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Poll

If given the choice between this game and another game run by me... What would you want?

I still like Gridhood Bay12 edition despite its shortcomings
- 13 (81.3%)
The Gridland Survival sequel thing
- 2 (12.5%)
Fleshmancy! (It would require a smaller playerbase however)
- 1 (6.3%)
An RPG game about players being demigods.
- 0 (0%)
Something else
- 0 (0%)

Total Members Voted: 15


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Author Topic: Gridhood: Bay12 edition. Its definitely dead now.  (Read 90944 times)

thatroleplayerGal

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Re: Gridhood: Bay12 edition
« Reply #225 on: April 08, 2018, 04:47:01 pm »

+1 Pop
2 Sylva Horde worship Snag. 1 worships Hasoc.

1 Sylva Horde researches basic toolmaking. 1 forages at J11
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Nirur Torir

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Re: Gridhood: Bay12 edition
« Reply #226 on: April 08, 2018, 04:54:18 pm »

Nirii Dominion

Spoiler: Turn (click to show/hide)
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RulerOfNothing

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Re: Gridhood: Bay12 edition
« Reply #227 on: April 08, 2018, 05:17:32 pm »

Drecthul Commonwealth

2 civilians forage from B6, 1 civilian forages from B7, 1 civilian prays to Kyuu, 2 civilians research Basic Toolmaking
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Detoxicated

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Re: Gridhood: Bay12 edition
« Reply #228 on: April 08, 2018, 06:16:47 pm »

Cultivating of Beans
2 pop forage at k1, 1pop works to create farmland, 1pop forages at j1, 2pop pray to blarg, 1pop research swamp housebuilding, 1pop research swamp vine basket weaving
« Last Edit: April 08, 2018, 09:37:05 pm by Detoxicated »
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Maximum Spin

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Re: Gridhood: Bay12 edition
« Reply #229 on: April 08, 2018, 07:25:00 pm »

You have J11 as wasteland instead of K11. (since fixed)

Anyway, Snag places sandy beaches at J7 and K7, and badlands at J8 and K8.
« Last Edit: April 08, 2018, 10:02:53 pm by Maximum Spin »
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KittyTac

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Re: Gridhood: Bay12 edition
« Reply #230 on: April 08, 2018, 09:04:47 pm »

Felius declares Snag a rival, then turns K11 into a catnip field. 3 FP.
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piratejoe

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Re: Gridhood: Bay12 edition
« Reply #231 on: April 08, 2018, 10:00:45 pm »

Kyuu finishes her short term plan, and makes Nivea Silvis at H11. It is like Caligine Perussi Silvam, with the differences being that is always snowing, all the trees are pine trees, and its more hilly terrain. Kyuu, after making these locations, wonders quietly which mortals will enter these places, and the journey of their death, or success. Either way it would certainty be entertaining to watch. It should be noted that the creatures in Nivea Silvis are the same kind found in Caligine Perussi Silvam, just they aren't the same individuals and are usually wear furs due to the cold.
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Imic

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Re: Gridhood: Bay12 edition
« Reply #232 on: April 09, 2018, 02:48:02 am »

The people of Tír Cloch send one person to D6 to claim it as a new part of Tír Cloch and attempt to create farmland on it. One, however, continues researching tools... The remaining three do more foraging at D6.
« Last Edit: April 09, 2018, 02:55:52 am by Imic »
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Maximum Spin

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Re: Gridhood: Bay12 edition
« Reply #233 on: April 09, 2018, 04:01:14 am »

The people of Tír Cloch send one person to D6 to claim it as a new part of Tír Cloch
(you're already on D6)
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King Zultan

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Re: Gridhood: Bay12 edition
« Reply #234 on: April 09, 2018, 05:41:45 am »

Blarg creates an ocean on I5.
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Screech9791

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Re: Gridhood: Bay12 edition
« Reply #235 on: April 09, 2018, 02:07:24 pm »

Orassan Empire

Alright, we now know how to grow.

Get 2 more civilians, have 1 person each start tilling farmland at J10 and J11 respectively, have 2 people pray to Felius that our land will stay nice and cold, 1 person research tool construction, and 1 person research structure construction.
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Detoxicated

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Re: Gridhood: Bay12 edition
« Reply #236 on: April 09, 2018, 02:33:54 pm »

How many people can work the farmland at the same time
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #237 on: April 10, 2018, 06:17:38 pm »

Turn 11



Spoiler: Tiles (click to show/hide)

Gods should see the first post about the new "Protection" mechanic.

The question about how many people can work a farmland at once is being deliberately ignored by the GM. Actually, I guess ignore isn't the right word since I clearly wrote that whole sentence that acknowledges it.

A story comes to mind about a man who chases two rabbits at the same time and catches neither.


Double check your food stockpile, I might have forgot to add it to someone?

Godly behaviors of particular note
Felius turns K11 back into a catnip field.

Kyuu creates Nivea Silvis at H11. Its basically a colder version of the last thing that Kyuu did. It will be entertaining to watch when someone expands that far.

The Nirii Dominion
2 civilians forage at C2 to collect 6 food, 1 person forages at C3 to collect 1 food and one forages at D3 to collect 2 food. The farmland has been completed at C2, leaving no doubt that the Nirii Dominion is the most powerful civilization in this primitive world!

A single person prays to Forknor.

Sylva Horde
The Sylva Horde increases its population by 1. 2 People pray to Snag and 1 person prays to Hasoc. 1 continues research on basic toolmaking and one forages at J11 to collect 2 food.

Cultivating of Beans
(6 actions, 5 logistics)

2 civilians forage at K1 to collect 4 food and one forages at J1 to collect 2 food. 2 people pray to Blarg. 1 person researches Swamp Housebuilding and one researches Swamp vine basket weaving.

The Swamp Housebuilding technology idea has come to a halt. Without something to build with, it just doesn't seem to be possible to create a house. The Cultivating of Beans now understands the concept of Building materials.

Orassan Empire
1 person starts to create a farmland at J10. Another attempts to start a farmland at J11 but cannot make any progress because of all the trees in the way! 2 people pray to Felius, one person works on tool construction and one person researches structure construction. Proof of Concept has been achieved for Tool Construction.

Drecthul Commonwealth
2 civilians forage at B6 to collect 5 food, and one forages at B7 to collect 2 food. One person prays to Kyuu and 2 continue research on Basic Toolmaking.

Tir Cloch
One civilian decides it would be a good idea to travel to D6 to attempt to claim it. The civilization of Tir Cloch does not yet have a means of expanding their territory, but Tir Cloch already owns this tile so... Mission accomplished? Needless to say that they are unable to create a farm without any related technologies.

Research continues on Basic Tools, and three civilians forage at D6 to collect 4 food.

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
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RulerOfNothing

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Re: Gridhood: Bay12 edition
« Reply #238 on: April 10, 2018, 06:21:45 pm »

Drecthul Commonwealth

2 civilians forage at B6, 2 civilians forage at B7, 2 civilians research Basic Toolmaking
« Last Edit: April 10, 2018, 06:42:58 pm by RulerOfNothing »
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Puppyguard

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Re: Gridhood: Bay12 edition
« Reply #239 on: April 10, 2018, 06:42:58 pm »

Forknor smiles upon the nirii, and casts protection upon their home city for 6fp.
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