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Author Topic: What's going on in your fort?  (Read 3195334 times)

schlake

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Re: What's going on in your fort?
« Reply #43770 on: November 05, 2015, 02:26:16 pm »

Real life kept my away from DF for months.  When I came back, I had a new 4Ghz computer, so I decided to try the windows version instead of playing whatever was on my mac.  For my world gen, I took the easy route, and made a short history with most of the sliders all the way to the right.  Lots of savagery, minerals, and stuff.  I looked for an embark with lots of minerals, a river, and no aquifer, because as far as I can tell, aquifers are impenetrable.  There were a handful of choices.  The first one was haunted, so I skipped it.  The second one, however, was calm, heavily forested, and when I looked at the preview of the site I was completely baffled by what I was seeing.  Not understanding the site meant it must be interesting, so I embarked.

It turns out I was on a bluff overlooking a steep canyon with a river flowing through the bottom.  A second river cut across my bluff and dumped down into the canyon.  There was a hippo down there.  Lots of trees, natural defenses, this looked like home.  I cut a ramp down into the rock, and cut a chamber off the ramp at the end of the soil.  I set up a farm plot, a still, a carpenters shop, and a crafts shop in with the farm.  I made a 20x30 stockpile for food.  I told the crafts shop to make pots and jugs and bolts out of wood on repeat.  A side room, with no door, was made to hold a textile industry.  Eventually (a few years in) it had querns, a loom, a clothiers, a farmers workshop, and probably some other stuff.  On the other side, I made an identical room with a stone door.  That room got a food stockpile that fed to the giant stockpile, a butchery, a tanner, and a kitchen.

Down at the first stone I built a trading depot, a stairway down, a mason, and a mechanic.  I told the mason to make stone blocks, and the mechanic to make mechanisms.  A hallway led away to a staircase back up to the farm level, but separate (I eventually planned to move the farm and put in a drawbridge).  At the top of the staircase I mined out a massive frat house that exposed the waterfall.  I added wall grates because dwarves are really dumb.  The hippopotamus had somehow died, and the skeleton was down in the water.

Remember that stairway down?  I'd marked it for ten levels.  Usually safe.  It hit the caverns.  But it punched through in the middle of a ceiling.  Perfectly safe, unless something can fly, so I ignored it.

Elves showed up.  I had lots of mechanisms, and they had a male and a female tiger.  I bought them, and built a tiger preserve.  It was walled off, on my bluff, and the tigers were trained up enough that the dwarves let them out of their cage.  Over the first two years of the fort I made sure I had plenty of meat on hand to keep them tame.  Meanwhile, wooden jugs and pots are being made, as well as stone blocks.  My frat house, about 40x40, had tables and chair set up along the grate so everyone could enjoy the waterfall, and I installed a lot of beds so everyone could sleep in the same room.   My production of bolts and mechanisms meant I did really well with the traders.  I couldn't buy them out, but I bought well.  And with my massive wealth, migrants came.  I built that wall I needed.  Four z-levels high, with an overhang and a drawbridge to let the traders in.

At some point during the first two years a bat flew up from the caverns.  My dwarves punched it for at least a year before I got annoyed.  I bought weapons from the traders, and built a barracks up on the surface.  By the time I was ready with a barracks more traders had arrived, dwarven this time (I'd got the weapons from the humans).  I told my squad to start training, and assigned them a kill order.  They were going to kill that bat. 

The dragon arrived just moments before the first dwarf announced he was becoming a recruit.  I didn't bother to close to drawbridge.  I had 196 dwarves, and I assumed it would be over soon.  I redirected my squad from the bat to the dragon.  The first thing the dragon did was breath fire.  That was the second thing too.  And maybe the third.  My heavily forested embark was on fire.  I had to save and edit the announcements to stop pausing every time a tree collapsed.  And many trees collapsed.

Many dwarves died right away.  But about a hundred of them were hanging out in the waterfall room, oblivious.  The dragon descended into the fortress, breathing fire.  Things were on fire.  Many dwarves were dead.  But then the dragon went into the doorless textile room and started to break things.  I noticed she had a dent on her forehead.  I ordered the dwarves to construct a wall in the doorway.  And one did.  Suddenly, my dragon was locked in a room with no exits, and this seemed suddenly survivable.

But everything was on fire.  EVERYTHING.  I had apparently made a massive stockpile of flamable blocks in the only hallway.  My 20x30 food stockpile was on fire, as was the massive pile of wooden jugs and wooden pots built up in the crafts station.  My two tigers were gone, I never even found a corpse.

But, the dragon was stopped, there were about 100 people safe in the frat room.  I still had about half of my animal stocks as well.

Over the next year almost everything died.  The burning blocks in the hallway meant the dwarves in the frat house couldn't get to food or water.  The weapons were all gone.  The pile of blocks eventually went out, but there were only 6 dwarves left.  SIX.  One less than a new embark, and I already had a fortress sort of built.  I could pull through!

Then all my food animals died of starvation, because the fires had burned the surface down and there was no grass.  All my food had burned as well.   And the alcohol.  And the pile of jugs and pots was still burning, rendering most of the food production area unpathable because of smoke and fire.

Then the forgotton beast arrived.

It was down in the caverns, and a giant snail with deadly spittle, so I ignored it.  The opening was in the middle a ceiling, it couldn't get to me.

Suddenly, seven migrants arrived!

It didn't work out.  There were dead bodies everywhere.  The meeting hall, that they immediately headed too, had about 100 corpses in it.  I now had 13 dwarves who were so depressed that they were incapable of drinking alcohol.  Those were the last migrants for quite a while too.  My dwarves were slowly starving and dehydrating to death because they were incapable of doing anything.  I was unable to build a new farm, or coffins, because no dwarf would do anything.  Trading ground to a halt because they destroyed the trading post and I couldn't rebuild it.  Eventually, despite the danger, dwarven migrants started to arrive.  They didn't do so well either, because the corpses were everywhere.  They got depressed and died, because I had no food, no beer, and no one would do any work.  On the plus side, they were too depressed to be scared by the dozens of ghosts.

Slowly but surely, however, year 11 perked up.  I managed to build and install about 160 coffins and about 60 engraved slabs.  That covered all the merchants, all the pets, and all the dead dwarves I'd accumulated.  I got a hospital built as well.  Not that anyone was hurt.  There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.  But once things started to move, my woodcutter lost a hand, and the hospital helped him.

Down the in caverns, that forgotten beast has been fighting something.  It's lost it's shell, and is badly injured.  And bats kept flying up, so I finally walled off that breach I made.

So what's going on in my fort?  I'm hoping to buy a fire-safe cage from a merchant soon.
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Iamblichos

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Re: What's going on in your fort?
« Reply #43771 on: November 05, 2015, 03:38:52 pm »

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

So completely sigged.
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Spehss _

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Re: What's going on in your fort?
« Reply #43772 on: November 05, 2015, 05:26:26 pm »

-snip-

Smells like !!Dwarf Fortress!!
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Steam ID: Spehss Cat
Turns out you can seriously not notice how deep into this shit you went until you get out.

TheFlame52

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Re: What's going on in your fort?
« Reply #43773 on: November 05, 2015, 06:11:09 pm »

What do undead path towards/home in on? Meeting zones? Dwarves? Living creatures? Dining halls? I'm trying to find out what these zombies are pathing towards, since they seem to be able to do it without LOS.

FortunaDraken

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Re: What's going on in your fort?
« Reply #43774 on: November 05, 2015, 06:32:34 pm »

What do undead path towards/home in on? Meeting zones? Dwarves? Living creatures? Dining halls? I'm trying to find out what these zombies are pathing towards, since they seem to be able to do it without LOS.
I've found it's usually whatever's alive that they can actually path to. I blocked my entire fortress off once except for a cage trap filled, retractable bridge drop-chute with a forbidden hatch cover. Unforbid it and they started pathing to the critter I had tied up just inside. Reforbid and they'd wander to wherever they felt like. So it's probably some live creature that they can get to.

EDIT: Creature including wild things. Zombies do not suffer the wild animals to live.
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I just had a "lord consort" visit and decide to stay. Preparing for Trojan war reenactment.
Protip: statues cannot be made out of wood unless they're artifacts. If you see what appears to be a wooden statue outside your fort and it's not an artifact, destroy it immediately.

TheFlame52

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Re: What's going on in your fort?
« Reply #43775 on: November 05, 2015, 06:41:17 pm »

Huh. They won't path to a chained puppy though my disc/magma/dodge trap unless I open the door to the rest of the fort.

PyroTechno

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Re: What's going on in your fort?
« Reply #43776 on: November 05, 2015, 09:13:57 pm »

What do undead path towards/home in on? Meeting zones? Dwarves? Living creatures? Dining halls? I'm trying to find out what these zombies are pathing towards, since they seem to be able to do it without LOS.

In theory, all invaders are supposed to path to your meeting areas - meeting zones, dining rooms with meeting halls turned on, statue gardens, etc. In practice, they usually just hang out on the surface.
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TheFlame52

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Re: What's going on in your fort?
« Reply #43777 on: November 05, 2015, 09:20:57 pm »

Thanks, mate! I'll try it out tomorrow! Hopefully I can kill all these creeping eye right second lower arms!

Flying Dice

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Re: What's going on in your fort?
« Reply #43778 on: November 05, 2015, 09:44:31 pm »

Yeah, I've noticed that they often will just wander around aimlessly unless something living goes far enough out to draw their attention.
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Cake
Aurora on small monitors:
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2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

FortunaDraken

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Re: What's going on in your fort?
« Reply #43779 on: November 06, 2015, 03:05:24 am »

"The Hammerlord bites the Macedwarf in the tongue, lightly tapping the target!"

Sparring logs are kind of hilarious.
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I just had a "lord consort" visit and decide to stay. Preparing for Trojan war reenactment.
Protip: statues cannot be made out of wood unless they're artifacts. If you see what appears to be a wooden statue outside your fort and it's not an artifact, destroy it immediately.

Immortal-D

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Re: What's going on in your fort?
« Reply #43780 on: November 06, 2015, 10:09:06 am »

Seeing as there have been a lot of 'tame every critter on the planet' posts of late, I have a question.  I recall a bug wherein birds would lose the ability to fly once tamed.  Is this still a thing?

Shurikane

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Re: What's going on in your fort?
« Reply #43781 on: November 06, 2015, 11:04:28 am »

I have completed the initial design of a massive magma containment chamber, which shall surround the majority of my fort.  I am leaving the actual digging for last, since I'm still making extra chambers in my main compound so as to place my workshops and stockpiles the way I want them.

Once I dig the actual chamber, holy crap am I gonna have a lot of stone to turn into blocks...
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cochramd

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Re: What's going on in your fort?
« Reply #43782 on: November 06, 2015, 12:39:19 pm »

Seeing as there have been a lot of 'tame every critter on the planet' posts of late, I have a question.  I recall a bug wherein birds would lose the ability to fly once tamed.  Is this still a thing?
Yes, yes it is. Tragic, I know, but it's for the good of your framerate.

Anyhow, before getting into Rockransacked, I'd like to introduce my custom creatures all of which are cavern-only and have x4 modifiers: Cave Snapping Turtles are cavern-dwelling alligator snapping turtles, Blind Cave Seals are elephant seals with no eyes and the EXTRAVISION tag, Belzugs are basically hippos with shells and Bonegobblers are reptilian, carnivorous gorillas. The first 3 are found in layers 1-2 and start off at a training level of "general familiarity", while Bonegobblers are layer 3 only.

So, yeah, Rockransacked. It's year 3 or 4 of the fort, and having penetrated the 1st and 3rd cavern layers so far I've caught Belzugs, giant great horned owls, giant eagles, eagles, a giant wombat, helmet snakes, crundles, a giant cave swallow, 2 cave crocodiles, 2 cave snapping turtles, giant wrens, armadillos, a giant olm, a giant toad, peafowl, a giant bushtit, elk birds, a wolverine and a barn owl. From the elves I have obtained a giant kiwi hen, plus some animals I slaughtered and don't remember. I'm trying to get my egg layers to breed, but all I've gotten is chickens, turkeys and geese. At least I've got plenty of Belzugs who are happy to breed. Training screen:
Spoiler (click to show/hide)

I've had 6 artifacts so far, and this one is my favorite:
Spoiler (click to show/hide)
Do dwarfs appreciate a a figurine or statue more if it's of themselves? I hope they do, because this is going into the king's room when I invite him over.

When I used DFHack to find the perfect place for a magam pumpstack, I made a horrifying discovery: THOSE DAMNED DIRTY ANIMAL PEOPLE ARE POACHING MY WILD ANIMALS! There's one batman left, sitting in the third cavern layer with his wooden spear and shield. This guy has more than once spent 50 pages of combat reports stabbing a jabberer in the head until it died; I'm worried that I'd lose some of my own dwarfs if I tried to kill him, and that his death would only bring more batmen....
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TheFlame52

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Re: What's going on in your fort?
« Reply #43783 on: November 06, 2015, 02:51:26 pm »

Seeing as there have been a lot of 'tame every critter on the planet' posts of late, I have a question.  I recall a bug wherein birds would lose the ability to fly once tamed.  Is this still a thing?
They don't lose the ability to fly, per say, just the will. It changes their pathing to stay on the ground more.

Still hasn't stopped me from filling my Eyrie with giant sparrows, though.

Flying Dice

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Re: What's going on in your fort?
« Reply #43784 on: November 06, 2015, 03:54:15 pm »

Building a castle aboveground.

All my Terrifying biome spawns are giant undead sparrows and crows. >.>
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Cake
Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
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