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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4126596 times)

Pidgeot

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Re: Dwarf Fortress 40_24 Starter Pack r3
« Reply #2340 on: February 07, 2015, 09:23:10 am »

Please take a look at stdout.txt and stderr.txt to see if any error messages appear - if so, please post them here.

I use Windows 7 for development of PyLNP, so it's supposed to work, but sometimes external factors can prevent that.

stdout is empty

stderr:
Quote
WARNING: Field GRAZE_COEFFICIENT seems to be missing from file .\Dwarf Fortress 0.40.24\data\init\d_init.txt!
Traceback (most recent call last):
  File "<string>", line 11, in <module>
  File "C:\Users\Michael Madsen\Documents\LazyNewbPack\python_lnp\build\lnp\out00-PYZ.pyz\core.lnp", line 78, in __init__
  File "C:\Users\Michael Madsen\Documents\LazyNewbPack\python_lnp\build\lnp\out00-PYZ.pyz\tkgui.tkgui", line 155, in __init__
  File "C:\Users\Michael Madsen\Documents\LazyNewbPack\python_lnp\build\lnp\out00-PYZ.pyz\tkgui.tkgui", line 241, in create_tab
  File "C:\Users\Michael Madsen\Documents\LazyNewbPack\python_lnp\build\lnp\out00-PYZ.pyz\tkgui.tab", line 27, in __init__
  File "C:\Users\Michael Madsen\Documents\LazyNewbPack\python_lnp\build\lnp\out00-PYZ.pyz\tkgui.graphics", line 36, in read_data
  File "C:\Users\Michael Madsen\Documents\LazyNewbPack\python_lnp\build\lnp\out00-PYZ.pyz\tkgui.graphics", line 188, in read_graphics
  File "C:\Users\Michael Madsen\Documents\LazyNewbPack\python_lnp\build\lnp\out00-PYZ.pyz\tkgui.graphics", line 314, in select_graphics
  File "C:\Users\Michael Madsen\Documents\LazyNewbPack\python_lnp\build\lnp\out00-PYZ.pyz\tkgui.graphics", line 345, in paint_color_preview
  File "C:\Users\Michael Madsen\Documents\LazyNewbPack\python_lnp\build\lnp\out00-PYZ.pyz\Tkinter", line 2272, in create_rectangle
  File "C:\Users\Michael Madsen\Documents\LazyNewbPack\python_lnp\build\lnp\out00-PYZ.pyz\Tkinter", line 2251, in _create
_tkinter.TclError: invalid color name "#d3176cb"

Looks like there's a problem with the color scheme you have installed - one of the colors has a component that's greater than 255.

A quick fix is to open <df>/data/init/colors.txt and find that value, then subtract 256. I'll put in a better error handler there for the next release (by wrapping the value around).
« Last Edit: February 07, 2015, 12:05:03 pm by Pidgeot »
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RLPudding

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Re: Dwarf Fortress 40_24 Starter Pack r3
« Reply #2341 on: February 07, 2015, 11:48:43 am »

Looks like there's a problem with the color scheme you have installed - one of the colors has a component that's greater than 255.

A quick fix is to open <df>/data/init/colors.txt and find that value, then subtract 255. I'll put in a better error handler there for the next release (by wrapping the value around).

Thanks, now it's starting again, awesome!
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Rex Invictus

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Re: Dwarf Fortress 40_24 Starter Pack r3
« Reply #2342 on: February 08, 2015, 02:49:48 pm »

I made a kobold-based mod using this: Rexbold Camp 2015
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PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2343 on: February 10, 2015, 06:41:15 pm »

The Starter Pack has updated to 40_24 r4!  As usual, you can get it here.

We're back into the realm of reasonably routine releases - plenty of nice stuff, but more incremental than groundbreaking.  A lot of presentation is nicer, from selection highlights in the launcher to documentation.  The World Viewer utility is now almost omniscent, thanks to upgraded exportlegends script.  The legends exports processor is now built into the advanced tab of the launcher.  Soundsense has fixed a bug where it wouldn't download files with a space in the name. 

Strike the Earth!

Changelog:
 - updated documentation; mostly presentation and some new info
 - renamed keybindings files for clarity
 - updated Soundsense to 2015-1; fixes pack download function
 - updated launcher to PyLNP 0.9.2a; improves handling of mods, graphics, upgrades, list display
 - reduced raw format halves graphics pack size; even better for mods
 - removed Legends Exports processor; replaced by new button in PyLNP advanced tab
 - updated World Viewer to 2.0.2; now handles new DFHack exports
 - upgraded exportlegends (via WV), exports custom legends_plus xml

MD5:  7DDDBE4C6EF96B6290509D244BD0803F
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

Button

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2344 on: February 10, 2015, 09:32:52 pm »

Hey P.E., I tested out your mod merger on the Modest Mod.

Here's what I did:
  • Dropped the Modest Mod ASCII directory into the Mods folder
  • Installed it (it came up orange btw)
  • Installed Phoebus graphics
  • Compared your generated Modest Mod ASCII+Phoebus with Modest Mod Phoebus in WinMerge

Here's the discrepancies I found:
* Modest Mod includes a few changes to announcements.txt, which weren't present in the generated mod. I'm not sure if these just weren't merged or if they were overwritten.
* The merged raw somehow lost the line
Code: [Select]
[CHILD:2][GENERAL_CHILD_NAME:spiderling:spiderlings] Modest Mod in creature_subterranean.txt (from the giant cave spider object). There were no other discrepancies, just that one. I doublechecked and that line is in the ASCII version of the Modest Mod, so idk what's going on there.
*The plump helmet raws got borked, of course, as we talked about in the other thread.

Over all a very impressive piece of work :).

EDIT: Also, I can't figure out where the "create mod from installed raws" utility outputs its created mod?
« Last Edit: February 10, 2015, 09:59:27 pm by Button »
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PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2345 on: February 10, 2015, 10:02:12 pm »

We can take further technical discussion to the issue tracker.

It presumably came up orange because it starts with the raws of the currently installed graphics pack, and that was being overridden in places - if you start with ASCII graphics installed, any mods should be green first.

Announcements are not merged; currently only raw/* and data/speech/* - if only mods edit this file we can also handle it with mod merge logic. 

And thanks!
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IAmTheRad

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2346 on: February 11, 2015, 12:53:33 am »

The soundsense coming in the pack for Windows doesn't work. Downloading it from the official website and replacing the version included lets soundsense work again.
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PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2347 on: February 11, 2015, 01:06:17 am »

The soundsense coming in the pack for Windows doesn't work. Downloading it from the official website and replacing the version included lets soundsense work again.
...Drat, I'll fix that for the next pack.  It looks like my path-configuring script broke the config xml due to formatting changes  :-[
« Last Edit: February 11, 2015, 01:13:03 am by PeridexisErrant »
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Rose Solane

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2348 on: February 12, 2015, 09:08:23 am »

- renamed keybindings files for clarity
The clarity is not clear for me. There are now 5 keybinding files:
Laptop.txt and Laptop (no numpad).txt, identical files
Laptop with mouse.txt and Laptop_w_mouse.txt, identical files
Vanilla DF.txt

Laptop.txt and Laptop (no numpad).txt files contain several numpad commands. But they seem to miss the useful change
[BIND:SECONDSCROLL_UP:REPEAT_SLOW]
[KEY:-]
[BIND:SECONDSCROLL_DOWN:REPEAT_SLOW]
[KEY:=]

Laptop with mouse.txt and Laptop_w_mouse.txt do contain these changes.

I am confused! I am looking for a good keybinding for a normal US International keyboard with a keypad. So - and + for second up and down and , and . for one level up and down. On a first glance Laptop.txt seems to work for this, but why is it called laptop?
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draeath

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2349 on: February 12, 2015, 12:21:33 pm »

Hey, uh, any way to get Taffer all up in this business? I never see this wonderful tileset represented :(

I can add it myself, but lazy newbs should know about it too!

Also, a problem report of sorts:
Soundsense as-bundled does not run for me. Win 8 64-bit, with 32-bit and 64-bit copies of JRE/JDK 7 and 8. Console output shows it unable to load the main class.

A fresh soundsense installation works perfectly. Either there's a version difference that matters, or something you removed is causing breakage in my case.
« Last Edit: February 12, 2015, 01:50:52 pm by draeath »
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cdombroski

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2350 on: February 12, 2015, 03:58:42 pm »

Also, a problem report of sorts:
Soundsense as-bundled does not run for me. Win 8 64-bit, with 32-bit and 64-bit copies of JRE/JDK 7 and 8. Console output shows it unable to load the main class.

A fresh soundsense installation works perfectly. Either there's a version difference that matters, or something you removed is causing breakage in my case.

The soundsense coming in the pack for Windows doesn't work. Downloading it from the official website and replacing the version included lets soundsense work again.
...Drat, I'll fix that for the next pack.  It looks like my path-configuring script broke the config xml due to formatting changes  :-[
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Rose Solane

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2351 on: February 12, 2015, 04:01:14 pm »

cdombroski was faster  :)
« Last Edit: February 12, 2015, 04:03:16 pm by Rose Solane »
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cdombroski

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2352 on: February 12, 2015, 04:03:20 pm »

Hey, uh, any way to get Taffer all up in this business? I never see this wonderful tileset represented :(

I can add it myself, but lazy newbs should know about it too!

Can't tell if you're aware of it or not, but there's a drop-in version of Taffer for the starter pack on Github
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brockolicosmique

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2353 on: February 12, 2015, 06:35:15 pm »

Hello,

Thank you very much for all the hard work put into this. I've been enjoying DF for years, on and off.

I just downloaded the latest starter pack (40_24 R4), the ASCII graphics pack is missing the RAW folder. I copied it from a previous version and it works.

JF
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PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2354 on: February 12, 2015, 07:16:58 pm »

- renamed keybindings files for clarity
The clarity is not clear for me. There are now 5 keybinding files:
Laptop.txt and Laptop (no numpad).txt, identical files
Laptop with mouse.txt and Laptop_w_mouse.txt, identical files
Vanilla DF.txt

Laptop.txt and Laptop (no numpad).txt files contain several numpad commands. But they seem to miss the useful change
[BIND:SECONDSCROLL_UP:REPEAT_SLOW]
[KEY:-]
[BIND:SECONDSCROLL_DOWN:REPEAT_SLOW]
[KEY:=]

Laptop with mouse.txt and Laptop_w_mouse.txt do contain these changes.

I am confused! I am looking for a good keybinding for a normal US International keyboard with a keypad. So - and + for second up and down and , and . for one level up and down. On a first glance Laptop.txt seems to work for this, but why is it called laptop?

Ugh, I must have done it twice on different computers before they synced.  Fixed for next version (on *one* computer).

The idea is that "laptop" works without a numpad, since list scrolling is optimised for the keys next to backspace rather than on the numpad.  The name is simply because many laptops don't have a numpad - and it will still work with one.


I just downloaded the latest starter pack (40_24 R4), the ASCII graphics pack is missing the RAW folder. I copied it from a previous version and it works.

Thanks to launcher updates, graphics packs now only need to store files which are not identical to the vanilla files in LNP/Baselines/ - so ASCII needs none at all, and the total size of the graphics folder is less than half what it used to be.
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.
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