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Author Topic: Trivial findings  (Read 447082 times)

Bumber

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Re: Trivial findings
« Reply #720 on: June 08, 2016, 08:09:49 am »

If a goblin survives getting a limb rotted in a fight with a necrotising creature (helmet snake in this case) if it survives infection then there will be no subsequent ill effects to walking around with a rotten limb. Tests are ongoing though.
Don't infections decrease blood? They might slowly bleed to death if they can't recover fast enough.
« Last Edit: June 08, 2016, 08:11:22 am by Bumber »
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

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Prop42

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Re: Trivial findings
« Reply #721 on: June 09, 2016, 03:55:59 pm »

Apparently, its possible to have negative "items".

I have no idea what the hell this is, and if it actually exists, it'll probably cause the poor sod assigned to hauling it to spontaneously vanish in a puff of logic.

EDIT: Nevermind, it's gone.
« Last Edit: June 09, 2016, 07:02:46 pm by Prop42 »
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Bumber

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Re: Trivial findings
« Reply #722 on: June 10, 2016, 01:52:14 am »

Apparently, its possible to have negative "items".

I have no idea what the hell this is, and if it actually exists, it'll probably cause the poor sod assigned to hauling it to spontaneously vanish in a puff of logic.

EDIT: Nevermind, it's gone.

It's a bug caused by adv mode "branch" items, fixed for the next version.

Careful, it's been said to cause crashes.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Lozzymandias

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Re: Trivial findings
« Reply #723 on: June 10, 2016, 12:30:54 pm »

If a goblin survives getting a limb rotted in a fight with a necrotising creature (helmet snake in this case) if it survives infection then there will be no subsequent ill effects to walking around with a rotten limb. Tests are ongoing though.
Don't infections decrease blood? They might slowly bleed to death if they can't recover fast enough.

I've locked the goblin in question up for about a year. If infection were to kill it, by blood loss or otherwise, it would have done so by now. His limb has recovered (and i doubt it will)
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Fleeting Frames

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Re: Trivial findings
« Reply #724 on: June 10, 2016, 02:22:19 pm »

Biome shearing can quite strikingly (with snowy trees) cover several embark tiles per z-level. It can also start on levels above the ground. (All this time, I thought biomes would be almost entirely vertical.)

Bit hard to determine the sheared biome outside of controlling it not being savage/evil with probe, though :P


It is beautiful.
« Last Edit: June 10, 2016, 06:42:27 pm by Fleeting Frames »
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Libash_Thunderhead

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Re: Trivial findings
« Reply #725 on: June 11, 2016, 06:13:21 am »

Caged wild animal husks can be trained. But they will still be husks after that so you will not be able to butcher them.
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TheFlame52

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Re: Trivial findings
« Reply #726 on: June 11, 2016, 03:24:27 pm »

If you're wearing armor on only part of your body, enemies will go for the unarmored parts.

NCommander

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Re: Trivial findings
« Reply #727 on: June 12, 2016, 12:28:38 am »

Dragonfire can start fires on the other side of a constructed wall from the heat.
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TheFlame52

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Re: Trivial findings
« Reply #728 on: June 12, 2016, 12:55:20 pm »

Bards in a tavern (not in your fortress) double as tavern keepers.

Prop42

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Re: Trivial findings
« Reply #729 on: June 13, 2016, 06:09:40 pm »

You cannot construct minecarts from pig iron.
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TheFlame52

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Re: Trivial findings
« Reply #730 on: June 13, 2016, 09:14:28 pm »

Smoothing walls and floors cleans them. Not sure about engravings.

TheBiggerFish

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Re: Trivial findings
« Reply #731 on: June 13, 2016, 11:15:47 pm »

If you're wearing armor on only part of your body, enemies will go for the unarmored parts.
Not trivial.
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Dame de la Licorne

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Re: Trivial findings
« Reply #732 on: June 14, 2016, 10:25:49 am »

Hi!

If you assigned animals to a different zone and there are no dwarfs to haul them, they will (slowly) make their way to their new zone. :o Maybe that was already known...but it's new to me.   :P

-Dame de la Licorne
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Prop42

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Re: Trivial findings
« Reply #733 on: June 14, 2016, 06:52:11 pm »

You can plant both aboveground and underground crops in a farm plot that covers both subterranean and outside areas, IE, the result of an overhang.
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@: You: "Can you tell me where I can find me?"
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TheFlame52

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Re: Trivial findings
« Reply #734 on: June 14, 2016, 07:13:37 pm »

No, it messes up when it gets to the first tile that is the wrong kind for the crop you're planting. Or has that been fixed?
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