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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


Pages: 1 ... 49 50 [51] 52 53 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 502342 times)

Dirst

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #750 on: April 16, 2016, 09:28:20 pm »

Yeah, I've also been planning on using stonesense sprites, but it's quite a bit of work, so I've been putting it off.
Can the rendering routines be lifted from Stonesense itself?  Or are the environments so different that it would be easier to start over?
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #751 on: April 16, 2016, 10:51:24 pm »

I'd love to see an isometric mode, and stonesense sprites would be cool.

However, the highest priority at this point should be a button that pops up a list of controls, and what they do.  Bundling a proper README file would also be great.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #752 on: April 16, 2016, 10:53:59 pm »

Er.... Yeah, that.

As for lifting directly from stonesense, I wanted to do that initially, but once I started doing that, I realized that I really didn't like the stonesense way of doing it.
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perkel

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #753 on: April 16, 2016, 11:41:00 pm »

Have you ever thought about mixing textures or way to do that ? ? I mean for all natural occuring blocks (like raw stone etc) it would be great if there would be some sort of gradients between textures of block A and block B. This would essentially remove ground blocky surface textures

edit: is hotfix up ?
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #754 on: April 17, 2016, 01:22:07 am »

Huh, AV showed me that either there is a necromancer ambush floating over one of the tiles I removed from the edge of my map (stupid outpost liason! use the same damn entrance as the wagons like you did for years) and hasn't been seen, or the game is send some weird info to av that makes it show her being there.
Spoiler (click to show/hide)
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #755 on: April 17, 2016, 02:49:09 am »

It's probably somebody that left your map bit wasn't cleaned up properly.

Could you send me the save so I can take a look?
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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #756 on: April 17, 2016, 09:17:38 am »

Quote
You must already have Dwarf Fortress 0.40.24 with DFHack R5 installed, with RemoteFortressReader-windows-0-40-24-r5.plug.zip extracted into your Dwarf-Fortress/hack/plugins directory.
where can i get that program/plugin?
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #757 on: April 17, 2016, 09:21:10 am »

I haven't made an updated one yet.

The latest DFhack version with the latest DF version should have you covered, though.
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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #758 on: April 17, 2016, 09:22:12 am »

yes, thanks, i finally found the file somewhere in the LNP.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #759 on: April 17, 2016, 01:09:09 pm »

Here's a fix for the one or two bugs that popped up in the new release:

https://github.com/JapaMala/armok-vision/releases/tag/v0.9.1
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.1 Release!
« Reply #760 on: April 17, 2016, 08:46:19 pm »

Hmmm. Would it be possible to have the hidden tiles be a toggle? Being able to display the tiles/display black/display nothing would be amazing, some forts are REALLY damn confusing with it like it is right now.


vs


It's probably somebody that left your map bit wasn't cleaned up properly.

Could you send me the save so I can take a look?
If you wanna: http://dffd.bay12games.com/file.php?id=11960

She should be up on the volcano a z-level or so below a human corpse and above one of the mountain goat chunks I think?
« Last Edit: April 17, 2016, 09:06:35 pm by Max™ »
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #761 on: April 17, 2016, 10:05:17 pm »

Yeah, black spaces are what I have to work on next.
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #762 on: April 17, 2016, 10:37:54 pm »

Oh good, it is a very neat effect but like I said, some forts make it confusing as shit, but if it was a toggle like stonesense had that would be amazing.
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Heretic

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #763 on: April 18, 2016, 03:13:04 am »

` looks not working. Idea about cause - if i change language of keybord, wasd can't work to. Paradox is - buttons work than language is not english.
Can you deal with it?
Thanks
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.9.0 Release!
« Reply #764 on: April 18, 2016, 07:27:21 am »

For those of you still on DF 0.40.24, I made an updated remotefortressreader plugin here:
https://github.com/JapaMala/armok-vision/releases/download/v0.9.1/RemoteFortressReader-windows-0-40-24.plug.zip
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