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The fortress's situation is looking increasingly unsalvageable. What do?

Roll back to before Taupe's disastrous turn
Keep going and see what happens
Let it die

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Author Topic: (34.11 Succession) Clobbermountains -- The End(?)  (Read 382651 times)

Monitor Lisard

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Re: (34.11 Succession) Clobbermountains -- Jungle Fever!
« Reply #1470 on: April 19, 2016, 03:25:48 pm »

Did anyone else have a realization along the line of "Did we just plan to make some sort of Auschwitz camp to make zombie mutant attack dogs?"
Or was that just me?
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Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Jungle Fever!
« Reply #1471 on: April 19, 2016, 03:50:40 pm »

What if instead of letting the migrants in, we put them in squads. We unforbid some of the weapons and armor on the surface and have the recruits go pick them up. Then we make them walk into the nearest cloud.

This... actually seems semi-workable.

Did anyone else have a realization along the line of "Did we just plan to make some sort of Auschwitz camp to make zombie mutant attack dogs?"
Or was that just me?

IT'S HAPPENING
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TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1472 on: April 19, 2016, 04:51:01 pm »

At the same time we need to stabilize the underground and get the population at least out of decline. Fulfilling the king's mandates is a must. Also, we need to make more steel and maybe train one squad.

Crossbows and fortifications are our friend and I'm not sure why that hasn't been used on the unmoving Greater Spawn. Do they have a projectile attack or something?

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1473 on: April 19, 2016, 05:13:03 pm »

Crossbows and fortifications are our friend and I'm not sure why that hasn't been used on the unmoving Greater Spawn. Do they have a projectile attack or something?

FUKCING

Sort of. They have a scream attack that can instantly mutate a dwarf into a Holistic Spawn, and since it'd take quite a few bolts before one manages to get a lucky shot at the heart they'd have a lot of time to turn the bowdwarves. Still, I cannot fucking believe that nobody's at least tried that yet :V  We're all idiots in here apparently.
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TheFlame52

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1474 on: April 19, 2016, 06:58:31 pm »

I would've tried it if I hadn't been busy just trying to stay above water in this madhouse.

Taupe

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1475 on: April 19, 2016, 07:32:35 pm »

Lets try some fucking catapults.

It will work. Ive read Syrupleaf.

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1476 on: April 19, 2016, 07:36:06 pm »

Lets try some fucking catapults.

It will work. Ive read Syrupleaf.

The difference being, unfortunately, that Syrupleaf was played in a version in which siege engines were stronger than a foam bat
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Taupe

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1477 on: April 19, 2016, 07:44:50 pm »

Hum.Greater spawn aee very fond of material wares. I say we design EXACTLY one catapult and deliver iy on the surface, disguised as s pair of giant trousers. Then ee let the demon slaughter each other for ownership.

This would also work with a non-capapult pair of giant trousers.

DolosusDoleus

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1478 on: April 19, 2016, 09:34:13 pm »

Just a quick question: are the greater spawn immune to the mutant-clouds? Because if they aren't, and if we found a way to somehow get them all in a cloud, all we'd have to do is wait a year and then BAM! No more greater spawn.
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Taupe

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1479 on: April 19, 2016, 10:09:42 pm »

Just a quick question: are the greater spawn immune to the mutant-clouds? Because if they aren't, and if we found a way to somehow get them all in a cloud, all we'd have to do is wait a year and then BAM! No more greater spawn.
As demons they are immune to basically anything but massive blunt trauma to the heart.

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1480 on: April 19, 2016, 10:29:05 pm »

And on top of that, the death is from suffocation due to massive organ failure, so even if we could mutantify the GS they wouldn't actually die and we'd just end up cowering in eternal terror from even bigger, nastier demons than we were before. Which I suppose could be seen as an improvement, from a certain point of view.
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Crashmaster

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1481 on: April 20, 2016, 01:15:44 am »

Build a webbed cage trap room that could harvest the might of the SEVEN FORGOTTEN BEASTS ON THIS ONE TILE. Get them and the locked-up ones near base camp and move them up to the surface to work on the Greater Spawn. We could xbow/fartifications them later.

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1482 on: April 20, 2016, 01:49:33 am »

Build a webbed cage trap room that could harvest the might of the SEVEN FORGOTTEN BEASTS ON THIS ONE TILE. Get them and the locked-up ones near base camp and move them up to the surface to work on the Greater Spawn. We could xbow/fartifications them later.

BRILLIANT

I think we could definitely exploit webs+cage traps to clear out the old fort, at the very least. Box the bastards away and then shove them in the back of the cupboard with the +electric knife+
« Last Edit: April 20, 2016, 01:51:41 am by Mr Frog »
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Lolfail0009

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1483 on: April 20, 2016, 06:46:09 am »

If we can't win with brute force! If we can't win with strategy! If we can't win with honour!
WE WILL WIN WITH CHEAP TRICKS!

Mr Frog

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Re: (34.11 Succession) Clobbermountains -- Literally Begging For Players
« Reply #1484 on: April 21, 2016, 11:39:53 pm »

If we can't win with brute force! If we can't win with strategy! If we can't win with honour!
WE WILL WIN WITH CHEAP TRICKS!

Isn't this basically how DF is generally played though

or have I been doing it wrong this whole time
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A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies
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