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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4126577 times)

PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r2
« Reply #2280 on: January 31, 2015, 12:52:36 am »

Next version I'll disable art until it's finished.
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mndfreeze

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Re: Dwarf Fortress 40_24 Starter Pack r2
« Reply #2281 on: January 31, 2015, 02:52:10 am »

none of the dfhack scripts have ever been enabled by default for me, autolabor, seedwatch, etc.  I just started enabling them right away when I noticed how much easier it made learning to play the game. 
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PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r2
« Reply #2282 on: January 31, 2015, 03:21:19 am »

Some DFHack stuff is enabled by default though - there's lot of miscellaneous interface improvement, some bugfixes, many useful tools, and so on.  Basically if it's helpful and you won't explicitly notice it hanging vanilla behaviour, it's enabled by default.
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woolio

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Re: Dwarf Fortress 40_24 Starter Pack r2
« Reply #2283 on: January 31, 2015, 07:32:05 am »

Just can't open Starter Pack Launcher (PyLNP).exe (latest version). I haven't any error. Process in task manager doesn't appear.


Windows 8.1
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LeoCean

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Re: Dwarf Fortress 40_24 Starter Pack r2
« Reply #2284 on: January 31, 2015, 10:11:12 am »

Add the folder location to trusted/ exceptions in your antivirus. It's probably deleting something thinking it's a virus because it's a new file and hasn't been scanned on enough computers for it to be trusted by that antivirus.
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woolio

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Re: Dwarf Fortress 40_24 Starter Pack r2
« Reply #2285 on: January 31, 2015, 11:10:29 am »

Add the folder location to trusted/ exceptions in your antivirus. It's probably deleting something thinking it's a virus because it's a new file and hasn't been scanned on enough computers for it to be trusted by that antivirus.

Ok, i have found decision. Path to the launcher contained Cyrillic characters. I have just changed the path and now all is working perfectly.
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reality.auditor

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Re: Dwarf Fortress 40_24 Starter Pack r2
« Reply #2286 on: February 01, 2015, 06:23:26 am »

Next version I'll disable art until it's finished.
I do not see it in list of Utilities or DFHack. It is not nice to put something that can't even be turned off.
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Are weapons like the least lethal thing in DF?

PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r2
« Reply #2287 on: February 01, 2015, 06:33:57 am »

Next version I'll disable art until it's finished.
I do not see it in list of Utilities or DFHack. It is not nice to put something that can't even be turned off.
It's the "extended item viewscreen and descriptions" under DFHack, but I agree that I should have done more testing.  Apologies.
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reality.auditor

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Re: Dwarf Fortress 40_24 Starter Pack r2
« Reply #2288 on: February 01, 2015, 06:46:18 am »

It's the "extended item viewscreen and descriptions" under DFHack,
Strange, I can't find that. I can see only those:
http://i.imgur.com/e94nPiM.png

This is fresh install, I did not modified anything. BTW shouldn't "Pure Bugfixes" be by default enabled? Rest is as it should be, turned off by default.

but I agree that I should have done more testing.  Apologies.
No problem.
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Are weapons like the least lethal thing in DF?

LeoCean

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Re: Dwarf Fortress 40_24 Starter Pack r2
« Reply #2289 on: February 01, 2015, 12:10:16 pm »

If you want to turn it off it's in Dwarf Fortress 40_24 Starter Pack r2\Dwarf Fortress 0.40.24 --->  extra_dfhack_init.init


# enable improved item viewscreen
nb_item_info ascii_item ascii_unit

Comment it out with a # or just delete those 2 lines.
« Last Edit: February 01, 2015, 12:14:05 pm by LeoCean »
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Mason11987

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Re: Dwarf Fortress 40_24 Starter Pack r2
« Reply #2290 on: February 01, 2015, 05:20:52 pm »

Hey PeridexisErrant, can you stick my dfHack script (from World Viewer) in the appropriate folder for DFHack in this pack?  It should make it easier for people to use World Viewer, I gave instructions on what's what and where it goes in this post.  Also, can you add World Viewer to your list in the second post?  Thanks!

PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r2
« Reply #2291 on: February 01, 2015, 06:12:11 pm »

Hey PeridexisErrant, can you stick my dfHack script (from World Viewer) in the appropriate folder for DFHack in this pack?  It should make it easier for people to use World Viewer, I gave instructions on what's what and where it goes in this post.  Also, can you add World Viewer to your list in the second post?  Thanks!

I should have done that ages ago, sorry!  Does the script need to be enabled through dfhack.init?

And would you consider including the script below, to automatically start the correct version?
Spoiler: DFWV.bat (click to show/hide)
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I maintain the DF Starter Pack - over a million downloads and still counting!
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PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r3
« Reply #2292 on: February 01, 2015, 09:30:10 pm »

The Starter Pack has updated to 40_24 r3!  As usual, you can get it here.

This time, the update is focused on minor improvements and bugfixes - but there are many of each.  Therapist, DFHack, and several scripts have all been updated with new features and bugfixes, and I've spent a few days tracking down some persistent configuration problems across the pack.  Strike the Earth!

Changelog:
 - fixed dfhack syntax errors in option for automation plugins
 - updated Dwarf Therapist to 31.0; labors for 40.24 and bugfixes
 - updated DFHack to 40.24-r2
 - updated TwbT to 5.43
 - updated nb_item_info to 5.1
 - removed (buggy) ascii art for the above
 - documented inclusion of World Viewer 2.0.1
 - added legends_plus xml export to exportlegends.lua instead of including exportlegendsWV.lua
 - added stonesense option in dfhack tab; but not overlay (too buggy)
 - enabled pure bugfixes option by default
 - fixed PyLNP.json-breaking bug in my upload script

MD5:  0F9ED602046669AF0E671F0FC41D0A5D
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I maintain the DF Starter Pack - over a million downloads and still counting!
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Baleur

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Re: Dwarf Fortress 40_24 Starter Pack r3
« Reply #2293 on: February 01, 2015, 09:37:21 pm »

Safe to just copy and overwrite the old folder?
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PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r3
« Reply #2294 on: February 01, 2015, 09:42:41 pm »

Safe to just copy and overwrite the old folder?

No.  Extract to a folder next to the old pack, and run the copy-my-data script.
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.
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