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What is your preferred system?

Any D&D/D20
Shadowrun
World of Darkness
Palladium
Other (feel free to post about it)

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Author Topic: Re: Dungeons & Dragons / PNP games thread: COBRA!!!  (Read 848863 times)

Jimmy

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4530 on: October 14, 2017, 06:02:23 am »

If the PCs successfully slay the dragon, they get to keep his extraplanar lair, complete with a mcguffin that lets them teleport inside and back out! He's admitted he didn't create his current home, but rather claimed it after the previous inhabitants 'no longer needed it.'
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wierd

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4531 on: October 14, 2017, 06:07:38 am »

Good luck with that. He could very well be "Fat man in a little coat!" (or in this case, "Colossal dragon in a tiny sphere"), and just assuming his true form would either push them into the extraplanar void and destroy the castle-- or crush them instantly.

Especially if he is a very very old dragon, which could well be possible, given that time can flow very differently in such artificial pocket dimensions. They really should do some arcane and knowledge checks to see how old this pocket is, and what the rate of time passage is, before considering picking that fight.
« Last Edit: October 14, 2017, 06:09:22 am by wierd »
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Mephisto

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4532 on: October 15, 2017, 10:19:28 pm »

I don't have a group of people to game with and I've got some esoteric interests. That's led me to finally purchase Mythic Role Playing so I can use its GM emulator.

I recently came into possession of the complete line of Cursed Empire books for somewhat cheap so I decided to start with that. Four-character parties are neat. Assign each of the thirteen races/subraces a number and roll four virtual d13. Get 5, 6, 6, and... 6. Elf party go!

I then rolled for class.

A quick note about Cursed Empire: You pick your class, which gives you some skill ups and determines various things like mana and starting cash. You then spend build points on a subclass, which gives more skill ups and determines your starting Renown. The first word (one word or a compound word containing a hyphen/slash) is the class, the remainder is the subclass.

Valley Elf Warrior-Priest Guide (Warrior-Priest is kind of like you removed a Paladin's ass-stick and gave it to a Cleric)
Noble Elf Mage/Sorcerer Elementalist
Noble Elf Druid Druid-Priest
Noble Elf Thief/Assassin Black Marketeer

Most generic party ever. Elf Cleric, Elf Wizard, Elf Druid, Elf Rogue.
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Jimmy

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4533 on: October 16, 2017, 05:38:19 am »

I found a picture of your party bro.

Spoiler (click to show/hide)
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pikachu17

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4534 on: October 16, 2017, 02:43:19 pm »

Is there a background feature that works with an assassin-trained noble who was disowned?
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Sigtext!
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IcyTea31

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4535 on: October 16, 2017, 03:06:04 pm »

Assuming you're talking about D&D 5e, try Charlatan, flavouring the noble identity as the 'false' one. This way, you can still use your noble privilege but only as long as nobody calls you out on being disowned, and the forgery part fits assassin training. The Criminal background could also work with a bit of reflavouring. You could also discuss with your DM and create a wholly new background feature if they have time for such things.
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pikachu17

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4536 on: October 16, 2017, 04:15:52 pm »

Yeah, I am gonna have a mostly noble, with Criminal Contacts, with it being an informant, not just a contact since my character is Good, and stealth and either sleight-of-hand/acrobatics  as my background skills. How useful is acrobatics?
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Sigtext!
dwarf 4tress from scratch
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Thank you NatureGirl19999 for the avatar switcher at http://signavatar.com

A warforged bard named Gender appears and says"Hello. I am a social construct."

BlackHeartKabal

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4537 on: October 16, 2017, 10:34:58 pm »

What are your thoughts on the Pathfinder Vigilante + archetypes?

Also, anything on Bay I can sign up for?
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Tawa

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4538 on: October 16, 2017, 11:30:16 pm »

What are your thoughts on the Pathfinder Vigilante + archetypes?

Also, anything on Bay I can sign up for?
You might be just in time to sign up for a Pathfinder game I'm running--one of the players quit today. Whether it'll continue at all is kind of up in the air at the moment, but if it fails I a backup idea I've been wanting to try out.

(That steampunk game died, though. Sorry about that :v)
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BlackHeartKabal

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4539 on: October 16, 2017, 11:37:53 pm »

What are your thoughts on the Pathfinder Vigilante + archetypes?

Also, anything on Bay I can sign up for?
You might be just in time to sign up for a Pathfinder game I'm running--one of the players quit today. Whether it'll continue at all is kind of up in the air at the moment, but if it fails I a backup idea I've been wanting to try out.

(That steampunk game died, though. Sorry about that :v)
PM me details.
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IcyTea31

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4540 on: October 17, 2017, 12:49:58 am »

How useful is acrobatics?
It depends on the DM, but generally you should try to have at least one of Athletics or Acrobatics, as they're used to defend against some special attacks, such as grapples and shoves. Acrobatics is also good for climbing and other clever methods of running away, should the need arise. Sleight of Hand is very situational unless the campaign involves a lot of thievery and other trickery.
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OutOfManaException

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4541 on: October 18, 2017, 09:36:42 am »

I've been wanting to run a Midnight game for ages now. Sadly I don't have a group in real life anymore and the sort of people you find on Roll20 are... Not great.

(Midnight is a setting for 3.5e that's basically "What if Middle-Earth had actually been conquered by Melkor?")
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scriver

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4542 on: October 18, 2017, 09:53:05 am »

There's usually a bunch of people here looking for groups. Me included.

...I call Ratbag.
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Love, scriver~

NullForceOmega

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4543 on: October 19, 2017, 07:35:02 am »

Running a new campaign now, down to just two players, but I can deal with that.

Using Palladium's core rules, with dabs of Heroes Unlimited (no actual superbeings), RIFTS Three Galaxies, and Splicers.  The setting is an ancient Ringworld that has gone more than a bit feral, inspirations for it's flora and fauna courtesy of Xenoblade Chronicles X and Expedition.  One of the PCs is from my own Splicers factions and the other is an officer of the Atorian Empire (transplanted to the Three Galaxies setting from Aliens Unlimited).

So far things have been very interesting, and thus far the interactions have been tight and focused.
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pikachu17

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Re: Dungeons & Dragons / PNP games thread: Axes or railguns?
« Reply #4544 on: October 19, 2017, 01:36:59 pm »

The lack of weight, and low cost of soap and candles appeal to me. What can I do to use 150 soap, and 300 candles? Can I use the soap like ball bearings?

Also, I though of an awesome setting for a d20 modern campeign. XCOM 2.
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Sigtext!
dwarf 4tress from scratch
The Pikachu revolution!
Thank you NatureGirl19999 for the avatar switcher at http://signavatar.com

A warforged bard named Gender appears and says"Hello. I am a social construct."
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