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Author Topic: Dark Ages III: War & Mythos [Survival Horror] [v38d] [44.12] [Newb Pack]  (Read 237358 times)

GM-X

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Toady One: 01/01/2020 So yes, we're planning for a release this month! Notably, we are pushing things up a bit so that I can get started on the graphical version and get the artists squared away, the artists who have been very patiently waiting for me for about a year now! Then we'll be working with them on an ongoing basis and get the Steam/itch release done. This leaves a few questions regarding the villain release: what about any serious issues that arise, and which features have been delayed in order to get the release up?

For bug-fixing and stabilization, we're going to do some initial work after the villain release happens - there are plenty of serious issues on the tracker, the villain release will doubtless have issues, and we can afford to do some of them now -- we'd like the new version to be playable and the Steam/itch version will need those bugs fixed anyway. However, we also need to get the graphical code rolling so the artists can work more easily, and this needs to happen soon. Therefore the plan is to spend some time with the worst bugs at first, and then, as the Steam work progresses, we'll do additional stabilization releases on the existing branch as well. It's hard to say what the frequency of these fixer-upper releases will be before starting in on the graphical work, but the goal is not to sit on anything nasty like the old weapon trap crash or the existing military equipment/raid crash for extended periods of time anymore. This also includes the stress issues that we've been collecting over at the stress thread, and other related issues like socialization problems - they need to be fixed for the Steam/itch release, and it would be nice to fix them sooner. But the Steam/itch work must begin.

This is what I was waiting to hear about. As soon as the villains release is available - I can start development on DA:IV! -There is a desire to move as quickly as possible on a stable Steam/Itch release which will be a more enjoyable mod experience.

DA:III is already filled to the maximum with villains. Many do surprising things in history. A hags house was reported to have dozens of kidnapped human children growing up in it over generations. Depending how villains work in the raws, it could be an easy process to overhaul.

Stability during world generation will take a lot of ironing out and no date yet on the Steam workshop. But, when the dust settles - it is going to be extra terrifying.
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Dark Ages III: DF & Skyrim mods + Survival Sims 
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GM-X

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Re: Dark Ages III: War & Mythos [Survival Horror] [v38d] [44.12] [Newb Pack]
« Reply #1126 on: January 15, 2020, 05:48:42 am »

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Toady One: 01/13/2020 - Most notable bit that slipped in is skill demonstrations in craft guildhalls, which work just like the military ones, but impart one of the skills which falls under the umbrella of the guild to any attending member, and which also satisfies some needs. But mostly just fixing uninteresting problems (why is this temple 100x more valuable than it should be? where is my pet alpaca? why was this army created two hundred times in a year? etc.)

Armies being created 200-times a year would crash DA:IV, which has many more civilizations producing armies. Hopefully Toady One catches all these! -Guildhalls imparting skill is exciting.
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Dark Ages III: DF & Skyrim mods + Survival Sims 
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Fi

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Re: Dark Ages III: War & Mythos [Survival Horror] [v38d] [44.12] [Newb Pack]
« Reply #1127 on: January 16, 2020, 06:39:24 pm »

Vettlingr has not shown any interest in responding to the question asking for his permissionóboth in his thread and through private messaging three months later, so you may have to ask him yourself for permission to turn his Vettlingr tileset into a Vettlingr_DA tileset that is compatible with Dark Ages.

Thanks again for showing interest in doing so, and even if you cannot get his permission, I will most likely use one of the other compatible tilesets you have available for Dark Ages.  :)|


(E: 1/21/2020 - 9:55 PM CST)

Wonderful news! Vettlingr did reply yesterday to strongly grant you his permission to make his tileset compatible with Dark Ages: War & Mythos. ❦

I will sent you a screenshot of the message via PM for certainty.
« Last Edit: Today at 10:56:03 am by Fi »
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