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Poll

How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1089855 times)

zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10305 on: April 27, 2014, 11:56:44 am »

If anyone was wondering what the Cougar is like... its TR's version of  the Razor GD-23 with 40m/s less muzzle velocity and 0.25 worse hip accuracy.
For a 1000 cert weapon that's worse than a 250 cert one you'd think it would atleast have better attachment options.

As a matter of fact, why is it that TR's NC flavoured carbine is worse than the NC's TR flavoured carbine?
The Lynx and GD-7F are both 1000 cert, adv laser sighted, point blank raw damage weapons.
Before the change to the Lynx the GD-7F fired 100RPM faster, the Lynx does now fire faster but because TR apparently cant have a good gun SOE decided to nerf its per shot damage to the 125 SMG level damage.
So even though the Lynx fires faster than the GD-7F the GD-7F out performs the Lynx in raw damage DPS  (1893.75 vs 2025.83), the GDF also has a much higher muzzle velocity and is more accurate - in other words the GD7 completely outclasses the Lynx in everyway except ammo capacity
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10306 on: April 27, 2014, 12:16:13 pm »

... in other words the GD7 completely outclasses the Lynx in everyway except ammo capacity

Meanwhile the Serpent completely outclasses the GD-7F in every way, except velocity (simply critical to CQB bullet hoses...)

Do the TR never complain about that because they just accept Vanu is supposed to be easymode, or do they just specifically hate the NC?
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10307 on: April 27, 2014, 12:53:09 pm »

The first one

But in this case it was just for direct comparisons.
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10308 on: April 27, 2014, 01:02:17 pm »

The first one

Fair enough, I can appreciate that...
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

mosshadow

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10309 on: April 27, 2014, 01:11:36 pm »

Apparently in 2 months all 3(plus a new one) continents are being put together so that some function as main bases it seems, that sounds fun.

Anyway ill try joining you guys if im on the right server when I come on tonight
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10310 on: April 27, 2014, 01:14:54 pm »

Yeah, and Hossin was supposed to be released in March April... ... 2013.

Don't hold your breath for continental lattice. There's still two battle islands to be made, and the Hossin on test needs more work.

EDIT: I'M SORRY I EVER DOUBTED YOU HIGBY.
« Last Edit: April 27, 2014, 01:52:21 pm by Kanil »
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Aklyon

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10311 on: April 27, 2014, 01:19:36 pm »

Also, that'll probably introduce more loading time anyway.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10312 on: April 27, 2014, 01:22:03 pm »

Yeah, and Hossin was supposed to be released in March... ... 2013.

Don't hold your breath for continental lattice. There's still two battle islands to be made, and the Hossin on test needs more work.

Hey, that's not true!


It was scheduled for April 2013.  Give SOE the credit they deserve.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10313 on: April 27, 2014, 01:38:37 pm »

Toaster, +1.
:P
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MasterFancyPants

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10314 on: April 27, 2014, 02:24:14 pm »

If they are working on promised features (which people have paid for) in Planetside, how do you expect them to work on their DayZ clone?

Be reasonable guys.
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TolyK

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10315 on: April 27, 2014, 02:59:55 pm »

SOE has a DayZ clone? o.0
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choppy

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10316 on: April 27, 2014, 03:40:46 pm »

Yeah it is called H1Z1. https://www.h1z1.com/

mosshadow

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10317 on: April 27, 2014, 03:56:33 pm »

I'd like to see a game where you play as the military forces liberating areas from zombies
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10318 on: April 27, 2014, 04:09:15 pm »

Something you can go in DayZ, and probally in H1Z1.
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mosshadow

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #10319 on: April 27, 2014, 04:48:01 pm »

I thought dayz was playing as scattered survivors with the real danger being other survivors
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