Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

No poll?

That's right
That is right

Pages: 1 ... 120 121 [122] 123 124 ... 379

Author Topic: Stonesense - Old Official thread - Now locked  (Read 1696554 times)

Seuss

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1815 on: December 02, 2009, 06:36:54 pm »

I'd like to not be referred as 'that girl'.  And yes, there are women on this forum board.

Anyway, whatever happened to Suess and his awesome plants/trees?  Is he gonna make any more or did he make one for everything in vanilla already?

I'm still around. All the trees are done and have only just been coded properly however Stonesence doesn't detect seasons yet so I'm holding of doing those. I have done something special for the project that's not shown here, however it is only small. The main reason for not doing much is that there are a new things planned for Alpha5 that will help artists and it'd be handy to know what powers and limitations those will have. I like to think I work closely with the dev team, even if I just hang around and you can see the project has a ways to go yet and art isn't a huge concern atm.

As far as the argument on style goes please stop using 'iconic' and 'isometric' as styles, they aren't. In the art sense, isometric is the angle that something is drawn and iconic, as it should be used here is something that stands out and is rememberable. You can have iconic sprites drawn at an isometric angle that follow a style similar to Pokemon for instance.
But this is just me being anal about art.
« Last Edit: December 02, 2009, 06:38:33 pm by Seuss »
Logged
“Reality is that part of the imagination we all agree on”

Mike Mayday

  • Bay Watcher
  • gfx whr
    • View Profile
    • Goblinart
Re: Stonesense - The isometric visualizer, official thread
« Reply #1816 on: December 02, 2009, 06:37:54 pm »

Jonask is working on a system to make the thread more orderly, so no sweat.

In the meantime:
Logged
<3

jarathor

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1817 on: December 02, 2009, 07:00:11 pm »

Jonask is working on a system to make the thread more orderly, so no sweat.

In the meantime:


That is so many kinds of awesome - I can't wait to see what else comes out of that.
Logged

jryan

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1818 on: December 02, 2009, 07:46:29 pm »

Ok, so now who is working on the Stonesense2: Audio!?   ;D
Logged

Firnagzen

  • Bay Watcher
  • [CURIOUSBEAST_INSANE]
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1819 on: December 02, 2009, 08:47:01 pm »

... Is that half a dwarf?
Logged
Christ, are you dwarves or are you elves? If you think Hell has too many demons, then you kill them till the population reaches an acceptable number.

HideousBeing

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1820 on: December 02, 2009, 10:54:19 pm »

Ok, so now who is working on the Stonesense2: Audio!?   ;D

I'll apply for the job of voice actor.  :D
Logged

soup

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1821 on: December 02, 2009, 11:27:07 pm »

Guys I think stone sense has gotten to a point where it needs a more organized system of communication. an IRC channel or seperate forum would ease the organizing of all comments and ideas, sprites, etc...
Logged

Jadael

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1822 on: December 03, 2009, 12:33:52 am »

Zaratustra, do you think you could make an app that accepts this as input and makes ramps for each one? I was going to just render the ramps but your way might be a lot faster and have better results.
Logged
~ T

Aavak

  • Bay Watcher
    • View Profile
    • Bohemian Shenanigans
Re: Stonesense - The isometric visualizer, official thread
« Reply #1823 on: December 03, 2009, 12:43:10 am »

As far as the argument on style goes please stop using 'iconic' and 'isometric' as styles, they aren't. In the art sense, isometric is the angle that something is drawn and iconic, as it should be used here is something that stands out and is rememberable. You can have iconic sprites drawn at an isometric angle that follow a style similar to Pokemon for instance.
But this is just me being anal about art.

Sorry Seuss. I know the literal definitions of the words but because the terms have already been used to label the talk about the two styles it seemed the easiest way to continue to reference that discussion in particular, but I guess that's not reason enough to propagate the misconception.

But at any rate it's a fair comment and far from anal :)

Zaratustra

  • Bay Watcher
    • View Profile
    • http://zarat.us/
Re: Stonesense - The isometric visualizer, official thread
« Reply #1824 on: December 03, 2009, 12:47:14 am »

Zaratustra, do you think you could make an app that accepts this as input and makes ramps for each one? I was going to just render the ramps but your way might be a lot faster and have better results.

I could try. Give me a couple of days.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1825 on: December 03, 2009, 01:06:27 am »

Well said Cernunnos, from now on I will discuss anything about my sprites in PM only to avoid flame and thread derailing, and I ask others to do the same.

Mike, hehe, this guy is kinda funny. Maybe it's his face, but I really like him :). I feel sad for the butchered one though.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

soup

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1826 on: December 03, 2009, 02:06:54 am »

It would be nice if we made a new thread specifically for sprite contribution and progress, the spriters could reserve posts on the first page and then edit them to contain what they've done so far and future sprites as well...
Logged

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1827 on: December 03, 2009, 02:13:10 am »

In the meantime:


It looks like the animation leaves him a few pixels short of standing exactly where he was in the arrival square compared with the departure square - both toes are below the horizontal line before he begins walking, but when he stops in the second square both toes are above it.

Quality animation, though. Looking forwards to seeing that finished.

soup

  • Bay Watcher
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1828 on: December 03, 2009, 05:57:22 am »

Jonask is working on a system to make the thread more orderly, so no sweat.

In the meantime:


Mike I am amazed, that is a professional quality walking animation. ;D Makes me want to make it fit the 34x33 set...
Logged

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Stonesense - The isometric visualizer, official thread
« Reply #1829 on: December 03, 2009, 06:24:24 am »

On non-related note: I'm kinda terrified, the thread is half of Nist Akath long and it's not even two months old!

And now, back to drooling on the sprites, animations and other graphic...

*drools*
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.
Pages: 1 ... 120 121 [122] 123 124 ... 379