September 17, 2017, 08:01:36 pm
"won't say no to experimental or otherwise valuble tech. Just keep in mind I've only got one good arm, and it's currently being used for shooting. If you want tech support, you're gonna have to cover for me."

He gives you a wild, crazy grin. "Look at this guy!", he yells out to no one in particular while slapping you on the back. "We're gonna get along just fine, just you wait."

"Sure. I can create electrical flow with my hands, so tell me if you need anything electrical-looking zapped, and I'll see if I can do it."

"Then zap! Zap away my friend! Just past this here door!"

He kicks the heavily reinforced steel door next to him.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on September 17, 2017, 08:43:38 pm
"Well, don't leave me out."

Try to unlock the door using the adaptive rod
Title: Re: Disasteroid [IC] (Mission 2)
Post by: piecewise on September 18, 2017, 10:24:05 am
Form metal into a chair and ride along with the group, mostly bored.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Dustan Hache on September 18, 2017, 02:34:55 pm
"well, let's find some wiring or security measure."
look for a panel or try to locate some wiring connected to the door.  Try to bypass security by hacking or rewireing it.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on December 26, 2017, 04:21:38 pm
"Well, don't leave me out."

Try to unlock the door using the adaptive rod

[Mechanics: 10]

You extend the shimmering metal into the door mechanism, and have it fiddle around a bit before you hear a satisfying *click*! As you retract the rod with a smirk, the door opens! Then it closes! And it opens again! And it closes again! The door continues to open and close at an extremely fast rate, far too quick for anyone to run through without getting slammed into the ground first.

Form metal into a chair and ride along with the group, mostly bored.

You extend the metal legs, and skitter over to your teammates, currently goggling over a door which is slamming open and shut in rapid succession.

"well, let's find some wiring or security measure."
look for a panel or try to locate some wiring connected to the door.  Try to bypass security by hacking or rewireing it.

There was a security panel on the door, but you don't think that attempting to access it at this time would be a wise idea what with all the slamming going on.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Coolrune206 on December 26, 2017, 04:44:19 pm
Juniper rubs her hands together, thinking. After a moment, she shakes her head.
"This might lack finesse, but I'm just gonna try zapping the door. Let's hope some component in it gets fried. Since it's already in an unlocked state, all we need to do is get it to stop moving, right? Even if it stops in a bad place, we can just muscle it open."
With that in mind, she puts her hands dangerously close to the fast moving door and administers an electric jolt.

Spoiler: Juniper (click to show/hide)
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Dustan Hache on December 26, 2017, 05:23:45 pm
"great job ruining the door's sensor, dummy. Now it'll be a lost cause unless we shut the entire facility down somehow."
try to figure out how to cut power to the door, and pray I can do it while it is in the up position.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: randomgenericusername on December 26, 2017, 07:46:31 pm
((PTW))
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on December 26, 2017, 09:56:48 pm
"You know, now we just have to find something to put inside the door so it gets stuck open. Like a big metal crate."

Look around for anything that could go in the door and hold it open.

Spoiler: Rautherdir (click to show/hide)
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on December 27, 2017, 03:05:16 pm
Juniper rubs her hands together, thinking. After a moment, she shakes her head.
"This might lack finesse, but I'm just gonna try zapping the door. Let's hope some component in it gets fried. Since it's already in an unlocked state, all we need to do is get it to stop moving, right? Even if it stops in a bad place, we can just muscle it open."
With that in mind, she puts her hands dangerously close to the fast moving door and administers an electric jolt.

You start spraying electricity all over the door. What could possibly go wrong?

[Dexterity: 8]
[Luck/Fate/???: 9]

Not much, as it turns out. You manage to administer a zap when the door is in the open position, causing black smoke to billow forth! Also, the door stops moving!

You peer through the billowing black smoke to see a room filled with all sorts of machines, which most appear to be manufacturing robots. On the far side of the room, you see a glass case filled with some truly bizzare-looking weaponry. Glowing energy cores, lumps of meat fused with metal, and lots of other things besides!

Oh, you also see somewhere around a bazillion security lasers and automated turrets around the case. Thankfully, none of them are pointing at you for the time being.

"great job ruining the door's sensor, dummy. Now it'll be a lost cause unless we shut the entire facility down somehow."
try to figure out how to cut power to the door, and pray I can do it while it is in the up position.
"You know, now we just have to find something to put inside the door so it gets stuck open. Like a big metal crate."

Look around for anything that could go in the door and hold it open.

Looks like Juniper fried the door open. Which is good, because you don't want to consider what might have happened if she hadn't gotten extremely, extremely lucky. As you peer through the smoke, you see the aforementioned room, weapons case, and security system.



Henderson also looks through the door before yelling back down the corridor you all came from.

"Hey! Get the bomb parts back here!"

The fellow who directed the lot of you back here arrives a few moments later, slowly pushing the bomb parts towards the door.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Dustan Hache on December 27, 2017, 05:20:37 pm
aid as best I can with moving the bomb parts, then try to see if there is a way to cut power to the room anyway, since we Don't particularly want to deal with those turrets.
You know that feeling when you just defeated a really tough obstacle only to have to go back and do the actions you wanted to do anyway because of a new one? I'm feeling that and deja vu right now.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on December 27, 2017, 06:29:25 pm
"Well. How do they clean that case? No, I'm being serious. There has to be a shutdown function for cleaning that thing."

Look around for a Maintenance panel or something.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: FallacyofUrist on December 27, 2017, 08:25:28 pm
Help with moving the bomb parts.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Coolrune206 on December 27, 2017, 08:36:14 pm
Juniper simply sits by the side of the door and lets someone more qualified handle the security system.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on December 28, 2017, 06:11:36 pm
Spoiler: GM NOTE (click to show/hide)

aid as best I can with moving the bomb parts, then try to see if there is a way to cut power to the room anyway, since we Don't particularly want to deal with those turrets.
You know that feeling when you just defeated a really tough obstacle only to have to go back and do the actions you wanted to do anyway because of a new one? I'm feeling that and deja vu right now.

You run back around to help Darwin push the bomb parts to the room as you ponder your current predicament.

[Insight: 1]

Perhaps there is a generator within the room? That would be the obvious answer, anyway.

"Well. How do they clean that case? No, I'm being serious. There has to be a shutdown function for cleaning that thing."

Look around for a Maintenance panel or something.

[Intelligence: 7+1]

There appears to be two maintenance panels in the accessible part of the room. One is located next to the door and has a number pad, while the other is next to one of the pieces of heavy machinery and has a scanner of some sort.

Help with moving the bomb parts.

You and Doc push the bomb parts into the room, just behind the other box.

Juniper simply sits by the side of the door and lets someone more qualified handle the security system.

Dum de dum de dum dum doo.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on December 28, 2017, 07:17:08 pm
"Does someone with some experience hacking things want to take a look at those panels?"

If no one else volunteers, walk over to the panel with the scanner and try to figure out what it is supposed to do. Don't try to scan anything though.

Spoiler: Rautherdir (click to show/hide)
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Coolrune206 on December 28, 2017, 08:10:03 pm
"Oooh! Me! Me! I know just how hacking works!"

Juniper walks over to the panel with the keypad, rubbing her hands together. After a moment, she liberally applies electricity to the panel.

Spoiler: Juniper (click to show/hide)
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on December 31, 2017, 02:35:37 pm
"Does someone with some experience hacking things want to take a look at those panels?"

If no one else volunteers, walk over to the panel with the scanner and try to figure out what it is supposed to do. Don't try to scan anything though.

Spoiler: Rautherdir (click to show/hide)

[Insight: 3]

It's got the outline of a hand on it, so you assume it scans a palm print of some kind. Besides that, you can't figure out exactly what it is supposed to do per se. Maybe it has something to do with something in the room?

"Oooh! Me! Me! I know just how hacking works!"

Juniper walks over to the panel with the keypad, rubbing her hands together. After a moment, she liberally applies electricity to the panel.

Spoiler: Juniper (click to show/hide)

[Alien Weapons: 4+1]

Try as you might, you only manage to get a little spark out of your hands and nothing else. Looks like the symbiote hasn't had time to recharge yet.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: randomgenericusername on January 14, 2018, 04:15:46 pm
(What happened to everyone? I still want to join and I see that everyone apparently forgot to do an action.)
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Rautherdir on January 14, 2018, 04:55:27 pm
((I... am not entirely sure why I didn't post an action.))

"Well. Huh. If we're going to try cutting the power, make sure you cut the power to the turrets first. Did anyone see a control room or anything of that sort?"

If no one did, go out and investigate other rooms. If someone did, then go break into it.

Spoiler: Rautherdir (click to show/hide)
Title: Re: Disasteroid [IC] (Mission 2)
Post by: Coolrune206 on January 14, 2018, 05:03:25 pm
Juniper goes back to furiously rubbing her hands together.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: randomgenericusername on January 14, 2018, 10:08:07 pm
(Hey, you forgot to add the character sheet to your post. I put it here just in case.)

Spoiler: Juniper (click to show/hide)
Title: Re: Disasteroid [IC] (Mission 2)
Post by: FallacyofUrist on January 16, 2018, 12:45:30 pm
Doctor Darwin examines the panel and tries to figure out how to work it.
Spoiler: Doctor Darwin (click to show/hide)
Title: Re: Disasteroid [IC] (Mission 2)
Post by: DolosusDoleus on January 16, 2018, 02:14:42 pm
((I... am not entirely sure why I didn't post an action.))

"Well. Huh. If we're going to try cutting the power, make sure you cut the power to the turrets first. Did anyone see a control room or anything of that sort?"

If no one did, go out and investigate other rooms. If someone did, then go break into it.

Spoiler: Rautherdir (click to show/hide)

[Insight: 9]

There’s a couple of other rooms in the sprawling hallway behind you. Very quickly, you find a security booth! You know it’s a security booth because there is a huge sign above the door labeled “SECURITY”. The door appears to be made of some very strong metal, such as titanium.

Next to the door is another fingerprint reader.

Juniper goes back to furiously rubbing her hands together.

((Thanks randomgenericusername, you get a cookie))

You furiously continue rubbing your hands together until a spark appears!

Doctor Darwin examines the panel and tries to figure out how to work it.
Spoiler: Doctor Darwin (click to show/hide)

It’s a pretty simple alphanumeric keypad. It’ll probably accept a password of some sort.
Title: Re: Disasteroid [IC] (Mission 2)
Post by: FallacyofUrist on January 16, 2018, 04:50:53 pm
Hm. Try the basics. Maybe someone was stupid and left the default password in. 1234? Password? Swordfish?

Spoiler: Doctor Darwin (click to show/hide)