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Poll

If given the choice between this game and another game run by me... What would you want?

I still like Gridhood Bay12 edition despite its shortcomings
- 13 (81.3%)
The Gridland Survival sequel thing
- 2 (12.5%)
Fleshmancy! (It would require a smaller playerbase however)
- 1 (6.3%)
An RPG game about players being demigods.
- 0 (0%)
Something else
- 0 (0%)

Total Members Voted: 15


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Author Topic: Gridhood: Bay12 edition. Its definitely dead now.  (Read 90934 times)

Nirur Torir

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Re: Gridhood: Bay12 edition
« Reply #345 on: April 19, 2018, 05:24:47 pm »

The Arutz
2 forage C4
2 try to reproduce
2 research basic tools
Getting new pop has no action cost, only food. If you're planning to buy tools from me, I expect that having some will make that tech go faster.
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Screech9791

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Re: Gridhood: Bay12 edition
« Reply #346 on: April 19, 2018, 07:07:45 pm »

The Arutz
2 forage C4
2 try to reproduce
2 research basic tools
Getting new pop has no action cost, only food.
Seconded.
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #347 on: April 20, 2018, 04:47:25 pm »

Turn 16



Spoiler: Tiles (click to show/hide)

The stupid RNG is making me look biased, even when I'm not!

See the first post for info on the new god ability.

The world may be on the verge of a new era... What could this mean? I already know of course, but I'm certainly not telling you!


Godly behaviors of particular note
Blarg was unable to create an ancient city on H2. It seems that Steel is too "much" to create even with a special tile... See the first post for rules regarding Epic Tiles!

The Nirii Dominion
3 people farm at C2 to collect 10 food.
2 people research Basic Toolmaking, completing the tech. See below for details.
2 people research Tribal Worship Dance
2 people research Woodcutting
1 person prays to Forknor.

Sylva Horde
The Sylva Horde Stagnates

Cultivating of Beans
3 people forage at J1 to collect 6 food, only barely getting enough to keep everyone fed.
1 person works on a farmland at K1.
1 person prays to Blarg.
1 person continues research on Building Materials
1 person works on constructing a basket, finishing the previously incomplete item.
This technological marvel will enable the Cultivating of Beans to carry food far enough to perform work at more distant places!

Drecthul Commonwealth
2 people forage at B6 using junk tools to collect 6 food.
2 people continue to survey Mt. Challenge at B5.
3 people start work on a Mountain Trail at C6 using Junk Tools.

Tir Cloch
One person researches agriculture, completing the tech! See below for more detail.
4 people forage at D5 to collect 6 food.

Arutz
2 people forage at C4 to collect 4 food.
2 people research basic tools.
2 people research mountain construction.
The Arutz population is increased by 2!

Spoiler: Civilizations (click to show/hide)
Spoiler: Gods (click to show/hide)
« Last Edit: April 21, 2018, 02:08:09 pm by Supernerd »
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Nirur Torir

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Re: Gridhood: Bay12 edition
« Reply #348 on: April 20, 2018, 05:01:27 pm »

Nirii Dominion

Spoiler: Turn (click to show/hide)

Tribal Worship Dance didn't make any research progress.
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Imic

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Re: Gridhood: Bay12 edition
« Reply #349 on: April 20, 2018, 05:03:07 pm »

Two people of Tír Cloch construct a farm on D5(One using the junk tool)while three people forage for food from D5.
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Screech9791

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Re: Gridhood: Bay12 edition
« Reply #350 on: April 20, 2018, 05:06:23 pm »

Spoiler: Tabby Trio (click to show/hide)

Gilbert meow-snickers sufficiently loud enough to make a Tundra Beach on G10.
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Maximum Spin

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Re: Gridhood: Bay12 edition
« Reply #351 on: April 20, 2018, 06:29:29 pm »

Snag replaces F11 with a tropical beach.
« Last Edit: April 20, 2018, 07:29:30 pm by Maximum Spin »
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RulerOfNothing

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Re: Gridhood: Bay12 edition
« Reply #352 on: April 20, 2018, 06:50:44 pm »

Drecthul Commonwealth

2 Civilians forage at B6 with 2 Junk Tools, 2 Civilians forage at B7 with 2 Junk Tools, 1 Civilian surveys B5, 1 Civilian worships Rasp and 1 Civilian builds a mountain trail at C6
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piratejoe

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Re: Gridhood: Bay12 edition
« Reply #353 on: April 20, 2018, 06:59:43 pm »

Kyuu spends 4FP to make it so no one can mess about with the Tile J10.
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KittyTac

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Re: Gridhood: Bay12 edition
« Reply #354 on: April 20, 2018, 08:31:06 pm »

Idea for a civilization ability: "Permanently devote yourself to a god". You pick a god, and then that god receives 2 instead of 1 FP from your prayers, but you become unable to pray to anyone else. Gods can spend, say, 6 FP to remove the status, but civs can't remove it by themselves.
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KittyTac

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Re: Gridhood: Bay12 edition
« Reply #355 on: April 20, 2018, 08:33:43 pm »

Felius caught a cold. He sneezes at I10, turning it into a Catnip Field, totally not to spite the other gods.
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Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

King Zultan

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Re: Gridhood: Bay12 edition
« Reply #356 on: April 21, 2018, 06:06:32 am »

Blarg spends 5FP and creates an Ancient Town on H2 it shall be made up of small buildings some made of brick and some made of wood, they are all covered in vines and other plants, and are in various states of decay.
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Detoxicated

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Re: Gridhood: Bay12 edition
« Reply #357 on: April 21, 2018, 08:22:22 am »

Cultivating of Beans
2 civilians forage at J1 , 2pop forage at k1  and one builds a swamp farmland at K1, 1 people pray to Blarg. 1 person researches Building Materials.
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auzewasright

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Re: Gridhood: Bay12 edition
« Reply #358 on: April 21, 2018, 11:02:52 am »

The Arutz
2 gather at C4
2 gather at A4
2 research basic tools
2 research mountain construction
« Last Edit: April 21, 2018, 11:05:31 am by auzewasright »
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On a fun note, all of the beds just starting disintegrating
By the way, it (my name) is pronounced "ah-zee".

Nirur Torir

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Re: Gridhood: Bay12 edition
« Reply #359 on: April 21, 2018, 01:05:55 pm »

I didn't realize The Arutz were on B4. Is that a mistake, or did me foraging C4 when they spawned displace them?
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