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Author Topic: Team Fortress 2: World's #1 War-Based Hat Simulator  (Read 777741 times)

The Scout

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9345 on: August 15, 2012, 11:07:38 am »

Soldier will fly around firing rockets at the speed of sound. Extra fire rate, clip size and reload time? HELL YEAH!
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Blizzlord

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9346 on: August 15, 2012, 11:08:55 am »

I seriously hope that Valve adds a misc item that transforms you into a robot. Because making the Pyro even more soulless is a fantastic endeavour.
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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9347 on: August 15, 2012, 11:50:32 am »

I won't say anything about future update but what I like about this is the music that plays in the first part of teaser. Reminds of Morricone's western soundtracks a bit.
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umiman

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9348 on: August 15, 2012, 11:52:33 am »

Holy crap. Someone noticed that the MvM update video is synced almost perfectly to the Inception music: http://www.youtube.com/watch?v=J3fmUJyXRvA

Scelly9

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9349 on: August 15, 2012, 11:56:11 am »

Valve, I love you so.
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The Scout

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9350 on: August 15, 2012, 12:20:00 pm »

Oh god. Soldier with Direct Hit. Fast reload, more ammo, faster firing speed. The possibilities for him are endless.
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Putnam

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9351 on: August 15, 2012, 12:27:12 pm »

Oh god. Soldier with Direct Hit. Fast reload, more ammo, faster firing speed. The possibilities for him are endless.


...but still no splash.

Siquo

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9352 on: August 15, 2012, 12:28:42 pm »

Yeah, and I'm guessing there's going to be tons of enemies, and splash damage will rule. Splash support (milk/jarate) might prove to be mighty useful, as well.
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10ebbor10

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9353 on: August 15, 2012, 12:34:14 pm »

And then giant robots come around and wreck your entire defense.

Sentries are going to be usefull too. Apparently so strong that valve implemented a unit specialized in killing them.
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Duke 2.0

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9354 on: August 15, 2012, 12:41:21 pm »

@Metalax: Thanks, I've always manually reloaded after shooting so not a problem...
No, really, turn it on. The only place it hurts is spies with a reload animation that takes the whole screen. Otherwise it saves you so many keystrokes. It helps that you can always interrupt reloading.
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10ebbor10

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9355 on: August 15, 2012, 12:50:31 pm »

@Metalax: Thanks, I've always manually reloaded after shooting so not a problem...
No, really, turn it on. The only place it hurts is spies with a reload animation that takes the whole screen. Otherwise it saves you so many keystrokes. It helps that you can always interrupt reloading.
I'm pretty sure you can turn of the weapon model, so it doesn't need to hurt their either.

Though you want to leave that on actually. It looks much better.
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Metalax

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9356 on: August 15, 2012, 12:53:47 pm »

It's still good for spies to have it on, as the reload animation pretty much matches the time for the ambasador to return to full accuracy.
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Putnam

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9357 on: August 15, 2012, 01:16:27 pm »

Also, reloading while disguised will cause the reload animation to play on your disguise.

Akhier the Dragon hearted

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9358 on: August 15, 2012, 01:56:31 pm »

   I don't know about the ambassador but the Scouts pistol does and I know that when pubbing with bad snipers nothing is funnier then pistol snipping a sniper.
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10ebbor10

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Re: Team Fortress 2: Mann vs. Machine! Co-op mode! "Now we fight robots"
« Reply #9359 on: August 15, 2012, 02:14:33 pm »

   I don't know about the ambassador but the Scouts pistol does and I know that when pubbing with bad snipers nothing is funnier then pistol snipping a sniper.
Or flare gun sniping. First flare ruins their aim, second one kills them if they haven't gotten away yet.
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