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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4126663 times)

abuxavier

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Re: Dwarf Fortress 40_15 Starter Pack r2
« Reply #1740 on: November 16, 2014, 02:17:03 pm »

It's a known bug in the Windows version (and it's not just manipulator). Find the "<symbol-table name='v0.40.15 SDL' os-type='windows'>" line in <DF>/hack/symbols.xml and add this line under it:
Code: [Select]
<global-address name='keydisplay' value='0x181C170'/>
Thanks Lethosor!  All fixed!
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Probe1

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Re: Dwarf Fortress 40_15 Starter Pack r2
« Reply #1741 on: November 16, 2014, 09:04:14 pm »

I'm having a lot of trouble finding the twbt files.  What files decide what font TwbT use?

I'm looking to change the font to Ironhands font, and I also want to increase the font size but can't seem to find the hotkey.  The latter someone could tell me but I still would like to know where to edit TwbT so I can modify the font as described in TwbTs readme

Quote
In your init.txt set FONT and FULLFONT to the font you want to use for text, and GRAPHICS_FONT and GRAPHICS_FULLFONT to the font for map tiles.
(yes I checked several init.txt files and could not find this)
« Last Edit: November 16, 2014, 09:12:03 pm by Probe1 »
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PeridexisErrant

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Re: Dwarf Fortress 40_15 Starter Pack r2
« Reply #1742 on: November 16, 2014, 11:55:27 pm »

I'm having a lot of trouble finding the twbt files.  What files decide what font TwbT use?

I'm looking to change the font to Ironhands font, and I also want to increase the font size but can't seem to find the hotkey.  The latter someone could tell me but I still would like to know where to edit TwbT so I can modify the font as described in TwbTs readme

Quote
In your init.txt set FONT and FULLFONT to the font you want to use for text, and GRAPHICS_FONT and GRAPHICS_FULLFONT to the font for map tiles.
(yes I checked several init.txt files and could not find this)

It's "<df folder>/data/init/init.txt"

Code: (<df folder>/data/init/init.txt) [Select]
This is the size and font for windowed mode.  Changing to the 800x600 font might make you happier.
If set below 256x256 it specifies the grid size instead, with a minimum of 80x25.

[WINDOWEDX:80]
[WINDOWEDY:25]
[FONT:curses_640x300.png]  <-- this sets the text font (it's line#30)

...

[GRAPHICS:YES]
[GRAPHICS_WINDOWEDX:0]
[GRAPHICS_WINDOWEDY:0]
[GRAPHICS_FONT:Phoebus_16x16.png]  <-- this sets the graphics tiles (it's line#51)
[GRAPHICS_FULLSCREENX:0]
[GRAPHICS_FULLSCREENY:0]
[GRAPHICS_FULLFONT:Phoebus_16x16.png]
[GRAPHICS_BLACK_SPACE:YES]

The launcher will very sson get an upgrade that lets you change this from the GUI.
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

Probe1

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Re: Dwarf Fortress 40_15 Starter Pack r2
« Reply #1743 on: November 17, 2014, 12:26:11 am »

I don't think curses_640x300.png is what I'm looking for.  I'm trying to find out why the font for TwbT overrides Ironhands font.  Here's an image comparison.
http://puu.sh/cU9s8/5deb2cad33.png

I may be using the wrong terms or describing what I want incorrectly.  I'm looking for the font that menus use.
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mifki

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Re: Dwarf Fortress 40_15 Starter Pack r2
« Reply #1744 on: November 17, 2014, 01:10:52 am »

I'm trying to find out why the font for TwbT overrides Ironhands font.

Well because that's one of TWBT functions.

Better maybe you try to explain what do you want to achieve?

Probe1

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Re: Dwarf Fortress 40_15 Starter Pack r2
« Reply #1745 on: November 17, 2014, 01:39:43 am »

I'm trying to find out why the font for TwbT overrides Ironhands font.

Well because that's one of TWBT functions.

Better maybe you try to explain what do you want to achieve?
I want to replace the font of TwbT..
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PeridexisErrant

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Re: Dwarf Fortress 40_15 Starter Pack r2
« Reply #1746 on: November 17, 2014, 01:44:08 am »

I don't think curses_640x300.png is what I'm looking for.  I'm trying to find out why the font for TwbT overrides Ironhands font.  Here's an image comparison.
http://puu.sh/cU9s8/5deb2cad33.png

I may be using the wrong terms or describing what I want incorrectly.  I'm looking for the font that menus use.

curses_640x300.png is the font that menus use.  You can change this to any other tileset in /data/art/ and see the change when you restart DF.
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I maintain the DF Starter Pack - over a million downloads and still counting!
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Probe1

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Re: Dwarf Fortress 40_15 Starter Pack r2
« Reply #1747 on: November 17, 2014, 09:57:29 am »

I don't think curses_640x300.png is what I'm looking for.  I'm trying to find out why the font for TwbT overrides Ironhands font.  Here's an image comparison.
http://puu.sh/cU9s8/5deb2cad33.png

I may be using the wrong terms or describing what I want incorrectly.  I'm looking for the font that menus use.

curses_640x300.png is the font that menus use.  You can change this to any other tileset in /data/art/ and see the change when you restart DF.

Maybe I'm approaching this from the wrong direction.  Obsidian (tileset) uses ProFontWindows.  Phoebus uses Consolas.  Ironhand uses Liberation Sans Bold and that's what I like, but when I use TwbT it overrides it and uses (I guess) curses? 

Do I need to make an .png image of Liberation Sans Bold to use it in the menu while running TwbT?  I'm confused.  The documentation for TwbT makes it seem like it's just calling on a font.ttf file.
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UristWoodie

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Re: Dwarf Fortress 40_15 Starter Pack r2
« Reply #1748 on: November 17, 2014, 10:20:16 am »

TWBT uses whatever font (.png) you specifiy in the .ini file. Note that TWBT does not use a "font" file (like ttf), but uses a graphic file (.png) with the text characters in it as graphic tiles.

By default, the fonts are curses_640x300.png
[FONT:curses_640x300.png]
[FULLFONT:curses_640x300.png]


I use:
[FONT:stal_16x16.png]
[FULLFONT:stal_16x16.png]

It sounds like you would like to use Ironhand, so you would edit your .ini file (from the launcher), and replace the existing font settings, with the following two lines:
[FONT:ironhand.png]
[FULLFONT:ironhand.png]

You will also need to copy ironhand.png to the \{Dwarf Fortress}\data\art\ folder.

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fricy

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Re: Dwarf Fortress 40_15 Starter Pack r2
« Reply #1749 on: November 17, 2014, 10:22:20 am »

TwbT does not support ttf, if you found a documentation that says so please post the link so it can be fixed.

Tileset generator: http://www.bay12forums.com/smf/index.php?topic=140250.0

0ink3r

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Re: Dwarf Fortress 40_15 Starter Pack r2
« Reply #1750 on: November 17, 2014, 04:22:07 pm »

You can also just download a .PNG file from http://dwarffortresswiki.org/Tileset_repository stick it in your Dwarf Fortress\data\art folder and rename it to 'curses_640x300.png' (replacing the one already in there)

works a treat
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PeridexisErrant

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Re: Dwarf Fortress 40_15 Starter Pack r2
« Reply #1751 on: November 17, 2014, 06:01:12 pm »

Please, change the filename selector in data/init/init.txt instead of messing up filenames.
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I maintain the DF Starter Pack - over a million downloads and still counting!
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Ostar

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Re: Dwarf Fortress 40_15 Starter Pack r2
« Reply #1752 on: November 19, 2014, 05:32:57 pm »

Ahh, you broke your streak... 40_17 came out before you released 40_16!
So you'll jump over 16 to release 17, right?
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PeridexisErrant

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Re: Dwarf Fortress 40_15 Starter Pack r2
« Reply #1753 on: November 19, 2014, 06:26:25 pm »

Ahh, you broke your streak... 40_17 came out before you released 40_16!
So you'll jump over 16 to release 17, right?

Depends on what DFHack does - both are possible at this point.
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

UristWoodie

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Re: Dwarf Fortress 40_15 Starter Pack r2
« Reply #1754 on: November 19, 2014, 08:52:57 pm »

Let the page refreshing begin!
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