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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1698735 times)

Petr Ga

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3195 on: May 20, 2010, 11:09:00 am »

Thanks! I'll update that
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jonask84

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Re: Stonesense - Official thread
« Reply #3196 on: May 20, 2010, 11:39:49 am »

Ah, peterix and the dfHack guys have been quite brilliant to add the xml abstraction layer :)
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Ivar360

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Re: Stonesense - Official thread - New Version Out Now!
« Reply #3197 on: May 20, 2010, 04:44:55 pm »

right, to get stonesense to work with DF version 0.31.04, just add this just before the linux section of the memory.xml:

Code: [Select]
    <Entry version="v0.31.04" os="windows" id="0.31.04" base="0.31.03" rebase="0x0">
        <String name="md5">655a895c5b90d15eb9bb71e28c6c62e5</String>
        <HexValue name="pe_timestamp">0x4bf014fa</HexValue>
        <Address name="creature_vector">0x167870C</Address>
        <Address name="dwarf_race_index">0x1471FBC</Address>
        <Address name="dwarf_civ_id">0x1471FB0</Address>

        <Address name="mat_inorganics">0x16BD0B0</Address>
        <Address name="mat_other">0x16C6478</Address>
        <Address name="mat_organics_all">0x16BD0C8</Address>
        <Address name="mat_organics_plants">0x16bd0e0</Address>
        <Address name="mat_organics_trees">0x16bd110</Address>
        <Address name="creature_type_vector">0x16BD204</Address>
        <Address name="mat_stuff">0x16C6478</Address>

        <Address name="language_vector">0x16BD384</Address>
        <Address name="translation_vector">0x16BD3B4</Address>
        <Address name="descriptor_colors_vector">0x16C5ACC</Address>
        <Address name="descriptor_vectors_start">0x16C5AE4</Address>
        <Address name="descriptor_all_colors">0x16C5AFC</Address>
        <Address name="current_tick">0xE78780</Address>
        <Address name="current_year">0xEAA878</Address>

        <Address name="map_data">0x016BAAC4</Address>
        <Address name="x_count_block">0x016BAAE4</Address>
        <Address name="y_count_block">0x016BAAE8</Address>
        <Address name="z_count_block">0x016BAAEC</Address>
        <Address name="x_count">0x016BAAF0</Address>
        <Address name="y_count">0x016BAAF4</Address>
        <Address name="z_count">0x016BAAF8</Address>
        <Address name="region_x">0x016BAAFC</Address>
        <Address name="region_y">0x016BAB00</Address>
        <Address name="region_z">0x016BAB04</Address>
        <Address name="world_size_x">0x16BC180</Address>
        <Address name="world_size_y">0x16BC182</Address>
        <Address name="geoblock_vector">0x16BC8D8</Address>
        <Address name="ptr2_region_array">0x16BC920</Address>
        <Address name="global_feature_vector">0x16BC8A8</Address>
        <Address name="local_feature_start_ptr">0x16BC974</Address>

        <Address name="construction_vector">0x1664CD8</Address>
        <Address name="vegetation_vector">0x1679D54</Address>
        <Address name="buildings_vector">0x16793e8</Address>
        <Address name="items_vector">0x1678800</Address>

        <Offset name="item_type_accessor">0x0</Offset> Why do i have to redefine this ???
    </Entry>

Is this gonna work with windows? or am I an idiot for even asking? :)
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Mir

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Re: Stonesense - Official thread
« Reply #3198 on: May 20, 2010, 07:41:14 pm »

See in the first line where it says os="windows"?
It should...

However I'm running it under windows 7 with DF 31.04, and it says it's loading... and then shows me a black screen and freezes solid.
I'm working on fixing it, but I'm not really sure what's going on.
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bartavelle

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Re: Stonesense - Official thread
« Reply #3199 on: May 21, 2010, 12:20:38 am »

However I'm running it under windows 7 with DF 31.04, and it says it's loading... and then shows me a black screen and freezes solid.
I'm working on fixing it, but I'm not really sure what's going on.

Look at the previous Japa post, with the missing offsets.
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Petr Ga

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Re: Stonesense - Official thread
« Reply #3200 on: May 21, 2010, 02:55:18 am »

However I'm running it under windows 7 with DF 31.04, and it says it's loading... and then shows me a black screen and freezes solid.
I'm working on fixing it, but I'm not really sure what's going on.

Look at the previous Japa post, with the missing offsets.

try this build http://dffd.wimbli.com/file.php?id=2229 and let me know if it addresses your problem
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Ivar360

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Re: Stonesense - Official thread
« Reply #3201 on: May 21, 2010, 05:50:36 am »

try this build http://dffd.wimbli.com/file.php?id=2229 and let me know if it addresses your problem

This does the trick for me :) running it in windows xp compatibility as admin in vista. THX
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James.Denholm

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Re: Stonesense - Official thread
« Reply #3202 on: May 21, 2010, 06:12:01 am »

All this talk of sub-sprites and what not is great - And believe me, I mean that, it is supremely awesome, and I can't wait to see this in action - But it poises the question: Is there going to be a "lite" executable of Stonesense, or a way to turn all this off? I only ask because, for some people (read: people without the money to afford good hardware), all of these features will melt their graphic cards (read: Intel chipsets). Well, maybe not melt, but it won't be going fast, and I think that's diverging from what Stonesense was intended to be - a real-time visualiser.

Believe me, I understand that there are people out there with rigs like the LHC, but for those who don't, all of this extra weight will more or less render (no pun intended) Stonesense a pause-run-see-whatever-exit-go-back-to-playing kinda visualiser.
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Ivar360

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Re: Stonesense - Official thread
« Reply #3203 on: May 21, 2010, 07:50:03 am »

All this talk of sub-sprites and what not is great - And believe me, I mean that, it is supremely awesome, and I can't wait to see this in action - But it poises the question: Is there going to be a "lite" executable of Stonesense, or a way to turn all this off? I only ask because, for some people (read: people without the money to afford good hardware), all of these features will melt their graphic cards (read: Intel chipsets). Well, maybe not melt, but it won't be going fast, and I think that's diverging from what Stonesense was intended to be - a real-time visualiser.

Believe me, I understand that there are people out there with rigs like the LHC, but for those who don't, all of this extra weight will more or less render (no pun intended) Stonesense a pause-run-see-whatever-exit-go-back-to-playing kinda visualiser.

I agree, as I too am cursed with the fantastic Intel card. But to add, I already use this an a "pause-run-see-whatever-exit-go-back-to-playing" kinda visualiser. It takes my framerate from 70 to 30. Still not bad, but my laptop screams when I try to run it unpaused :)
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Rose

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Re: Stonesense - Official thread
« Reply #3204 on: May 22, 2010, 07:12:21 am »

Well, I have an Intel onboard card, and use it for testing, but it's a good Intel card (945 GZ)

the main problem with the previous version was that OpenGL was forced, which worked crap on many intel cards.

the next one will use directx by default, with an option to use either OpenGL or software, depending. (OpenGL is faster if you have a good card, and software will always work)
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Mir

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Re: Stonesense - Official thread
« Reply #3205 on: May 22, 2010, 12:51:25 pm »

Using Windows 7...
Using DF 31.04...
Using Stonesense (Unofficial build 810, which includes the memory vector stuff.)
I've made some changed to the init file... mostly just resolution stuff, and I've included Mayday's tileset.

Not sure what else might be relevant at this point.

Anyway I start up DF 31.04, load my fortress, and pause it...
Then I load up Stonesense as normal, and I get the following...
"Starting up..."
"Connecting to DF..."
Then I get a completely black screen.

I've let it run for five minutes, and nothing changes.
I can't use ESC to close the program, or anything like that.
I've tried hitting page up hundreds of times to see if it's just deep underground, but that doesn't do anything either.
I can't even close it with the "X"... I have to end the process.
It just slowly uses more and more memory.

Running Stonesense as an Administrator doesn't make a difference.
Running DF as an Administrator doesn't make a difference.
Running both as an Administrator doesn't make a difference.
Running either or both in XP SP3 Compatibility mode doesn't make a difference.


Edit:  Added a few more details.
« Last Edit: May 22, 2010, 12:58:56 pm by Mir »
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Ivar360

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Re: Stonesense - Official thread
« Reply #3206 on: May 22, 2010, 04:02:43 pm »

Well, I have an Intel onboard card, and use it for testing, but it's a good Intel card (945 GZ)

If that one's good, mine should be too, (965 express), but I find I can't play games less than 10 years old :)
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Neyvn

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Re: Stonesense - Official thread
« Reply #3207 on: May 22, 2010, 08:37:36 pm »

Ok I started Stonesense 10mins ago... Its still connecting to DF 0.31.04, is it spos to be this slow???
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Retro

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Re: Stonesense - Official thread
« Reply #3208 on: May 22, 2010, 09:01:35 pm »

Ok I started Stonesense 10mins ago... Its still connecting to DF 0.31.04, is it spos to be this slow???

Stonesense currently doesn't work with 31.04, sorry. However, I think the saves are compatible with older versions; you could try copying the save to 03 for screenshot purposes.

Ed- Nah, sorry. Just tried it myself and 03 refused to recognize my 04 save.
« Last Edit: May 22, 2010, 09:07:22 pm by Retro »
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Neyvn

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Re: Stonesense - Official thread
« Reply #3209 on: May 22, 2010, 09:07:51 pm »

Ok I started Stonesense 10mins ago... Its still connecting to DF 0.31.04, is it spos to be this slow???

Stonesense currently doesn't work with 31.04, sorry. However, I think the saves are compatible with older versions; you could try copying the save to 03 for screenshot purposes.

Ed- Nah, sorry. Just tried it myself and 03 refused to recognize my 04 save.
Cheers mate, thought that might have been the case...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
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