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Author Topic: Mount & Blade II: Bannerlord  (Read 106290 times)

EuchreJack

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Re: Mount & Blade II: Bannerlord
« Reply #555 on: April 10, 2020, 05:36:54 pm »

Nothing like seeing a siege, heading over to it, see it's a sure thing, chasing some bandits instead of waiting, going back to the siege, joining, then almost immediately seeing your 10 days of food reserve turn into 1 day armies food.

Game needs a mission system.  You don't even get invited to armies.  Getting invites or request for food/troops would be nice.  Reward with influence and allow you to do the same thing.

You get a message when an army is formed.  A big circle with the guy's face appears to the right of the screen.  If you're not seeing it, then it might be an old save or accidentally gotten deactivated.

Shooer

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Re: Mount & Blade II: Bannerlord
« Reply #556 on: April 10, 2020, 07:23:18 pm »

Yes.  The thing is though that message just means you can join if you want.  No reward for doing it (other than the influence for being in an army).  No request from a lord that if you don't join you'll lose standing/money/influence, no "Hey, bring us 50 food and we'll pay."  It's just a message saying an army is forming. 

When I form an army I have to spend influence to recruit other lords parties into my army, and they just come and join.

Right now there isn't a need to do any upkeep to stay in a faction as a merc or vassal.  I can join a faction as a merc and run off to the opposite side of the map and get payed and rewarded by my faction for killing another factions bandits.

There's just no punishment for not helping in a war.  Rewards are in, well rewards from fighting like anything else.  I hope this all gets fleshed out, but it's things that were in old MnB in various forms.  So I expect it to be added at some point.
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Urist McScoopbeard

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Re: Mount & Blade II: Bannerlord
« Reply #557 on: April 10, 2020, 11:58:03 pm »

I am getting an urge to mod Bannerlord... there's probably not great documentation considering it JUST came out lol, but if anyone has seen anything floating around in terms of guides please let me know!

I've been thinking of a whole slew of financial mods (among other things), and I thought as a first kind of segue into the scene I would script a lightweight financial tracker and then a loan and debt brokerage system for Lords (to partially replace their cheaty repleshinment)
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Seamas

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Re: Mount & Blade II: Bannerlord
« Reply #558 on: April 11, 2020, 12:40:06 pm »

I've been thinking of a whole slew of financial mods (among other things), and I thought as a first kind of segue into the scene I would script a lightweight financial tracker and then a loan and debt brokerage system for Lords (to partially replace their cheaty repleshinment)

While you're at it, I feel like the game is missing a 'moneylender' character, who you can go to for loans (early game anyway) and who'll send thugs after you if you don't pay him back with interest.  Or you could even dump your extra cash with him to pick more up later, for some easy passive income, akin to another workshop?
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Flying Dice

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Re: Mount & Blade II: Bannerlord
« Reply #559 on: April 11, 2020, 01:21:47 pm »

Definitely satisfied with the purchase.

Here's a couple things I've worked out:

-Leadership levels primarily from formally organizing an army with at least one other party via the Kingdom (k) window. Just riding around with a decent variety of food will get you to 50ish very quickly.
-Charm boosts from letting captured lords leave is small potatoes. Eat the relationship loss and vote in every kingdom decision you can, especially town/castle distributions. You get heaps of exp for supporting a lord in them.
-You literally cannot make any sort of steel without the relevant perk. It might look like the perks just make it more efficient, but they in fact unlock it.
-Forging part unlocks are tied to exp gains from forging and breaking down gear. Higher-difficulty forging and more expensive/higher-tier gear breakdowns give you faster part gains. Vanilla levels are still abysmally low, but there are mods out there that let you increase how much progress towards parts you gain.
-If you let a skill overtake the boosted exp range provided by focus/attribute points, additional focus points first must "make up" the slow levels you've earned. In other words, if a skill is already in the red and progressing super slow, you're probably better off not using focus points on it, since you won't get the side benefit of faster progression unless you dump a lot of points into it.
-If your army is big/high-leveled enough, smaller groups of bandits will automatically surrender (this usually seems to kick in with an army of ~150-200 and groups of 1-10). This is the fastest way to gather forest/mountain/steppe bandits for easy access to certain overpowered high-tier culture units.
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milo christiansen

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Re: Mount & Blade II: Bannerlord
« Reply #560 on: April 11, 2020, 01:25:42 pm »

BTW: The Steward skill (I think it was steward) has line about "being quartermaster for parties fed with a variety of food" or some such. I always set my own character to the quartermaster role in the clan window, and get regular skill ups in Steward.
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Dostoevsky

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Re: Mount & Blade II: Bannerlord
« Reply #561 on: April 11, 2020, 01:36:56 pm »

Two interesting tidbits in the latest beta patchnotes:

Quote
AI quality for NPCs is now determined by skill points in the current weapon's governing skill instead of overall character level.

Hopefully this will even the playing field a bit in terms of specialist AI skilled in one weapon v. the champion whose skill with every weapon also makes them even better with one weapon. Also may mean noncombat specialists will be a little dumber in combat, which is too bad (if sensible).

Also interesting just for the fact that skills affect AI combat routines - was this the case in Warband as well? Always seemed to me like in the prior games it was largely a matter of how quickly they hammered off attacks and maybe feinted.

Quote
Holding ready duration for attacks was added as a driven property and tied to melee combat skill in order to make easier/less able AI agents fight less relentlessly (i.e. they will wait for a while before releasing their attack).

I guess this will end up making the 'lone PC clobbered by looters' thing a bit less common, which is too bad.
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milo christiansen

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Re: Mount & Blade II: Bannerlord
« Reply #562 on: April 11, 2020, 01:55:02 pm »

A bit of hold duration will be nice, since sometimes I could get into situations where a single AI relentlessly clobbers my shield over and over with no gap large enough for me to try a swing of my own.
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Ibid Straydrink

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Re: Mount & Blade II: Bannerlord
« Reply #563 on: April 11, 2020, 02:09:26 pm »

So, just spent 50+ hours helping the Northern Empire reclaim its lost territory, land grab from the Southern Empire, nearly eliminate the Western Empire, and push back the Vlandians, who are now only the second strongest faction in the game. Had plotted to marry Lucon's daughter, but failed that idiotic one-try mini-game. >.>

Man, I get it's early access, but the devs have made some incredibly harsh and bizarre design choices with this game. Yeah, yeah, hardcore, blah blah blah. Now can we have Warband's open-ended sandbox style back, please? Seriously, I almost would have preferred a clone of the previous title with mods like Freelancer integrated and a new paint job.

And what the hell is up with not being able to choose troops or bodyguards for certain quests? Did Floris, the real Mount and Blade, teach them nothing?! ;_; Kind of makes you want to just pat them on the back and say, "You know what, good job with this. Now just stop developing it, don't add anything new- the modders will take it from here, and we don't want you breaking compatibility." :P
« Last Edit: April 11, 2020, 02:13:30 pm by Ibid Straydrink »
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Urist McScoopbeard

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Re: Mount & Blade II: Bannerlord
« Reply #564 on: April 11, 2020, 03:09:33 pm »

I mean... it's pretty much an improvement over Warband SP in every way. There's plenty of wonkiness but... well what did you expect? It's Taleworlds doin' what they does.

So, just spent 50+ hours helping the Northern Empire reclaim its lost territory, land grab from the Southern Empire, nearly eliminate the Western Empire, and push back the Vlandians, who are now only the second strongest faction in the game. Had plotted to marry Lucon's daughter, but failed that idiotic one-try mini-game. >.>

The marriage mini game sucks for sure, but uh... its kind of a tiny part of the game right now--at least until they finalize all the kind of dynastic and kingdom stuff.

Man, I get it's early access, but the devs have made some incredibly harsh and bizarre design choices with this game. Yeah, yeah, hardcore, blah blah blah. Now can we have Warband's open-ended sandbox style back, please? Seriously, I almost would have preferred a clone of the previous title with mods like Freelancer integrated and a new paint job.

That's uh... pretty much was Bannerlord is lol.

And what the hell is up with not being able to choose troops or bodyguards for certain quests? Did Floris, the real Mount and Blade, teach them nothing?! ;_; Kind of makes you want to just pat them on the back and say, "You know what, good job with this. Now just stop developing it, don't add anything new- the modders will take it from here, and we don't want you breaking compatibility." :P

Bruh. Give it like a month lol.
« Last Edit: April 11, 2020, 03:25:10 pm by Urist McScoopbeard »
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nenjin

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Re: Mount & Blade II: Bannerlord
« Reply #565 on: April 11, 2020, 03:48:39 pm »

Honestly BL feels more accessible than Warband, to me. Not that I had any problem getting in to M&B since the very first one, but I dunno, it just seems easier to get along. Way easier to get escape velocity in the early game.
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Shooer

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Re: Mount & Blade II: Bannerlord
« Reply #566 on: April 11, 2020, 04:28:27 pm »

I can agree with that.  You don't feel stuck hunting bandits for what feels like years.
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Kanil

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Re: Mount & Blade II: Bannerlord
« Reply #567 on: April 11, 2020, 04:40:10 pm »

I feel more stuck hunting bandits in Bannerlord, honestly. Feels like I get more XP hunting looters and securing most of the kills for myself or my companions than killing a smaller number of higher level troops.
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Greiger

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Re: Mount & Blade II: Bannerlord
« Reply #568 on: April 11, 2020, 04:46:07 pm »

I am still hunting bandits, but that's more because I'm trying to figure out who is the closest faction to the old Nords while trying to avoid accidentally aligning with the Vagir(sp?).  I loved having an infantry wall so overpowered that enemy cavalry ran into it and just...ceased to exist.

Oh and not sure if this is the best way to do it, but the train troops quest is annoying and becomes more so as you continually fail them not knowing what to do.  I think the game just checks to see if you either have 10 veterans and then if you don't checks to see if you have borrowed troops left.  If you don't have 10 veterans, and have even 1 borrowed troop in your army you cannot turn in, not even on the deadline day.  To fix that just release all the remaining borrowed troops before hitting the village.  Game assumes they all died and gives you the reward for who you DID level up.
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scriver

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Re: Mount & Blade II: Bannerlord
« Reply #569 on: April 11, 2020, 05:11:44 pm »

I am still hunting bandits, but that's more because I'm trying to figure out who is the closest faction to the old Nords while trying to avoid accidentally aligning with the Vagir(sp?).  I loved having an infantry wall so overpowered that enemy cavalry ran into it and just...ceased to exist.

Unfortunately the Vaegirs and the Nords are one and the same this time around, but they seem like a decent heavy infantry faction. Their nobility troop line ends in cavalry, however.

Battanians are also mostly infantry-based, possibly with a bigger focus on two-handed weapons and range rather than weapon-and-shield. Their nobility line is actually heavy archer infantry, interestingly enough.

The only faction completely without cavalry in their commoner troop line is the Imperials, however. They only have cavalry in their nobility line.
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