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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 781195 times)

Enzo

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5730 on: June 23, 2011, 03:12:33 am »

Bay 12 server. 3 hours. 1 kill, 50 deaths. Then I get 50 kills, 15 deaths. in 30 mintues sometimes. Depends on who is on. And some people are sniping bastards who never fucking miss. DOUBLE FAN JUM- BOOM! HEADSHOT. Que me raging. Spy? Cloak, cloaking along-HEADSHOT. RAGEQUIT.

Snipers are horrible people and they should die.

But yeah, it depends on the other players in the server. Sometimes I own and sometimes I'm completely useless, regardless of how well I'm playing. It also depends on the class balance of the teams. It bothers me how often I have to point out that 3 Snipers and 3 Spies aren't really effective on a 12-man team...
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The Scout

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5731 on: June 23, 2011, 03:19:45 am »

Lies. Turn around corner, BAM HEADSHOT. Sniper jumps out zooms in, HEADSHOT. And then you got the epic spies. When they need to kill someone, they crit like hell. :(
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Blargityblarg

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5732 on: June 23, 2011, 03:21:00 am »

Bay 12 server. 3 hours. 1 kill, 50 deaths. Then I get 50 kills, 15 deaths. in 30 mintues sometimes. Depends on who is on. And some people are sniping bastards who never fucking miss. DOUBLE FAN JUM- BOOM! HEADSHOT. Que me raging. Spy? Cloak, cloaking along-HEADSHOT. RAGEQUIT.

Snipers are horrible people and they should die.

But yeah, it depends on the other players in the server. Sometimes I own and sometimes I'm completely useless, regardless of how well I'm playing. It also depends on the class balance of the teams. It bothers me how often I have to point out that 3 Snipers and 3 Spies aren't really effective on a 12-man team...

Oh god, truth. The other day, I was playing a medic, but I had nobody to pocket- there were four spies, no scouts, pyros, soldiers or demomen, and I think one or two Heavies.
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Bdthemag

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5733 on: June 23, 2011, 03:42:27 am »

Scout by far is my favorite class. I have over 150 total hours played for the scout. My second favorite would have to be Soldier though, nothing beats juggling enemies with rockets.
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Osmosis Jones

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5734 on: June 23, 2011, 03:50:26 am »

Heavy. The joy that comes from dropping down right behind 2 or 3 enemies, and that "Oh SHIT" moment as they hear you spin up; priceless!
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Siquo

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5735 on: June 23, 2011, 05:11:24 am »

Heavy and soldier, I can't aim for shit.

And my apologies if I owned any of you last night.




...NOT :D
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Blargityblarg

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5736 on: June 23, 2011, 07:36:53 am »

I'm by far the best as medic. I'm not sure if it's just easy to be a good medic, or if I have a knack for it, or if nobody else plays it, leaving me to get all the healing points when I do play it, but I get mad points as one.
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RF

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5737 on: June 23, 2011, 07:51:12 am »

I think spies really should have an optional item (maybe replace the cloak) that makes allies attack's look like they're effecting you and enemy's don't but still do respective (actual) damage. It's just irritating to be shown up by the fact that an ally is being retarded and shooting rockets near you that make no effect and an enemy accidentally hits you with a rocket and sends you flying.

Is it even possible to play as spy?

It's not really helped by the fact like 90% of maps are blatant linear tunnel shoots.

EDIT: Maybe an item that makes cloak not be displaced by area damage?
« Last Edit: June 23, 2011, 07:55:27 am by RF »
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Metalax

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5738 on: June 23, 2011, 08:18:12 am »

Surprisingly I get my biggest kill streaks going as a meele sniper with the bushwacker and jarate. Many happy memories of ambushing heavy medic pairs. The startled exclamations over all talk are fun, "Oh god it's him again", "Where the hell did he come from? He's a god damn ninja!"  :D
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mr. macduggan

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5739 on: June 23, 2011, 08:49:41 am »

I've been playing a ton of pyro ever since the degreaser came out. My favorite part of that is when people underestimate the shotgun and you 2-shot them without using any other weapons.
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Strange guy

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5740 on: June 23, 2011, 09:00:52 am »

Good to see the detonator is finally coming out, though I love both the shotgun and the flares crits. The reserve shooter is pretty sweet as well- probably the only soldier secondary I'll seriously use once I get it.
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Cecilff2

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5741 on: June 23, 2011, 09:01:31 am »

I look forward to seeing teams of heavy/medic, with the soldier behind them whipping them.
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PTTG??

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5742 on: June 23, 2011, 09:36:37 am »

I look forward to seeing teams of heavy/medic, with the soldier behind them whipping them.

This is where valve really shines- tying characters to game design.
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Duke 2.0

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5743 on: June 23, 2011, 11:08:18 am »

 My god.

 This thing is downright inspired.

 G-Mod animations have really gone a long way.
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ToonyMan

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Re: Team Fortress 2: Über update! "Danke, Dummkopfs!"
« Reply #5744 on: June 23, 2011, 11:46:20 am »

My god.
 This thing is downright inspired.
 G-Mod animations have really gone a long way.
There has always been the ability to do that.  It's just most people don't put enough effort into things.
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