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Author Topic: Grunts!: Second Wave  (Read 44257 times)

Ozarck

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Re: Grunts!: Second Wave
« Reply #345 on: September 15, 2017, 07:34:32 am »

Attention On Deck! Attention on Deck! Attention on Deck!

You know the drill by heart. It's in your blood. It's in your soul. It's literally encoded into your DNA. You rush, almost automatically, to deployment briefing stations and await, as the sirens wail, the alarms blare, and the Sergeants shout.You move like a well oiled machine. A loud, colicky , well oiled machine of mass murder and chaos.

As you settle into place and the noise dies down, The Voice addresses you once more, and you feel the familiar thrill run through your being: the thrill of imminent battlke, imminent risk, imminent death, imminent rebirth. If only you knew what the word 'immanent' meant. You bet an officer could tell you.
"Today, Grunts, you will be taksed with teh Glorious Task of securing the Asteroidal Outposts within this star system. Your enemy has fortified heavily and is entrenched deeply. Destroying every weapon installation, conquering every military bunker, and liberating every godless rock is a monumental task indeed. It would involve countless deaths, innumerable rounds of ammunition, and destruction on a scale noteworthy in the Annals of History. However,though we are more than up for the task, Wiser Heads have determined that another strategy will win this day, a strategy old as space itself! You will not be engaging every enemy! No! Fortune has favored us with sufficient range, and wide enough avenues, to 'hop' from one asteroid to another, bypassing the more entrenched, that we might get to juicier meat further in. With less time wasted on small victories, we shall more quickly attain Honorable Combat in the very heart of the enemy's stronghold! Leapfrog past the weaker defenses, ignore the hordes, hunkered down in their bunkers, unable to reach out to us, and strike, deep and sure, into the depths of the offenders' power! Now, Go forth, and return victorious!"

Spoiler: map of the sector (click to show/hide)

Select your platoons and get ready to launch. You have a turn or two before launch if you have any last minute things to do. Post "Ready" when you are ready to ride.



I'll keep the circuitboard, and get instructions on what it can be used for.

There is a Technician class in the OP, but what does the Engineer class do?

And how many points in that CP do I need?


Spoiler: MAD002 (click to show/hide)
Engineer is a higher tier class. Might be a prestige, I'm not entirely sure. I'll look. anyway, technician will be what you are unlocking. The question mark means the number of points you need to unlock that class is variable. This is mostly because of the variable nature of technical activities. assume five to seven points.

You are drilled in the use of the ciruitboard repeatedly in your down time. You never come close to unlocking it's main capabilities, but you are able to use it to hack an occasional door, or weld a couple pieces of TransAlloy together, or take them apart. Think of it as a versatile construction/deconstruction device.

yay

EDIT: Also, I want to lock in Brute please
Brute locked in. Note it in your charsheet or I will forget. You could have waited. You read the instructions, sure, but did you follow the instructions? Hmm? HMMM?

Madman198237

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Re: Grunts!: Second Wave
« Reply #346 on: September 15, 2017, 08:41:02 am »

WELCOME BACK TO PLATOON 2!
Get in the second SGT, securely stow my gear, and get strapped in.

Spoiler: MAD002 (click to show/hide)
« Last Edit: September 15, 2017, 08:50:41 am by Madman198237 »
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Ozarck

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Re: Grunts!: Second Wave
« Reply #347 on: September 15, 2017, 08:48:50 am »

Ah right. I didn't give you a number because I didn't grant you that CP.
I offered you a choice:
1) exchange one item for information about the other
2) exchange both items for a CP.

Sorry for the confusion.

Madman198237

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Re: Grunts!: Second Wave
« Reply #348 on: September 15, 2017, 08:50:23 am »

Ah, I see now.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

spazyak

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Re: Grunts!: Second Wave
« Reply #349 on: September 15, 2017, 09:13:00 am »

Grab the flag of FKD so I may  plant it in the base of the enemy and claim it for the empire! Then stap into a seat and stow away my stuff, if anyone decides to be a team killing fucktard stab them in the eyes violently before looting their stuff.
Platoon: platoon 3
Designation: FKD003 (SPZ003)
Class: Grunt
Status:strapped in and ready to die
Inventory: helmet strapped to head, helmet strapped to helmet, laser carbine, laser carbine  backpack, a knife, flag of fort fkdworth
Kills: Heh
(1 CP torwards level up)
(1 cp torwards patriot)
« Last Edit: September 15, 2017, 05:32:52 pm by spazyak »
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randomgenericusername

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Re: Grunts!: Second Wave
« Reply #350 on: September 15, 2017, 10:03:32 am »

Join platoon 3, secure my stuff and get into the vehicle.
Spoiler: Rand003 (click to show/hide)
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killerhellhound

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Re: Grunts!: Second Wave
« Reply #351 on: September 15, 2017, 10:06:52 am »

"Platoon 1 Lets give them Hell"

Get into Platoon 1's Vehicle and secure my stuff slap anyone who doesn't secure there own gear and secure it for them

Spoiler (click to show/hide)
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helmacon

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Re: Grunts!: Second Wave
« Reply #352 on: September 15, 2017, 10:38:17 am »

Spoiler: HC007 (click to show/hide)
Get into Egans space APC. Distribute gruntship bracelets across platoon. Secure stuff

Spoiler: Grunt 102 (click to show/hide)
Recive gruntship bracelet. Stow Gear.

Spoiler: Grunt 201 (click to show/hide)
Use gruntship bracelet as an anklet. Stow gear.
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Egan_BW

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Re: Grunts!: Second Wave
« Reply #353 on: September 15, 2017, 10:55:54 am »

"Alright boyos! Y'all ready for the ride of your lives? Maybe you noticed that my spaghetti doesn't have a turret mounted on top like the others. Meet the SpGT-M, mellow class! This thing has FRIKKIN SWEET-ASS SPACE JESUS-BLESSED POWER CLAWS ON THE FRONT!"

Platoon 2, baby! I want the platoon with a medic in it...
Open up the back hatch and have the SpGT rear up so my passenger fall out. If MAD tries to get back in, I'll crush him under my claws. He is not welcome in my SpGT.
Or if he's strapped in already, just shoot him I guess. After telling him to get out, probably.


Platoon: 2
Designation: OcE009
Class: Driver
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
« Last Edit: September 15, 2017, 10:04:18 pm by Egan_BW »
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Madman198237

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Re: Grunts!: Second Wave
« Reply #354 on: September 15, 2017, 11:15:57 am »

Did you just jump my platoon and remove some of my firepower???

I don't think so! Platoon 2 has GUNS, not these namby-pamby wimpy little claw things.
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ziizo

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Re: Grunts!: Second Wave
« Reply #355 on: September 15, 2017, 11:41:09 am »

Back to platoon 3.
Sit in ship secure stuff eat sandwich with experimental pill.


Spoiler (click to show/hide)

Also the old character sheet for the Mutant trait.
Spoiler (click to show/hide)
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milo christiansen

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Re: Grunts!: Second Wave
« Reply #356 on: September 15, 2017, 11:49:59 am »

WOO! Go Squad 1! Get into the designated SpGT, stow gear, and strap in.

Spoiler: MC004 Vitals (click to show/hide)

"Platoon 1 Lets give them Hell"

Get into Platoon 1's Vehicle and secure my stuff slap anyone who doesn't secure there own gear and secure it for them

Spoiler (click to show/hide)
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Zormod

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Re: Grunts!: Second Wave
« Reply #357 on: September 15, 2017, 12:03:28 pm »

Get in platoon 2 and check my gear. Keep all items and bodyparts inside vehicle while transport is in progress.
Spoiler (click to show/hide)
WELCOME BACK TO PLATOON 2!
Get in the second SGT, securely stow my gear, and get strapped in.

Spoiler: MAD002 (click to show/hide)
"Alright boyos! Y'all ready for the ride of your lives? Maybe you noticed that my spaghetti doesn't have a turret mounted on top like the others. Meet the SpGT-M, mellow class! This thing has FRIKKIN SWEET-ASS SPACE JESUS-BLESSED POWER CLAWS ON THE FRONT!"

Platoon 2, baby! I want the platoon with a medic in it...

Platoon: 2
Designation: OcE009
Class: Driver
Status: Healtherly
Inventory: helmet, backpack, carbine
Deaths: 2
Kills: 0/5/0
CP:
Driver (0/5)
Mech (0/9)
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Egan_BW

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Re: Grunts!: Second Wave
« Reply #358 on: September 15, 2017, 12:04:33 pm »

Did you just jump my platoon and remove some of my firepower???

I don't think so! Platoon 2 has GUNS, not these namby-pamby wimpy little claw things.

Get out of my spaghetti, sir.
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Madman198237

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Re: Grunts!: Second Wave
« Reply #359 on: September 15, 2017, 12:06:55 pm »

Can't, I was here first.

Go take over Platoon 3's Spaghetti-maker or something. Otherwise, I will give the rest of the grunts a demonstration of the proper removal of a beating heart.

I can put you back together, you'd better believe I can tear you apart.
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