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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1089226 times)

Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8655 on: November 28, 2013, 08:38:39 pm »

I'll say it again- a *five minute* timer for faction switching would eliminate casual assholery without being an undue inconvenience to honest players.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8656 on: November 29, 2013, 02:48:39 am »

     Carefully stalking some infantry in my Lightning, when suddenly, Magmower.  We stared each other down for a brief second, then he fired, taking half my tank's health - he'd fallen off a cliff and was smoking.  Knowing the skyguard would do less than bugger-all to the magmower, and with retreat a death sentence in the open fields of Esamir, I yelled, "RAMMING SPEED" and lurched toward the big purple croissant.
     Just before his second shot, I was under the MBT, skyguard barrels raised and shot out behind him, before I had a chance to turn or even slow down, there was a line on the screen "300 xp for Magmower destruction, good job bloke", but no pilot.
     Radar showed the git chasing me on foot and I considered road killing him, but Skyguarded him to death, instead.  Extreme menace kill, indeed.

     This was my first MBT kill.........with a Skyguard equipped Lightning.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8657 on: November 29, 2013, 08:26:26 am »

Yeah lightenings are suprisingly effective against magmowers at close range AND the skyguard autocannon is actually pretty effective against MBTs. Sure you won't out DPS a AP or HEAT cannon (but will outdamage a HE cannon on another lightening).
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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8658 on: November 29, 2013, 08:48:53 am »

The Skyguard will indeed hurt anything, but you better not be hitting front armor.  HE's just a tickle cannon against armor.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8659 on: November 29, 2013, 09:00:11 am »

So you guys'd recommend getting the HEAT for the lightning? Or what?
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8660 on: November 29, 2013, 09:48:12 am »

I'm thinking of getting AP for my Lightning. Worth it? Can I hunt MBTs with it?
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Urist, President has immigrated to your fortress!
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Cue magma.
Ah, the Magma Carta...

PTTG??

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8661 on: November 29, 2013, 12:12:19 pm »

So I want to get a bunch of players together to create a "ninja clan". The idea is, we're all scouts who only use knives and cloaking.

And there's hundreds of us.

In small groups, we'd sneak up cloaked and take out isolated individuals, and in large ones, we'd collect, cloaked, behind enemy lines and then swarm-attack from behind.
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Dariush

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8662 on: November 29, 2013, 12:12:42 pm »

Why are VS Maxes so bad compared to TR and NC? :(

DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8663 on: November 29, 2013, 01:14:44 pm »

You're joking, right?
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Urist, President has immigrated to your fortress!
Urist, President mandates the Dwarven Bill of Rights.

Cue magma.
Ah, the Magma Carta...

TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8664 on: November 29, 2013, 01:40:30 pm »

So I want to get a bunch of players together to create a "ninja clan". The idea is, we're all scouts who only use knives and cloaking.

And there's hundreds of us.

In small groups, we'd sneak up cloaked and take out isolated individuals, and in large ones, we'd collect, cloaked, behind enemy lines and then swarm-attack from behind.
I do this all the time, except you won't get enough smart folks to do it. Also, faction. :P
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SealyStar

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8665 on: November 29, 2013, 01:44:33 pm »

Why are VS Maxes so bad compared to TR and NC? :(
As stated above, I hope you're joking.

VS MAXes are terribly overpowered, and NC, IIRC, is second. TR MAXes are, with the default (i.e. non-PTW) weapons, absolutely horrible.
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I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8666 on: November 29, 2013, 02:23:47 pm »

Really? I find TR maxes absurdly evil.
That said, its fun shooting galixys with the max shotgun.
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SealyStar

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8667 on: November 29, 2013, 02:25:53 pm »

Really? I find TR maxes absurdly evil.
That said, its fun shooting galixys with the max shotgun.
TR MAXes only have a wimpy Gatling gun that takes, like, two seconds to even start up, and a grenade launcher with a tiny magazine capacity, ridiculous arc which makes aiming either physics homework or a crapshoot, and doesn't do much damage.
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I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

Dariush

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8668 on: November 29, 2013, 02:29:00 pm »

wait what

Even letting the TR point slide, how are they overpowered compared to N "lol shotgun to the face one-shot" C?

zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #8669 on: November 29, 2013, 02:51:34 pm »

Because you have a thin hit box
Have weapons that are more damaging and more accurate than TR weapons
You're black and look just like the rest of your black softies at a glance

Oh, and you can turn on your disco lights and suddenly run faster than a sprinting light assault, do as much damage as a locked down TR max whilst ADADing out the arse, and (if you thought NC one shot you dead shotguns are bad) you can one shot kill people at range, really long range... for less than a measly 500 certs.


The only decent thing TR has is fractures, that's a total cost of 2000 certs for both.
Lock down can lock down a single door way - if people weren't dumb and bothered to flank the biolab alpha point instead of charging through that doorway like lemmings it would be completely useless
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