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Author Topic: Prophets of the New God: most unfortunately dropped.  (Read 69934 times)

Toaster

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Re: Prophets of the New God: Turn 74 - A Missed Connection
« Reply #750 on: July 31, 2013, 07:11:12 pm »

"Then we shall go."


Open the oil cask, unlock the door, open the door, spill it in, light it up.  When safe to enter, burn and kill heathens.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Harry Baldman

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Re: Prophets of the New God: Turn 74 - A Missed Connection
« Reply #751 on: August 01, 2013, 06:35:18 am »

And all of them would react violently if told of another god?

"Juz and Xer probably would, though in rather different ways, but Tritizima is more the condescending sort, while Pharzi is unlikely to particularly care about other beliefs at all and have you politely escorted away while he gets back to his business."
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Xantalos

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Re: Prophets of the New God: Turn 74 - A Missed Connection
« Reply #752 on: August 01, 2013, 01:09:59 pm »

Hmm. And where is Tritizima?
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Harry Baldman

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Re: Prophets of the New God: Turn 74 - A Missed Connection
« Reply #753 on: August 01, 2013, 01:13:42 pm »

Hmm. And where is Tritizima?

"She lives in the poor quarter, although she has a fair amount of money. Don't know the precise place, but I'm sure someone there could help you if you ask."
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Xantalos

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Re: Prophets of the New God: Turn 74 - A Missed Connection
« Reply #754 on: August 01, 2013, 01:19:15 pm »

Thsnk you, kind sir. If you and the other scribes reconsider my offer - remember, god of learning - ask for Gronok.

Head to the poor district.
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Harry Baldman

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Re: Prophets of the New God: Turn 75 - Flaming Fool Fiesta
« Reply #755 on: August 02, 2013, 05:24:31 am »

Turn 75 - Flaming Fool Fiesta

Shashari carefully examines the journal-like strips of leather. Doubtlessly they will have a whole lot of information pertinent to her current interests, not dying horribly and obtaining good loot. And possibly passing some kind of cryptic challenge, she guesses.

And it does look like it has a lot of information, but the handwriting seems like it is fiendishly difficult to read. That is, if you could call it proper handwriting at all. It's all over the place, really. And she's pretty sure sentences aren't supposed to branch off into three directions like that. Still, the strips look relatively new, at least when you compare them to the room as a whole. Somebody's certainly been here.

* * * * *

Phiali, in a fit of desperation, tries to climb up on the roof of the house!

[Climbing roll: 3]

However, he has a bit of difficulty in that. The house is a bit high, and the utilitarian construction means that there are few places to grab onto, though Phiali does try, climbing on a windowsill and trying to reach the second floor.

[Climbing roll: 4]

He jumps up, grabbing onto the second floor window, which happens to be open, and pulling himself up until he is safely on the window. Then he rather dangerously jumps up to reach the roof, which he then attempts to scale.

[Climbing roll: 1-->3]

The roof, however, proves more than a little slippery, sending Phiali tumbling right down to the ground!

[Phiali landing roll: 5+1]

However, rapid-fire prayer and muscle relaxation save the day as Phiali lands into a damp bush, totally unharmed in any permanent fashion! He climbs right out, awash with disappointment. Maybe he can steal something to make himself feel better.

He searches through the homes one more time, finding very little of interest until he is struck with an idea! Maybe one of these guys hid something in the floorboards! To this end, Phiali rips out a bunch of flooring, finding nothing in two different houses. However, third time's the charm, as he locates a rather decent-looking batch of...

Wait, no. That's a whole lot of spoiled meat. Very spoiled meat, probably several years old. Pungent and quite infested with life, it seems.

* * * * *

Elizas decides to stop looking for an audience - after all, who's the visionary here? He is, that's who! So he just keeps on playing.

[Vocal performance roll: 2+2]

It's a bit sad, though, how nobody has any time for him in this situation. Here he is, pouring his heart out, and nobody's listening. As such, his music takes on a sadder tone, which does seem to attract some attention. Namely, the attention of some women in white robes strolling along the street.

"Ah, look upon the fine street musician, my brothers and sisters! There he is, singing and playing his heart out, hoping to earn a living through his fiery passion. Truly an admirable life, is it not?" a plump, jovial middle-aged woman asks, smiling widely.

"A shame one has to make a living on the streets these days with such talent. A sign of the times, one might say. What's the world coming to, really?" an older, stern-looking woman with a shaved head asks.

"Maybe we should give him some money?" a very young woman in the group, hardly out of girlhood, it seems, suggests.

"Would that not taint his purity? Look at him. He seems happy playing his music, free of what is material and what is irrelevant," a lady in her mid-twenties asks.

"True. After all, it is very easy to drown the holy fire in great torrents of ultimately worthless money, is it not?"

As Elizas finishes up with his song, the jovial woman speaks to him.

"Compliments on your musical ability, sir. Where did you learn to play like that?"

* * * * *

Lars, ever the man with the plan, begins the ceremonies.

"Then we shall go."

He takes the key and unlocks the door after opening the cask, then pulls it open rapidly and spills the cask of oil into the room, much to the surprise of the priest and five guards within!

[Oil use roll: 1-->6]

The oil spills out slowly, allowing plenty of time for the guards to back away. When Lars lights it up, the entire thing goes up in multicolored flames, a pretty, yet ultimately harmless event. Lars steps away from the door, waiting for the fire to go out.

It doesn't for some reason. Guess it's pretty thick. However, before Lars can ponder the wisdom of this maneuver, he notices that the five guards and one priest charge right out of the flames, not a drop of fear in their eyes!

[Priest fire extinguishing roll: 4]
[Guards fire extinguishing rolls: 4, 2, 1-->1, 5, 6-->2]

They seem to be mostly fine! As in, only two are still on fire in a moment. But gods, does one of them compensate for it. His robes, unusually dry and possibly soaked with some sort of fragrant oil, appears to combust extremely quickly, going into a screaming, flailing frenzy! This, naturally, only spreads the flames further as he slams into his fellows, blind and consumed by rage!

[Priest fire extinguishing roll: 6-->5]
[Previously extinguished guard fire extinguishing rolls: 3, 3, 2]

Shortly after the idiot fire dance, everyone except for the priest is on some form of fire!

[Guards endurance rolls: 2, 1-->3, 1-->6-2, 1-->3, 4]

And after that, only one guard isn't busy crackling busily on the floor as their burns rapidly accelerate through varied degrees.

[Last guard fire extinguishing roll: 1-->4]

However, he seems to be in too much pain to actually do much about the fact that he's on fire. The entire bunch of people, heathen priest included, watch with bemusement as the situation develops.

[Last guard endurance roll: 3-1]

And shortly afterwards, that guard passes out on the floor, joining his in all likelihood dead comrades. The hallway fills with the smell of burning flesh and the sound of fat sizzling. After a moment, the priest raises his gaze and looks at Lars.

"Perhaps that wasn't the best approach, eh? Heh," he says, chuckling. Moments later, he begins outright laughing.

* * * * *

Gronok thanks the helpful scribe.

"Thank you, kind sir. If you and the other scribes reconsider my offer - remember, god of learning - ask for Gronok."

"Good luck to you, sir, and may the sun always shine upon your head."

Gronok then leaves, initiating a search for the poor quarter. Too bad he hasn't got the slightest idea where it is - Lazalam is a pretty big place, after all.

Spoiler: MP Tracker (click to show/hide)
« Last Edit: August 02, 2013, 05:26:35 am by Harry Baldman »
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Xantalos

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Re: Prophets of the New God: Turn 75 - Flaming Fool Fiesta
« Reply #756 on: August 02, 2013, 05:36:06 am »

DIVINE KNOWLEDGE Ask passerby where the poor district is and head there.
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GreatWyrmGold

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Re: Prophets of the New God: Turn 75 - Flaming Fool Fiesta
« Reply #757 on: August 02, 2013, 12:29:45 pm »

Loot other houses.
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IronyOwl

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Re: Prophets of the New God: Turn 75 - Flaming Fool Fiesta
« Reply #758 on: August 02, 2013, 12:54:47 pm »

Shashari took a moment to consider her options.

West was a cool, humid, pitch-black chamber, almost certainly filled with some sort of water for her to fall into.

North was a probably fairly old corpse that might have been burned to death.

East was the personal library of someone who might or might not be scribbling their demented ramblings onto tatters of their own skin.


That left braving the dead again or heading south, unless she wanted to fumble about in the dark. She was curious what was south, but had a feeling north might be more... meaningful somehow.

...well, she was pretty curious.

South!
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Toaster

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Re: Prophets of the New God: Turn 75 - Flaming Fool Fiesta
« Reply #759 on: August 02, 2013, 01:01:53 pm »

Lars pointed at the last priest.  "You shall serve as an example of those who do not follow the One True God!  Seize him!"

Capture and subdue him, with the help of the mob.  If he gets roughed up or loses a hand, that's okay.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Harry Baldman

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Re: Prophets of the New God: Turn 76 - Kindred Spirits
« Reply #760 on: August 05, 2013, 04:12:45 pm »

Turn 76 - Kindred Spirits

Gronok wisely decides to search for a random bystander to question on the location of that place where all the poor people are at. Fortunately, there looks to be a crazy old man like himself idling over near a dark alley. Gronok decides to go and question this individual, as kindred spirits are likely to be open to sharing a kind word and some valued information.

"Greetings! I seek information on the location of the poor quarter!"

The alley-man turns to him quickly, gazing into Gronok's face for a moment, studying it for something. Moments later, he answers.

"Ooh, I know where that is! And I'll tell you!"

He takes a swig from a jug of some unidentified liquid, then continues in a raspy, voice.

"Follow the corpse-birds and the smell of terrible poverty, and you will find your destination! Look where eyes don't look, where those of weak constitution fear to walk! Search for the trail of cheap wine and failure, and dire desperation! If you don't see any stone houses, you're on the right track! And stay away from Cutthroat Alley - mean women live there! Terrible, wretched harpies that do not spare time nor booze! And Tritizima's place on the other side is awful, too - full of crazy people, I tell you!"

How informative.

* * * * *

Phiali looks around the houses, hoping beyond hope for something he could steal to please the Lord and be in favor once more.

Unfortunately, no matter how hard he searches, he feels that the potential of these houses is quite tapped - if anything was here, it's probably already stolen by either him or previous entrepreneurs very much like him. He does have an idea, though - that place that Azha is guarding at the top of the hill, wonder what's in it? Something important, he bets.

* * * * *

Shashari thinks about the multitudinous ways she could go from this point. There's west, north and east, which she's explored, finding only horrible things and uncertainty. Then there's south, which she hasn't explored yet.

Clearly, south holds all the answers here. Therefore, she must head down it. Heading back to the intersection, she turns presumably southward, bravely making her way through the semi-darkness.

On the way, she trips yet another tripwire! Not only does she trip it, in fact, she trips right over it, though she manages to not land on her face, fortunately enough. And once again, nothing seems to happen, though Shashari gets the feeling that might not entirely be the case. Otherwise, what's the point of even having a tripwire?

* * * * *

Lars, supposing now's as good a time as any to capture prisoners of religious war, points at the priest and proclaims his judgement!

"You shall serve as an example of those who do not follow the One True God!  Seize him!"

"Very well. Do your best, then," he says, resignedly brandishing his sword as the crowd bears down on him.

[Mob of God vs. Last Priest: 2+2 vs. 1]

The mob easily grabs the guy, strips him of his weapons and keeps him restrained in a series of fluid motions.

Spoiler: MP Tracker (click to show/hide)
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Xantalos

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Re: Prophets of the New God: Turn 76 - Kindred Spirits
« Reply #761 on: August 05, 2013, 04:23:58 pm »

Well, thank you.

Look for congregations of poor people and head that way.
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GreatWyrmGold

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Re: Prophets of the New God: Turn 76 - Kindred Spirits
« Reply #762 on: August 05, 2013, 07:48:24 pm »

Head to that hilltop place. If Azha is there, small talk and then head out. If not, examine further.

If I left, wait around nearby but not visible until nightfall, then examine further.
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Re: Prophets of the New God: Turn 76 - Kindred Spirits
« Reply #763 on: August 08, 2013, 06:35:09 am »

Shashari mumbled to herself. Tripping tripwires was not a good thing. Hopefully it was just alerting reasonable people to her progress and not... well, she wasn't sure what else it could be doing. Prepping future traps perhaps?

Keep heading further south.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Toaster

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Re: Prophets of the New God: Turn 76 - Kindred Spirits
« Reply #764 on: August 08, 2013, 08:57:26 am »

Bloopsie

This action's a bit long, so I can understand if you want it broken up over a couple turns.





Lars had won.  Now, to finish this.

Bind then drag the captured priest to the front steps of the temple.  Construct a pyre, light it up, and burn the relics on said pyre.  Once the priest has witnessed their destruction, throw him in too.  Speak to the crowd.

"Behold!  The One True God has triumphed over this blasphemous mockery of a temple to the false god Kezilam!  See how their fake trinkets are consumed by the cleansing flame!  This priest will also taste the flames!"

As the priest burns, Lars delivers one more message.  "So too to those who do not obey the will of God!"
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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