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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1089308 times)

Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8565 on: November 18, 2013, 06:21:54 pm »

Ah don't give up, defeat is a harsh lesson but a good one. Just got to take the time to take in your surrounding and analyze what went wrong beforehand, then adapt your strategy. While twitch shooter skills are always a factor, I find that in this game maintaining good situational awareness and playing smart is far more important.
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8566 on: November 18, 2013, 06:33:22 pm »

Try shooting at the target dummies in VR. I want to say that it's helped my aim, but I can't really make that claim, but it does provide a relaxing, pressure-free environment to practice scoping in on targets and shooting them.

It'll also familiarize you with the recoil patterns of various guns, which is an important part of shooting people accurately.
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SealyStar

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8567 on: November 18, 2013, 06:39:35 pm »

Eh, my performance in the game fluctuates between "epic killstreaks and singlehandedly infiltrating enemy bases" to "die as noobishly as possible in 10-20 second intervals".
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LeoLeonardoIII

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8568 on: November 18, 2013, 07:41:27 pm »

Also I suggest jumping in the turret of some vehicle. Especially vehicles with non-standard camo. I figure someone who puts camo on their vehicle has spent real money, and thus is more likely to be a serious player, meaning they will be more likely to do their part to stay alive.

Being in a vehicle might make you a bigger target, but you're also immune to snipers and basically immune to small arms fire. So it gives you a chance to aim against live targets and get used to how the environment looks.

I'd pick a sundy, harrasser, or tank (in that order) for these purposes. I'd stay away from air, as they're less stable for shooting and more of a target, and squishier.
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Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8569 on: November 18, 2013, 07:50:35 pm »

I'm in agreement with Jelle here. By far the biggest thing is staying aware of what's going on outside of your little cone of vision, much more so than reaction times. Times where you turn the corner into an enemy, neither of you prepared, are going to come down to who has the faster-firing gun most of the time, but if you're paying attention, there are tons of indicators (including footstep sounds that match the surface, the cloak-uncloak noise, jetpack noise, enemy voice macros, etc.) that really help you out if you pay attention to them.

Oh, and IMO the easiest class to fight with is LA, at least initially, because you can put yourself in all sorts of strange positions to let you get the drop on people, as well as circumventing choke points, and there aren't any of the secondary concerns you get with the other classes about healing/repairing/rocketing/dropping ammo/finding a place to snipe that doesn't instantly get your face blown off.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8570 on: November 18, 2013, 09:21:56 pm »

So, when I first started playing I unlocked the extended magazine for the EM6 for 100 certs, and it never would let me equip it.

Started playing a couple days ago, still cannot equip it. It shows that it's locked but I cannot cert into it.

I know it's in the game because I went to VR training and I could equip it there.

Grr anger.

Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8571 on: November 18, 2013, 11:33:57 pm »

the cloak-uncloak noise

Advanced tip:  The noise is faction-specific.  Learn it and you can tell if that decloak behind you is friendly or aiming a SMG at you.


So, when I first started playing I unlocked the extended magazine for the EM6 for 100 certs, and it never would let me equip it.

I believe their support is pretty good- submit a ticket?
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8572 on: November 18, 2013, 11:56:20 pm »

Eh, my performance in the game fluctuates between "epic killstreaks and singlehandedly infiltrating enemy bases" to "die as noobishly as possible in 10-20 second intervals".
This.

And I must agree, AWARENESS IN PLANETSIDE 2 IS VERY IMPORTANT.
There's been so many times where I flank a camper-hill and kill at least half the people there before someone realizes what's going on and starts shooting at me. This is the reason that the recon-tool is so powerful, possibly as powerful as the cloak: you can see where everyone is. However, as was already mentioned, footsteps, voice macros and other sounds are very helpful as well, especially once you learn the faction-specific voices.

And a semi-pro-tip: don't freaking Q-spot people when you're going in secret!
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8573 on: November 19, 2013, 12:22:01 am »

I believe their support is pretty good- submit a ticket?
Is that something that's done in-game? I've never done any kind of customer support thing before.
And a semi-pro-tip: don't freaking Q-spot people when you're going in secret!
I know this very well, and yet I still can't help but do it anyways. It's just kinda an automatic thing.

I didn't know the cloak sound was faction-specific though, hmm.

Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8574 on: November 19, 2013, 01:38:28 am »

One thing that can help with the shitty, crowded minimap and HUD icon confusion is to make all friendlies a very distinctive color. I use hot pink. Everything that isn't stylish gets blasted.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Silent_Thunder

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8575 on: November 19, 2013, 01:52:28 am »

One thing that can help with the shitty, crowded minimap and HUD icon confusion is to make all friendlies a very distinctive color. I use hot pink. Everything that isn't stylish gets blasted.

Eh, I just go with garish faction colors. Bright Blue for NC, Bright Red for TR, Bright Purple/Pink for VS.

DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8576 on: November 19, 2013, 03:15:52 am »

So what's everyone's opinion on Gauss SPR? It seems a lot better to me than the NC bolt action when it comes to shooting moving targets (ie most of them). Or should I be looking into getting some other semi-auto rifle?
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Knight of Fools

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8577 on: November 19, 2013, 07:36:07 am »

Honestly, the Semi-Auto rifles were great even before the recent Sniper Rifle nerf and much more consistent for me. Now they're just plain better than bolt-action rifles, since anything beyond 150m can't be one-shotted anyways.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8578 on: November 19, 2013, 09:08:26 am »

Okay.... I go to play the game and instead of going to character select it goes to faction selection... where is my character? =o

EDIT: I select a faction and the server I play on has 100% NC poulation, 0% others. Did something happen?
EDIT2: I just saw the little red arrow that means the servers are down, nevermind.
« Last Edit: November 19, 2013, 09:11:58 am by OzyTheSage »
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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8579 on: November 19, 2013, 11:01:04 pm »

For long range I used the SPR for quite a bit early on. It's much better than the NC's starter bolt action at first while you are getting better at aiming and leading targets, because it both allows follow up shots and doesn't lower the scope after firing the first time to pull back the bolt. I used the 12x scope with it with a grip.

I've used the Bolt Driver with a 12x scope lately for long range.

Close range bolt action is what I use on the infil usually though. I use a 2x reflex or 3.4 red dot sight plus a suppressor, or either a 3.4 red dot or 4x with chevrons and no suppressor for longer range. Flashlight is what I use because the grip isn't useful for bolt actions and with the performance patch I can turn shadows back on for infantry fights. Red dot 3.4 sight is probably my favorite of the sights for the SAS-R, but it really sucks against certain dark texture backgrounds because it blends in when aiming for a headshot at mid range or greater, because you have to aim slightly above the head where it blends with the background texture. It would be really cool to be able to change the color of the crosshairs or dot when aiming down the sight.
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