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Author Topic: Trivial findings  (Read 446182 times)

utunnels

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Re: Trivial findings
« Reply #405 on: March 19, 2015, 07:03:29 pm »

I did that when I embarked on a goblin camp. They had troll fur cloth or something like that.
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Sadrice

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Re: Trivial findings
« Reply #406 on: March 19, 2015, 07:09:52 pm »

On the subject of tents, they don't count as indoors.
Interesting.  So, correct me if I'm wrong, but cave adaptation is prevented by being outdoors, regardless of lighting, while normal roofed constructions are light but indoors, so do not prevent cave adaptation.  Therefor, tents are a potential way (maybe the only way) to make a secure, roofed (they're roofed right?  I think I remember them having roofs) outdoor meeting area to prevent cave adaptation.
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utunnels

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Re: Trivial findings
« Reply #407 on: March 19, 2015, 07:15:19 pm »

This is not about gameplay. But I just find there are actually some DF stories on fanfiction.net.
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

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Splint

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Re: Trivial findings
« Reply #408 on: March 19, 2015, 07:22:57 pm »

On the subject of tents, they don't count as indoors.
Interesting.  So, correct me if I'm wrong, but cave adaptation is prevented by being outdoors, regardless of lighting, while normal roofed constructions are light but indoors, so do not prevent cave adaptation.  Therefor, tents are a potential way (maybe the only way) to make a secure, roofed (they're roofed right?  I think I remember them having roofs) outdoor meeting area to prevent cave adaptation.

I think so long as the tile is considered light, it won't cause cave adaptation.

At any rate, they do have roofs but paradoxically they're considered outdoors and thus useless for anything but raw materials (as you can't put beds/tables and chairs in them.)

I'm going to see if I can have a worker walk on one. If I can, then free walls, just add a new roof for shelter!

Chaoseed

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Re: Trivial findings
« Reply #409 on: March 20, 2015, 11:02:45 pm »

Have you ever seen one of those topics on the forum that has a bunch of pages, and they're listed "1 2 3 ... 617"? If you click the "..." it will expand to list more of the pages.
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Saiko Kila

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Re: Trivial findings
« Reply #410 on: March 21, 2015, 06:36:19 am »

Goblins are green, also different from their tile.

I knew that goblins are different shades of green, but I have only recently discovered that they all have hair in different shade of red (may be on the blue side, may be on the yellow side, but is always a variant of red). No wonder they have such an aggressive culture. Imagine the contrast between your skin and your hair. And that everyone you see will see the same looking at you.
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Dwarf4Explosives

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Re: Trivial findings
« Reply #411 on: March 21, 2015, 09:22:23 am »

So, if you can embark on a camp, the build walls around a tent and set things up so that your main corridor (i.e. the one that leads to the living quarters) is through a tent, deconstructing tent "walls" when necessary, you can undo cave adaptation?
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Max™

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Re: Trivial findings
« Reply #412 on: March 21, 2015, 10:43:23 am »

Oh my god I never thought to try to deconstruct a tent with advfort, yet I've dug out the entire space under a necro tower and collapsed it into a pit (upside: it kills the necros and scatters the indestructible artifact books around, while pulverizing the fake ones and many of the undead... strangely not all) and this honestly never struck me to try.

About fortifications, I had a dorf do this (actually in the thread where the parkfour full plate dwarves comment came from) and tested it with an adventurer.

Side view:
_______  <- floors
_______# < fortification

You can grab the floor and climb down into the fortification from the roof, so carve fortifications where possible as it leaves a roof, or put a floor over built ones.

Don't know why nothing tries jumping through them, I've seen things jumping in adventure mode, pretty sure I've seen them do it in fort mode, but not a one seems to realize you can jump through a fortification?
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Dwarf4Explosives

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Re: Trivial findings
« Reply #413 on: March 21, 2015, 02:04:50 pm »

Considering that I noticed a bug where, if you jumped through a fortification in the arena, you had a chance to be teleported back to the space you jumped from, I think it's unintentional.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Dirst

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Re: Trivial findings
« Reply #414 on: March 21, 2015, 02:37:57 pm »

On the subject of tents, they don't count as indoors.
Interesting.  So, correct me if I'm wrong, but cave adaptation is prevented by being outdoors, regardless of lighting, while normal roofed constructions are light but indoors, so do not prevent cave adaptation.  Therefor, tents are a potential way (maybe the only way) to make a secure, roofed (they're roofed right?  I think I remember them having roofs) outdoor meeting area to prevent cave adaptation.

I think so long as the tile is considered light, it won't cause cave adaptation.

At any rate, they do have roofs but paradoxically they're considered outdoors and thus useless for anything but raw materials (as you can't put beds/tables and chairs in them.)

I'm going to see if I can have a worker walk on one. If I can, then free walls, just add a new roof for shelter!
If it's "light" then cave adaptation stops getting worse.  If it's "outdoors" then cave adaptation actually starts wearing off (which may involve puking).
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Sadrice

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Re: Trivial findings
« Reply #415 on: March 21, 2015, 03:03:01 pm »

So, if you can embark on a camp, the build walls around a tent and set things up so that your main corridor (i.e. the one that leads to the living quarters) is through a tent, deconstructing tent "walls" when necessary, you can undo cave adaptation?
If it's "light" then cave adaptation stops getting worse.  If it's "outdoors" then cave adaptation actually starts wearing off (which may involve puking).
So yes, it should work.  However, you'll need to make sure the dwarves spend at least some specific fraction of their time in an outside tile, or they will still get cave adaptation and just puke every time they go in the tent.  A recent thread presented a specific number, I think either 1:10 or 1:100.  Putting a corridor through it may not be enough, you might have to use it as a meeting area, though I think it would probably be a tad cramped (how big do tents get?).
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Dwarf4Explosives

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Re: Trivial findings
« Reply #416 on: March 22, 2015, 08:15:16 am »

Don't "outside" tiles also get rained on? That might be a problem, although putting high-quality statues on either side of the area under the camp would counteract the unhappiness resulting from that. High-quality doors could also help. If the roof of the tent is connected to proper floors on all sides, can you remove the "walls" without it collapsing? Or do you need at least one tent "wall"?
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

utunnels

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Re: Trivial findings
« Reply #417 on: March 22, 2015, 08:15:39 am »

Bridges frozen in ice are not jammed.
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Bumber

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Re: Trivial findings
« Reply #418 on: March 22, 2015, 09:39:47 am »

Oh my god I never thought to try to deconstruct a tent with advfort, yet I've dug out the entire space under a necro tower and collapsed it into a pit (upside: it kills the necros and scatters the indestructible artifact books around, while pulverizing the fake ones and many of the undead... strangely not all) and this honestly never struck me to try.

About fortifications, I had a dorf do this (actually in the thread where the parkfour full plate dwarves comment came from) and tested it with an adventurer.
But can you engrave fortifications in the tent?

*Takes out a knife and begins tearing holes in the side of a tent for no good reason.*
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Dwarf4Explosives

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Re: Trivial findings
« Reply #419 on: March 22, 2015, 01:49:13 pm »

Oh god, that would be just perfect. I would love to see that.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.
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