Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 368 369 [370] 371 372 ... 774

Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781615 times)

Tradanbattlan

  • Bay Watcher
  • [NO_DECENCY]
    • View Profile
    • Youtube Channel
Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5535 on: April 30, 2011, 11:50:04 pm »

Okay, no wait

What if we replaced Soldier's Primary slot...

With a bowie knife.
It'd have to be powerful as fuck. And give him alot of buffs, since it removes basicly his main way to do damage.
Whenever I play Solly it's primarily with the Shotgun and Equaliser/Pain Train anyways. I hardly ever use the Rocket Launcher for more than rocket jumping.

However, I'd like to see the Bowie Knife give him BLOODRAGE.
The meter is filled by KILLING PEOPLE.
When the meter is full, the Soldier's movement speed is that of the Medic. AND HE YELLS WHEN HE ATTACKS.
Oh and I guess the knife would do more damage than the Shovel???
I dunno I'm just making this up as I go.

ECrownofFire

  • Bay Watcher
  • Resident Dragoness
    • View Profile
    • ECrownofFire
Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5536 on: April 30, 2011, 11:51:05 pm »

Scout needs a weapon called something to the effect of "The Annoying Fly". It'd be a giant flyswatter, and it would increase the Scout's movement speed on hit. For a trade-off, probably just reduced damage, or make him unable to stop moving while under the effect. Oh, and it should probably make a buzzing sound too...
Logged

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5537 on: April 30, 2011, 11:58:03 pm »

Scout needs a weapon called something to the effect of "The Annoying Fly". It'd be a giant flyswatter, and it would increase the Scout's movement speed on hit. For a trade-off, probably just reduced damage, or make him unable to stop moving while under the effect. Oh, and it should probably make a buzzing sound too...
Yes. Just yes.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5538 on: May 01, 2011, 12:02:56 am »

ALLLL ABOARD THE CRAZY TRAIN! NOW LEAVING FOR BAD IDEA TOWN! CHOO CHOO

:P
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5539 on: May 01, 2011, 12:56:46 am »

Guy's the heavy needs a new minigun that freezes scouts to the ground when they are hit, most scouts suck anyways am I right?
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5540 on: May 01, 2011, 01:03:57 am »

Guy's the heavy needs a new minigun that freezes scouts to the ground when they are hit, most scouts suck anyways am I right?
So they can't jump? At a cost of 50% less damage. :3
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

tomas1297

  • Bay Watcher
  • Lack of originality.
    • View Profile
Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5541 on: May 01, 2011, 01:31:40 am »

 We have a minigun that slows down people, but does less damage and the regular minigun. The DPS heavies want a minigun too, let's make a minigun that makes you slower, but deals more damage! Oh wait, we already have that...
 Seriously, +80% damage, at the cost of being slower, for the class that needs speed LEAST? I tried it, and felt no difference in speed, but my enemies died a lot faster.

 Also, the backburner. Nuff' said.
Logged
There was a time when cocksuits would have offended me. It's kind of bad that the time has passed.

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5542 on: May 01, 2011, 01:45:58 am »

We have a minigun that slows down people, but does less damage and the regular minigun. The DPS heavies want a minigun too, let's make a minigun that makes you slower, but deals more damage! Oh wait, we already have that...
 Seriously, +80% damage, at the cost of being slower, for the class that needs speed LEAST? I tried it, and felt no difference in speed, but my enemies died a lot faster.

 Also, the backburner. Nuff' said.
Scout needs a slight boost. Soldier, and demoman got AoE. Pyro and Heavy got DPS at close range. Medic has one of them. The only thing you can kill is is snipers, and engineers trying to get some metal. The snipers still turn 180 degrees and headshot you 50% of the time... He needs a little boost.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

Osmosis Jones

  • Bay Watcher
  • Now with 100% more rotation!
    • View Profile
Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5543 on: May 01, 2011, 02:15:37 am »

The snipers still turn 180 degrees and headshot you 50% of the time... He needs a little boost.

If that happens, either the snipers are cheating, or you're moving way too slow as a scout. As it stands, the scout is already pretty nasty in the right hands; it's just requires a good ping and reflexes. If the scout has mad milk as well... truly terrifying.
Logged
The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5544 on: May 01, 2011, 02:54:16 am »

The Scout is actually my favorite class, I always play him when I get the chance on that TF2 Pugs website.
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

jester

  • Bay Watcher
  • Dwarvern Survialist Nutter
    • View Profile
Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5545 on: May 01, 2011, 03:14:47 am »

Scout is actually one of the most powerful classes, but only on a smaller servers.  Even the best scrim scouts struggle to play on a 32 player server with anything that looks like skill, there is too much random stuff flying about.  A good scout should own most classes (solli being noteable exception)  in a 1v1 type encounter under real game conditions (MGE is not real game).  Just you will almost never see a 1v1 fight on a server with more than 12 people.
 
  Yep, stun locks are a terrible idea, especially with straight shooting weps like the rocket launcher, even with 0% damage I can see this sort of thing being stoopidly overpowered.

  As someone who plays med alot, im not huge on the idea of anything that encourages personal meds either.  Too easy to end up with situations where our 2 combos fight the enemys 2 combos and everybody else just gets killed by them.  ULTRA noob unfriendly and in a game where not many people play med, a damn pain
Logged
If life gives you lemons, burn them.

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5546 on: May 01, 2011, 03:38:43 am »

I disagree, scouts on 32 player servers just have to be slightly better then the ones on the lower player servers. I do fine as a scout on a 32 player server as long as I focus on the objectives...
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Tradanbattlan

  • Bay Watcher
  • [NO_DECENCY]
    • View Profile
    • Youtube Channel
Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5547 on: May 01, 2011, 03:46:24 am »

Scouts are better when there's more distractions.

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5548 on: May 01, 2011, 03:49:48 am »

 Depends on how open the map is. If a scout has plenty of space to move and a lot of side options they benefit from more people. If there are a lot of tunnels and constricted areas they want less people to have to step toe to toe with. A scout can do well on single opponents in constructed spaces if they can jump over them and they don't have area of effect weapons that work at extremely close range.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Jackrabbit

  • Bay Watcher
    • View Profile
Re: Team Fortress 2: Hatless update! "Yo, I'm not even wearin' a helmet!"
« Reply #5549 on: May 01, 2011, 06:08:37 am »

Actually, a rocket launcher that is easier to juggle with but much harder to kill people would make the soldier great for breaking up assaults and supporting, but it's probably got a few huge flaws that I'm missing because I didn't think about this at all.
Logged
Pages: 1 ... 368 369 [370] 371 372 ... 774