I can't stop you, and if my own strong disapproval is not enough to stop you, then I can't do anything - certainly not from behind a screen.
In any case, to put this thread back on topic:
I had two ideas recently, that I would probably be unable to pursue since I'm already doing two fairly high-effort games. I like sharing them here, if only to inspire others.
The first game would be, tentatively titled, "Scrapyard Wars". The idea is that multiple teams of players would each find a dilapidated warship in a scrap field, and by their own ingenuity and cannibalizing other ships in the field, they would improve and restore the warships into good enough condition to fight the other teams. They would start small and weak at first, but over time, the ships would each become very powerful.
The second idea, also tentatively titled, is "You are a Medieval Alchemist". The idea would be that you would control an independent alchemist that practices producing goods for the populace - while, simultaneously, uncovering the secrets of your art. The alchemy system would be based on something similar to Runes Race, with each ingredient being made up of a limited number of noun-verb combinations that could each be added, subtracted, or manipulated in certain ways. Experimentation to find what does what would be heavily encouraged. This would, however, require a fair bit of preparation on the GM's part.