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Poll

How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1089508 times)

beorn080

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9810 on: March 04, 2014, 06:08:17 am »

The only change I really see needed is rocket pods doing more damage to libs. I mean, seriously? They take more photon pods than sunderers. And the nose gun isn't much better.

Meanwhile, buff tailguns so that you don't have to try to skydalton.

MORE damage? are you crazy? Rocketpods already slaughter libs (and galaxies) way, way too fast considering they are an air-to-GROUND weapon. IMO rocketpods should do virtually no damage to air vehicles at all - that's what the specialized A2A weapons (that nobody uses because rocketpods are too good) are supposed to be for.
They're not that great against libs, if you get close enough to land rocket pods you put yourself at risk of getting dalton'd/shredded/tankbusted. I wouldn't say they need buffs in this regard either though.

So there's talk this month they might look into adding melee weapons? What's the bay's opinion of this?
Personally, after them having just added a crossbow, to me it seems they're preparing this game for the console version if you know what I mean.  :-\
I just took down a lib with an underslung grenade launcher. But yeah, daltons are a bit OP. Especially when the pilots go solo or two man and switch seats constantly.

For new melee weapons, I thought it would be interesting to get a buffed melee weapon that replaces the pistol, that can deal damage to vehicles. Minor, but capable of dinging away at a tank or sundy if left unattended.
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Jelle

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9811 on: March 04, 2014, 06:13:39 am »

I just took down a lib with an underslung grenade launcher. But yeah, daltons are a bit OP. Especially when the pilots go solo or two man and switch seats constantly.

For new melee weapons, I thought it would be interesting to get a buffed melee weapon that replaces the pistol, that can deal damage to vehicles. Minor, but capable of dinging away at a tank or sundy if left unattended.

I cringed. Both parts of your post.  :'(
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Darkening Kaos

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9812 on: March 04, 2014, 06:52:30 am »

For new melee weapons, I thought it would be interesting to get a buffed melee weapon that replaces the pistol, that can deal damage to vehicles. Minor, but capable of dinging away at a tank or sundy if left unattended.

We've got laser weapons that can fuse your helmet to your skull.......
We've got flashes more dextrous than an ice-skater, {and they don't always blow up.....mostly}.......
We've got lock-on missiles that dodge terrain and unerringly strike their target........
We have shotguns that can take down ESF's.......
But none of that is good enough for you......You want a frickin' can-opener.......
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NobodyPro

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9813 on: March 04, 2014, 07:16:36 am »

For new melee weapons, I thought it would be interesting to get a buffed melee weapon that replaces the pistol, that can deal damage to vehicles. Minor, but capable of dinging away at a tank or sundy if left unattended.

We've got laser weapons that can fuse your helmet to your skull.......
We've got flashes more dextrous than an ice-skater, {and they don't always blow up.....mostly}.......
We've got lock-on missiles that dodge terrain and unerringly strike their target........
We have shotguns that can take down ESF's.......
But none of that is good enough for you......You want a frickin' can-opener.......
For an NC MAX
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Duuvian

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9814 on: March 04, 2014, 07:36:50 am »

I want a spbaseball bat
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9815 on: March 04, 2014, 02:47:43 pm »

For an NC MAX

No joke, there are MAX melee weapon models in the game (no textures, just the models) and the NC one is a hammer.

VS is a sword and TR are brass knuckles, if you were curious.
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Ozyton

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9816 on: March 04, 2014, 02:49:44 pm »

Part of me wants more melee options but the other part doesn't know how effective or useful they would be.

EDIT: Something similar to Tribes's shocklance could be an option, not actually meelee but very close to it.

zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9817 on: March 04, 2014, 03:48:36 pm »

Anti-max melee weapons for maxes would be useful
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9818 on: March 04, 2014, 03:51:37 pm »

I just want anti-armor melee for LA, so squads of them can descend on tanks like swarms of angry bees.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9819 on: March 04, 2014, 03:57:04 pm »

I see five light assaults jumping at a tank.  Four pull out melee weapons and the fifth drops two bricks of C4.  Hilarity ensues.
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DJ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9820 on: March 04, 2014, 04:10:55 pm »

Precisely. Even more hilarious then getting your C4 shot by a friendly heavy as you're laying it.
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Wardo

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9821 on: March 04, 2014, 04:53:25 pm »

I see one guy who'll never pull a tank again. I'm that guy. :(

Friendship is OP in Planetside 2. I used to play Ultima Online with a friend and we were OP because we only engaged 2 on 1 (or 2 on 2 I guess, but we focused fire and they didn't so it soon became 2 on 1 to our side anyway).

All those weapons that alone are just short of being lethal become OP when doubled, as previously mentioned. Get 2 Skyguards.

If I were in squad leader position I'd try to instigate my squad to all pull the same class/weapon type or vehicle depending on the situation, of course. Then I'd realize the type of people who join zerg squads aren't the type of people who expect this level of coordination and I'd go back to playing solo and in random squads. FOREVER ALONE.
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PrimusRibbus

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9822 on: March 04, 2014, 04:54:48 pm »

I see one guy who'll never pull a tank again. I'm that guy. :(

Friendship is OP in Planetside 2. I used to play Ultima Online with a friend and we were OP because we only engaged 2 on 1 (or 2 on 2 I guess, but we focused fire and they didn't so it soon became 2 on 1 to our side anyway).

All those weapons that alone are just short of being lethal become OP when doubled, as previously mentioned. Get 2 Skyguards.

If I were in squad leader position I'd try to instigate my squad to all pull the same class/weapon type or vehicle depending on the situation, of course. Then I'd realize the type of people who join zerg squads aren't the type of people who expect this level of coordination and I'd go back to playing solo and in random squads. FOREVER ALONE.

You can always join an outfit.
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9823 on: March 04, 2014, 04:56:41 pm »

What server do you play on Wardo? I may be able to help you some with all that.
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Octobomb

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #9824 on: March 04, 2014, 04:59:08 pm »

Precisely. Even more hilarious then getting your C4 shot by a friendly heavy as you're laying it.
Had this happen to me. I died. Dumb heavy. Still can't play because of that game error... This annoys.
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