I am using version 5.45, bundled with PyLNP. I just looked at mifki's Github and I see there have been 5 new commits since 5.45. One of them looked particularly interesting to me:
Fixed zooming to unit/building
I have noticed that zooming is usually broken. If I zoom to a unit/building, it will end up looking at another tile on the Z level of the target building/unit.
OK, so now my question: is any of this related to the fixes mifki has made regarding "Fixed zooming to unit/building"? I thought the problem was only with mousequery, but maybe it is actually a problem in TWBT and it's possible to fix it in TWBT itself?
Short answer: Yes, this is exactly what this fix is for, and now that I have applied 5.47 zooming works properly with mousequery. Awesome, thanks mifki. I am very happy not to have to use hotkeys to disable/re-enable mousequery for every zoom I do!
Long answer: My original question was based on my failing to understand that mousequery is also written by mifki
I thought it was part of DFHack, and that mouse-menu was the non-DFHack mouse plugin. Of course, both are.
So yes it was mousequery that was breaking zooming and the fix to it was for mousequery itself, which I had not noticed was actually part of/included with TWBT.
Got it now
Thanks for the fix, mifki.
PeridexisErrant: In my opinion the fix to unit/building zooming makes it extremely worthwhile to include 5.47 in your pack. The broken zooming has bugged me since I started playing, to the point where I assigned shortcut keys to disable and re-enable part of mousequery which I ran before and after every zoom. Because I wanted to give up neither mousequery nor zooming, and thought that was the only way to fix it.