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Poll

What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


Pages: 1 ... 37 38 [39] 40 41 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 502350 times)

MaximumZero

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #570 on: January 10, 2016, 12:05:00 am »

Heh, you just have work and girlfriend.

I have work, girlfriend, AND daughter.
Girlfriend? What does the wife think about that?
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #571 on: January 10, 2016, 12:06:04 am »

*waves hands*

you didn't see anything....
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temetvince

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #572 on: January 10, 2016, 01:24:02 pm »

Japa, thanks for your hard work. Armok Vision is amazing! In case you have anyone with troubles getting it to work on linux, I made a post on how I got it running with the lazy newb pack for linux here:
http://www.bay12forums.com/smf/index.php?topic=155454.0

Basically, I downloaded dfhack r4 and overwrote the dfhack version that came with the lazy newb pack.
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temetvince

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #573 on: January 10, 2016, 01:38:40 pm »

Also Japa, your hotkeys on the releases page lists "S" instead of "L" for toggle scaling based on size.
« Last Edit: January 10, 2016, 01:41:46 pm by temetvince »
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #574 on: January 10, 2016, 02:09:55 pm »

Thanks, I'll correct that tomorrow.
Till then, have a blog post.

http://jonillo.com/2016/01/revisiting-trees/
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gchristopher

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #575 on: January 11, 2016, 06:03:41 pm »

Probably a stupid question, but if we'd like to build a version that renders a larger area, what needs to change besides rangeX and rangeY in GameMap.cs?
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UristMcTruman

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #576 on: January 11, 2016, 08:24:09 pm »

Walked for the first time in the streets of my 42.04 fortress. I cried a little.
Spoiler (click to show/hide)
Thank you Jappa, you're the best! :'D

Stupid question: when using the current version (7.2) with the old DF 34.11, it still works but the screen is blinking like crazy-seizure-mode. I still use the remotefortressreader plugin that you kindly made for 34.11 months ago; would it be possible to make the current one also compatible with DF34.11, or would this require too much time (sorry to ask for this, I know how incongruous this request may seem ^^' )?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #577 on: January 11, 2016, 08:33:23 pm »

I'll make a 0.34 version today.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #578 on: January 11, 2016, 08:34:59 pm »

Probably a stupid question, but if we'd like to build a version that renders a larger area, what needs to change besides rangeX and rangeY in GameMap.cs?
That's what needs to be changed, but not in the source file. You need to change it in the scene in Unity.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #579 on: January 12, 2016, 07:26:02 am »

Spoiler (click to show/hide)
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UristMcTruman

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #580 on: January 12, 2016, 09:59:20 am »

Is this the export feature?  :o
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Dirst

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #581 on: January 12, 2016, 10:21:16 am »

Now it looks even more like Legos.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Bumber

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #582 on: January 12, 2016, 03:21:30 pm »

Spoiler (click to show/hide)
DF confirmed for Microsoft HoloLens.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

gchristopher

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #583 on: January 12, 2016, 09:46:20 pm »

Probably a stupid question, but if we'd like to build a version that renders a larger area, what needs to change besides rangeX and rangeY in GameMap.cs?
That's what needs to be changed, but not in the source file. You need to change it in the scene in Unity.
Thanks! That worked great, I've never touched Unity before and didn't know to look for variables in the scene.
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CharonM72

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #584 on: January 13, 2016, 07:10:56 am »

Japa, how did you get the map of the world into the scene? Did you have dfhack export a world map or something?
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Ever wanted to see your DF world Google Earth-style? Check out my Satellite Map Maker!

He he, yeah, I was like, "how are we going to be sure the leader will die in the trap?"  And then I saw the 10 adamantine weapons in the trap.  Then I was like, "but what if they live through the fall if they dodge?"  Then I saw the giant magma pool.
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