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Poll

Sequel?

In half a year?
- 2 (28.6%)
Once Dark Rolls dies?
- 2 (28.6%)
Wouldn't sequelitis kill it?
- 0 (0%)
Obligatory joke option!
- 3 (42.9%)

Total Members Voted: 7


Pages: 1 ... 34 35 [36] 37 38 ... 166

Author Topic: Undead Hunt - Dark Age Upon Us - The End  (Read 167739 times)

Dustan Hache

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  • What protagonist?
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Re: Undead Hunt - Dark Age Upon Us: Cooking with Rotting Chef [6/6]
« Reply #525 on: July 13, 2017, 10:45:24 pm »

Yeah, I just looked and it does seem kind of redundant.

Also, what type of alchemy are you trying for? Potions? Magic?
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Glass

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  • Also known as the Chroniqler
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Re: Undead Hunt - Dark Age Upon Us: Cooking with Rotting Chef [6/6]
« Reply #526 on: July 13, 2017, 10:46:33 pm »

I know. The original crossbow (and basic quarterstaff, for that matter) is essentially an artifact of when Dark One and I were discussion the fact that the Wanderers should have something to help out their lack of class features.

I'm not sure why the "staff" is there at all.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

crazyabe

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Re: Undead Hunt - Dark Age Upon Us: Cooking with Rotting Chef [6/6]
« Reply #527 on: July 13, 2017, 11:19:35 pm »

Someone Die already... Some of us have lives they want to live...
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

wolfchild

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Re: Undead Hunt - Dark Age Upon Us: Cooking with Rotting Chef [6/6]
« Reply #528 on: July 13, 2017, 11:43:35 pm »

Yeah, I just looked and it does seem kind of redundant.

Also, what type of alchemy are you trying for? Potions? Magic?

Possibly semi-magical but more restorative stuff and potentially elemental damage like pastes to rub on weapons or volatile chemical mixtures (the volatile stuff would be combat skills, cause you have to use em as you make em)

Edit: I wanted a person trying to use science in this world of magic, even if it's just applying science to magic
« Last Edit: July 13, 2017, 11:45:24 pm by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Dustan Hache

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Re: Undead Hunt - Dark Age Upon Us: Cooking with Rotting Chef [6/6]
« Reply #529 on: July 14, 2017, 12:42:07 am »

Yeah, I just looked and it does seem kind of redundant.

Also, what type of alchemy are you trying for? Potions? Magic?

Possibly semi-magical but more restorative stuff and potentially elemental damage like pastes to rub on weapons or volatile chemical mixtures (the volatile stuff would be combat skills, cause you have to use em as you make em)

Edit: I wanted a person trying to use science in this world of magic, even if it's just applying science to magic
How about enchanted flasks? You stuff a mixture in one, and then toss it like a grenade or something, then after it breaks, another one takes it's place in your bag. Maybe it would allow you to control your damage type to a extent. Take a turn to dump out and make a new mix on the fly.
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Enemy post

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Re: Undead Hunt - Dark Age Upon Us: Cooking with Rotting Chef [6/6]
« Reply #530 on: July 14, 2017, 12:45:07 am »

"The cook...is cooked."

Find my way back to the group and rest a bit.

Level Up:Second Wind:One use only, when killed revive at full HP.
« Last Edit: July 14, 2017, 09:31:36 am by Enemy post »
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My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

NRDL

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Re: Undead Hunt - Dark Age Upon Us: Cooking with Rotting Chef [6/6]
« Reply #531 on: July 14, 2017, 01:52:28 am »

Will be away for like two days. Can I be autopiloted? Just stick to the group, use holy damage against any enemies that aren't undead, and prayer/healing when there is, sorta thing. If you wanna just put me in cold storage or something like that, or just straight up retire me, I understand.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Dark One

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Re: Undead Hunt - Dark Age Upon Us: Cooking with Rotting Chef [6/6]
« Reply #532 on: July 14, 2017, 02:29:49 am »

It sure was a bit NaCl'y here when I was asleep...

No problem with auto-piloting characters for some time. Glass has 60 damage espadon and can exchange it for the other greatsword, just like other items (he still needs to roll for transferring heraldry from armor).

About items better useable by other classes - rolling 1 will have much more dire consequences, and there's -25% damage (as with all the % stuff in this RTD, it's more of estimated according to rolls).

I left those weaker items there if someone wanted to go full physical or just have a challenge.

I added a poll for adding Alchemist class.

Also, check your equipment and specify what items you're going to use.

Dustan Hache

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Re: Undead Hunt - Dark Age Upon Us: Cooking with Rotting Chef [6/6]
« Reply #533 on: July 14, 2017, 02:49:03 am »

Worst case, we don't have to add a new class, just a new piece of gear at most. Wanderer does make a nice template like that.
ia! Ia! Praise be!
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Dark One

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Re: Undead Hunt - Dark Age Upon Us: Cooking with Rotting Chef [6/6]
« Reply #534 on: July 14, 2017, 03:06:59 am »

Wanderer is a good template for pretty much everything.

Going to post info about fallen angel and add new players to waitlist once I'll get to my laptop.

Glass

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Re: Undead Hunt - Dark Age Upon Us: Cooking with Rotting Chef [6/6]
« Reply #535 on: July 14, 2017, 06:56:20 am »

I think I know who put the joke answer...
By the way, can I check if that sapphire necklace aids my cold damage now?

EDIT: And my loadout will pretty much always be "wanderer's cloak, my best melee weapon, my holy crossbow, my buckler", with the second one currently being the DR Greatsword.
Intangibility kinda makes the crossbow moot, since I don't really have to worry about range, but it's good for enemies weak to holy damage.

EDIT2: Idea for sub-class:
Dragonruler
-Bonuses to elemental damage
-Bonuses to negotiation with sentient entities
-Bonuses to finding equipment
-Ability to enchant items

Sound good?
« Last Edit: July 14, 2017, 07:14:43 am by Glass »
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Dark One

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  • 'What do I care for your suffering?'
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Re: Undead Hunt - Dark Age Upon Us: Cooking with Rotting Chef [6/6]
« Reply #536 on: July 14, 2017, 07:21:08 am »

I think I know who put the joke answer...
By the way, can I check if that sapphire necklace aids my cold damage now?

Sure, we'll see what rolls show.

EDIT: And my loadout will pretty much always be "wanderer's cloak, my best melee weapon, my holy crossbow, my buckler", with the second one currently being the DR Greatsword.
Intangibility kinda makes the crossbow moot, since I don't really have to worry about range, but it's good for enemies weak to holy damage.

Intangibility makes you weak against holy and banishment, so if you'll get in a fight against several dark spirits and NRDL adds and uses a skill like WoG against dark spirits, you'd be fried.

EDIT2: Idea for sub-class:
Dragonruler
-Bonuses to elemental damage
-Bonuses to negotiation with sentient entities
-Bonuses to finding equipment
-Ability to enchant items

Sound good?

Every class is able to enchant items with right tools. You'd have to be a god or extremely good enchanter to add enchantment on items through focus forwarding alone. Temporary enchantments (buffs on weapons) would be ok though.

Glass

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Re: Undead Hunt - Dark Age Upon Us: Cooking with Rotting Chef [6/6]
« Reply #537 on: July 14, 2017, 07:24:17 am »

EDIT: And my loadout will pretty much always be "wanderer's cloak, my best melee weapon, my holy crossbow, my buckler", with the second one currently being the DR Greatsword.
Intangibility kinda makes the crossbow moot, since I don't really have to worry about range, but it's good for enemies weak to holy damage.

Intangibility makes you weak against holy and banishment, so if you'll get in a fight against several dark spirits and NRDL adds and uses a skill like WoG against dark spirits, you'd be fried.
Yep, I've got first-hand experience with that... :/

EDIT2: Idea for sub-class:
Dragonruler
-Bonuses to elemental damage
-Bonuses to negotiation with sentient entities
-Bonuses to finding equipment
-Ability to enchant items

Sound good?

Every class is able to enchant items with right tools. You'd have to be a god or extremely good enchanter to add enchantment on items through focus forwarding alone. Temporary enchantments (buffs on weapons) would be ok though.
Fair enough. Temporary enchantments can last pretty long, anyway, and I can just reapply them.
Logged
Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

randomgenericusername

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Re: Undead Hunt - Dark Age Upon Us: Cooking with Rotting Chef [6/6]
« Reply #538 on: July 14, 2017, 08:08:51 am »

(I was asleep, did I miss anything? Also, I am fine with Dustan choosing who gets the loot, after all, he did kill the boss in a solo duel.)
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The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.

Dark One

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Re: Undead Hunt - Dark Age Upon Us: Cooking with Rotting Chef [6/6]
« Reply #539 on: July 14, 2017, 09:24:04 am »

Yep, I've got first-hand experience with that... :/

You could develop a skill turning into spirit made of holy energy or upgrade current one, but then you'd be weak against dark and corruption.

Fair enough. Temporary enchantments can last pretty long, anyway, and I can just reapply them.

They either can be made to last several turns if you need strong, short lived enchantment or weaker charges to use up over longer time.

(I was asleep, did I miss anything? Also, I am fine with Dustan choosing who gets the loot, after all, he did kill the boss in a solo duel.)

Spoiler: Yes, you did (click to show/hide)
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