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Author Topic: Tribulations in Magic: The cavalry is... still preparing.  (Read 317949 times)

NAV

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Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
« Reply #2730 on: November 30, 2015, 02:12:28 pm »

Alrighty more free science.
Y-176    Sioruruui
Y-178    Estin
Y-194    Aturumatu
Y-202    Quatisse
Y-212    Rumpro
Y-214    Coenemnt
Y-236    Orseraiu


Spoiler: words (click to show/hide)
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Tomcost

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Re: Tribulations in Magic: Doomed doofus
« Reply #2731 on: December 03, 2015, 07:48:29 am »

I was going to happily make a turn, then I notices that I lack actions for about half the players.

Sending PMs...

Bigf00t

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Re: Tribulations in Magic: Doomed doofus
« Reply #2732 on: December 04, 2015, 06:34:46 am »

Sorry for the delay guys, Exams, Full time work and Fallout 4 kinda distracted me :P

SECOND VERSE, SAME AS THE FIRST!
AGGAAAAAAAAIIIIIIIIN!!!!!!
((Loving the fight so far btw))
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WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!
But screw it nobody tames a murderbear without taking risks.

Beirus

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Re: Tribulations in Magic: Doomed doofus
« Reply #2733 on: December 04, 2015, 04:54:52 pm »

Focus POT
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Because everything is Megaman when you have an arm cannon.

Illgeo

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Re: Tribulations in Magic: Doomed doofus
« Reply #2734 on: December 07, 2015, 08:27:31 am »

PM
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Tomcost

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Tribulations in Magic: Bad luck and wounds, as usual.
« Reply #2735 on: December 07, 2015, 04:45:19 pm »

Turn 137

Alrighty more free science.
Y-176    Sioruruui
Y-178    Estin
Y-194    Aturumatu
Y-202    Quatisse
Y-212    Rumpro
Y-214    Coenemnt
Y-236    Orseraiu


You keep shouting!

[Pot:4-1=3]
A golden line appears and draws what appears to be a long handle attached to a prism with a hook, or something like that.

[Pot:3-1=2]
You get a line, one that does nothing interesting at all.

[Pot:4-1=3]
You get another golden line, with a shorter handle and just a prism attached to it.

[Pot:5-1=4]
Now you a get a well-defined form: a hatchet.

[Pot:2]
You get a line, which tries to do something, but does nothing in the end.

[Pot:5-1=4]
You get the shape of a scythe! You will reap the souls of those who oppose you. You know, if you could actually grab any kind of implement to use it as a weapon.

[Pot:6-1=5]
You get the shape of a sick sickle. Get it? The GM is getting worse at puns than Bigf00t, so that he feels less alone.

You get the sensation that you should fix your head, because the lack of several teeth, and some facial features makes it difficult to pronounce words. And it increases the chances of you actually killing yourself.


Focus POT

The tribal fiend roars yet again, a strong and devilish sound coming from his mouth as the shadowy figures from his body laughed and shone with bright red eyes.

PM

You are totally not scared of that voodoo dragon. Of course you are not. That warm liquid you feel is definitely just sweat from the intense heat of the Magma Room. Still, you do magic:

[Pot:2+1=3]
You get an octariney spark in front of you, lasting but an instant. You notice that it seemed quite dangerous.

[Pot:3]
You get a small chunk of steel.

[Pot:1+1=2]
Now you get a golden line, which moves, but doesn't manage to do anything, besides moving, that's it.

Control concrete self?

Will that work?

Yeah, let's try it.

[Pot:1+1=2]
You briefly glow, but nothing happens.

You have an epiphany: you must be this dimension's manifestation of a guy with really bad luck. Or maybe you will eventually get over this. Repeated failures are boring even to describe, so you hope that whatever Gods that Rule over the Randomness of Success and Failure eventually stop torturing you.

"Urrgh, that doesn't feel good..."

"Orqua Tersse!"
"Dunno."
Tic toc tic toc tic toc ____

EDIT:
Quote from: Last turn
2-1-10

Try to aim it at the guy.

[Marky spd:3-1=2]
["Ghostly" spd:5-1=4]
[Redz spd:5-1=4]

Redz limits himself to tell the steel man that he doesn't know shit about what is happening. This proves to be awfully informative for the metal fellow who has been recently created from thin air. Instead of getting angry, he takes some time to think...

[Steel man will:3]
Redz notices that the steel man has sharpened one of his fingers, seemingly by pointing his other hand at it. How curious.

Anyway, Redz has a plan for this recently possessed fellow:

[Redz pot:6+1=7]
A thick golden line appears, and draws what appears to a robotic alligator, one made from various cogs, levers, and other mechanisms. With a flash of light, it materializes into pure silver, and looks around. Its sight immediately fixates on the metallic man, for some reason, and it goes after him.

Redz shrugs, and tries to kick the possessed Wizard:

[Redz dex:6]
["Ghostly" dex:1-1=0]

[Redz str:1-1+2=2]

And the kick expertly lands on the distracted Wizard's leg. Unfortunately, the effect, which, with a moderate amount of force would have made the fellow crash on the ground, instead just caused some mild pain that the possessed fellow didn't even seem to care about.

The possessed guy then attempts to strangle Marky again:

["Ghostly" dex:3-1-1=1]
[Marky dex:1-1=0]

He clumsily manages to catch Marky's throat! Marky desperately tries to break free:

[Marky str:4-1=3]
["Ghostly" str:1-1=0]

But the desperation proves to be unnecessary, as the possessed fellow appears to be a weakling, much like Marky. He manages to break away and then shout some words at whatever thing is now under that sheet:

[Marky pot:1-1=0]
[Marky end:2]

But instead he is zapped with electricity! He stops feeling most of his body, the sensations now replaced with a combination of a dull ache and numbness.

Marky has:
[Paralysis:2]

The good news is, the darkness seems to be gone from his head.


Sorry for the delay guys, Exams, Full time work and Fallout 4 kinda distracted me :P

SECOND VERSE, SAME AS THE FIRST!
AGGAAAAAAAAIIIIIIIIN!!!!!!
((Loving the fight so far btw))

[Hydra spd:6]
[Bigf01t spd:4]

The Hydra hastily comes out of the crater briefly occupied by souls, and rushes to Bigf01t, its three heads moving menacingly, shining their teeth towards the Phantom Swordsman:

[Hydra dex:5]
[Bigf01t dex:6]

The obsidian beak of the avian head is evaded, but it leaves an opening for the mammal head:

[Hydra dex:1]
[Bigf01t dex:5-1=4]

An opening that is not properly used as the maw of teeth collides with the mammalian head, in a feat of incoordination. Bigf01t uses this distraction to poke the Hydra even more:

[Bigf01t dex:2+1=3]
[Hydra dex:5]

But it seems that this was properly planned, as the tentacle limbs react quicker than Bigf01t and reach for his unholy rapier:

[Hydra dex:3]
[Bigf01t dex:2]

But Bigf01t manages to cover himself with his shield and the tentacle arms end up wrapping around it. The hiss of dissolved flesh is heard as the Hydra tries to at least pull it off from Bigf01t's hands:

[Hydra str:6]
[Bigf01t str:4]
The tentacle limbs, now with a proper hold on the shield, manage to yank it away, and then hurl it far, so that Bigf01t is incapable of fighting the monster and reaching the shield with physical means at the same time.

But Bigf01t doesn't hesitate, and tries to stab the monster again:

[Bigf01t dex:3+1=4]
[Hydra dex:6-1=5]

But despite the burned pair of tentacles, the Hydra manages to swiftly avoid Bigf01t's pokes. Time for the magic attack:

[Bigf01t pot:2+1=3]

[Hydra dex:2-1=1]
[Hydra will:6]

A patch of the ground below the monster transforms into ectoplasm, and, despite the fact that the Hydra visibly touched it, it didn't seem affected by it.

Character sheets

Spoiler: Bigf00t (click to show/hide)

Spoiler: Beirus (click to show/hide)

Spoiler: NAV (click to show/hide)

Spoiler: H4zardZ1 (click to show/hide)

Spoiler: Rolepgeek (click to show/hide)

Spoiler: Illgeo (click to show/hide)

Spoiler: blazing glory (click to show/hide)

Spoiler: Possessed by Entropy (click to show/hide)

blazing glory

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Re: Tribulations in Magic: Bad luck and wounds, as usual.
« Reply #2736 on: December 07, 2015, 06:39:24 pm »

"This is not good."

"Osntitum Ternte...?"


Try to get the Ghostly Wizard instead of myself this time.
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Tomcost

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Re: Tribulations in Magic: Bad luck and wounds, as usual.
« Reply #2737 on: December 07, 2015, 06:40:25 pm »

"This is not good."

"Osntitum Ternte...?"


Try to get the Ghostly Wizard instead of myself this time.
To clarify, you hit yourself because you failed the pot roll.

blazing glory

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Re: Tribulations in Magic: Bad luck and wounds, as usual.
« Reply #2738 on: December 07, 2015, 06:42:05 pm »

"This is not good."

"Osntitum Ternte...?"


Try to get the Ghostly Wizard instead of myself this time.
To clarify, you hit yourself because you failed the pot roll.
I know, but I might hit myself again for other reasons instead with this one.
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Rolepgeek

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Re: Tribulations in Magic: Bad luck and wounds, as usual.
« Reply #2739 on: December 07, 2015, 10:08:28 pm »

This is dumb

Focus potency

With great sadness
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

H4zardZ1

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Re: Tribulations in Magic: Bad luck and wounds, as usual.
« Reply #2740 on: December 08, 2015, 06:14:31 am »

Let's try some other things...
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Quote from: Rock
Quote from: Comrade Qwasich
Stop bullying children
I can't
I have to bully children
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NAV

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Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
« Reply #2741 on: December 08, 2015, 02:10:41 pm »

Summon a biometal control hat. I will use that to fix my head. Say each word twice.
Y-674 Antatnitur + Y-771 Ruant + Y-545 Oner + Y-674 Antatnitur + Y-771 Ruant + Y-545 Oner.



Spoiler: words (click to show/hide)
« Last Edit: December 08, 2015, 03:31:46 pm by NAV »
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Tomcost

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Re: Tribulations in Magic: Three deaths. Waitlisters find this quite amusing.
« Reply #2742 on: December 08, 2015, 03:15:11 pm »

Summon a biometal control hat. I will use that to fix my head. Say each word twice.

Dear player:

Please post the words you want to say. Otherwise, you are making the GM search through two wordlists each time you want to say a word, one of said wordlists having information which has not been confirmed to be true, which is kind of problematic, as there may be some assumptions to be made.

Sinerely,

The GM.

NAV

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Re: Tribulations in Magic: Bad luck and wounds, as usual.
« Reply #2743 on: December 08, 2015, 03:32:04 pm »

Alright sorry I edited in the words.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Bigf00t

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Re: Tribulations in Magic: Bad luck and wounds, as usual.
« Reply #2744 on: December 10, 2015, 10:16:34 pm »

Oh feck.

Step back from my most hideous quarry and use my !!MAGICAL WILL POWARS!! to summon my shield back to my hand! The Force Style!

If I still have the capability (haven't "done too much"), (counter)attack as pertinent after I have my shield again.
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WELCOME TO PERPLEXICON! I HOPE YOU LIKE RESPAWNING!
But screw it nobody tames a murderbear without taking risks.
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