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Author Topic: Prison Architect - Version 2.0 Release | It's over! *weeping*  (Read 238047 times)

nenjin

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Re: Prison HYPHEN Architect (v. a23) - Throw my coke over the wall, Urist!
« Reply #1005 on: August 11, 2014, 10:51:49 am »

Maybe. People often get hostile at the intersection of their fun and RL politics. In PA's case in particular, the writer of that article went looking to skewer them for making a prison horror simulator, when in truth most of the features he took as a deliberate omission was just an issue of it being an alpha.
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Tobel

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Re: Prison HYPHEN Architect (v. a23) - Throw my coke over the wall, Urist!
« Reply #1006 on: August 11, 2014, 12:28:22 pm »


Link to the relevant page in the thread please?


It was brought up around January of this year. Discussion on the page following.
http://www.bay12forums.com/smf/index.php?topic=116914.msg4950640#msg4950640
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Scoops Novel

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Re: Prison HYPHEN Architect (v. a23) - Throw my coke over the wall, Urist!
« Reply #1007 on: August 11, 2014, 03:01:45 pm »


Link to the relevant page in the thread please?


It was brought up around January of this year. Discussion on the page following.
http://www.bay12forums.com/smf/index.php?topic=116914.msg4950640#msg4950640

Thanks.
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Graknorke

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Re: Prison HYPHEN Architect (v. a23) - Throw my coke over the wall, Urist!
« Reply #1008 on: August 21, 2014, 04:47:42 am »

So Introversion's Twitter recently posted a link about prison design:

What Happens When Inmates Design Their Own Prisons?

The fact that they took interest in this makes me think they might be planning on making decorations have a bit of an impact. A reason to have something other than just big concrete blocks everywhere.
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Tobel

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Re: Prison HYPHEN Architect (v. a24) - Snitches get stiches
« Reply #1009 on: August 29, 2014, 07:51:23 am »

Update 24 has dropped.

Spoiler (click to show/hide)
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Graknorke

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Re: Prison HYPHEN Architect (v. a24) - Snitches get stiches
« Reply #1010 on: August 29, 2014, 08:13:24 am »

No more spoon and fork theft? But that was what made up the bulk of my excuses to throw prisoners into solitary and search their cells.
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hemmingjay

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Re: Prison HYPHEN Architect (v. a24) - Snitches get stiches
« Reply #1011 on: August 29, 2014, 09:54:46 am »

I am sad to see spoons and forks go but I have to say that their patch notes have helped me more as a developer than anything else. They are so efficient and exploratory at the same time in their efforts to improve their code. I am truly impressed with their team and management.
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Mictlantecuhtli

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Re: Prison HYPHEN Architect (v. a24) - Snitches get stiches
« Reply #1012 on: August 29, 2014, 12:26:57 pm »

Update 24 has dropped.

Spoiler (click to show/hide)


Brb doing nothing but PA for a few days.
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lordcooper

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Re: Prison HYPHEN Architect (v. a24) - Snitches get stiches
« Reply #1013 on: August 29, 2014, 05:19:57 pm »

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BigD145

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Re: Prison HYPHEN Architect (v. a24) - Snitches get stiches
« Reply #1014 on: August 29, 2014, 05:39:13 pm »

Buy the surrounding land.
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Aklyon

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Re: Prison HYPHEN Architect (v. a24) - Snitches get stiches
« Reply #1015 on: August 29, 2014, 05:57:02 pm »

That looks like the kind of map people build island maps out of. But with the lake already built instead of the island.
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Glloyd

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Re: Prison HYPHEN Architect (v. a24) - Snitches get stiches
« Reply #1016 on: August 29, 2014, 06:26:33 pm »

Buy the surrounding land.

Then build a beautiful resort prison for your high class white collar criminals.

BigD145

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Re: Prison HYPHEN Architect (v. a24) - Snitches get stiches
« Reply #1017 on: September 25, 2014, 10:48:14 am »

Peace and quiet is no longer the norm in Prison Architect. EVERYTHING HAS CHANGED
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Karlito

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Re: Prison HYPHEN Architect (v. a24) - Snitches get stiches
« Reply #1018 on: September 25, 2014, 11:38:58 am »

Quote
- Prisoners will now be assigned to Rehab programs more reliably, when addicted/alcoholic/withdrawn

Glad to see this fix made it in as well.
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Graknorke

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Re: Prison HYPHEN Architect (v. a25) - No more ez mode
« Reply #1019 on: September 25, 2014, 01:13:04 pm »

Legendary prisoners.

Time to create a museum of legends. Hopefully they're not too prone to strange moods. I don't want to know what sort of artefact results from a 'cop killer' mood.
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