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Author Topic: Text Will Be Text - dfhack plugin  (Read 775389 times)

YetAnotherLurker

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Re: Text Will Be Text - dfhack plugin
« Reply #1980 on: June 09, 2016, 08:18:13 am »

I don't really have detailed information, but I can provide some anecdotal information regarding crashes.

Most of my DF crashes (DF 42.06, DFHack 42.06r1, TWBT 5.61) seem to be related to multilevel rendering as well. In any case, I've yet to crash at multilevel 0, and they seem much reduced at multilevel 1. However, I can't seem to figure out how to get DF to automatically set multilevel 1 on startup, fiddling with DFHack init settings doesn't seem to have any effect. Most common crashes occurred during rapid repeated z-level changes, with second place going to accidental double-tapping of ESC (bringing up and canceling the options menu immediately).

Mind, my current hard drive is on the flaky side and really needs replacing, so I can't be sure they're not due to HD errors somehow.
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jecowa

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Re: Text Will Be Text - dfhack plugin
« Reply #1981 on: June 09, 2016, 11:12:38 am »

I don't really have detailed information, but I can provide some anecdotal information regarding crashes.

Most of my DF crashes (DF 42.06, DFHack 42.06r1, TWBT 5.61) seem to be related to multilevel rendering as well. In any case, I've yet to crash at multilevel 0, and they seem much reduced at multilevel 1. However, I can't seem to figure out how to get DF to automatically set multilevel 1 on startup, fiddling with DFHack init settings doesn't seem to have any effect. Most common crashes occurred during rapid repeated z-level changes, with second place going to accidental double-tapping of ESC (bringing up and canceling the options menu immediately).

Mind, my current hard drive is on the flaky side and really needs replacing, so I can't be sure they're not due to HD errors somehow.

If you installed DFHack and TWBT yourself, then multilevel view should be off by default. Just add a new line somewhere in DFHack.init that says "multilevel 1" (without the quotes).

If you are using the Lazy Newb Pack, then multilevel view is probably set to 5 or 6 by default. Depending on the version of the Lazy Newb Pack you are using, the name of the file you need to edit will vary a bit:
  • Windows users: /starter pack/Dwarf Fortress/dfhack_PeridexisErrant.init
  • Linux users: /0123412-x64/df_linux/dfhack.init
  • Mac users: /MacNewbie/Dwarf Fortress/onLoadWorld.init
After you open the appropriate file above, search for "multilevel".

You will find a line that says something like "multilevel 5" or "multilevel 6".

Change that line to "multilevel 1".
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YetAnotherLurker

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Re: Text Will Be Text - dfhack plugin
« Reply #1982 on: June 09, 2016, 10:57:44 pm »

If you installed DFHack and TWBT yourself, then multilevel view should be off by default. Just add a new line somewhere in DFHack.init that says "multilevel 1" (without the quotes).
Mm. See, that's what I thought too, but it doesn't seem to be having any effect. Everything's self-installed, so... wait. What's this "onLoad.init" file doing here? Welp. Found the problem. Turns out GemSet includes an onLoad.init in the raw folder that sets multilevel settings.
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KirigStonebeard

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Re: Text Will Be Text - dfhack plugin
« Reply #1983 on: June 11, 2016, 08:12:05 pm »

ptw
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Doohl

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Re: Text Will Be Text - dfhack plugin
« Reply #1984 on: June 15, 2016, 04:58:09 pm »

At multilevel 1, DF still crashes about every season for me.
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Meph

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Re: Text Will Be Text - dfhack plugin
« Reply #1985 on: June 16, 2016, 09:47:22 am »

Just wanted to let you know that dfhack has made a release for DF v.43.03

https://github.com/DFHack/dfhack/releases/tag/0.43.03-alpha1

Hope TWBT gets updated too. :)
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mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #1986 on: June 17, 2016, 08:25:31 am »

Just wanted to let you know that dfhack has made a release for DF v.43.03

https://github.com/DFHack/dfhack/releases/tag/0.43.03-alpha1

Hope TWBT gets updated too. :)

Ha! Neither me nor anyone else have made patches for 0.43 yet, it seems. Will do that on weekend.

Thuellai

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Re: Text Will Be Text - dfhack plugin
« Reply #1987 on: June 19, 2016, 07:03:10 pm »

Having some trouble with RotMK tileset for TWBT - certain tiles are coming out all-black, notably saplings and bins.  If I do something that makes the bins blink, I can see the original sprite when it blinks green, so I think it's just covering the foreground with black?

Not sure if it's a tileset problem or a TWBT problem, so figured I'd report the issue here.  Already mentioned it to Rydel.
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milo christiansen

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Re: Text Will Be Text - dfhack plugin
« Reply #1988 on: June 21, 2016, 12:34:33 pm »

I have had that problem with MAT tiles in workshops. It wasn't a TWBT problem, but an issue with the materials. Does this happen with vanilla DF? (vanilla raws, with your TWBT overrides)

AFAIK, this is caused by an undefined foreground color, probably in the material being used to make the bins. (then again, your case may may be a rare TWBT bug, but I doubt it)
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Rydel

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Re: Text Will Be Text - dfhack plugin
« Reply #1989 on: June 21, 2016, 04:38:02 pm »

That sounds like they are inverted.  For saplings, I can just reverse the colors in the raws, but I'm not sure what to do for bins (though I haven't taken a look since TWBT hasn't updated for 43.03 yet).  Perhaps TWBT could get a way to reverse colors of things it's overriding?  If not, I may have to defines bins as having a static color, regardless of material.

mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #1990 on: June 21, 2016, 04:46:36 pm »

I think this has been discussed before. DF handles colours differently for different buildings. Of course in TWBT I can apply colours any way, but I didn't want to change the default behaviour. So please check in vanilla and post screenshots if you think TWBT behaves differently.

jecowa

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Re: Text Will Be Text - dfhack plugin
« Reply #1991 on: June 23, 2016, 09:35:38 pm »

mifki, is it okay to bundle Text Will Be Text with Lazy Newb Packs?
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mifki

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Re: Text Will Be Text - dfhack plugin
« Reply #1992 on: June 23, 2016, 10:35:11 pm »

mifki, is it okay to bundle Text Will Be Text with Lazy Newb Packs?

That's what has been done always so I don't see a reason why not.

jecowa

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Re: Text Will Be Text - dfhack plugin
« Reply #1993 on: June 23, 2016, 10:45:15 pm »

Thank you!
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Erde

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Re: Text Will Be Text - dfhack plugin
« Reply #1994 on: June 26, 2016, 08:36:44 am »

Just wanted to let you know that dfhack has made a release for DF v.43.03

https://github.com/DFHack/dfhack/releases/tag/0.43.03-alpha1

Hope TWBT gets updated too. :)

Ha! Neither me nor anyone else have made patches for 0.43 yet, it seems. Will do that on weekend.
Don't mean to intrude, but any estimate when new version of twbt will come out? itching to dive in, but it is not the same without twbt.
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