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What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


Pages: 1 ... 61 62 [63] 64 65 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 502305 times)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #930 on: August 21, 2016, 08:41:06 am »

It's specifically branched from 0.43.03-r1, to maintain compatibility.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #931 on: August 21, 2016, 08:03:39 pm »

1. Do I need to update the remotefortressreader plugin for the new Armok Vision to work?  (and if so, could it be put into the main download in ./$DFHACK_VERSION/remotefortressreader.dll ?  That way I can script it's installation)
Yes, it is required, at least for any of the new features to work. And there's a good chance of crashing without it, because I haven't tested things properly with the old version.

What would be an example of a path I could use?

The exact path doesn't really matter, as long as it's consistent between Armok Vision releases and it contains the target DFHack version.  I would suggest adding "plugins" next to "Armok Vision_Data", then a subdir named with the version string of the target DFHack version (eg "/0.43.03-r1/" now), and finally the plugin/s.  Maybe add another layer once the 32/64bit DFHack split happens.

Then I can write a script that looks for a plugin matching the current DFHack version in the Armok Vision folder, and install it if the plugin exists  :)
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #932 on: August 21, 2016, 09:17:06 pm »

Okay, I'll make another release today with that, and a few other fixes.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #933 on: August 21, 2016, 11:17:35 pm »

https://github.com/JapaMala/armok-vision/releases/tag/v0.11.1

Done. This also has a couple fixes in it, so best to use this one anyway.
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #934 on: August 21, 2016, 11:18:30 pm »

Ha ha, a chink in your armor of awesomeness appears!
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #935 on: August 21, 2016, 11:19:53 pm »

What else do you expect to happen when you reset the random seed to 0 every tile.

Now it's seeded by the tile coords.
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #936 on: August 22, 2016, 12:37:57 am »

Oh sure, make me look like an ass for teasing you.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #937 on: August 23, 2016, 12:55:02 pm »

So I'm working on a proper FPS mode.

So far, You can walk around, and climb ladders, but water and buildings (Like bridges) are ignored.
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Scoops Novel

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #938 on: August 23, 2016, 09:47:22 pm »

« Last Edit: August 23, 2016, 09:48:53 pm by Novel Scoops »
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Max™

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Rose

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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #941 on: August 24, 2016, 03:38:35 am »

Japa for Wizard President 2016!
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CharonM72

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #942 on: August 24, 2016, 07:40:16 pm »

Here you go.

https://youtu.be/LZ5ON4QUOXk

Wow, that's a nice Minecraft map you have there.

But seriously, proper clipping put in and I'd seriously consider writing in "Japa" on my ballot.
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Hawen

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #943 on: August 25, 2016, 03:22:51 pm »

Attempted to load up version 11 only to realize there was a 11.3 release a few hours ago.

The new FPS mode seems to be more of is map explorer than an actual game play function, I tried it out and ran right off the map and fell forever. Tried other things such as turn on the DF overlay so the "virtual player" and "DF Character" match up but then the DF window is in the way all the time. Running the mode from DF leaves the "virtual player" behind. I'm guessing is was ment to be more of a "Map Explorer" mode?
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jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.10.0 Release!
« Reply #944 on: August 25, 2016, 03:48:04 pm »

Yes, it's to explore the map. I don't think it's really possible to play as a migrant in your own fortress. I think that was just a silly joke.
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