Small update, crossing some stuff off the list.
Suggestions from Splint:
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Great Deathweaver - gigantic spider, even larger than a Greater Bogstalker. Spits globs that can cause a speed reduction, pain and blisters.
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Swamp Hunter - undead humans, fused to waterlogged uniforms and broken gas masks - originating from another world, perhaps. Will arrive stealthed and will try to pull levers - they will attack anything they come across due to being berserk. Have three variants:
-Swamp Hunter - basic version, unarmed, same size as normal human.
-Swamp Raider - uncommon, has a bayonet-like blade, more deadly up-close.
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Heavy Trench Raider - rare, has both a blade and a firearm. Fires pellets to cause blunt damage, also has more armor over its shoulders and upper body - larger than a normal human.
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Rusted Travellers - undead humans fused to what are essentially powersuits, perhaps originating from another world. Will attack living beings on sight, though will ignore other undead. Have two variants: Rusted Riflemen that fire hard-light bolts in three-round bursts, and Rusted Flamers that fire bolts of explosive flame (not the same as vanilla fireballs). Slower, less agile and tougher, more similarly to Sodden Knights.
Suggestions from Kingra:
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Flame Dragon - fire elemental force, appearing as a dragon composed of flames (same size as a full-grown dragon). Breathes short-ranged fire jets, can spit up to 2 bolts of explosive flame (same as Rusted Flamers). Explodes into a cloud of flames on death.
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Water Kraken - water elemental force, appearing as a colossal octopus composed of water (larger than a full-grown dragon). Sprays scalding water in both a directed and undirected fashion, attacks by lashing, stabbing and slashing with its tentacles. Is reduced to a puddle of water on death.
Personal ideas:
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Tree Leper - cursed undead with leprous, diseased flesh, and rotting bark growing on them. Will attack living creatures on sight, but will ignore undead. Can climb faster and will cause diseases with scratching and biting attacks.
-Blue/Red Devourers - cousins of Green Devourers, larger and faster. Blue ones live in arctic areas, red ones live in the deserts - spatter goo over wounds that cause different effects, depending on the type.
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Stitched Skitterer - undead constructs made from body parts stitched together, forming a spider-like shape. Behave more like wild animals, and can be tamed as a result. Can spatter rotting sludge with both scratching and biting attacks.
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Harvest Spirit - intelligent, pagan spirits of nature. Playable in adventure mode - can bestow blessings upon allies, or spray withering gas on their foes - they are also capable of slashing with summoned energy sickles.
I've also added or changed the innate combat skills some of the creatures had, i.e bull-dogs now have adequate skills instead of none, and Sodden Knights have novice skill in dodging but adequate in unarmed combat. Greater Bog Stalkers also won't be mounts anymore - that goes to Great Deathweavers instead.
I'll be a bit busy this week, but if I'm lucky I'll be able to cross more stuff off the list - so next update expect some werebeasts (or wereplants, rather) and perhaps another megabeast type.