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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1089794 times)

Silent_Thunder

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6495 on: March 13, 2013, 11:37:52 pm »

So they've finalized the lattice for Indar and are gonna be hosting a public test server to try it out. This is what it's gonna look like on the first pass.
Spoiler (click to show/hide)

Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6496 on: March 13, 2013, 11:47:47 pm »

So what is that supposed to do?
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6497 on: March 13, 2013, 11:52:08 pm »

Can only cap along the lines, instead of any adjacent hex.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6498 on: March 14, 2013, 12:32:04 am »

Can only cap along the lines, instead of any adjacent hex.
That may change the gameplay quite a bit now that I think about it. Also warpgate rotation. (And I was just getting used to this one...)

Things that will change (my opinion):
-Tawrich being much more difficult to grab.
-The Crown is more easily accessible to the SE gate, and much less to the other two, with one access being TI Alloys (usually switching sides quickly). That means that TR will probably be King of the Hill 80% of the time. Again.
« Last Edit: March 14, 2013, 12:41:51 am by kaian-a-coel »
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Zona

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6499 on: March 14, 2013, 08:04:49 am »

-The Crown is more easily accessible to the SE gate, and much less to the other two, with one access being TI Alloys (usually switching sides quickly). That means that TR will probably be King of the Hill 80% of the time. Again.

They seem to forget the rest of the continent exists well they hold The Crown so I can't say I mind.
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Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6500 on: March 14, 2013, 08:35:31 am »

Yeah, I've even see some Command chat mention the meta for Indar is to see who has the Crown and attack everything they own but the Crown.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6501 on: March 14, 2013, 08:41:16 am »

The lack of link between the Crown and Crossroads is pretty interesting, as well as no Crossroads to Zurvan.  It makes Crossroads much less important to hold, especially for the SE WG holder.  Too bad, because there have been some epic battles for it.

It does make the SE WG less crappy since it'll be easier for whoever holds that to hold Tawrich.  From the looks of it, the SE area will be the most changed by it.  The north I don't think it'll have a huge impact, except for requiring to get TI Alloys before pushing down to the Crown instead of jumping straight from Ceres.  Perhaps the fight around Sauvra as well will be a bit slower.

In the SW, most of the time pushing Hvar from the north, people sneak over and grab NS Secure first.  This puts a halt to that, and will make for a serious killzone over that link.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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darkrider2

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6502 on: March 14, 2013, 08:57:05 am »

yeah I've seen a faction hold only one territory, the crown, while everything else is essentially the other two factions.

Really people?
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6503 on: March 14, 2013, 09:02:10 am »

MUST FARM ALL THE CERTS
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

kaian-a-coel

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6504 on: March 14, 2013, 09:44:08 am »

MUST FARM ALL THE CERTS
ALL OF THEM
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6505 on: March 14, 2013, 10:41:17 am »

I see it as a point of pride; The Crown is the center of the map, it's designed to be the fulcrum. If you hold the crown against both opposing empires and are the last remaining stronghold against your side being totally pushed off the map, then that means that there is something special about what you've achieved.
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6506 on: March 14, 2013, 10:55:20 am »

its also the best sector to hold onto a continent bonus with, or prevent continental capture by anyone else.
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Chosrau

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6507 on: March 14, 2013, 12:41:19 pm »

It seems that with the newest patch, it is now possible to cloak a Liberator.

http://www.youtube.com/watch?feature=player_embedded&v=djl_znO1pUQ#!
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6508 on: March 14, 2013, 12:58:33 pm »

Does it work with other vehicles?

Stealth tanks would be an awesome thing to have :D
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Girlinhat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #6509 on: March 14, 2013, 12:59:23 pm »

Watch the video.  For some reason, only the liberator.

This is incredible though!
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