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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1679430 times)

Culise

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #255 on: August 21, 2015, 08:29:34 pm »

There's an interesting article about Stellaris over at PCGamer.

There's not a lot of new info, but it goes more in depth about some features we've already heard about. The character system sounds like it could be pretty interesting.
Indeed.  It sounds a lot like CK2. 
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BFEL

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #256 on: August 21, 2015, 09:12:48 pm »

There's an interesting article about Stellaris over at PCGamer.

There's not a lot of new info, but it goes more in depth about some features we've already heard about. The character system sounds like it could be pretty interesting.
Indeed.  It sounds a lot like CK2.

Lets all give Culise a BIG ROUND OF APPLAUSE for DISCOVERING THE POINT!

YAAAAY WOOO YEAH CULISE!!!
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Urist McScoopbeard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #257 on: August 21, 2015, 10:25:16 pm »

CKII in space is fine by me.
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Culise

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #258 on: August 21, 2015, 11:01:52 pm »

There's an interesting article about Stellaris over at PCGamer.

There's not a lot of new info, but it goes more in depth about some features we've already heard about. The character system sounds like it could be pretty interesting.
Indeed.  It sounds a lot like CK2.

Lets all give Culise a BIG ROUND OF APPLAUSE for DISCOVERING THE POINT!

YAAAAY WOOO YEAH CULISE!!!
Why, thank you.  I accept your abuse of capitalization in the spirit of your generosity and sincerity.

In either case, it sounds eminently preferable to a simple HOI3 in space, which is the other major Paradox game that was developed by this particular lead as I recall.  As well, there are plenty of character systems in strategy games that are not CK2; Koei's ROTK and NA games both come to mind right off the top of my head, due to the pleasant upcoming circumstances regarding NA14.  Simply having a character-based system didn't really mean as much; it could have been an expansion on ministers and tech teams from HOI2, for instance.  Confirmation of trait-based character systems is useful to know. 
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Wiles

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #259 on: August 22, 2015, 07:37:10 am »

There's another article out recently that is a Q&A with fans of the series. Here's the link.

It's sounding like a mash up of CKII (characters, story driven events), EUIV (diplomacy) and VictoriaII (pops).
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Karnewarrior

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #260 on: August 22, 2015, 09:09:28 am »

Post to Watch.

I'd have started with a Grand strategy game that only took place in the solar system though, or maybe the local stellar cluster. Considering it takes years to reach our nearest neighbor even /with/ a magical inertia-free engine.

It'd be cool to see the politics happening on earth with the addition of some small Martian mining outposts, trade ships scraping the asteroid belt and Kuiper belt for raw resources to be returned to the Earth/moon for machining, then a route to phobos or demios to construct new ships, or some other relatively large asteroid "harbor"

Just because there's little room for proper colonies doesn't mean that people won't go there. Australia is a thing, after all.
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Urist McScoopbeard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #261 on: August 22, 2015, 10:46:16 am »

Ok, Australia's not THAT untamable.
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sambojin

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #262 on: August 22, 2015, 05:49:49 pm »

23 million people probably qualifies as a proper colony. They just had to find the places where the drop-bears aren't. It's a pretty big place, so there were a few (7-8).
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Culise

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #263 on: August 22, 2015, 05:57:00 pm »

Ok, Australia's not THAT untamable.
If nothing else, at least it had food, drink, and air.  That's a whole three things that make it more amenable than the Moon. :P
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Puzzlemaker

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #264 on: August 22, 2015, 06:13:36 pm »

Ok, Australia's not THAT untamable.
If nothing else, at least it had food, drink, and air.  That's a whole three things that make it more amenable than the Moon. :P

Eh, water only in a select few places, except during certain times of year.  It's pretty bad outside the coast.  'Course, I haven't ever been there, so I am speaking out of my ass.
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Shadowlord

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #265 on: August 22, 2015, 08:18:57 pm »

Don't forget the landsharks.
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Persus13

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #266 on: August 22, 2015, 10:01:27 pm »

Well, Australia's the worst place to colonize outside of Madagascar in EUIV. At least that's been my experience with it.
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Kot

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #267 on: August 23, 2015, 01:17:09 am »

On the other hand if you colonize Madagascar you got the most resilient place in the world when it comes to plagues.
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mainiac

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #268 on: August 23, 2015, 10:46:33 am »

Ok, Australia's not THAT untamable.
If nothing else, at least it had food, drink, and air.  That's a whole three things that make it more amenable than the Moon. :P

Humanity would build a city in the middle of a radioactive desert if there was a profitable industry that justified the investment.  Habitability alone doesn't tell you enough.
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GundamMerc

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #269 on: August 23, 2015, 12:46:36 pm »

On the other hand if you colonize Madagascar you got the most resilient place in the world when it comes to plagues.

Dat Plague Inc. reference dere.

In all seriousness, I'm really looking forward to this as it would be a good setting for mods that you couldn't do in HOI 3, like a One-Year War (Gundam) mod.
« Last Edit: August 23, 2015, 12:48:18 pm by GundamMerc »
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