Damn son two hours to make a game, you must code like lightning to do that.
Partial credit to my more prototype-y style of coding that I've been working on and partial credit to me recycling things I've done here already. It did feel good to get it that done that quickly, though, and to competently and confidently know how to integrate music, timers, etc.
Congratulations!
Congratulations!
Congrats!
It was fun.
Aww, shucks - thank you guys.
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Alright, enough thanks. It's time to get serious.
Questions:
What's been going on?Things are busy in the delphonso household. We moved/are in the process of moving; we are adjusting our 2 year old to that process as well. Covid has made another sweep through my city leading to sweeping lockdowns and closures. I'm off work, which is nice, but my daughter is also home from playgroup, while my wife works online - so I'm taking care of baby all day, only getting "breaks" to carry heavy boxes to trucks or from a truck to an apartment. I'm sick, as always, with some sort of flu the kids gave me before school closed up. We also have to get covid tests every other day, which means a 30 minute queue at best, 1.5 hours at worst... I haven't touched this computer in 3 days.
Games/coding/etc?Fishing game has hit a dead-end. The game jam really drove home the need for me to learn visual effects and things that make games look pretty, rather than make games functional. The issue is that I have no interest in making games look pretty and instead are far more interested in making shitty-looking games that are fun. This just requires some amount of self-discipline I seem to be lacking.
So...what have you been doing?In the meantime I've been working on two projects.
A friend of mine and I are slowly hammering out the details of a Dwarf Fortress-like just to see how many things we can systematize rather than explicitly code. Or at least, to see how interesting we can make an experience by using systems. DF is all systems with very little hard-coded content (think the dynamics of personalities interacting compared to the game-like experiences of satisfying strange moods). This is all very ground-work stuff but will help both of us as we work toward our goals, even if it never gets put to anything besides pseudocode. I'll need to make fish that act autonomously and realistically, in some sense, so that's basically what we're doing here.
Second, my dreams of a Morrowind-like have never died, but Dunning-Kreuger has worn off and I now understand the amount of work that such a task would require. I've considered some alterations to make a smaller experience that can hopefully capture some of the magic of Morrowind, but we'll see when I get there. In the meantime I'm working on world-building. This is not only for the purpose of a game, but I'll also try this world out with my DnD group (to watch them utterly tear it apart, shoot the emperor in the cock, and then strangle a Daedric Prince to death). If nothing else, this is just writing practice for myself. I'm trying out Proton Drive instead of Google Drive (though it's more like Mega than Googy-Docs), so...
Documents will be collected here!I dunno...a game before the end of the year? Pretty unlikely. Maybe during Chinese New Year I'll whip up something. If not just a nicer looking name-generator for the world I'm building.