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Author Topic: Trivial findings  (Read 446211 times)

Albedo

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Re: Trivial findings
« Reply #540 on: July 11, 2015, 01:29:31 pm »

critters can make babies through cages so long as they are within 1 tile of each other O.O

This would indeed be "not trivial". You ~sure~ they were not pregnant when they were caged? (Only way to be sure is either a loooong duration in a cage (longer than any pregnancy would take) OR caged before maturity.
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pisskop

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Re: Trivial findings
« Reply #541 on: July 11, 2015, 01:34:32 pm »

2 females each had a baby while adjacent to them was the same male in his own cage.
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Albedo

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Re: Trivial findings
« Reply #542 on: July 11, 2015, 02:02:32 pm »

Doesn't address my question. Both could have been pregnant before caging afaict.
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pisskop

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Re: Trivial findings
« Reply #543 on: July 11, 2015, 02:31:14 pm »

Ill tell you what.  Ill give it a few years.  Ill leave them in the cage stockpile.  And If I get a second breeding pair Ill construct adjacent cages.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Albedo

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Re: Trivial findings
« Reply #544 on: July 11, 2015, 03:17:23 pm »

Just leave them where they are - if they give birth a SECOND time without being out of their cages, then it's confirmed.

But as it is, doesn't seem we can confirm they were not pregnant before they were caged, right? (Or am I misunderstanding?)
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pisskop

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Re: Trivial findings
« Reply #545 on: July 11, 2015, 03:18:38 pm »

We cant.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

ykcud

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Re: Trivial findings
« Reply #546 on: July 11, 2015, 06:03:36 pm »

Three things I have found rather amusing. The first is just a few seconds ago I found out you can build a well on top of a well. By that I mean you can have a well on one floor drawing water under it, and a few floors above its exact position, one can build another well where its bucket would need to pass through the lower well.

Another which I think many is aware of, is when a mother is in a squad and is caring for a baby, she will take her baby into battle with her. I like to think she has a baby in one arm and a weapon in the other, using her baby like a shield.

Lastly I had a dwarf become restless due to stress from getting good rest.
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Putnam

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Re: Trivial findings
« Reply #547 on: July 11, 2015, 06:06:14 pm »

Lastly I had a dwarf become restless due to stress from getting good rest.

I see this a lot. "Restless" means anxious; they want to move around and do things but are stuck in bed.

§k

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Re: Trivial findings
« Reply #548 on: July 12, 2015, 02:02:12 am »

I recently found out that a naked mole dog can guzzle a full barrel of booze (which can be as mush as apple cider[40]) when it sneaks into the fortress, while a dwarf only drinks 16 unit in a year. And inebriation is about to be introduced.
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pisskop

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Re: Trivial findings
« Reply #549 on: July 12, 2015, 10:08:38 am »

So Ive taken some naked mole dogs and some bugbats that have been in cages for more than a years and stuck them into their own 2x2 stockpiles.

In the meantime, I realized just now that the critter list for the animal stockpiles is in order of the raw files.
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Albedo

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Re: Trivial findings
« Reply #550 on: July 12, 2015, 12:55:09 pm »

In the meantime, I realized just now that the critter list for the animal stockpiles is in order of the raw files.

So, you're suggesting that if we put the RAW files in "an order", then the animal stockpiles will ~also~ appear in that order???

<runs off to test>
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pisskop

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Re: Trivial findings
« Reply #551 on: July 12, 2015, 01:06:41 pm »

Well no, they're read alphabetically, arent they?

So youd have to rename them or reshuffle the critter within them into an order that you like.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Albedo

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Re: Trivial findings
« Reply #552 on: July 12, 2015, 01:15:09 pm »

Well no, they're read alphabetically, arent they?

They come in waves of alphabetical-ness. I'm guessing that, as new creatures were added to successive versions, each group of additions were alphabetical unto themselves, but not in the overall pre-existing mix.

DFHack offers a {s}earch function that works around this nicely, but still.
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pisskop

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Re: Trivial findings
« Reply #553 on: July 12, 2015, 01:19:59 pm »

the files themselves get read alphabetically.

Or so it seemed.  But simply finding the first creature in any creature raw file on the animal stockpile list and reading down that file you can see how its organized.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Skribbblie

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Re: Trivial findings
« Reply #554 on: July 12, 2015, 04:39:20 pm »

Changing a creature's blood to a gas or a solid, at least in 0.34, will render that creature unable to eat or drink anything. If a solid, everything will be "too hot to eat". If a gas, everything will be "too cold".

Which is a shame, because it's quite cool to see a cloud of blood fly out of people who get cut.
I remember solid blood not working in 0.34.  In 0.40, I was able to give a creature MUD blood (which the game treats as a solid) with no apparent ill effects.  Of course, since they are non-grazer animals they don't really eat anything anyway so the too-hot/too-cold issue might remain.

The issue does still remain. I tested it today.

Additionally, if you make blood a vapor in the current version, trying to examine it will crash the game outright! o.o
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