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Poll

What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


Pages: 1 ... 65 66 [67] 68 69 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 502331 times)

funkydwarf

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #990 on: October 06, 2016, 12:36:53 am »

Looks great!
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #991 on: October 06, 2016, 12:10:57 pm »

Spoiler (click to show/hide)

First go at having snow show up outside the fortress.

It'll take some work to make it actually look good, though. This was just a quick test to make sure it shows up in the right places.
« Last Edit: October 07, 2016, 12:27:28 pm by Japa »
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #992 on: October 07, 2016, 12:23:45 pm »



Here we go. Now it mostly matches what's in the fortress proper.
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jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #993 on: October 07, 2016, 09:17:03 pm »

Thanks for making Mac version 64-bit only. That saves a lot of space.
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Libash_Thunderhead

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #994 on: October 07, 2016, 09:41:48 pm »

the terrible vertical stripes
But I thought it was a feature.  :P
Looks OK to me, like the blood leaves trails.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #995 on: October 07, 2016, 10:18:11 pm »

Thanks for making Mac version 64-bit only. That saves a lot of space.

Yeah, I went ahead and just removed all 64bit builds, actually.
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jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #996 on: October 07, 2016, 10:35:50 pm »

I thought I figured out the correct way to download and compile DFHack, but ended up compiling for DF v0.34.11 somehow.
Spoiler (click to show/hide)

Start of my script:
Code: [Select]
git clone -b v0.43.03 --recursive https://github.com/JapaMala/dfhack.git
git clone -b 43.03 https://github.com/JapaMala/df-structures.git
rm -r dfhack/library/xml/
mv df-structures/ dfhack/library/xml/
cd dfhack

I bet that recursive flag is to blame. Branches are tricky.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #997 on: October 07, 2016, 10:38:14 pm »

You shouldn't remove and copy the dfhack/library/xml/ directory, just checkout the 43.03 branch from within the one that's already there.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #998 on: October 08, 2016, 01:04:41 am »

I'm thinking of adding some features to Armok Vision that would make things look nicer, but it would mean dropping support for directx 9, which means windows 7, unless I enable OpenGL. So I've added a poll.
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jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #999 on: October 08, 2016, 01:15:33 am »

What's the downside to enabling OpenGL? I thought he was a pretty cool guy.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1000 on: October 08, 2016, 01:23:22 am »

You're missing a Windows 8 option!
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jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1001 on: October 08, 2016, 01:31:51 am »

Maybe he meant to put Windows 8 / Windows 10. They might be the same version as far as dropping DirectX 9 is concerned.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1002 on: October 08, 2016, 01:36:23 am »

I refuse to believe people still use windows 8 >_>
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jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1003 on: October 08, 2016, 01:44:00 am »

Posting from my Windows 8.1 box. Isn't it just Windows XP that only goes up to DirectX 9?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1004 on: October 08, 2016, 01:49:34 am »

H, actually yeah, DX 11 works fine on windows 7, my mistake.

I'll just cut out DX 9 then.
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