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Author Topic: [0.40.24v00] Phoebus' Graphic Set  (Read 439237 times)

thburns

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Re: [0.40.01v00] Phoebus' Graphic Set (What year is it? edition)
« Reply #60 on: July 09, 2014, 04:12:16 pm »

I'm probably doing something wrong. Haven't played DF in over a year (waiting.... for that patch). And so I went and installed the LNP. Yes heretic, so burn me. I tried to install this pack to it but I keep coming up with the error: missing data/art/mouse.png. Which I didn't receive when trying ironhands pack. (but lets face it that ones not quite as nice!)

Some help would be appreciated, as I am now feeling quite dwarfy again.
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If only life and parenting were as easy as "Dwarf Fortress"

CLA

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Re: [0.40.01v00] Phoebus' Graphic Set (What year is it? edition)
« Reply #61 on: July 09, 2014, 04:16:35 pm »

I'm probably doing something wrong. Haven't played DF in over a year (waiting.... for that patch). And so I went and installed the LNP. Yes heretic, so burn me. I tried to install this pack to it but I keep coming up with the error: missing data/art/mouse.png. Which I didn't receive when trying ironhands pack. (but lets face it that ones not quite as nice!)

Some help would be appreciated, as I am now feeling quite dwarfy again.

It's an issue with LNP. Try asking in the relevant thread. I don't know how LNP works but it might completely delete the data/art folder when switching tilesets, which would delete mouse.png too.
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

thburns

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Re: [0.40.01v00] Phoebus' Graphic Set (What year is it? edition)
« Reply #62 on: July 09, 2014, 04:29:49 pm »

Wasn't quite sure which to post this in. But I have over in the LNP also. Never had the issue in previous versions, but with the new stuff... bugs/problems, are bound to arise.
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If only life and parenting were as easy as "Dwarf Fortress"

chaosgear

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Re: [0.40.01v00] Phoebus' Graphic Set (What year is it? edition)
« Reply #63 on: July 09, 2014, 07:55:16 pm »

> DF_Phoebus_40_01v00.zip is malicious, and Chrome has blocked it.

wat
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Greenbane

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Re: [0.40.01v00] Phoebus' Graphic Set (What year is it? edition)
« Reply #64 on: July 09, 2014, 08:35:10 pm »

> DF_Phoebus_40_01v00.zip is malicious, and Chrome has blocked it.

wat

Chrome also blocked another pre-installed tileset pack (CLA) for me. The Google elves must have something against Dwarf Fortress. You can most likely ignore the warning.
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Hibgolz98G

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Re: [0.40.01v00] Phoebus' Graphic Set (What year is it? edition)
« Reply #65 on: July 09, 2014, 08:53:38 pm »

yay! cant wait to check out the trees!
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Fairawen

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Re: [0.40.01v00] Phoebus' Graphic Set (What year is it? edition)
« Reply #66 on: July 09, 2014, 11:07:23 pm »

You, sir, are fantastic. I came to this thread just hoping for a general may-get-released-in-a-few-months sort of statement. And here you are with a working version! *bows down*

Undeniably my favorite graphic set. Wouldn't use another - would miss it too much. :D
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Phoebus

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Re: [0.40.01v00] Phoebus' Graphic Set (What year is it? edition)
« Reply #67 on: July 10, 2014, 11:09:40 am »

The tile still needs a lot of work.
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oldmansutton

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Re: [0.40.01v00] Phoebus' Graphic Set (What year is it? edition)
« Reply #68 on: July 10, 2014, 04:41:28 pm »

I know that getting the tileset fully functional has got to be priority one, but just curious if there is an ETA on the linux pre-installed version, or if anybody would be kind enough to post one that works.  ^_^
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Moonshadow101

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Re: [0.40.01v00] Phoebus' Graphic Set (What year is it? edition)
« Reply #69 on: July 10, 2014, 05:51:11 pm »

---Edited---

Neeevermind. Got it going.

To the guy below this though, I haven't the faintest clue what a "Starter Pack" is.
« Last Edit: July 10, 2014, 09:03:36 pm by Moonshadow101 »
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Aydjile

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Re: [0.40.01v00] Phoebus' Graphic Set (What year is it? edition)
« Reply #70 on: July 10, 2014, 06:19:14 pm »

good day to you, dear Phoebus! thank for your quick update! so there is a question that has been nagging me for a while - will you support, incorporate and develop "Text Will Be Text" - dfhack plugin into your tileset?
i really do hope so - in my opinion; your capacity; can make df shine in terms of graphics and visual esthetics.
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PeridexisErrant

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Re: [0.40.01v00] Phoebus' Graphic Set (What year is it? edition)
« Reply #71 on: July 10, 2014, 07:00:47 pm »

Just dropped the 40.01 set into 40.02 and it didn't take at all. Like, the game launched in pure ASCII. I didn't expect it to work perfectly, but it seems like a pretty weird thing to happen, especially since the 34.11 set could be dropped into 40.01 with only a few game-breaking problems.
Well, it's working through the Starter Pack. 

The upgrade package is missing init.txt, d_init.txt, and colors.txt, as well as mouse.bmp&png.  It works if you drop it over an install and edit your inits, but not in the starter pack. 
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thetorsoboy

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Re: [0.40.01v00] Phoebus' Graphic Set (What year is it? edition)
« Reply #72 on: July 10, 2014, 07:11:32 pm »

Hey guys, I downloaded Phoebus, and got it all working, except for one thing.

When I start the game, it skips the intro, and I don't get any music, and I really like the music. Anyone know how to fix this?
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Chimerat

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Re: [0.40.01v00] Phoebus' Graphic Set (What year is it? edition)
« Reply #73 on: July 10, 2014, 07:19:06 pm »

Hey guys, I downloaded Phoebus, and got it all working, except for one thing.

When I start the game, it skips the intro, and I don't get any music, and I really like the music. Anyone know how to fix this?
I believe you want to put "YES" beside "Sound" in the Init file. I get rid of the sound by putting "NO" there.
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Iamblichos

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Re: [0.40.01v00] Phoebus' Graphic Set (What year is it? edition)
« Reply #74 on: July 10, 2014, 07:27:18 pm »

One interesting thing I've noticed is that sweet pods now display as red traction bench icons, instead of red nut icons.

Doesn't matter, but it is a difference.
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