Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 65 66 [67] 68 69 ... 107

Author Topic: Prison Architect - Version 2.0 Release | It's over! *weeping*  (Read 239083 times)

dennislp3

  • Bay Watcher
    • View Profile
Re: Prison HYPHEN Architect (v. a23) - Throw my coke over the wall, Urist!
« Reply #990 on: August 01, 2014, 07:23:41 pm »

It looks like one of those perpetually in development things.  They'll probably keep working on it for as long as people keep buying it. 

It's pretty playable right now.  I usually only fool with it every fifth release or so.

I would hardly go that far...it was released very early in development and just has a lot of features that still need to go in. They are doing an amazing job of keeping a strong pace and regular releases
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Prison HYPHEN Architect (v. a23) - Throw my coke over the wall, Urist!
« Reply #991 on: August 01, 2014, 07:27:05 pm »

It was released so early that you could not large pipe through walls. Or anything else thats been added since alpha 2.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

LordSlowpoke

  • Bay Watcher
    • View Profile
Re: Prison HYPHEN Architect (v. a23) - Throw my coke over the wall, Urist!
« Reply #992 on: August 02, 2014, 06:05:40 am »

not large piping through walls made sense to me actually

i mean the description is "large enough to crawl through" or something like that

how do you slap that under a wall without tearing down the wall first

tunnel under it?
Logged

Mattk50

  • Bay Watcher
    • View Profile
Re: Prison HYPHEN Architect (v. a23) - Throw my coke over the wall, Urist!
« Reply #993 on: August 02, 2014, 08:34:15 am »

not large piping through walls made sense to me actually

i mean the description is "large enough to crawl through" or something like that

how do you slap that under a wall without tearing down the wall first

tunnel under it?
http://www.ianvisits.co.uk/blog/wp-content/uploads/2014/06/Green-Lane-sewer-TBM-naming-competition_143084.jpg
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: Prison HYPHEN Architect (v. a23) - Throw my coke over the wall, Urist!
« Reply #994 on: August 02, 2014, 09:06:26 am »

not large piping through walls made sense to me actually

i mean the description is "large enough to crawl through" or something like that

how do you slap that under a wall without tearing down the wall first

tunnel under it?
Pipes are usually underground no matter the size.
Logged

jhxmt

  • Bay Watcher
    • View Profile
Re: Prison HYPHEN Architect (v. a23) - Throw my coke over the wall, Urist!
« Reply #995 on: August 03, 2014, 01:06:01 pm »

Hmm, I can't recall: have they amended the issue yet where you could take in a load of Min Sec prisoners (so, easy to manage) and then simply reclassify the poor blighters as Max Sec in order to get paid full money for them, regardless of how low-risk they were?
Logged
Quote from: beefsupreme
Try slaughtering a ton of animals, meat makes less decisions than animals.

Why Your Ramps Don't Work
How To Breach A Volcano Safely

puke

  • Bay Watcher
    • View Profile
Re: Prison HYPHEN Architect (v. a23) - Throw my coke over the wall, Urist!
« Reply #996 on: August 03, 2014, 05:54:39 pm »

You mean in the game or irl?  that's just the bureaucratic part of the simulation.
Logged

Vgray

  • Bay Watcher
    • View Profile
Re: Prison HYPHEN Architect (v. a23) - Throw my coke over the wall, Urist!
« Reply #997 on: August 03, 2014, 06:50:38 pm »

I seem to remember reading earlier in the thread that only their original security designation matters for funding purposes.
Logged

Yolan

  • Bay Watcher
  • There's no such thing as too greedy or too deep!
    • View Profile
Re: Prison HYPHEN Architect (v. a23) - Throw my coke over the wall, Urist!
« Reply #998 on: August 04, 2014, 02:51:51 am »

Hmmm. I was wondering if this release would justify another play, but not yet.

I'm most interested in having a challenge in keeping a bunch of max sec people secure. These changes make it a bit more interesting for newer players, but if you have your design principles down right everything is safe.

1. Have a proper perimeter fence. I was doing this even before it was actually necessary, so people throwing things over the wall is just not going to happen. Nobody is getting anywhere near the damn wall.

2. Same with the smuggling. You should be screening these areas like kitchens and workshops anyway for knives or tools that can be taken directly from there.

Better security systems are a nice feature, but doesn't really chance the game much for me.

Hmmm. So yeah, I am still holding out for prisoners teaming up for smart escapes, or working in cahoots with sympathetic staff. Person to person relationships need to be added/fleshed out as a foundation for more complex arrangements that can actually work their way around the systems you make. At current, you need to be really new for any real breakouts to even be possible. Money is also really easy to come by since a few updates back.

Maybe in a few more months.
Logged
I'm making a game called "Innkeep!", where you run an inn set in a low-fantasy world and try to lighten your guests pockets. Forum topic here.

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Prison HYPHEN Architect (v. a23) - Throw my coke over the wall, Urist!
« Reply #999 on: August 04, 2014, 04:15:24 am »

So, someone made an 8 bit computer that can calculate the Fibonacci sequence.
That's pretty neat.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Scoops Novel

  • Bay Watcher
  • Talismanic
    • View Profile
Re: Prison HYPHEN Architect (v. a23) - Throw my coke over the wall, Urist!
« Reply #1000 on: August 11, 2014, 10:32:37 am »

In case this never came up, here's an article from back in January criticizing the handling of a prison game . http://kotaku.com/what-to-do-with-prison-architect-a-video-game-about-b-1505204131/all. Here's a video response from the developers. https://www.youtube.com/watch?v=netYNUAq_ZQ&list=UUuWAgvyiWcBeZ8sT0sJZyBg
Logged
Reading a thinner book

Arcjolt (useful) Chilly The Endoplasm Jiggles

Hums with potential    a flying minotaur

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Prison HYPHEN Architect (v. a23) - Throw my coke over the wall, Urist!
« Reply #1001 on: August 11, 2014, 10:34:31 am »

In case this never came up, here's an article from back in January criticizing the handling of a prison game . http://kotaku.com/what-to-do-with-prison-architect-a-video-game-about-b-1505204131/all. Here's a video response from the developers. https://www.youtube.com/watch?v=netYNUAq_ZQ&list=UUuWAgvyiWcBeZ8sT0sJZyBg
It most definitely did come up.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Prison HYPHEN Architect (v. a23) - Throw my coke over the wall, Urist!
« Reply #1002 on: August 11, 2014, 10:34:59 am »

And you most certainly are late bringing it up. Thats something like half a year ago now.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Prison HYPHEN Architect (v. a23) - Throw my coke over the wall, Urist!
« Reply #1003 on: August 11, 2014, 10:38:50 am »

It was also completely stupid thing for someone to come after PA for.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Scoops Novel

  • Bay Watcher
  • Talismanic
    • View Profile
Re: Prison HYPHEN Architect (v. a23) - Throw my coke over the wall, Urist!
« Reply #1004 on: August 11, 2014, 10:44:18 am »

In case this never came up, here's an article from back in January criticizing the handling of a prison game . http://kotaku.com/what-to-do-with-prison-architect-a-video-game-about-b-1505204131/all. Here's a video response from the developers. https://www.youtube.com/watch?v=netYNUAq_ZQ&list=UUuWAgvyiWcBeZ8sT0sJZyBg
It most definitely did come up.

Link to the relevant page in the thread please?

It was also completely stupid thing for someone to come after PA for.

What can i say, I'm in a sympathetic frame of mind. If i made a thread about games coming up against reality (let's say, the patholgic remake unfortunately coinciding with the Ebola outbreak), and how they can give their due, is it likely to suddenly burn to a crisp?
Logged
Reading a thinner book

Arcjolt (useful) Chilly The Endoplasm Jiggles

Hums with potential    a flying minotaur
Pages: 1 ... 65 66 [67] 68 69 ... 107